Full Name |
Ekran Batorówka |
Race |
Human (Taldan) |
Classes/Levels |
Fighter 1 |
Gender |
Male |
Size |
Medium |
Age |
24 |
Alignment |
N |
Deity |
Abadar |
Languages |
Common, Orc |
Strength |
16 |
Dexterity |
14 |
Constitution |
14 |
Intelligence |
13 |
Wisdom |
12 |
Charisma |
10 |
About Ekran Batorówka
Ekran Batorówka
Male Human Fighter 1
N Medium Humanoid (Human)
Init +6; Senses Perception +5
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DEFENSE
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AC 17, touch 12 flat-footed 15 (+4 armor, +2 Dex, +1 shield)
hp 13 (1d10+1+2)
Fort +4, Ref +2, Will +2
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OFFENSE
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Speed 30 ft.
Melee: Bastard Sword +4 (1d10+3 (19-20 x2) or PA with two hands bastard sword +4 (1d10+4 (19-20 x2)
Ranged: N/A
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STATISTICS
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Str 16 (+2 racial bonus), Dex 14, Con 14, Int 13, Wis 12, Cha 10
Base Atk +1; CMB +4; CMD 15
Feats Exotic Weapon Proficiency (Bastard Sword), Power Attack, Improved Initiative
Trained Skills (3) Knowledge (Dungeoneering) +5, Perception +5, Swim + 7
Untrained Skills
Languages Common, Orc
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Gear
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(on person)
Chainshirt
Bastard Sword
Light Steel Shield
Explorer's Outfit
Whet stone
Bag of talcum
Canteen
(in backpack)
A bedroll, torches (5), gear maintenance kit, a flint and steel, trail rations (5 days), a tankard and a tent.
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Feats / Skill bonuses
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Exotic Weapon Proficiency (Bastard Sword): Proficient wielding a bastard sword one-handed.
Power Attack: You take a -1 to attack rolls and gain +2 to damage rolls. This bonus is +50% if wielding a weapon two-handed.
Improved Initiative: You get a +4 bonus on initiative checks.
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Traits
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Indomitable Faith: You were born in a region where your faith was not popular, but you still have never abandoned it. Your constant struggle to maintain your own faith has bolstered your drive. You gain a +1 trait bonus on Will saves.
Eyes and Ears of the City (Abadar): Your religious training involved serving in the city watch of a large city, the primary duty of which was standing sentinel on a city wall. You gain a +1 trait bonus on Perception checks, and Perception is always a class skill for you.
Blue Basilisk Recruit: The premier band of sellswords in Thornkeep, the Blue Basilisks are hired to guard caravans, escort travelers, and occasionally assault bandit hideouts. As a recent hire, you have been dispatched on the long and tiring task of accompanying a wagon of timber and goods from Thornkeep to Fort Inevitable. The journey began quietly, until halfway down Mosswater Road a band of goblins attacked, carrying off some of the cargo. The Blue Basilisks will be understanding, as goblins are a constant nuisance, but failing on your first assignment still feels shameful.
You begin play with a longsword or greatsword, and gain a +1 trait bonus to attacks of opportunity with weapons of that type.
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Drawback
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Hedonistic: You are a creature of pleasure and comfort. Whenever you spend a day without gaining reward or treasure (at least 10 or more gold pieces) or spending an hour on entertainment or pleasure, attempt a DC 20 Fortitude save at the end of that day. If you fail, you begin the next day fatigued. This fatigue lasts 4 hours, or until you receive a reward or sufficient entertainment or pleasure.