Masters of the Fallen Fortress (Inactive)

Game Master Awenydd83

Initiative:
Isobel the Nymph [dice=Initiative]1d20+2[/dice]
Xasay Xyu [dice=Initiative]1d20+2[/dice]
Turan [dice=Initiative]1d20+6[/dice]
Fauxish [dice=Initiative]1d20+4[/dice]
Nikolai [dice=Initiative]1d20+3[/dice]

Siege Tower


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|Ruins |WBGoblins|RotRL| Emerald Spire|

Turan inspects the door, and finds it unlocked and partially open. Opening it, you see that racks for weapons line the walls of this chamber; above the racks hang various shields, pieces of armor, weapons, and standards on display. Most of the racks are empty, but a few weapons remain in place. A horrible stench fills the room as well, akin to the smell of rotten eggs mixed with the reek of an open sewer.

When combat was joined, I forgot about the Troglodyte Stench which required a fort save. We can play that off as being in open air. As for the room, anyone stepping into the room must make a DC 13 Fort save.

Grand Lodge

Female Human (Tian-Shu) Monk 1/Unchained Rogue 1 | hp 16 | AC 16, T 16, FF 12 | CMD 17 (19 v trip) | F +3, R +8, W +4 | Spd 30' | Init +6 | Perc +7:
actually she's Kitsune (gains low-light vision and +2 acrobatics in hybrid form) )
GM DevilDoc wrote:

Turan inspects the door, and finds it unlocked and partially open. Opening it, you see that racks for weapons line the walls of this chamber; above the racks hang various shields, pieces of armor, weapons, and standards on display. Most of the racks are empty, but a few weapons remain in place. A horrible stench fills the room as well, akin to the smell of rotten eggs mixed with the reek of an open sewer.

When combat was joined, I forgot about the Troglodyte Stench which required a fort save. We can play that off as being in open air. As for the room, anyone stepping into the room must make a DC 13 Fort save.

They do have some control over it as well. Earlier versions of the game state:

3.5 SRD wrote:
When a troglodyte is angry or frightened, it secretes an oily, musk-like chemical that nearly every form of animal life finds offensive.

The PFSRD, doesn't have this exact line of text but one could assume it given the document's origin.

Sczarni

HP 19/31 | AC 16 | T 13 | FF 13 | CMD 17 | Fort +5 | Ref +6 | Will +2 | Init +3 | Perception +5 | Sense Motive -1 Human (Varisian) Brawler 3

Fort: 1d20 + 4 ⇒ (9) + 4 = 13

Nikolai hacks and coughs as the fouled air strikes his lungs and burns his eyes, and though he retches, he manages to keep control of his stomach. "Ugh, that's the worst thing I've ever smelled - and I've smelled the rotvats in Ankar-Te. I'll take a look in the room, see if there's any of those weapons or standards are worth salvaging."

Untrained Appraisal: 1d20 ⇒ 5
Perception: 1d20 + 3 ⇒ (15) + 3 = 18

Grand Lodge

Female Human (Tian-Shu) Monk 1/Unchained Rogue 1 | hp 16 | AC 16, T 16, FF 12 | CMD 17 (19 v trip) | F +3, R +8, W +4 | Spd 30' | Init +6 | Perc +7:
actually she's Kitsune (gains low-light vision and +2 acrobatics in hybrid form) )

Fortitude save: 1d20 + 3 ⇒ (16) + 3 = 19

perception (looks as well): 1d20 + 2 ⇒ (9) + 2 = 11 Well, not nearly as well.

Fauxish picks up the lizard. Her look is sends the message: Did you need one of these?

Liberty's Edge

Kitsune Sorcerer 3 | HP 20/20 | AC 16; Tch 12; FF 14 | F +4; R +4; W +3 | CMB-2; CMD 10 | Speed 30 ft | Init +2 | Sling: +3 (1d4-3) | Perc +4

Isobel plugs her nose as they enter the room and tries to take small breaths with her mouth. Even so, her eyes water.

She looks around at the racks of weapons, clearly not very interested in them.

fort save: 1d20 + 2 ⇒ (18) + 2 = 20
perception aid: 1d20 + 2 ⇒ (8) + 2 = 10

Silver Crusade

CG male Wayang Dark Puppeteer 8
Spoiler:
|AC 20, T 13, FF 18|HP: 45/45|F +2, R +8, W +4 (+1 vs water/cold, +2 vs shadow, +3 vs poison, +4 vs fear/drain/death/Necr)|Init +2, Perc +4|CMB +6 CMD 18|23/23 Perform, 3/3 Speaker, 3/3 Phantasm, 1/1 comic relief

Fortitude save: 1d20 ⇒ 10

Xasay begins clutching at his chest and neck, gasping, wheezing, and gagging.

Appraise: 1d20 + 3 ⇒ (16) + 3 = 19

It doesn't stop his ever-keen and curious mind from a reasonable appreciation of the room's less toxic contents, though.


|Ruins |WBGoblins|RotRL| Emerald Spire|
Fauxish wrote:
GM DevilDoc wrote:

Turan inspects the door, and finds it unlocked and partially open. Opening it, you see that racks for weapons line the walls of this chamber; above the racks hang various shields, pieces of armor, weapons, and standards on display. Most of the racks are empty, but a few weapons remain in place. A horrible stench fills the room as well, akin to the smell of rotten eggs mixed with the reek of an open sewer.

When combat was joined, I forgot about the Troglodyte Stench which required a fort save. We can play that off as being in open air. As for the room, anyone stepping into the room must make a DC 13 Fort save.

They do have some control over it as well. Earlier versions of the game state:

3.5 SRD wrote:
When a troglodyte is angry or frightened, it secretes an oily, musk-like chemical that nearly every form of animal life finds offensive.
The PFSRD, doesn't have this exact line of text but one could assume it given the document's origin.

Thats a very good point. I never ran across these outside of PFS, so I didn't know that. Nice! lol.. the closest that I ever got to a "troglodyte" was a draconian in ye olden AD+D Dragon Lance Chronicles. I am just glad that trogs don't blow up or melt or anything like that!

The majority of the party does ok with the smell, but Xasay seems to be hit pretty hard by entering into the armory. Your casual glances through the weapons only reveal rusted and broken items of no worth, but you do see a door across the room, leading towards the back of the tower.

Grand Lodge

male Human Inquisitor 2

Fort1d20 + 3 ⇒ (4) + 3 = 7

Turan finds the stench hard to take and moves quickly to the next door.

What are the consequences of the failed save?


|Ruins |WBGoblins|RotRL| Emerald Spire|

Sorry.. a little frazzled with upcoming finals. I meant to link that in a spoiler to the first post.

Failed Fort Save:
You are now Sickened Basically, -2 to everything for 10 rounds after entering this room

Turan please place your token on the map where you would like to be located. Also, do you open the next door?

Sczarni

HP 19/31 | AC 16 | T 13 | FF 13 | CMD 17 | Fort +5 | Ref +6 | Will +2 | Init +3 | Perception +5 | Sense Motive -1 Human (Varisian) Brawler 3

Nikolai turns to Fauxish. "Might be a good idea to come at the next room from both sides. Why don't you take Turan with you to the northern room, and get ready to back us up once you hear us open the next door and engage anything that might be over there?" He listens to any input she may have, and creeps over to the northwestern door to ready for the entry. He gives a listen through the doorway, but doesn't really hear anything through the wood.

Stealth: 1d20 + 2 ⇒ (19) + 2 = 21
Perception (to listen at the door): 1d20 + 3 ⇒ (2) + 3 = 5

Grand Lodge

Female Human (Tian-Shu) Monk 1/Unchained Rogue 1 | hp 16 | AC 16, T 16, FF 12 | CMD 17 (19 v trip) | F +3, R +8, W +4 | Spd 30' | Init +6 | Perc +7:
actually she's Kitsune (gains low-light vision and +2 acrobatics in hybrid form) )

Fauxish nods. She tosses the stunned reptile over her shoulder and goes to collect Turan.

When she does, she makes a number of hand and finger gestures meant to indicate what she and Turan are meant to do.

Bluff (pass secret ninja message): 1d20 + 1 ⇒ (7) + 1 = 8 Or perhaps not.

Grand Lodge

male Human Inquisitor 2

Okay then let's wait for 10 rounds no reason to pushh on with such a heavy debuff

Turan looks at Fauxish with confusion clear on his face.

I'm an old man..I need a short moment of respite to try and get better...

Silver Crusade

CG male Wayang Dark Puppeteer 8
Spoiler:
|AC 20, T 13, FF 18|HP: 45/45|F +2, R +8, W +4 (+1 vs water/cold, +2 vs shadow, +3 vs poison, +4 vs fear/drain/death/Necr)|Init +2, Perc +4|CMB +6 CMD 18|23/23 Perform, 3/3 Speaker, 3/3 Phantasm, 1/1 comic relief

Xasay stands against the wall heaving. "Even those panas* weapons are worthless...."

* = "Panas" is the Wayang word for "sunny;" it is often used as a curse word similar to "damned," "bloody," or "shitty."

Liberty's Edge

Male Human Healer/ Warrior 10

The party splits up to come at the next room from two sides and to take a breather before continueing. As the wait is up Nikolai moves to check the door.. but as he steps closer, a flagstone under his foot sinks into the floor! Javelin Trap: 1d20 + 15 ⇒ (10) + 15 = 25 Damage: 1d6 + 2 ⇒ (5) + 2 = 7

The javelin strikes him right between the shoulders!

-Posted with Wayfinder

Liberty's Edge

Kitsune Sorcerer 3 | HP 20/20 | AC 16; Tch 12; FF 14 | F +4; R +4; W +3 | CMB-2; CMD 10 | Speed 30 ft | Init +2 | Sling: +3 (1d4-3) | Perc +4

Isobel looks squeamish at the sight of the blood sticking out of Nikolai and averts her eyes.

"Oh, no! Pull it out! Do something!"

The sorceress quickly casts a spell to put the warrior to sleep while they pull the javelin out.

This is just for fun...kind of like anesthesia. If you don't want to go to sleep, just disregard.

Grand Lodge

male Human Inquisitor 2

Turans eyes widen as he sees the spear impale his companion. The wise old man ascts quickly however and pulls it out and quickly treats the bloodflow with the help of magic.

Wand CLW 1d8 + 1 ⇒ (2) + 1 = 3
Wand CLW 1d8 + 1 ⇒ (7) + 1 = 8

Sczarni

HP 19/31 | AC 16 | T 13 | FF 13 | CMD 17 | Fort +5 | Ref +6 | Will +2 | Init +3 | Perception +5 | Sense Motive -1 Human (Varisian) Brawler 3

Sounds like fun, I'll run with it.

Nikolai screams in pain as the javelin pierces his side, falling heavily against the wooden wall of the tower. "Mother [b]fuh-" is all he gets out before his eyes roll up into his head and he falls to the ground unconscious, sent into slumber by Isobel's magics.


|Ruins |WBGoblins|RotRL| Emerald Spire|

With the quick administration of an analgesic spell from Isobel and the familiar hands of Turan, the javelin is quickly removed and the the wound is healed. Once the magic takes hold and the surgery is over, Isobel wakes Nikolai back up to continue the mission.

Liberty's Edge

Kitsune Sorcerer 3 | HP 20/20 | AC 16; Tch 12; FF 14 | F +4; R +4; W +3 | CMB-2; CMD 10 | Speed 30 ft | Init +2 | Sling: +3 (1d4-3) | Perc +4

Isobel smiles in relief as Nikolai wakes up.

"I've never tried that before..." she says. "Are you feeling okay?"

Sczarni

HP 19/31 | AC 16 | T 13 | FF 13 | CMD 17 | Fort +5 | Ref +6 | Will +2 | Init +3 | Perception +5 | Sense Motive -1 Human (Varisian) Brawler 3

Nikolai's eyelids flutter open as Isobel releases her spell. "-Ker!", he exclaims as he sits upright, instinctively clutching his hand to where the javelin pierced his flesh. While it comes away wet with his blood, he's surprised that there's not even any scarring from where the spear struck him. "Hrmmm. I feel like I may have missed some time. Um, yeah, I'm feeling fine. Now, unless I'm missing something, let's get on with that plan I had." He takes his feet with a half-wince, as though he expected to feel some pain and was spared that discomfort.

Liberty's Edge

Kitsune Sorcerer 3 | HP 20/20 | AC 16; Tch 12; FF 14 | F +4; R +4; W +3 | CMB-2; CMD 10 | Speed 30 ft | Init +2 | Sling: +3 (1d4-3) | Perc +4

Isobel smiles and stands up, then follows the others.


|Ruins |WBGoblins|RotRL| Emerald Spire|

This time the big brawler is able to open the door with no incipient attacks. He reveals a room covered in dust, empty of all else of interest. From where he stands, he can see another closed door to his right, halfway between him and a door on the other side, presumably behind which wait Fauxish and Turan.

DC 15 Survival:
You can see faint troglodyte tracks in the dust, leading to the center door.

Silver Crusade

CG male Wayang Dark Puppeteer 8
Spoiler:
|AC 20, T 13, FF 18|HP: 45/45|F +2, R +8, W +4 (+1 vs water/cold, +2 vs shadow, +3 vs poison, +4 vs fear/drain/death/Necr)|Init +2, Perc +4|CMB +6 CMD 18|23/23 Perform, 3/3 Speaker, 3/3 Phantasm, 1/1 comic relief

improbable Survival check: 1d20 - 2 ⇒ (2) - 2 = 0

Grand Lodge

male Human Inquisitor 2

Take 10 for 18 on the survival check.

Turan the wised aged hunter raises a finger and and points to some hardly visible tracks on the ground.

More Troglodytes... the man then draws his bow and casts a spellas he follows the tracks with an arrow knocked and his eyes and ears wide open.

Cast divine Favor. Perception 1d20 + 11 ⇒ (19) + 11 = 30

Grand Lodge

Female Human (Tian-Shu) Monk 1/Unchained Rogue 1 | hp 16 | AC 16, T 16, FF 12 | CMD 17 (19 v trip) | F +3, R +8, W +4 | Spd 30' | Init +6 | Perc +7:
actually she's Kitsune (gains low-light vision and +2 acrobatics in hybrid form) )

perception: 1d20 + 2 ⇒ (11) + 2 = 13

*Sniff* "Didn't need eyes for that old man."

She opens the door assuming neither she nor Turan notices anything untoward about it.

Liberty's Edge

Kitsune Sorcerer 3 | HP 20/20 | AC 16; Tch 12; FF 14 | F +4; R +4; W +3 | CMB-2; CMD 10 | Speed 30 ft | Init +2 | Sling: +3 (1d4-3) | Perc +4

Isobel doesn't care much for tracks or sitting in stinky rooms. "This place is awful...let's hurry and keep going so we can get out of here!"

survival: 1d20 - 2 ⇒ (13) - 2 = 11

Sczarni

HP 19/31 | AC 16 | T 13 | FF 13 | CMD 17 | Fort +5 | Ref +6 | Will +2 | Init +3 | Perception +5 | Sense Motive -1 Human (Varisian) Brawler 3

"I agree, the sooner we get to breathe air that's not befouled worse than a hobo's taint, the better," Nikolai says, standing next to Fauxish as she opens the door.

Liberty's Edge

Kitsune Sorcerer 3 | HP 20/20 | AC 16; Tch 12; FF 14 | F +4; R +4; W +3 | CMB-2; CMD 10 | Speed 30 ft | Init +2 | Sling: +3 (1d4-3) | Perc +4

Forgot I'd taken some damage...I'll use a charge of my infernal healing wand.


|Ruins |WBGoblins|RotRL| Emerald Spire|

Isobel gets topped off, and the party piles into a circular stairway leading up. Just above where you entered, the stairway evens out in a landing, with the stairs continuing on afterwards for several floors. The door, when tried, is locked.

Grand Lodge

male Human Inquisitor 2

Turan turns to Nikolai.

Looks like it's time for brute force again!

Sczarni

HP 19/31 | AC 16 | T 13 | FF 13 | CMD 17 | Fort +5 | Ref +6 | Will +2 | Init +3 | Perception +5 | Sense Motive -1 Human (Varisian) Brawler 3

"Noisy entry, hmmm?", Nikolai says, an eyebrow arching. "I'm fine with that, but nobody here knows how to finesse a lock? That's fine if you don't, but there usually at least someone who knows how to ply the cross-trade."

Liberty's Edge

Kitsune Sorcerer 3 | HP 20/20 | AC 16; Tch 12; FF 14 | F +4; R +4; W +3 | CMB-2; CMD 10 | Speed 30 ft | Init +2 | Sling: +3 (1d4-3) | Perc +4

"I hope there is a place to swim after this...I am not sure I will ever get this place off me," Isobel mourns as she waits behind the others.


|Ruins |WBGoblins|RotRL| Emerald Spire|

Doesn't look like anyone has the ability to pick the lock, so are we going through the door or bypassing it?

Grand Lodge

Female Human (Tian-Shu) Monk 1/Unchained Rogue 1 | hp 16 | AC 16, T 16, FF 12 | CMD 17 (19 v trip) | F +3, R +8, W +4 | Spd 30' | Init +6 | Perc +7:
actually she's Kitsune (gains low-light vision and +2 acrobatics in hybrid form) )

We have kung-fu, and kung-fu can do anything.

Fauxish nods Nikolai toward the door.

Sczarni

HP 19/31 | AC 16 | T 13 | FF 13 | CMD 17 | Fort +5 | Ref +6 | Will +2 | Init +3 | Perception +5 | Sense Motive -1 Human (Varisian) Brawler 3

Nikolai nods back to Fauxish, and puts his foot to the door.

Hitting the door, Power Attacking just to squeeze out some extra damage. Not sure how many rounds it will take to break it down, so here's a few.

Damage: 1d6 + 4 ⇒ (6) + 4 = 10
Damage: 1d6 + 4 ⇒ (3) + 4 = 7
Damage: 1d6 + 4 ⇒ (1) + 4 = 5
Damage: 1d6 + 4 ⇒ (3) + 4 = 7
Damage: 1d6 + 4 ⇒ (5) + 4 = 9


|Ruins |WBGoblins|RotRL| Emerald Spire|

Sorry for the delay guys. This is finals week for me, and I had a killer microbiology final today, and another rough test in the morning.

Nikolai finds that the door, although ancient, is incredibly strong and weathered. However, after a couple of blows, it finally begins to succumb to the brawlers fists and eventually the party is able to get through.

Two stone altars, one black and one white, sit at either end of this large chamber, which takes up two wings of the tower on this level. The crumbling remains of wooden benches sag in front of each altar beneath rotting ceiling tapestries. Carved symbols and writings snake along the walls. The burnt corpses of two troglodytes lie on the floor in the center of the room. Just as you take all of this in, you are ambushed by two humanoid skeletons, wreathed in eternal flames. Their mouths are opened in soundless screams as they reach through the door after Nikolai

DC 10 K. Religion:
You recognize this as a temple to Nethys, goddess of the undead. You also know that the writing snaking around the walls are quotes from Nethys' holy books.

DC 14 K. Religion:
These are a special type of skeleton, and have a Burning Aura. Any unarmed attack from or against these creatures will suffer fire damage. Anyone beginning a turn standing adjacent to these creatures will also suffer from fire damage. They are immune to fire attacks, but vulnerable to cold.

Red Skeleton Claw 1 vs Nikolai: 1d20 + 2 ⇒ (4) + 2 = 6
Red Skeleton Claw 2 vs Nikolai: 1d20 + 2 ⇒ (20) + 2 = 22
Crit Confirm: 1d20 + 2 ⇒ (18) + 2 = 20
Damage: 2d4 + 4 + 1d6 ⇒ (1, 2) + 4 + (6) = 13

Nikolai falls to the ground, burned and barely clinging to consciousness!

Initiative:
Isobel the Nymph Initiative: 1d20 + 2 ⇒ (11) + 2 = 13
Xasay Xyu Initiative: 1d20 + 2 ⇒ (13) + 2 = 15
Turan Initiative: 1d20 + 6 ⇒ (4) + 6 = 10
Fauxish Initiative: 1d20 + 4 ⇒ (19) + 4 = 23
Nikolai Initiative: 1d20 + 3 ⇒ (17) + 3 = 20
Skeletons Initiative: 1d20 ⇒ 16

"Bold May Post"
Fauxish
Nikolai- Disabled
Skeletons
Xasay
Isobel
Turan

Nikolai- 0 hp, need stabilization check

Silver Crusade

CG male Wayang Dark Puppeteer 8
Spoiler:
|AC 20, T 13, FF 18|HP: 45/45|F +2, R +8, W +4 (+1 vs water/cold, +2 vs shadow, +3 vs poison, +4 vs fear/drain/death/Necr)|Init +2, Perc +4|CMB +6 CMD 18|23/23 Perform, 3/3 Speaker, 3/3 Phantasm, 1/1 comic relief

Knowledge (Religion): 1d20 + 4 ⇒ (16) + 4 = 20

WAAAAAAAAAAIIIIT...My Knowledge (Player Knowledge) check tells me that that DC 10 line is kinda FUBAR - are you sure that by "Nethys," you don't mean "Urgathoa?" The black-and-white motif does suit Nethys, and while He could be interpreted as a secondary god of the undead by extension of his portfolio of magic...well, the "goddess" part still isn't something you'd normally apply to Nethys (and since He started out as a mortal, it can even be said to matter a little bit).


|Ruins |WBGoblins|RotRL| Emerald Spire|

Ok, I did misstype the gender pronoun, but this is a direct quote from the module: "A DC 10 Knowledge (religion) check identifies this room as a temple dedicated to Nethys, the god of magic, in both of his aspects: protection and destruction. The writings on the walls are quotes from Nethys’s holy book." Remember, though, that Masters of the Fallen Fortress was published in 2010, and there have been a number of upgrades and changes to the pantheon since then. The gender error, however, was all mine.

Grand Lodge

Female Human (Tian-Shu) Monk 1/Unchained Rogue 1 | hp 16 | AC 16, T 16, FF 12 | CMD 17 (19 v trip) | F +3, R +8, W +4 | Spd 30' | Init +6 | Perc +7:
actually she's Kitsune (gains low-light vision and +2 acrobatics in hybrid form) )

Move action: draw and don cold iron brass knuckles.

Stoically break face (red): 1d20 + 4 ⇒ (12) + 4 = 16 damage: 1d6 ⇒ 5

Sczarni

HP 19/31 | AC 16 | T 13 | FF 13 | CMD 17 | Fort +5 | Ref +6 | Will +2 | Init +3 | Perception +5 | Sense Motive -1 Human (Varisian) Brawler 3

Well, crap. This might be the end for Nikolai. Good news, I don't need to roll to stabilize - I'm at 0, which means I'm staggered, not dying. However, I do start my turn next to two burning skeletons, which means I'm taking 2d6 fire damage right now that I can't do anything about.

Fire Damage: 2d6 ⇒ (3, 1) = 4

Nikolai ducks as one of the skeletons lashes out at him, but the other catches him right in the throat. He teeters on his feet, and the flames from the two skeletons singe him, sending him crashing to the ground.

-4 and dying now. :(

Silver Crusade

CG male Wayang Dark Puppeteer 8
Spoiler:
|AC 20, T 13, FF 18|HP: 45/45|F +2, R +8, W +4 (+1 vs water/cold, +2 vs shadow, +3 vs poison, +4 vs fear/drain/death/Necr)|Init +2, Perc +4|CMB +6 CMD 18|23/23 Perform, 3/3 Speaker, 3/3 Phantasm, 1/1 comic relief

Well, note that the quote from the text also fixed your bigger error, when you identified Nethys as god "of the undead."


|Ruins |WBGoblins|RotRL| Emerald Spire|

Fauxish steps over Nikolai and takes a swing through the door at the skeleton, and just barely manages to connect with a solid hit that crunches through the skull.
You also take Fire: 1d6 ⇒ 1

The blue skeleton mindlessly steps forward over the remains of its partner and takes a couple of swings at Fauxish. The nimble monk is able to avoid the blows, but still get seared by the flaming aura surrounding the creature.
Aura Dmg: 1d6 ⇒ 2
Attack: 1d20 + 2 ⇒ (11) + 2 = 13
Attack: 1d20 + 2 ⇒ (7) + 2 = 9

"Bold May Post"
Fauxish- 7/10
Nikolai- unconscious
Blue
Xasay
Isobel
Turan

Nikolai- -4 hp, need stabilization check

Silver Crusade

CG male Wayang Dark Puppeteer 8
Spoiler:
|AC 20, T 13, FF 18|HP: 45/45|F +2, R +8, W +4 (+1 vs water/cold, +2 vs shadow, +3 vs poison, +4 vs fear/drain/death/Necr)|Init +2, Perc +4|CMB +6 CMD 18|23/23 Perform, 3/3 Speaker, 3/3 Phantasm, 1/1 comic relief

Xasay draws a long, straight, slender wand of charred poplar wood condensing into a small diamond at the tip, and gingerly waves it over Nikolai....

cure light wounds: 1d8 + 1 ⇒ (7) + 1 = 8

Grand Lodge

Female Human (Tian-Shu) Monk 1/Unchained Rogue 1 | hp 16 | AC 16, T 16, FF 12 | CMD 17 (19 v trip) | F +3, R +8, W +4 | Spd 30' | Init +6 | Perc +7:
actually she's Kitsune (gains low-light vision and +2 acrobatics in hybrid form) )

Stoically, silently, her fists burning...

flurry of blows: 1d20 + 3 ⇒ (18) + 3 = 21 damage: 1d6 ⇒ 2

flurry of blows: 1d20 + 3 ⇒ (15) + 3 = 18 damage: 1d6 ⇒ 6

Grand Lodge

male Human Inquisitor 2

I think as is there's not much Turan can do... so CLW for Nikolai 1d8 + 1 ⇒ (7) + 1 = 8

Turan stuck in the tight hallway unable to get a shot in looks to invigorate Nikolai.


|Ruins |WBGoblins|RotRL| Emerald Spire|

Fauxish brings down the skeleton with a flurry of blows without even a single sound of complaint as she reaches through the flames.

Aura Damage: 1d6 ⇒ 5

Out of Combat

Sczarni

HP 19/31 | AC 16 | T 13 | FF 13 | CMD 17 | Fort +5 | Ref +6 | Will +2 | Init +3 | Perception +5 | Sense Motive -1 Human (Varisian) Brawler 3

Well, those were some big heals on the happy sticks! Editing my post, as the combat ended while I was posting this.

Nikolai gasps for breath again as the revitalizing magics heal him. "I hate this f**king place!", he says between coughs, slowly rising to his feet. He fishes out a wand from his belt pouch. "Here, least I can do is lend my wand to healing everyone." After a few waves of the wand, his burns are completely healed.

Let's see, I was at -4, then got healed for 16, then lost 5. That puts me at 7/13.

CLW Wand(50): 1d8 + 1 ⇒ (1) + 1 = 2
CLW Wand(49): 1d8 + 1 ⇒ (5) + 1 = 6

Liberty's Edge

Kitsune Sorcerer 3 | HP 20/20 | AC 16; Tch 12; FF 14 | F +4; R +4; W +3 | CMB-2; CMD 10 | Speed 30 ft | Init +2 | Sling: +3 (1d4-3) | Perc +4

Isobel claps as the others destroy the skeletons.

However, seeing Nikolai fallen again, she says "I do wish he would stop getting hurt! This place is dangerous!"

Once she is sure he is okay, she starts looking around the room.

perception: 1d20 + 2 ⇒ (11) + 2 = 13

Grand Lodge

Female Human (Tian-Shu) Monk 1/Unchained Rogue 1 | hp 16 | AC 16, T 16, FF 12 | CMD 17 (19 v trip) | F +3, R +8, W +4 | Spd 30' | Init +6 | Perc +7:
actually she's Kitsune (gains low-light vision and +2 acrobatics in hybrid form) )

"Ouch." Fauxish says standing perfectly still at the end of her last strike and looking as though she had been the victim of a trick, cartoon, exploding cigar.

Grand Lodge

male Human Inquisitor 2

Turan wordlessly steps into the chamber recognizing the symbol of Nethys and studying his surroundings.

Perception1d20 + 12 ⇒ (19) + 12 = 31

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