
Talalmackk Chirronna |

The box seems to lunge at Chui, pulling Wynrey behind it. Only before it can strike Chui it opens it's lid wide in an attempt to catch Wynrey fully within it's hollow maw. The bedding seems welcoming but menacing at the same time.
- Grapple 1d20 + 14 ⇒ (10) + 14 = 24
- Damage 1d6 + 2 ⇒ (3) + 2 = 5, in addition she is swallowed.
Wynrey disappears as the lid slams shut. A muffled sound comes from inside and slight thump as she struggles against it.
Wynrey is swallowed and is restricted in actions. She may try to escape with a grapple check or escape artist check, or she may try to cut her way free with a light slashing or piercing weapon. Also, she continues to be grappled.
Chui, your turn.
Elendra, your action will trigger after Chui attacks. Assuming he does.

Chui Nyeusi |

My bad, forgot her claws.
Chui yells very loudly ...
Wynrey, watch out for my claws coming through the side of the sarcophagus!
Damage 1d4 + 1 + 1d6 ⇒ (3) + 1 + (4) = 8
Damage 1d4 + 1 + 1d6 ⇒ (2) + 1 + (1) = 4
Damage 1d4 + 1 + 1d6 ⇒ (3) + 1 + (5) = 9

Talalmackk Chirronna |

Chui takes the chance given by Elendra stepping up. His teeth as usual sink deep into the wood, chunks coming out as he reaches in with his claws. Unfortunately his claws brush the side of the sarcophagus with little effect.
Elendra then follows up by summoning a flame to her hand and igniting the oil soaked surface. The sarcophagus smolders as it catches but the burn is slow. Wynrey now appears trapped in a burning wooden sarcophagus.
Wynrey, it is your turn.

Chui Nyeusi |

Here are those rules:
"Using Hero Points
Hero points can be spent at any time and do not require an action to use (although the actions they modify consume part of your character's turn as normal). You cannot spend more than 1 hero point during a single round of combat. Whenever a hero point is spent, it can have any one of the following effects.
Act Out of Turn: You can spend a hero point to take your turn immediately. Treat this as a readied action, moving your initiative to just before the currently acting creature. You may only take a move or a standard action on this turn.
Bonus: If used before a roll is made, a hero point grants you a +8 luck bonus to any one d20 roll. If used after a roll is made, this bonus is reduced to +4. You can use a hero point to grant this bonus to another character, as long as you are in the same location and your character can reasonably affect the outcome of the roll (such as distracting a monster, shouting words of encouragement, or otherwise aiding another with the check). Hero points spent to aid another character grant only half the listed bonus (+4 before the roll, +2 after the roll).
Extra Action: You can spend a hero point on your turn to gain an additional standard or move action this turn.
Inspiration: If you feel stuck at one point in the adventure, you can spend a hero point and petition the GM for a hint about what to donext. If the GM feels that there is no information to be gained, the hero point is not spent.
Recall: You can spend a hero point to recall a spell you have already cast or to gain another use of a special ability that is otherwise limited. This should only be used on spells and abilities possessed by your character that recharge on a daily basis.
Reroll: You may spend a hero point to reroll any one d20 roll you just made. You must take the results of the second roll, even if it is worse.
Special: You can petition the GM to allow a hero point to be used to attempt nearly anything that would normally be almost impossible. Such uses are not guaranteed and should be considered carefully by the GM. Possibilities include casting a single spell that is one level higher than you could normally cast (or a 1st-level spell if you are not a spellcaster), making an attack that blinds a foe or bypasses its damage reduction entirely, or attempting to use Diplomacy to convince a raging dragon to give up its attack. Regardless of the desired action, the attempt should be accompanied by a difficult check or penalty on the attack roll. No additional hero points may be spent on such an attempt, either by the character or her allies.
Cheat Death: A character can spend 2 hero points to cheat death. How this plays out is up to the GM, but generally the character is left alive, with negative hit points but stable. For example, a character is about to be slain by a critical hit from an arrow. If the character spends 2 hero points, the GM decides that the arrow pierced the character's holy symbol, reducing the damage enough to prevent him from being killed, and that he made his stabilization roll at the end of his turn. Cheating death is the only way for a character to spend more than 1 hero point in a turn. The character can spend hero points in this way to prevent the death of a familiar, animal companion, eidolon, or special mount, but not another character or NPC."
I'm going to use mine to take an extra standard action next round and thus get another attack on this damned box.

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Hmm, this is a bit tricky. With a proficiency you can wield a katana and it counts a a light one handed weapon when you use it with Slashing Grace, Weapon finesse, and duelist and swashbuckler stuff. But it still is a two handed weapon and in terms of swallow whole and it isn't a light weapon. So its time to climb out.
I will use my hero point to boost this roll and I heroically climb out of this thing's stomach for about 2 seconds, since it will reswallow me.
Rebirth Reroll: 1d20 + 11 ⇒ (11) + 11 = 22

Talalmackk Chirronna |

The sarcophagus shakes, then the lid opens slightly and Wynrey works her way out.
Wynrey is no longer swallowed but is still grappled.
The sarcophagus resists Wynrey's escape and focuses on her again, leaving Chui safe for a little while longer. The lid begins to flex around Wynrey's arm pulling and tugging on her.
- Grapple check 1d20 + 14 ⇒ (5) + 14 = 19
- Damage 1d6 + 2 ⇒ (4) + 2 = 6
- Wynrey is once again swallowed.
Wynrey gasps again as she is pulled back into the sarcophagus and the lid slams down on her hard.

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Well the situation has not improved... I may as well try to help. That girl's going to get herself killed if she keeps struggling.
Wynrey, my poor dear... If you can hear me, just stay in the box until it stops moving.
Harmini's long white hair begins to flow out from its bindings like rolling tendrils. Its unnatural movement surrounds her ominously.
We'll get you out.
One way or another...
Stardard action - Activate Prehensile Hair witch hex. No move.

Chui Nyeusi |

Wynrey may be an idiot, but she's our idiot!
Damage 1d4 + 1 + 1d6 ⇒ (4) + 1 + (4) = 9
Damage 1d4 + 1 + 1d6 ⇒ (2) + 1 + (1) = 4
Damage 1d4 + 1 + 1d6 ⇒ (4) + 1 + (2) = 7

Chui Nyeusi |

Chui Nyeusi wrote:I'm going to use mine to take an extra standard action next round and thus get another attack on this damned box.Yep, it's completely a set up.
I think I'm missing something, but that may be because my brain is fried after a day of staring at badly formatted Google spreadsheets.
Well, that didn't go well. I blame the weird hair that I can see out of the corner of my right eye. Guess I'll have to use my heroic reserves that I had been saving up for that cute tabby
Damage 1d4 + 1 + 1d6 ⇒ (2) + 1 + (3) = 6
Damage 1d4 + 1 + 1d6 ⇒ (1) + 1 + (6) = 8
Damage 1d4 + 1 + 1d6 ⇒ (2) + 1 + (2) = 5

Talalmackk Chirronna |

The sarcophagus shifts toward Chui again and there is an audible thud from inside of it as Wynrey is slammed around. It lurches further, seeming to try to ram into Chui, though it seems that it no longer bites having someone trapped inside of it. Chui easily avoids the lurching thing. The danger isn't over but this sarcophagus has suffered greatly.
- Slam Attack 1d20 + 5 ⇒ (7) + 5 = 12
- Damage 1d6 + 2 ⇒ (3) + 2 = 5

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Harmini's hair lashes out suddenly and around the sarcophagus providing some cover for Chui.
Elendra! Let's not lose our feline friend to the bouncing box as well... Try to distract it.
Standard Action - Aid another to bolster Chui's AC +2 until next round. Suggesting to Elendra that she also perform an aid another action to boost Chui's AC.

Chui Nyeusi |

This stress is not good for my fur!
GURRHR!
Damage 1d4 + 1 + 1d6 ⇒ (4) + 1 + (3) = 8
Damage 1d4 + 1 + 1d6 ⇒ (3) + 1 + (3) = 7
Damage 1d4 + 1 + 1d6 ⇒ (2) + 1 + (3) = 6

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She told me I wasn't ready; that I needed more training but I didn't want to think that I couldn't cut it. I was tired of being cuddled in that castle and living in her shadow. I had to leave! I left on my own and look where its gotten me! Slowly suffocating inside of a living coffin in a broke guy's tomb. Was this really the best I could do?

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Looks like she's still alive after all... barely.
Oh dear! Wynrey, you look awful. Let me see if I can fix that.
Harmini and Alabaster approach the disaster area. She lays a glowing hand upon Wynrey to close her gaping wounds. Alabaster's central ioun stone shimmers as it begins to clean the blood of off Wynrey's skin, armor and clothing.
Ugh... what a mess. Needs more work.
She taps her wand against Wynrey's mangled form.
Still more...
Harmini retrieves her healing kit and whispers softly to herself as she works. It takes about an hour to complete the procedure.
A bit here... A bit there. There. There. Almost done…
Not even close to done...
Treating Deadly Wounds. Using 2 uses from the healing kit. Alabaster will use aid another to assist with the heal check.
Finished to perfection. Good as new.
At least good enough for Wynrey...

Chui Nyeusi |

Chui rolls on his back and after a few seconds of sniffing, angles his head in the direction from which the smell is coming.
Move action to determine the direction of the scent
There is some nasty water over that way.
Still on his back, he waves his head vaguely towards the scent's point of origin.
I suppose you all want me to get up and look at it?
Elendra, can you toss a detect magic in that direction first before I force myself to stand?

Elendra |

Elendra rechecks her now heavily soiled bandages on her arms.. And applies me oil to moisturize the blackened skin.
I really need to avoid trying to be like them its starting to hurt
Wynrey I'm so glad you are safe. You should've seen Chui try to bust you out it was amazing! He may need a cat nap though.

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Still laying on her back, Wynrey slowly gets up and steadies herself on a pillar and picks herself up.
Give me a second, Chui can take the lead for a bit. I need to get the feeling in my hands back. Also thanks for the save guys...it's good to know I can trust you all to take care of things when I get in over my head.
I check my pack to see if Rosa is alright and finding that she is, I pull out a piece of paper.
Hey Elendra, if I go down again and I don't get back up again, could you mail this for me?