Lil"Eschie The Emerald Spire-Team I'm good and I know it! (Inactive)

Game Master Escharid Blackrose

Fort Inevitable Map
Emerald Spire-Map
Forest Ambush
Loot-Good team

Davlamin HP 10/10 AC 12/12/10
Warren HP 10/20 AC 20/11/19
Joza HP 10/18 AC 15/12/13
Rahiv HP 18/18 AC 16/13/13
Zinli HP 17/17 AC 16/14/13
Voyla HP 20/20 AC 17/14/13


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HP: 17/17 l AC: 15, T 13, FF 12 l CMD 16 l F +3, R +6, W +2 l A Sure Thing (1/day), L1: 3/3 l Init +7 l Senses: Perception -1
Skills:
Acrobatics +8, Climb +6, Diplomacy +9, Kn. Arcana/Local/Nobility +7, Kn. Dungeoneering +6, Prof. Farmer +4, Spellcraft +6, Stealth +7, Swim +6
Female NG Human Farmer 2 | Active Conditions:

Now you can do something Zinli! Looks like it's on like Donkey Kong :D


Male Half-elf
Quick Stats:
Init +2, hp 10/10, Senses low-light vision; Perc +7, AC 12, T 12, FF 10, Fort +0, Ref +2, Will +3, +2 vs. enchantment spells and effects, Base Atk +0; CMB +1; CMD 13
Sorcerer 2
Quick Skills:
Diplomacy +5, Knowledge (Arcana) +12, Knowledge (History) +5, Perception +7, Spellcraft +8, Spellcraft (identify magic items) +10

"Here comes trouble!"

The sorcerer quickly cast a spell of acid at the goblin that had just opened the door!

Ranged Touch Attack: 1d20 + 2 ⇒ (15) + 2 = 17

Acid Splash Damage: 1d3 ⇒ 3


Game left due to change in work situation

Pekoe jabs again at the goblin in hope of putting it out of its misery before it suffers too long!

Rapier Atk: 1d20 + 4 ⇒ (3) + 4 = 7
Aww...

But it seems her aim is a bit lacking as she's distracted by the appearance of a new opponent at the door.


Female Gnome Gunslinger (Firebrand) (1) / Oracle (Battle) (1) / HP 18/19, AC 16/ T 14/ FF 13/ Saves: Fort +3, Ref +5, Will +3 (/+5 against illusion spells or effects)/ Perception +7, Init +3/ Grit 0/3/ Spells / Lvl 1: 4/4

"Especially for the goblins!" Zinli joked.

She moved forward to enter the room.

"Gosh, you're ugly!" she exclamed when she saw the new goblin at the door. "But first, let's put your friend to rest..."

Attack!: 1d20 + 7 ⇒ (20) + 7 = 27

Critical?: 1d20 + 7 ⇒ (11) + 7 = 18

Damage: 1d6 + 1 ⇒ (2) + 1 = 3

Critical Damage: 1d6 + 1 ⇒ (5) + 1 = 61d6 + 1 ⇒ (1) + 1 = 21d6 + 1 ⇒ (3) + 1 = 4


Davlamin's acid blob hits the door-opening goblin,despite its cover

Then Zinli steps into the room, while Pekoe miss her foe.

She rises her strange mechanical weapon, aims and shoot.

Her target gets down.

One weapon.
One target.
One shoot.
One kill.


HP: 17/17 l AC: 15, T 13, FF 12 l CMD 16 l F +3, R +6, W +2 l A Sure Thing (1/day), L1: 3/3 l Init +7 l Senses: Perception -1
Skills:
Acrobatics +8, Climb +6, Diplomacy +9, Kn. Arcana/Local/Nobility +7, Kn. Dungeoneering +6, Prof. Farmer +4, Spellcraft +6, Stealth +7, Swim +6
Female NG Human Farmer 2 | Active Conditions:

I think the remaining goblin goes next before Joza and Rahiv do, but I'll go ahead and post a couple of contingency actions to save some time; this will happen after Lone Goblin does whatever he's going to do...which I imagine will be to either flee or move to engage the closest person, which would be Joza.

Joza yelps slightly as the deafening roar of Zinli's weapon reverberates throughout the room and echos in her ears. But, noisy as it is, she can see that the odd weapon is quite deadly and efficient when it hits its target. Turning her attention to the remaining goblin, she...

Goblin Moves to Attack Joza:

As the remaining goblin engages her, Joza drops her bow and draws her weapons, jabbing forward at the goblin with her trident.

Attack (Trident; FE): 1d20 + 2 + 2 ⇒ (5) + 2 + 2 = 9
Damage: 1d8 + 3 + 2 ⇒ (7) + 3 + 2 = 12

Goblin Tries to Flee:

"Cowardly little vermin!" Joza snarls as the goblin flees back the way he came. Hoping to catch him before he gets too far, she attempts to give chase...

If he leaves the door open, she'll shoot at him as he flees; if he closes it she'll move to open it.

Attack (Longbow; FE): 1d20 + 3 + 2 ⇒ (8) + 3 + 2 = 13
Damage: 1d8 + 2 ⇒ (2) + 2 = 4


The other goblin leaves the door and runs away, followed by Joza, who sends an arrow flying...Missing her target, unfortunatly!

The glory of the chase!

Map Updated!


Shaman (Witch Doctor) 2 AC 16/13T/13Fl +6 Perception, +3 Initiative HP 18/18

Rahiv sees the goblin start to make a break for it and squeezes past Dav all the while reloading his crossbow. He looks around as he enters the next room for other enemies as he slides up back to back with Joza in a defensive position. "Room looks clear, get him quick someone" he said quietly.


HP: 17/17 l AC: 15, T 13, FF 12 l CMD 16 l F +3, R +6, W +2 l A Sure Thing (1/day), L1: 3/3 l Init +7 l Senses: Perception -1
Skills:
Acrobatics +8, Climb +6, Diplomacy +9, Kn. Arcana/Local/Nobility +7, Kn. Dungeoneering +6, Prof. Farmer +4, Spellcraft +6, Stealth +7, Swim +6
Female NG Human Farmer 2 | Active Conditions:

To recap on initiative/turn order, it looks like we're back around to Ekran/Dav/Zinli/Pekoe :)


Game left due to change in work situation

"Toadstools and beehives!" Pekoe growls in the form of a rather diluted curse. She dodges around the debris and table, giving chase. It would do no good to the let them get away and perhaps regroup.

Double move action, stopping just out of reach of the goblin


Male Human (Taldan) Fighter 1

Ekron moves in to stand behind Rahiv. Peering over his head, he "oh's, ahh's and grunts" trying to figure out how to get at the little bugger.

Cripple it, before it gets too far!


Male Half-elf
Quick Stats:
Init +2, hp 10/10, Senses low-light vision; Perc +7, AC 12, T 12, FF 10, Fort +0, Ref +2, Will +3, +2 vs. enchantment spells and effects, Base Atk +0; CMB +1; CMD 13
Sorcerer 2
Quick Skills:
Diplomacy +5, Knowledge (Arcana) +12, Knowledge (History) +5, Perception +7, Spellcraft +8, Spellcraft (identify magic items) +10

just got off work. I'll post once get back to my house


Male Half-elf
Quick Stats:
Init +2, hp 10/10, Senses low-light vision; Perc +7, AC 12, T 12, FF 10, Fort +0, Ref +2, Will +3, +2 vs. enchantment spells and effects, Base Atk +0; CMB +1; CMD 13
Sorcerer 2
Quick Skills:
Diplomacy +5, Knowledge (Arcana) +12, Knowledge (History) +5, Perception +7, Spellcraft +8, Spellcraft (identify magic items) +10

"All of you do realize I can't see the goblin to cast my spells at right!?"

Dav attempted to move past the others.


The chased goblin pushes another door, and shouts angrily

Clanky! LOngshanks! Many! Kill them!

An armored humanoid moves towards you in a great Claaaanking of metal

Clanky Init: 1d20 - 1 ⇒ (8) - 1 = 7

Init Recap:
Init, Davlamin: 1d20 + 2 ⇒ (19) + 2 = 21
Init, Ekran: 1d20 + 5 ⇒ (19) + 5 = 24
Init, Joza: 1d20 + 2 ⇒ (6) + 2 = 8
Init, Rahiv: 1d20 + 3 ⇒ (5) + 3 = 8
Init, Pekoe: 1d20 + 5 ⇒ (13) + 5 = 18
Init, Zinli: 1d20 + 3 ⇒ (20) + 3 = 23
Skizzert: 1d20 + 4 ⇒ (11) + 4 = 15
You first.
Foes.


HP: 17/17 l AC: 15, T 13, FF 12 l CMD 16 l F +3, R +6, W +2 l A Sure Thing (1/day), L1: 3/3 l Init +7 l Senses: Perception -1
Skills:
Acrobatics +8, Climb +6, Diplomacy +9, Kn. Arcana/Local/Nobility +7, Kn. Dungeoneering +6, Prof. Farmer +4, Spellcraft +6, Stealth +7, Swim +6
Female NG Human Farmer 2 | Active Conditions:

Upon seeing that the goblins have a more armored and formidable-looking friend, Joza drops back a pace or two to allow Ekran and Pekoe a little more room to advance since she knows they do their best work while up close and personal.

Although she knows the armor will weaken her arrow strikes she raises her bow and fires at the clanking humanoid, hoping to strike at a vulnerable point.

Attack (Longbow; FE?): 1d20 + 3 + 2 ⇒ (8) + 3 + 2 = 13
Damage: 1d8 + 2 ⇒ (4) + 2 = 6


Male Half-elf
Quick Stats:
Init +2, hp 10/10, Senses low-light vision; Perc +7, AC 12, T 12, FF 10, Fort +0, Ref +2, Will +3, +2 vs. enchantment spells and effects, Base Atk +0; CMB +1; CMD 13
Sorcerer 2
Quick Skills:
Diplomacy +5, Knowledge (Arcana) +12, Knowledge (History) +5, Perception +7, Spellcraft +8, Spellcraft (identify magic items) +10

Quickly moving as fast as he could the sorcerer yelled, "Quick let me through! We need to soften up this armored warrior! My magic missiles can do the trick and if not my acid magic can do the job!"

We probably need to put me in the middle that way it'll be easier for me to help out the party...wait...could that plan backfire?


Game left due to change in work situation

Pekoe shifts herself closer to the new challenger then jabs at him with her rapier!

Rapier Atk: 1d20 + 4 ⇒ (3) + 4 = 7
Piercing Dmg: 1d4 ⇒ 1

"... You're a li'l tougher than you look."


Shaman (Witch Doctor) 2 AC 16/13T/13Fl +6 Perception, +3 Initiative HP 18/18

While the others were more focused on the big guy, Rahiv had finished reloading and set his sights on the little worm that brought him. If ignored, he feared he would wake the rest.

Crossbow bolt: 1d20 + 3 ⇒ (4) + 3 = 7

Damage: 1d8 ⇒ 8


Male Human (Taldan) Fighter 1

If he has enough movement to make it, Ekran will move up to Clanky and make an attack.

Hey, Clanky! What's today's secret word!?!

Attack: 1d20 + 4 ⇒ (15) + 4 = 19

And if it makes contact

Damage: 1d10 + 4 ⇒ (10) + 4 = 14


Yep, Ekran, you have enough move left.

Pekoe's rapier miss, as Rahiv 's crossbow bolt and Joza's arrow, which bounces on Clanky's armor.

But then comes Ekran. And his big sword. his powerful blow would have put down most foes.

But still Clanky stands...

GM:

Clanky HP 24/36 (DR 2/-)
AC 13, touch 9, flat-footed 13
Melee slam +6 (1d6+4)
Fort +1, Ref +0, Will –1

Skizzert
Hp 16/16
AC 17, touch 15, flat-footed 13
Fort +4, Ref +4, Will +5

Melee mwk falchion +3 (1d6/18–20)
Special Attacks channel negative energy 3/day (DC 9, 1d6)
Domain Spell-Like Abilities (CL 2nd; concentration +4)
5/day—copycat (2 rounds), strength surge (+1)
Cleric Spells Prepared (CL 2nd; concentration +4)
1st—bless, cause fear (DC 13), command (DC 13), enlarge
personD (DC 13)
0 (at will)—bleed (DC 12), detect magic, detect poison, resistance
D domain spell; Domains Strength, Trickery

Need Davlamain and Zinli's actions


Male Half-elf
Quick Stats:
Init +2, hp 10/10, Senses low-light vision; Perc +7, AC 12, T 12, FF 10, Fort +0, Ref +2, Will +3, +2 vs. enchantment spells and effects, Base Atk +0; CMB +1; CMD 13
Sorcerer 2
Quick Skills:
Diplomacy +5, Knowledge (Arcana) +12, Knowledge (History) +5, Perception +7, Spellcraft +8, Spellcraft (identify magic items) +10

Dav quickly cast a magic missile spell hoping to get the strange metal man to attack him.

Magic Missile damage: 1d4 + 1 ⇒ (3) + 1 = 4


Female Gnome Gunslinger (Firebrand) (1) / Oracle (Battle) (1) / HP 18/19, AC 16/ T 14/ FF 13/ Saves: Fort +3, Ref +5, Will +3 (/+5 against illusion spells or effects)/ Perception +7, Init +3/ Grit 0/3/ Spells / Lvl 1: 4/4

Sorry, I'm late!

Zinli reloaded her gun frantically.

"I'm coming!"


Game left due to change in work situation

Pekoe takes another jab at Clanky, determined that this fellow must mean trouble for them.

Rapier Atk: 1d20 + 4 ⇒ (14) + 4 = 18
Piercing Dmg: 1d4 ⇒ 2


Before Pekoe can attack, Clanky strikes at Ekran, as the goblin runs away

Jab: 1d20 + 6 ⇒ (18) + 6 = 24
Dmg: 1d6 + 4 ⇒ (6) + 4 = 10

his blow is nearly as solid as the one Ekran just landed, sending the big man down on the ground, his head full of blood... As Peokoe hits, she sees that her rapier didn't even scratch her foe.

Ekran down at -2 HP, DC 12 to stop bleeding


HP: 17/17 l AC: 15, T 13, FF 12 l CMD 16 l F +3, R +6, W +2 l A Sure Thing (1/day), L1: 3/3 l Init +7 l Senses: Perception -1
Skills:
Acrobatics +8, Climb +6, Diplomacy +9, Kn. Arcana/Local/Nobility +7, Kn. Dungeoneering +6, Prof. Farmer +4, Spellcraft +6, Stealth +7, Swim +6
Female NG Human Farmer 2 | Active Conditions:

As she watches Ekran suddenly drop from a vicious blow from the clanking creature, Joza realizes that Pekoe needs backup and quickly. "Ekran is down; Rahiv we need you!" she calls as she drops her bow and draws her weapons as she moves forward to engage their foe directly.

Attack (Trident): 1d20 + 2 ⇒ (7) + 2 = 9
Damage: 1d8 + 3 ⇒ (1) + 3 = 4

Free action to drop her bow, drawing her weapons as a move action, then one attack for her standard. I didn't move my token on the map, but Joza is basically standing over Ekran now.


Male Half-elf
Quick Stats:
Init +2, hp 10/10, Senses low-light vision; Perc +7, AC 12, T 12, FF 10, Fort +0, Ref +2, Will +3, +2 vs. enchantment spells and effects, Base Atk +0; CMB +1; CMD 13
Sorcerer 2
Quick Skills:
Diplomacy +5, Knowledge (Arcana) +12, Knowledge (History) +5, Perception +7, Spellcraft +8, Spellcraft (identify magic items) +10

"Damn it! We must fall back! Rahiv and Joza get Ekran and hurry! I'll try and hold it off while the rest of you fall back!"

Dav launches another magic missile at Clanky.

magic missile: 1d4 + 1 ⇒ (1) + 1 = 2


Shaman (Witch Doctor) 2 AC 16/13T/13Fl +6 Perception, +3 Initiative HP 18/18

Rahiv goes a little wide eyed as Ekran is dropped down with a solid blow. He moves forwards cursing a bit and he lets loose his lullaby for the moment as he tries to grab Ekran and pull him back.

Move action to get up to Ekran, Sleep on Clanky set up so that he's the only target. Will channel Pos next round. Better to try and stop the baddy then do a tiny bit of healing at least for one turn.


Davlamin magic missile hits and damùage Clanky, while the creature (a goblin on another goblin shoulders, maybe?) resists Rahiv's sleeping spell

Both Davlamin and Rahiv can do a Know-Arcana check, DC 19


Male Half-elf
Quick Stats:
Init +2, hp 10/10, Senses low-light vision; Perc +7, AC 12, T 12, FF 10, Fort +0, Ref +2, Will +3, +2 vs. enchantment spells and effects, Base Atk +0; CMB +1; CMD 13
Sorcerer 2
Quick Skills:
Diplomacy +5, Knowledge (Arcana) +12, Knowledge (History) +5, Perception +7, Spellcraft +8, Spellcraft (identify magic items) +10

Knowledge (Arcana): 1d20 + 10 ⇒ (9) + 10 = 19


Davlamin:
It's not a goblin, or even a living creature! It's some kind of metal golem, what mages and occult scholars call a "construct". It has no life, no spirit, no mind, and so it's as immune as a chair to certain spells.

@Rahiv: if you reach DC19, read Dav's spoiler


Shaman (Witch Doctor) 2 AC 16/13T/13Fl +6 Perception, +3 Initiative HP 18/18

Knowledge Arcana: 1d20 + 0 ⇒ (2) + 0 = 2


Game left due to change in work situation

"Uh-oh," Pekoe says with a gulp looking up and Clanky as he takes out her melee buddy beside her.

We haven't looped back around to Pekoe's turn yet, have we?


Male Half-elf
Quick Stats:
Init +2, hp 10/10, Senses low-light vision; Perc +7, AC 12, T 12, FF 10, Fort +0, Ref +2, Will +3, +2 vs. enchantment spells and effects, Base Atk +0; CMB +1; CMD 13
Sorcerer 2
Quick Skills:
Diplomacy +5, Knowledge (Arcana) +12, Knowledge (History) +5, Perception +7, Spellcraft +8, Spellcraft (identify magic items) +10

"Oh by the sacred whip of Calistria! That's not a goblin warrior! That's some sort of golem or construct! They've no spirit, no mind, and they are immune as a chair to certain spells. Come to think of it they're just as smart as a chair. Actually the chair might be smarter. Anyhow! Fall back! Joza and Rahiv! Get Ekran out of there! I'll try and hold off the construct as best as I can! Pekoe get away from that thing! It's too dangerous!"


Female Gnome Gunslinger (Firebrand) (1) / Oracle (Battle) (1) / HP 18/19, AC 16/ T 14/ FF 13/ Saves: Fort +3, Ref +5, Will +3 (/+5 against illusion spells or effects)/ Perception +7, Init +3/ Grit 0/3/ Spells / Lvl 1: 4/4

Sorry I'm so terribly late!

Zinli moved forward to shoot at the clanky thingy.

Attack: 1d20 + 6 ⇒ (20) + 6 = 26
Critical?: 1d20 + 6 ⇒ (14) + 6 = 20

Damage: 1d6 + 1 ⇒ (6) + 1 = 7

Critical damages: 1d6 + 1 ⇒ (2) + 1 = 31d6 + 1 ⇒ (1) + 1 = 21d6 + 1 ⇒ (6) + 1 = 7

She barely heard Davlamin's scream over the awful noise of her weapon:

"That's a what?!" the little gnome exclamed. "A gold-em? CAN I SHOOT AT IT?!!! PLEAAAASSSEEE!!!"

Let's just hope that it is not immune to my bullets...


Male Half-elf
Quick Stats:
Init +2, hp 10/10, Senses low-light vision; Perc +7, AC 12, T 12, FF 10, Fort +0, Ref +2, Will +3, +2 vs. enchantment spells and effects, Base Atk +0; CMB +1; CMD 13
Sorcerer 2
Quick Skills:
Diplomacy +5, Knowledge (Arcana) +12, Knowledge (History) +5, Perception +7, Spellcraft +8, Spellcraft (identify magic items) +10

"Yes shoot it! Help me it distracted so the others can get Ekran out of there!"

He quickly added, "And remind me next time to put a mage armor spell on him before combat begins!"


Pekoe tries to drag away the massive armored human-to really little effect.

Zinli shoots at Clanky, and does some serious damage.. the creature, whatever it is, stops , make a stange buzzing sound, and some fumes get out of his helmet...
*cracks*
*fizzles*


Male Half-elf
Quick Stats:
Init +2, hp 10/10, Senses low-light vision; Perc +7, AC 12, T 12, FF 10, Fort +0, Ref +2, Will +3, +2 vs. enchantment spells and effects, Base Atk +0; CMB +1; CMD 13
Sorcerer 2
Quick Skills:
Diplomacy +5, Knowledge (Arcana) +12, Knowledge (History) +5, Perception +7, Spellcraft +8, Spellcraft (identify magic items) +10

"Uh oh. That's not good."

"Uh oh that's not good. I think we better be extremely careful now!"


HP: 17/17 l AC: 15, T 13, FF 12 l CMD 16 l F +3, R +6, W +2 l A Sure Thing (1/day), L1: 3/3 l Init +7 l Senses: Perception -1
Skills:
Acrobatics +8, Climb +6, Diplomacy +9, Kn. Arcana/Local/Nobility +7, Kn. Dungeoneering +6, Prof. Farmer +4, Spellcraft +6, Stealth +7, Swim +6
Female NG Human Farmer 2 | Active Conditions:

Between the strange crackling and hissing coming from the armored thing and Davlamin's warning, Joza finds herself at a loss for what to do. "What's it doing? Should we run???" she calls over her shoulder as she continues trying to keep the thing's attention from Pekoe and Ekran.

Attack (Trident): 1d20 + 2 ⇒ (6) + 2 = 8
Damage: 1d8 + 3 ⇒ (6) + 3 = 9

Attack (Kukri): 1d20 + 2 ⇒ (3) + 2 = 5
Damage: 1d4 + 1 ⇒ (3) + 1 = 4

"Argh! Stupid khan-struct!" she snarls in frustration as her weapons catch only air.


Male Half-elf
Quick Stats:
Init +2, hp 10/10, Senses low-light vision; Perc +7, AC 12, T 12, FF 10, Fort +0, Ref +2, Will +3, +2 vs. enchantment spells and effects, Base Atk +0; CMB +1; CMD 13
Sorcerer 2
Quick Skills:
Diplomacy +5, Knowledge (Arcana) +12, Knowledge (History) +5, Perception +7, Spellcraft +8, Spellcraft (identify magic items) +10

At first Dav wanted to correct but decided not to as they had more important things to worry about.

Knowledge (Engineering): 1d20 + 3 ⇒ (3) + 3 = 6

Knowledge (Arcana)): 1d20 + 10 ⇒ (14) + 10 = 24

Trying to see if I can figure out what's happening to Clanky


Shaman (Witch Doctor) 2 AC 16/13T/13Fl +6 Perception, +3 Initiative HP 18/18

Rahiv looked a bit alarmed at the noises and let out a burst of healing to try and get Ekran back up on his feet. "Come on big guy I hate to say it but I can't carry you outta here." he said recognizing his disadvantage at the idea after a quick rethinking.

Channel Positive: 1d6 ⇒ 6


Female Gnome Gunslinger (Firebrand) (1) / Oracle (Battle) (1) / HP 18/19, AC 16/ T 14/ FF 13/ Saves: Fort +3, Ref +5, Will +3 (/+5 against illusion spells or effects)/ Perception +7, Init +3/ Grit 0/3/ Spells / Lvl 1: 4/4

"Alright, Dav! Let's give it a shot!" Zinli answered happily.

She started to reload her gun, but frowned when she heard the strange noises made by Clanky.

I don't know what I've damaged, but he sure doesn't seem to like it very much.

Knowledge (Engineering): 1d20 + 5 ⇒ (10) + 5 = 15


Ekran DC 12 Fort vs bleed: 1d20 + 4 ⇒ (5) + 4 = 9

Some of Ekran wounds close, and the big man comes back to his senses, rising up while Joza attacks your metallic foe

Davlamin:
you don't really know what's happening to Clanky, but it's probably not safe to stay too close...


Game left due to change in work situation

Rather than wait to see what all that noise and fizzling coming from the big Clanky thing was, Pekoe moved backwards, careful to avoid any incoming hits as she took her initial steps away.

"What is that thing?!" she asked, wide eyes and her tail swishing back and forth nervously.

Making a withdraw action


Male Human (Taldan) Fighter 1

Ekran regains his senses quickly as re recognizes that the sounds of battle still rage on!

Hoooph! That one kicks like a mule! My eternal thanks, Rahiv!

Ekran adjusts his shield to his arm and stands.


Clanky explodes, right on Joza's face.

Joza: DC 11 Ref save, or take 1d10 ⇒ 3 electricity damage


Male Half-elf
Quick Stats:
Init +2, hp 10/10, Senses low-light vision; Perc +7, AC 12, T 12, FF 10, Fort +0, Ref +2, Will +3, +2 vs. enchantment spells and effects, Base Atk +0; CMB +1; CMD 13
Sorcerer 2
Quick Skills:
Diplomacy +5, Knowledge (Arcana) +12, Knowledge (History) +5, Perception +7, Spellcraft +8, Spellcraft (identify magic items) +10

Dav yelled to the others to get away from the construct quickly. However his warning didn't come quick enough as Clanky exploded right in Joza's face. The color drained from his face as he feared for the catfolk's safety. He prayed to Calistria and Gozreh that Joza was alright.


HP: 17/17 l AC: 15, T 13, FF 12 l CMD 16 l F +3, R +6, W +2 l A Sure Thing (1/day), L1: 3/3 l Init +7 l Senses: Perception -1
Skills:
Acrobatics +8, Climb +6, Diplomacy +9, Kn. Arcana/Local/Nobility +7, Kn. Dungeoneering +6, Prof. Farmer +4, Spellcraft +6, Stealth +7, Swim +6
Female NG Human Farmer 2 | Active Conditions:

Reflex (DC 11): 1d20 + 4 ⇒ (13) + 4 = 17

Although she's had absolutely no experience with anything like this 'Clanky' before in her life, common sense finally clicks that maybe getting away from it would be a good idea right around the time the thing explodes. With a startled "Aieee!" she stumbles back and falls on her backside, somehow managing to avoid the crackle of electricity that surges out of the thing.

As the smoke clears, she gazes up at the others with a mixed look of horror and fascination on her face. "Do...do khan-structs always pop like that? I'm lucky I didn't lose my whiskers!"


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Female Gnome Gunslinger (Firebrand) (1) / Oracle (Battle) (1) / HP 18/19, AC 16/ T 14/ FF 13/ Saves: Fort +3, Ref +5, Will +3 (/+5 against illusion spells or effects)/ Perception +7, Init +3/ Grit 0/3/ Spells / Lvl 1: 4/4

Zinli froze, and her heart skipped a beat when Clanky exploded. Her anxious gaze looked for Joza, and when she saw the pointy ears emerge from the thick smoke, the little gnome was overwhelmed by relief.

She heard Ekran's loud voice, and felt like the group was finally reunited. Now she was feeling ready to fight at least three Clankies in a row!

Well... Almost ready.

"If it had touched the holy whiskers, we would have destoryed it!... Oh, wait."


HP: 17/17 l AC: 15, T 13, FF 12 l CMD 16 l F +3, R +6, W +2 l A Sure Thing (1/day), L1: 3/3 l Init +7 l Senses: Perception -1
Skills:
Acrobatics +8, Climb +6, Diplomacy +9, Kn. Arcana/Local/Nobility +7, Kn. Dungeoneering +6, Prof. Farmer +4, Spellcraft +6, Stealth +7, Swim +6
Female NG Human Farmer 2 | Active Conditions:

Looking a bit embarrassed, Joza quickly pulls herself to her feet and moves to retrieve her bow. "Even if they don't all pop like that, next time I'll know to get away from something when it starts acting like that."

She couldn't help but laugh a little at Zinli's words, as well as with relief when she sees that Ekran is back on his feet too. "Now that that's d-wait! There was another goblin, it ran away through the door!" she groans. "I guess if they didn't know that we were here before, then they probably do now. Everyone be careful," she cautions as she readies her bow again.


Male Half-elf
Quick Stats:
Init +2, hp 10/10, Senses low-light vision; Perc +7, AC 12, T 12, FF 10, Fort +0, Ref +2, Will +3, +2 vs. enchantment spells and effects, Base Atk +0; CMB +1; CMD 13
Sorcerer 2
Quick Skills:
Diplomacy +5, Knowledge (Arcana) +12, Knowledge (History) +5, Perception +7, Spellcraft +8, Spellcraft (identify magic items) +10

"I'm glad you're okay Joza. I don't think most constructs act like that when destroyed. Still the fact that goblins made this is quite impressive for goblins that is."

Perception: 1d20 + 6 ⇒ (11) + 6 = 17

Dav studied the now destroyed Clanky.

"Well nothing we can do now I'm afraid Joza. But like you said we need to be careful."

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