Masks of the Living God (Inactive)

Game Master Stetrix

A few days have passed since the events at the Crypt of the Everflame and life in the town is beginning to return to normal. The folks are still quite wary of the dark, worried that some overlooked undead fiend might stalk from the crypt.

With everyone rested, healed and Anaba's strength returned to normal. You spend some time resupplying and thinking of the grave robbers, how to get the Amulet back and the hidden treasure horde and where the three amulets will lead.

Character Sheets

Innersea Map

Tamran

Treasure Sheet

The Ranger's Lament

Temple of Razmir

Temple of Razmir 2nd Floor

Note forund in Iramine’s Quarters


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Female Human (Shoanti) 147532-1 Fighter 1 | AC 22 T13 FF 20 | HP 71/71 | F +12 R +8 W +2 | Init +5 | Perc +10

Infidels indeed! Theives and bullies live here and cheat the town! My sword will be their retribution!
With lightning speed, I two-handedly attack Krant with my masterwork bastard sword.
Attack: 1d20 + 8 ⇒ (10) + 8 = 181d10 + 9 ⇒ (6) + 9 = 15


Anaba hits the priest with a hard blow (sorry can't reach Krant). Cela waits to cast casts prayer. Until Fernleaf and Sekkim m move up.
EFFECT
Range 40 ft.
Area all allies and foes within a 40-ft.-radius burst centered on you
Duration 1 round/level
Saving Throw none; Spell Resistance yes

DESCRIPTION
You bring special favor upon yourself and your allies while bringing disfavor to your enemies. You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls.

-Posted with Wayfinder

Dark Archive

Fernleaf moves up to the corner. hidden from view.
Sekkimm are you staying at top of stairs or heading back to the fighting?


while I Wait for Sekkim I will attack the priest with my spear

Spear: 1d20 + 5 ⇒ (6) + 5 = 11

Spear damage: 1d8 + 2 ⇒ (5) + 2 = 7

if Sekkim is going to stay at stairs then next round I will cast prayer

Dark Archive

You can't reach Krant with your spear.


Ok well Barkskin on Buchart. Saying via Message "Prayer is getting cast next round. Get within 40 ft or you will miss it"


Getting my CLW Wand out while casting spell


Sekkim, Rolande!! Get over here. Kill these guys before more get here! Don't worry about the others yet. They won't be here for a bit and we can't face two fronts. HURRY!!

Dark Archive

Barkskin increases Buchart's AC to 19 - FYI this stacks with shield - which would make his AC23.

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1

My usual attack with a Frostbite chaser! Spellstrike!

"Your religion is a scam Krant! For Gorum!

Longsword: 1d20 + 6 ⇒ (1) + 6 = 71d8 + 6 ⇒ (4) + 6 = 10
Frostbite: 1d6 + 3 ⇒ (3) + 3 = 6
(If hit is successful make DC14 Fort. save or fatigued)

Oh, that sucks!


Kassen token perhaps?

Dark Archive

Unfortunately he already burnt his boon for a reroll.
Sekkimm is up!
Priest
Rolande
Krant
Anaba
Cela
Buchart
Fernleaf


I have my token ready.

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1
Rolande Deerborne wrote:
I have my token ready.

I don't think you can use yours for someone else. Just be sure to put two in his back!


Token is for me.

Dark Archive

FYI for everyone - The boon scale from Kassan attaches to your cloak or armor and is considered a free action to use.


Oh OK! C'mon Sekkim shake a leg

Silver Crusade

Catch up with Anaba - cast enlarge if i have spare move?

Dark Archive

Sekkim moves up (a bit short on movement to get the enlarge cast this round).

The priest attacks Anaba
Rapier: 1d20 + 4 ⇒ (2) + 4 = 61d6 + 3 ⇒ (5) + 3 = 8 and misses!

Rolande is up!


Using a grit point.
Hey Krant, feeling lucky punk?
Pistol: 1d20 + 9 + 1 ⇒ (15) + 9 + 1 = 25
damage: 1d8 + 2 ⇒ (1) + 2 = 31d6 + 1 ⇒ (1) + 1 = 2


F*ck this dice


Can I re roll damage with the token?

Dark Archive

Yes. you can use to reroll If you want.

Krant takes 5 damage from Rolande and attacks Buchart.

Greatclub: 1d20 + 13 ⇒ (4) + 13 = 171d10 + 8 ⇒ (7) + 8 = 15
Greatclub: 1d20 + 8 ⇒ (3) + 8 = 111d10 + 8 ⇒ (3) + 8 = 11

The Barkskin saves Buchart from 15 damage.

Anaba is up!
Cela
Buchart
Fernleaf
Sekkimm
Priest -14
Rolande
Krant -5

Silver Crusade

Male Half-Orc Transmuter 2

If Anaba gets into the room i will enlarge her. Otherwise, Snowball the target between her and the room.

Silver Crusade

Male Half-Orc Transmuter 2

snowball : 1d20 + 3 ⇒ (6) + 3 = 9damage: 2d6 ⇒ (3, 1) = 4

-Posted with Wayfinder


Anaba wants to delay her attack until Cela cast Prayer(Jen is going to bed early but passes this along through me)then she will strike the priest


AFK until in the morning.


I cast prayer. Those within 40 ft radius get the benefit


Female Human (Shoanti) 147532-1 Fighter 1 | AC 22 T13 FF 20 | HP 71/71 | F +12 R +8 W +2 | Init +5 | Perc +10

I two-handedly attack the priest with my sword.
attack: 1d20 + 8 + 1 ⇒ (16) + 8 + 1 = 251d10 + 9 + 1 ⇒ (8) + 9 + 1 = 18

Dark Archive

Cela casts Prayer which covers everyone +1 to hit and damage
Anaba chops the Priest down. Do you want to 5" step up to flank Krant?

Buchart and Fernleaf are up!


Female Human (Shoanti) 147532-1 Fighter 1 | AC 22 T13 FF 20 | HP 71/71 | F +12 R +8 W +2 | Init +5 | Perc +10

Yes. I would like to move up to Krant. Now if my rolls only hold up! Darn algorithm! (I like to blame it when I get suck rolls - lol!)

Dark Archive

Male Halfling Rogue L2

I will scooch past Sekkim and Sneak Attack/Flank with my bow.

Short Bow - sneak: 1d20 + 7 + 2 + 1 ⇒ (4) + 7 + 2 + 1 = 141d4 + 2d4 + 1 ⇒ (2) + (4, 3) + 1 = 10

please check my mods: Base attack , flanking, sneak attack, dirty fight, dex

Dark Archive

Anaba steps up in the doorway which allow room for Enlarge which Sekkim casts on Anaba.
Buchart and Fernleaf are up!

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1

Two-handed w/Arcane Strike. Three touches w/Frostbite for 8 more rounds. Two more rounds of enhancement left.

Longsword: 1d20 + 6 ⇒ (16) + 6 = 221d8 + 6 ⇒ (4) + 6 = 10

Frostbite: 1d6 + 3 ⇒ (2) + 3 = 5

I miscalculated the DC earlier. Krant needs to make a DC13 Fort. save or fatigued. Bucky needs Intelligence! Hit him good Fernleaf! Do it for the kids!

Dark Archive

Buchart lays into Krant for 16 points (+1 for prayer)! Krant is now Fatigued! A fatigued character can neither run nor charge and takes a –2 penalty to Strength and Dexterity

Fernleaf come out of his hidden position (don't need to move to shoot around the corner) and tries to hits Krant in the back with another arrow (+7 with bow includes dex, +2 hidden, +1 prayer -4 shooting into combat =+6) (dirty fighter adds +1 to flank damage not to hit and you can not flank with a bow without special feats - you get the same +2 being hidden), but misses.

Anaba sees into the room
This room has many doors, three on each side and a pair of double doors opposite the entrance. In the center of the chamber, a two-step dais serves as a base for a sculpture made up of dozens of masks, carefully forged into a humanoid shape.

She sees Egarthis, but he is mostly hidden behind the sculpture. Suddenly two heralds appear in front of her (invisibility) attacking with rapiers.
Rapier: 1d20 + 7 - 1 ⇒ (7) + 7 - 1 = 131d6 + 3 - 1 + 2d6 ⇒ (4) + 3 - 1 + (3, 4) = 13
Rapier: 1d20 + 7 - 1 ⇒ (2) + 7 - 1 = 81d6 + 3 - 1 + 2d6 ⇒ (3) + 3 - 1 + (5, 6) = 16
Both miss!!

Rolande is up!
Krant -21 (fatigued)
Anaba is up!
Cela
Buchart
Fernleaf
Sekkimm
Heralds
Egarthis

Dark Archive

there is no savings throw on most attacks where you have to touch someone (because you roll to hit) Krant is fatigued - no save
Frostbite
School transmutation [cold]; Level bloodrager 1, druid 1, magus 1, witch 1
CASTING
Casting Time 1 standard action
Components V, S
EFFECT
Range touch
Targets creature touched
Duration instantaneous
Saving Throw none; Spell Resistance yes
DESCRIPTION
Your melee touch attack deals 1d6 points of nonlethal cold damage + 1 point per level, and the target is fatigued. The fatigued condition ends when the target recovers from the nonlethal damage. This spell cannot make a creature exhausted even if it is already fatigued. You can use this melee touch attack up to one time per level.

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1

Tired Krant? Haha!


Female Human (Shoanti) 147532-1 Fighter 1 | AC 22 T13 FF 20 | HP 71/71 | F +12 R +8 W +2 | Init +5 | Perc +10

Firing on Krant again.
Pistol: 1d20 + 9 + 2 ⇒ (13) + 9 + 2 = 241d8 + 3 ⇒ (8) + 3 = 11
Infidels indeed!
Sorry Anaba posting as Rolande, didn't realize she was still logged in.


Female Human (Shoanti) 147532-1 Fighter 1 | AC 22 T13 FF 20 | HP 71/71 | F +12 R +8 W +2 | Init +5 | Perc +10

It's like someone is in my mind. Rolande??? Get outta there!

Dark Archive

Rolande adds 11 more into Krant, but he still stands.

He roars and splits his attacks on Buchart Greatclub: 1d20 + 13 - 2 - 1 ⇒ (4) + 13 - 2 - 1 = 141d10 + 8 - 1 ⇒ (9) + 8 - 1 = 16 and Anaba Greatclub: 1d20 + 8 - 2 - 1 ⇒ (3) + 8 - 2 - 1 = 81d10 + 8 - 1 ⇒ (10) + 8 - 1 = 17 OMG this guy can not hit anything!!

Anaba is up!
Cela
Buchart
Fernleaf
Sekkimm
Heralds
Egarthis
Rolande
Krant -32 (fatigued)

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1
Anaba wrote:

Firing on Krant again.

[dice=Pistol]1d20 + 9 + 2; 1d8 + 3
Infidels indeed!
Sorry Anaba posting as Rolande, didn't realize she was still logged in.

Buchart can't help thinking that some dark primal part of Anaba is thinking, "GREATCLUB!"

Dark Archive

Buchart wrote:
Anaba wrote:

Firing on Krant again.

[dice=Pistol]1d20 + 9 + 2; 1d8 + 3
Infidels indeed!
Sorry Anaba posting as Rolande, didn't realize she was still logged in.
Buchart can't help thinking that some dark primal part of Anaba is thinking, "GREATCLUB!"

True, but her broadsword will grow to large size after Sekkimm's turn and she will push the mobs back into the room (strength check on both to do that otherwise squeezed, but her str is 24 vs 16). if raging with prayer +11 to hit and 2d8+14 damage

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1

Was wondering about that, too! Ladies first, I guess?


Female Human (Shoanti) 147532-1 Fighter 1 | AC 22 T13 FF 20 | HP 71/71 | F +12 R +8 W +2 | Init +5 | Perc +10

I am going to wait until Sekkim hits me with enlarge to attack.

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1
GMPablo wrote:

there is no savings throw on most attacks where you have to touch someone (because you roll to hit) Krant is fatigued - no save

Frostbite
School transmutation [cold]; Level bloodrager 1, druid 1, magus 1, witch 1
CASTING
Casting Time 1 standard action
Components V, S
EFFECT
Range touch
Targets creature touched
Duration instantaneous
Saving Throw none; Spell Resistance yes
DESCRIPTION
Your melee touch attack deals 1d6 points of nonlethal cold damage + 1 point per level, and the target is fatigued. The fatigued condition ends when the target recovers from the nonlethal damage. This spell cannot make a creature exhausted even if it is already fatigued. You can use this melee touch attack up to one time per level.

Mixing it up with Chill Touch.


I am attacking Krant with my spear..

Spear: 1d20 + 6 ⇒ (12) + 6 = 18

Spear damage: 1d8 + 3 ⇒ (8) + 3 = 11


Woot!!


could cast Lockjaw on the rat -

You give a creature the ability to use one of its natural attacks to firmly attach itself to an opponent. Choose one of the creature's natural attacks (usually a claw or bite attack). The creature gains the grab ability with that natural attack, including the +4 bonus on combat maneuver checks to start or maintain a grapple. A creature with multiple natural attacks can strike at its grappled opponent with its other natural attacks, but cannot attack any other creature.

Dark Archive

Male Halfling Rogue L2

More bow fire from me:

Short Bow: 1d20 + 7 ⇒ (19) + 7 = 26
Short Bow damage: 1d4 + 2d8 + 1 ⇒ (3) + (6, 5) + 1 = 15

Surprise/Flanking


or cast it on Fernleaf and let him go for bite attack

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