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So, I took half damage? I'm still unconscious I guess at -1.
Stabilize DC 11: 1d20 + 1 + 3 ⇒ (2) + 1 + 3 = 6
Stabilize 2 DC 12: 1d20 + 1 + 3 ⇒ (17) + 1 + 3 = 21
Stable and unconscious at -2

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*grumbles about her computer and how crappy it is when it refuses to update the page and continually informs her that NO NEW POSTS HAVE BEEN MADE. A+ technology.*
GM, you can put me where ever works and I'll make any rolls you need for either character. I honestly have no clue what happened and why it refused to update the 30 posts that were made. For the sake of continuation, I'll assume I made it with the others somehow and move to help Kali.
Izola sprints to Kali's side and readies a spell, the swirls in her skin glowing a dark burnt umber.
Casting: Virtue - Adds an additional hit point to target of spell

GM V |

Haha! Kali lives! You actually end up on the same floor as Bink about halfway down the tower. You takeDamage: 3d6 ⇒ (4, 3, 4) = 11. But Bink is awake and next to you. Izola they are currently at the bottom of the tower as the wing they were on collapsed and fell. The rest of you are at the top some 60 ft up. Seelah keep rolling saves! How does everyone plan on getting down? Mikhail you stabilize! Does anyone have a rope and grappling hook? Otherwise it will take 3.5 turns to get all the way down at 30 ft movement.

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Like I outlined. Noone seems to have a rope and a grappling hook, so I'm hoofing it downwards as fast as I can. Running as needed.

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Alright, so here's an idea. Alaric runs down to where Kali is and, as needed uses the wand she had on her. Meanwhile, Izola bolts down to Seelah. When Izola is down where Seelah is, Alaric tosses teh wand so that Izola may stabilize Seelah. If anyone objects, go ahead, otherwise I think that for teh sake of expediency, that's how we should go about it.