| Zeitate Vrajitoare |
My great warrior, did I hear your rumbling call? Though I can only assume your pitch was off because of the needs you have.
Babzaki strides gracefully down the stairs, her light leather armor fit perfectly to her form. Hanging from her neck is the beautiful lapis and carnelian pendant given to her by Chui.
As you can see it looks as beautiful on. Perhaps I should thank you properly again, if you are heading home rather than to work?
| Chui Nyeusi |
Oh dear Bastet, leather armor and perfectly spaced little cat toes!
Heading home my dear, please lead the way
I suspect that I may be tad fatigued when I meet up with my colleagues in the morning. Ah well, all in a good cause.
About an hour later, a group of concerned local citizens begins composing a petition to the authorities expressing their annoyance about certain forms of noise pollution in the neighborhood.
| Talalmackk Chirronna |
Toilday, 17 Pharast, 4714
The next morning the members of Perilous Forays Inc. LLC (trademark pending) gather outside the Tooth and Hookah. First stop is the Grand Mausoleum to re-register as a new group. The Pharasmins easily note the change and the group heads out. Next stop, supplies.
The group makes its way to the Sun Market to gather some final supplies. The bustle is surprisingly light, though the word on everyones lips is about the excavations. Supplies are easily found and soon the group is ready.
With fresh supplies and a new name, the group makes its way into the necropolis. Chui easily follows the map to the site they were assigned, the House of Pentheru. Once within sight of the estate, the group stops and gathers their wits in preparation.
Sandstone walls ten feet high enclose this estate, affording those who once lived inside some privacy. A two-story stone house is visible beyond the walls, adjoining the rear wall of the property. In the center of the estate’s southern wall stands a pair of tarnished bronze gates hanging partially open. A pair of statues flanks the gate. Dusty hieroglyphs are carved into the wall at eye level to the left of the gate.
The group has not officially approached the property at this point, though the map shows you right nest to it. We can proceed from here after we hear from Alex and Bambara on the discussion about any purchases they made. Good Luck!
EDIT: We are good. The crew can move ahead with the adventure.
Alex Traza
|
Well look at that! They left the gate open and everything. If only it was always this easy. Chui, do you want to have a quick look inside the gate?
While Chui is doing his thing I get out a giant bag of peanuts and begin munching.
Ugg, with the way this transformation burns through the food I eat its a wonder I survive the night with only one snack. You ready for this Bambara?
| Bambara the Fierce |
I nod my head and rustle my leaves a bit.
Bambara protect friends. Bambara ready for anything.
Bambara hope Alex got plenty food
Harmany know Bambara not weed? Bambara wanted show talent last night. Bambara sorry scare you.
after saying that I start to head onto the property behind Chui.
Alex Traza
|
As the only person who can see the map, I boldly walk through the open gate and step in, looking around for anything interesting.
Ahh, must of had a rough night. I'll take this one and he can take over once things get more shade filled.
Perception: 1d20 + 5 ⇒ (19) + 5 = 24
| Talalmackk Chirronna |
As the only person who can see the map, I boldly walk through the open gate and step in, looking around for anything interesting.
Ahh, must of had a rough night. I'll take this one and he can take over once things get more shade filled.
[dice=Perception]1d20+5
Hold on... Chui should be able to see it. Let's not jump the gun because of a technical glitch.
| Chui Nyeusi |
Chui rubs the sleep out of his eyes and takes another swig from the flask of Mwangi coffee that he filled up back at the Tooth & Hookah.
OK, let's see how many forms of painful death I can find between here and the front door. Bambara, try to stay at least 15 feet behind me unless we're sure a door is clear. It's a blast radius thing.
Chui carefully moves through the front gate and up to the base of the stairs.
Taking 20 on Perception gives me a result of 26
| Talalmackk Chirronna |
Dust and sand cover the ground of this small courtyard. To the east and west stand pairs of columns, once brightly painted and now bleached from the sun, which support stone archways leading to other section of the property. Tarnished bronze gates hang open under both arches. To the north, a small flight of steps leads up to a pair of ornate doors in the south wall of the house between another set of columns.
Everyone but Chui, give me PERCEPTION checks. And while we are at it, everyone give me initiative.
| Talalmackk Chirronna |
Chui, you may go. If possible you can make a Knowledge (religion) check to identify what is going on.
| Chui Nyeusi |
Chui stops in his tracks and yells ...
Haunt!
I hate these things!
Assuming that I can take actions now
Move action - retrieve holy water from bandolier
Standard action - toss holy water into center of the courtyard
5 ft. step back towards outer doors (moved my avatar on the map)
| Talalmackk Chirronna |
Chui stops in his tracks and yells ...
Haunt!
I hate these things!
Assuming that I can take actions now
Move action - retrieve holy water from bandolier
Standard action - toss holy water into center of the courtyard
** spoiler omitted **
5 ft. step back towards outer doors (moved my avatar on the map)
Sorry, I should have been more clear on this. It is a surprise round, so only move or standard. Not both. The 5 ft. step still works.
| Talalmackk Chirronna |
The sound of banging coming from the hanging gates is jarring and it sounds like an angry crowd gathering around you. Suddenly a woman's voice can be heard, it is loud and seems to originate from near Chui.
Eaqad albawabata! La tadeu lahum dakhil almajamae!
Chui and Bambara, please give me a WILL save. It is a mind-affecting fear effect if that applies.
| Talalmackk Chirronna |
We can come down out of initiative as the immediate danger is over. Anyone may now give me a SPELLCRAFT check and/or a KNOWLEDGE (RELIGION) check.
| Talalmackk Chirronna |
As for the haunt itself, you would know that it is not purged at this point but will be dormant for a while, most likely one day. From what you have observed and what you have learned this seems like the result of unquiet spirits left from the Plague of Madness. It would appear this house was attacked during that time.
If you were to guess how to put the spirits to rest, you would need to repair the gates and anoint it with some holy water. Otherwise the spirits will continue to haunt this site.
| Chui Nyeusi |
I'm not sure I look good with my fur all fuzzy and sticking out. Haunts play havoc with a tom's grooming.
MROW, that gets the blood flowing.
Yep, I'm in favor of charging madly ahead, but first I'd like to hear from our two brainiacs.
Chui carefully moves back to the base of the steps and inspects the doors from a distance of 5 ft.
Harmini Wakestep
|
Harmini takes a few steps slowly inside.
Undead spirits linger here. "Hold the gates! Don't let them inside the compound" they cried. Obviously, helpless to prevent their own demise... Haunts are often the result of some great tragedy. I'd expect more jarring surprises as we venture further in.
She looks at the gate for several moments and touches it gently.
The permanent solution to quieting the malcontent souls would be by mending this gate...
She then looks to the others.
They seem very eager to rush into the face of danger. I hope they don't plan on injuring themselves too much. I'd rather spend my time gathering whatever knowledge this place has to offer.
Or not... Feel free to lead on at your leisure, Chui. The threat here has passed. For now.
| Chui Nyeusi |
That Traza is a funny, funny lady. I hope nobody puts a strong emtic in her food. Now, that would be funny.
I suggest we put the poor souls to rest (yadda, yadda) on our way out so as not to slow us down at this point.
Anyone got anything on the what the haunt was saying, some historical thing or another that might be important?
[b]Let's go to west first since it's the closest of the two sets of ajar doors.[b]
Chui carefully moves 5 ft. to the west (avatar moved) and Takes 20 with a Perception check (final result 26) at the doors.
Alex Traza
|
Based on what you said about mending not working I'm just going to move on unless my mending triggers the curse on the gate.
After failing to fix the gate, I throw my hands up and step back.
Well, looks like I need something stronger to fix this with magic and fixing it the old-fashioned way will take a while. If this thing happens every time we get near the gate do we want to throw a knotted rope over the wall? Its not like the home owners will call the guards.
I watch the Ghoran heroically walk a ways behind Chui.
Did you scare those ghosts away Bambara? Did you scare them with your mighty sword?
| Talalmackk Chirronna |
As you scan around, you pick up the scent of some large bug. It appears to be hiding in the pool, though it is far too big to efficiently in such a shallow place.