Anaba |
Infidels indeed! Theives and bullies live here and cheat the town! My sword will be their retribution!
With lightning speed, I two-handedly attack Krant with my masterwork bastard sword.
Attack: 1d20 + 8 ⇒ (10) + 8 = 181d10 + 9 ⇒ (6) + 9 = 15
GM Pablo |
Anaba hits the priest with a hard blow (sorry can't reach Krant). Cela waits to cast casts prayer. Until Fernleaf and Sekkim m move up.
EFFECT
Range 40 ft.
Area all allies and foes within a 40-ft.-radius burst centered on you
Duration 1 round/level
Saving Throw none; Spell Resistance yes
DESCRIPTION
You bring special favor upon yourself and your allies while bringing disfavor to your enemies. You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls.
-Posted with Wayfinder
Buchart |
My usual attack with a Frostbite chaser! Spellstrike!
"Your religion is a scam Krant! For Gorum!
Longsword: 1d20 + 6 ⇒ (1) + 6 = 71d8 + 6 ⇒ (4) + 6 = 10
Frostbite: 1d6 + 3 ⇒ (3) + 3 = 6
(If hit is successful make DC14 Fort. save or fatigued)
Oh, that sucks!
GMPablo |
Yes. you can use to reroll If you want.
Krant takes 5 damage from Rolande and attacks Buchart.
Greatclub: 1d20 + 13 ⇒ (4) + 13 = 171d10 + 8 ⇒ (7) + 8 = 15
Greatclub: 1d20 + 8 ⇒ (3) + 8 = 111d10 + 8 ⇒ (3) + 8 = 11
The Barkskin saves Buchart from 15 damage.
Anaba is up!
Cela
Buchart
Fernleaf
Sekkimm
Priest -14
Rolande
Krant -5
Buchart |
Two-handed w/Arcane Strike. Three touches w/Frostbite for 8 more rounds. Two more rounds of enhancement left.
Longsword: 1d20 + 6 ⇒ (16) + 6 = 221d8 + 6 ⇒ (4) + 6 = 10
Frostbite: 1d6 + 3 ⇒ (2) + 3 = 5
I miscalculated the DC earlier. Krant needs to make a DC13 Fort. save or fatigued. Bucky needs Intelligence! Hit him good Fernleaf! Do it for the kids!
GMPablo |
Buchart lays into Krant for 16 points (+1 for prayer)! Krant is now Fatigued! A fatigued character can neither run nor charge and takes a –2 penalty to Strength and Dexterity
Fernleaf come out of his hidden position (don't need to move to shoot around the corner) and tries to hits Krant in the back with another arrow (+7 with bow includes dex, +2 hidden, +1 prayer -4 shooting into combat =+6) (dirty fighter adds +1 to flank damage not to hit and you can not flank with a bow without special feats - you get the same +2 being hidden), but misses.
Anaba sees into the room
This room has many doors, three on each side and a pair of double doors opposite the entrance. In the center of the chamber, a two-step dais serves as a base for a sculpture made up of dozens of masks, carefully forged into a humanoid shape.
She sees Egarthis, but he is mostly hidden behind the sculpture. Suddenly two heralds appear in front of her (invisibility) attacking with rapiers.
Rapier: 1d20 + 7 - 1 ⇒ (7) + 7 - 1 = 131d6 + 3 - 1 + 2d6 ⇒ (4) + 3 - 1 + (3, 4) = 13
Rapier: 1d20 + 7 - 1 ⇒ (2) + 7 - 1 = 81d6 + 3 - 1 + 2d6 ⇒ (3) + 3 - 1 + (5, 6) = 16
Both miss!!
Rolande is up!
Krant -21 (fatigued)
Anaba is up!
Cela
Buchart
Fernleaf
Sekkimm
Heralds
Egarthis
GMPablo |
there is no savings throw on most attacks where you have to touch someone (because you roll to hit) Krant is fatigued - no save
Frostbite
School transmutation [cold]; Level bloodrager 1, druid 1, magus 1, witch 1
CASTING
Casting Time 1 standard action
Components V, S
EFFECT
Range touch
Targets creature touched
Duration instantaneous
Saving Throw none; Spell Resistance yes
DESCRIPTION
Your melee touch attack deals 1d6 points of nonlethal cold damage + 1 point per level, and the target is fatigued. The fatigued condition ends when the target recovers from the nonlethal damage. This spell cannot make a creature exhausted even if it is already fatigued. You can use this melee touch attack up to one time per level.
GMPablo |
Rolande adds 11 more into Krant, but he still stands.
He roars and splits his attacks on Buchart Greatclub: 1d20 + 13 - 2 - 1 ⇒ (4) + 13 - 2 - 1 = 141d10 + 8 - 1 ⇒ (9) + 8 - 1 = 16 and Anaba Greatclub: 1d20 + 8 - 2 - 1 ⇒ (3) + 8 - 2 - 1 = 81d10 + 8 - 1 ⇒ (10) + 8 - 1 = 17 OMG this guy can not hit anything!!
Anaba is up!
Cela
Buchart
Fernleaf
Sekkimm
Heralds
Egarthis
Rolande
Krant -32 (fatigued)
GMPablo |
Anaba wrote:Buchart can't help thinking that some dark primal part of Anaba is thinking, "GREATCLUB!"Firing on Krant again.
[dice=Pistol]1d20 + 9 + 2; 1d8 + 3
Infidels indeed!
Sorry Anaba posting as Rolande, didn't realize she was still logged in.
True, but her broadsword will grow to large size after Sekkimm's turn and she will push the mobs back into the room (strength check on both to do that otherwise squeezed, but her str is 24 vs 16). if raging with prayer +11 to hit and 2d8+14 damage
Buchart |
there is no savings throw on most attacks where you have to touch someone (because you roll to hit) Krant is fatigued - no save
Frostbite
School transmutation [cold]; Level bloodrager 1, druid 1, magus 1, witch 1
CASTING
Casting Time 1 standard action
Components V, S
EFFECT
Range touch
Targets creature touched
Duration instantaneous
Saving Throw none; Spell Resistance yes
DESCRIPTION
Your melee touch attack deals 1d6 points of nonlethal cold damage + 1 point per level, and the target is fatigued. The fatigued condition ends when the target recovers from the nonlethal damage. This spell cannot make a creature exhausted even if it is already fatigued. You can use this melee touch attack up to one time per level.
Mixing it up with Chill Touch.
Cela |
could cast Lockjaw on the rat -
You give a creature the ability to use one of its natural attacks to firmly attach itself to an opponent. Choose one of the creature's natural attacks (usually a claw or bite attack). The creature gains the grab ability with that natural attack, including the +4 bonus on combat maneuver checks to start or maintain a grapple. A creature with multiple natural attacks can strike at its grappled opponent with its other natural attacks, but cannot attack any other creature.