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![]() Do you need spaceships, or anything spaceship related in your Pathfinder game? Then this supplement, and the main book - Between Chains and Starlight version 2.0, are for you - both are free/ pay what you want! This supplement contains four starships, each with its own history, description, illustrations, and floorplan: The Anvil class attack craft, a small armored ship designed for ground attack missions The Ashenborn class, massive undead dragon skeletons converted into starships The Liopleurodon class destroyer, a warship designed for atmospheric combat and the Manta class transport, one version being a small civilian ship that can perform a range of logistical functions on frontier worlds, the other being a Kurion military ship. Ship floorplans are also included as clean seperate files without text, at the scale of 50 pixels per square (5ft.) Three new 'weapons' (civilian mining equipment modified to be used offensively) and two new systems are included for use with the existing starship customization rules. Finally, rules are included for damaging and overriding ship systems, doors, and walls, and the effects thereof on the ship and those on it. Rules and stat blocks regarding ship combat are created to be compatible with the ruleset presented in Between Chains and Starlight version 2.0, but can also be used in games using existing Open Game Content rules with relatively little modification. Get it for free here:
Or Pay-What-You-Want here:
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![]() Caedwyr wrote: I've had a chance to look through this in more depth and I continue to be impressed. This is a $30+ sourcebook full of ideas and a very fun sword and planets space-opera style setting and rules to run it. It would be a shame if more people didn't take the chance to check it out. I keep on coming back to how well this would let you play a Star Ocean, Xenogears, or other planetary romance-style games. Thanks :D Yes, it would be a shame! Everyone go check it out. ^^ ![]()
![]() Lord Fyre wrote: What is needed now is an AP that uses this setting (which need not be free). :) I don't think that's realistic at this time, simply because of the time required for me to put something like that together. Though, I may publish a smaller adventure that I've been working on on and off for a while. No promises on that though. ![]()
![]() LordNull wrote:
That sounds like you're trying to open the files from within 7zip without first extracting them. Did you extract the 'MapPack' folder from the zip file before attempting to open the images? If not, select 'MapPack' and hit 'extract'. ![]()
![]() LordNull wrote: Just re downloaded it again from Paizo and also rpgnow. The maps always say Windows photo viewer said the picture can not be opened because it was deleted or location is not available. that is from the files from both downloads. I am using Windows 7 (64bit) Odd. That is the kind of message you might get if you tried opening it from inside a zipped file. You did first unzip the file and are trying to open the images directly, right? ![]()
![]() LazarX wrote: Is there another book that needs to be used with this? or is this setting and rules in one? This book contains the entire setting, missions, lists and rules for the technology of the setting (ranging from guns to starships), and a collection of enemies, for personal, vehicle, and ship combat. It does not contain rules for character creation, nor lists of 'standard' fantasy equipment. For those you will still need something like the Pathfinder Core Rulebook, or the Pathfinder RPG Reference Document for that. ![]()
![]() Nate Z wrote: Holy crap I l *LOVE* this! I haven't really dug into the actual setting stuff, but these rules on tech and how magic interacts with it are a godsend for a ton of projects and character concepts I'm working on. I'd happily pay for something like this, but THANK YOU so much for making it free. :) You're welcome. =) It proved impossible to set up a pay-what-you-want option on the Paizo store. The book is available on OBS as well, where there *is* a pay-what-you-want option. ![]()
![]() LordNull wrote: Just downloaded it but the maps will not open. Windows photo viewer said the picture can not be opened because it was deleted or location is not available. I just downloaded it to make sure there is nothing wrong with the files. They work fine for me - perhaps your download got corrupted? It might be a good idea to try downloading it again? ![]()
![]() Bellona wrote:
The technology in this book follows its own rules regarding salvaging, crafting, customizing, and using it. I have not read any Pathfinder Technology Guides and I doubt my book will be compatible with it. ![]()
![]() This book is a revamp of the first version of Between Chains and Starlight. Factions have been overhauled and further elaborated upon, a list of individual star systems has been included, and four individual planets are described in detail, with maps. Creature entries have been adjusted to be more in line with standard rules for the Pathfinder Roleplaying Game. A brief ruleset for combat in zero-G and alternate gravity environments is included, and various minor changes are made to assorted rules. Most content from Dragons in Space (and Stuff) has been incorporated into this book, with some alterations, as well as some new additions to the Space Combatants chapter. In addition some of the art has been overhauled, and there are 17 new images, 4 new planetary maps, and assorted minor new art such as emblems. Magic and technology combine in a science fantasy setting. Against a backdrop of evil empires dominating known space and threatening a primitive world rich in magic, characters fight cyberslavery, animalistic warmachines, and other foes for justice, or merely to survive. *Rules are included for customizable armor, and incorporating magic gear into spacesuits, as well as a list of weapons and their functioning. Characters benefit from expanded use of technology related skills, and can make use of crafting rules for personal gear and all components of ships and vehicles. *For personal combat, over twenty new creatures are introduced, including cyborgs, Living Machines, and spacedwelling undead. *A revamped system for ship and vehicle combat and logistics allows for intuitive and effective ship configuration and operation, with a larger role for electronic warfare. This rules include tables with ship and vehicle classes, customization options, upgrades, equipment and weapons. NPC ships are included, both generic and factionspecific, as well as tables for customizing NPC ship crews. The ship and vehicle section includes optional rules for magic ship equipment. *The book includes four missions taking place in the setting, for characters around level six to ten. The missions come with eighteen color maps and one greyscale map. *The ebook comes with a printer-friendly version and a zipped file containing the maps as separate files, both the regular versions and printer-friendly versions. A Note from the Author:
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![]() Dragons in Space - and stuff! This booklet includes some ships that made appearances in an ongoing campaign but did not make it into the previous book, Between Chains and Starlight. It contains some oddball creatures and ships for use in scifi or fantasy settings that involve space travel. (The dragons can be used in ground-only campaigns also.) "Dragons in Space (and stuff)" contains rules, stat blocks, and illustrations for spaceborne dragons, Starlight Dragons, and the Abomination; two 'hostile' NPC ships; two stations; one neutral trading ship; and one more 'traditional' spaceship for use by player characters, complete with floorplan. Rules and stat blocks for the dragons are created to be used with the Pathfinder Roleplaying Game when personal (traditional) combat is involved. Additional rules are included when vehicles or ships come into play. The larger dragons can not realistically be defeated without starships. (The largest ones may not be beatable in straight-up battles at all.) Rules and stat blocks regarding ship combat are created to be compatible with the ruleset presented in Between Chains and Starlight, but can also be used in games using existing Open Game Content rules with relatively little modification. Some illustrations span two pages and are best viewed with dual page view enabled. Get it for free here:
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![]() ShadowcatX wrote: Will this be available at Paizo? It isn't a huge deal, I prefer keeping all my downloadable products here if I can, I just want to know if I should wait until it is up here, or if it is exclusively available at drive thru. It took a while, but it is now available in the Paizo store! http://paizo.com/products/btpy92qg?Between-Chains-and-Starlight ![]()
![]() My personal experience is that firearms do not disrupt game balance - provided they are available to both players and enemies. The damage output is not the biggest issue, it is the frequency and reliability with which they put out damage. Since you are going with a system where guns need to be cleaned and reloaded, taking a lot of time, they are tactically one-use items that are dangerous to use to boot. The ability to potentially deal slightly more damage than a medieval weapon on the first round is absolutely negligeble except at low levels - where the blowing-up-in-your-face problem is much more relevant too. At higher levels, damage output and other combat abilities depend much more on the character than the weapon itself. I run a game where characters have every type of modern and somewhat futuristic gun available to them (and the enemy), and despite being far more powerful than the guns you are considering using, these weapons are completely overshadowed by the characters' abilities. (The characters are level 12, and not at all minmaxed.) I am inclined to say "don't worry about it", perhaps even that firearms so primitive are in fact not worth the bother. But, if flavor is what you're going for, then that isn't a problem either. The only concern (other than level 1 characters one-shotting eachother, but that can happen with existing weapons too) is when you use massive damage rules and the guns put out just enough damage to consistently require fortitude saves. ![]()
![]() Forest Guardian Press wrote:
Yeah, that is a good point. I wonder if I could spend the money on stuff in the store. Oh, and it would cost me 15 euros a month even to be *able* to cash checks, and I'd need to sign up for a year at least. Then, cashing checks is a minimum of 15 euros per check, but could go up to 75 euros. Not really a viable option. ![]()
![]() ShadowcatX wrote: Will this be available at Paizo? It isn't a huge deal, I prefer keeping all my downloadable products here if I can, I just want to know if I should wait until it is up here, or if it is exclusively available at drive thru. I may try to get a spot on the paizo store, but the problem for me is that a lot of sites (including Paizo) seem to pay out only in checks. I live in the Netherlands, and cashing a check here requires paying all manner of fees and signing up for expensive accounts, making it more costly than beneficial for small potatoes like me. That said, I have no exclusive contract with OBS so I will try to put it up on other places, potentially Paizo too. I will ask them what the options are. Watch this space... ![]()
![]() --Marketing subroutines activate. --A "dark fantasy and science fiction RPG ebook" by <Author name here> has recently been completed and is now available at: http://www.rpgnow.com/product/120159/Between-Chains-and-Starlight --Please follow the provided link to detailed product description and examine provided previews. There is a 95% probability your expectations will be met or exceeded. --Trustworthy smile. -Bennie Martinali
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![]() Thanks, that thread is actually quite useful, some very practical things I'll have to try when it's done. Also I'm pretty shocked at the low rates artists get when providing art for those products. I'm pretty sure I would not be able to work for those rates, if only because of the time it takes. I've included more information in the wordpress page where I put the preview pages: Is this sufficient information? Stormhierta suggested I put up a playtest pdf as preview. I'm currently putting together one, but I'm a bit concerned that people will interpret it as being more dominant in the book than it actually is - the ship and vehicle rules comprise about 15% of the book. ![]()
![]() ShadowcatX wrote: You're talking to the wrong person here I'm afraid. I don't care much for previews myself, I focus in on the reviews. I only recommended previews because I saw in another thread how much previews can help people. Do you have a link handy, by any chance? That sounds like something I need to read. Quote:
The book started off as a homebrew setting that I ran for fun, it was not originally planned to be monetized. - I just went with what was fun. (The firearms rules started off as a variant we had been using for years, of existing Open Game Content.) The game ran for a year and a half, during which the rules were occasionally slightly rebalanced. As it stands now, it is essential to the setting, removing them is not an option. I'm sure some of the rules can be abused, but that's between the player and GM... ![]()
![]() ShadowcatX wrote:
I will of course send the product out for review once it is finished. By 'having previews', how much content, perhaps as a percentage of the book, would you say is a reasonable amount? And in what format do you prefer it? As for my statements, I can see how they could be confusing, sorry about that. I should perhaps have worded it differently. By not changing the rules, I meant the core gameplay mechanics have not changed, save for the additions specific to this book. Game balance *does* change in several ways, and it does actually force groups to change their tactics somewhat, at least when dealing with the creatures specific to the setting. If I may ask, what specific questions do you want to see answered about a product? Player character level the missions are geared for, numbers of creatures and spells, mean challenge ratings? Either way, thank you for the feedback. The more I know, the fewer mistakes I will make - or at least I will make more interesting ones. ![]()
![]() Stormhierta wrote: What do you need feedback on? Might I suggest offering a preview PDF as a playtest document? Well, the writing style, background, whether people like the map style used, if they think the premise is interesting or not, things like that, though more important are probably the things I didn't think of. Hmm, a playtest document... The book doesn't change the rules for personal battles, but it does include a variant ship and vehicles ruleset. It's been tested ad nauseum at this point; I'm reasonably confident they work. I can see how people would prefer to see and try the rules before they buy into the game though. I'll see if I can put together such a document, and if it would not give people the wrong idea - while ships and vehicles are an important part, the rules for ships and vehicles comprise only about 14% of the book. I don't want to give the impression that that is all the book is about. This suggestion in and of itself is useful, because it informs me to a degree what people want to see in a preview (even if I may not be able to do so right now, it will be helpful in future projects). Thanks. =) ![]()
![]() Every game I've ever run is homebrewed, both in setting and rules. <.< I like to read RPG books, but I always end up making my own stuff, and I never ever use premade campaigns. Also I tend to focus on story and exploration of the setting, versus fights. And I really can't stand cheaters, though I've only ever known one. (who was really really nasty) And I've been a disruptive player in the past, when I get all excited... But, I've only been a GM for the past 9 years or so, so it doesn't come up much anymore... ![]()
![]() I think it makes sense, depending on how the game will be played. Some GMs like to throw nasty challenges at the group, and *require* them to be a very effective minmaxed team. I would say that so long as all the players are fine with it and aren't pushed into playing roles they don't like, it's not a problem. And it's not unrealistic either, to an extent. People would realistically try to optimize their teamwork, strategy, and try to complement eachother. ![]()
![]() The darkest thing to include... is probably people becoming fascist, racist, or otherwise extremely tribalist - blaming the crisis on everyone who falls outside of their arbitrarily defined group and committing their own atrocities against them, using very transparant (to an outsider) excuses. It can be extremely depressing and disheartening to see the supposed good guys become monsters in their own way, or at least afraid and stupid. That, if anything, would make the players feel like the world is doomed. But, that might be *too* dark... If no hope remains, there's no point to the game, unless the point is to escape the planet. ![]()
![]() It's certainly *interesting* and can produce some unique characters. I once made an elf/griffon-taur, though never got to play it. But, there needs to be a degree of trust and understanding between the player and GM.
The way I see it, the only important factor is that the player characters are balanced against eachother. - and, the tauric template usually results in high ECL creatures, so you can't effectively play one at lower levels. ![]()
![]() Greetings. =) I am in the final stages of converting a homebrew campaign into an RPG ebook (and hopefully later a print version, if there is demand): Between Chains and Starlight – by Bennie Martinali
For a preview, go here:
Any feedback and questions will be much appreciated. -Bennie Martinali
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