
Roylenna Flamefoot |

Roylenna Flamefoot wrote:It looks like we are starting a new round. Wulfgar, Ulfgard, Uthalaa, and Dalgrym all regain five hit points from Roylenna’s life link. That puts her at 15 of 46. Let me know if any of you didn’t need that healing.Roylenna, Wulfgar was full on HP, would that save any of yours?
Yes, thank you. I will give her back five points

Roylenna Flamefoot |

Bot
Ulfgard stays with the plan even though Uthalaa didn’t. He remains ready to attack any gnolls that enter the room.

brvheart |

Initiative Order Round six
Royweena -
Tolbold -
Ulfgard -
Wulfgar -
Grenz -
gnolls
Uthala
Dalgrym

Roylenna Flamefoot |

Roylenna's last round of healing was her turn for this round. Tobold is up. Dalgrym's a bit ahead of his time as his latest post should come after everyone else's turns.

Roylenna Flamefoot |

The GM is trying to herd cats here. Confusion is to be expected.
Bot Ulfgard
Ulfgard considers his choices and his desire to crush the gnoll, but decides to hold his ground. "Deal with the dog. I will protect the mage."
Grenz.

brvheart |

The gnoll attacks Wulfgar
flindbar: 1d20 + 7 ⇒ (13) + 7 = 20 damage: 1d6 + 3 ⇒ (3) + 3 = 6

brvheart |

The gnoll attacks Wulfgar
flindbar: 1d20 + 7 ⇒ (15) + 7 = 22 damage: 1d6 + 3 ⇒ (5) + 3 = 8
Uthala moves in and attacks
greataxe: 1d20 + 13 ⇒ (2) + 13 = 15 damage: 1d12 + 16 ⇒ (5) + 16 = 21
she misses

Dalgrym Oakenshield |

Dalgrym steps into the room and assaults the gnoll.
+2 darkwood spiked shield, attack, twf: 1d20 + 13 ⇒ (11) + 13 = 24
magic, piercing: 1d6 + 7 ⇒ (1) + 7 = 8
+1 cold iron short sword, attack, twf: 1d20 + 12 - 2 ⇒ (13) + 12 - 2 = 23
cold iron, magic, slashing: 1d6 + 6 ⇒ (5) + 6 = 11
+2 darkwood spiked shield, attack, twf: 1d20 + 8 ⇒ (18) + 8 = 26
magic, piercing: 1d6 + 7 ⇒ (3) + 7 = 10

brvheart |

You moved more than 5' so can only take one attack, but that puts the gnoll down.
xp=543 each

brvheart |

mwk flindbar (x2), lance, studded leather armor and a vial
gp: 2d10 ⇒ (6, 7) = 13

Wulfgar Ivarsson |
that was all three bodies?
He quickly looks around the room for anything else. Then asks, "Shall we be movink on?"
Waiting for everyone to gather, he listens carefully at the door across the hallway, then checking it for traps. if he finds no traps He then tries to open the door.
perception: listening at the door: 1d20 + 14 ⇒ (17) + 14 = 31
perception: find traps: 1d20 + 14 ⇒ (4) + 14 = 18

Roylenna Flamefoot |

"Hold, my large friend. Let us make sure we are ready to encounter what lies within. How are you faring, my friends? Who requires healing?"
In other words, how much damage will I take from the still-injured when the battle ends?

Wulfgar Ivarsson |
Hey Roylenna, we can use Wulfgar's wand to save spells.
pausing for a moment, Wulfgar shrugs, pulling out his wand. "ComRades, is anyone needink heelink?" He then uses the wand on himself then on anyone else who needs it.
if you need heeling go ahead and roll it, I will take it off of the total charges
heal: 1d8 + 1 ⇒ (6) + 1 = 7 good enough

Roylenna Flamefoot |

As far as I can tell, everyone should be within 5 points of full, so I will take you up on the offer.
CLW Wand: 2d8 + 2 ⇒ (5, 5) + 2 = 12
1 under full. Doesn't get much better than that. Thanks, Wulfgar!
The tiny shaman nods and accepts the big man's wand. Saying a brief prayer, she taps herself on the chest twice and marvels at how the bruises quickly fade. She hands the wand back to the cleric. "My thanks."

Grenz |

Completely forgot about that, as I forgot about the cover rules...: 1d20 + 15 ⇒ (10) + 15 = 25 Ah, same result :D
Which got me thinking - we really need an archer it seems, as we are all melee. Should I change character into a Zen Archer? Or a Bard Archer (last Bard I played was an archer though :P)

Dalgrym Oakenshield |

I had Dalgrym at 59/72. Two rounds of life link would have got him up to 69/72, which is plenty.
do we need an archer with these cover rules? Is there a way to bypass the chance of hitting a friend? A ranger or Slayer might be best, to get improved precise shot at level 6. I love playing archers but I'm also enjoying Dalgrym
Dalgrym thanks Roylenna for all the healing and waits beside Wulfgar for the door to open.
please place him correctly on the map

Roylenna Flamefoot |

Roylenna will take another hit off the wand, then, please.
CLW Wand: 1d8 + 1 ⇒ (1) + 1 = 2
Maybe two.
CLW Wand: 1d8 + 1 ⇒ (5) + 1 = 6
Ready!

Wulfgar Ivarsson |
ninja'd by Roylenna, wand noted :)
Dalgrym is right, the cover rules make archers less advantageous. A character that is a switch hitter would give enough range when needed. Play Grenz the way you want. I didn't give Wulfgar ranged weapons because he's not good with them, but I will pick up a couple hammers and javelins, so he can at least participate in ranged. In the last combat he should have used his wand of summon monsters, in leu of a ranged attack, but I forgot about it.
edit: are we still using the 'mule' on roll20? Who is doing the 'loot list'?
edit #2 did anyone check the gnoll gear for magic?

Grenz |

Zen Archer also gets Improved Precise Shot at level 6 ;)
That would negate the risk of hitting an ally, right?
do we need an archer with these cover rules? Is there a way to bypass the chance of hitting a friend? A ranger or Slayer might be best, to get improved precise shot at level 6. I love playing archers but I'm also enjoying Dalgrym
Not sure we NEED an Archer, but it would offer some nice advantages in combat. Like it was seen in this last fight :P
I just say Zen Archer because their survivability is through the roof.

Roylenna Flamefoot |

I wouldn't change your concept unless you want to. We just needed to play that scene smarter rather than letting them use the bottleneck against us.

brvheart |

There are 12 hyenas crammed into this small room. Roll init Wulfar
init hyenas: 1d20 + 2 ⇒ (10) + 2 = 12

Wulfgar Ivarsson |
init: 1d20 + 5 ⇒ (5) + 5 = 10
Surprised by a room full of hyenas, Wulfgar exclaims "ComRades, they are havink pets!"
Hoping I could beat their init. and just shut the door. Or do we want to take the time to fight them?
Brv, can someone roll init and shut the door? I did specify that he waited for folks to gather closer.

brvheart |

I think only Dalgrym is in a position to do so, roll init Dalgrym

Wulfgar Ivarsson |
that was all three bodies?
He quickly looks around the room for anything else. Then asks, "Shall we be movink on?"
Waiting for everyone to gather, he listens carefully at the door across the hallway, then checking it for traps. if he finds no traps He then tries to open the door.
perception: listening at the door: 1d20 + 14 ⇒ (17) + 14 = 31
perception: find traps: 1d20 + 14 ⇒ (4) + 14 = 18
I'm surprised the 31 didn't hear the hyena's
Smiling as Grenz shuts the door, "Good thinkink ComRade Grrrr"enz
He nods towards the door, "We will have to be decidink if we leave them in to die." He smiles as he moves to the next door. 3-10
"Shall we be goink to the next door?" once he arrives at the door he waits for everyone to gather, he listens carefully at the door across the hallway, then checking it for traps. if he finds no traps He then tries to open the door.
perception: listening at the door: 1d20 + 14 ⇒ (14) + 14 = 28
perception: find traps: 1d20 + 14 ⇒ (5) + 14 = 19

Wulfgar Ivarsson |
Hearing the animals, Wulfgar turns to the party, "ComRades, hearink animals I am, Shall we proceed to the next door, Dah?" He then moves down the hallway and waits for everyone to gather. listening carefully at the door, then checking it for traps. if he finds no traps or odd noises He then tries to open the door.
perception: listening at the door: 1d20 + 14 ⇒ (2) + 14 = 16
perception: find traps: 1d20 + 14 ⇒ (12) + 14 = 26

Grenz |

Smiling as Grenz shuts the door, "Good thinkink ComRade Grrrr"enz
He nods towards the door, "We will have to be decidink if we leave them in to die." He smiles as he moves to the next door. 3-10
Grenz nods his thanks and follows after Wulfgar - "I am not comfortable with simply letting animals locked up to starve" - he comments

Wulfgar Ivarsson |
Wulfgar Ivarsson wrote:Grenz nods his thanks and follows after Wulfgar - "I am not comfortable with simply letting animals locked up to starve" - he commentsSmiling as Grenz shuts the door, "Good thinkink ComRade Grrrr"enz
He nods towards the door, "We will have to be decidink if we leave them in to die." He smiles as he moves to the next door. 3-10
As they move
Nodding and gesturing toward the other end of the building, "Perhaps gnoll younglinks will be watchink over them, let is be finishink our search of buildink and then decidink. Dah comRade"sadly, the other question is how badly do we need the XP