Male Human Monk 13/Summoner 13 (Synthesist) (mythic champion/archmage 1)
LG Medium Advanced Humanoid (Human)
Init+6
Senses Perception +23
Languages Common, Draconic, English, Necril, Sphinx, Sylvan
==DEFENSE==
AC 29, touch 25, flat-footed (4 armor, +7 wisdom, +1 dodge, +2 deflection, +4 monk, +1 luck)
HP 148 (13d8+13+26+5)
Fort +15 Ref +13 Will +20; +2 vs enchantments, fear; +2 vs charm and compulsion
CMD 25
Defensive abilities Improved Evasion, Diamond Body, Diamond Soul, Hard to Kill, Purity of Body
==OFFENSE==
Speed 70 ft. (14 squares)
Melee +1 Ghost-touch Flaming Unarmed Strike +12/+7 (4d8+3+1d6 fire/19x2) or
+1 Ghost-touch Flaming Unarmed Strike +14/+14/+9/+9/+4 (4d8+3+1d6 fire/19x2) with Flurry of Blows
CMB +15
Spell-like Abilities (CL 13th, Concentration +18)
8/day - summon monster VII (one casting at a time, usable only while not fused with eidolon, 13 min duration)
Summoners Spell's Known (CL 13th, Concentration +18)
5th (2/day) - greater heroism, true seeing
4th (3/day) - dismissal, greater evolution surge, hold monster, teleport
3rd (4/day) - dispel magic, greater invisibility, nondetection, rejuvenate eidolon, tongues,
2nd (6/day) - create pit, glitterdust, haste, see invisibility, wind wall
1st (7/day) - ant haul, detect metal, endure elements, protection from evil, mage armor, rejuvenate eidolon lesser
0 (at will) - detect magic, light, mage hand, mending, message, read magic
Special Attacks dimensional assault, dimensional dervish, flurry of blows, fleet charge, pummeling style, pummeling charge, stunning fist 13/day (DC 23)
STATISTICS
Abilities Str 14 (+2), Dex 10 (+0), Con 15 (+2), Int 20 (+5), Wis 24 (+7), Cha 20 (+5)
Base Atk+9/+4
Feats Toughness, Improved Initiative, Dodge, Combat Reflexes, Pummeling Style, Technologist, Improved Disarm, Dimensional Agility, Pummeling Charge, Improved Critical (Unarmed Strike), Dimensional Assault, Dimensional Dervish, Power Attack, Titan Strike (Mythic)
Skills Acrobatics +16 (+45 when jumping), Climb +6, Escape Artist +4, Fly +16, Handel Animal +9, Intimidate +21, Knowledge; Arcana +21, Dungeoneering +10, Engineering +21, Geography +10, History +10, Local +10, Nature +10, Nobility +10, Planes +10, Religion +10, Linguistics +9, Perception +23, Ride +4, Sense Motive +24, Spellcraft +21, Stealth +16, Swim +6, Use Magic Device +21
SQ abundant step, aspect, fast movement, fused eidolon, fused link, hero points (7), ki pool (lawful, silver/cold iron, magical) 14/day (2 reserve), makers jump 2/day, maneuver training, mythic power 5/day, shielded meld greater, slow fall (60 ft) still mind, surge 1d6, wild arcana, wholeness of body
Traits Outcast's Intuition, Reactionary
Favored Class Monk; +1 ki per 4 lvls (+3)
Advanced Human advanced intelligence (4rp), advanced strength (4rp), stubborn (2rp), fearless (1rp)
Gear ring of ki mastery, +1 amulet of mighty fists with ghost touch and flaming, monk robes, belt of physical might +2 (str, con), boots of speed, jigasa of the fortunate soldier, headband of inspired wisdom +4, cloak of resistance +5, bracelet of second chances, stonefist gloves, ring of protection +2, 4250gp
Superhero form All Might