Count Lucinean Galdana

Damien Miles's page

115 posts. Alias of concerro.

Full Name

Damien Miles




Bard(Archaeologist) 12









About Damien Miles


Male Human (Varisian) Bard (Archaeologist) 12
NN Medium Humanoid (Human)
Init +1; Senses Perception +30
AC 24, touch 13, flat-footed 23. . (+9 armor, +1 Dex, +2 natural, +2 deflection)
hp 107 (12d8+36)
Fort +12, Ref +12, Will +14
Defensive Abilities Evasion, Trap Sense +4, Uncanny Dodge
Spd 30 ft.
Melee +1 Dagger +14/+9 (1d4+5/19-20/x2) and
. . +3 keen Falcata +17/+12 (1d8+9/17-20/x3) and
Power Attack +3 keen Falcata +17/+9 (1d8+18 /17-20/x3)
. . Gauntlet (from Armor) +13/+8 (1d3+4/20/x2) and
. . Unarmed Strike +13/+8 (1d3+4/20/x2)
Ranged +1 Shortbow, Composite (Str +5) +9/+4 (1d6+4/20/x3)
Spell-Like Abilities Quicken Spell-Like Ability (-Choose-) (3/day)
Bard (Archaeologist) Spells Known (CL 12, +12 melee touch, +10 ranged touch):
4 (4/day) Legend Lore (DC 19), Dimension Door, Dance of a Hundred Cuts (DC 19), Echolocation (DC 19)
3 (5/day) Haste (DC 18), Glibness (DC 18), Displacement (DC 18), Dispel Magic
2 (6/day) Glitterdust (DC 17), Silence (DC 17), Invisibility, Tongues (DC 17), Mirror Image (DC 17), Honeyed Tongue (DC 17)
1 (7/day) Cure Light Wounds (DC 16), Alarm, Disguise Self (DC 16), Grease (DC 16), Expeditious Retreat (DC 16), Share Language (DC 16)
0 (at will) Message, Mage Hand, Prestidigitation (DC 15), Read Magic (DC 15), Mending, Sift, Spark (DC 15)
Str 16/18, Dex 10/12, Con 14/16, Int 12, Wis 14/16, Cha 16/20
Base Atk +9; CMB +13; CMD 26
Feats Arcane Strike, Bard Weapon Proficiencies, Dimensional Agility, Eldritch Heritage, Exotic Weapon Proficiency: Falcata, Furious Focus, Great Fortitude, Power Attack -3/+6, Quicken Spell-Like Ability: Touch of Rage (3/day), Skill Focus: Survival
Traits Vagabond Child (urban): Disable Device, Keeper of Coins (Abadar)

Skills Acrobatics +6, Bluff +19, Climb +2, Diplomacy +20, Disable Device +23, Escape Artist -1, Fly -1, Knowledge (Arcana) +13, Knowledge (History) +13, Knowledge (Planes) +13, Perception +30, Ride -1, Sense Motive +19, Sleight of Hand -1, Spellcraft +16, Stealth -1, Survival +6, Swim +5, Use Magic Device +20
Modifiers Coax information
Languages Common, Draconic, Varisian
SQ Archaeologist's Luck +3 (9 rounds/day) (Ex), Bardic Knowledge +6 (Ex), Clever Explorer +6 (take 10 & magic traps) (Ex), Jack of All Trades: Trained skills (Ex), Lore Master (2/day) (Ex)
Combat Gear +1 Dagger, +1 Shortbow, Composite (Str +5), +4 Falcata, Celestial Armor; Other Gear Amulet of Natural Armor +2, Cloak of Resistance, +3, Everburning torch (2), Eyes of the Eagle, Handy Haversack (empty), Headband of Alluring Charisma, +4, Belt of physical might +2 (Str and Con), Inkpen, Ioun Stone, Deep Red Sphere, Ioun Stone, Incandescent Blue Sphere, Metamagic Rod, Silent, Lesser, Paper (sheet) (10), Pathfinder Chronicle: Knowledge (Arcana), Pathfinder Chronicle: Knowledge (History), Pathfinder Chronicle: Knowledge (Planes), Powder (5), Ring of Protection, +2, Sunrod (5), Thieves' tools, masterwork

Arrows (40),
Wand CLW (50)

Remove Fear (150 x 4) 600
Remove Paralysis (150 x 4) 600 UMD
Remove Blindness/Deafness (375 x 2) 750 UMD
Lesser restoration (150 x 2) 300 UMD

Lesser restoration (300 x 2) 600

Arcane Strike As a swift action, add +1 damage, +1 per 5 caster levels and your weapons are treated as magic for the purpose of overcoming damage reduction. +2 bonus
Archaeologist's Luck +3 (9 rounds/day) (Ex) Gain Luck bonus to attack, damage, saves, and all skills.
Bardic Knowledge +6 (Ex) Add + 6 to all knowledge skill checks.
Clever Explorer +6 (take 10 & magic traps) (Ex) Half time to use disable device. Can always take 10 & disarm magic traps.
Coax information (Ex) A rogue with this talent can use Bluff or Diplomacy in place of Intimidate to force an opponent to act friendly toward her.
Dimensional Agility May take any additional actions remaining after using dimension door or abundant step
Eldritch Heritage Gain a bloodline power
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Furious Focus If you are wielding a weapon in two hands, ignore the penalty for your first attack of each turn.
Jack of All Trades: Trained skills (Ex) You may use all skills untrained.
Lore Master (2/day) (Ex) Take 10 on knowledge checks, and 1/day take 20 as a standard action.
Power Attack -3/+6 You can subtract from your attack roll to add to your damage.
Quicken Spell-Like Ability:Touch of Rage (3/day) Spell-like ability is cast as a swift action up to 3/day.
Trap Sense +4 (Ex) +4 bonus on reflex saves and AC against traps.
Uncanny Dodge (Ex) Retain Dex bonus to AC when flat-footed.
Touch of Rage (Sp) : At 1st level, you can touch a creature as a standard action, giving it a morale bonus on attack rolls, damage rolls, and Will saving throws equal to 1/2 your sorcerer level (minimum 1) for 1 round. You can use this ability a number of times per day equal to 3 + your Charisma modifier. 5

Touch of Rage (Sp): At 1st level, you can touch a creature as a standard action, giving it a morale bonus on attack rolls, damage rolls, and Will saving throws equal to 1/2 your sorcerer level (minimum 1) for 1 round. You can use this ability a number of times per day equal to 3 + your Charisma modifier.

Touch of Rage can be used 5/day and quickened 3 times. The bonus is + 5


Damien grew up in a middle class family. His mother stayed at home while his father worked as a professor. It was this early influence that made him want to read and learn more than most of his peers. His father always suggested that he join the military. “A man of your size and intellect will do well”, he always said. Damien was never to enthused about being ordered around though. He chose to go to college instead. It was there that he had his first opportunity to do fieldwork. One of his professors had finally raised the funds to unearth Zimul's Tomb, an unholy place that was rumored to be the resting place of an necromancer cleric said to have scarified an entire city to Zon Kuthon. A body with a few lesser magic items were found, but nothing to support that the body was Zimul, and if so he did not seem to have what was needed to level a city. The importance of this trip though is that Damien caught the eye of an elven bard, who eventually became his mentor, teaching Damien how to tap into the universe so that he may know its secrets. Damien however had no interest in using musical instruments or weaving magic into any performance, but he did have an interest in learning how to channel the same power to make himself a better fighter. He paid attention to the magical training over the years, and tailored it to his own end so that he might be better equipped for future, more dangerous endeavors.
Upon graduating he was invited to several more missions, but the pay was never good since he was just tagging along. Damien did not have the connections to get his own expeditions funded. What made it worse was that his father always told of what might have been, had he gone into the military. “At least those foolhardy adventurers get paid well when they risk their lives”, was what made him decide to look into adventuring as a means of acquiring funds. He took whatever jobs he could over the years to build his reputation. There were even times when the adventures consisted of finding long lost relics. His ability to handle himself in combat, combined with this knowledge on various subjects made him a specialist in such situations, and he is called on when 1st in such situations.
Damien is a very relaxed person, some say too relaxed. Even when he is in danger he has been known to have a smile on his face. He is always quick to give a “Don't worry about it” or “We will be ok”, even when nobody else is nearly as much confident. Many say that is only because he has never really faced the possibility of dying. Others still say it would not even matter.

daily expenditure:

1 4th level spell used.

1 2nd level spell used
3 1st level spells used.