Mahorfeus' Legacy of Fire (Inactive)

Game Master Mahorfeus

Battle Market 1st Floor
Battle Market 2nd Floor


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Grand Lodge

Female Vanara Monk 4 (AC 18 [T 18, FF 14]) HP 32/32, Fort +4, Ref +7, Will +4 | Init +3 | Per +10

I advise strongly against stringing up looters. Stay safe, hopefully home camping won't be too hard.


Hope you did okay, Thurrios. Got a lot more snow on my end than I expected, but surprisingly the city got its stuff together and plowed it all overnight. So no work canceled. :P

It'll all freeze over overnight though, so I'll see what happens.


Male Human Oracle / 15 (AC: 22 [T: 9 FF: 22] | HP: 136/167(0NL) | F+17*, R+10*, W+16* | Init: -1 |Perc: +0 | Lifesense 30’)

Loads of snow, maybe 20". Never lost power. Just finished shoveling the driveway, Having a tractor makes clearing snow much more fun.


Male Anubian Ifrit
Vitals:
(HP 36/36; AC 18, FF 17, T 11, CMD 18; F 8, R 5, W 7 (+1vsfire,+4vsHot); Perception +0, Init +5
Paladin 4
Skills:
Diplomacy +10 (+10 to influence friendly or helpful creatures), Handle Animal +8, Heal +6, Knowledge (religion) +7, Linguistics +2, Ride +0, Sense Motive +6

All so lucky getting snow. Here in southern africa there are very few places that get snow.

-Posted with Wayfinder

Grand Lodge

Female Vanara Monk 4 (AC 18 [T 18, FF 14]) HP 32/32, Fort +4, Ref +7, Will +4 | Init +3 | Per +10

There's nothing lucky about snow in somewhat northern Canada, but nothing really unlucky about it either.


Whenever anyone gets the chance, would you mind moving your tokens on the map to indicate where your character is? It just helps me out a bit since I don't have to make any assumptions about where your characters are, and it makes the transition into combat (totally not happening anytime soon <_<) a little bit smoother. Also gives me an idea of what areas to reveal, or where to push us toward when things slow down a bit.

Of course, I say this with the assumptions that there's nothing wrong with the map. Let me know!


Male Anubian Ifrit
Vitals:
(HP 36/36; AC 18, FF 17, T 11, CMD 18; F 8, R 5, W 7 (+1vsfire,+4vsHot); Perception +0, Init +5
Paladin 4
Skills:
Diplomacy +10 (+10 to influence friendly or helpful creatures), Handle Animal +8, Heal +6, Knowledge (religion) +7, Linguistics +2, Ride +0, Sense Motive +6

My ISP is still giving me issues.... sorry folks. Will dive in ASAP

-Posted with Wayfinder


The suspense will linger for just a little while longer...

Just make sure you're all where you want to be on the map, or that you have some kind of marching order in mind. As soon as someone says they're going down the tunnel (assuming that you plan on doing so), I'll put up an update.


Male Anubian Ifrit
Vitals:
(HP 36/36; AC 18, FF 17, T 11, CMD 18; F 8, R 5, W 7 (+1vsfire,+4vsHot); Perception +0, Init +5
Paladin 4
Skills:
Diplomacy +10 (+10 to influence friendly or helpful creatures), Handle Animal +8, Heal +6, Knowledge (religion) +7, Linguistics +2, Ride +0, Sense Motive +6

Im back. Will jump in again tomorrow

-Posted with Wayfinder


Male Anubian Ifrit
Vitals:
(HP 36/36; AC 18, FF 17, T 11, CMD 18; F 8, R 5, W 7 (+1vsfire,+4vsHot); Perception +0, Init +5
Paladin 4
Skills:
Diplomacy +10 (+10 to influence friendly or helpful creatures), Handle Animal +8, Heal +6, Knowledge (religion) +7, Linguistics +2, Ride +0, Sense Motive +6

Heh, thematic i believe =^^=


Male Anubian Ifrit
Vitals:
(HP 36/36; AC 18, FF 17, T 11, CMD 18; F 8, R 5, W 7 (+1vsfire,+4vsHot); Perception +0, Init +5
Paladin 4
Skills:
Diplomacy +10 (+10 to influence friendly or helpful creatures), Handle Animal +8, Heal +6, Knowledge (religion) +7, Linguistics +2, Ride +0, Sense Motive +6

@Thurrios
When my Paladins work, they work =^^=

Dark Archive

AC:11 (T:11; FF:10) | CMD:13 (FF:12) | HP: 20/20 | F+3, R+2, W+4 | Init: +1 | Perc: +6 (+7 if opposed)

If my little beetle was summoned for nothing, he's going to bite your large Anubian toe, Anapa. :P


Male Human Oracle / 15 (AC: 22 [T: 9 FF: 22] | HP: 136/167(0NL) | F+17*, R+10*, W+16* | Init: -1 |Perc: +0 | Lifesense 30’)
Anapa Scion of Anubis wrote:

@Thurrios

When my Paladins work, they work =^^=

Paladins, anti-Paladins, a crit's a Crit!


Male Half-Orc (Sandkin) Cavalier (Beast Rider) 4 [Order of the Flame]
Quick Specs:
HP 48/48; AC 17, T11, FF 16, CMD 18; F+7, R+2, W+1; Init +3; Prec +0 (Darkvision 60’); Challenge 2/2 day;

Level 4 Changes:
Class: Cavalier +1
BAB: +1
Saves: +2 Fort
Ability Score: +1 Con
HP: +14
Skills: +5 (Handle Animal, Intimidate, Kn Local, Ride, Survival)
Special Abilities: Challenge 2/day (+4 damage, -2 AC vs other targets)
Special Abilities: Tactician (allies w/in 30' for 5 rds)
Additions to Mount List: camel, horse, allosaurus*, ankylosaurus*, arsinoitherium*, aurochs*, bison*, brachiosaurus*, elephant*, glyptodon*, hippopotamus*, lion*, mastodon*, megaloceros*, snapping turtle (giant)*, tiger*, triceratops*, or tyrannosaurus* (*=New)


Male Anubian Ifrit
Vitals:
(HP 36/36; AC 18, FF 17, T 11, CMD 18; F 8, R 5, W 7 (+1vsfire,+4vsHot); Perception +0, Init +5
Paladin 4
Skills:
Diplomacy +10 (+10 to influence friendly or helpful creatures), Handle Animal +8, Heal +6, Knowledge (religion) +7, Linguistics +2, Ride +0, Sense Motive +6

Level 4

Class: Paladin
Bab: +1
Saves : Fort +1, Will +1
Ability : +1 Con
HP: +11

Skills:
Heal +1, Diplomacy +1, SM +1, K.Religion +1

Spells: lvl 1 +1
Channel Energy : 1d6 6/day
LoH : 2d6 5/day

Grand Lodge

Female Vanara Monk 4 (AC 18 [T 18, FF 14]) HP 32/32, Fort +4, Ref +7, Will +4 | Init +3 | Per +10

Level 4

Class: Monk Unchained
BaB: +1
Saves: Fort +1, Ref +1
Ability: +1 Str
HP: +7

Skills:
Acrobatics +1, Perception +1, Stealth +1, Sense Motive +1

Unarmed increased from 1d6 to 1d8
+1 AC monk bonus
Still Mind (+2 vs mind altering)
Ki power: Dunno yet.

Mahorf, is it possible to use the qinggong power Ki Arrow with shuriken rather than throwing arrows? I feel like that would be a better fit. I might end up going Ki Metabolism if not.


By RAW? Nah. But I otherwise cannot think of a single logical reason as to why the hell not, so go for it. :)


Male Human Oracle / 15 (AC: 22 [T: 9 FF: 22] | HP: 136/167(0NL) | F+17*, R+10*, W+16* | Init: -1 |Perc: +0 | Lifesense 30’)

Level 4 Inquisitor

+1 Dex (no impact)

8 hit points
BAB +1
Fort +1
Wil +1

Extra judgement per day

2nd level spells

Disguise +4
Intimidate +8
Perception +1
Sense Motive +1
Stealth +1

Redeemer's Mercy - All weapons gain merciful quality (1d6 damage and whole weapon does nonlethal)


Male Human Oracle / 15 (AC: 22 [T: 9 FF: 22] | HP: 136/167(0NL) | F+17*, R+10*, W+16* | Init: -1 |Perc: +0 | Lifesense 30’)

I have set my macros to always assume I am using Merciful, so I have 1d6 extra damage, and then a +1 on bladed weapons due to my merciful trait.

When we get to 5th level, I'll also get Flaming from my archetype, so I'll be doing Flaming and Merciful damage!


Male Human Oracle / 15 (AC: 22 [T: 9 FF: 22] | HP: 136/167(0NL) | F+17*, R+10*, W+16* | Init: -1 |Perc: +0 | Lifesense 30’)

GM, another issue for me for whenever we reach 5th will be the discussion I brought up previously about the lack of a Power Attack, Piranha Strike, or Deadly Aim type feat for someone who is using a scimitar Dervish style.


Male Anubian Ifrit
Vitals:
(HP 36/36; AC 18, FF 17, T 11, CMD 18; F 8, R 5, W 7 (+1vsfire,+4vsHot); Perception +0, Init +5
Paladin 4
Skills:
Diplomacy +10 (+10 to influence friendly or helpful creatures), Handle Animal +8, Heal +6, Knowledge (religion) +7, Linguistics +2, Ride +0, Sense Motive +6

Just quickly letting you know. will be busy from today till later this weekend. We are getting a kitten(Siberian), which wasn't due to happen till almost the end of the year. Change of plans made it possible to get him sooner. So today and we are getting ready to receive him, and tomorrow we fetch him.

=^^= so very excited

Will post during the weekend when i can


Thurrios the Forgiving wrote:
GM, another issue for me for whenever we reach 5th will be the discussion I brought up previously about the lack of a Power Attack, Piranha Strike, or Deadly Aim type feat for someone who is using a scimitar Dervish style.

Well, the idea is to have the 13 Strength to qualify for Power Attack to begin with. :P

That being said, I don't have any problems with Piranha Strike working with Dervish Dance.


Male Human Oracle / 15 (AC: 22 [T: 9 FF: 22] | HP: 136/167(0NL) | F+17*, R+10*, W+16* | Init: -1 |Perc: +0 | Lifesense 30’)
Mahorfeus wrote:

Well, the idea is to have the 13 Strength to qualify for Power Attack to begin with. :P

That being said, I don't have any problems with Piranha Strike working with Dervish Dance.

Thanks!


Male Human Oracle / 15 (AC: 22 [T: 9 FF: 22] | HP: 136/167(0NL) | F+17*, R+10*, W+16* | Init: -1 |Perc: +0 | Lifesense 30’)
Thurrios the Forgiving wrote:

Bring it on...

Plenty of examples in Earth history of two individuals holding the same religious book (Bible, Torah, Koran, etc) and calling one another heretics.

To follow up on this:

Thurrios has exactly 1 skill point in Knowledge(religion). He is not intended, or expected, to be a great theologian. For that matter, to be a proper Inquisitor, I figure there are two ways to fulfill the job:

1) Know everything and everything there is to know about religions, yours and theirs, so that you can make cogent arguments, for and against specifics.

2) Know just enough to be dangerous.

Thurrios is taking the second path.


Julius' argument is that Thurrios should at least know that healing is a part of his goddess' portfolio, even if it is not an area of his concern. The way Thurrios spoke in that particular moment made it sound like he was speaking for Sarenrae. Of course, it is quite possible that Thurrios is ignorant or dismissive of the Dawnflower's more benevolent aspects.

As an inquisitor, rooting out the enemies of the church and bathing them in holy fire is much higher on your priorities list anyway. :P


Male Human Oracle / 15 (AC: 22 [T: 9 FF: 22] | HP: 136/167(0NL) | F+17*, R+10*, W+16* | Init: -1 |Perc: +0 | Lifesense 30’)
Mahorfeus wrote:

Julius' argument is that Thurrios should at least know that healing is a part of his goddess' portfolio, even if it is not an area of his concern. The way Thurrios spoke in that particular moment made it sound like he was speaking for Sarenrae. Of course, it is quite possible that Thurrios is ignorant or dismissive of the Dawnflower's more benevolent aspects.

As an inquisitor, rooting out the enemies of the church and bathing them in holy fire is much higher on your priorities list anyway. :P

Thurrios' belief is that healing isn't Sarenrae's biggest interest. If it was, it would naturally be his own biggest interest. And since it isn't, clearly it's not.


Legendary Merchant of Pins

Because you asked me, Mahorfeus, the NPC they presented stats and info for in the Song of Silver special article is....*drumroll*

Garavel!

I know, I was a little surprised as well. But it gives info for him and I assume more suggestions for how to use him as a recurring NPC, but I didn't read it in case of spoilers.


Hm. Surprising, but Garavel's not bad of a choice. I'll have to find some way to take a peek into that book one of these days.

Anyway, I still need Julius and Ruika to level up. I will be starting the morning of the next day soon, but I'd like to have that done before we hit any sort of action.


(AC 16* [T 12, FF 10]) HP 14/18, Fort +1(0), Ref +3, Will +4 | Init +2 | Per +2

Level 4 Witch

+1 Int

HP 4

BAB: +1
Will: +1

Skills: Know (History), Acrobatics, Appraise, Heal, Spellcraft, Know (Planes), Perception

Hex: Flight

Spells: +1 1st Order, +1 2nd Order spell.
New Spells: Aid, Haunting Mists, Silk to Steel

Dark Archive

AC:11 (T:11; FF:10) | CMD:13 (FF:12) | HP: 20/20 | F+3, R+2, W+4 | Init: +1 | Perc: +6 (+7 if opposed)

Level 4 Arcanist

Int 17 + 1 = Int 18

Max HP 22 + 4 = Max Hp 26

BAB: +1 -> +2
Saves: Fort +3, Ref +2, Will + 5 (formerly +4)

Skills:

  • Know (arcana)
  • Know (history
  • Know (local)
  • Know (planes)
  • Know (religion)
  • Linguistics (3 ranks)
  • Perception
  • Spellcraft

Arcane exploit swap due to GM magic fingers: See Magic changed into...!

Dimensional Slide!

New Spell: Create Pit, Knock

Thanks to the Magic of Nethys in the Temple, Julius suddenly knows: Draconic, Elven, Osiriani, and Ancient Osiriani.


(AC 16* [T 12, FF 10]) HP 14/18, Fort +1(0), Ref +3, Will +4 | Init +2 | Per +2

Regarding potions & the like, Ruika has enough anyway to keep going - although if any of the divine casters has a lesser restoration; she is 2 points down (8 Con atm).


Male Human Oracle / 15 (AC: 22 [T: 9 FF: 22] | HP: 136/167(0NL) | F+17*, R+10*, W+16* | Init: -1 |Perc: +0 | Lifesense 30’)

FYI, we're going out of town tomorrow for the holiday weekend. Not back until Monday. It is likely that my next post won't be until Tuesday.


Here's a bit of a breakdown of some stuff you all may or may not remember - I know the game's been slow, so I can't really blame anyone for forgetting. I'll leave out the entire quest with Haidar, since that was more of a side trek.

  • Thurrios is currently in possession of a magical scimitar called Tempest. He was compelled to claim it by a mysterious entity that seems to be inhabiting his body, but since then, it has remained silent.

  • Your primary objective is to drive the Kulldis tribe out of Kelmarane. You have already taken out a few of their patrols, as well as some key defenses in the village, among them the tribe's mascot, the dire boar called Old Bonegrinder.

  • You impressed the harpy witch Undrella - the Kulldis chief's lover - by slaying the large, venomous snake occupying the old slave market. She gave you the keys to the battle market, one of which got you through one of the locked entrances. All she asked in return was to be allowed to remain in the village once your mission is complete. Almah agreed to her terms.

  • Undrella told you that the current Kulldis chief is not a gnoll, but a genie. He killed the previous chief with one blow, but did not seem interested in taking over until he went through the mysterious door under the church in the village. When he came out, he was significantly more malevolent.

  • The church in question is where you found the dozen dead red-armored men - servants of the Pactmasters of Katapesh, the nation's mysterious rulers. The very same Pactmasters that are funding your mission. You discovered the door Undrella spoke of, sealed shut by powerful abjuration magic. The entire place reeks of evil, the temple desecrated long ago.

  • In the village cemetery you encountered a huecuva named Halruun, once a cleric of Sarenrae, and the village's spiritual leader. The reasons for his damnation are still unknown.

  • You also met a bard named Felliped, a survivor of the Pathfinder party known as the Lions of Sennara. He was being held captive in the battle market along with his comrade Oxvard, a priest of Abadar, but managed to escape. The other members of his group are confirmed dead, one having been consumed by the dust digger in the pesh fields.

  • No gnoll has lived to see your faces, so no one is explicitly aware of your involvement in the attacks on the village. However, the peryton saw your camp in the monastery, alerting Almah to the possibility that your mission has been discovered, adding some urgency to the situation.

  • Haleen is a former comrade of Narkû's, and one of the reasons he joined this mission in the first place. She should generally be considered friendly toward your group, and helpful to Narkû.

  • The village was abandoned 20 years ago, and was inhabited by the gnolls 2 years ago. Nobody knows why the village was abandoned in the first place, but you have already found evidence suggesting Pactmaster involvement.


  • Male Anubian Ifrit
    Vitals:
    (HP 36/36; AC 18, FF 17, T 11, CMD 18; F 8, R 5, W 7 (+1vsfire,+4vsHot); Perception +0, Init +5
    Paladin 4
    Skills:
    Diplomacy +10 (+10 to influence friendly or helpful creatures), Handle Animal +8, Heal +6, Knowledge (religion) +7, Linguistics +2, Ride +0, Sense Motive +6

    Thanks for recap... and no updates.... sigh.

    -Posted with Wayfinder

    Dark Archive

    AC:11 (T:11; FF:10) | CMD:13 (FF:12) | HP: 20/20 | F+3, R+2, W+4 | Init: +1 | Perc: +6 (+7 if opposed)

    No updates?...what?

    That's a very confusing comment. We're posting and have been talking about our plan now that we are inside and learning about how everything works in the Battle Market.

    What update are you needing/waiting for before you join into the discussion?


    Male Anubian Ifrit
    Vitals:
    (HP 36/36; AC 18, FF 17, T 11, CMD 18; F 8, R 5, W 7 (+1vsfire,+4vsHot); Perception +0, Init +5
    Paladin 4
    Skills:
    Diplomacy +10 (+10 to influence friendly or helpful creatures), Handle Animal +8, Heal +6, Knowledge (religion) +7, Linguistics +2, Ride +0, Sense Motive +6

    There was no update on my side. No "15000 new messages" :P


    Male Human Oracle / 15 (AC: 22 [T: 9 FF: 22] | HP: 136/167(0NL) | F+17*, R+10*, W+16* | Init: -1 |Perc: +0 | Lifesense 30’)

    Summers, being what they are, is when vacations happen.

    We go out of town tomorrow and back on Sunday, so I may not get any more posts in until Monday.


    Male Anubian Ifrit
    Vitals:
    (HP 36/36; AC 18, FF 17, T 11, CMD 18; F 8, R 5, W 7 (+1vsfire,+4vsHot); Perception +0, Init +5
    Paladin 4
    Skills:
    Diplomacy +10 (+10 to influence friendly or helpful creatures), Handle Animal +8, Heal +6, Knowledge (religion) +7, Linguistics +2, Ride +0, Sense Motive +6

    Sorry if my game has been lacking. been working since last week, over a long weekend. and now it seems i may work till saturday. so im very tired. le sigh


    Male Human Oracle / 15 (AC: 22 [T: 9 FF: 22] | HP: 136/167(0NL) | F+17*, R+10*, W+16* | Init: -1 |Perc: +0 | Lifesense 30’)

    Down the British!

    Happy Independence Day for all of us Americans!


    Male Human Oracle / 15 (AC: 22 [T: 9 FF: 22] | HP: 136/167(0NL) | F+17*, R+10*, W+16* | Init: -1 |Perc: +0 | Lifesense 30’)

    Ok, so the annual family get together is next week. We head out Saturday morning, and I may not have connectivity again until the following Sunday or Monday (24/25), at which time I'll be ready to kick some butt!


    Sorry, guys. It has been a long time coming, but I think that it is about time that I make this official - I am closing the curtain on this adventure.

    To put it lightly, my posting in this game has always been spotty, not out of a lack of time or ability, but out of a total lack of enthusiasm. For quite a while now, I've only been updating this game out of some misguided sense of obligation toward everyone.

    I wanted a really character- and story-driven game, but that's not an expectation I really set forth when I first recruited players. I did not make that clear to most of my replacement recruits, either. By forcing the game to go on, I feel like I am just disappointing myself.

    I am sorry for leaving you all with such an anticlimax - I initially wanted to at least get through Book One. But I think it is for the best that I just end things here.

    Dark Archive

    AC:11 (T:11; FF:10) | CMD:13 (FF:12) | HP: 20/20 | F+3, R+2, W+4 | Init: +1 | Perc: +6 (+7 if opposed)

    Aw...well, thanks for trying. Next time, man! We'll make it to the end.


    Male Half-Orc (Sandkin) Cavalier (Beast Rider) 4 [Order of the Flame]
    Quick Specs:
    HP 48/48; AC 17, T11, FF 16, CMD 18; F+7, R+2, W+1; Init +3; Prec +0 (Darkvision 60’); Challenge 2/2 day;

    No worries... thanks for the update.


    Male Anubian Ifrit
    Vitals:
    (HP 36/36; AC 18, FF 17, T 11, CMD 18; F 8, R 5, W 7 (+1vsfire,+4vsHot); Perception +0, Init +5
    Paladin 4
    Skills:
    Diplomacy +10 (+10 to influence friendly or helpful creatures), Handle Animal +8, Heal +6, Knowledge (religion) +7, Linguistics +2, Ride +0, Sense Motive +6

    Thanks for letting us know =^^=

    -Posted with Wayfinder


    Male Human Oracle / 15 (AC: 22 [T: 9 FF: 22] | HP: 136/167(0NL) | F+17*, R+10*, W+16* | Init: -1 |Perc: +0 | Lifesense 30’)

    Hey, I fully understand, thanks for giving it a swing my friend!

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