Mithral Scarab

Ruika Grumnash's page

320 posts. Alias of DSXMachina.


Classes/Levels

(AC 16* [T 12, FF 10]) HP 14/18, Fort +1(0), Ref +3, Will +4 | Init +2 | Per +2

About Ruika Grumnash

Hidden under the dark robes pale eyes peer out.

Female Elf Witch(Hex Channeler)/3
N medium humanoid (Elf)
Init +2; Senses (Low-light vision), Perception +2,
Languages: Common, Orc, Elven, Gnoll, Draconic*, Celestial*
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DEFENSE
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AC 12, touch 12, flat-footed 10 ACP= 0
HP 18 (4HD)
Fort +1 (+4 Vs Exhaustion), Ref +3, Will +3
Resistance: Fire/5
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OFFENSE
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Speed 30 ft.
Melee: Dagger +4; 1d4+1 Shadow Curved Blade +3 1d10+1 18-20/x2 Hair +5 (-5) 1d3 20/x2 Reach 10
Space 5 ft. Reach 5 ft.
Ranged Sling +3 1d4 20/x2 B
Base Atk +2; CMB +3; CMD 15
Witch/ Hex DC 17
Learnt Witch Spells (CL 4th):
2nd (3/day) - Aid, Cure Moderate Wounds**, Delay Poison, Haunting Mists, Mirror Hideaway, Skinsend, Silk-to-Steel, Mud Buddy*.
1st (4/day) - Bless*, Cure light wounds*, Diagnose Disease, Enlarge Person*, Mage Armour, (Mirror Polish), Sanctify Corpse, Shadow Weapon, Sow Thought, Unseen Servant*, Whispering Lore.
0th (at will) - Dancing Lights, Mending, Spark, Stabilise
Healing Channel (5/5) 1d6 Healing 30'
Su: 1/day Comprehend Languages, Detect Magic, Detect Poison, and Read Magic
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STATISTICS
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Str 13, Dex 14, Con 10 (8), Int 19, Wis 8, Cha 14
Feats: Extra Hex (Evil Eye); Extra Hex (Ward)
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SKILLS
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Acrobatics/3 + 5
Appraise/2 + 6
Bluff/0 + 1
Climb/1 + 2
Craft*(Alchemy)/2 + 9
Diplomacy/0 + 2
Disguise/0 + 2
Escape Artist/0 + 2
Fly*/1 + 6
Heal*/2 + 4
Intimidate*/2 + 7
Knowledge*/1 (Arcana) + 8
Knowledge*/1 (History) + 8
Knowledge*/0 (Nature)
Knowledge*/2 (Planes) + 9
Perception/2 + 3
Ride/0 + 2
Sense Motive/0 - 1
Spellcraft*/4 + 11
Stealth/1 + 3
Survival/1 - 0
Swim/0 + 0
UMD*/3 + 8
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GEAR/POSSESSIONS
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Location On Persons (2.5)
Dagger (2/1)
Flask (.03/1.5)
2*Bloodstone (50gp each)
Living Steel MW Dagger (805/1)

Location Pouch (1/.5) (10)
Sling
Bullets (.2/10)

Location Pouch (1/.2) (2/-)
Spell Component Pouch! (5/-)
Night Tea (20)(2/-)
Campfire Bead (720gp)

Location* Waterskin x2 (2/8) (8)

Location Backpack* (2/2) (59.5)
Orc Banner (50/20) -Orcs within 60 feet and can see the standard, they gain a +1 morale bonus on saving throws against fear effects.
Blanker_ Winter (.5/3)
Caltrops (1/2)
Candle (5) (.05/-)
Chalk (5 piece) (.05/-)
Fish Hook (0.1/-)
Flint and Steel (1/-)
Charcoal (.5/-)
Iron Spike (.05/1)
Iron Pot (.8/4)
Lamp Oil (.2/2)
Mapcase (1/.5)
Marbles (0.1/2)
Mirror (10/.5)
Paper (sheet) (x5) (1/-)
Rope (silk/50 ft.) (10/5)
Sealing Wax (1/1)
Sewing Needle (.5/-)
Twine (50 ft.) (0.01/.5)

MW Alchemists Lab (500/40)
Extra Outfit (30/6)
Medium tent (15/30)
Collapsible Bath (15/20)
Cot, Bed & Blanket (1.7/43)
Fancy Mirror
Silvered Tower Shield 30gp
Rations * 18 (9/18)
Extra Spells (130gp)

Consumables:
Foaming Powder 3 (30gp)
Smokestick 20gp
Rusting Powder 60gp
Alkali Flask 15
Acid Flask 10
Alchemists Firex4 80gp
Star Candle Fireworkx5 25gp
Tanglefoot bagx2 100gp

60.7lb Encumberance

Ca$h = 0gp, 8sp 4cp
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Special Abilities
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Traits - Gnoll Killer

-Adopted (Legacy of Sands)

HEXES - Evil Eye: The witch can cause doubt to creep into the mind of a foe within 30 feet that she can see. The target takes a –2 penalty on one of the following (witch’s choice): AC, ability checks, attack rolls, saving throws, or skill checks. This hex lasts for a number of rounds equal to 3 + the witch’s Int modifier. A Will save reduces this to just 1 round. This is a mind-affecting effect.

- Healing Hex: A witch can soothe the wounds of those she touches. This acts as a cure light wounds spell, using the witch’s caster level. Once a creature has benefited from the healing hex, it cannot benefit from it again for 24 hours.

Channel Energy (Su): Channeling energy causes a burst that affects all creatures of one type (either undead or living) in a 30-foot radius centered on the witch. The witch can channel energy a number of times per day equal to 3 + her Charisma modifier. This otherwise functions as a cleric using channel energy, except the witch does not require a holy symbol to use this ability. The hex channeler uses her witch level as her cleric level for all other effects dependent upon channel energy (except increasing the amount of damage healed or dealt). The hex channeler can choose whether or not to include herself or her familiar in this effect.

Flight: At 1st level, the witch can use feather fall at will and gains a +4 racial bonus on Swim checks. At 3rd level, she can cast levitate once per day. At 5th level, she can fly, as per the spell, for a number of minutes per day equal to her level. These minutes do not need to be consecutive, but they must be spent in 1-minute increments. This hex only affects the witch.

PATRON - Ancestor.
- Desert Runner

Racial Traits - Elemental Resistance
- Weapon Familarity
- Envoy
- Keen Senses

Desert Runner (Ex)
Ruika has a +4 racial bonus on Constitution checks and Fortitude saves to avoid fatigue and exhaustion, as well as any other ill effects from running, forced marches, thirst, and hot or cold environments.

Lyssa the Fox:
N Tiny animal Emissary Familiar
Init +2; Senses low-light vision, scent; Perception +8

DEFENSE
AC 15, touch 14, flat-footed 13 (+2 Dex, +2 size, +1 Natural)
hp 5 (1d8+1)
Fort +3, Ref +4, Will +3

OFFENSE
Speed 40 ft.
Melee bite +1 (1d3-1)
Space 2-1/2 ft.; Reach 0 ft.

STATISTICS
Str 9, Dex 15, Con 13, Int 6, Wis 12, Cha 6
Base Atk +0; CMB +0; CMD 9 (13 vs. trip)
Feats Skill Focus (Perception)
Skills Acrobatics +3 (+10 when jumping), Perception +9, Stealth +10, Survival +1 (+5 scent tracking); Racial Modifiers +4 Acrobatics when jumping, +4 Survival when tracking by scent


Background:
A clan of elves travelled to the Southern Lands on some trade/quest route, they were cautious having heard of the slaves and tried to avoid the slave cities, gnolls and religious fervour of the region.

However a Belkan clan of orcs, Grumnash's their shaman had an vision-quest, it said that in the South across the sea they would find a legendary Tribe of Orc. These 'white' Orcs had survived the scourges of the dwarves and were supposed to have held their own against the encroachment of the humanoids. Thus their tribe set out to find these orcs to unify and transform Grumnashs tribe into a legendary group.

Unfortunately, they found them not, just a band of elves that they massacred, Grumnash feeling the pressure from the tribe at their futile quest - which had reduced their numbers - that it could cost him his life. It was then that he spotted a pair of elven striplings, these sisters of pure white skin and eyes sparkling with hatred would prove his salvation..... for he told the tribe elders that these were the White Orcs that his vision had foretold & that they would prove to be the strongest of all.

Like all elves developing into maturity there flighty nature made them easy to manipulate, especially with some specifically concocted fungi to alter memories and perceptions. And thus he even made them believe that they were White Orcs (esp. the low Wis Ruika).

Grumansh forbade them from removing their cowls most of the time, lest the orcs of the tribe be suspicious of their nature. One fateful day Lyssa, Ruika;s sister, acted especially flighty and played like young elves are wont amongst the dunes. She was spotted and the sun had darkened her skin & thus she was burnt both to appease the spirits of the tribe and assure the purity of the 'white orc spirit' that Grumnash still said resided inside her.

As she burnt her memories came back to her and she promised Ruika that she'd help her and that cursed the tribe who killed her. It wasn't long after that the curse came true, a tribe of gnolls fell from the mountains and massacred the tribe.

Ruika was out collecting sacred ungents and roots, when she came back all that was left of the tribe was a burning wreck.... Thus she wandered out into the desert carrying the Tribal Standard and whatever she could find. Delirious amongst the dunes a small fox approached her, leading the White Orc to an oasis. Drinking there, Ruika felt that she should call the fox Lyssa, as an homage. Not really connecting that the fox is the spirit of her dead sister come back to guide her.

Thus she wandered dark feelings brewing inside against the gnolls that had taken so much from her, not realising that her beloved tyribe had taken so much more. Thus she came upon the village of Kellmarne, where she set up in a small house.

Setting up her alchemy equipment, crafting potions and ungents to stop the vile gnolls, whilst using her Sow Thought spell to dissuade any that came near her hut.