Lost Memories of Sorrow (Inactive)

Game Master BinkyBo

Will reactivate if and when needed.


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HP 30/ 30; Perc +3; Init +4; AC 20(21)Defensive:23

"Oh! Oh! Are we gon'a go chase 'em!" Sunny acrobatically tumbles to her feet and bounces up and down in preparation to commencing the chase. (^_^)


The Mayor Doyle attacked by Zed, winks out of existence as it is struck.
The force bubble fades as well.

rolls:
1d20 + 1 ⇒ (5) + 1 = 6

Bottom of the 8th

(Lyrralt AoO for vs Doyle running southwest, or enlarged ugothol who had Varian grappled)
Corum
Braxton (plus AoO vs either fleeing ugothol leaving (A-B,57)
Errik

>map
(map assumes no foes die from AoOs)


HP 30/ 30; Perc +3; Init +4; AC 20(21)Defensive:23

Roughly how fast are those todgers moving? Would Sunny even have a chance to catch one of 'em? If the answer is 'Yes'...Then she'll chase the one heading South-east. If the answer is 'No' to both, then she'll skip over and collect her bundle. (^_^)


The three remaining Mayor Doyles (heading west southwest and southeast) are moving at a jog speed (just shy of x3 movement). So yes.

The creatures look like they can move faster... the short distance traveled in their turn (and lack of proper tactical withdrawal) is due to a few seconds of indecision.


HP 30/ 30; Perc +3; Init +4; AC 20(21)Defensive:23

"Are we gona'a chase 'em?" Sunny asks.

Not sure if I want ta' take them on in me lone-some......:/

Awaiting other folks posts. When peoples let folks know whut they's doin'.....We's still gots time, right?


AC 11/t11/ff10; hp 16/16; saves: F 1 R 3 W 5; bab 0, melee 1, ranged 1; CMB 1, CMD 13; speed 30; init +1 half-elf investigator/1 wizard 1
skills:
Acro 2, appraise 4, bluff 8, craft alchemy 13, diplomacy 8, disable 5 k arc 10, k nature 8, k local 8, k hist 9, k plns 9, k relgn 8, k dung 8, k engrg 8, perc 7, spellcraft 9, stealth 1

"Don't wait on me, I can heal myself.... get after those foes if you can!"


Male Human Fighter (Weapon Master) 3/ Bard (Arcane Duelist) 2

AoO vs. Doyle

1d20 + 11 ⇒ (7) + 11 = 18

Damage if it hits 1d8 + 5 ⇒ (8) + 5 = 13


HP 30/ 30; Perc +3; Init +4; AC 20(21)Defensive:23

Acrobatics:1d20 + 7 ⇒ (14) + 7 = 21 (To avoid any lumps and bumps on the ground)

At Varian's urging Sunny nods and races off after the figure fleeing to the South-east.

Full movement of X4 speed = 120' around...(^_^) Inspirational Linky


Since Corum fired three magic missiles, have them all go against a different Mayor Doyle. Should dispel at least two images


The Mayor Doyle struck by Lyrralt disappears. Corum's prepared arcane bolts fly from his hand, and veer to intercept the two remaining Mayor Doyles (westbound, and southeast one Sunny had just started to pursue)... Both poof when struck, which leaves no visible Mayors.


Male Human(Tintalian) Alchemist(Beastmorph)-3/Drunken Brute (Barbarian)-2

AoO on A57:1d20 + 9 ⇒ (11) + 9 = 20
Damage:1d8 + 7 ⇒ (5) + 7 = 12

"If you be fast chase down who you can lass, I'm slow so I'll go after the stranglers." With that he throws an entangle bag at ugo in D 60.

Throw:1d20 + 5 ⇒ (2) + 5 = 7 ranged touch
Entangled and if he fails a reflex DC 16 he's stuck to that spot.
For 1d4 ⇒ 3 rounds.


1d8 ⇒ 1

The tanglefoot bag lands a few feet short of the fleeing creature.

Round 9

Zed
Lyrralt
Sunny
Varian
Ugothols
Corum
Braxton
Errik


AC 11/t11/ff10; hp 16/16; saves: F 1 R 3 W 5; bab 0, melee 1, ranged 1; CMB 1, CMD 13; speed 30; init +1 half-elf investigator/1 wizard 1
skills:
Acro 2, appraise 4, bluff 8, craft alchemy 13, diplomacy 8, disable 5 k arc 10, k nature 8, k local 8, k hist 9, k plns 9, k relgn 8, k dung 8, k engrg 8, perc 7, spellcraft 9, stealth 1

Varian moves forty feet to the southeast, chasing after the creatures, and casts cure moderate wounds on himself. 40' is a single move for him with his dance of the blades revelation

CMW: 2d8 + 5 ⇒ (2, 2) + 5 = 9


Male Human Fighter (Weapon Master) 3/ Bard (Arcane Duelist) 2

Lyrralt will charge the one to the southeast, maintaining his inspire courage as a free action and activating arcane strike as a swift action.

1d20 + 13 ⇒ (17) + 13 = 30

Damage if it hits 1d8 + 5 ⇒ (2) + 5 = 7


HP 30/ 30; Perc +3; Init +4; AC 20(21)Defensive:23

Sunny slows to a halt and looks around...

"Now where'd tha' little Dicken's get too..." She begins searching for signs of some one sneaking, creeping away.

Perception:1d20 + 3 ⇒ (4) + 3 = 7

I am right in thinking all the Mayors have gone 'Poof'?

And failing to see anything, she'll scoot over and pick up her bundle. (^_^)


Male Dhampir Inquisitor 12 | AC 28, Touch 14, FF 26 | HP 69/99 | F +13, R +9, W +15 (+2 vs disease/mind-affecting, -1 vs ability score damage/drain) | Init +7 | Perc +25
Buffed Stats:
AC 32 (+ Lastwall Phalanx), Touch 17, FF 29 | HP 69/99 | F +13, R +10, W +15 (+ Lastwall Phalanx)| Init +7 | Perc +25, See Invisibility | Freedom of Movement

I am with sunny, what threats are left?


The enlarged creature turns and swings at charging Lyrralt, but moves far too slowly... and receives a small wound below the arm from the rapier.

AoO: 1d20 + 7 ⇒ (1) + 7 = 8

Sunny - correct... there are no Mayors visible. By bundle you mean your gear?

Round 9 cont'd

Zed -
Sunny - one action used?
Lyrralt - charged southeast Ugo
Varian - cast CMW, moved southeast
Doyle?
Ugothols
Corum
Braxton
Errik

>map<

Zed, Errik, and Corum can make perception checks


Male Dhampir Inquisitor 12 | AC 28, Touch 14, FF 26 | HP 69/99 | F +13, R +9, W +15 (+2 vs disease/mind-affecting, -1 vs ability score damage/drain) | Init +7 | Perc +25
Buffed Stats:
AC 32 (+ Lastwall Phalanx), Touch 17, FF 29 | HP 69/99 | F +13, R +10, W +15 (+ Lastwall Phalanx)| Init +7 | Perc +25, See Invisibility | Freedom of Movement

Perc 1d20 + 10 + 2 ⇒ (19) + 10 + 2 = 31

the +2 is from my jurist morningstar, the more rounds i spend in combat the bigger a bonus i get to perception and CMD


HP 30/ 30; Perc +3; Init +4; AC 20(21)Defensive:23

Nope. By 'bundle' I mean a certain other Elf. (^_^)

Sunny be wearin' all whut she needs (^_~)


Zed:

You notice an unmoving outline and imprint of a prone body in the conjured grease.


Male Dhampir Inquisitor 12 | AC 28, Touch 14, FF 26 | HP 69/99 | F +13, R +9, W +15 (+2 vs disease/mind-affecting, -1 vs ability score damage/drain) | Init +7 | Perc +25
Buffed Stats:
AC 32 (+ Lastwall Phalanx), Touch 17, FF 29 | HP 69/99 | F +13, R +10, W +15 (+ Lastwall Phalanx)| Init +7 | Perc +25, See Invisibility | Freedom of Movement

Zed looks at the surroundings as if searching for the Mayor "Oh well played indeed" he strolls over to the others, passing the grease, and he pauses "Now that's a good one" he turns and points his morningstar down at the outline "Now stand up or I'll light the grease"


HP 30/ 30; Perc +3; Init +4; AC 20(21)Defensive:23

Sunny ambles over, wrapped bundle over her shoulders, and peers at what it is that Zed's found out.


The enlarged creature swings again trying to swat Lyrralt away. Then realizing the Mayor's arcane ruse has failed, it turns to face him and howls something... presumably in their native tongue.

Slam vs Lyrralt: 1d20 + 7 ⇒ (1) + 7 = 8

The other two stop fleeing as well, and charge. One goes tries to plow into Sunny (to G,55)... one tries to slip between her and Braxton to get to the invisible but located Mayor.(to G,51)
Sunny receives a stinging slap from the charging creature.

Slam vs Sunny: 1d20 + 6 ⇒ (18) + 6 = 24 damage: 1d6 + 2 ⇒ (1) + 2 = 3


Male Dhampir Inquisitor 12 | AC 28, Touch 14, FF 26 | HP 69/99 | F +13, R +9, W +15 (+2 vs disease/mind-affecting, -1 vs ability score damage/drain) | Init +7 | Perc +25
Buffed Stats:
AC 32 (+ Lastwall Phalanx), Touch 17, FF 29 | HP 69/99 | F +13, R +10, W +15 (+ Lastwall Phalanx)| Init +7 | Perc +25, See Invisibility | Freedom of Movement

Zed's hand glows red and he holds is threateningly while he faces the creatures "You think I won't do it? I'll burn him to a crisp"

Bluff 1d20 + 14 ⇒ (20) + 14 = 34


Male Human(Tintalian) Alchemist(Beastmorph)-3/Drunken Brute (Barbarian)-2

Braxton snarls at the Ugos and charges at one(G,51).

Crowbar charge: 1d20 + 11 ⇒ (3) + 11 = 14
Damage:1d8 + 7 ⇒ (7) + 7 = 14


HP 30/ 30; Perc +3; Init +4; AC 20(21)Defensive:23

Sunny gives a 'Yipe' and bounces up straight, startled by the creature's behavior.

"Hey! Watch tha' hands! Watch tha' HANDS!" She calls, then carefully puts her bundle down since the fight seems to be resuming.


Male Human Fighter (Weapon Master) 3/ Bard (Arcane Duelist) 2

Lyrralt bounces and dances around with a flourish and a smile, obviously enjoying the tangle with the creature.

"These things have an odor that is much more powerful than their fighting prowess! Ha! Missed again you oaf! Varian, finish this brute off please, his stench is nauseating!"


AC 11/t11/ff10; hp 16/16; saves: F 1 R 3 W 5; bab 0, melee 1, ranged 1; CMB 1, CMD 13; speed 30; init +1 half-elf investigator/1 wizard 1
skills:
Acro 2, appraise 4, bluff 8, craft alchemy 13, diplomacy 8, disable 5 k arc 10, k nature 8, k local 8, k hist 9, k plns 9, k relgn 8, k dung 8, k engrg 8, perc 7, spellcraft 9, stealth 1

Varian moves up on the large creature - flanking with Lyrralt if his dancing around put him in flanking position - and strikes

to hit: 1d20 + 5 ⇒ (1) + 5 = 6 +2 if flanking

dmg if hits: 3d6 + 5 ⇒ (2, 5, 6) + 5 = 18

crud... I roll nice dmg and can't hit the broad side of a barn, sigh


HP 30/ 30; Perc +3; Init +4; AC 20(21)Defensive:23

With the knowledge that her bundle is safe, Sunny skips over and stands beside Zed who seems to have changed the weird critters behavior.

Putting self in position to aid Zed, help defend Zed, get flanking etc with/from Zed. (^_^)


The blond human who had been trapped within the bubble reaches down and retrieves Mayor Doyle's cane. The nearby ugothol gives off a gurgling hiss. With cane in hand, he says "I think this is what it wants." He turns to Braxton, the enlarged human... "Sorry friend... I have to go now, or I'll be late... seven times over. Don't let Sirius get a hold of this." He drops part of his pack, looks at the shaft of the cane, then begins chanting while tossing it to Braxton. The moment he lets go, he disappears.

The mayor becomes visible lying motionless in the now de-materializing grease.

Round 10
(Corum Round 9 actions available)

Zed - (percept and bluff were both last round)
Sunny - (I moved you 5 feet)
Lyrralt -
Varian - 5' step, swing and a miss (non-movement move action available)
Ugothols
Braxton
Corum

>map<


Male Human Fighter (Weapon Master) 3/ Bard (Arcane Duelist) 2

Lyrralt steps into flanking position with Varian and attempts to pierce the creature's resilient hide.

Maintaining inspire courage and activating arcane strike, flanking with Varian 1d20 + 14 ⇒ (1) + 14 = 15

Damage if it hits 1d6 + 6 ⇒ (6) + 6 = 12

Well, apparently I should stop dancing around. Buut, Lyrralt isn't one to learn from his mistakes. lol This guy we are trying to hit is probably getting a boost of confidence seeing me and Varian fumbling all around him and making fools of ourselves. lol


Male Dhampir Inquisitor 12 | AC 28, Touch 14, FF 26 | HP 69/99 | F +13, R +9, W +15 (+2 vs disease/mind-affecting, -1 vs ability score damage/drain) | Init +7 | Perc +25
Buffed Stats:
AC 32 (+ Lastwall Phalanx), Touch 17, FF 29 | HP 69/99 | F +13, R +10, W +15 (+ Lastwall Phalanx)| Init +7 | Perc +25, See Invisibility | Freedom of Movement

Seeing the Mayor in no condition to fight or even move, Zed draws his longsword and sprints over to help Lyrralt and Varian with their struggle

Charge Att 1d20 + 6 + 2 ⇒ (19) + 6 + 2 = 27
Crit Confirm 1d20 + 6 + 2 ⇒ (14) + 6 + 2 = 22
Damage 1d8 + 3 ⇒ (7) + 3 = 10 x2=20

It's ok guys, the dice gods gave me all their favor today lol


AC 11/t11/ff10; hp 16/16; saves: F 1 R 3 W 5; bab 0, melee 1, ranged 1; CMB 1, CMD 13; speed 30; init +1 half-elf investigator/1 wizard 1
skills:
Acro 2, appraise 4, bluff 8, craft alchemy 13, diplomacy 8, disable 5 k arc 10, k nature 8, k local 8, k hist 9, k plns 9, k relgn 8, k dung 8, k engrg 8, perc 7, spellcraft 9, stealth 1

ooh, nice charge!


Male Human Fighter (Weapon Master) 3/ Bard (Arcane Duelist) 2

Our Savior! The way we were rolling it would take us forever to take this guy down.


Corum looks for any active resistance. If any are still resisting, he grabs his pearl and activates his hail of magic bolts again.
Magic Missile damage: 3d4 + 3 ⇒ (1, 3, 3) + 3 = 10


The ugothol near the fallen mayor turns its body toward Sunny. Small pale green and orange pieces swirl violently in the black underneath the creature's clear glossy skin... like some manifestation of rage.
Corum's arcane bolts 'thap' into its body before it is able swing at Sunny.

Zed's sword tears into the enlarged ugothol, who had been using its long arms to deflect... denying both Lyrralt and Varian a clean leveraged strike. Dark fluid and fibrous clumps empty from the wound onto the ground as it crumples.

The creature just struck by Corum's force missiles (G,51), whips its arms around Sunny and drives her back toward the other. The second ugothol (G,55) tries to smack and grab her, while the first moves in closer to Braxton... its tendril-like fingers wriggling hungrily for the cane.

(AoO for Sunny against (G,51)

reposition: 1d20 + 7 ⇒ (12) + 7 = 19

Slam vs Sunny: 1d20 + 6 ⇒ (10) + 6 = 16
Slam vs Sunny: 1d20 + 6 ⇒ (18) + 6 = 24
1d6 + 2 ⇒ (6) + 2 = 8
free grab: 1d20 + 7 ⇒ (15) + 7 = 22

Sunny regains her balance quickly enough to hop over the right hand slap, but lands straight into the the left hand. It wraps around her waist and squeezes.

Round 10 cont'd

Sunny (plus pre-grappled AoO vs (G,51), creature moved you to (G,53)
Braxton
Corum (pearl-powered magic missile was rd9)


HP 30/ 30; Perc +3; Init +4; AC 20(21)Defensive:23

"Urk!" Is Sunny's reply as she's picked up and carried towards every one else.

Any one got some healing? Sunny don't feel too well.


Male Human(Tintalian) Alchemist(Beastmorph)-3/Drunken Brute (Barbarian)-2

"What are you little buggers trying to do!" With that he smashes the closest one.

Power Crowbar strike:1d20 + 7 ⇒ (12) + 7 = 19
Damage:1d8 + 13 ⇒ (6) + 13 = 19


HP 30/ 30; Perc +3; Init +4; AC 20(21)Defensive:23

"Squish.....me...." Sunny manages to say...


After tossing Sunny to the other creature the ugothol advances into Braxton's swing. It "folds" over backwards from the impact, and falls broken on the ground.
(G,51) down... the one grappling Sunny (G,55) is the only remaining foe)


AC 11/t11/ff10; hp 16/16; saves: F 1 R 3 W 5; bab 0, melee 1, ranged 1; CMB 1, CMD 13; speed 30; init +1 half-elf investigator/1 wizard 1
skills:
Acro 2, appraise 4, bluff 8, craft alchemy 13, diplomacy 8, disable 5 k arc 10, k nature 8, k local 8, k hist 9, k plns 9, k relgn 8, k dung 8, k engrg 8, perc 7, spellcraft 9, stealth 1

Varian charges toward the last remaining creature but because he has to go around a large dead body, all he can do is approach the creature threateningly this round...

"Drop the girl, you ugly freak."


HP 30/ 30; Perc +3; Init +4; AC 20(21)Defensive:23

Att Roll 1:1d20 + 7 ⇒ (1) + 7 = 8

Dam Roll 1:1d6 + 2 ⇒ (3) + 2 = 5

Att Roll 2:1d20 + 7 ⇒ (11) + 7 = 18

Dam Roll 2:1d6 + 1 ⇒ (3) + 1 = 4

Sunny attempts to poke the ugly fekker,

"In your FACE!"

Yay dice roller...(¬_¬)


Round 11

(Corum has rd10 actions remaining... though out of spells?)
Zed
Sunny
Lyrralt
Varian
Ugothol at (G,55)
Braxton
Corum


Male Dhampir Inquisitor 12 | AC 28, Touch 14, FF 26 | HP 69/99 | F +13, R +9, W +15 (+2 vs disease/mind-affecting, -1 vs ability score damage/drain) | Init +7 | Perc +25
Buffed Stats:
AC 32 (+ Lastwall Phalanx), Touch 17, FF 29 | HP 69/99 | F +13, R +10, W +15 (+ Lastwall Phalanx)| Init +7 | Perc +25, See Invisibility | Freedom of Movement

Zed begins watching the girls wounds, then raises his left hand and runs over to her "Heila" and lets the soothing magic roll over her

CLW 1d8 + 5 ⇒ (2) + 5 = 7


Male Human(Tintalian) Alchemist(Beastmorph)-3/Drunken Brute (Barbarian)-2

"AAWW, I FEEL BAD I GOTTA PRY YOU LOVE BIRDS APART!" With that Braxton moves in smashes the creature with his crowbar.

Power crowbar smash: 1d20 + 7 ⇒ (13) + 7 = 20
Damage: 1d8 + 13 ⇒ (7) + 13 = 20


Male Human Fighter (Weapon Master) 3/ Bard (Arcane Duelist) 2

Lyrralt quickly moves over to the remaining nasty. Flanking if possible.

Maintaining inspire courage and activating Arcane Strike.

Attack roll.1d20 + 12 ⇒ (6) + 12 = 18 +2 if flanking

Damage if it hits 1d6 + 6 ⇒ (6) + 6 = 12


Corum has used up his spells.
He moves forward to identify the magic on the cane after casting a cantrip to detect magic auras.

spellcraft: 1d20 + 14 ⇒ (7) + 14 = 21
move to cane, std detect magic


Corum det magic round 1:

The cane is extremely heavy. You see no aura at first, until you turn it in your hand. The item's dwoemer is shielded apart from along the shaft... The bright blue glow - visible due to your arcane sight, passes through in the form of symbols. As your eyes adjust, you can read the words "Celeriton Key". Other than probably having to do with speed, you are unfamiliar with what you might assume is a proper noun... the name of something or somewhere.


AC 11/t11/ff10; hp 16/16; saves: F 1 R 3 W 5; bab 0, melee 1, ranged 1; CMB 1, CMD 13; speed 30; init +1 half-elf investigator/1 wizard 1
skills:
Acro 2, appraise 4, bluff 8, craft alchemy 13, diplomacy 8, disable 5 k arc 10, k nature 8, k local 8, k hist 9, k plns 9, k relgn 8, k dung 8, k engrg 8, perc 7, spellcraft 9, stealth 1

If the last creature is still up, Varian will take a swing at it.

to hit: 1d20 + 5 ⇒ (16) + 5 = 21

dmg if hits: 3d6 + 3 ⇒ (4, 2, 1) + 3 = 10


Lyrralt's rapier spears and torques the ugothols arm... allowing a clean thump from Varian. The creature is slow to recover, and feebly attempts to pull Sunny closer to shield himself. She is able to dig her heels in long enough for Braxton to finish the last foe standing with a hard slam.

1d20 + 11 ⇒ (3) + 11 = 14

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Sorry.

My cousin lost his job and moved into my command center. It is taking a while to readjust my routine.


HP 30/ 30; Perc +3; Init +4; AC 20(21)Defensive:23

:(

*HUGZ*

Sorry to hear about your bad news. All I can do is send you all the very best wishes to you and yours.

Hope things straighten out for you and yours.

*Does super, happy fun dance that the DM is posting again...And to try and brighten their day...* (^_^)


HP 30/ 30; Perc +3; Init +4; AC 20(21)Defensive:23

Wishing every one all the very best.


AC 11/t11/ff10; hp 16/16; saves: F 1 R 3 W 5; bab 0, melee 1, ranged 1; CMB 1, CMD 13; speed 30; init +1 half-elf investigator/1 wizard 1
skills:
Acro 2, appraise 4, bluff 8, craft alchemy 13, diplomacy 8, disable 5 k arc 10, k nature 8, k local 8, k hist 9, k plns 9, k relgn 8, k dung 8, k engrg 8, perc 7, spellcraft 9, stealth 1

Same to you SUnny... but I fear we've lost our DM here... very sad.


Sorry all. School is draining my brain, and my cousin squatting in my computer room makes it hard to spend my free time.

Big long post to put things back on track.


AC 11/t11/ff10; hp 16/16; saves: F 1 R 3 W 5; bab 0, melee 1, ranged 1; CMB 1, CMD 13; speed 30; init +1 half-elf investigator/1 wizard 1
skills:
Acro 2, appraise 4, bluff 8, craft alchemy 13, diplomacy 8, disable 5 k arc 10, k nature 8, k local 8, k hist 9, k plns 9, k relgn 8, k dung 8, k engrg 8, perc 7, spellcraft 9, stealth 1

yay!!! DM is back... so good to see you... and no problems, just glad to see you.


HP 30/ 30; Perc +3; Init +4; AC 20(21)Defensive:23

Wishing you and yours all the very bestest Mister DM, Sir. (^_^)


Well done storyline. Nice plot twist!


So you have three days before the big bads wake up. The more of your current foes (the Crone, Migthwet, and Horth clones) still alive will make them stronger.
The demi-planes are opportunities (side quests - usually 1 or 2 encounters) to recruit allies (arcane crafters, magic shops, and small armies)
The potential allies you have here locally are the 76 villagers here, the Black Arrow (Wardens to the north), and the Half-orc population.

When the 3 days pass there will be a mass combat in the background along with your final showdown.


*Nods* Right.

So..technically, which is the closest/quickest foe to attack?

Would not reducing the potential number of enemies be the best choice?

Though, technically, I think from a numbers point of view reducing from the 'weakest' to the strongest is a better option..

Much cheers to all.


AC 11/t11/ff10; hp 16/16; saves: F 1 R 3 W 5; bab 0, melee 1, ranged 1; CMB 1, CMD 13; speed 30; init +1 half-elf investigator/1 wizard 1
skills:
Acro 2, appraise 4, bluff 8, craft alchemy 13, diplomacy 8, disable 5 k arc 10, k nature 8, k local 8, k hist 9, k plns 9, k relgn 8, k dung 8, k engrg 8, perc 7, spellcraft 9, stealth 1

well, the halforc settlement is near where the crone is supposed to be.. maybe we can kill two birds with one stone - recruit the half orcs AND kill the crone.


Half-Orc Alchemist (Grenadier) 5 | AC 17 T 12 FF 15 | HP 19/28 | F +5 R +7 W +3 | Init +2 | Perc +11

We must minimize our travel time. Thus adjacent points of interest should be focused.


Nods* Yes indeed Gromsch.

Wishing every one all the very best.


Couple/Few options of route to Fort Birch...

Road through the woods and then north along the river.
-or-
North keeping east of the woods then around/through Lowland Marsh and Towers, around/through East Schulfjarn (orc slums).


We want to meet the people -- option 2


HP 30/ 30; Perc +3; Init +4; AC 20(21)Defensive:23

*Nods* (^_^)

Meetin' new peoples is all'a'ways tha' bestest option.


I'm back. I got an extension on my final draft for school, and worked like a muttering obsessed madman every available minute.

It'll take me a few hours to sort through my files (maps and things), but will post by then.

Sorry for the extended disappearance.


AC 11/t11/ff10; hp 16/16; saves: F 1 R 3 W 5; bab 0, melee 1, ranged 1; CMB 1, CMD 13; speed 30; init +1 half-elf investigator/1 wizard 1
skills:
Acro 2, appraise 4, bluff 8, craft alchemy 13, diplomacy 8, disable 5 k arc 10, k nature 8, k local 8, k hist 9, k plns 9, k relgn 8, k dung 8, k engrg 8, perc 7, spellcraft 9, stealth 1

yay... you're back!!! we missed you!!


AC 11/t11/ff10; hp 16/16; saves: F 1 R 3 W 5; bab 0, melee 1, ranged 1; CMB 1, CMD 13; speed 30; init +1 half-elf investigator/1 wizard 1
skills:
Acro 2, appraise 4, bluff 8, craft alchemy 13, diplomacy 8, disable 5 k arc 10, k nature 8, k local 8, k hist 9, k plns 9, k relgn 8, k dung 8, k engrg 8, perc 7, spellcraft 9, stealth 1

Happy Father's Day to any dads out there.


AC 11/t11/ff10; hp 16/16; saves: F 1 R 3 W 5; bab 0, melee 1, ranged 1; CMB 1, CMD 13; speed 30; init +1 half-elf investigator/1 wizard 1
skills:
Acro 2, appraise 4, bluff 8, craft alchemy 13, diplomacy 8, disable 5 k arc 10, k nature 8, k local 8, k hist 9, k plns 9, k relgn 8, k dung 8, k engrg 8, perc 7, spellcraft 9, stealth 1

I'm going to be traveling - I'll be on the road Weds and Thurs, at a show Fri and Sat, then on the road again Sunday and MOnday - I'll be in hotels in the evening and have wifi in the room but unsure of their connection strength and speed. I will do my best to check in every day, but if I don't post in a reasonable amount of time, feel free to npc me please. Let's keep the game moving!

- Varian


HP 30/ 30; Perc +3; Init +4; AC 20(21)Defensive:23

Sorry, currently not feeling well. Will post when I can.


I will be away from home this weekend, but will try to check in when I have service.


HP 30/ 30; Perc +3; Init +4; AC 20(21)Defensive:23

Have a great time. (^_^)


AC 11/t11/ff10; hp 16/16; saves: F 1 R 3 W 5; bab 0, melee 1, ranged 1; CMB 1, CMD 13; speed 30; init +1 half-elf investigator/1 wizard 1
skills:
Acro 2, appraise 4, bluff 8, craft alchemy 13, diplomacy 8, disable 5 k arc 10, k nature 8, k local 8, k hist 9, k plns 9, k relgn 8, k dung 8, k engrg 8, perc 7, spellcraft 9, stealth 1

So did anyone else get 'spam' in their inbox on Paizo from some reverend in the UK wanting private email response? My original reaction was 'oh hell no!' Just curious if anyone else got one of these messages?


HP 30/ 30; Perc +3; Init +4; AC 20(21)Defensive:23

Nope, nuffin' like that a'tall.

Last weird PM's I got were from some-'thing' claiming t'be a service-man s5ationed O.S.

They've been filtered out now, thankfully.

Maybe send a message to the Paizo desk to let them know they've got a spam bot throwin' stuff around tha' boards?


Don't know if it counts, but I've gotten four PMs from someone repeatedly asking if he could be a two-headed ogre. He didn't explicitly make it part of the request but I assume he meant in one of my games.

Corum and Sunny are up!


Announcement to both Lost Memories of Sorrow and (companion campaign) LMoS Quadrivium:

I need to pare down my games. I thought my old schedule would return and that I would have more time than I do.
So... no more homebrew campaign DMing for the foreseeable future.

What I would like to do, is merge the two groups and do a one-shot module. (Preferably one I have run in a face-to-face game before.)
There are a few which I think I could run well in a PBP for your current levels.
When we finish that, we could take it from there.

Whether you use your current character or make a new one is up to you. Just let me know your thoughts.


AC 11/t11/ff10; hp 16/16; saves: F 1 R 3 W 5; bab 0, melee 1, ranged 1; CMB 1, CMD 13; speed 30; init +1 half-elf investigator/1 wizard 1
skills:
Acro 2, appraise 4, bluff 8, craft alchemy 13, diplomacy 8, disable 5 k arc 10, k nature 8, k local 8, k hist 9, k plns 9, k relgn 8, k dung 8, k engrg 8, perc 7, spellcraft 9, stealth 1

sounds fine.... I'd be happy keeping my current character, but I can make a new one if you wish.. whatever fits the game better.


Hoping to keep the jaded elvish mage.


Awesome. >link to discussion<

Have either of you done any Raging Swan modules around 5th or 6th level?


AC 11/t11/ff10; hp 16/16; saves: F 1 R 3 W 5; bab 0, melee 1, ranged 1; CMB 1, CMD 13; speed 30; init +1 half-elf investigator/1 wizard 1
skills:
Acro 2, appraise 4, bluff 8, craft alchemy 13, diplomacy 8, disable 5 k arc 10, k nature 8, k local 8, k hist 9, k plns 9, k relgn 8, k dung 8, k engrg 8, perc 7, spellcraft 9, stealth 1

not I


No


HP 30/ 30; Perc +3; Init +4; AC 20(21)Defensive:23

Nup.

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