I take a 5' step to (14,17) and attack. attack roll: 1d20 + 8 ⇒ (5) + 8 = 13 Lia steps forward and takes a stab at the creature nearest to her. Her vision is unclear and she is crowded by her allies, so her attempt to hurt the monster she is faced with is unsuccessful. She shakes her head and prepares for the battle that has begun. "I think we're in trouble here," she whispers to herself as she watches more enemies approach.
Lia wanders up and joins the group. As she looks at what Kwava points out, she wonders, "So, how many of them are there, you think? I'm guessing this is somehow related to the drow we've been searching for. She couldn't call these things up on her own, could she? And if not, who do you think she has working with her?" As she looks out over the woods, she gets goosebumps.
diplomacy roll: 1d20 + 8 ⇒ (5) + 8 = 13 It's because Melissa made fun... Lia stays behind and talks to the man. She moves as close to him as she thinks he can take. "My friends can keep you safe while they're here. Breathe easy." She pauses for a moment to see if he calms, then continues. "What's your name?" Lia talks to him like you would the feeble minded or a wounded animal. She tries to get any information out of him she can, without spooking him more. She reassures him, "When we leave this place, you may come with us. We have a ship." To herself she thinks about where the ship will take her when she's done here. Home has been destroyed, and she's never been anywhere else in her life.
Lia looks at the door. perception roll: 1d20 + 10 ⇒ (12) + 10 = 22 Lia senses no traps on the door. She attempts to make the lock do her bidding. disable device roll: 1d20 + 11 ⇒ (20) + 11 = 31 Lia bends to the task and is done in a matter of seconds. "I still got it baby! Now, if only there was something of value behind the door instead the inevitable creepies..." She stands back and lets Gabbro at the door.
Lia doesn't know much, if anything, about demons and monsters. At one time, she was an expert on her city. Now, she doesn't know where she's sleeping, what she's eating, or what other vile things will rise up to face them this evening. She turns to Rees, "Thanks for the pick-me-up, girl. I needed it." She pats her on the back as she goes to follow the men. She is uneasy and doesn't like the vibe from her surroundings. "It seems the tower is bother the nature boys," she says as she trods off with her rapier at the ready.
Lia is frozen with fear as she is grabbed by the zombie. She stands immobile as forgotten sensations from childhood flood her mind. "No!" she screams as the vile tongue lashes out at her. She breaks the hold of her captor and swiftly moves aside. "I'll not allow it!" she shrieks, as she slashes at the zombie with her rapier. Her heart swells with joy and she lets out a triumphant bellow as the rapier finds its mark and meaty pieces fly. "Lay down and die you wretched beast!" I take a 5' step to (20, 36) and attack the zombie. attack roll: 1d20 + 8 ⇒ (8) + 8 = 16 damage roll: 1d6 ⇒ 5
I put down the kittens... perception roll: 1d20 + 10 ⇒ (6) + 10 = 16 "Does everyone see the sparkly lights, or did I get into some funky island weed? If it's coming from the cat thing, there's more in the trees over there," she muses as she moves forward with her rapier to intercept the monster. "Anyone care to join me? And does anyone have any clue as to what the heck in the world these things are?" She continues down the path. Put me at (24, 30).
At the whiff of death Lia mutters to herself, "This place should have been named the Devil's A%@#*&$~." She decides to help look around. The quicker we find what we've come for, the sooner we can go home. As she wanders off she realizes she doesn't rightly know where that would be anymore. perception roll: 1d20 + 10 ⇒ (13) + 10 = 23
Lia is morbidly fascinated by the whole boat process and can't resist leaning over to watch the water lap at the sides of the boat while they are run in shore. She muses out loud for any Clouds to hear, "So you do this because you like it? No solid ground under you feet and creatures below you that you can't even see?" And with that last thought of unseen sea creatures, she quickly rights herself and stops looking to the water and stares intently toward the land. "Grass trails aren't streets, but they must be better than this." She is determined to keep up with Brenin and Kwava. The thought of being lost on an island chills her blood. I feel certain I have no useful rolls for this part. :-)
So this whole 'landing' thing is new to Lia. "What does this entail?" she asks Creesey as she envisions swimming, rocks, pain. "And where are we headed? I mean, what are our priorities? I didn't come here for skymetal -- I came for a little revenge." She ponders how this might sound to the others and then decides she doesn't much care. "Are we headed for this Witchtower? And I'm thinking the journal we have probably doesn't say anything like 'turn right at the tower and go down three streets'. I mean, how does anyone find anything on an island? I'm used to streets and noise and people..." Lia trails off as she realizes she is rambling. Who knew she was this nervous outside of a town?
Lia is with Brenin and Creesey, these guys should be able to tell us something. She remembers the remains of Riddleport and wants to find the drow responsible. "We need to know what the set up of the island is. What demons and how many? Any sign Shindiira or her wizard friend?" Lia wants to find out all there is to know before she sets foot on this damn island. I realize this guy is a tied up captive, but diplomacy never hurts, right? We can always kill him later.... diplomacy roll: 1d20 + 8 ⇒ (5) + 8 = 13
fortitude roll: 1d20 + 1 ⇒ (12) + 1 = 13 Lia decides that she'll play along and gives Creesey a smile. "What the hell," she says to herself. "It's not like he's following us onto the island, and I don't mind having the captain as a friend. Makes it more likely he'd be willing to save me if I needed it." She leaves the strategery to those more familiar with things not city-like.
Lia has never been stirred by manners and a pretty face. She doesn't trust anyone that makes their living by flailing about the water. She starts to sweat and is certain the whole damn ship is sinking at any minute. However, it never hurts to be nice to those with skills you don't have... "Well met, friend," she says to Josper, and she moves a little closer to him. He should know all about surviving on the water, right? How about a diplomacy roll, just for the heck of it: 1d20 + 8 ⇒ (19) + 8 = 27
"I'm with you, Big Guy. Open spaces make me twitchy." She walks with the half-orc awhile. "Do what I do and pretend the trees are buildings and all the cute furry animals are serial killers. It almost makes it seem like home," Lia says with a smile. "So, I grew up in the city that was just leveled." She heaves a small sigh, "And everyone I've ever known is gone, save these people." She gestures to the group. "And most of them I've just met." "How about you? Surely Riddleport wasn't your only home?"
At the mention of her contacts Lia swallows down the sorrow. Everything she has known and loved in this city is gone. "There is no one left to ask, Brenin. There are no ships available, and if we wait any longer the city will only become more dangerous." She continues walking. "We need to leave," she says with resolve. "We must gather what we can and be gone. A small craft, if it survived the tidal wave will have to be found somewhere else. Maybe we can start off on foot and find something still whole farther downstream that we could hire. Until then, let's get organized and move." She turns to Rees, "Your new friend is welcome to join in the fun, if you like." She addresses Gabbro, "But I'll not join Croat even if I was a half-orc. You seem strong. If you are looking for adventure you're sure to find it with us." Lia continues with Kwava toward the Goblin to ready what's left of her things for leaving.
I'm with Rees. We live through a disaster of epic proportions and we have no way to deal with the aftermath. It's enough to cause me to join the rioters, but I don't. There has to be a way to get to the Devil. Let's keep our heads level and see what we can come up with. I've rolled a local knowledge check, but I'll do it again. I'm not sure what good it will do, but I'm about to suggest we start swimming! check: 1d20 ⇒ 1 Okay, DM, I still don't know the password you changed so I can't get to my character sheet. Just add whatever to the roll.
I really hate spoilers. Have I mentioned this before? All but Gabbro: Lia can't take the heartache of seeing her city broken. She's ready to set out and make someone, somewhere, pay for it. She misses her new-found brother and his friend, but can't see wading through a city's worth of rubble and trash to see is she can find them. It's time to move on.
Lia's home as she knew it is gone. As she surveys the damage and awaits news of her brother and his friend, she realizes someone must pay for this. She hadn't had an easy life, but she liked parts of it. Now everything that she loved and that was familiar to her is a vast wasteland of rot and decay. She's never been out of the city, but she knows this is the time. She must convince what's left of her friends to travel with the dark elf to Devil's Elbow. Maybe there she will find answers and someone to pay for the crimes against her city. Until then, she wanders the streets searching for news of her brother and trying to gather information and supplies that will aid in their travels to the island. I'm sure there aren't a lot of my contacts left, but for what it's worth I am trying to gather info. Local knowledge roll: 1d20 + 9 ⇒ (2) + 9 = 11
You're never alone... Lia wants to protect her new home and friends. As their attacker turns and flees, she is torn, but heads toward the Goblin. She hears the commotion caused by the attack and puts her head down to run faster. As she gets closer, she slows down to see where her allies, Brenin and Kwava ended up. As she scans for them, she begins to notice a lightening of the night sky. She pauses and looks up to see what appears to be the sun falling out of the sky. “The blot,” she mutters to herself as she shields her eyes from the bright light. Her pulse races as she hears a thunderous boom. “What have they done?” she whispers to herself as she regains her sight and starts forward, toward the Goblin. All of a sudden the street beneath her feet begins to shake and buck. Lia is frozen to the spot as she hears the earth split. She is tossed about as she sees the horror unfolding around her. Gas lamps explode, buildings are falling around her, and fires start to take what they will. “My friends,” she says to herself and she is torn as to which direction to go. Does she go forward to the Goblin, or does she turn back for her brother and his friends? She pulls herself together and begins to take a step as she hears a crack and boom over her head. She looks up just in time to see a timber from the building next to her as it collides with her head and shoulders. “No!” she thinks as she goes down in the chaos. Lia slowly becomes aware of the noise around her. As her body checks in, she realizes someone is bent over her. She feels a tug on her hand as all of her senses come back. She is sore and hurt, but as she opens her eyes she finds someone unknown trying to take her ring. She bolts up as the thief scrambles away. She reaches for her rapier only to see it hanging from the thief’s belt as he scampers away. “Oh no you don’t, you rat bastard!” Lia screams as she gives chase. And chase she does. She is hurt and tired but she realizes this is nothing compared to what happened to her beloved city. As she draws nearer to the rogue she sees fallen buildings and fires everywhere. She vaults some fallen rubble to overtake the man and tackles him. “Oy, I didn’t know you were alive!” the ratty man screams as she brings him to the ground. “Here, take it, take it!” The thief tries to dislodge the rapier as Lia kicks him in his side viciously. “You take that, you rank bastard!” she screams as she retrieves her property. “Get out of my sight!” she screams as she lets the man up and he escapes over the rubble. Her sides heaving, her head pounding, and with blood in her eyes, she surveys the street. “Holy hell,” she whispers as she looks around. She sees fallen buildings, smells the smoke from the fires, and sees bodies and bloodied people everywhere she turns. She tries to figure out just where she is, but the street is unrecognizable to her. “Calistria, help us,” she mutters under her breath as she picks her way down the road. She gets to what was once a cross path, but it is now blocked with a fallen building that is engulfed in flame. She turns, beginning to panic, as she realizes she is lost and alone in the city of her birth. “What has happened?” she mutters to herself, as she begins to hurry in another direction. She is looking for something familiar, anything, as she winds her way among the destruction. She comes to a building that has collapsed in the quake, but is relatively fire free. “I must find where I am,” she thinks as she uses the rubble to climb up. Maybe if she is up higher she can find a landmark, if there are any left. She picks her way over the rooftops, careful to avoid loose timbers and roofing materials. She comes upon a building that is relatively unhurt by the disaster. As she scans the area she can see the gas forges where they left some armor to be altered only yesterday. There are flames licking the sides of the buildings that make the forge and many of the structures next to it are in flames as well. Lia thinks she has seen enough from her high perch. She takes a last look as she gets her bearings and prepares to head to the Goblin. It’s then that she hears an odd noise. She pauses and turns to look toward the water and is horrified to see a giant wall of water headed her way. She tries to secure her position as she sees entire buildings, people, and debris swept before the wave as it courses through the city. “No,” she whispers to herself as tears course down her face, “No, no, no.” She is lost in despair as she watches the destruction of the city that raised her.
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