Lost Lands Campaign (Inactive)

Game Master brvheart

This will be a sandbox campaign in the Frog God Games Lost Land Setting.


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Male Human Rogue6/Clr1 Current Map

Actually Hagrym, I had you in front and Ulfgard in the rear so you could get an attack.


Stuff:
Magus 4 [29/29 HP] [7/7 Arcane Pool] [AC:17 T:13 FF:15] [Perc +4] [F+4/R+3/W+4] [CMB +6] [CMD 18] [INIT +4]
Skills:
Climb +6, Craft (sculpture) +10, Fly +6, Intimidate +7, Knowledge (arcana) +10, Knowledge (dungeoneering) +8, Knowledge (planes) +8, Perception +4, Ride +4, Spellcraft +11, Swim +6, Use Magic Device +7

Moving up to the skeleton and attacking.

Attack: 1d20 + 5 ⇒ (15) + 5 = 20

Damage: 1d6 + 6 ⇒ (2) + 6 = 8


yuck, more undead, well I did call it a crypt

Naomi continues to tread water, swimming back away from the animated rotted flesh, she holds the spear in a defensive position and starts to sing a dirge from a famous opera about and animated corps called "It's storming" commonly referred to buy its bridge "step away from the Machine, doctor."

"You've post your thesis, you've gathered the pieces, you've assembled the assembled the parts the last piece a fresh heart and now the storm has started"

5 ft. "step" back, inspire courage, full defense and if needed

swim: 1d20 + 1 ⇒ (9) + 1 = 10


M Dwarf Cleric (Warpriest) of Torag 2/Medic | LG | HP: 32/32 | AC 19 | speed: 15 | F+9, R+5, W+10 | Resistances: Poison 1 | Perc +8 |Darkvision 60’

Hagrym moves forward and swings his waraxe at the undead!

Attack 1d20 + 5 + 1 ⇒ (10) + 5 + 1 = 16
Damage 1d10 + 3 + 1 ⇒ (7) + 3 + 1 = 11


Male Human Rogue6/Clr1 Current Map

Both sword and axe did full damage. Not a skellie


Male Human Rogue6/Clr1 Current Map

Galerio and Turvijagal, you had clear shots when you were up in the init btw


Male Human Rogue6/Clr1 Current Map

Don't forget all that you are in 8' of water so you are limited to how far you can swim. Those next to the bone pile can crawl on it to attack though/


Male Half-Elf Rogue (inactive)

Turvijagal will try hitting the … whatever it is with his masterwork shortsword.

short sword (m.w.): 1d20 + 9 ⇒ (8) + 9 = 171d6 + 2 + 1d6 ⇒ (6) + 2 + (1) = 9

I think he should be able to flank that thing even moving at half speed. Although trying to fight it two handed in this water is a real stretch. I've added +2 to hit for flanking and +1d6 for sneak damage. If I'm wrong about the flank and sneak, make that 15 to hit and 8 damage (which is still a bit of a fluke).


Male Human Rogue6/Clr1 Current Map

You can get there to attack, but not to flank. It does get it down to 3 though.


Male Half-Elf Rogue (inactive)

Thanks! Still, it's not bad for the situation we're in!


Stuff:
Magus 4 [29/29 HP] [7/7 Arcane Pool] [AC:17 T:13 FF:15] [Perc +4] [F+4/R+3/W+4] [CMB +6] [CMD 18] [INIT +4]
Skills:
Climb +6, Craft (sculpture) +10, Fly +6, Intimidate +7, Knowledge (arcana) +10, Knowledge (dungeoneering) +8, Knowledge (planes) +8, Perception +4, Ride +4, Spellcraft +11, Swim +6, Use Magic Device +7

Oh thats the statue


Male Human Rogue6/Clr1 Current Map

Galerio will fire his crossbow as he was supposed to go first.
crossbow: 1d20 + 5 ⇒ (12) + 5 = 17
damage: 1d8 ⇒ 7

That finishes off the wight. XP=100 each.


Male Human Rogue6/Clr1 Current Map

Hanging around the neck of a statue in the room is an amulet with the holy symbol of Arden engraved upon it.


Male Human Oracle (Dual-Cursed) 4 / Cleric (Devoted Pilgrim) 1; HP 32/32, Init +0, Perception +12, AC 18/FF 18/T 10; Fort +3, Ref +1, Will +9; CMB +3, CMD 13; Luck 6/6, Channel 8/8, Doorsight 6/6

"Might as well get the amulet and the rest, seeing as we killed... Whatever that was."

He stays alert, helping as they proceed past this point to watch for other dangers. Perception: 1d20 + 9 ⇒ (6) + 9 = 15


that went better than expected

Naomi stops singing, breathing a sigh of relief, as she treads water she turns to Galerio and says

"Good shot Galerio, seems like that new short sword does just fine Turvijagal. Hey Hagrym you and Jarvis even hit it right?

wonder If I can get Jarvis to dive down to the bone pile, that would be funny

Naomi looks at Jarvis and asks

"Is anyone going to swim down and check its nest?"

swimming to the statue she removes the amulet from around its neck, holding it up and showing it to the team. She continues

"Shall we continue on?"

as the team swims to the next room Naomi Keeps a keen eye out

perception: 1d20 + 6 ⇒ (16) + 6 = 22


Male Human Rogue6/Clr1 Current Map

Wall niches holding skeletal remains line these 20-foot-by-20-foot chambers.


M Dwarf Cleric (Warpriest) of Torag 2/Medic | LG | HP: 32/32 | AC 19 | speed: 15 | F+9, R+5, W+10 | Resistances: Poison 1 | Perc +8 |Darkvision 60’

"I feel for that poor ranger. Shouldn't have tried to come down here by himself," Hagrym mutters as he swims off after Naomi. "Hold up, woman. Let me lead to keep all the nasty undead down here off you!"

Perception 1d20 + 1 ⇒ (5) + 1 = 6


Male Human Rogue6/Clr1 Current Map

The chamber leads to another small chamber and then back into the entrance room.


Male Human Oracle (Dual-Cursed) 4 / Cleric (Devoted Pilgrim) 1; HP 32/32, Init +0, Perception +12, AC 18/FF 18/T 10; Fort +3, Ref +1, Will +9; CMB +3, CMD 13; Luck 6/6, Channel 8/8, Doorsight 6/6

Cyric frowns, seeing no resolution to the main reason to enter the temple. He keeps an eye out especially for the body of the ranger, or signs that he was in the area.


Stuff:
Magus 4 [29/29 HP] [7/7 Arcane Pool] [AC:17 T:13 FF:15] [Perc +4] [F+4/R+3/W+4] [CMB +6] [CMD 18] [INIT +4]
Skills:
Climb +6, Craft (sculpture) +10, Fly +6, Intimidate +7, Knowledge (arcana) +10, Knowledge (dungeoneering) +8, Knowledge (planes) +8, Perception +4, Ride +4, Spellcraft +11, Swim +6, Use Magic Device +7

Following Hagrym in the nasty water,

"Well at least we know now what happened and can report back, lets be done with this place."

In the next room cast Detect Magic.


Male Half-Elf Rogue (inactive)

Turvijagal swims along after the others, keeping his eyes open for anything else … interesting
perception: 1d20 + 7 ⇒ (1) + 7 = 8
Oh look! It's wet here! :P


as they enter the room with the Wall niches holding skeletal remains

Hold up woman? what happened to please and thank you, you spend a couple of days in a swamp with a dwarf and the pleasantries are all gone

Naomi treading water, glares at the Paladin but not saying anything, waits for him to swim forward, as she waits she inspects the niches

perception: 1d20 + 7 ⇒ (2) + 7 = 9

into the smaller room

he's right though if one of us is going to get bit by a ghoul and get infected, I would just as soon it be him also

as they swim into the smaller room. Naomi dutifully follows Hagrym through the water, she points out

"It looks like the temple is symmetrical, that means one side is the same as the other, Jarvis."

into the entryway

before they leave Naomi asks there new healer

"Cyric, did you check the bloated corps to make sure it is the ranger we've been looking for, I assumed it is but lets be sure before we leave. Once we get out we will need to bury him"


Male Human Oracle (Dual-Cursed) 4 / Cleric (Devoted Pilgrim) 1; HP 32/32, Init +0, Perception +12, AC 18/FF 18/T 10; Fort +3, Ref +1, Will +9; CMB +3, CMD 13; Luck 6/6, Channel 8/8, Doorsight 6/6

Cyric shakes his head, "The bloated, um, corpse was obviously human. The ranger was a dwarf."

DM Did my 29 perception where we found the wight possibly reveal the corpse of the dwarven ranger amidst the carnage?


oops I missed that, Naomi has blond roots, she just dyes her hair brown


Male Human Rogue6/Clr1 Current Map

The corpse was the dwarven ranger. He had a longsword and shortsword are still strapped to his waist. A belt pouch holds two potions. A gold promise ring (10 gp) adorns his left hand.


Male Human Oracle (Dual-Cursed) 4 / Cleric (Devoted Pilgrim) 1; HP 32/32, Init +0, Perception +12, AC 18/FF 18/T 10; Fort +3, Ref +1, Will +9; CMB +3, CMD 13; Luck 6/6, Channel 8/8, Doorsight 6/6

Oh... Well then revise what I said. I was going by the fact he was a dwarf and your description said: "fresh corpse of a human man"


Stuff:
Magus 4 [29/29 HP] [7/7 Arcane Pool] [AC:17 T:13 FF:15] [Perc +4] [F+4/R+3/W+4] [CMB +6] [CMD 18] [INIT +4]
Skills:
Climb +6, Craft (sculpture) +10, Fly +6, Intimidate +7, Knowledge (arcana) +10, Knowledge (dungeoneering) +8, Knowledge (planes) +8, Perception +4, Ride +4, Spellcraft +11, Swim +6, Use Magic Device +7

"Well when we get back at least we can use this ring as a method of identifying him and letting anyone that needs to know about him know he was found."


what is it with this group, can't we find something to fight other than undead, first good idea Jarvis has had, is he doing better or is it just my imagination.

edited

Now, out of the swamp filled temple sans crypt, Naomi goes to the dead dwarven ranger and excepting the promise ring from Jarvis, she places it in the envelope with the letter from Elsabeth and puts them carefully in her pack. She then asks the team

”Good job boys, we excaped fighting undead and no one has a life threatening illness. Shall we camp here for the night, we can bury Rusgart’s body and Hagrym can say a few words, seems only appropriate since he’s helping us find the druid.”

She holds up his journal open to the page with the directions to the clay pillars. She then continues;

”Jarvis is right, maybe when we get a chance we can go to the town of Shieldfane and return the letter and the promise ring to Elsabeth,”

She then bends over and pets Gravy and looking at Cyric smiles adding

”and maybe we’ll leave you there with her, but until then it seems we’ve picked up two strays. Seriously Cyric, good work today without your brother we were a little lost, you seem to be just as competent if not more so, his name may have been “lucky” but I think someone was just teasing him.”

Later, if Hagrym chooses to say a few words.

After the grave is dug and they lay Rusgarts body to rest for the final time, Naomi calls a cello out of the ether, and sitting on a nearby rock begins to play a dwarven dirge. The bass tones reverberate through the swamp telling the story of a heroic battle of seventy-two dwarves protecting their town from raiding giants, dying to the man, as the miners closed the entry tunnels, to save the people. Naomi thought the dirge appropriate; legend had it that Rusgart had been the name of the cities young Earl, who led the seventy-two, leaving a promised fiancé.

edit: sorry Jarvis, didn't mean to crowd your post. I change mine a little to reflect your statement


M Dwarf Cleric (Warpriest) of Torag 2/Medic | LG | HP: 32/32 | AC 19 | speed: 15 | F+9, R+5, W+10 | Resistances: Poison 1 | Perc +8 |Darkvision 60’

Hagrym had never given words of prayer and remembrance before people before. He was clearly uncomfortable and kept his words short and direct. "Um, Rusgart. I hate what befell you. I wish we'd gotten here earlier. Don't worry, though, we took care of the undead that killed you. We'll watch over Gravy for you. He seems like a good sort. We will try to get your note and ring to Elsabeth. May Dwerfater look over you and your family.". The dwarf placed a pebble on the freshly filled in grave. A dwarf would probably appreciate the gesture, he thought.


Male Human Rogue6/Clr1 Current Map

Everyone make a DC 10 fort save


fort: 1d20 + 1 ⇒ (10) + 1 = 11 by the skin of her teeth


Male Human Rogue6/Clr1 Current Map
"Poor" Cyric wrote:
Oh... Well then revise what I said. I was going by the fact he was a dwarf and your description said: "fresh corpse of a human man"

Umm, that is my error sorry. Rusgart was human not dwarf, but was a dwarf-friend if that counts!


Male Human Oracle (Dual-Cursed) 4 / Cleric (Devoted Pilgrim) 1; HP 32/32, Init +0, Perception +12, AC 18/FF 18/T 10; Fort +3, Ref +1, Will +9; CMB +3, CMD 13; Luck 6/6, Channel 8/8, Doorsight 6/6

lololol well I am sure he was not offended then at being repeatedly called a dwarf and sung dwarven dirges etc haha. Or we could just say he was a dwarf anyway? :P


M Dwarf Cleric (Warpriest) of Torag 2/Medic | LG | HP: 32/32 | AC 19 | speed: 15 | F+9, R+5, W+10 | Resistances: Poison 1 | Perc +8 |Darkvision 60’

Fort 1d20 + 7 ⇒ (4) + 7 = 11


Male Human Rogue6/Clr1 Current Map

You all have leeches, fail and you are "nauseated". Can remove them when out of the water.


before the "dwarven" funeral fiasco

When Naomi gets out of the water she begins to look at the spear she pulled from the water, seeing the leaches on her arms she screams and begins to tear the off, as the blood trickles down her forarm.

"Leaches, Uuugghh, I hate swamps!

after the "dwarven" funeral fiasco

as Naomi sets up her bedroll and puts the iron pot on for supper she asks the team.

"What do you think boys, keep the same night watch as last night?"

st - Galerio, Cyric and Shandar

2nd - Hagrym, Turvijagal

3rd - Naomi, Jarvis and Ulfgard


Male Half-Elf Rogue (inactive)

FORT: 1d20 + 1 ⇒ (14) + 1 = 15

"UGH! This is what sewer rats must fee like! Same watch is fine by me. What should we do with the Ranger's coyote?"


Male Dwarf
Crunch:
HP53/57, In+1 Perc +9 F+6 R+5 W+3 AC19 FF18 T11 Darkvision, 20 ft
Ranger 6

Fort: 1d20 + 5 ⇒ (5) + 5 = 10
"Who´s gods forsaken idea was it to come down. To find a dead human."


Stuff:
Magus 4 [29/29 HP] [7/7 Arcane Pool] [AC:17 T:13 FF:15] [Perc +4] [F+4/R+3/W+4] [CMB +6] [CMD 18] [INIT +4]
Skills:
Climb +6, Craft (sculpture) +10, Fly +6, Intimidate +7, Knowledge (arcana) +10, Knowledge (dungeoneering) +8, Knowledge (planes) +8, Perception +4, Ride +4, Spellcraft +11, Swim +6, Use Magic Device +7

Fortitude: 1d20 + 3 ⇒ (18) + 3 = 21

"This just gets better and better! I am so ready to find this druid I am going to put her head on a stick for the flies to slowly eat! So Nasty!

Jarvis starts removing the leaches when he gets to land.


M Dwarf Cleric (Warpriest) of Torag 2/Medic | LG | HP: 32/32 | AC 19 | speed: 15 | F+9, R+5, W+10 | Resistances: Poison 1 | Perc +8 |Darkvision 60’

Hagrym tears the leeches off, listening to the others. "I agree, the Druid is the lead we should be following.".

Hagrym turns to those who reviewed the ranger's journal. "Did his diary say what town he was from? If we were to get lucky, it might be on our way. Maybe Elsabeth would want Gravy, too."


brv approximately what time is it, I just assumed they would be staying here for the night.

Naomi stops stirring the sea food stew that she had simmering over the fire and answers Hagrym with a smile

I can't resist the urge to tease him a little

"His Journal mentioned that she lived in the town of Shieldfane, maybe we can go there after were done in Anvil Plunge, we could take a look at a map to see where it is. Until then gravy can stay with us right, I'm mean you don't want me skinning him to sell his hide right?"

knowledge, geography: 1d20 + 4 ⇒ (12) + 4 = 16 to see if Naomi knows where Shieldfane is.


Male Human Rogue6/Clr1 Current Map

Shieldfane is not close enough to be known by Naomi. I think after this one is done, the party will need to take a ship to Barkersport to get this on the right continent! Dang Greg and Bill! I will make that a quick a transition as possible


Stuff:
Magus 4 [29/29 HP] [7/7 Arcane Pool] [AC:17 T:13 FF:15] [Perc +4] [F+4/R+3/W+4] [CMB +6] [CMD 18] [INIT +4]
Skills:
Climb +6, Craft (sculpture) +10, Fly +6, Intimidate +7, Knowledge (arcana) +10, Knowledge (dungeoneering) +8, Knowledge (planes) +8, Perception +4, Ride +4, Spellcraft +11, Swim +6, Use Magic Device +7

"I am sure the Dwarves can handle getting in contact with his loved ones for us if we can get them these artifacts, it is the very least they can do for one of their own, I think fixing the scepter is paramount. Perhaps our ranger wants the swamp dog?"

Looking over to Ulfgard at the end.


Male Half-elf Protean Sorcerer 4 | HP: 21/21 | AC: 13 (17) Tch: 13 FF: 10 | CMD: 14 | Fort:: +2 Ref: +4 Will +6 | Init: +5 | Perception: +5

Trying his best not so show he's got the heebie-jeebies, Galerio attempts to remove the leeches as quickly and safely as possible.

Fort Save: 1d20 + 1 ⇒ (2) + 1 = 3


Male Human Oracle (Dual-Cursed) 4 / Cleric (Devoted Pilgrim) 1; HP 32/32, Init +0, Perception +12, AC 18/FF 18/T 10; Fort +3, Ref +1, Will +9; CMB +3, CMD 13; Luck 6/6, Channel 8/8, Doorsight 6/6

fort: 1d20 + 2 ⇒ (17) + 2 = 19

Cyric groans dramatically, picking leeches from various places. He goes to help Galerio as well as he notices him start wretching at the leeches and their effect on him, helping to remove the rest.

He finishes, dries off and wrings out his shirt, and pets Lucky the coyote, "I think I'll take care of Lucky, for now. He seems to like me, and we both seem to be equally miserable in our current environment..." Cyric tosses him the piece of jerky he left outside.

Can't wait until swamp water isn't a natural occurence.

He replies to Naomi, "Thanks, doing what I can. And anything is better than being stranded out here by this ranger who went spelunking." He also mutters something about how damned right he's more competent than his brother which is barely audible.


M Dwarf Cleric (Warpriest) of Torag 2/Medic | LG | HP: 32/32 | AC 19 | speed: 15 | F+9, R+5, W+10 | Resistances: Poison 1 | Perc +8 |Darkvision 60’

"At least we can make sure Gravy is well fed, even if he's not that crazy about us," Hagrym nods, agreeing with the others.


Male Human Rogue6/Clr1 Current Map

The night goes by peacefully. The next morning the party now has a canoe they can use along with the rafts so 2-3 can go in a canoe. In the mid afternoon they come across a leaning stone silo is all that remains of a farm. The top of the silo stands 20 feet above the waterline, leaning against the foundation of a submerged stone barn.


M Dwarf Cleric (Warpriest) of Torag 2/Medic | LG | HP: 32/32 | AC 19 | speed: 15 | F+9, R+5, W+10 | Resistances: Poison 1 | Perc +8 |Darkvision 60’

"Does anyone see anything worth investigating here? We've been out here for a while. We could always use this as a chance to stretch our legs, I suppose, if we could get up that silo."


Male Half-Elf Rogue (inactive)

"That old farm site is as good a place as any. We might even find something useful there, like old tools or the like."
perception: 1d20 + 7 ⇒ (2) + 7 = 9
(for all the good that will do!)

Is Gravy the coyote joining us?


Male Human Rogue6/Clr1 Current Map

I thought gravy was coming with you.

All the sudden something big appears out of the top of the silo and throws a rock at the canoe.
rock: 1d20 + 1 ⇒ (20) + 1 = 21
damage: 1d6 + 5 ⇒ (2) + 5 = 7

roll initiative
init big monster: 1d20 - 1 ⇒ (3) - 1 = 2

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