MUMMY'S MASK (Inactive)

Game Master Daniel Penfold 351


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LG Male Dwarf Paladin (Stonelord) 6 Guardian 1 | HP 72/92 | AC 24 TO 11 FF 23 | F +10 R +6 W +9 (+2 vs. poison, spells, SLA, +6 to Stabilize) | CMD 21 (25 vs. BR, Trip) | Speed 20 | Init +2 | Perc +10 DV | Stonestrike 1/6 | Defensive Stance 9/17 | Lay on Hands 1/2 | DR 3/adamantine | Fortification 25% | Immune Fear | +1 Attack/AC vs. Undead | MP 4/5
Defensive:
HP 84/104 | AC 26 TO 13 FF 23 | F +12 R +6 W +11 | CMD 25
Bakkon:
HP 0/13 | AC 17 TO 10 FF 17 | F +4 R -1 W +3 | CMD 13 | Acid 5 Cold 5 Elec 5 | SR 6

Hey team! Sorry about the lack of updates - Paizo’s outage unfortunately was combined with some issues here at work and I’m having to put out some fires. I should go back to normal posting next week. Please feel free to bot me!


Hi all,

Due to the site issues I am a bit behind, will try to catch up as quick as I can.


Hi all, still having issues posting, will try to catch up when I can.


Ok looks like the site is back up so hopefully we can get things going again.


Male Human Warpriest 2 HP 16/18; AC 15, T 11, FF 14; CMD 14; F +5, R +1 W +6 Init +1, Per +9

Confirming I'm here and back.


Female CG Azata-blooded Aasimar(musetouched) unchained rogue(Burglar) 1 | HP: 10/10 | AC: 17 (13 Tch, 14 Fl) | CMB: +1, CMD: 15 | F: +2, R: +6, W: +1 | Init: +6 [+8 during the day] | Perc: +5(+6 to find traps | Speed 30ft |

im here. sorry.
site was still down for me the last few times i checked. Thank you for botting me. :-)


No probs - its been hit and miss all week. Just thought I'd try to move things on a bit while I was still able to post.


Hi all. I've messaged both Dox and Donnen to chase them up. Not heard back as yet.


Male Human Warpriest 2 HP 16/18; AC 15, T 11, FF 14; CMD 14; F +5, R +1 W +6 Init +1, Per +9

OK. Standing by


Female Kitsune Sorcerer 2 | HP: 13/13 | AC: 15 / T: 14 / FF: 11 | Fort: +2, Ref: +4, Will: +3| Init: +4, Perception: +4

Me too


Ok so something has come up in one of my other games that I wanted people's input on.

Basically are you happy with how we do the initiative/combat or would you prefer it if I did a form of block initiative?


Male Human Warpriest 2 HP 16/18; AC 15, T 11, FF 14; CMD 14; F +5, R +1 W +6 Init +1, Per +9

My input:

How we do it now is rather slow and painful. We essentially get one action per day. By moving to block-style initiative, we can get close to 1 round per day.

Players do open themselves to some risk from the perspective that player 1 can post an action (at a lower initiative), then player 2 posts an action (which would be at a higher initiative) and invalidate the previous post player 1. In that situation, we need to either 1) trust GM to recognize the conflict and make minor changes to the posts on behalf of the player or 2) recognize the conflict and go back to asking the player for an updated action if the conflict exists.

In either case, we are no worse off and we get higher game throughput during combat rounds so I think it's a worthwhile improvement.


Not heard back from Dox and Donnen at all so I'm wondering if we should look to replace

Any requests for replacement classes?


Female Kitsune Sorcerer 2 | HP: 13/13 | AC: 15 / T: 14 / FF: 11 | Fort: +2, Ref: +4, Will: +3| Init: +4, Perception: +4

i agree with Omor, Combat can get slow and tedious in any game, so speeding it up is essential to making things flow nicely.

if they havent responded by now im thinking replace. the site blackout really slowed a lot of games down.

as for classes as long as we get a big melee guy and or someone who can handle traps i think it'll be fine


Ok I will try and recruit - hang in there we will get things going again.


Male Human Warpriest 2 HP 16/18; AC 15, T 11, FF 14; CMD 14; F +5, R +1 W +6 Init +1, Per +9

On board with Aya on this one. We really need a trapfinder/lock opener and somebody to take hits. Donnen had an interesting build to do that but it could also be a more traditional tank type.


We've got a trapfinding bard and a melee combatant hopefully joining shortly.


Male Mwangi/Human Bard(Archivist)2| -13/14 HP|AC 15 T 13 FF 12 | Fort +1 Ref +5 Will +3 | Initiative +2 | Perception +4

Hi, all this is Somni. I'll be playing the archivist bard. I've finished the bulk of the character and should be ready to start play shortly. Excited to join you all!


INACTIVE - GAME DIED

Greetings! This is your new warrior, Jabari. He is half-Osiriani, raised in Andoran, and intrigued by the chance to see the Osiriani side of his heritage. He is a powerful combatant and carries his father's khopesh - and along with it, a fragment of his family's guardian spirit.


Male Human Warpriest 2 HP 16/18; AC 15, T 11, FF 14; CMD 14; F +5, R +1 W +6 Init +1, Per +9

Welcome aboard Idichi and Jabari! Hopefully, we'll get you integrated quickly and we can be back to our normal adventuring business.


Female Kitsune Sorcerer 2 | HP: 13/13 | AC: 15 / T: 14 / FF: 11 | Fort: +2, Ref: +4, Will: +3| Init: +4, Perception: +4

welcome to the group


I have put red crosses on the map to show where you have been.


Hi all, have created a new link with all the maps. Have set to edit so you can move your characters around. Have not included a map for the current area as you are nearly at the end.


Congratulations, you are now all level 2


INACTIVE - GAME DIED

Ok team, here's my suggestion.

* Acid is cheaper than alchemist's fire. We take a break from the dungeon to buy, say, 5 flasks of acid (total cost 50 gp, I believe).
* We come back to face the serpent.
* Everyone throws one flask of acid.
* Once the acid's thrown, I wade in and keep whangin' on the thing as hard as I can. You guys can try to hit it with acid splash spells or ranged attacks or whatnot. If someone can flank with me that would also be great.

Sounds good?


INACTIVE - GAME DIED

Also, my level-up info:

+1 BAB and Fort saves
+10 hit points (6 class, +3 Con, +1 favored class)

Fighter class feature: Bravery +1
Fighter bonus feat: Power Attack

Skills: +1 rank each of: Climb, Knowledge (dungeoneering), Perception, Survival


Female Kitsune Sorcerer 2 | HP: 13/13 | AC: 15 / T: 14 / FF: 11 | Fort: +2, Ref: +4, Will: +3| Init: +4, Perception: +4

Im game for that plan. Im not certain 4 flasks we have is enough and id rather be safe than sorry

Level Up info

+1 Will Saves
1+ BAB
Hp +5 (3 class, 2 Con)

+1 Level 1 spell per day

1+ 0 level known
Ray of Frost

5 Skill Ranks +1FCb, +1 Skilled Trait, 3 Base
perception
Arcana
Nobility
SpellCraft
Local


Male Human Warpriest 2 HP 16/18; AC 15, T 11, FF 14; CMD 14; F +5, R +1 W +6 Init +1, Per +9

I'm good with the plan as well. L2 should make dealing with the snake much easier.

We'll leave a guard or two at the top of the tomb while part of the team shops?

My info
+1 BAB, Fort, & will saves
+7 HP (4 class, 2 con FCB)

Fervor 1d6 (touch to channel positive energy, heal friends or harm undead)

+1 level 1 spell/day

3 skill points: Perception, Know (religion), 1 TBD

Sheet will be updated tonight


Male Mwangi/Human Bard(Archivist)2| -13/14 HP|AC 15 T 13 FF 12 | Fort +1 Ref +5 Will +3 | Initiative +2 | Perception +4

Same here. Getting ready to throw now.

10 skill points
1 Umd
1 Per
3 Disable Device
2 Know Arcana
1 Know Nobility
1 Perf Oratory
1 Spellcraft

+1 level 1 spell known Ear-piercing scream
+1 level 0 spell known TBD

+1 Bab
+3 Will
+3 Ref

Bardic Performances
Lore Master
Magic Lore


Male Human Warpriest 2 HP 16/18; AC 15, T 11, FF 14; CMD 14; F +5, R +1 W +6 Init +1, Per +9

I have updated the loot sheet so it has everything I think we found. If anybody discovers I'm missing something, please add it.

Omor *Really* wants to keep the onyx and silver holy symbol of Pharasma. He'll get bent out of shape if the party tries to sell that item but everything else is negotiable.

Outside that, Omor would use a bottle or two of Alchemist's fire, the potion of lesser restoration, and one of the bows. He'd also use the metal shield but recognizes that Jabari makes better use of it and won't stand in the way of a melee oriented person keeping the shield.

I do feel like we should keep the Akhentepi’s Armour but have no particular interest in actually wearing it.

For other items, take or sell the rest; Omor has little to no interest in anything not mentioned above. I can whip up a total once we agree on distribution.


Male Mwangi/Human Bard(Archivist)2| -13/14 HP|AC 15 T 13 FF 12 | Fort +1 Ref +5 Will +3 | Initiative +2 | Perception +4

Can those sealed chests be unlocked with disable device because I can attempt to unlock those. I'll take Akhentepi's Armour if no one else wants it. If you don't mind Omor I'd like the short bow. The rest I'm ok with selling or someone else taking.


The sealed chests contain extra wrappings, some bitumen and some kohl, although due to its age it would now be considered largely useless.


Male Human Warpriest 2 HP 16/18; AC 15, T 11, FF 14; CMD 14; F +5, R +1 W +6 Init +1, Per +9

Totally cool with you keeping the shortbow, Idichi. It's noted as needing a string so there is probably some small cost in getting it functional. Jabari - Do you want the longbow? I'll take a backseat to you on that if you are going to use it.

Also good with you taking the Armor. I'm betting it will be important later in the story so keep it in your backpack if you upgrade..


Female Kitsune Sorcerer 2 | HP: 13/13 | AC: 15 / T: 14 / FF: 11 | Fort: +2, Ref: +4, Will: +3| Init: +4, Perception: +4

Perfectly fine with you guys having those, they're useless to me. It also came with 10 cold iron arrows, also likely useful for a future fight.

Also fine with omor having the pharasma symbol.

Ill total up the remaining gold today and we can distribute


INACTIVE - GAME DIED

The armor's really, really bad. Really bad. I would never wear it unless I had nothing else. Getting a marginally better initiative once per day is not worth the price of a terrible AC on a front-line fighter.

I can live without the longbow. Ranged combat isn't my strength and I have javelins for moderately ranged combat. The bow is better in the hands of someone with a good Dexterity.


Male Human Warpriest 2 HP 16/18; AC 15, T 11, FF 14; CMD 14; F +5, R +1 W +6 Init +1, Per +9

OK, so here is what I have so far:

604 GP and 2 SP in loose coin
2957 GP in goods we need to sell (assuming we get half value?)
1 set of books with gold plated pages that needs appraised

Then in terms of people who get items to use

Aya:
- $$ only
Idichi:
- Composite Shortbow
- 5x cold iron arrows
- Akhentempi's Armor
Jabari:
- Alchemist's fire
Omor:
- Holy symbol of Pharasma
- MW Longbow
- 5x cold iron arrows
- Potion of Lesser Restoration
- Scarab shaped steel shield

Does everybody's math agree?


Female Kitsune Sorcerer 2 | HP: 13/13 | AC: 15 / T: 14 / FF: 11 | Fort: +2, Ref: +4, Will: +3| Init: +4, Perception: +4

Thanks, sorry i havent been posting, Works been swamped lately, things are finally calming down though. Ill have something up after work today


INACTIVE - GAME DIED

Suits me fine! :D


Male Mwangi/Human Bard(Archivist)2| -13/14 HP|AC 15 T 13 FF 12 | Fort +1 Ref +5 Will +3 | Initiative +2 | Perception +4

Looks good to me. Thanks, for adding all that up!


Male Human Warpriest 2 HP 16/18; AC 15, T 11, FF 14; CMD 14; F +5, R +1 W +6 Init +1, Per +9

A couple of things here before we get too far into the next dungeon:

- I'm not sure if GM's mention of the auction is a subtle way of telling us to hold on to all the treasure and sell it later or not. Do we have a place to store things? In theory, we have rooms in the inn but we havn't really established if it is private, rooms, common room, how secure we think the area is, etc...

- Omor is going to use the metal shield but has no idea what it is about other than being magical. I need some insight into what to do about weight, ac, and the like (or tell me I need to use it in combat once or twice first).

- I would like to do a bit of shopping before we dive in. Omor just needs a few minor items like a blunt melee weapon, a quiver, exta arrows, and the like. Do we want to RP this or can I just buy/sell?

- Need to some of the items above decided on before we open the door to the house of penthru


The auction is just an optional extra you don't have to keep your items to sell there.

Re treasures you have picked up so far the inn has a lock room/safe room or the temple of Pharasma can look after it if you are worried about security.

Fine do go shopping before going to the house.


INACTIVE - GAME DIED

Team loot:

Just to clarify, how much $ are we talking about each person getting? Are we just splitting the cash equally and letting people take gear? Or are we giving Aya more because she didn't need any of the gear and figuring out the rest proportionately?


Hi all - not feeling great today so won't be posting much, will try and catch up tomorrow.


Male Human Warpriest 2 HP 16/18; AC 15, T 11, FF 14; CMD 14; F +5, R +1 W +6 Init +1, Per +9

NP at all, thanks for letting us know. Hope you feel better!


Male Human Warpriest 2 HP 16/18; AC 15, T 11, FF 14; CMD 14; F +5, R +1 W +6 Init +1, Per +9

All, sorry that the real life monster has been killing me this week. It looks like I have not stood in the way of progress too much from the posts. I'll pick up after the centipede goes.


Hi all, just to let you know I may not be able to post much today as I am having to upgrade my computer.


Happy Thanksgiving.


Male Mwangi/Human Bard(Archivist)2| -13/14 HP|AC 15 T 13 FF 12 | Fort +1 Ref +5 Will +3 | Initiative +2 | Perception +4

Happy belated Thanksgiving everyone! Hope everyone got plenty of their favorite foods!


Female Kitsune Sorcerer 2 | HP: 13/13 | AC: 15 / T: 14 / FF: 11 | Fort: +2, Ref: +4, Will: +3| Init: +4, Perception: +4

Merry Christmas guys


Hey all - we don't really seem to be getting anywhere with this campaign, think its probably best if we call it a day here.

Thank you for joining.

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