Luke's Shadow in the Sky Thread (PFRPG) (Inactive)

Game Master Luke

The first installment of the Second Darkness Adventure Path.


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Tale of Days Current Battlemap City Map

Nightfall on the streets of Riddleport's Waterfront District. The early summer sky is one of those last shades of blue before true darkness. The season hasn't really gotten its legs yet in this part of the world and sundown still brings a small spring chill. Wisps of mist off the nearby river drift around the knees of the leaning tenements and shops, fogging windows and wetting street cobbles. Up and down the streets of the city the gaslamps spit and spark to life. Maybe one of every three still function in this part of town. The others merely sizzle occasionally or cast a light so soft that only the glass is illuminated, creating little glowing bubbles of light in a dark and dangerous sea.

The fact is that the streets of Riddleport get more lethal when the sun goes down. What would pass for crime in most cities occurs in broad daylight here. The flavor of the crimes, the severity of the penalties and the potential for gain all increase when alley shadows creep into the streets. Simple panhandlers gather their belongings and scuttle off to whatever places they deem 'safe'. Their replacements are cutpurses, thugs and working women. Sailors from the vessels in port wander the streets of the city in packs for protection, well aware that stragglers are often found bobbing in the harbor at first light.

This night the gangs of sailors, the thugs and even a few of the whores have congregated in the waterfront for a rebirth of sorts. One of the landmarks of the city, the Gold Goblin Gambling Hall is reopening its doors after a deep renovation. The filth and decay of the old management has been swept into the sea. New management is opening the hall with a grand gambling tournament the likes of which have not been seen since the old glory days of the Goblin. "Cheat the Devil and Take His Gold" is what the man calls it, but the grand prize is actually 10,000 shining pieces of silver against an entry fee of only 10. Most sailors in this town will take those odds as often as they can afford them. Compound the normal enthusiastic crowd of chance-takers with the extra folks gathering in town to observe the mysterious shadow in the sky and you have the makings of a mob.

The Gold Goblin itself is one of the larger buildings in the district. The main floor sits under a distinctive bronze dome, now green with years of weathering. The curving facade of the building is lined with wide reinforced windows that fill the square outside with light. At the appointed hour a pair of muscled guards, bare to the waist and covered in swirling tattoos, take their place at the main entrance. The doors are opened and the gathered crowd is allowed to meander into the casino.

Brenin:
You've followed the course of the Velashu River down to the town of Riddleport at the advice of village augurs and borderland mystics. The entrails, the clouds, the swirling leaves - they all agree. This town is the focus of the blot phenomenon. And you've been given a name: Agatha Kraune. A ranger near Lurkwood was the first to name her, but others have echoed it.

Once in town, a local scamp named Renfro put you in contact with the Harrower. She lives in an old manor outside of town. By all accounts she is the genuine article - a witch with the means to read true portents. Renfro seemed genuinely alarmed at the prospect of leading you to the woman. Then the boy brings late word to you of a plan change - you are to meet at the Gold Goblin Gambling Hall at some gambling tournament. You're to watch for a golden feather. The bearer of this symbol is the woman you seek.

Isegrim & Trystan:
I've marked a couple of locations for you guys on the Riddleport map. The Publican House, the flat that Trystan rents and the inn that Isegrim currently lives in (the Shady Lady). Trystan, you will undoubtedly have some local knowledge here. If you're cool, we'll assume that you share whatever info comes out of those rolls with Isegrim so you guys can share a spoiler.

Lia:
You have finally broken ranks for good with your louse of a father and his little gang of petty thieves and con-artists. When the gendarmes evicted his little gang from their hidey-hole in the rotgut district, you took advantage of the chaos to slip away. He and his goons are undoubtedly on the lookout for you, so you have lain low for the past couple of days in a flophouse on the outskirts of the Leeward district. Now the washed-out criminal known as Saul Vankaskerkin has resurfaced and is opening the old Gold Goblin Gambling Hall. There's no doubt that the man needs folks with your skill and savvy if he's going to preserve his other hand from Zincher's chopping block. His natural animosity towards Riddleport's master of games aligns with your own, making him a natural ally. Now if you can just find a way to turn his head enough to hire you on, perhaps you can start to build a life for yourself that does not involve checking every shadow for the ghosts of your past.

Rees:
Everyone wants to know what the damned Blot is. An omen to bet on blacks rather than reds? A sign of the coming armageddon? The Age of Lost Omens has begun. The signs are obscured by a blot of another sort, so says your mother. But that will not stop fools from asking the questions and paying the price. Unfortunately, many people have more questions than common sense. These doe-eyed innocents have no chance of reckoning the price before its time to pay.

Such is the case with this young uplander who currently seeks an appointment with your mother, the infamous seer Agatha Kraune. Your mother will ensorcle, murder and butcher this young stranger for parts. His stripped bones will dance for her pleasure unless someone warns him. You have run her errands and listened at her knee for an entire childhood and the startling conclusion that must be drawn from it all is that you, despite your mother's careful instruction, despite the taint that runs through your veins, are not evil. At least you strive not to be. Your conscience will not allow you to stand by and watch this latest butchery unfold. Rebellion against your mother is a daunting road, but it is the only one you can see that does not end in the pits of Hell.

Your rebellion starts tonight. You have intercepted the young man's dispatches and have duped him into meeting you at the gambling tournament at the Gold Goblin. He's to watch for a gold feather, which you wear as an amulet around your neck. You're not sure where this rebellion will lead, but you are certain that returning to your mother's home after tonight would be unwise. She will undoubtedly mistake this as your need to sow wild oats or some such nonsense. She does not understand the war in your heart. If she ever fought such an internal battle, she lost it long ago; well before cleaving to whatever fiend sired you.

Each of you should describe how and when your character enters the scene. Please do this behind a spoiler tag. Spellcasters should post their daily selections and weapons should be specified. We'll stay behind spoilers until the party comes together.

Also, everyone should roll skill checks as follows. If you do not have a rank in the relevant knowledge skill, the highest total you can get is 10.

knowledge(local) for information on the blot.
knowledge(nature) for information on the blot.
knowledge(arcana) for information on the blot.
knowledge(local) for some backstory on the Gold Goblin Gambling Hall.


For DM

Movie plot spoiler:

No bonuses to any roll, rolls are as follows: 12, 7, 15, 12.

Brenin wraps his cloak tightly around himself and secures his belt pouches beneath and out of sight as much as possible. He moves in cautiously with the crowd and finds a spot he can put his back to the wall and observe the going ons.

What are the weapon policies. I'm carrying everything I have with me unless there's a place to check them.

Let the games begin.


Movie Plot Spoiler...wtf


Tale of Days Current Battlemap City Map

They changed the spoiler tag. You must have gotten default text. Hit "BBCode tags you can use" next time you're posting and look at the example use of spoiler.


Spoiler for DM:
Wandering...wandering...wandering...feather in place check. I swear, I should have been more specific in my meeting place. I hope this guy is able to find me with all these people around.

I stop at a vender to pick up some eats and ale. My plan is to wander around and shoot the breeze with some of the people. Kind of just hang around and see if the guy spots me.

My knowledge arcana is 15+8=22
My 0 level spells or Cantrips are:Daze, guidance, and touch of fatigue.


Spoiler for DM and Isegrim:
Trystan has been looking forward to this for a while. The only thing better that a good inn is the first night of business for one. That and a chance to fatten his purse is what drew him here. He sees many of the usual culprits in the crowd waiting for the tournament, some good, some bad and some worse. He looks over at his new friend Isegrim to let him know he is going to enter. Grim loves to drink but he is not a gambler and he doesn't have much tolerance for evil and stupidity, two elements which seem to be here in abundance. He smiles to himself, things could get interesting tonight..

Opening rolls:

Local - Blot = 20 (14+6)
Local - G. Goblin = 13 (7+6)


For the DM

Spoiler:
Lia is excited. This night offers her an opportunity she hasn't had in a long time. She enters the gambling hall with the entry fee in her purse. She is hoping to find an chance to use her 'particular' skills tonight to secure a position at the hall, however, if that doesn't come to pass, she'll enjoy the tournament anyway. She is dressed to blend in and armed with her rapier and knives; no one will take her unawares. She recognizes many people as she surveys the crowd and looks for a spot to observe from. Her pulse jumps at the thought of what this evening might bring.

Okay, she doesn't know that much. She only rolls a 2. No clue where my sheet is so I can't add my knowledge score. :)


Male Human Fighter 1

For DM and Trystan:
Isegrim strolls along, the grinning cleric on his left. Isegrim doesn't share Trystan's enthusiasm for gambling but there was no way he was letting his friend come to this part of town alone at night! Gods help anyone who thinks to try to cheat or rob HIS friend.

For the most part, the crowd parts ahead of them due to Isegrim's bulk, but he still treads lightly. Trouble is likely to start in Riddleport with no provocation at all, let alone if you go around knocking into people.

Isegrim is rather amused at the number of people lining up to give their hard-earned money away, until it strikes him that most of the money here probably wasn't come by through hard work (at least not of the honest variety).

At Trystan's glance, Isegrim clasps his best friend on the shoulder and lets the priest take the lead. He trails slightly behind and to the right, falling into a natural protective position. This seedy crowd has his neck hairs standing on end, although he's honestly had that feeling ever since coming to Riddleport. Still, he is glad of his decision to come armed and armored tonight.

A chain shirt lies beneath his best black tunic and the red-leather-wrapped two-handed hilt of his sword extends above his right shoulder. Isegrim drops his hands casually to his waist, resting them atop each of the two small throwing axes looped through his wide belt.

Out of habit, his thoughts drift to what he would do if that man over there attacked them, or how he would shield Trystan if the woman in the corner pulled a crossbow. Could he bring himself to attack a woman? Isegrim shakes his head, trying to clear it of that particular thought.

Lest Trystan sense his tense mood, Isegrim clasps him roughly on the shoulder, flashes a toothy grin and says in his gravelly voice, "which way to the bar?!"

Perception check to see if anyone is taking too much of an interest in us

1d20 + 6 ⇒ (17) + 6 = 23


Tale of Days Current Battlemap City Map

Hot damn! It's D&D again!

Brenin:
Riddleport has a long history of strange stellar observations. No one you've spoken with has ever heard of a blot in the sky before, though. Most folks attribute the strange movement of the stars to the presence of the Riddlegate, in fact the Order of Cyphers is renowned for their astrologers. It was one of their own who first noticed the blot, Argentus Blakely. Some refer to the blot as 'Blakely's Shadow'.

Weapons policies are unstated. Others are armed. No one asks any questions as you enter the hall.

Rees:
You have some knowledge of the blot and its history from overhearing conversations of your mother's. Argentus Blakely, one of the cyphermages was the first to discover the thing. His research showed it was some kind of convergence in arcane energies.

I don't have your sheet at hand. Do you have 1st level spells to select as well?

Trystan & Isegrim:
One of the regulars in the bar is intensely interested in the blot in the sky. Through him you've heard that the discoverer of the blot, Argentus Blakely, has called it an 'atmospheric shadow'. He allegedly flew up to it to investigate. Shortly after this, he boarded a ship for Magnimar and thence to Korvosa to consult with another sage. Cyphermages name the blot 'Blakely's Shadow'.

Isegrim, you pick up no signs of overt hostility or interest from anyone in the crowd.

The Gold Goblin has been closed for quite a long time. The guy who is reopening it, Saul Vankaskerkin, is relatively unknown to you. He's famously one-handed, the other ends in an arcane looking key.

Lia:
The blot is also known as Blakely's Shadow after the cyphermage who first discovered it. It is a common topic of conversation but you've deduced that most of the talk is just that - folks making stuff up to hide their own ignorance. If anyone knows what it is it might be the bloke it's named after, but he left for Magnimar some weeks back.

The reopening of the Gold Goblin and the resurrection of Saul Vankaskerkin comes as something of a surprise. One rumor on this man says that he got his hand chopped off as his punishment for some crime. Another runs that Clegg Zincher had his hand severed for his family's role in Zincher's brother's death. It's all ancient history, but if the latter is true, Zincher may not be happy with the Goblin's reopening. As your dad primarily runs for Zincher, this probably doesn't upset you overmuch.

Just inside the door is a table where sit two gorgeous young faux-succubi, complete with leather wings, horns and barbed tails. They present each entrant with a contract for them to mark and collect the entry fee of 10 silver pieces. The contract is presented on the website here. The money goes into a large iron-bound chest which is flanked by two heavily muscled and tattooed guards. The fee paid, the mounting crowd gathers on the gaming hall floor, roaming amidst the gaming tables which have not yet opened.

More to follow tomorrow...


For DM and Isegrim

Spoiler:
Trystan walks in the entrance but wants to take a look at this contract before signing anything. He is not a fan of contracts.

Can one walk away to review a copy, or do they have to sign it on the spot?

Profession (Innkeeper) check for anything that stands out about the taverns layout, visible inventory, employees.. Anything highly unusual for a normal bar.

1d20 + 7 ⇒ (11) + 7 = 18

Sense motive check if able to read a contract in advance

1d20 + 7 ⇒ (16) + 7 = 23

Perception and Knowledge (Local) checks for local personalities and who is/isn't signing this form.

Perception 1d20 + 3 ⇒ (6) + 3 = 9

Local 1d20 + 6 ⇒ (17) + 6 = 23


For DM:
If we are considered first level characters then I have two 1st level spells. If we are 0 level then I do not.


Male Human Fighter 1

For DM and Trystan:

Isegrim pushes the paper back across the table to the costumed woman with a grin.

"I'll just be drinking, so don't waste your little paper on me. I'll be around all night though," and with a wink he turns and walks over to Trystan.

"What's the holdup? I thought you couldn't wait to get in there and throw your coin away."


Tale of Days Current Battlemap City Map

Trystan & Isegrim:
The contract is nothing really but the rules of how to advance in the tournament. Everyone is marking something as their name, but many of the marks are dubious at best. Whatever you mark you will need to remark as you progress through the pits of hell (the stages of the tournament).

The old woman behind you starts to mumble vague obscenities as Trystan hesitates over the contract.

The girl bats her heavy lashes at Isegrim and drawls, "Darlin' if you don't sign the contract, your soul will miss out on all the mortal peril. What fun is that?"

Rees:
Your character is 1st level. On the rear of your character sheet you should see the spells per day. Add the bonus spells for high intelligence as well.

Each of you who pays the fee receives a wooden token painted gold. This is a 'gold eye' in the parlance of the tournament. There are also 'silver tooth' and 'copper heart' tokens for smaller denominations at the gaming tables. You start the tournament in Avernus, the first pit of hell. You must purchase a badge of Dis in order to pass to that layer (the second). This badge costs 1 gold eye which is currently everything you have. So you only buy it when you have improved your token total by gambling and can afford the price of the next layer's badge.

The goblin offers four games to choose from. Bounder is a dice game where the players roll against the croupier. Ghoulette features a spinning wheel with an enchanted head in its center. Golem is a card game similar to draw but the house plays as well. Skiffs is a strategy game invented by halflings using stones, a grid etched into the game table, and a large bowl.

If you've not already, please indicate if you're gambling and which game you'd like to play.


Male Human Fighter 1

DM and Trystan:

Isegrim says glibly to the "succubus", "I somehow doubt in this crowd there will be any lack of mortal peril as the night goes on. But here's my friend's entry fee and a little extra for you." Isegrim hands over 25s.

And then, to Trystan, "make your mark and let us move along to the bar and whatever rigged game strikes your fancy."

Isegrim lifts his pewter tankard from the loop at his belt and spins it on his finger, emphasizing its emptiness.


DM and Isegrim:
"Let it never be said I was a smarter man than you Bigs"

Trystan scrawls on the form, heads towards the dice table finding the first barmaid along the way. "Please keep our mugs full my dear until either I turn ugly or he becomes handsome. Extra gold for you if it comes from the reserve stocks."


For Dm:
Yes I would like to gamble. I will start with Ghoulette as the enchanted head appeals to me on some weird level.

According to my sheet I get one regular and one bonus spell. However in my notes you had me pick 3 and I can't figure out why. My viper doesn't get bonus spells untill 2nd level. Any thoughts?

Anyway my two first level spells are Ray of enfeeblement and mage armor.


For DM:
Not gambling. I come in the door and move to the left towards the cashier, then circle towards the back of the room with the many doors. I'm looking for my feather. Perception roll is 15+2=17.


"Come out, come out, where ever you are!" I HATE spoilers. They are aptly named.

For DM

Spoiler:
Lia pays her money and joins in the throng. She isn't too keen on actually gambling and was hoping to spot an opportunity to be useful. She hopes an opportunity will present itself as she heads to a Bounder table. She doesn't think her nerves can take the talking head at the ghoulette table.

I didn't actually want to gamble, but I don't know how else to find opportunities to do what I want to if I don't.


Tale of Days Current Battlemap City Map

Brenin:
As you walk past the table, one of the guards calls to you in a low voice.

"You're drinking or gambling Uplander... no spectators here tonight."


Male Human Fighter 1

Trystan and DM:

To the same barmaid, "Ain't he funny, lass? I've heard that humor can be a way of hiding embarrassment though- haven't you?" and Isegrim wiggles a limp pinky finger suggestively. "But surely alcohol will cure that!" as he barks out a laugh.

I put Isegrim on the Goblin map near the bar. If you need any help adding your marker let me know


For DM:
I turn to look at the guard and measure him up. "Drinking some away now, gambling the rest away later." I turn and head toward the bar. I'll order an ale and find a spot out of the way to watch the action.


Tale of Days Current Battlemap City Map

Brenin:
The guard returns the appraisal with one of his own. He's a big guy, probably a sailor by trade. He's dressed like a sultan's guard and sports a falchion of ludicrous size.

"If you don't get in now you can't get in at all... just sayin'. Rules of the tournament." He shrugs and turns his attention to the other people entering the hall.

In the center of the gaming floor is a short podium and this is where the chest is taken as the last of the entry fees is collected. Above the podium is a large birdcage suspended from the ceiling by a chain. The cage contains a little blue-grey devil in an evident sour mood. As the chest is placed below the cage the little monster gets to its feet and rakes its horns on the bars. It gnashes its teeth at the folks closest to it and barks out snippets of the infernal tongue.

For those who speak it:
Insults. An uninterrupted string of obscenity laced insults.

Knowledge(planes) - trained only, to identify the little beast.

The crash of a symbol from the back of the hall brings the crowd to a relative silence. A rather short man with a cane and a severed hand mounts the podium accompanied by two of the house succubi. He smiles widely, a relatively handsome man who is obviously comfortable in front of crowds.

"Welcome Riddleport! Welcome to the old Gold Goblin... restored!" He waves his stub in a motion that takes in the crowded floor. The stub is capped with a piece of metal that looks like a large key.

"Welcome to the 'Cheat the Devil' tournament. Each of you has a chance of taking Old Scratch's treasure from under his nose." At this the little devil jumps around and lets out a fresh stream of infernal filth. It belches loudly, adding the faint smell of brimstone to the mounting fug of the room.

"Venture deeper through the layers of hell by purchasing the badges of passage. Reach the innermost Nessus and your soul regains its freedom, and the devil's gold in the bargain!" He delivers this with a winning chuckle that most of the crowd shares.

He raises a finger and lowers his voice. "Bust out, and your soul is damned. The Devil's Mark you'll receive, and we'll cast you into the river Styx."

"What's the Devil's Mark, you ask? Aah... no less than the forfeiture of your very soul. It's too terrible for words... perhaps I should just show you. I certainly deserve worse, ladies. Better make it two." Each of the nubile young women leans over and plants a ruby red kiss on his cheek.

He laughs with the crowd and the catcalls that follow.

"Now let the tournament begin!"

The din of the crowd resumes and is compounded by the calls of the dealers, the clatter of dice and the clicking of the ghoulette wheel.

Gamers should make a profession(gambler) check if you possess a rank in it. Otherwise gamers may make a charisma check (d20 + Cha mod). Also state how much of your tokens you are wagering (this represents how aggressively you are playing).


For DM:
Trystan bets a silver tooth on his first round of dice

1d20 + 2 ⇒ (15) + 2 = 17


Male Human Fighter 1

DM and Trystan:

Isegrim keeps a very wary eye on the thing in the cage. He takes up a spot at Trystan's shoulder, also facing the devil or whatever it is.

Pointing at the cage he says to his friend, "if you play your cards right you just might get its gold AND a date," and he lets out a guffaw. It's clear to Trystan that the thing is making Isegrim uncomfortable and he's trying to assuage those feelings with humor.

Luke, is this a picture of the one-armed proprietor? I downloaded the image from the paizo blog forever ago and the "hand shaped like a key" struck a memory

http://img705.imageshack.us/img705/6986/pz09122007.jpg



For DM

Spoiler:
I have profession gambling. I rolled a 10 + 6 for a total of 16. I am not being aggressive with my coinage.

Lia takes her place at the table and places her bet. She paces herself for many reasons. One, she wants to be able to observe the players; two, she wants to blend in well and be able to keep her eyes peeled for characters of note. She is used to the games and the scams that others try to use to win. She hangs loose and watches as she bets.


Tale of Days Current Battlemap City Map

Trystan, Isegrim & Lia:

Lia is an early winner but modest bets prevent her from making any kind of large gains. Four rolls into the game the last seat at the table is taken by Trystan. With him is a large, dark-haired man who is preoccupied with Old Scratch. He keeps glancing over his shoulder at the little devil. Of course, scratch notices the eye contact and singles him out for verbal abuse.

Lia gains 5 copper hearts in 20 minutes of gambling.
Trystan fares little better over 1/2 dozen rolls. He gains 7 copper over the same timespan.

You three are free to interact.


DM & Isegrim:
"I'd rather take it's damnable life" says Trystan and scans the room again before starting another round of dice.

Knowledge (Local) - 1d20 + 6 ⇒ (13) + 6 = 19
Perception - 1d20 + 3 ⇒ (5) + 3 = 8
Bounder - 1d20 + 3 ⇒ (9) + 3 = 12


Male Human Fighter 1

Trystan, Lia and DM:

Isegrim grimaces and in a very serious tone says, "aye, my good friend. That course of action is looking better and better by the minute. I don't care to share the room with that thing, caged or otherwise."

"The costumes the serving girls are wearing have lost a bit o' their charm as well due to their resemblance," and when he receives incredulous stares from the others at the table he follows with, "I said the costumes lost their charm... it's a simple thing to remove those!"

Realizing there is a woman at the table, Isegrim sputters and stammers an apology for his crassness, drawing more laughter from the assembled gamblers. He says to her, "Isegrim Valko, ma'am. And this here is my good friend Trystan. Apologies, but I did not expect to find so fine a lady gambling among the likes of these rough folk," he says with a smile around the table. "Please, allow me to buy you a glass of this place's best red."

what does Lia look like?


For Trystan, Isegrim, and DM

Spoiler:
Lia is a half-elf, trying to be average looking, but she's a 1/2 elf with a charisma of 12; so whatever 'average' means here is anyone's guess. Brown hair, brown eyes, etc. Young, fit.

Lia joins in with the laughter at the table. "No need to apologize," she says, "I am sure I don't qualify as a lady most days." She has a twinkle in her eye as she surveys the men. "However, the drink would be appreciated. Gambling is thirsty work." She cuts a look up at the devil in the cage. "It seems he has your number tonight, eh?"


For DM:
I wish to gamble half my token. however you split it up. I have rolled my 1st 20 of the game +1 Charisma. YEA Let the gamblin begin. Oh wait I'm here to save someone not party oh well I bet my Teifling blood I can do both.


Tale of Days Current Battlemap City Map

Brenin:
Alright slacker. I need to know if you're in or out, and if in, what game you're playing and what your wager is. As the man said, if you don't get in at the beginning, there's no getting in later.

Trystan, Isegrim & Lia:
All the drink orders are filled promptly. The Gold Goblin has no interest in missing extra drink revenues.

I have Trystan's second round roll. Lia may make another as well.

Rees:
The ugly head is singing your praises this evening. You only win big when the ghoulette has something nice to say, and so far he's had nothing but glowing remarks for your slim looks and attire.

You have doubled your tokens already. You now have 20 silver teeth, enough to purchase the badge of Dis and still have your entire entry stakes to bet with in the next round.

And also, your mark is apparently not at the ghoulette table. Several of the rough sailors at the table stare at little other than your cleavage (explaining their lack of winnings), but no one mentions the feather.


For DM:
"Guess that means I need to put my money in now." I put my money in and make my mark on the contract and head to the Golem tables. I'll start wagering with a silver tooth and go from there. Perception roll is 4+2=6 and bluff is 16+0=16.


Tale of Days Current Battlemap City Map

Brenin:
A quick glance around the place shows a dearth of feathers. There is a headpiece on one very large powdered woman seated at one of the Golem tables, but after a moment watching her you rule her out. Your winnings are modest. 5 copper hearts after several hands of the game. I took your bluff roll as a Charisma check (which is what I need if you have no ranks in profession(gambler)). I imagine they are the same anyway.

You're free to move around between skill checks. Place another wager, buy a badge (advance in the tourney), snoop, whatever. You've not spotted your witch yet.

At one of the Golem tables a loud row breaks out. One shouted accusation is heard and then suddenly chips and fists are flying. The guards descend on the two quarrelers immediately, perhaps eager to get the night's first engagement over with. Soon both brawlers are receiving the Devil's Mark, not in the form offered by Saul's temptresses, but rather as a right cross to the jaw. Both men are thrown unceremoniously into the street and order in the casino is restored. The devil in the cage laughs hysterically throughout.


Male Human Fighter 1
DM Luke wrote:

At one of the Golem tables a loud row breaks out. One shouted accusation is heard and then suddenly chips and fists are flying. The guards descend on the two quarrelers immediately, perhaps eager to get the night's first engagement over with. Soon both brawlers are receiving the Devil's Mark, not in the form offered by Saul's temptresses, but rather as a right cross to the jaw. Both men are thrown unceremoniously into the street and order in the casino is restored. The devil in the cage laughs hysterically throughout.

DM:

Was that image I posted of the proprietor? I imagine it is, as there can't be that many guys with keys for arms..or who knows? maybe there can be :) Here's the image again..

http://img705.imageshack.us/img705/6986/pz09122007.jpg

If it is, I was thinking I'd go ahead and add it to the Supporting Cast area of the site

You mentioned the name Saul in this last post.. is that his name?


DM, Lia and Trystan:

Isegrim doesn't understand the details of what the little devil is saying, but the general meaning is certainly not lost on him. When the thing starts laughing after the fight Isegrim says in a low voice, "that little bastard should shut up if it knows what's good for it. I haven't cut anything into tiny pieces in far too long."

And, with a smile for Lia, "as for the wretch having my number.. that would be lucky for me and decidedly un-lucky for it. There's something very satisfying about sending those little pricks back to their own foul plane of existence."

Taking a glass of red wine smoothly from the tray of a passing "succubus" and tossing a silver on in its place, Isegrim proffers it to the alluring half-elf, saying, "and look at that! your beverage is here!"

Did Lia give her surname after Isegrim introduced himself and Trystan?


Lia and Isegrim:
"You must not be without your charms Bigs" Trystan says with a grin, "I've lived in the same dishwater town with this one all my life and never so much as heard her sniffle. Keep feeding her the grape and we may even learn what she does, besides sneak".

He takes a long, slow pull on his draft and studies the devil.

DM:
How close can he get to the cage, and how many people are within earshot.

He bets two silver teeth on his third round of dice.

1d20 + 2 ⇒ (17) + 2 = 19


For DM

Spoiler:
So my gambling roll this morning is a 17 + 6 for a 23. Lia is gambling up to 1/2 her monies this time. She also was very interested in the events at the other table, and watches with interest at the reactions of the 'house'. Should I be rolling for any of this? Also, I'm assuming Isegrim asked about my surname because we're trying to figure out if Trystan and I recognize each other. How does that work?

For Trystan, Isegrim, and DM

Spoiler:
Nope, no surname as of yet.

Lia takes the proffered drink with a smile to Isegrim. To his friend she replies, "I gamble, Little Man, I gamble." With a wink to Isegrim, Lia says, "Bigs, is it?" She gestures to Trystan, "So, what...you babysit this one?"


For DM:
I'll continue to move around, heading to Ghoulette next. Two silver teeth this time. Do I need to continue rolling or just wait for you to ask?


Tale of Days Current Battlemap City Map

Isegrim:

That is indeed Saul Vankaskerkin, proprietor of this here establishment. Go ahead and post it.

Trystan:

Trystan, you can walk up to the podium, but venturing any closer to the chest is probably an invitation for the Devil's Mark. How many people within earshot? Probably 3 dozen. Every square foot of the gambling hall is covered with people and tables. There's also alot of ambient noise in the room, so it depends on what you're trying to do.

Lia:

It's all character background, so it's completely up to you two how open you are about your shared background. In a town this size you two should recognize one another. From my reading of your backgrounds, you are aware of the relationship but he is not. I think it's up to you what you reveal and how.

Brenin:

You can go ahead and roll another Charisma check (d20 + Cha mod) for the next round of gambling.

Rees:

People are migrating from table to table as their whims take them. You can continue gambling with what you have, purchase the badge to advance in the tournament and play with what's left, change tables or stay. You can go ahead and make another charisma check as well.


For DM:
Charisma is 11+0=11.


For DM:
I am going to purchase the badge of dis but before I move on, I am going to float around and see if anyone notices my feather as well as my clevage. I continue to bet at some of the other tables with 1/2 my original stake. My roll this time is a 14+1 for a 15.


Tale of Days Current Battlemap City Map

Rees:

You've maybe set the record for early badge purchase, winning out of the gate like you have. You get pulled over by the sound of the skiffs game, which is the clatter of stones in a bowl and across a wooden table. It takes a minute of watching the game to understand that this is more strategy than chance. You hold your own at this table, but soon come to realize that the players can gang up on one another and do. You make 1 silver tooth.
Finally tired of skiffs and in dire need of a drink you gather your tokens and step away, allowing a drunk to take your place - no doubt to throw away whatever tokens he holds.

Brenin:

Your chips and your drink gathered, you head over to the ghoulette wheel. The animated head on the ghoulette wheel hurls insults and (occasionally) compliments at game players. In your case it has some particular opinions on the subject of Uplanders and their shaggy ponies. You lose a silver tooth playing this game. The round is won by a powdered member of the bourgeoisie... maybe one of the Cyphermages that dwell hereabouts. He collects his money and goes to buy a Badge of Dis.

You ditch this crappy excuse of a game and scan the room for others. There are many bounder tables, all of which are packed with gamblers and those waiting for empty seats. There's also the halfling game skiffs.

Standing much as you by the nearest skiffs table is an exotic looking redhead with the slightly-pointed ears of a half-elf. Your eyes are drawn to her bust and the gold feather pendant resting there. She does not match any of the descriptions you've heard of Agatha Kraune.

Your next post can include Rees if you want.


Tale of Days Current Battlemap City Map

Trystan, Lia & Isegrim:
Trystan's rolls are not wonderful over the next quarter hour. He nets a loss of 2 copper hearts. Lia, on the other hand has the feel of these dice. So much so that the croupier at the next table looks over. You win 5 silver teeth over the same timespan in a series of hot rolls. I need another roll from Lia to catch you up with Trystan.


For DM and Rees:
I move over closer to the redhead and the skiffs table. "Damn ghoulette wheel took my money...and called me names. Are you faring any better?" While I talk, I move in a place some more bets, three silver teeth this time. Charisma check is 8+0=8. (That would be a roll for a gambling check, not a redhead check. Just sayin'.)


Male Human Fighter 1

Trystan, Lia and DM:

Isegrim chuckles, "Trystan, I'm no gambler but I've been watching for a while here and," as he drops to a loud whisper everyone can hear, "you do know you're supposed to roll high numbers right? Like she does," poking his thumb towards their new friend Lia and tossing her a wink as well.


For DM:
Does that cover my second and third gambling rolls, or just the second?


DM, Isegrim, and Trystan:
Lia realizes she is drawing attention and backs off. I bet up to 1/3 of what I have, however, I roll a stinky 4 for a total of 10.
As she contemplates her new friends, something continues to prey on her mind. "It seems, my big friend, that the dice are fickle this night." She takes a drink and fiddles with her coins on the table. "I've been distracted this evening by the dice," she says, "I didn't quite catch your names." A tug of fear grips her as she awaits their answers. She stares at Trystan.


For Lia, Isegrim and DM:
"How rude of me dear" he stands up and makes direct eye contact for the first time tonight. "Trystan Glenfauran, orphan of Riddleport, keeper of the Publician's House, priest and healer of Cayden Cailen. Wonderful to finally make your acquaintance. No intention of offense earlier, I think you rather like being a bit of a slyboots" he says with a kind hearted smile.

Luke, a bit lost with the gambling. Were you waiting to reveal my third round until Lia designated hers?


Tale of Days Current Battlemap City Map

Trystan, Isegrim & Lia:
Trystan - exactly that. I'm trying to balance the rolls among you all. We're all caught up now.

Your table is unbalanced for a while by the presence of a handsome ship's captain named Josper Creesy. He wears a full beard and mustache and the long plaits of a sailor. His aggressive betting and spectacular luck steals the energy of your table and Lia manages to lose what she gained. 5 silver in losses.

Like a shooting star, Creesy soon busts out in style. An attractive young woman helps him to the bar to nurse his wounded pride and to administer the Devil's Mark. In fact before she escapes and he is escorted out he's practically covered in Devil's Marks.

Once Creesy leaves the table sister luck comes to sit with Trystan and he gains a silver.

You each can roll another round. And conversate howsoever you like.


Male Human Fighter 1

Trystan, Lia and DM:

Chalking any perceived discomfort on Lia's part up to her downturn of luck, Isegrim says, "I'm not sure I gave you my name, and I apologize," even though he did mention it. "It's Isegrim, from the old Elvish for 'large charming man with a big sword'."


Trystan, Isegrim, and DM:
She smiles up at Isegrim. "Well met, my large elven friend, well met." She stares hard at Trystan for a moment before speaking. As Lia tosses the dice she says to Trystan, "We were 'acquainted' before, though you were too small to remember. I was there when you were born, little man."

I continue to bet 1/3 of whatever it is I am betting with. The dice hate all this discussion and give me another 4 for a total of 10.

Lia shakes her head as the dice lose all interest in her. "I suppose it was only a matter of time before we met. I'm surprised I've managed to avoid this day for so long," she says to him with a wary smile.

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