Natalya Vancaskerkin

Alexis V'eron's page

37 posts. Organized Play character for A_Deuce.


Full Name

Alexis V'eron

Race

Human

Classes/Levels

Magus (Kapenia Dancer) 1; HP 9/9; AC 14, T 14, FF 10; CMD 15; F +2, R +2, W +2; Init +2, Per+1

Gender

Female

Size

M, 5' 4", 125 lbs

Age

22

Special Abilities

Canny Defense (Ex), Arcane Pool, Spell Combat

Alignment

CG

Deity

Cayden Cailean/Calistria

Location

Absalom

Languages

Common, Draconic, Elven, Varisian

Occupation

Entertainer/Dancer

Strength 16
Dexterity 14
Constitution 10
Intelligence 16
Wisdom 10
Charisma 10

About Alexis V'eron

Pathfinder Society ID Number: 99558-2

Background:

Alexis' parents were members of a troupe of travelling entertainers who crossed Varisia in a caravan. Alexis and her siblings grew up in that environment and learned many of the skills necessary to entertain audiences and keep the show on the road.

Alexis was noted from early on as being smart, strong, and lithe. As such, she took easily to dancing the traditional Varisian dance of Karpenia. As a young girl, she often performed as part of a group dance and as she got older, she took a more prominent role in the performance.

Sheet:

Alexis V'Eron

Female Human (Varisian) Magus (Kapenia Dancer) 1 Age 22
CG Medium Humanoid (Human)
Init +2; Senses ; Perception +1
Favored Class: Magus

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DEFENSE
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AC 14, touch 14, flat-footed 10 (+3 dex, +1 canny defense)
HP9 (1d8+1)
Fort +2, Ref +2, Will +2

Concentration +4

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OFFENSE
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Speed 30 ft.
Melee
Bladed Scarf +4 (1d6+3 (1d6+4 with Arcane Strike)/x2/slashing) Disarm/Trip
Bladed Scarf (spell combat) +2 (1d6+3 (1d6+4 with Arcane Strike)/x2/slashing) Disarm/Trip
Dagger +3 (1d4+3 (1d4+4 with Arcane Strike)/19-20/x2/slashing or piercing)
Club +3 (1d6+3 (1d6+4 with Arcane Strike)/x2/blunt)
Ranged
Dagger +2 (1d4+3/19-20/x2/20'/slashing or piercing)
Space 5 ft., Reach 5 ft.

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SPECIAL ABILITIES
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Weapon Proficiencies: A bladed scarf dancer is proficient in simple weapons and bladed scarves. Additionally, a bladed scarf dancer can wield a bladed scarf as a one-handed melee weapon. A bladed scarf dancer is not proficient with armor or shields and suffers the normal arcane spell failure chance when casting magus spells while armored.
Arcane Pool: 4
Spell Combat (Ex): - At 1st level, a magus learns to cast spells and wield his weapons at the same time. As a full-round action, he can make all of his attacks with his melee weapon at a –2 penalty and can also cast any spell from the magus spell list with a casting time of 1 standard action (any attack roll made as part of this spell also takes this penalty).
Canny Defense - When a bladed scarf dancer is wielding a bladed scarf, he gains the canny defense ability.
Diminished Spellcasting - A bladed scarf dancer can cast one fewer spell of each level than normal.

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STATISTICS
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Str 16, Dex 14, Con 10, Int 16, Wis 10, Cha 10

Base Atk +0; CMB +3 (3 str); CMD 15 (3 str, 2 dex)

Traits:
Magical Lineage (Shocking Grasp) - Pick one spell when you choose this trait. When you apply metamagic feats to this spell that add at least 1 level to the spell, treat its actual level as 1 lower for determining the spell's final adjusted level.
Dirty Fighter - When you hit a foe you are flanking, you deal 1 additional point of damage (this damage is added to your base damage, and is multiplied on a critical hit). This additional damage is a trait bonus.

Feats:
Weapon Focus (Bladed Scarf) - +1 to attacks with a bladed scarf.
Combat Reflexes - You may make a number of additional attacks of opportunity per round equal to your Dexterity bonus. With this feat, you may also make attacks of opportunity while flat-footed.
Arcane Strike - As a swift action, you can imbue your weapons with a fraction of your power. For 1 round, your weapons
deal +1 damage and are treated as magic for the purpose of overcoming damage reduction. For every five caster levels you possess, this bonus increases by +1, to a maximum of +5 at 20th level.

Skills:
6 Ranks

Acrobatics +2 (2 dex)
Appraise +3 (3 int)
Bluff
Climb +3 (3 str)
Craft
Diplomacy
Disable Device +2 (2 dex)
Disguise
Escape Artist +2 (2 dex)
Fly +2 (2 dex)
Handle Animal
Heal
Intimidate
Knowledge(Arcana) + 7 (1 rank, 3 int, class)
Knowledge(Engineering)
Knowledge(Planes)
Linguistics
Perception +1 (1 rank)
Perform (Dance) +1 (1 rank)
Profession (dancer)
Ride +2 (2 dex)
Sense Motive
Sleight of Hand +2 (2 dex)
Spellcraft +7 (1 rank, 3 int, class)
Stealth +2 (2 dex)
Survival +1 (1 rank)
Swim +3 (3 str)
Use Magic Device +4 (1 rank, class)

Racial Modifiers:
Bonus Feat - Humans select one extra feat at 1st level.
Skills - Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.

Languages: Common (Taldane), Draconic, Elven, Varisian

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GEAR/POSSESSIONS
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Location: On Person
Explorer's Outfit
Entertainer's Outfit
Bladed Scarf 2 lbs
Bladed Scarf, Cold Iron 2 lbs
Dagger
Club
2x Alchemist's fire

Bandolier
Spellbook 3 lbs
Magus Kit

Carrying Capacity Light: 76 lbs. Medium: 153 lbs. Heavy: 230 lbs.

Money: 48GP 5SP CP

Total Weight: 54 lbs.
===================================================

Spellbook:

L0 (DC13): Acid Splash, Arcane Mark, Dancing Lights, Daze, Detect Magic, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Spark
L1 (DC14): Frostbite, Grease, Hydraulic Push, Shocking Grasp, True Strike, Weaponwand

Tracked Resources:

Spells per day:
L0: 2 Disrupt Undead, Ray of Frost
L1: 1 Shocking Grasp

Arcane Pool: 4/4