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About Damien Milesmechanics:
Male Human (Varisian) Bard (Archaeologist) 12 NN Medium Humanoid (Human) Init +1; Senses Perception +30 -------------------- DEFENSE -------------------- AC 24, touch 13, flat-footed 23. . (+9 armor, +1 Dex, +2 natural, +2 deflection) hp 107 (12d8+36) Fort +12, Ref +12, Will +14 Defensive Abilities Evasion, Trap Sense +4, Uncanny Dodge -------------------- OFFENSE -------------------- Spd 30 ft. Melee +1 Dagger +14/+9 (1d4+5/19-20/x2) and . . +3 keen Falcata +17/+12 (1d8+9/17-20/x3) and Power Attack +3 keen Falcata +17/+9 (1d8+18 /17-20/x3) . . Gauntlet (from Armor) +13/+8 (1d3+4/20/x2) and . . Unarmed Strike +13/+8 (1d3+4/20/x2) Ranged +1 Shortbow, Composite (Str +5) +9/+4 (1d6+4/20/x3) Spell-Like Abilities Quicken Spell-Like Ability (-Choose-) (3/day) Bard (Archaeologist) Spells Known (CL 12, +12 melee touch, +10 ranged touch): 4 (4/day) Legend Lore (DC 19), Dimension Door, Dance of a Hundred Cuts (DC 19), Echolocation (DC 19) 3 (5/day) Haste (DC 18), Glibness (DC 18), Displacement (DC 18), Dispel Magic 2 (6/day) Glitterdust (DC 17), Silence (DC 17), Invisibility, Tongues (DC 17), Mirror Image (DC 17), Honeyed Tongue (DC 17) 1 (7/day) Cure Light Wounds (DC 16), Alarm, Disguise Self (DC 16), Grease (DC 16), Expeditious Retreat (DC 16), Share Language (DC 16) 0 (at will) Message, Mage Hand, Prestidigitation (DC 15), Read Magic (DC 15), Mending, Sift, Spark (DC 15) -------------------- STATISTICS -------------------- Str 16/18, Dex 10/12, Con 14/16, Int 12, Wis 14/16, Cha 16/20 Base Atk +9; CMB +13; CMD 26 Feats Arcane Strike, Bard Weapon Proficiencies, Dimensional Agility, Eldritch Heritage, Exotic Weapon Proficiency: Falcata, Furious Focus, Great Fortitude, Power Attack -3/+6, Quicken Spell-Like Ability: Touch of Rage (3/day), Skill Focus: Survival Traits Vagabond Child (urban): Disable Device, Keeper of Coins (Abadar) Skills Acrobatics +6, Bluff +19, Climb +2, Diplomacy +20, Disable Device +23, Escape Artist -1, Fly -1, Knowledge (Arcana) +13, Knowledge (History) +13, Knowledge (Planes) +13, Perception +30, Ride -1, Sense Motive +19, Sleight of Hand -1, Spellcraft +16, Stealth -1, Survival +6, Swim +5, Use Magic Device +20
Arrows (40),
Scrolls
Potions
Gold:1643
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Touch of Rage can be used 5/day and quickened 3 times. The bonus is + 5 Background:
History: Damien grew up in a middle class family. His mother stayed at home while his father worked as a professor. It was this early influence that made him want to read and learn more than most of his peers. His father always suggested that he join the military. “A man of your size and intellect will do well”, he always said. Damien was never to enthused about being ordered around though. He chose to go to college instead. It was there that he had his first opportunity to do fieldwork. One of his professors had finally raised the funds to unearth Zimul's Tomb, an unholy place that was rumored to be the resting place of an necromancer cleric said to have scarified an entire city to Zon Kuthon. A body with a few lesser magic items were found, but nothing to support that the body was Zimul, and if so he did not seem to have what was needed to level a city. The importance of this trip though is that Damien caught the eye of an elven bard, who eventually became his mentor, teaching Damien how to tap into the universe so that he may know its secrets. Damien however had no interest in using musical instruments or weaving magic into any performance, but he did have an interest in learning how to channel the same power to make himself a better fighter. He paid attention to the magical training over the years, and tailored it to his own end so that he might be better equipped for future, more dangerous endeavors. Upon graduating he was invited to several more missions, but the pay was never good since he was just tagging along. Damien did not have the connections to get his own expeditions funded. What made it worse was that his father always told of what might have been, had he gone into the military. “At least those foolhardy adventurers get paid well when they risk their lives”, was what made him decide to look into adventuring as a means of acquiring funds. He took whatever jobs he could over the years to build his reputation. There were even times when the adventures consisted of finding long lost relics. His ability to handle himself in combat, combined with this knowledge on various subjects made him a specialist in such situations, and he is called on when 1st in such situations. Personality: Damien is a very relaxed person, some say too relaxed. Even when he is in danger he has been known to have a smile on his face. He is always quick to give a “Don't worry about it” or “We will be ok”, even when nobody else is nearly as much confident. Many say that is only because he has never really faced the possibility of dying. Others still say it would not even matter. daily expenditure:
1 4th level spell used. 1 2nd level spell used
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