The Mayor Doyle attacked by Zed, winks out of existence as it is struck.
The force bubble fades as well.
rolls:
1d20 + 1 ⇒ (5) + 1 = 6
Bottom of the 8th
(Lyrralt AoO for vs Doyle running southwest, or enlarged ugothol who had Varian grappled)
Corum
Braxton (plus AoO vs either fleeing ugothol leaving (A-B,57)
Errik
HP 30/ 30; Perc +3; Init +4; AC 20(21)Defensive:23
Roughly how fast are those todgers moving? Would Sunny even have a chance to catch one of 'em? If the answer is 'Yes'...Then she'll chase the one heading South-east. If the answer is 'No' to both, then she'll skip over and collect her bundle. (^_^)
The three remaining Mayor Doyles (heading west southwest and southeast) are moving at a jog speed (just shy of x3 movement). So yes.
The creatures look like they can move faster... the short distance traveled in their turn (and lack of proper tactical withdrawal) is due to a few seconds of indecision.
AC 11/t11/ff10; hp 16/16; saves: F 1 R 3 W 5; bab 0, melee 1, ranged 1; CMB 1, CMD 13; speed 30; init +1 half-elf investigator/1 wizard 1
skills:
Acro 2, appraise 4, bluff 8, craft alchemy 13, diplomacy 8, disable 5 k arc 10, k nature 8, k local 8, k hist 9, k plns 9, k relgn 8, k dung 8, k engrg 8, perc 7, spellcraft 9, stealth 1
"Don't wait on me, I can heal myself.... get after those foes if you can!"
The Mayor Doyle struck by Lyrralt disappears. Corum's prepared arcane bolts fly from his hand, and veer to intercept the two remaining Mayor Doyles (westbound, and southeast one Sunny had just started to pursue)... Both poof when struck, which leaves no visible Mayors.
AC 11/t11/ff10; hp 16/16; saves: F 1 R 3 W 5; bab 0, melee 1, ranged 1; CMB 1, CMD 13; speed 30; init +1 half-elf investigator/1 wizard 1
skills:
Acro 2, appraise 4, bluff 8, craft alchemy 13, diplomacy 8, disable 5 k arc 10, k nature 8, k local 8, k hist 9, k plns 9, k relgn 8, k dung 8, k engrg 8, perc 7, spellcraft 9, stealth 1
Varian moves forty feet to the southeast, chasing after the creatures, and casts cure moderate wounds on himself. 40' is a single move for him with his dance of the blades revelation
Male Dhampir Inquisitor 12 | AC 28, Touch 14, FF 26 | HP 69/99 | F +13, R +9, W +15 (+2 vs disease/mind-affecting, -1 vs ability score damage/drain) | Init +7 | Perc +25
Buffed Stats:
AC 32 (+ Lastwall Phalanx), Touch 17, FF 29 | HP 69/99 | F +13, R +10, W +15 (+ Lastwall Phalanx)| Init +7 | Perc +25, See Invisibility | Freedom of Movement
Male Dhampir Inquisitor 12 | AC 28, Touch 14, FF 26 | HP 69/99 | F +13, R +9, W +15 (+2 vs disease/mind-affecting, -1 vs ability score damage/drain) | Init +7 | Perc +25
Buffed Stats:
AC 32 (+ Lastwall Phalanx), Touch 17, FF 29 | HP 69/99 | F +13, R +10, W +15 (+ Lastwall Phalanx)| Init +7 | Perc +25, See Invisibility | Freedom of Movement
Perc 1d20 + 10 + 2 ⇒ (19) + 10 + 2 = 31
the +2 is from my jurist morningstar, the more rounds i spend in combat the bigger a bonus i get to perception and CMD
Male Dhampir Inquisitor 12 | AC 28, Touch 14, FF 26 | HP 69/99 | F +13, R +9, W +15 (+2 vs disease/mind-affecting, -1 vs ability score damage/drain) | Init +7 | Perc +25
Buffed Stats:
AC 32 (+ Lastwall Phalanx), Touch 17, FF 29 | HP 69/99 | F +13, R +10, W +15 (+ Lastwall Phalanx)| Init +7 | Perc +25, See Invisibility | Freedom of Movement
Zed looks at the surroundings as if searching for the Mayor "Oh well played indeed" he strolls over to the others, passing the grease, and he pauses "Now that's a good one" he turns and points his morningstar down at the outline "Now stand up or I'll light the grease"
The enlarged creature swings again trying to swat Lyrralt away. Then realizing the Mayor's arcane ruse has failed, it turns to face him and howls something... presumably in their native tongue.
Slam vs Lyrralt:1d20 + 7 ⇒ (1) + 7 = 8
The other two stop fleeing as well, and charge. One goes tries to plow into Sunny (to G,55)... one tries to slip between her and Braxton to get to the invisible but located Mayor.(to G,51)
Sunny receives a stinging slap from the charging creature.
Slam vs Sunny:1d20 + 6 ⇒ (18) + 6 = 24damage:1d6 + 2 ⇒ (1) + 2 = 3
Male Dhampir Inquisitor 12 | AC 28, Touch 14, FF 26 | HP 69/99 | F +13, R +9, W +15 (+2 vs disease/mind-affecting, -1 vs ability score damage/drain) | Init +7 | Perc +25
Buffed Stats:
AC 32 (+ Lastwall Phalanx), Touch 17, FF 29 | HP 69/99 | F +13, R +10, W +15 (+ Lastwall Phalanx)| Init +7 | Perc +25, See Invisibility | Freedom of Movement
Zed's hand glows red and he holds is threateningly while he faces the creatures "You think I won't do it? I'll burn him to a crisp"
Male Human Fighter (Weapon Master) 3/ Bard (Arcane Duelist) 2
Lyrralt bounces and dances around with a flourish and a smile, obviously enjoying the tangle with the creature.
"These things have an odor that is much more powerful than their fighting prowess! Ha! Missed again you oaf! Varian, finish this brute off please, his stench is nauseating!"
AC 11/t11/ff10; hp 16/16; saves: F 1 R 3 W 5; bab 0, melee 1, ranged 1; CMB 1, CMD 13; speed 30; init +1 half-elf investigator/1 wizard 1
skills:
Acro 2, appraise 4, bluff 8, craft alchemy 13, diplomacy 8, disable 5 k arc 10, k nature 8, k local 8, k hist 9, k plns 9, k relgn 8, k dung 8, k engrg 8, perc 7, spellcraft 9, stealth 1
Varian moves up on the large creature - flanking with Lyrralt if his dancing around put him in flanking position - and strikes
to hit:1d20 + 5 ⇒ (1) + 5 = 6+2 if flanking
dmg if hits:3d6 + 5 ⇒ (2, 5, 6) + 5 = 18
crud... I roll nice dmg and can't hit the broad side of a barn, sigh
The blond human who had been trapped within the bubble reaches down and retrieves Mayor Doyle's cane. The nearby ugothol gives off a gurgling hiss. With cane in hand, he says "I think this is what it wants." He turns to Braxton, the enlarged human... "Sorry friend... I have to go now, or I'll be late... seven times over. Don't let Sirius get a hold of this." He drops part of his pack, looks at the shaft of the cane, then begins chanting while tossing it to Braxton. The moment he lets go, he disappears.
The mayor becomes visible lying motionless in the now de-materializing grease.
Round 10 (Corum Round 9 actions available)
Zed - (percept and bluff were both last round)
Sunny - (I moved you 5 feet)
Lyrralt -
Varian - 5' step, swing and a miss (non-movement move action available)
Ugothols
Braxton
Corum
Male Human Fighter (Weapon Master) 3/ Bard (Arcane Duelist) 2
Lyrralt steps into flanking position with Varian and attempts to pierce the creature's resilient hide.
Maintaining inspire courage and activating arcane strike, flanking with Varian1d20 + 14 ⇒ (1) + 14 = 15
Damage if it hits1d6 + 6 ⇒ (6) + 6 = 12
Well, apparently I should stop dancing around. Buut, Lyrralt isn't one to learn from his mistakes. lol This guy we are trying to hit is probably getting a boost of confidence seeing me and Varian fumbling all around him and making fools of ourselves. lol
Male Dhampir Inquisitor 12 | AC 28, Touch 14, FF 26 | HP 69/99 | F +13, R +9, W +15 (+2 vs disease/mind-affecting, -1 vs ability score damage/drain) | Init +7 | Perc +25
Buffed Stats:
AC 32 (+ Lastwall Phalanx), Touch 17, FF 29 | HP 69/99 | F +13, R +10, W +15 (+ Lastwall Phalanx)| Init +7 | Perc +25, See Invisibility | Freedom of Movement
Seeing the Mayor in no condition to fight or even move, Zed draws his longsword and sprints over to help Lyrralt and Varian with their struggle
AC 11/t11/ff10; hp 16/16; saves: F 1 R 3 W 5; bab 0, melee 1, ranged 1; CMB 1, CMD 13; speed 30; init +1 half-elf investigator/1 wizard 1
skills:
Acro 2, appraise 4, bluff 8, craft alchemy 13, diplomacy 8, disable 5 k arc 10, k nature 8, k local 8, k hist 9, k plns 9, k relgn 8, k dung 8, k engrg 8, perc 7, spellcraft 9, stealth 1
Corum looks for any active resistance. If any are still resisting, he grabs his pearl and activates his hail of magic bolts again.
Magic Missile damage:3d4 + 3 ⇒ (1, 3, 3) + 3 = 10
The ugothol near the fallen mayor turns its body toward Sunny. Small pale green and orange pieces swirl violently in the black underneath the creature's clear glossy skin... like some manifestation of rage.
Corum's arcane bolts 'thap' into its body before it is able swing at Sunny.
Zed's sword tears into the enlarged ugothol, who had been using its long arms to deflect... denying both Lyrralt and Varian a clean leveraged strike. Dark fluid and fibrous clumps empty from the wound onto the ground as it crumples.
The creature just struck by Corum's force missiles (G,51), whips its arms around Sunny and drives her back toward the other. The second ugothol (G,55) tries to smack and grab her, while the first moves in closer to Braxton... its tendril-like fingers wriggling hungrily for the cane.
Sunny regains her balance quickly enough to hop over the right hand slap, but lands straight into the the left hand. It wraps around her waist and squeezes.
Round 10 cont'd
Sunny (plus pre-grappled AoO vs (G,51), creature moved you to (G,53)
Braxton
Corum (pearl-powered magic missile was rd9)
After tossing Sunny to the other creature the ugothol advances into Braxton's swing. It "folds" over backwards from the impact, and falls broken on the ground.
(G,51) down... the one grappling Sunny (G,55) is the only remaining foe)
AC 11/t11/ff10; hp 16/16; saves: F 1 R 3 W 5; bab 0, melee 1, ranged 1; CMB 1, CMD 13; speed 30; init +1 half-elf investigator/1 wizard 1
skills:
Acro 2, appraise 4, bluff 8, craft alchemy 13, diplomacy 8, disable 5 k arc 10, k nature 8, k local 8, k hist 9, k plns 9, k relgn 8, k dung 8, k engrg 8, perc 7, spellcraft 9, stealth 1
Varian charges toward the last remaining creature but because he has to go around a large dead body, all he can do is approach the creature threateningly this round...
Male Dhampir Inquisitor 12 | AC 28, Touch 14, FF 26 | HP 69/99 | F +13, R +9, W +15 (+2 vs disease/mind-affecting, -1 vs ability score damage/drain) | Init +7 | Perc +25
Buffed Stats:
AC 32 (+ Lastwall Phalanx), Touch 17, FF 29 | HP 69/99 | F +13, R +10, W +15 (+ Lastwall Phalanx)| Init +7 | Perc +25, See Invisibility | Freedom of Movement
Zed begins watching the girls wounds, then raises his left hand and runs over to her "Heila" and lets the soothing magic roll over her
The cane is extremely heavy. You see no aura at first, until you turn it in your hand. The item's dwoemer is shielded apart from along the shaft... The bright blue glow - visible due to your arcane sight, passes through in the form of symbols. As your eyes adjust, you can read the words "Celeriton Key". Other than probably having to do with speed, you are unfamiliar with what you might assume is a proper noun... the name of something or somewhere.
AC 11/t11/ff10; hp 16/16; saves: F 1 R 3 W 5; bab 0, melee 1, ranged 1; CMB 1, CMD 13; speed 30; init +1 half-elf investigator/1 wizard 1
skills:
Acro 2, appraise 4, bluff 8, craft alchemy 13, diplomacy 8, disable 5 k arc 10, k nature 8, k local 8, k hist 9, k plns 9, k relgn 8, k dung 8, k engrg 8, perc 7, spellcraft 9, stealth 1
If the last creature is still up, Varian will take a swing at it.
Lyrralt's rapier spears and torques the ugothols arm... allowing a clean thump from Varian. The creature is slow to recover, and feebly attempts to pull Sunny closer to shield himself. She is able to dig her heels in long enough for Braxton to finish the last foe standing with a hard slam.
AC 11/t11/ff10; hp 16/16; saves: F 1 R 3 W 5; bab 0, melee 1, ranged 1; CMB 1, CMD 13; speed 30; init +1 half-elf investigator/1 wizard 1
skills:
Acro 2, appraise 4, bluff 8, craft alchemy 13, diplomacy 8, disable 5 k arc 10, k nature 8, k local 8, k hist 9, k plns 9, k relgn 8, k dung 8, k engrg 8, perc 7, spellcraft 9, stealth 1
Same to you SUnny... but I fear we've lost our DM here... very sad.
AC 11/t11/ff10; hp 16/16; saves: F 1 R 3 W 5; bab 0, melee 1, ranged 1; CMB 1, CMD 13; speed 30; init +1 half-elf investigator/1 wizard 1
skills:
Acro 2, appraise 4, bluff 8, craft alchemy 13, diplomacy 8, disable 5 k arc 10, k nature 8, k local 8, k hist 9, k plns 9, k relgn 8, k dung 8, k engrg 8, perc 7, spellcraft 9, stealth 1
yay!!! DM is back... so good to see you... and no problems, just glad to see you.
So you have three days before the big bads wake up. The more of your current foes (the Crone, Migthwet, and Horth clones) still alive will make them stronger.
The demi-planes are opportunities (side quests - usually 1 or 2 encounters) to recruit allies (arcane crafters, magic shops, and small armies)
The potential allies you have here locally are the 76 villagers here, the Black Arrow (Wardens to the north), and the Half-orc population.
When the 3 days pass there will be a mass combat in the background along with your final showdown.
AC 11/t11/ff10; hp 16/16; saves: F 1 R 3 W 5; bab 0, melee 1, ranged 1; CMB 1, CMD 13; speed 30; init +1 half-elf investigator/1 wizard 1
skills:
Acro 2, appraise 4, bluff 8, craft alchemy 13, diplomacy 8, disable 5 k arc 10, k nature 8, k local 8, k hist 9, k plns 9, k relgn 8, k dung 8, k engrg 8, perc 7, spellcraft 9, stealth 1
well, the halforc settlement is near where the crone is supposed to be.. maybe we can kill two birds with one stone - recruit the half orcs AND kill the crone.
Road through the woods and then north along the river.
-or-
North keeping east of the woods then around/through Lowland Marsh and Towers, around/through East Schulfjarn (orc slums).
AC 11/t11/ff10; hp 16/16; saves: F 1 R 3 W 5; bab 0, melee 1, ranged 1; CMB 1, CMD 13; speed 30; init +1 half-elf investigator/1 wizard 1
skills:
Acro 2, appraise 4, bluff 8, craft alchemy 13, diplomacy 8, disable 5 k arc 10, k nature 8, k local 8, k hist 9, k plns 9, k relgn 8, k dung 8, k engrg 8, perc 7, spellcraft 9, stealth 1
AC 11/t11/ff10; hp 16/16; saves: F 1 R 3 W 5; bab 0, melee 1, ranged 1; CMB 1, CMD 13; speed 30; init +1 half-elf investigator/1 wizard 1
skills:
Acro 2, appraise 4, bluff 8, craft alchemy 13, diplomacy 8, disable 5 k arc 10, k nature 8, k local 8, k hist 9, k plns 9, k relgn 8, k dung 8, k engrg 8, perc 7, spellcraft 9, stealth 1
AC 11/t11/ff10; hp 16/16; saves: F 1 R 3 W 5; bab 0, melee 1, ranged 1; CMB 1, CMD 13; speed 30; init +1 half-elf investigator/1 wizard 1
skills:
Acro 2, appraise 4, bluff 8, craft alchemy 13, diplomacy 8, disable 5 k arc 10, k nature 8, k local 8, k hist 9, k plns 9, k relgn 8, k dung 8, k engrg 8, perc 7, spellcraft 9, stealth 1
I'm going to be traveling - I'll be on the road Weds and Thurs, at a show Fri and Sat, then on the road again Sunday and MOnday - I'll be in hotels in the evening and have wifi in the room but unsure of their connection strength and speed. I will do my best to check in every day, but if I don't post in a reasonable amount of time, feel free to npc me please. Let's keep the game moving!
AC 11/t11/ff10; hp 16/16; saves: F 1 R 3 W 5; bab 0, melee 1, ranged 1; CMB 1, CMD 13; speed 30; init +1 half-elf investigator/1 wizard 1
skills:
Acro 2, appraise 4, bluff 8, craft alchemy 13, diplomacy 8, disable 5 k arc 10, k nature 8, k local 8, k hist 9, k plns 9, k relgn 8, k dung 8, k engrg 8, perc 7, spellcraft 9, stealth 1
So did anyone else get 'spam' in their inbox on Paizo from some reverend in the UK wanting private email response? My original reaction was 'oh hell no!' Just curious if anyone else got one of these messages?
Don't know if it counts, but I've gotten four PMs from someone repeatedly asking if he could be a two-headed ogre. He didn't explicitly make it part of the request but I assume he meant in one of my games.
Announcement to both Lost Memories of Sorrow and (companion campaign) LMoS Quadrivium:
I need to pare down my games. I thought my old schedule would return and that I would have more time than I do.
So... no more homebrew campaign DMing for the foreseeable future.
What I would like to do, is merge the two groups and do a one-shot module. (Preferably one I have run in a face-to-face game before.)
There are a few which I think I could run well in a PBP for your current levels.
When we finish that, we could take it from there.
Whether you use your current character or make a new one is up to you. Just let me know your thoughts.
AC 11/t11/ff10; hp 16/16; saves: F 1 R 3 W 5; bab 0, melee 1, ranged 1; CMB 1, CMD 13; speed 30; init +1 half-elf investigator/1 wizard 1
skills:
Acro 2, appraise 4, bluff 8, craft alchemy 13, diplomacy 8, disable 5 k arc 10, k nature 8, k local 8, k hist 9, k plns 9, k relgn 8, k dung 8, k engrg 8, perc 7, spellcraft 9, stealth 1
sounds fine.... I'd be happy keeping my current character, but I can make a new one if you wish.. whatever fits the game better.
AC 11/t11/ff10; hp 16/16; saves: F 1 R 3 W 5; bab 0, melee 1, ranged 1; CMB 1, CMD 13; speed 30; init +1 half-elf investigator/1 wizard 1
skills:
Acro 2, appraise 4, bluff 8, craft alchemy 13, diplomacy 8, disable 5 k arc 10, k nature 8, k local 8, k hist 9, k plns 9, k relgn 8, k dung 8, k engrg 8, perc 7, spellcraft 9, stealth 1