Master of the Fallen Fortress (Inactive)

Game Master Baerlie

The ruined siege castles outside Absalom have long beckoned
adventurers looking to make a name for themselves. Now an
earthquake has cracked open one of these fabled ruins, and
its lost mysteries and fantastic treasures lie exposed for
the first time in centuries.

Fortress Map


201 to 250 of 395 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | next > last >>
Liberty's Edge

Male Human Monk (Qinggong Monk) Init: +3 | HP: 9/9 | AC: 16 | FF: 12 | Touch: 14 | CMD: 15 | Fort: +3 | Ref: +5 | Will: +4 | Perception: +6

"Everyone ready?"Rhetorical, he goes in anyways

Shin proceeds into the room, guard up.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Judging from the shelves lining the walls, this darkened room might once have been a storeroom, though its contents have long since succumbed to the passage of time. A crack in the northern wall has apparently let in some rainwater, which has collected in a large puddle on the floor.

Shin steps into the room, he can see several puddles near the outside wall on the opposite side. Between the puddles lies a shocker lizards. It eagerly approaches anyone entering the room, hoping for a handout, but in its excited state, it shocks anyone within range.

The Exchange

PFS# 76925-21| Male Ifrit Sorceror (Elemental:Fire) 4 HP: 26/26| AC: 13/13/10 | Fort: +3| Ref: +4| Will: +3| Init: +9| Perc: -1| CMB: +2| CMD: 15| Ray: +5;1d6+2| Ray 7/7day
Skills:
Acrobatics: +3| Bluff:+9| Diplomacy: +6| Intimidate: +12| K.(Arcana): +4| K.(Planes): +4| Linguis: +1| Stealth: +3| Spellcraft: +4|

"What?" Saleem exclaims.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

The shocker lizard does not attack, it's coming closer. It seems to be hungry.

The Exchange

PFS# 76925-21| Male Ifrit Sorceror (Elemental:Fire) 4 HP: 26/26| AC: 13/13/10 | Fort: +3| Ref: +4| Will: +3| Init: +9| Perc: -1| CMB: +2| CMD: 15| Ray: +5;1d6+2| Ray 7/7day
Skills:
Acrobatics: +3| Bluff:+9| Diplomacy: +6| Intimidate: +12| K.(Arcana): +4| K.(Planes): +4| Linguis: +1| Stealth: +3| Spellcraft: +4|

Saleem digs into his bag and throws out a day worth of ration.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

The lizard carefully comes close, graps the food and Returns to his place between the puddles. He's busy eating his rations and ignores you.

Just in case you want to open the other door in this room, 20% chance it's blocked (1-20):
Blocked: 1d100 ⇒ 76

Liberty's Edge

Male Human Monk (Qinggong Monk) Init: +3 | HP: 9/9 | AC: 16 | FF: 12 | Touch: 14 | CMD: 15 | Fort: +3 | Ref: +5 | Will: +4 | Perception: +6

Quietly, Shin says"Lets hug the wall and move to the next door."

perception: 1d20 + 6 ⇒ (4) + 6 = 10Trying to notice any other surprises.

After glancing around, tries to keep away from the lizard and skirts the room to the door. Will wait for everyone to catch up.

Silver Crusade

Female Elf Urban barbarian 1 | AC 15 T 12 FF 13 | HP 10/13 | F +3 R +2 W +0 | Init +2 | Perc +6

"Good idea." Watching the little creature, Willow wonders what else might have decided the damaged tower provides decent shelter. She gets ready to follow Shin into the next room.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Shin:
There is nothing but stone, water, the lizard and your group.

Liberty's Edge

Female Human (Tian-Min Rogue 1 (HP 9/9 | AC:15 | T:13 | FF:12 | BAB: +0 | CMB: +3 | CMD: 14/FF: 11 | Fort:+1 | Ref:+5 | Will:+1 | Init:+3 | Speed: 30)

Kaede moves to the door in Room 3 and presses her ear up against it.

Perception: 1d20 + 5 ⇒ (4) + 5 = 9

Sorry, I'm on a tablet, so i can't move my token right now.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Kaede:
You cannot hear anything but dripping water

I will do perception checks for you to save some time:

Perception Saleem: 1d20 - 1 ⇒ (9) - 1 = 8
Perception Willow: 1d20 + 6 ⇒ (18) + 6 = 24
Perception Kaede: 1d20 + 6 ⇒ (3) + 6 = 9
Perception Alexis: 1d20 + 1 ⇒ (6) + 1 = 7
Perception Tûrak: 1d20 + 7 ⇒ (14) + 7 = 21
Perception Shin: 1d20 + 6 ⇒ (4) + 6 = 10

makes a total of 28

First person walking through the door:
You cannot hear anything but dripping water. The strange noise you heard before was caused by the starving lizard crawling in the room looking for food. The room is empty. You can see the collapsed walls on the east side of the tower. It is possible to climb up to the third floor from the outside (DC 25 Climb Check, but no worries, you can also enter the third floor through the staircase).

Liberty's Edge

Male Human Monk (Qinggong Monk) Init: +3 | HP: 9/9 | AC: 16 | FF: 12 | Touch: 14 | CMD: 15 | Fort: +3 | Ref: +5 | Will: +4 | Perception: +6

Once the group has gathered and ready to move to the last room, Shin opens it.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺
Natsume Shin wrote:
Once the group has gathered and ready to move to the last room, Shin opens it.

Good idea, some players did not post for some time now. Let's see if they are still on board ;)

The Exchange

PFS# 76925-21| Male Ifrit Sorceror (Elemental:Fire) 4 HP: 26/26| AC: 13/13/10 | Fort: +3| Ref: +4| Will: +3| Init: +9| Perc: -1| CMB: +2| CMD: 15| Ray: +5;1d6+2| Ray 7/7day
Skills:
Acrobatics: +3| Bluff:+9| Diplomacy: +6| Intimidate: +12| K.(Arcana): +4| K.(Planes): +4| Linguis: +1| Stealth: +3| Spellcraft: +4|

Saleem sighs in relief when the lizard takes his offering and doesn't disturb them anymore. He steps up and prepares for trouble though.

Grand Lodge

Stuff:
Wand of CLW: 46 charges; Healer's kit: 20 usages; Arrows: 37; Arrows (blunt): 20; Arrows (cold iron): 30; Arrows (raining): 4; Arrows ('silver'): 10
Half-orc LN Alchemist (Grenadier) 5 - Init +3, Senses: Darkvision 60ft, Perception +8, AC 17/ touch 13/ ff 14; temp hp: 5/9; hp 33/33, F+8, R+10, W+4, Speed 30 ft., Explorer 1/1; Bombs 12/12

'Can we go?'

Silver Crusade

Female Elf Urban barbarian 1 | AC 15 T 12 FF 13 | HP 10/13 | F +3 R +2 W +0 | Init +2 | Perc +6

Willow looks through the door, and out through the shattered wall over the view beyond. She glances at where the floor drops away and then up to the floors exposed above. Shaking her head, she says, "That doesn't look like a climb I'd like to risk. Even if we could get a rope up there, I'm not sure how secure the stones at the edge are. Back to the stairs, I think."

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Alexis did not post for several days now, I already wrote her a PM, I will move her token until she's back.

First person at the 3rd floor:

The door from the central stairway to this room is locked (DC 25 Disable Device to open, key is somewhere in the tower). The way up to the fourth floor is open.

Liberty's Edge

Male Human Monk (Qinggong Monk) Init: +3 | HP: 9/9 | AC: 16 | FF: 12 | Touch: 14 | CMD: 15 | Fort: +3 | Ref: +5 | Will: +4 | Perception: +6

Shin tries the door and it's locked. Turns and looks expectantly at Kaede. Steps aside. "If you don't mind attempting to open this door."

The Exchange

PFS# 76925-21| Male Ifrit Sorceror (Elemental:Fire) 4 HP: 26/26| AC: 13/13/10 | Fort: +3| Ref: +4| Will: +3| Init: +9| Perc: -1| CMB: +2| CMD: 15| Ray: +5;1d6+2| Ray 7/7day
Skills:
Acrobatics: +3| Bluff:+9| Diplomacy: +6| Intimidate: +12| K.(Arcana): +4| K.(Planes): +4| Linguis: +1| Stealth: +3| Spellcraft: +4|

"Another locked door?" Saleem exclaims with some disgust.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Spoiler:
I agree, blocked doors are annoying, but this one is locked with a key ;) If you can't open the door, you have to find the key first.

Grand Lodge

Female Human Magus (Kapenia Dancer) 1; HP 9/9; AC 14, T 14, FF 10; CMD 15; F +2, R +2, W +2; Init +2, Per+1

Sorry about those few days all. I should be back to regular posting now.

Alexis moves in with the rest of the group. Thinking of their efforts to climb into the tower she says, "I agree, climbing up may not be the best way. "

Alexis makes sure she is out of the way so Kaede can get to the door.

Grand Lodge

Stuff:
Wand of CLW: 46 charges; Healer's kit: 20 usages; Arrows: 37; Arrows (blunt): 20; Arrows (cold iron): 30; Arrows (raining): 4; Arrows ('silver'): 10
Half-orc LN Alchemist (Grenadier) 5 - Init +3, Senses: Darkvision 60ft, Perception +8, AC 17/ touch 13/ ff 14; temp hp: 5/9; hp 33/33, F+8, R+10, W+4, Speed 30 ft., Explorer 1/1; Bombs 12/12

Tûrak went back to the troglodytes's room and search in their bodies for some key.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Tûrak can't find any keys.

Grand Lodge

Stuff:
Wand of CLW: 46 charges; Healer's kit: 20 usages; Arrows: 37; Arrows (blunt): 20; Arrows (cold iron): 30; Arrows (raining): 4; Arrows ('silver'): 10
Half-orc LN Alchemist (Grenadier) 5 - Init +3, Senses: Darkvision 60ft, Perception +8, AC 17/ touch 13/ ff 14; temp hp: 5/9; hp 33/33, F+8, R+10, W+4, Speed 30 ft., Explorer 1/1; Bombs 12/12

Can we hit the door to break it?

Liberty's Edge

Female Human (Tian-Min Rogue 1 (HP 9/9 | AC:15 | T:13 | FF:12 | BAB: +0 | CMB: +3 | CMD: 14/FF: 11 | Fort:+1 | Ref:+5 | Will:+1 | Init:+3 | Speed: 30)

Is it possible to take 20 on this check? The one Rogue-y score of mine that's lacking is Disable Device, so I'd rather not roll if possible.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

@Tûrak: It's a strong wooden door, you can either break it with a DC23 strength check or smash it with your weapons (20HP and hardness 5).

@Kaede: You can also take 20 on this, you have plenty of time to unlock the door.

Spoiler:
The key might be in the upper floors.

Liberty's Edge

Male Human Monk (Qinggong Monk) Init: +3 | HP: 9/9 | AC: 16 | FF: 12 | Touch: 14 | CMD: 15 | Fort: +3 | Ref: +5 | Will: +4 | Perception: +6

"The way up is clear it seems. We can also come back. I'm in no rush."

Liberty's Edge

Female Human (Tian-Min Rogue 1 (HP 9/9 | AC:15 | T:13 | FF:12 | BAB: +0 | CMB: +3 | CMD: 14/FF: 11 | Fort:+1 | Ref:+5 | Will:+1 | Init:+3 | Speed: 30)

In response to Saleem's comment, Kaede teases, "But of course. Would you leave the doors unlocked in your impenetrable deathtrap?"

With that, she begins to work on the door. "Now then, I must concentrate, yes?"

Kaede will take 20, obv.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Two stone altars, one black and one white, sit at either end of this large chamber, which takes up two wings of the tower on this level. The crumbling remains of wooden benches sag in front of each altar beneath rotting ceiling tapestries. Carved symbols and writings snake along the walls. The burnt corpses of two troglodytes lie on the floor in the center of the room.

DC 10 Knowledge Religion:
This room is a temple dedicated to Nethys, the god of magic, in both of his aspects: protection and destruction. The writings on the walls are quotes from Nethys’s holy book.

Silver Crusade

Female Elf Urban barbarian 1 | AC 15 T 12 FF 13 | HP 10/13 | F +3 R +2 W +0 | Init +2 | Perc +6

Once Kaede unlocks the door and lets it quietly swing open, Willow peeks in around the doorframe. Know (relg.): 1d20 + 3 ⇒ (13) + 3 = 16 Taking in the wall carvings and the dead troglodytes, she pronounces, "It looks like a chapel to Nethys. I wonder what happened that those poor things were just left here - could they have triggered a trap? Proving the god's point about the destructive power of magic?"

She steps carefully into the room, bow at the ready.

The Exchange

PFS# 76925-21| Male Ifrit Sorceror (Elemental:Fire) 4 HP: 26/26| AC: 13/13/10 | Fort: +3| Ref: +4| Will: +3| Init: +9| Perc: -1| CMB: +2| CMD: 15| Ray: +5;1d6+2| Ray 7/7day
Skills:
Acrobatics: +3| Bluff:+9| Diplomacy: +6| Intimidate: +12| K.(Arcana): +4| K.(Planes): +4| Linguis: +1| Stealth: +3| Spellcraft: +4|

"No, I'd rather they didn't even find the doors and I'd keep them invisible." is Saleem's rejoinder to Kaede even as he follows the rest with a slight smile.

"It looks more impressive to be seen walking into a tower with no visible doors."

Liberty's Edge

Male Human Monk (Qinggong Monk) Init: +3 | HP: 9/9 | AC: 16 | FF: 12 | Touch: 14 | CMD: 15 | Fort: +3 | Ref: +5 | Will: +4 | Perception: +6

"Be on guard, hopefully what ever burned these is gone, or used up." Motioning to the troglodytes. He walks through the room.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

You can hear a strange noise in the dark parts of the room. Suddenly you see two burning skeletons rising from the stone floor next to the southern altar.

GM Rolls:

Init. Kaede: 1d20 + 3 ⇒ (11) + 3 = 14
Init. Saleem: 1d20 + 11 ⇒ (13) + 11 = 24
Init. Tûrak: 1d20 + 5 ⇒ (11) + 5 = 16
Init. Natsume: 1d20 + 3 ⇒ (9) + 3 = 12
Init. Alexis: 1d20 + 2 ⇒ (18) + 2 = 20
Init. Willow: 1d20 + 2 ⇒ (14) + 2 = 16
Init. Skeletons: 1d20 + 6 ⇒ (7) + 6 = 13

Round 1
Saleem
Alexis
Tûrak
Willow
Kaede
Skeletons
Natsume

Grand Lodge

Female Human Magus (Kapenia Dancer) 1; HP 9/9; AC 14, T 14, FF 10; CMD 15; F +2, R +2, W +2; Init +2, Per+1

As they enter the temple...
"Nethys you say?" asks Alexis rhetorically, "I do think I would be careful. "

Round 1

Once the skeletons show themselves...
know(religion): 1d20 + 3 ⇒ (7) + 3 = 10 The extra knowledge roll is to see if anything would be revealed about the skeletons. Alexis is untrained so maximum effectiveness is DC10.

Alexis removes the scarf from around her neck and starts swinging it around in the air. Move action: draw weapon

Alexis begins to chant and readies a spell! Readied action: cast Disrupt undead (25', ranged touch attack) if one of the skeletons comes into range.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Alexis:
A burning skeleton is surrounded by an aura of flames (Fiery Aura) that deals fire damage to those it strikes. They are immune to fire but gain vulnerability to cold damage. A burning skeleton explodes into a burst of flame when it dies (anyone adjacent to the skeleton takes 1d6 fire damage, DC12 ref save to half).

Grand Lodge

Stuff:
Wand of CLW: 46 charges; Healer's kit: 20 usages; Arrows: 37; Arrows (blunt): 20; Arrows (cold iron): 30; Arrows (raining): 4; Arrows ('silver'): 10
Half-orc LN Alchemist (Grenadier) 5 - Init +3, Senses: Darkvision 60ft, Perception +8, AC 17/ touch 13/ ff 14; temp hp: 5/9; hp 33/33, F+8, R+10, W+4, Speed 30 ft., Explorer 1/1; Bombs 12/12

Tûrak will only move while fight defensively.

(fighting defensively –4 penalty on all attacks in a round to gain a +2 to AC until the start of your next turn)

Silver Crusade

Female Elf Urban barbarian 1 | AC 15 T 12 FF 13 | HP 10/13 | F +3 R +2 W +0 | Init +2 | Perc +6

Willow breaks across the room to clear the entrance, whipping off an arrow on the way. Attack: 1d20 + 3 ⇒ (12) + 3 = 15 damage, possibly: 1d6 ⇒ 2 She looks around the corner of the archway into the other half of the room and gets ready for the skeletons to close.

The Exchange

PFS# 76925-21| Male Ifrit Sorceror (Elemental:Fire) 4 HP: 26/26| AC: 13/13/10 | Fort: +3| Ref: +4| Will: +3| Init: +9| Perc: -1| CMB: +2| CMD: 15| Ray: +5;1d6+2| Ray 7/7day
Skills:
Acrobatics: +3| Bluff:+9| Diplomacy: +6| Intimidate: +12| K.(Arcana): +4| K.(Planes): +4| Linguis: +1| Stealth: +3| Spellcraft: +4|

"How droll....They like me are on fire too except I'm not all bones."
Saleem remarks as he fires off a dart of acid.
Acid Splash, ranged touch 1d20 + 3 ⇒ (9) + 3 = 121d3 ⇒ 3

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Saleem fires a dart of acid at one of the skeletons, he can see some rips melting. Alexis swings her scarf and waits for the skeletons to come closer. Tûrak moves in defensive position to protect himself from fire. Willow shoots an arrow at the Skeleton, but the arrow goes through it between the rips.

Round 1
Saleem
Alexis (readied)
Tûrak
Willow
Kaede
Skeleton 1 - 3HP
Skeleton 2
Natsume

Liberty's Edge

Female Human (Tian-Min Rogue 1 (HP 9/9 | AC:15 | T:13 | FF:12 | BAB: +0 | CMB: +3 | CMD: 14/FF: 11 | Fort:+1 | Ref:+5 | Will:+1 | Init:+3 | Speed: 30)

Aren't skeletons immune or nearly immune to physical attacks? I ask because I'm wondering if I should attack them or fight defensively like Túrak.

Grand Lodge

Female Human Magus (Kapenia Dancer) 1; HP 9/9; AC 14, T 14, FF 10; CMD 15; F +2, R +2, W +2; Init +2, Per+1

Free action...a quick shout.

Alexis shouts to her companions as she recalls something about the skeletons, "Be careful of getting near those skeletons! Their great heat can harm things that get too close. If you can use cold, it will hurt them more."

Silver Crusade

Female Elf Urban barbarian 1 | AC 15 T 12 FF 13 | HP 10/13 | F +3 R +2 W +0 | Init +2 | Perc +6

I think it might be a matter of choosing the right type of weapon, though like Alexis said, I'm not sure we want to get too close. Still, in Round 2 Willow will draw her morningstar and try to hold the skeletons off as necessary.

Good to know. I should redouble my efforts at my studies, once we get out of here, Willow thinks, hearing Alexis' warning.

The Exchange

PFS# 76925-21| Male Ifrit Sorceror (Elemental:Fire) 4 HP: 26/26| AC: 13/13/10 | Fort: +3| Ref: +4| Will: +3| Init: +9| Perc: -1| CMB: +2| CMD: 15| Ray: +5;1d6+2| Ray 7/7day
Skills:
Acrobatics: +3| Bluff:+9| Diplomacy: +6| Intimidate: +12| K.(Arcana): +4| K.(Planes): +4| Linguis: +1| Stealth: +3| Spellcraft: +4|

"Ahh Cold. Something against what I usually have." laments Saleem.

Grand Lodge

Stuff:
Wand of CLW: 46 charges; Healer's kit: 20 usages; Arrows: 37; Arrows (blunt): 20; Arrows (cold iron): 30; Arrows (raining): 4; Arrows ('silver'): 10
Half-orc LN Alchemist (Grenadier) 5 - Init +3, Senses: Darkvision 60ft, Perception +8, AC 17/ touch 13/ ff 14; temp hp: 5/9; hp 33/33, F+8, R+10, W+4, Speed 30 ft., Explorer 1/1; Bombs 12/12

"What?!" Tûrak shouts, "Cold? Are you kidding me? Let's see if they can resist gunpowder!", while holding his hat with his free hand.

Liberty's Edge

Male Human Monk (Qinggong Monk) Init: +3 | HP: 9/9 | AC: 16 | FF: 12 | Touch: 14 | CMD: 15 | Fort: +3 | Ref: +5 | Will: +4 | Perception: +6

Shin looks at his fists. Cold?

Waiting for skele's to go

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺
Kaede Kashinaga wrote:
Aren't skeletons immune or nearly immune to physical attacks? I ask because I'm wondering if I should attack them or fight defensively like Túrak.

The Skeletons have a damage reduction value of 5 except for bludgeoning weapons against physical attacks. If your damage is high enough you still deal damage.

Grand Lodge

Stuff:
Wand of CLW: 46 charges; Healer's kit: 20 usages; Arrows: 37; Arrows (blunt): 20; Arrows (cold iron): 30; Arrows (raining): 4; Arrows ('silver'): 10
Half-orc LN Alchemist (Grenadier) 5 - Init +3, Senses: Darkvision 60ft, Perception +8, AC 17/ touch 13/ ff 14; temp hp: 5/9; hp 33/33, F+8, R+10, W+4, Speed 30 ft., Explorer 1/1; Bombs 12/12

Pistol is B AND P so no DR for me, right?

The Exchange

PFS# 76925-21| Male Ifrit Sorceror (Elemental:Fire) 4 HP: 26/26| AC: 13/13/10 | Fort: +3| Ref: +4| Will: +3| Init: +9| Perc: -1| CMB: +2| CMD: 15| Ray: +5;1d6+2| Ray 7/7day
Skills:
Acrobatics: +3| Bluff:+9| Diplomacy: +6| Intimidate: +12| K.(Arcana): +4| K.(Planes): +4| Linguis: +1| Stealth: +3| Spellcraft: +4|

Yes no DR for you. Your bullets deal both types of damage.

Liberty's Edge

Female Human (Tian-Min Rogue 1 (HP 9/9 | AC:15 | T:13 | FF:12 | BAB: +0 | CMB: +3 | CMD: 14/FF: 11 | Fort:+1 | Ref:+5 | Will:+1 | Init:+3 | Speed: 30)

Kaede will use Total Defense and stay where she is.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

The skeletons start moving towards the adventurers but do not come close enough to be able to hit somebody.

Round 1
Saleem
Alexis (readied)
Tûrak
Willow
Kaede
Skeleton 1 - 3HP
Skeleton 2
Natsume

201 to 250 of 395 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / PbP: PFS Master of the Fallen Fortress (Level 1) All Messageboards

Want to post a reply? Sign in.