Lost Lands Campaign (Inactive)

Game Master brvheart

This will be a sandbox campaign in the Frog God Games Lost Land Setting.


1,551 to 1,600 of 6,772 << first < prev | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | next > last >>

male human evoker 5 (human)(human) Init +2; AC 16, touch 12, flat-footed 14 (+2 Dex) hp23 (1d6+2) Fort +3, Ref +3, Will +5 Speed 30 ft.- Str 14, Dex 14, Con 14, Int 14, Wis 14, Cha 13 Base Atk +1; CMB +2; CMD 14 - Str 14, Dex 14, Con 14, Int 14, Wis 1)

force missle
1d3 + 1[/dice]


male human evoker 5 (human)(human) Init +2; AC 16, touch 12, flat-footed 14 (+2 Dex) hp23 (1d6+2) Fort +3, Ref +3, Will +5 Speed 30 ft.- Str 14, Dex 14, Con 14, Int 14, Wis 14, Cha 13 Base Atk +1; CMB +2; CMD 14 - Str 14, Dex 14, Con 14, Int 14, Wis 1)

Perception: 1d3 + 1 ⇒ (2) + 1 = 3


Male Human Rogue6/Clr1 Current Map

With one swing Hagym finishes off the vine and Turvijagal is freed. XP= 150 each.


Stuff:
Magus 4 [29/29 HP] [7/7 Arcane Pool] [AC:17 T:13 FF:15] [Perc +4] [F+4/R+3/W+4] [CMB +6] [CMD 18] [INIT +4]
Skills:
Climb +6, Craft (sculpture) +10, Fly +6, Intimidate +7, Knowledge (arcana) +10, Knowledge (dungeoneering) +8, Knowledge (planes) +8, Perception +4, Ride +4, Spellcraft +11, Swim +6, Use Magic Device +7

Jarvis gets up, draws his sword and moves to the plant thing.

Crocs, snakes, strange plants, stupid bugs, terrible smells, bah!!

"You know you don't have to go out of your way to find things on your watches right?"


Male Human Rogue6/Clr1 Current Map

The rest of the night will go by peacefully although I suspect you will wish to do some healing first.


Male Half-Elf Rogue (inactive)

"After that fight, I feel like a talent of silver. That's been spent several times over!"


Male Human Oracle (Dual-Cursed) 4 / Cleric (Devoted Pilgrim) 1; HP 32/32, Init +0, Perception +12, AC 18/FF 18/T 10; Fort +3, Ref +1, Will +9; CMB +3, CMD 13; Luck 6/6, Channel 8/8, Doorsight 6/6

Cyric walks up to Turv, "Let me take a look at your neck.."

bluff: 1d20 + 6 ⇒ (18) + 6 = 24
heal: 1d20 + 7 ⇒ (14) + 7 = 21
Cure Light Wounds: 1d8 + 1 ⇒ (6) + 1 = 7
Cure Light Wounds: 1d8 + 1 ⇒ (1) + 1 = 2
Cure Light Wounds: 1d8 + 1 ⇒ (8) + 1 = 9

He smiles at a job well done after applying the salve and bandages. If anyone else is injured I will heal them also

After picking more vines out of several uncomfortable places he crawls back under his bedroll, occasionally slapping a mosquito or insect away and muttering about the indigenous wildlife.


Male Human Rogue6/Clr1 Current Map

I think the only one else that is still injured is Ulfgard at down 4, but he will heal half that by morning


Male Dwarf
Crunch:
HP53/57, In+1 Perc +9 F+6 R+5 W+3 AC19 FF18 T11 Darkvision, 20 ft
Ranger 6

Spitting out and inspecting his wounds Ulfgard smiles and just winks off."It ain´t more than a scratch"


more than a scratch, still could get infected

Maomi rolls her eyes at Ulfgards comment about being a scratch, she walks up to him and begins to hum and then she says with her hand on her hips and a fake glare

"really Ulfgard?"

then in her best imitation of the dwarfs accented baritone voice she repeats him

"Donut worrrrry t'aint morrrre than a scrrrrratch"

she quickly looks at the wound and continues

"And if it gets infected and you die? Who will help me with the snakeskin, let alone find where this druid lives"

she waggles her finger at him, then continues humming the waggling finger begins to keep time with the humming and when the verse ends she smiles and placing the hand on Ulfgards shoulder, healing him.

cure light wounds: 1d8 + 2 ⇒ (5) + 2 = 7

smiling and winking at her friend she goes back to her bedroll and goes to sleep until is her time to watch.

brvheart, with your permission I will consider that 'cast as the night before' and she will have a full contingent of spells in the morning


Male Human Rogue6/Clr1 Current Map

If you cast it right after the battle it was on yesterday's spells as it was before midnight.


Male Human Rogue6/Clr1 Current Map

So, you have the map and you know which way the ranger went, where to?


Stuff:
Magus 4 [29/29 HP] [7/7 Arcane Pool] [AC:17 T:13 FF:15] [Perc +4] [F+4/R+3/W+4] [CMB +6] [CMD 18] [INIT +4]
Skills:
Climb +6, Craft (sculpture) +10, Fly +6, Intimidate +7, Knowledge (arcana) +10, Knowledge (dungeoneering) +8, Knowledge (planes) +8, Perception +4, Ride +4, Spellcraft +11, Swim +6, Use Magic Device +7

Looking down of the 'corpse' of the plant thing,

"I hope this doesn't mean we are having salad for breakfast, I don't know if I could handle that too..."


Male Half-Elf Rogue (inactive)

"Much better. Thanks, Cyric. Just so long as that thing is dead, I don't care what we use it for! We could always use what's left of it for kindling. Or rope maybe."

After a bit of a snooze
"I'm all for following the map to find that druid we're after."


Male Human Rogue6/Clr1 Current Map

That is part of being a sandbox. You have to decide where to go unlike an AP. It is not nearly as linear.


Male Half-Elf Rogue (inactive)

I couldn't think of anything else, actually.


M Dwarf Cleric (Warpriest) of Torag 2/Medic | LG | HP: 32/32 | AC 19 | speed: 15 | F+9, R+5, W+10 | Resistances: Poison 1 | Perc +8 |Darkvision 60’

"Our most important goal is to fix this scepter. If the Druid can give us a lead on that, I say we continue looking for him."


brvheart wrote:

You are currently here and it is about 4 in the afternoon. There is no other land that can be reached before night fall. Watches?

Two days ago the dwarf ranger headed off to the north west "for a few hours" and never returned.

at the dwarf temple

brvheart wrote:

The dwarves believe that this particular mud comes from remote islands in the swamp’s northeast section.

A ranger who frequents Anvil Plunge with his pet coyote recently has been telling tales of monstrous mounds formed from the clay and mud

we have been heading north-east on the rafts, we should probably follow the ranger north west.

I think it's time to leave the rafts and follow the ranger

after waking and putting up her gear Naomi checks the dirt again to see if its similar to the clay and mud at the temple

perception: 1d20 + 7 ⇒ (3) + 7 = 10

as she gets around she addresses the team

"Well boy's let's eat up and head after the ranger, Cyric said he headed north-west a few days ago, if we follow him he may be able to tell us where the druid is or his path may lead us too him."

turning to Cyric and asking

"After breakfast would you point the direction he went and maybe our ranger Ulfgard here can follow him. Oh did he proceed on foot or on a boat or raft?"


Male Human Rogue6/Clr1 Current Map

The dwarf ranger took his canoe that way so you would still need your canoes. I believe that would be a survival or knowledge nature check.


Male Human Oracle (Dual-Cursed) 4 / Cleric (Devoted Pilgrim) 1; HP 32/32, Init +0, Perception +12, AC 18/FF 18/T 10; Fort +3, Ref +1, Will +9; CMB +3, CMD 13; Luck 6/6, Channel 8/8, Doorsight 6/6

Cyric goes back to the shore where he met the group, closing his eyes to visualize the last time he saw the ranger. He looks around for the stump he was sitting on, finds it, and sits down. He looks in one direction, then another.

"I was sitting here, and he said he would be back in a few hours and went that way." He points off in a somewhat northwest direction. "He took his canoe, but what direction that is, I do not know.."

I assume he was here with me, and that's how I got here?


knowledge, nature: 1d20 + 4 ⇒ (15) + 4 = 19

crud, still on the rafts

looking the direction that Cyric points Naomi walks to the rafts and adds

"well we may as well get loaded and head off."


Male Human Rogue6/Clr1 Current Map

The mud is close to the sample from the temple, but not quite the same. You feel you are getting closer.


Male Human Rogue6/Clr1 Current Map

It takes you most of the day, but eventually you see a stone temple sitting on this patch of dry land. A leather canoe sits untended near an extinguished campfire and the remains of a meal of fish and eggs. An unfurled bedroll and a backpack of supplies sit near the fire pit. A coyote guards a staircase descending into a pool of stagnant, algae-covered water. A limp string tied to a stone block drapes down the stairs into the water below.


well that’s interesting, no one said anything about a temple

As the rafts turn toward the dry patch of land Naomi asks Cyric

”Cyric, does that look like the rangers coyote and his gear?

I wonder if Ulgard can sweet talk this coyote like he did the fox

Asking Ulfgard

”Ulfgard do you think you can talk to that coyote like you did the fox?”

Then to the rest of the group

”Do any of you boys recognize the type of temple or the architecture or anything that may give us a clue?”

brvheart, what kind of knowledge check will give us any information about the temple?


Male Dwarf
Crunch:
HP53/57, In+1 Perc +9 F+6 R+5 W+3 AC19 FF18 T11 Darkvision, 20 ft
Ranger 6

"I can try lass, I can but try."
1d20 - 1 ⇒ (1) - 1 = 0
But with his little fox the coyote can only think of foooooood


Male Human Rogue6/Clr1 Current Map

And I think he thinks dwarf is on the menu! Ulfgard, you are level 2 so it is d20+2-2 for CHR. Problem is the 1 is a -10 per my house rules:( He is definitely unfriendly with his owner missing.


Male Human Oracle (Dual-Cursed) 4 / Cleric (Devoted Pilgrim) 1; HP 32/32, Init +0, Perception +12, AC 18/FF 18/T 10; Fort +3, Ref +1, Will +9; CMB +3, CMD 13; Luck 6/6, Channel 8/8, Doorsight 6/6

Cyric shrugs, "Not too good with coyote faces but it probably is... Don't see too many coyote in this area..


Male Human Rogue6/Clr1 Current Map

It howls if you get close to the campsite or the stairs.


Male Human Rogue6/Clr1 Current Map

Recognizing Cyric it comes up and starts to sniff him.


how do we get the rangers attention,

as they move the rafts over to the land, Naomi reminds the team,

"Remember boys, the coyote is this guys pet, were going to take a page from Hagryms book and not hurt it ok? We just need to figure out how to get the rangers attention so he can help us."

as they approach the campsite, and the Coyote begins to howl, Naomi smiles

that might just work

she giggles a little and says to the team, keeping a keen eye out for anything unusual

"if we're lucky the pet will get his attention for us."

perception: 1d20 + 7 ⇒ (4) + 7 = 11


Male Human Rogue6/Clr1 Current Map

Nothing happens except for the coyote howling.


Male Half-Elf Rogue (inactive)

"Perhaps we should check the ranger's belongings to see if there's any clue what happened to him? Seems odd he'd just leave everything here like that."


Male Human Oracle (Dual-Cursed) 4 / Cleric (Devoted Pilgrim) 1; HP 32/32, Init +0, Perception +12, AC 18/FF 18/T 10; Fort +3, Ref +1, Will +9; CMB +3, CMD 13; Luck 6/6, Channel 8/8, Doorsight 6/6

Cyric squats and pulls some jerky from one of his rations, holding it out glumly to the dog.

"Yeah, boy, I know how you feel. Where's your master?" He will scratch the coyote's neck if it accepts the food and allows him to.


M Dwarf Cleric (Warpriest) of Torag 2/Medic | LG | HP: 32/32 | AC 19 | speed: 15 | F+9, R+5, W+10 | Resistances: Poison 1 | Perc +8 |Darkvision 60’

"If the mutt keeps howling like that, the ranger will surely hear him if he's still closeby. If not, I think Turv has the right of it. Maybe his belongings will give us a clue."


Male Human Rogue6/Clr1 Current Map

The coyote takes the food eagerly. It clearly has not eaten for awhile and then sits next to Cyric letting the rest examine the campsite. A leather collar around the coyote’s neck holds a brass nameplate inscribed with “Gravy.”
The ranger’s remaining items are a leather backpack; a mostly blank journal detailing his adventures in the Sin Mire and the location of odd clay “pillars”; a turtle-shell shield; a longbow; three quivers containing 36 arrows; a love letter from a woman named Elsabeth from the town of Shieldfane pleading with Rusgart not to go into the swamp; a longspear; 50 feet of rope; three 10-foot poles, fishing equipment; four weeks of dry rations; a wood ax; a bed roll; a crowbar; fl int and steel; a bull’s-eye lantern; a miners pick; a shovel; a whetstone; and two vials of antitoxin.


M Dwarf Cleric (Warpriest) of Torag 2/Medic | LG | HP: 32/32 | AC 19 | speed: 15 | F+9, R+5, W+10 | Resistances: Poison 1 | Perc +8 |Darkvision 60’

"Yep, no way he would just leave his pup all alone and leave all his gear laying around. He's been ensorcelled or ambushed. Think you could talk that wolf into tracking him, Ulfguard?"


Male Human Oracle (Dual-Cursed) 4 / Cleric (Devoted Pilgrim) 1; HP 32/32, Init +0, Perception +12, AC 18/FF 18/T 10; Fort +3, Ref +1, Will +9; CMB +3, CMD 13; Luck 6/6, Channel 8/8, Doorsight 6/6

Cyric, seeing the dog has not eaten in a while, takes the last piece of jerky from that day's ration and gives it to him. "Good.. err.. Gravy. Good boy." He ruffles the coyote's scruff and pats his back, "Where's (Rangers name here), Gravy??"


brvheart wrote:
... A limp string tied to a stone block drapes down the stairs into the water below.

really? It doesn't seem obvious?

Naomi walks over to the staircase and looks at the string running from the block into the water following the staircase, as she holds the string up she asks

"Boys, I hate stating the obvious, but what do you think are the chances are that he went into the water to explore the temple and this string here is his way to make it back out, except he hasn't come out yet?"

what kind of knowledge roll do we need to know more about the temple?


Male Human Oracle (Dual-Cursed) 4 / Cleric (Devoted Pilgrim) 1; HP 32/32, Init +0, Perception +12, AC 18/FF 18/T 10; Fort +3, Ref +1, Will +9; CMB +3, CMD 13; Luck 6/6, Channel 8/8, Doorsight 6/6

Know religion


Male Human Rogue6/Clr1 Current Map

Ranger's name was Rusgart.


brvheart wrote:
...a mostly blank journal detailing his adventures in the Sin Mire and the location of odd clay “pillars”...

still holding the string up with one hand and placing here other hand on her hip she ask

"Ok, boys now that we have ransacked this mans personal possessions"

turning to Hagrym she asks

"don't you goody-two-shoes have a rule about that? any ways..."

she turns back to the team

"are we going to go under the water into the temple to see if he is all right? Or are we just going to take his stuff, his dog, his journal and follow the directions to the odd clay pillars ourselves? Leaving him here presumed dead."


Male Human Oracle (Dual-Cursed) 4 / Cleric (Devoted Pilgrim) 1; HP 32/32, Init +0, Perception +12, AC 18/FF 18/T 10; Fort +3, Ref +1, Will +9; CMB +3, CMD 13; Luck 6/6, Channel 8/8, Doorsight 6/6

"He's probably dead," Cyric sighs, "but I guess we should make sure."

He takes another piece of jerky and puts it near the ranger's gear on the ground. "OK Gravy, don't eat this until later, this might take a while." He says with some futility to the coyote, pointing at it.

Think I'll change his name to Lucky... Heh heh.


M Dwarf Cleric (Warpriest) of Torag 2/Medic | LG | HP: 32/32 | AC 19 | speed: 15 | F+9, R+5, W+10 | Resistances: Poison 1 | Perc +8 |Darkvision 60’

"Naomi, you will notice I haven't taken a single copper from the ranger. Nor do I plan to do so. Looking at a journal for clues for his whereabouts is only common sense, so I have no doubt that's completely lost on you. I'm just waiting for you to start pricing the fur on Gravy's back. "


Male Human Oracle (Dual-Cursed) 4 / Cleric (Devoted Pilgrim) 1; HP 32/32, Init +0, Perception +12, AC 18/FF 18/T 10; Fort +3, Ref +1, Will +9; CMB +3, CMD 13; Luck 6/6, Channel 8/8, Doorsight 6/6

"Hey, leave Lucky out of it... Oh, I decided to change his name. I'm just not fond of gravy or gruel or any similar type of food. Bad memories." He then frowns as he seems lost in thought.


Male Half-Elf Rogue (inactive)

"How deep is that water? Don't like the idea of swimming with gear. Makes one as buoyant as lead."


Stuff:
Magus 4 [29/29 HP] [7/7 Arcane Pool] [AC:17 T:13 FF:15] [Perc +4] [F+4/R+3/W+4] [CMB +6] [CMD 18] [INIT +4]
Skills:
Climb +6, Craft (sculpture) +10, Fly +6, Intimidate +7, Knowledge (arcana) +10, Knowledge (dungeoneering) +8, Knowledge (planes) +8, Perception +4, Ride +4, Spellcraft +11, Swim +6, Use Magic Device +7

"Why don't we attempt to pull on the string? If he is dead we will get him back up, if he is alive or something is alive on the other end of it it should tug back. Come on Hagrym, clearly the coyote hide is not as nice as a foxes stole!"


M Dwarf Cleric (Warpriest) of Torag 2/Medic | LG | HP: 32/32 | AC 19 | speed: 15 | F+9, R+5, W+10 | Resistances: Poison 1 | Perc +8 |Darkvision 60’

"I'm not sure Jarvis. If it has two copper pieces of value, I expect Naomi to slit it from ear to ear and try to find a tanner, who she can talk down to only one copper for his trade."


Male Human Rogue6/Clr1 Current Map

The temple ruins are in poor condition, with eight feet of swamp water filling the entire complex.


male human evoker 5 (human)(human) Init +2; AC 16, touch 12, flat-footed 14 (+2 Dex) hp23 (1d6+2) Fort +3, Ref +3, Will +5 Speed 30 ft.- Str 14, Dex 14, Con 14, Int 14, Wis 14, Cha 13 Base Atk +1; CMB +2; CMD 14 - Str 14, Dex 14, Con 14, Int 14, Wis 1)

[b]ugg water again!!


Why don't we attempt to pull on the string? If it was a chain it would work,

Naomi rolls her eyes at Jarvis’ comment and reiterates

”because the string will probably break, its string not rope, it’s meant to be a trail out, like the cookie crumbs in the story.”

Turning to Hagrym Naomi nods and smiles

”Hagrym, I owe you an apology, I keep forgetting your a member of the clergy, as such your used to living off of the offerings of your parishioners instead of from the sweat of you own brow. Not like the rest of us, who work for a living. So I shouldn’t expect you to understand the value of a copper, Sorry. Oh, and Jarvis is right, Fox is worth much more than coyote, their just considered vermin, no offence Gravy.”

As Shandar addresses the water problem, it gets Naomi thinking,

eight foot of water, yikes, pulling on the string is sounding better and better

”What do you think boys, are we better off sending a couple of really good swimmers, I can use message to stay in touch with them, or do we all go and try not to drowned?”

brvheart, we cannot take 10, so we need to roll, right?

1,551 to 1,600 of 6,772 << first < prev | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Lost Lands Campaign Game Play All Messageboards

Want to post a reply? Sign in.