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I think we should look around a bit more but it must be getting late in the day. Lets see if we missed anything on our way out and then once we are out of here we can rest and relax. Also I don't know about you three but I am starting to get hungry.
With us taking 20 on perception check the whole way down, that must have eaten up a lot of time. Or maybe it hasn't in which case nevermind.

Talalmackk Chirronna |

With us taking 20 on perception check the whole way down, that must have eaten up a lot of time. Or maybe it hasn't in which case nevermind.
You have been down here roughly three or four hours I would say.
There is one section left unexplored if you wish to head back that way.

Chui Nyeusi |

Well, "slipping in" would involve opening the doors and possibly unleashing a massive amount of water.
I have some major cat thinking that I'd like to run by you.
Wati is on the River Sphinx, right? Looking at the map of the city, we're right near the river, correct? Is it possible that these doors are a form of trap which would allow the river to enter the tomb and flood it (and drown us in the process)?
Finally, how well do we all breath water?

Talalmackk Chirronna |

Chui stands at the door and confirms everyone is ready. He pulls on the door trying to gently open it, but immediately things start to go wrong. Water begins to seep in around the sides and Chui is forced back, trying to hold the door from pushing open fully.
In a matter of seconds the water starts to rise and it continues to flood in.
What is everyone doing?

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ugh... really? He must be the runt of the litter.
Harmini crosses her arms and speaks with a bit a frustration.
No Chui. None of us breath water. I suggest we continue on to the unexplored area that won't drown us all. Yes, that's a much better idea.
She exits the room and trods off toward the unexplored area where she waits impatiently for the others.

Talalmackk Chirronna |

Chui stands at the door and confirms everyone is ready. He pulls on the door trying to gently open it, but immediately things start to go wrong. Water begins to seep in around the sides and Chui is forced back, trying to hold the door from pushing open fully.
In a matter of seconds the water starts to rise and it continues to flood in.
What is everyone doing?
Scratch all this... Chui and I must have posted at the same time.

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big cat. want play? too big. stay. am dog. yes.
Rosa sticks her head out of Wynrey’s pack and begins to pant.

Talalmackk Chirronna |

Moving things along...
Chui carefully eases the door open and slips through to see if it is safe.

Chui Nyeusi |

Chui appears not be listening to Wynrey.
Mental image of Chui driving chariot through town with several female catfolk draped over him, reins in one hand and bottle of double fermented goat blood in the other.
What? Oh yes, "beats walking," absolutely!
Can I get a little detect magic action? Then, I'll check for traps and all on chariot, chest, and whatnot.

Talalmackk Chirronna |

Maybe too giddy.
Yeah...
Chui squats and begins working on the chest. After some seconds later there is a soft clicking sound and Chui jumps back as a sharp blade with a dark stain on it spring out.
- bladed trap 1d20 + 10 ⇒ (1) + 10 = 11
- damage 1d4 + 1 ⇒ (2) + 1 = 3
Chui stand up and returns to the chest, opening it carefully to make sure he does not touch the blade. Within it there are two small vials of fluid and two books whose pages are gold plated sheets. Harmini and Elendra quickly confirm the vials are magic potions, but the books are simple mundane works.
Please feel free to give me perception and/or spellcraft checks to identify the potions. Please give me appraise checks for the books.

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I gently pick up the books one at a time, paging through them slowly.
Appraise: 1d20 ⇒ 13
Writing something into gold? Is this a cultural thing or had they not yet invented the concept of being tacky?
Pass on the perception checks, Wynrey is too busy looking at books

Chui Nyeusi |

For those interest in the finer points of disarming traps, I used the trigger and dodge technique here. Just one of the many skills I learned as a young gentletom Murraseth Guild of Expedited Departure.
Now, what do we have here?
Oh yeah, Chui needs a ride!

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Harmini moves over to Wynrey to examine the books.
I'm impressed Wynrey can even read...
She smiles.
Let me help you with those, dear.
Book 1: 1d20 + 3 ⇒ (1) + 3 = 4
Book 2: 1d20 + 3 ⇒ (3) + 3 = 6
Chariot: 1d20 + 3 ⇒ (12) + 3 = 15
Chest: 1d20 + 3 ⇒ (13) + 3 = 16
Question for the GM: Can Harmini read the language in the books?
Looks like these books would be best melted down and sold for their weight in gold. Same goes for that donkey cart. The chest needs to come back with us, however.
She points over to the chariot without even looking at it.

Talalmackk Chirronna |

The party spends a little time going over the treasure.
- 1d20 ⇒ 18
- 1d20 ⇒ 20
- 1d20 ⇒ 9
- 1d20 ⇒ 16
To safely remove and restore the chariot will require a Craft (carpentry) or profession (driver) check

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That makes sense. Once we have everything packed up we should head out, was this the last room left unexplored? Or did I forget something? If it is we could make our way back to the Pharasmins, then lunch...you guys like shawarma? I smelled some yesterday and let me tell you...
Wynrey stands still, lost in thought for a moment when a snort from Rosa snaps her out of it.
What was I talking about just now? Oh right, I think there is one section left that we haven't looked at in the room with the coffin that ate me. We should go there next.

Talalmackk Chirronna |

Wynrey heads east down a hall. To one side of the hall hangs four funerary masks, each staring down in judgement at those that pass.
Wynrey then enters the last room where she finds a table displaying a three-dimensional diorama occupies much of the north side of this room. Three shields with different designs are displayed upon a rack against the east wall, while various weapons hang from another rack along the south wall. Arrayed around the room are five small chests and a clay urn.
Chui suddenly rushes ahead seeing that Wynrey has not taken the precaution of letting him check things out.
Wynrey, give me a perception check and everyone (including Wynrey) give me Initiative.

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That's my mistake, I thought this was part of the room we had checked out, oh dear...
Oh I thought you looked here, well I haven't exploded yet.
I look around the room.
Anyone there? If you're here to kill me, please take a number and get in line.
Perception: 1d20 + 2 ⇒ (11) + 2 = 13
Initiative: 1d20 + 1 ⇒ (10) + 1 = 11

Talalmackk Chirronna |

As Wynrey begins looking around, the two dolls on the diorama begin to move. The short wooden toys move gracefully and seem to have a strength beyond something their size would normally produce. Wynrey fails to notice them at first as the climb down to the floor and begin to position themselves. Just as they prepare to strike she sees them finally.
No surprise round. Initiative is posted.
One of the dolls moves from around the side of the table and raises its hands to strike Wynrey. The first strike is off the mark but the second hits her hard in the leg.
- Slam 1 1d20 + 3 ⇒ (1) + 3 = 4
- Damage 1d3 ⇒ 1
- Slam 2 1d20 + 3 ⇒ (20) + 3 = 23
- Damage 1d3 ⇒ 3
- Slam 2 Confirmation 1d20 + 3 ⇒ (1) + 3 = 4
- Damage Confirmation 1d3 ⇒ 3
Elendra, your turn.

Talalmackk Chirronna |

The second doll mimics its companion, raising its fists and attempts to batter Wynrey. Wynrey is caught off guard and the doll slams her hard. The cold black eyes stare forward unnervingly.
- Slam 1 1d20 + 5 ⇒ (15) + 5 = 20
- Damage 1d3 ⇒ 3
- Slam 2 1d20 + 5 ⇒ (19) + 5 = 24
- Damage 1d3 ⇒ 1
Harmini, your turn. Feel free to give me a Knowledge (arcana) to identify these dolls.

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Oh how nice. Adorable little flammable dolls... Wynery, darling. You should move out of the way.
Harmini approaches the dolls and within an instant, a wand appears in her raised hand.
Move Action - Move 10' southeast. Swift Action - Activate spring-loaded wrist sheath to produce a wand of burning hands. Standard Action - Ready an action to activate the wand once Wynrey is clear of the 15' cone drawn on the map. DC 11 Reflex save for half.
16. Succesful save = 8.