MUMMY'S MASK (Inactive)

Game Master Daniel Penfold 351


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Male High Azlanti DM

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Male High Azlanti DM

So am ready to start whenever others are ready- just let me know.


Male Tiefling (Qlippoth spawn) Oracle Level 4 /Bloodrager Level 1 | 23/43 hp | AC: 20(Shield spell / 24) / T: 11 / FF: 19 (23) | Uncanny Dodge / Resist: 5 Cold,Fire, Electricity | Fort: +6, Ref: +2, Will: +3 | CMB: +8, CMD: 19| Init: +5, Perception: +4, Darkvision

dot


Male High Azlanti DM

@Ammon - Have you made this Level 5? - play starts at level 1.


Male Human Warpriest 2 HP 16/18; AC 15, T 11, FF 14; CMD 14; F +5, R +1 W +6 Init +1, Per +9
Daniel Penfold 351 wrote:
So am ready to start whenever others are ready- just let me know.

Dotting in for Silver Fang's character. Lots more to do but my goal is crunch by Monday midnight EST then I'll fill in background after that.


Male Tiefling (Qlippoth spawn) Oracle Level 4 /Bloodrager Level 1 | 23/43 hp | AC: 20(Shield spell / 24) / T: 11 / FF: 19 (23) | Uncanny Dodge / Resist: 5 Cold,Fire, Electricity | Fort: +6, Ref: +2, Will: +3 | CMB: +8, CMD: 19| Init: +5, Perception: +4, Darkvision

no that was just a dot so it would appear on my feed, im still working on the character profile and everything


Male High Azlanti DM

No worries


Female Kitsune Sorcerer 2 | HP: 13/13 | AC: 15 / T: 14 / FF: 11 | Fort: +2, Ref: +4, Will: +3| Init: +4, Perception: +4

Ammon here, im pretty much done here's the profile. Just need to buy equipment.

Made a Kitsune Draconic bloodline Sorceress. She uses evocation mainly.
The idea is her bloodline is royal, pharaoh Esq, her mother seduced a pharaoh. Campaign Trait-Blood of pharaohs.


Male High Azlanti DM

That all sounds like a great character mix.

Oh you need to come up with a name for your group, this AP assumes that you have all already met and linked up.


Female Kitsune Sorcerer 2 | HP: 13/13 | AC: 15 / T: 14 / FF: 11 | Fort: +2, Ref: +4, Will: +3| Init: +4, Perception: +4

do the others know theres a discussion thread up by the way?


Male High Azlanti DM

Should do - I'll mention it in the recruitment tab.


Dotting here :) like I said, I’ll have the character ready this Wednesday. I’ll build something to help the party balance.

Thanks again for hosting, GM!


Male Human Warpriest 2 HP 16/18; AC 15, T 11, FF 14; CMD 14; F +5, R +1 W +6 Init +1, Per +9

I think I am 95% done on a mechanical basis. I'm still debating on whether I take a shield but it is a minor update and I have lots of gold. If anybody wants to double-check my math, please feel free. More to come on polish and character development as the others get their chars in.

As far as team names go:

Relic Seekers
Hidden Scarabs
Golden Ankh

Or something similar. I don't think we'll have a team flag so the name doesn't have to be an object.


Female Kitsune Sorcerer 2 | HP: 13/13 | AC: 15 / T: 14 / FF: 11 | Fort: +2, Ref: +4, Will: +3| Init: +4, Perception: +4

Team names

The court of miracles

The Wind jackals

Blue lotus guild

Sand Sharks

The Storm riders

Architects of fate


Female CG Azata-blooded Aasimar(musetouched) unchained rogue(Burglar) 1 | HP: 10/10 | AC: 17 (13 Tch, 14 Fl) | CMB: +1, CMD: 15 | F: +2, R: +6, W: +1 | Init: +6 [+8 during the day] | Perc: +5(+6 to find traps | Speed 30ft |

I like Relic Seekers.
I don't have any suggestions, sadly.

As far as I can tell, Doxania, Dox to her friends, is ready. I have left over gold, so please let me know if I've missed something or need to get something else for the group.


Male Human Warpriest 2 HP 16/18; AC 15, T 11, FF 14; CMD 14; F +5, R +1 W +6 Init +1, Per +9

I decided against the shield and I think I'm really done. Dox- can I borrow a dagger :)

Also, looks like a vote for the Relic Seekers. I like it but I'm biased.


Female CG Azata-blooded Aasimar(musetouched) unchained rogue(Burglar) 1 | HP: 10/10 | AC: 17 (13 Tch, 14 Fl) | CMB: +1, CMD: 15 | F: +2, R: +6, W: +1 | Init: +6 [+8 during the day] | Perc: +5(+6 to find traps | Speed 30ft |

She might want to throw them, ya know?

@Daniel, may I roll a time or two on the Variant Aasimar Abilities table and take the one I'd like or would it be a no go taking one of them from the table?


Male High Azlanti DM

@Doxania - yeah the variant aasimar abilities table is fine.

Ok so just wanted to give a brief rundown of how I'll be running:

Firstly for combat i will roll initiative for everyone and then publish the initiative order for each combat. It is Ok if you say what your character wants to do out of order (for the most part) - appreciate from time/life perspective that sometimes people post when they can. I will deal with the actions as they go in the initiative order.

Secondly I will roll passive skill checks e.g. Perception or Knowledge skills. If you want to recheck things yourself this is fine.

I will add a treasure list and campaign specific treasures where appropriate as well as maps.

Finally, I live in the UK, as such I will be posting probably early in the morning and late in the evening (my time). You may find that due to time differences I will be posting a lot/little. What I will say is that I don't want to rush you guys through things so I will try not to direct play too much. My basic rule of thumb will be to go with what the majority decision is, but I will allow everyone to say what they want to do. Very occasionally this may be superseded by the story but I'll try not to do this too often. If I'm ever going too fast/too slow with posting please let me know and I'll see what I can do.

Think that's about it for now but any questions please ask.

On another note - Relic Seekers seems to be the way you're going?


I like Relic Seekers too! Thinking on building a Paladin.


Female Kitsune Sorcerer 2 | HP: 13/13 | AC: 15 / T: 14 / FF: 11 | Fort: +2, Ref: +4, Will: +3| Init: +4, Perception: +4

Relic Seekers it is then


Male Human Warpriest 2 HP 16/18; AC 15, T 11, FF 14; CMD 14; F +5, R +1 W +6 Init +1, Per +9

@Daniel - I like the rundown, everything seems like it will run smoothly. How do you handle maps - Do we tell you where we want to move or just update things ourselves?

Other than that, I think things are forming up nicely. It looks like Relic Seekers is the first test of our majority decision rule.


Male High Azlanti DM

Only way I can do maps is if you tell me where you want to move - I can't do interactive maps unfortunately.


Female Kitsune Sorcerer 2 | HP: 13/13 | AC: 15 / T: 14 / FF: 11 | Fort: +2, Ref: +4, Will: +3| Init: +4, Perception: +4

not a big deal, my games have always worked mapless, you just have to get a bit more careful with description of actions


Male Human Warpriest 2 HP 16/18; AC 15, T 11, FF 14; CMD 14; F +5, R +1 W +6 Init +1, Per +9

Completely agree about the maps, I just wanted to understand how you thought it would work.

Looking forward to getting to interact with everybody.


Male High Azlanti DM

Treasure lists and maps now up - Map didn't come out quite right due to having to scan from magazine but its more or less OK.


LG Male Dwarf Paladin (Stonelord) 6 Guardian 1 | HP 72/92 | AC 24 TO 11 FF 23 | F +10 R +6 W +9 (+2 vs. poison, spells, SLA, +6 to Stabilize) | CMD 21 (25 vs. BR, Trip) | Speed 20 | Init +2 | Perc +10 DV | Stonestrike 1/6 | Defensive Stance 9/17 | Lay on Hands 1/2 | DR 3/adamantine | Fortification 25% | Immune Fear | +1 Attack/AC vs. Undead | MP 4/5
Defensive:
HP 84/104 | AC 26 TO 13 FF 23 | F +12 R +6 W +11 | CMD 25
Bakkon:
HP 0/13 | AC 17 TO 10 FF 17 | F +4 R -1 W +3 | CMD 13 | Acid 5 Cold 5 Elec 5 | SR 6

Hey guys! Chess here. I decided to bring up a more defensive brawler to complete the group. I think it'll be fun and I can give a flanking buddy to Doxania :)


Male Human Warpriest 2 HP 16/18; AC 15, T 11, FF 14; CMD 14; F +5, R +1 W +6 Init +1, Per +9

Cool! It looks like we're all set and ready to go.


Female Kitsune Sorcerer 2 | HP: 13/13 | AC: 15 / T: 14 / FF: 11 | Fort: +2, Ref: +4, Will: +3| Init: +4, Perception: +4

seems we got our bases covered too, sweet. should be fun


Male High Azlanti DM

Ok, all looks good to go, the adventures of the Relic Seekers begin.


Female CG Azata-blooded Aasimar(musetouched) unchained rogue(Burglar) 1 | HP: 10/10 | AC: 17 (13 Tch, 14 Fl) | CMB: +1, CMD: 15 | F: +2, R: +6, W: +1 | Init: +6 [+8 during the day] | Perc: +5(+6 to find traps | Speed 30ft |

Fox decided she had way too many daggers, so she sold a couple. I do still have an extra, for those that need to borrow it...
I rolled twice and picked the second one. Unless I could just get what ever I waned off of the table?? Lol
Will post in gameplay later this morning.
Looking forward to this with yall.

Variant Aasimar Abilities: 1d100 ⇒ 51

Spoiler:
You can make fruit ripen with a touch.

Variant Aasimar Abilities: 1d100 ⇒ 29
Spoiler:
You gain a +2 racial bonuson initiativechecks during the day.


Male Human Warpriest 2 HP 16/18; AC 15, T 11, FF 14; CMD 14; F +5, R +1 W +6 Init +1, Per +9

Just to circle on this, we know each other at least enough to form the Relic Seekers, right?

So, I can reasonably assume I know everybody's name, where they are from, and maybe their job/class but not too much in the way of history or secrets?


Male High Azlanti DM

Yeah you all know each other, I would say you have maybe done some basic questing together before (the typical clear rats out of a tavern quest).


Male High Azlanti DM

Time for a shameless advert - I have my own Youtube channel Despicable Vole where among other things I play through Pathfinder campaigns. Please check it out and if you are interested subscribe.


Male High Azlanti DM

Hi all,

I am now on holiday for a week. I will try and post as/when I can but it may be sporadic.

Dan


Male Human Warpriest 2 HP 16/18; AC 15, T 11, FF 14; CMD 14; F +5, R +1 W +6 Init +1, Per +9

Thanks for letting us know. Have fun and we'll try to keep things going while you travel.


Female CG Azata-blooded Aasimar(musetouched) unchained rogue(Burglar) 1 | HP: 10/10 | AC: 17 (13 Tch, 14 Fl) | CMB: +1, CMD: 15 | F: +2, R: +6, W: +1 | Init: +6 [+8 during the day] | Perc: +5(+6 to find traps | Speed 30ft |

You want me, poor little me?, to do a strength roll? lol..

Seriously, though, I didn't even think of that. If we can't open it, others will have to join in.. lol.


Male Human Warpriest 2 HP 16/18; AC 15, T 11, FF 14; CMD 14; F +5, R +1 W +6 Init +1, Per +9

LOL, it probably does make more sense for everybody to aid me or Donnen but you already started so I went along with it.

I got this picture in my head of Dox walking up to the crypt doors and trying to open them like there was a handle or a doorknob. I'm betting they are made to keep people out on purpose.


Male Human Warpriest 2 HP 16/18; AC 15, T 11, FF 14; CMD 14; F +5, R +1 W +6 Init +1, Per +9

Standing by a second to let Dox or Aya have input before I start moving the door.


LG Male Dwarf Paladin (Stonelord) 6 Guardian 1 | HP 72/92 | AC 24 TO 11 FF 23 | F +10 R +6 W +9 (+2 vs. poison, spells, SLA, +6 to Stabilize) | CMD 21 (25 vs. BR, Trip) | Speed 20 | Init +2 | Perc +10 DV | Stonestrike 1/6 | Defensive Stance 9/17 | Lay on Hands 1/2 | DR 3/adamantine | Fortification 25% | Immune Fear | +1 Attack/AC vs. Undead | MP 4/5
Defensive:
HP 84/104 | AC 26 TO 13 FF 23 | F +12 R +6 W +11 | CMD 25
Bakkon:
HP 0/13 | AC 17 TO 10 FF 17 | F +4 R -1 W +3 | CMD 13 | Acid 5 Cold 5 Elec 5 | SR 6

Hey guys! Not sure if anyone is up for some pirating on the Shackles, but there's an open recruitment collecting applications for Skull & Shackles and I'm helping the GM :)


Male High Azlanti DM

Now have an interactive version of the map- you might need to zoom in to get the full effect.


Male Human Warpriest 2 HP 16/18; AC 15, T 11, FF 14; CMD 14; F +5, R +1 W +6 Init +1, Per +9

Thanks for setting up the map. I do like being able to place ourselves in the grid squares. It just takes a bit of care to not get the various layers out of alignment with each other.


Male High Azlanti DM

I've made the treasure list so you guys can edit it too.


LG Male Dwarf Paladin (Stonelord) 6 Guardian 1 | HP 72/92 | AC 24 TO 11 FF 23 | F +10 R +6 W +9 (+2 vs. poison, spells, SLA, +6 to Stabilize) | CMD 21 (25 vs. BR, Trip) | Speed 20 | Init +2 | Perc +10 DV | Stonestrike 1/6 | Defensive Stance 9/17 | Lay on Hands 1/2 | DR 3/adamantine | Fortification 25% | Immune Fear | +1 Attack/AC vs. Undead | MP 4/5
Defensive:
HP 84/104 | AC 26 TO 13 FF 23 | F +12 R +6 W +11 | CMD 25
Bakkon:
HP 0/13 | AC 17 TO 10 FF 17 | F +4 R -1 W +3 | CMD 13 | Acid 5 Cold 5 Elec 5 | SR 6

Hey guys! Sorry I’m a little slow this week. I have intense activities at work until Thursday so it’s affecting my posting capabilities. I’ll normalize soon! Thanks for the understanding ;)


Male High Azlanti DM

If anyone is interested I am trying to start a Dr Who RPG game, let me know if you're interested.


Male Human Warpriest 2 HP 16/18; AC 15, T 11, FF 14; CMD 14; F +5, R +1 W +6 Init +1, Per +9

Just posting to say I'm here and have survived the Paizo site outage.

-Omor


Female CG Azata-blooded Aasimar(musetouched) unchained rogue(Burglar) 1 | HP: 10/10 | AC: 17 (13 Tch, 14 Fl) | CMB: +1, CMD: 15 | F: +2, R: +6, W: +1 | Init: +6 [+8 during the day] | Perc: +5(+6 to find traps | Speed 30ft |

yeah, the outage was sad.

ive never done a dr who rpg... have fun with it


Female CG Azata-blooded Aasimar(musetouched) unchained rogue(Burglar) 1 | HP: 10/10 | AC: 17 (13 Tch, 14 Fl) | CMB: +1, CMD: 15 | F: +2, R: +6, W: +1 | Init: +6 [+8 during the day] | Perc: +5(+6 to find traps | Speed 30ft |

For the next week, I may be a bit sparse. We're completely redoing our kitchen, so i'm not positive on the amount of computer time i'll have. I should still be able to check back in every day but wanted to give a heads up just in case.
Feel free to bot me, if needed.


Male Human Warpriest 2 HP 16/18; AC 15, T 11, FF 14; CMD 14; F +5, R +1 W +6 Init +1, Per +9

FYI all.... I updated the treasure list with what I think we have found so far. Please double-check my work.


Female CG Azata-blooded Aasimar(musetouched) unchained rogue(Burglar) 1 | HP: 10/10 | AC: 17 (13 Tch, 14 Fl) | CMB: +1, CMD: 15 | F: +2, R: +6, W: +1 | Init: +6 [+8 during the day] | Perc: +5(+6 to find traps | Speed 30ft |

Thanks, Omor. I'd forgotten about that....

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