Luke's Shadow in the Sky Thread (PFRPG) (Inactive)

Game Master Luke

The first installment of the Second Darkness Adventure Path.


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Tale of Days Current Battlemap City Map

Lia, Brenin, Rees:
The stilted creature comes to a stop under the tree with its hanging victims. It's an animated corpse, so fresh from its long rest that it's still covered with the muck it was buried in. It just stands there under the tree.

Lia, Brenin:
Someone is lingering outside the clearing. Though you've seen no one, you've heard breathing from the direction the corpse came from. As you sit there trying to pinpoint the sound...

Movement among the trees on the far side of the clearing, and a small group of cloaked humanoids emerge. Two of them advance into the clearing toward the brazier while a third lingers on the edge. The one who hangs back is a tall, lean figure. You also pick up the sounds of others in the woods, maybe fanning out through the brush to surround the site.


For DM:
Again, I'm not moving or breathing. Does it sound like they're all around us or are we outside of their circle?


For DM:
Um, this is way more peeps than Lia was expecting. She holds for now, just waiting to see what the assembled group does. However, she is looking for a ring-leader type to target if need be. Maybe the one on the fringe that raised the corpse...


Not really sure why I spoilered my post. I'm sitting still and wanted to know if we could tell if we were being flanked or not.


Tale of Days Current Battlemap City Map

I'm using the spoilers only because you are in a situation where things are unfolding in front of you and you can't talk to one another without spoiling your ambush.

Huddled there under the cover of darkness and some surrounding brush, your little group seems to pass unnoticed. The two advancing figures slow down when they spot the dead man standing there, stock-still. They exchange glances, then advance with purpose to the brazier. They drop their brands in the bowl and light them with a tindertwig. As the flames light up the little clearing, the two back away, taking up positions on the fringe of the light.

The tall one in the cloak steps into the ring of light and speaks. The voice is clearly female and the common is accented in a very odd way that none of you have heard before.

"Come out of your hiding mage," she waves a dark, long-fingered hand in the direction of the corpse. "This is dumb-show, isn't it? Is this supposed to draw my attention away from the bowman in the woods? Or have you been followed?"

"What bowman?" asks a voice from across the clearing.


Tale of Days Current Battlemap City Map

New map.

Map explanation:
(3,12)-(4,11): This is vaguely where the voice and the corpse came from.
(9,6): The aforementioned walking corpse
(3,3) & (5,1): Dudes who lit the fire
(7,2): tall, cloaked female


Tale of Days Current Battlemap City Map

Brenin, yes you are definitely being flanked in the strategic sense. The other sounds are off the eastern border of the battlemap.


oh well, I just noticed in my repeat posts that I forgot about the mage armor I cast on myself

for dm:
I ready my wand of shocking grasp and grab my scroll.I intend to use my scroll of mage armor if the party or more specifically I become noticed. Not before! If possible, my plan is to attempt to stay hidden and work my way closer as the rest of our party fights. This way I can hex people and spell them using my dark vision to my advantage.


Trystan froze the moment he heard the new arrivals, then slowly turned his aim from the hawk to his most viable target Which?. He strains to hear Rondo's voice out in the black, still fresh in his mind, as he plans on keeping his promise and it is not yet Midnight..

"Show yourself you jackrabbit son-of-a-b!tch", he thinks to himself just as the woman says "bowman in the woods". With that he begins to recall the words to his Blessing prayer. (never actually got used at Rondo's earlier)


Brenin sits still, impatient but listening, determined not to move until he's caught or an opportunity presents itself. He holds the bow string and arrow between his thumb and first two fingers. He nocks the arrow, unnocks it, rolls it between his fingers, nocks it, unnocks it.

"The bowman's here for you Rondo," Brenin thinks to himself. "No escape for you tonight."


Tale of Days Current Battlemap City Map

The hooded figure pivots on a heel and points toward the tree that Brenin crouches behind.

"Take him," she says.

Her two companions in the firelight react immediately.

So do the men on the flank. Roll initiative. None of you are surprised, but some targets are initially valid for some but not for all based on perception so far.


Initiative 1d20 + 2 ⇒ (19) + 2 = 21 Which most opportune target was I aimed at?


Initiative is 1d20 + 3 ⇒ (6) + 3 = 9.

And the quality rolling continues.


Initiative 1d20 + 2 ⇒ (19) + 2 = 21


Who are the available targets on the map? Is the brush such that Isegrim could charge the shrouded character at 3/4,11/12?


1d20 + 4 ⇒ (6) + 4 = 10


init is 18+3=21


Tale of Days Current Battlemap City Map

Initiative results:
Hooded Figure 23
Rees 21 (+3)
Trystan 21 (+2)
Isegrim 21 (+2)
Voice in the woods 19
Dead Guy 13
Lia 10
Brenin 9
Hooded figure's helpers 6

The hooded figure raises her right hand, which contains a fire-arm sized crossbow. She fires a wicked little bolt at Brenin, but hits the tree. In one smooth motion she reloads the weapon and fires a second bolt which catches Brenin's shoulder and remains painfully embedded there.
12 hp damage and Brenin owes me a Fort save.

Rees is up. The voice in the woods is not a valid target for anyone as no one has actually seen the speaker. But you know his general location for the purposes of closing with it or striking blind.

The hooded figure and the two mooks in the light are valid targets for everyone. And anywhere on the map that contains large vegetation or water counts as difficult terrain and costs double to move through. It also prevents tactics like charge.


Dayum! Fort is 1d20 + 5 ⇒ (9) + 5 = 14


i cast my shocking grasp on my hands and wait patiently to see what goes down.


Crossbow ready, Trystan casts Bless on the party and carefully steps by Isegrim to try and gain a fix on the mysterious stranger to the West.

Move to 10/15


Rees:
Wanna come hunting with your boyfriend snookums?


Trystan:
You betcha. If you have a plan, I'm good to follow cause the view is killer.


Tale of Days Current Battlemap City Map

A sickly cold washes over Brenin as the bolt's venom works its way into his system. The effect stops at the cold though, and the ranger is able to maintain his focus on the men charging him.

Rees, no worries on the mage armor. I know your post got eaten three odd times and you meant to use it when you landed the boat.

The knuckles of Rees hands itch as the electrical charge builds. Was that wand or a spell?

Trystan pushes through some vegetation to come at the hidden stranger. There's a clearing there, but no sign of the owner of the voice.

Both Trystan and Rees should give new stealth rolls if they're intending to remain quiet and hidden as they take their actions.

Isegrim is up.


Brendan/Grim is in Oregon at a cider producers conference until Tue. I will text him tonight and see if he can post, or relay it to me.

Stealth 1d20 + 2 ⇒ (5) + 2 = 7


Doh!


it is the wand. Stealth roll is 17+9=26 My dice are still on fire!


oops, my stealth is a +6 not 9 so its a 23


I'm sorry, cider makers? Nobody was going to bite on that? I guess everyone needs a hobby. Please tell me he at least took his wife. Nothing says 'Valentine's Day' like cider!


Tale of Days Current Battlemap City Map

squeeze my apple 'til the juice runs down my leg...


Hard cider, he is actually very serious about it. Just sent him a sh*t -or-get-off-the-pot text..


Well, in that case, where's the love? Why isn't he sharing with his nearest and dearest cyber-friends?


Tale of Days Current Battlemap City Map

If it were another character acting next I'd just delay Isegrim's turn, but since it's not I'm reluctant to do that. No sign he's been spotted yet, so I don't want to NPC him unless absolutely necessary. I'll delay his action tomorrow night if Isegrim's not in the house by then.


The Cider Con 1 was awesome. 65% of the domestic production was represented, including Woodchuck, and Original Sin. Much commercial cider production and change in federal regulations to make it easier for cider to compete with the beer market. If you are ever in Portland Oregon and interested in drinking a variety of cider then hit up Bushwacker's. They have 89 different ciders from across the world at your beck and call.

When I get my cider up and running I will send some down to you folk in the southlands in hopes of bringing sophistication to your palate.

Being in Oregon (home to some of the best Pinot Noir in the world) I did mange to bring home a case of amazing wine for the Mrs. It was a good Valentine's Day.

Isegrim tries to decipher the location of the ring leader on the upper left of the map as he moves through the brush readying The Raven's Blade to spill the blood of these wretched bastards.
Perception 1d20 + 6 ⇒ (7) + 6 = 13
Stealth? 1d20 + 1 ⇒ (11) + 1 = 12
Move to 9,13


Tale of Days Current Battlemap City Map

Welcome back Isegrim. I think I speak for the whole southern crowd when I say, yes please!

The woman calls out, "Damned fool wizard! You've been trailed. Our bargain is void!"

From somewhere near the fire comes a whispered voice chanting a spell. He then says, "Defend me!" Based on the location of the voice, he's both invisible and on the move.

The zombie jerks into motion with a moan. It makes for Isegrim as the big man stalks through the undergrowth.

Lia's up.


Lia wants answers. She's guessing the woman here might have some. She's heading her way.

She takes a double move and heads to (15, 2). I've counted it out three times. She has her rapier and would like to be quiet, but can't afford to lose the movement. Next.


Brenin grunts at the bolt stuck in him and feels the poison trying to find its way into his veins. "B@*#*!" he mutters quietly to himself. "My turn." Attack is 1d20 + 7 ⇒ (20) + 7 = 27. Damage is 1d8 + 5 ⇒ (2) + 5 = 7.
1st critical is 1d20 + 7 ⇒ (1) + 7 = 8. Damage is 1d8 + 5 ⇒ (5) + 5 = 10.
Second critical is 1d20 + 7 ⇒ (17) + 7 = 24. Damage is 1d8 + 5 ⇒ (7) + 5 = 12


Tale of Days Current Battlemap City Map

Lia makes her way around the flank, behind the big dead tree. As she moves, she sees others moving through the woods - the men who accompany the robed woman. One spots Lia crouched there and spins to engage her as others close on Brenin's position. As Lia's attacker comes in range, the brush in front of Lia (15,1) bursts forth a white-haired warrior to deflect the assault. He holds a powerful-looking longbow in his left hand and a long curved elven dagger in his right. In fact, he bears the tell-tale ears and white-less eyes of elven kind.

The new combatant (15,1) sinks his dagger deep into the shoulder of the man facing Lia (14,1). He recoils in pain and squares off against both his enemies.

Three men bypass Lia's stand and continue to close on Brenin.

Spectacular rolling by Chris. 20 threatens, but your 1 fails to confirm the critical so you get one die of damage. I think your damage is supposed to just be +2 though, not +5. And if you confirm, your multiplier means you roll damage three times, not that you have more confirm rolls or anything. So I think you did 7 points of damage. Let me know if there was more.

Brenin's arrow flies true and strikes the woman. She flinches and the hood of her robe drops to her shoulders revealing bone-white hair, all white eyes, and a lusterous sable skin color - almost purple. She mutters angrily and fires another bolt from her crossbow as she steps toward the party rogue.

The nasty little bolt passes in front of the rogue and is lost in the brush.

Rees is up.


DM Luke wrote:

Spectacular rolling by Chris. 20 threatens, but your 1 fails to confirm the critical so you get one die of damage. I think your damage is supposed to just be +2 though, not +5. And if you confirm, your multiplier means you roll damage three times, not that you have more confirm rolls or anything. So I think you did 7 points of damage. Let me know if there was more.

Figures. Wasn't sure, so I rolled them all. +2 for the bow, +3 without it. My sheet calculates it automatically so I can't tell you what it comes from. Too complicated.


Rees moves to 15,9 and tries to help Brenin by shocking the guy in front of me. Touch attack is (19) if that hits 3d6 damage (10) and if hes got metal on +3. I also ask Brennin if he is okay?


"Don't worry about me. Let's finish these boys and get our hands on that woman." Down 12 of 25.


Tale of Days Current Battlemap City Map
Brenin Grazier wrote:


Figures. Wasn't sure, so I rolled them all. +2 for the bow, +3 without it. My sheet calculates it automatically so I can't tell you what it comes from. Too complicated.

I can't figure where the +3 could be coming from. Your dex is +3, but that applies to the attack, not the damage. Your strength bonus doesn't apply to damage with a bow - normally. The composite lets you use the +2. Point-blank shot increases attack but not damage. Same with Trystan's Bless. Same with masterwork quality bow. I think your shreadsheet has a bug.


Tale of Days Current Battlemap City Map

And folks, don't forget +1 to all attacks (and save vs fear) thanks to Trystan's Bless. Everyone should be affected by this.

Rees lays a hand on the cloaked human as he rushes into combat. The energy discharges into him with a loud crack and he staggers but keeps his feet.

Trystan, then Isegrim.


Everyone but Rondo a viable target for me?


DM Luke wrote:

And folks, don't forget +1 to all attacks (and save vs fear) thanks to Trystan's Bless. Everyone should be affected by this.

Forgot about that.

Found this under Strength...Strength Bonus
A Strength penalty, but not a bonus, applies to attacks made with a bow that is not a composite bow...? Does that mean strength addds on composites? On the sheet, if I select a non-composite bow, bonus goes down by 2, any composite adds strength back to it. Also, I had melee selected instead of ranged. Changed that. Now the attack is +8 and the damage is +4. Ranged attack is bab(3) plus dexterity(3) plus strength mod(+2). Damage should only have been 6 if the strength mod stands.

Point Blank gives +1 to attack and damage.


Tale of Days Current Battlemap City Map
Trystan Glenfauran wrote:
Everyone but Rondo a viable target for me?

yup, unless your line of sight is blocked by the trunk of a tree. Then your target gets cover. Like the dark elf just put the tree between herself and Brenin.


Tale of Days Current Battlemap City Map

Bows are ranged weapons, so the attack bonus is normally bab (+3) + dex (+3). No strength component to that. On top of this you have a +1 for masterwork bow. I guess the last +1 is from Point Blank Shot, but this target wasn't within 30'. Lastly you have +1 from Bless.

damage for bows normally has no strength component. Trystan's xbow works like this. Composite bows are special for their strength rating. It's the maximum portion of your strength bonus you can add to damage. So the damage should rightly be +2. Point blank shot adds +1 to damage, but only within 30'. Masterwork bonuses do not apply to damage, and neither does Bless.

so, with bless and w/o pbs
attack +8
damage +2


Trystan takes a 5' step to 10/14, and launches into a classic ballad about love, loss and deep regret for ones misguided actions.

casting Enthrall


Tale of Days Current Battlemap City Map

Trystan, I have my doubts about the applicability of this spell in combat, but we'll let this roll and see where it goes. In particular, this spell has a casting time of 1 round, meaning its effects don't start until after a round has passed. If you take damage, you'll need a spellcraft check to maintain the spell. If you're still maintaining this action when your next turn comes around, the spell's effects kick in and it's your turn again (similar to how a summoning spell works). The tough thing is that the spell requires you to put yourself out there - while summoning spells can be done out of the spotlight.

Isegrim's up.


Chalk it up to user error. Sheet is so complicated, I can't fill it in properly. Normally, +7 to attack, right now +8 with bless. Also, only +2 to damage. With PBS, both attack and damage get +1. We agree. Updated my char sheet online.

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