Full Name |
Lyrralt Calil |
Race |
Human |
Classes/Levels |
Fighter (Weapon Master) 3/ Bard (Arcane Duelist) 2 |
Gender |
Male |
Size |
Medium |
Age |
21 |
Alignment |
Neutral Good |
Deity |
Cayden Calien |
Location |
Andoran |
Languages |
Common, Elven, Dwarven |
Strength |
14 |
Dexterity |
16 |
Constitution |
10 |
Intelligence |
15 |
Wisdom |
10 |
Charisma |
14 |
About Lyrralt Calil
Height: 6'1"
Weight: 175 lbs
Class: Fighter (Weapon Master)3/ Bard (Arcane Duelist) 2
Alignment: Neutral Good
Speed: 30'
Initiative: +9
AC: 20 (+5 armor, +3 Dex, +1 Dodge, +1 Deflection)
Touch: 14
Flat Footed: 15
CMB: +6
CMD: +19
Hit Points: 34
Fort: +4 Ref: +7 Will: +4
BAB: +4
Melee: +1 Rapier +11 (1d6+4 18-20/x2)
Ranged: Shortbow +7 (1d6 x3)
Traits: Reactionary,
Feats: Weapon Focus (Rapier), Weapon Finesse, Dodge, Combat Casting (bonus), Mobility, Combat Expertise, Improved Initiative
Skills: Acrobatics +11, Diplomacy +10, Perform (Oratory) +10, Perform (Dance) 10, Knowledge (Local) +9, Stealth +11,Perception +8
Gear: Rapier +1, Chain Shirt +1, Cloak of Protection +1, Ring of Protection +1, Wand of Sleep (CL 3rd) 18 charges
Abilities: Weapon Guard (+1 CMD vs disarm or sunder when wieldng a rapier), Weapon Training (+1 to hit and dmg with a rapier), Arcane Strike (+1 dmg and weapon treated as magic), Bardic Performance
Character History: Son of a displaced and disgraced noble of Andoran, Lyrralts family moved to a small farming community in order to keep out of the public eye. However, gossip and judgement followed the Calils family and it wasnt long before Lyrralts father, Honross, turned to alcohol to help him cope with the shame and embarrassment. Of course, this did nothing more than to worsen the situation and eventually Lady Calil moved back to the capital to live with her family. Even Lyrralt suffered from his father's reputation and he was teased and insulted often from many of the citizens of the town. Lyrralt was determined that his family name would not forever be marred with this bad reputation and he took up the life of adventuring, without word to his father, in hopes that it would help to repair some of the damage done.
Spells Per Day: 3/
Spells Known: 0th: Light, Daze, Detect Magic, Prestidigitation, Know Directin. 1st: Cure Light Wounds, Grease, Vanish
Saves vs Spells: 0th: DC 12, 1st: DC 13
Max HP: 34 Current HP:34 Subdual Damage:0