Lost Lands Campaign (Inactive)

Game Master brvheart

This will be a sandbox campaign in the Frog God Games Lost Land Setting.


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Grenz leaves the creepy pillar alone, and goes nowhere near it, instead hiding in the shadows, moving around it and keeping watch.

brvheart wrote:

It is a construct, a wall of eyes.

Knowledge (Arcana): 1d20 + 8 ⇒ (2) + 8 = 10

Does this mean anything to any of us brvheart? Why are they usually built, what is their usual purpose and abilities? Do we know any of it? Could you give us more details, or we do not know any more details except the name?

Perception: 1d20 + 10 ⇒ (12) + 10 = 22
Stealth: 1d20 + 15 ⇒ (10) + 15 = 25


Female Halfling Shaman (Life) 7 | AC 21, T 15, F 18, CMD 18 | F 8 R 8 W 9 | hp 51/53 | Init +3 | Perc +10 | 6/6 Channel energy 4d6, DC 16 | 6/6 Channel energy 2d6, DC 16 | 6/6 Ice Splinter | Effects:

With Grenz moving into the room, Roylenna will follow suit, wanting to keep him in range of her healing in case something surprises him. Having disappeared from her view, she hopes she's close enough.

Perception: 1d20 + 10 ⇒ (13) + 10 = 23

What is our lighting situation down here? Should I call up some dancing lights?


Roylenna Flamefoot wrote:
What is our lighting situation down here? Should I call up some dancing lights?

Wulfgar is keeping light cast on his hammer, but dancing lights couldn't hurt. I hope...


Male Human Rogue6/Clr1 Current Map

Lightifng is reduced 50% in this room and on this level.
As far as the construct, it is a new monster. He just managed to identify it, not get any further info.


Female Halfling Shaman (Life) 7 | AC 21, T 15, F 18, CMD 18 | F 8 R 8 W 9 | hp 51/53 | Init +3 | Perc +10 | 6/6 Channel energy 4d6, DC 16 | 6/6 Channel energy 2d6, DC 16 | 6/6 Ice Splinter | Effects:

I guess I should do this IC, so...

"Wulfgar, can you see well enough down here with the light from your hammer? Should I call up some of my illuminating spirits to aid our vision?"


Waiving his hammer back and forth in front of his face, Wulfgar answers Roylenna, "Dah comRade Roylenna, illuminatink spirits are wecomink. It is appearink my light is not beink as bright." He then points to the mouth again with the less than bright hammer. "I am seeink eyes and mouth, but no Ears, dah." Cupping his hand around his mouth to be heard easier, he asks. "Walls of Eyes and Mouth are you hearink me?"


Male Human Rogue6/Clr1 Current Map

Grenz, you are hit by a ray from the wall. Make a fort save DC 15.


Ført: 1d20 + 6 ⇒ (1) + 6 = 7


Male Human Rogue6/Clr1 Current Map

It does not list its attack but should be
ranged touch: 1d20 + 11 - 5 ⇒ (9) + 11 - 5 = 15

130 hp damage


Male Human Rogue6/Clr1 Current Map

roll init

init: 1d20 - 5 ⇒ (20) - 5 = 15


Seeing Grenz drop, Wulfgar stops talking to the wall, and addresses his friends. ComRade Grrrrenz is beink down!"

init: 1d20 + 5 ⇒ (6) + 5 = 11


Female Halfling Shaman (Life) 7 | AC 21, T 15, F 18, CMD 18 | F 8 R 8 W 9 | hp 51/53 | Init +3 | Perc +10 | 6/6 Channel energy 4d6, DC 16 | 6/6 Channel energy 2d6, DC 16 | 6/6 Ice Splinter | Effects:

Initiative: 1d20 + 3 ⇒ (12) + 3 = 15

Uh-oh.


- INACTIVE -

initiative: 1d20 + 2 ⇒ (3) + 2 = 5


Male Halfling Sorcerer 2| AC 18 T 15 FF 14 | HP 11/12 | F +2 R +4 W +4; +2 vs. Fear| Init +3 | Perc +2

init: 1d20 + 3 ⇒ (8) + 3 = 11


Male Human Rogue6/Clr1 Current Map

init Uthala: 1d20 + 3 ⇒ (7) + 3 = 10


Male Human Rogue6/Clr1 Current Map

Initiative Order Round One
Wulgar
wall
Royweena
Tolbold
Uthala
Dalgrym


"We are needink to be savink ComRade Grenz!"Moving quickly to the hallway, Wulfgar prepares to pull Grenz out of the way of the beams.

double move


Male Human Rogue6/Clr1 Current Map

AOO on Wulgar
bite: 1d20 + 11 ⇒ (9) + 11 = 20 damage: 2d8 ⇒ (5, 7) = 12


Male Human Rogue6/Clr1 Current Map

The wall eats Grenz and deposits his body into the hallway.
The rest of the party is up.


Male Halfling Sorcerer 2| AC 18 T 15 FF 14 | HP 11/12 | F +2 R +4 W +4; +2 vs. Fear| Init +3 | Perc +2

Tobold's mouth hangs open at Grenz's death. He shakes himself out of his revere and shrugs his shoulders, "Let's see what this does." He then throws a fan of acid at the wall.

Burning Hands Acid DC 14: 3d4 ⇒ (2, 1, 4) = 7

The eyes cover the entire room right?


Female Halfling Shaman (Life) 7 | AC 21, T 15, F 18, CMD 18 | F 8 R 8 W 9 | hp 51/53 | Init +3 | Perc +10 | 6/6 Channel energy 4d6, DC 16 | 6/6 Channel energy 2d6, DC 16 | 6/6 Ice Splinter | Effects:

Roylenna tries to avoid the mouth (that is on the pillar, right?) as she hustles to where Grenz lies.

Is there anything left of him? If he's alive at all, he would gain five hit points on her turn, stabilizing him.


Roylenna Flamefoot wrote:

Roylenna tries to avoid the mouth (that is on the pillar, right?) as she hustles to where Grenz lies.

Is there anything left of him? If he's alive at all, he would gain five hit points on her turn, stabilizing him.

The mouth is the red rectangle on the south west wall. Brv said

brvheart wrote:
The wall eats Grenz and deposits his body into the hallway.

Wulfgar is there, he intended on checking on Grenz, now that the body is back out, he will still do that hey just checked the map, your there now :)


Male Human Rogue6/Clr1 Current Map

The eyes are on all the walls, but the mouth is only in the sw corner where I marked the red box.


Male Human Rogue6/Clr1 Current Map

Royweena
Tolbold
Uthala
Dalgrym


- INACTIVE -

Dalgrym moves ahead of Wulfgar 40' to the 5-1 icon on the map, please

I misread several posts pretty badly. I thought Wulfgar had actually picked Grenz up already. Therefore I thought that the AoO on Wulfgar was what ate Grenz's body.
My bad all around


- INACTIVE -

Tolbold and Roylenna both posted above me


A visual description on the "actual map" I've moved Dalgrym to the north half of the 5-1 icon. Rylenna and Wulfgar are near the southwest exit, Grenz's body is in the hallway beyond. Tolbold stayed at the steps and Uthala as not acted yet.


are we waiting on Uthala?


Male Human Rogue6/Clr1 Current Map

Uthala double moves next to Dalgrym


Male Human Rogue6/Clr1 Current Map

reflex: 1d20 - 2 ⇒ (11) - 2 = 9


Male Human Rogue6/Clr1 Current Map

Initiative Order Round Two
Wulgar
wall
Royweena
Tolbold
Uthala
Dalgrym


Seeing Grenz's body in the hallway, Wulfgar moves nearer, kneeling beside his friend, "ComRade Grrrrenz, are you beink alive?" He then says a quick prayer to stabilize his friend and checks for a pulse.

heal: 1d20 + 11 ⇒ (18) + 11 = 29


Male Human Rogue6/Clr1 Current Map

He is dead


Male Human Rogue6/Clr1 Current Map

The mouth is marked with the red box.

It attempts to bite Royweena

bite: 1d20 + 11 ⇒ (20) + 11 = 31 damage: 2d8 ⇒ (3, 6) = 9
confirm crit: 1d20 + 11 ⇒ (12) + 11 = 23 extra damage: 2d8 ⇒ (5, 1) = 6


Sadly, Wulfgar calls to the others, "Beink careful you must, ComRade Grrrrenz is beink dead!"


Male Human Rogue6/Clr1 Current Map

Uthala runs past the wall

AOO
bite: 1d20 + 11 ⇒ (10) + 11 = 21 damage: 2d8 ⇒ (3, 8) = 11


Female Halfling Shaman (Life) 7 | AC 21, T 15, F 18, CMD 18 | F 8 R 8 W 9 | hp 51/53 | Init +3 | Perc +10 | 6/6 Channel energy 4d6, DC 16 | 6/6 Channel energy 2d6, DC 16 | 6/6 Ice Splinter | Effects:

Roylenna moves against the wall away from the mouth and tries to move past. She confirms Grenz is beyond her capacity to restore and seems more than a little sad about it, but she says nothing.


Male Human Rogue6/Clr1 Current Map

She moves past w/o issue. Next.


Male Human Rogue6/Clr1 Current Map

Tolbold
Dalgrym


Male Halfling Sorcerer 2| AC 18 T 15 FF 14 | HP 11/12 | F +2 R +4 W +4; +2 vs. Fear| Init +3 | Perc +2

Tobold moves down with the rest of the group.


- INACTIVE -

Dalgrym likewise ignores the wall, snarling at it as he runs past it to join the others.

"Should we turn that thing into mincemeat? I don't like it blocking our exit..."


I moved Dalgrym 40 ft into the hall near the others

Looking from Grenz's body to the wall, then back to Dalgrym, Wulfgar stands up and gives a quizzical look then shrugs. "ComRade Grrrrenz was callink it construct, I am havink no idea what construct is. Perhaps there is beink another exit, Perhaps there is beink a way to be turnink it off dah?."

He gestures towards the room, "I am thinkink, if we are havink no other options we are comink back and killink it before goink back into rrrroom with mouth and eyes."

He looks towards Roylenna and Tobold, "What are you thinkink comRades?"

Brv said he would limit the deathray to once a day, but we have no idea what other spells it casts. We may be able to get out without coming back this way. If we have to come back this way we could rest and be at full spells before we hit it. But that means it has it's 'deathray' back. No idea which is the best option.

edit: I had said that Wulfgar was kneeling, so cant stand up and 5 ft move to attack, So we are still in combat rounds, if we want to fight it now, next round wulfgar will 5 ft step and attack, but not sure what to do, any ideas?


- INACTIVE -

Dalgrym frowns at the room, then glances at Grenz's body and swears. "That's all well and good, but if something is chasing us I don't like the idea of being stuck between a rock and a hard place."


Male Halfling Sorcerer 2| AC 18 T 15 FF 14 | HP 11/12 | F +2 R +4 W +4; +2 vs. Fear| Init +3 | Perc +2

Tolbold looks back and says "We can try and kill it from range. I have acid I can shoot at it. That may kill it."


'Well if were going to kill it... Stepping toward the mouth, "I am not havink ranged comRade Tolbold, but tryink with hammer I will be!" He then swings the massive hammer at the mouth on the wall.

5 ft step full Attack: + 1 maul, PA, FF
attack: 1d20 + 11 ⇒ (6) + 11 = 17 for damage: 2d6 + 7 + 6 + 1 ⇒ (5, 1) + 7 + 6 + 1 = 20


Male Human Rogue6/Clr1 Current Map

You hit Wulfgar. Now make a will save, DC 15


sorry folks, I didn't see Brv's post. He told me about it in Roll20. It was a save against fear, which he failed.

will: 1d20 + 10 ⇒ (4) + 10 = 14

Dropping his hammer Wulfgar flees south screaming 'Aaaaggggggg"


Male Human Rogue6/Clr1 Current Map

He fails and panics.


Female Halfling Shaman (Life) 7 | AC 21, T 15, F 18, CMD 18 | F 8 R 8 W 9 | hp 51/53 | Init +3 | Perc +10 | 6/6 Channel energy 4d6, DC 16 | 6/6 Channel energy 2d6, DC 16 | 6/6 Ice Splinter | Effects:

Where does the hammer fall?


Male Human Rogue6/Clr1 Current Map

The hammer would fall where Wulfgar was standing.

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