Mahorfeus' Legacy of Fire (Inactive)

Game Master Mahorfeus

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Dark Archive

AC:11 (T:11; FF:10) | CMD:13 (FF:12) | HP: 20/20 | F+3, R+2, W+4 | Init: +1 | Perc: +6 (+7 if opposed)

Thurrios does indeed have some clever turns of phrase. Good show!


Male Human Oracle / 15 (AC: 22 [T: 9 FF: 22] | HP: 136/167(0NL) | F+17*, R+10*, W+16* | Init: -1 |Perc: +0 | Lifesense 30’)
Julius Pa'jer wrote:
"To be fair, if the others are near as adventure thirsty as the rest of you, then most likely, they didn't have a sensible arcanist with them to remind them to check back in and deliver random Fellipeds to the camp." Julius smiles smugly and stuffs the rest of the sausage in his mouth.

Too funny, now who's being a bit meta?

Dark Archive

AC:11 (T:11; FF:10) | CMD:13 (FF:12) | HP: 20/20 | F+3, R+2, W+4 | Init: +1 | Perc: +6 (+7 if opposed)

In character, Julius had to remind everyone repeatedly the party needed to return to the camp. Plus he had to say something they had only just returned from adventuring as Anapa was all "Let's hit the trail again!" after we talked to Almah for like ten minutes. Thurrios and Narkû have also made some similar type of comments, so it's not that meta!


Male Half-Orc (Sandkin) Cavalier (Beast Rider) 4 [Order of the Flame]
Quick Specs:
HP 48/48; AC 17, T11, FF 16, CMD 18; F+7, R+2, W+1; Init +3; Prec +0 (Darkvision 60’); Challenge 2/2 day;

Why is Narkû's good name being thrown in to this?


Male Human Oracle / 15 (AC: 22 [T: 9 FF: 22] | HP: 136/167(0NL) | F+17*, R+10*, W+16* | Init: -1 |Perc: +0 | Lifesense 30’)

Hey guys every summer my family gets together for a week.

That starts tomorrow.

Very little internet connection, so don't expect much from me until next weekend.

Feel free to bot me.


Hope you enjoy your weekend!

Once the group decides on where in the village it wants to move on to, I will progress things on Monday. I will also be checking in on our new member, who should be joining us pretty soon.


Male Half-Orc (Sandkin) Cavalier (Beast Rider) 4 [Order of the Flame]
Quick Specs:
HP 48/48; AC 17, T11, FF 16, CMD 18; F+7, R+2, W+1; Init +3; Prec +0 (Darkvision 60’); Challenge 2/2 day;

Sorry all... Been out of pocket for a week, but reading all posts and will catchup on everything tonight and tomorrow.


Male Anubian Ifrit
Vitals:
(HP 36/36; AC 18, FF 17, T 11, CMD 18; F 8, R 5, W 7 (+1vsfire,+4vsHot); Perception +0, Init +5
Paladin 4
Skills:
Diplomacy +10 (+10 to influence friendly or helpful creatures), Handle Animal +8, Heal +6, Knowledge (religion) +7, Linguistics +2, Ride +0, Sense Motive +6

Just a heads up. at a con this weekend. Local VC so ill be running a few games and making sure all the PFS stuff is correct etc. So if i reply it may be short... if at all
=^^= //^^\\

-Posted with Wayfinder


Male Half-Orc (Sandkin) Cavalier (Beast Rider) 4 [Order of the Flame]
Quick Specs:
HP 48/48; AC 17, T11, FF 16, CMD 18; F+7, R+2, W+1; Init +3; Prec +0 (Darkvision 60’); Challenge 2/2 day;

Enjoy the con.


Male Anubian Ifrit
Vitals:
(HP 36/36; AC 18, FF 17, T 11, CMD 18; F 8, R 5, W 7 (+1vsfire,+4vsHot); Perception +0, Init +5
Paladin 4
Skills:
Diplomacy +10 (+10 to influence friendly or helpful creatures), Handle Animal +8, Heal +6, Knowledge (religion) +7, Linguistics +2, Ride +0, Sense Motive +6

Thats plan. Even if its going to be taxing :P

-Posted with Wayfinder

Grand Lodge

Female Vanara Monk 4 (AC 18 [T 18, FF 14]) HP 32/32, Fort +4, Ref +7, Will +4 | Init +3 | Per +10

Narkû, for your list of current effects, do you just copy those from a file, or is that a signature that is automatically added? It seems handy to do.


Male Half-Orc (Sandkin) Cavalier (Beast Rider) 4 [Order of the Flame]
Quick Specs:
HP 48/48; AC 17, T11, FF 16, CMD 18; F+7, R+2, W+1; Init +3; Prec +0 (Darkvision 60’); Challenge 2/2 day;

I just copy them from previous posts. It is just an easy way for me to remember what effects are occuring and duration. If the effect is coming from another character, I will include the character's name also.

Additionally I like to include a header on my combat rounds, so I can take my actions and duration easier.

Round X or Round X AoO

a little extra typing, but it helps in the overall clarity of the post.


Male Anubian Ifrit
Vitals:
(HP 36/36; AC 18, FF 17, T 11, CMD 18; F 8, R 5, W 7 (+1vsfire,+4vsHot); Perception +0, Init +5
Paladin 4
Skills:
Diplomacy +10 (+10 to influence friendly or helpful creatures), Handle Animal +8, Heal +6, Knowledge (religion) +7, Linguistics +2, Ride +0, Sense Motive +6

Con is done. Will be more active tomorrow. Now i need sleep :P

-Posted with Wayfinder


Welcome back!

Speaking of, I somehow forgot that Thurrios was on vacation... so I could have moved the round on earlier this week. Er, sorry guys. If his time table is right, he should be back by now or soon, so I'll move things on tomorrow.


Male Human Oracle / 15 (AC: 22 [T: 9 FF: 22] | HP: 136/167(0NL) | F+17*, R+10*, W+16* | Init: -1 |Perc: +0 | Lifesense 30’)

I'm here! Let me catch up on the Gameplay thread real quick.


Male Anubian Ifrit
Vitals:
(HP 36/36; AC 18, FF 17, T 11, CMD 18; F 8, R 5, W 7 (+1vsfire,+4vsHot); Perception +0, Init +5
Paladin 4
Skills:
Diplomacy +10 (+10 to influence friendly or helpful creatures), Handle Animal +8, Heal +6, Knowledge (religion) +7, Linguistics +2, Ride +0, Sense Motive +6

Welcome back

-Posted with Wayfinder

Dark Archive

AC:11 (T:11; FF:10) | CMD:13 (FF:12) | HP: 20/20 | F+3, R+2, W+4 | Init: +1 | Perc: +6 (+7 if opposed)

Hurry up! Some of us have snappy quips to make!

;-P


Male Human Oracle / 15 (AC: 22 [T: 9 FF: 22] | HP: 136/167(0NL) | F+17*, R+10*, W+16* | Init: -1 |Perc: +0 | Lifesense 30’)

Completed!


Male Anubian Ifrit
Vitals:
(HP 36/36; AC 18, FF 17, T 11, CMD 18; F 8, R 5, W 7 (+1vsfire,+4vsHot); Perception +0, Init +5
Paladin 4
Skills:
Diplomacy +10 (+10 to influence friendly or helpful creatures), Handle Animal +8, Heal +6, Knowledge (religion) +7, Linguistics +2, Ride +0, Sense Motive +6

What do you guys think of a mounted healer?

Want to get a tiger or some sort for him. Then go mounted feats after i get the mercies. And being mounted i can heal myself and the mount in one go without spending 2 LoH or Channels. Heals on Wheels :P

-Posted with Wayfinder

Grand Lodge

Female Vanara Monk 4 (AC 18 [T 18, FF 14]) HP 32/32, Fort +4, Ref +7, Will +4 | Init +3 | Per +10

Thurrios, we're already all flanking him, I don't think you need to make the 5' step? Neither Julius nor Ruika are melee combatants.


Male Anubian Ifrit
Vitals:
(HP 36/36; AC 18, FF 17, T 11, CMD 18; F 8, R 5, W 7 (+1vsfire,+4vsHot); Perception +0, Init +5
Paladin 4
Skills:
Diplomacy +10 (+10 to influence friendly or helpful creatures), Handle Animal +8, Heal +6, Knowledge (religion) +7, Linguistics +2, Ride +0, Sense Motive +6

Let the man dance... its a semi free country

=^^=

-Posted with Wayfinder

Grand Lodge

Female Vanara Monk 4 (AC 18 [T 18, FF 14]) HP 32/32, Fort +4, Ref +7, Will +4 | Init +3 | Per +10

Eh, it's just that I'm not going to be in a position to flank again, and losing a lot of flurry opportunities by trying to set up others for flanks (we want to ensure Narkû and Anapa are in a position to hit). Once you're in a cross shaped formation, you can pretty much permanently flank the opponent without taking more than 5 foot steps (through holding initiative, if the target moves diagonal).

I'm a relatively inexperienced player, though, so I want to know why the 5' steps. There must be something I'm missing.


Male Anubian Ifrit
Vitals:
(HP 36/36; AC 18, FF 17, T 11, CMD 18; F 8, R 5, W 7 (+1vsfire,+4vsHot); Perception +0, Init +5
Paladin 4
Skills:
Diplomacy +10 (+10 to influence friendly or helpful creatures), Handle Animal +8, Heal +6, Knowledge (religion) +7, Linguistics +2, Ride +0, Sense Motive +6

5ft step is a "free/swift" action. It doesnt provoke and it doesnt make you lose your full attack action =^^=

-Posted with Wayfinder

Grand Lodge

Female Vanara Monk 4 (AC 18 [T 18, FF 14]) HP 32/32, Fort +4, Ref +7, Will +4 | Init +3 | Per +10

I know. If Thurrios moves there, though, the demon can 5' step E on his turn (next on the initiative order) allowing it to move out of flank with everyone, in particular, this means that Sarala cannot manage a flank without provoking an attack of opportunity, and won't be able to flurry.

If we are in cross formation, supposing the demon 5' steps NW (it doesn't matter which way it steps because the cross is rotationally symmetric, and I'm not actually sure that it could step NW due to being surrounded?), we would be able to use a series of 5' steps to make attacks and gain flank bonuses each turn.

Supposing we were in a cross formation with Thurrios at the E side of the monster, and supposing the demon steps NW, then we can hold initiative for the following:

Demon moves NW.
Anapa moves NW, flanks with Sarala, full attacks with the flanking bonus.
Sarala full attacks, flanking with Anapa, 5' steps NW.
Thurrios 5' steps NW, flanks with Anapa, full attacks.
Narku 5' steps NW, flanks with Sarala, full attacks.

Which lets us always 5' step and use full attack actions, never provoking and always flanking.

Current formaton, I'm not seeing a way to do that.


Male Anubian Ifrit
Vitals:
(HP 36/36; AC 18, FF 17, T 11, CMD 18; F 8, R 5, W 7 (+1vsfire,+4vsHot); Perception +0, Init +5
Paladin 4
Skills:
Diplomacy +10 (+10 to influence friendly or helpful creatures), Handle Animal +8, Heal +6, Knowledge (religion) +7, Linguistics +2, Ride +0, Sense Motive +6

I think people are just adding the 5ft to flank since like myself dont have a map while im on my phone. So i think its mostly precautionary

-Posted with Wayfinder

Grand Lodge

Female Vanara Monk 4 (AC 18 [T 18, FF 14]) HP 32/32, Fort +4, Ref +7, Will +4 | Init +3 | Per +10

Ahhh, in that case, maybe we'd be having Thurrios stay put? I guess we should wait for Thurrios's input on the matter.


Male Human Oracle / 15 (AC: 22 [T: 9 FF: 22] | HP: 136/167(0NL) | F+17*, R+10*, W+16* | Init: -1 |Perc: +0 | Lifesense 30’)

I'll stay put or move as you please milady

Grand Lodge

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Female Vanara Monk 4 (AC 18 [T 18, FF 14]) HP 32/32, Fort +4, Ref +7, Will +4 | Init +3 | Per +10

If Anapa's smite is enough to kill the thing, then Sarala is standing there, staring into the sky and imagining using nifty martial arts techniques with a smile on her face instead of expending anything.


1 person marked this as a favorite.
(AC 16* [T 12, FF 10]) HP 14/18, Fort +1(0), Ref +3, Will +4 | Init +2 | Per +2

Man, I sort of want to say "Finish Him" ala Mortal Kombat, or in my thickest Russian accent.

Dark Archive

AC:11 (T:11; FF:10) | CMD:13 (FF:12) | HP: 20/20 | F+3, R+2, W+4 | Init: +1 | Perc: +6 (+7 if opposed)

@Anapa: Just so I can understand your character better, are you just roleplaying Anapa as really impatient, or is that you yourself are wanting the scenes to hurry along? I'm just curious since it seems whenever we throw in roleplay posts while the GM isn't being active Anapa always seems to try and hurry everyone up. Just trying to understand your intent is all. :-)


Male Anubian Ifrit
Vitals:
(HP 36/36; AC 18, FF 17, T 11, CMD 18; F 8, R 5, W 7 (+1vsfire,+4vsHot); Perception +0, Init +5
Paladin 4
Skills:
Diplomacy +10 (+10 to influence friendly or helpful creatures), Handle Animal +8, Heal +6, Knowledge (religion) +7, Linguistics +2, Ride +0, Sense Motive +6

I will cut back on it. Not that he is impatient, but to him there are things to do, people to try and save. Time talking, is time wasted , nothing stopping them from moving and talking.

I will try to mellow it down a bit. Apologies

Dark Archive

AC:11 (T:11; FF:10) | CMD:13 (FF:12) | HP: 20/20 | F+3, R+2, W+4 | Init: +1 | Perc: +6 (+7 if opposed)

That kind of clears up my question, I think. If you are saying it is Anapa himself being impatient, then you shouldn't feel the need to cut back on it as that is you roleplaying your character. I just didn't want to have Julius respond if it was really just your way of trying to hurry along the story and not Anapa trying to push the other characters along.


Male Anubian Ifrit
Vitals:
(HP 36/36; AC 18, FF 17, T 11, CMD 18; F 8, R 5, W 7 (+1vsfire,+4vsHot); Perception +0, Init +5
Paladin 4
Skills:
Diplomacy +10 (+10 to influence friendly or helpful creatures), Handle Animal +8, Heal +6, Knowledge (religion) +7, Linguistics +2, Ride +0, Sense Motive +6

My intention is not to try and subtract from your RP, so will try not to rush things so blatantly, to him, as a healer, time wasted is lives lost...

it's like talking about puppies, to/with a medic while a house is burning :P

Edit: If you think/believe i am playing him LS, please let me know, i am not use to playing Paladins, so the LG concept is fairly new to me

Dark Archive

AC:11 (T:11; FF:10) | CMD:13 (FF:12) | HP: 20/20 | F+3, R+2, W+4 | Init: +1 | Perc: +6 (+7 if opposed)

I'm assuming the differences between arcane and divine magic are fairly thoroughly well documented given how long both have existed in harmony with one another, correct? While I have no doubt Julius is still intrigued, I'm guessing standard clerical divine magic isn't as much a mystery as say a witch's arcanery or the powers granted to an oracle. What do you guys think?


Male Anubian Ifrit
Vitals:
(HP 36/36; AC 18, FF 17, T 11, CMD 18; F 8, R 5, W 7 (+1vsfire,+4vsHot); Perception +0, Init +5
Paladin 4
Skills:
Diplomacy +10 (+10 to influence friendly or helpful creatures), Handle Animal +8, Heal +6, Knowledge (religion) +7, Linguistics +2, Ride +0, Sense Motive +6

To each their own i assume. I do imagine that using devine power affects each user differently. And as a Christian myself, i think it is the same way that the Holy Spirit affects each person differently.

Sure in this setting both devine and arcane are similar : to each their own =^^=

Well. Im off to bed. Enjoy rest of your day/evening people

-Posted with Wayfinder

Dark Archive

AC:11 (T:11; FF:10) | CMD:13 (FF:12) | HP: 20/20 | F+3, R+2, W+4 | Init: +1 | Perc: +6 (+7 if opposed)

You're response confuses me a tad, Anapa. You make a statement about arcane and divine magic being similar where as my question revolved around how since divine magic is so prevalent, one would expect that an educated arcanist like Julius would probably already have some knowledge of the basics of divine magic and how it is different from arcane magic irregardless of how the divine magic actually affects the individual.

Imagine divine magic in the Pathfinder system like seeing a movie. Every movie is different, but you still see it in a theater or on a screen like a television or something. Lots of different experiences in movie watching, but also lots of similarities. Now picture arcane magic like playing video games. Definitely some possible overlap as you still have to view it on a screen of some type sometimes even the same as the one on which you watch your movies.

Either way, I'm just curious if you all think a "student of magic" would understand some basics of divine magic as performed by the clergy or related (paladins, inquisitors, etc.) since their magic is typically powered by rote prayers and rituals more or less. Not saying a wizard or arcanist would have the same relationship to the divine magic as a cleric, but just a basic awareness of how it's different. Mostly this is just a clarification for me so I can adequately roleplay Julius' rather obvious obsession with all things magical.

Please let me know what you all think. :-)


Male Anubian Ifrit
Vitals:
(HP 36/36; AC 18, FF 17, T 11, CMD 18; F 8, R 5, W 7 (+1vsfire,+4vsHot); Perception +0, Init +5
Paladin 4
Skills:
Diplomacy +10 (+10 to influence friendly or helpful creatures), Handle Animal +8, Heal +6, Knowledge (religion) +7, Linguistics +2, Ride +0, Sense Motive +6

I think everyone feels theat their magic is different than someone else. So it would be normal if one were to feel to investigate other types of uses for the same magic. Or other ways to cast the same magic

-Posted with Wayfinder


I'll be away at a music festival from sometime tomorrow until early Monday. I probably won't get chance to post, thus feel free to Bot Ruika as necessary.

Dark Archive

AC:11 (T:11; FF:10) | CMD:13 (FF:12) | HP: 20/20 | F+3, R+2, W+4 | Init: +1 | Perc: +6 (+7 if opposed)

So...

>_>

*cough*

<_<

Yeeeeeeah...

I may have finally gotten Julius' profile updated to level 3...don't hurt me.

Dark Archive

AC:11 (T:11; FF:10) | CMD:13 (FF:12) | HP: 20/20 | F+3, R+2, W+4 | Init: +1 | Perc: +6 (+7 if opposed)

Bad news: my job has started blocking access to Paizo. Sadly this means my posts will become super less frequent. I'm really sorry. :-/


Blegh, sorry folks. Had a nasty cold that left me in bed all day. I'll try to get up a post moving us on tomorrow.


Male Anubian Ifrit
Vitals:
(HP 36/36; AC 18, FF 17, T 11, CMD 18; F 8, R 5, W 7 (+1vsfire,+4vsHot); Perception +0, Init +5
Paladin 4
Skills:
Diplomacy +10 (+10 to influence friendly or helpful creatures), Handle Animal +8, Heal +6, Knowledge (religion) +7, Linguistics +2, Ride +0, Sense Motive +6

Hey guys. At a LARP this weekend. Will be back on Sunday. So hope to catch up and reply then

=^^=

-Posted with Wayfinder


Alright, everybody. Just have to finish up the next map so I can move us onward.


Male Human Oracle / 15 (AC: 22 [T: 9 FF: 22] | HP: 136/167(0NL) | F+17*, R+10*, W+16* | Init: -1 |Perc: +0 | Lifesense 30’)
Mahorfeus wrote:
Alright, everybody. Just have to finish up the next map so I can move us onward.

Woot!


Male Half-Orc (Sandkin) Cavalier (Beast Rider) 4 [Order of the Flame]
Quick Specs:
HP 48/48; AC 17, T11, FF 16, CMD 18; F+7, R+2, W+1; Init +3; Prec +0 (Darkvision 60’); Challenge 2/2 day;

I will have limited internet access Sept 2nd - 5th. Attending DragonCon again this year. Is anyone else attending?


I take it no-one has a speak with animals spell? Since Lyssa has a useful spying ability, but no way to give us information.


Male Human Oracle / 15 (AC: 22 [T: 9 FF: 22] | HP: 136/167(0NL) | F+17*, R+10*, W+16* | Init: -1 |Perc: +0 | Lifesense 30’)

I can speak with any animal that speaks Common, Elven, or Ignan.


Male Human Oracle / 15 (AC: 22 [T: 9 FF: 22] | HP: 136/167(0NL) | F+17*, R+10*, W+16* | Init: -1 |Perc: +0 | Lifesense 30’)

I'm about to head out of town for a couple days, no promises on posting until Sunday


Hey guys.

I'm sure that you have all noticed that the game has been crawling along rather slowly as of late. I have to accept part of the blame for this, for not pushing the game along as much I should.

Now, I'm not pulling the plug or anything. I fully intend to do just about anything I have to in order to make this game work. If everyone here is committed to the idea that this is just a slow game by nature, then I am fine and dandy with that. Maybe I am just paranoid.

What is more important to me is that I still have your attention, and that you are not losing interest in the game. This is what I really fear, since I want to try my best to be a compelling GM.

All of that being said, if you have any kind of questions or suggestions pertaining to the game, the plot, the way I run things, or just about anything, feel free to post them here or shoot them to me through a PM.

Hope that doesn't sound like a bunch of doom and gloom to you all - things should hopefully get a bit more exciting soon. :P


Male Half-Orc (Sandkin) Cavalier (Beast Rider) 4 [Order of the Flame]
Quick Specs:
HP 48/48; AC 17, T11, FF 16, CMD 18; F+7, R+2, W+1; Init +3; Prec +0 (Darkvision 60’); Challenge 2/2 day;

I am here to play and still interested in the game/characters.

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