Lil"Eschie The Emerald Spire-Team I'm good and I know it! (Inactive)

Game Master Escharid Blackrose

Fort Inevitable Map
Emerald Spire-Map
Forest Ambush
Loot-Good team

Davlamin HP 10/10 AC 12/12/10
Warren HP 10/20 AC 20/11/19
Joza HP 10/18 AC 15/12/13
Rahiv HP 18/18 AC 16/13/13
Zinli HP 17/17 AC 16/14/13
Voyla HP 20/20 AC 17/14/13


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Shaman (Witch Doctor) 2 AC 16/13T/13Fl +6 Perception, +3 Initiative HP 18/18

Rahiv seeing the one attempting to flee shakes his head and tries to get a bead on him with his crossbow.

Crossbow Bolt: 1d20 + 3 ⇒ (12) + 3 = 15
Miss Chance 20%: 1d100 ⇒ 96

Damage if Hit: 1d8 ⇒ 5


Rahiv bolt misses the runaway goblin by inches...

New, regular round!

Init, Davlamin: 1d20 + 2 ⇒ (4) + 2 = 6
Init, Ekran: 1d20 + 5 ⇒ (20) + 5 = 25
Init, Joza: 1d20 + 2 ⇒ (14) + 2 = 16
Init, Rahiv: 1d20 + 3 ⇒ (7) + 3 = 10
Init, Pekoe: 1d20 + 5 ⇒ (8) + 5 = 13
Init, Zinli: 1d20 + 3 ⇒ (8) + 3 = 11

Init, Goblins: 1d20 + 6 ⇒ (19) + 6 = 25
Gob rider: 1d20 + 3 ⇒ (1) + 3 = 4
Gob Dog: 1d20 + 2 ⇒ (14) + 2 = 16

Order: Ekran, Goblins, Joza, Goblin dog, Pekoe, Zinli, Rahiv, Davlamin,Gob Rider


Male Human (Taldan) Fighter 1

Ekran continues to brace the door with his broad back he holds his sword in front of him waiting to attack any surprises.


@Ekran: could you roll a strenght check, with a +2 bonus?

GM:
Blue Goblin HP 1/6
Green Gob HP 6/6

the two goblins don't even try to put up a fight run from you, and soon disappear in the darkness, screaming "Longshanks! Longshanks are here!" at the top of their shrill voices


HP: 17/17 l AC: 15, T 13, FF 12 l CMD 16 l F +3, R +6, W +2 l A Sure Thing (1/day), L1: 3/3 l Init +7 l Senses: Perception -1
Skills:
Acrobatics +8, Climb +6, Diplomacy +9, Kn. Arcana/Local/Nobility +7, Kn. Dungeoneering +6, Prof. Farmer +4, Spellcraft +6, Stealth +7, Swim +6
Female NG Human Farmer 2 | Active Conditions:

"Dhoruba na chumvi!"

Catfolk:

"Storm and salt!"

If Joza can catch him...:

As the two remaining goblins turn and begin to flee into the darkness, Joza bounds after the nearest one that she can see and attempts to put him down before he can get away.

Attack (Trident): 1d20 + 2 + 2 ⇒ (11) + 2 + 2 = 15
Damage: 1d8 + 3 + 2 ⇒ (3) + 3 + 2 = 8
Miss Chance: Concealment (20%): 1d100 ⇒ 83

This would be the green goblin (heh).

If Joza can't catch him...:

"So much for the element of surprise!" the catfolk growls as she adopts a defensive posture and readies herself. "Chasing them into the darkness puts them at the advantage since they know the terrain! We should let them come to us!"


Male Half-elf
Quick Stats:
Init +2, hp 10/10, Senses low-light vision; Perc +7, AC 12, T 12, FF 10, Fort +0, Ref +2, Will +3, +2 vs. enchantment spells and effects, Base Atk +0; CMB +1; CMD 13
Sorcerer 2
Quick Skills:
Diplomacy +5, Knowledge (Arcana) +12, Knowledge (History) +5, Perception +7, Spellcraft +8, Spellcraft (identify magic items) +10

Dav cursed in every language he knew as the goblins started yelling, alerting everyone in the ruins!

Can I see them enough to hit one of them with a magic missile?


@Joza: you can try to catch it, but will need a DC 12 acrobatics to run on the broken ground
@Davlamin: If that's fine with you, I'll rule that the missile has 20% missing chance, as the goblin soon disappears in the darkness but you have a good general idea of where it should be. Roll da bones...^^


HP: 17/17 l AC: 15, T 13, FF 12 l CMD 16 l F +3, R +6, W +2 l A Sure Thing (1/day), L1: 3/3 l Init +7 l Senses: Perception -1
Skills:
Acrobatics +8, Climb +6, Diplomacy +9, Kn. Arcana/Local/Nobility +7, Kn. Dungeoneering +6, Prof. Farmer +4, Spellcraft +6, Stealth +7, Swim +6
Female NG Human Farmer 2 | Active Conditions:

Acrobatics (DC 12; +2 Dex, -1 ACP): 1d20 + 1 ⇒ (2) + 1 = 3

Joza tries to give chase to one of the fleeing goblins, but is thwarted almost immediately by the broken, uneven ground. Pinwheeling her arms wildly to keep her balance, she is forced to stop. Turning to her companions, she sighs. "I guess we'd better prepare for company!"


Male Half-elf
Quick Stats:
Init +2, hp 10/10, Senses low-light vision; Perc +7, AC 12, T 12, FF 10, Fort +0, Ref +2, Will +3, +2 vs. enchantment spells and effects, Base Atk +0; CMB +1; CMD 13
Sorcerer 2
Quick Skills:
Diplomacy +5, Knowledge (Arcana) +12, Knowledge (History) +5, Perception +7, Spellcraft +8, Spellcraft (identify magic items) +10

Dav quickly cast magic missile at one of the fleeing goblins.

Magic missile damage: 1d4 + 1 ⇒ (1) + 1 = 2

Aiming at the goblin that's not being attacked by Joza.


Game left due to change in work situation

Pekoe, knowing the dangers of letting the goblins escape and with Ekran now on the door, flees after the goblins with her rapier out in front of her!

Acrobatics: 1d20 + 7 ⇒ (5) + 7 = 12

I haven't moved my token yet as I don't know what speed Pekoe's going to end up being able to go across this broken up ground. She'll take the movement, and my possibly double move depending on what she sees. If she catches a goblin, however, she'll stab at it.

Attack rolls if she catches one:

Rapier Atk: 1d20 + 4 ⇒ (14) + 4 = 18
Piercing Dmg: 1d4 ⇒ 1


Female Gnome Gunslinger (Firebrand) (1) / Oracle (Battle) (1) / HP 18/19, AC 16/ T 14/ FF 13/ Saves: Fort +3, Ref +5, Will +3 (/+5 against illusion spells or effects)/ Perception +7, Init +3/ Grit 0/3/ Spells / Lvl 1: 4/4

A frustrated gnome loaded her gun, hoping that she won't miss next time...

If the fleeing goblins are still alive after these attacks, can Zinli shoot at them?


MM 20% miss chance: 1d100 ⇒ 69

The magic missile send by Davlamin catches the running goblin in the back, a second before it disappears in the darkness.
Pekoe nearly stumbles on the goblin's corpses, and see the last one getting inside a tower

Zinli can try to hit the last running goblin with her gun

Behind the door, Ekran can hear the goblin dog barking furiously and his master cursing as he tries to open the door, without success.

Gob Str check: 1d20 + 1 ⇒ (3) + 1 = 4 vs Ekran Str check: 1d20 + 3 + 2 ⇒ (5) + 3 + 2 = 10

Rahiv can act!


Shaman (Witch Doctor) 2 AC 16/13T/13Fl +6 Perception, +3 Initiative HP 18/18

Rahiv seeing that the door doesn't give, he runs up beside Pekoe and sees one trying to get away via the tower. He pulls up his crossbow and tries for a shot hoping between him and Zinli they can manage.

Attack: 1d20 + 3 ⇒ (10) + 3 = 13
Miss Chance: 1d100 ⇒ 90
If hit: 1d8 ⇒ 5


Alas, Rahiv's bolt misses its target, and the lonely goblin escapes somewhere inside the tower, hidden from any new projectile.

New round, starting with Ekran (still holding the door?), Joza, Goblin dog, Pekoe, Zinli, Rahiv, Davlamin,Gob Rider


Male Human (Taldan) Fighter 1

Until the others are ready, Ekran continues to hold the door shut.


HP: 17/17 l AC: 15, T 13, FF 12 l CMD 16 l F +3, R +6, W +2 l A Sure Thing (1/day), L1: 3/3 l Init +7 l Senses: Perception -1
Skills:
Acrobatics +8, Climb +6, Diplomacy +9, Kn. Arcana/Local/Nobility +7, Kn. Dungeoneering +6, Prof. Farmer +4, Spellcraft +6, Stealth +7, Swim +6
Female NG Human Farmer 2 | Active Conditions:

I vote we take care of the goblin dog and his rider as quickly as possible before our friend returns with reinforcements.

"He'll either be back, with friends, or they'll be waiting for us. Either way, we'd better take care of our friends behind the door!" Joza hisses. She switches to her bow and readies an arrow, training it on the door that Ekran holds shut.

Readied Attack:

Readied Action: Attack (Longbow): 1d20 + 3 + 2 ⇒ (11) + 3 + 2 = 16
Damage: 1d8 + 2 ⇒ (8) + 2 = 10


Game left due to change in work situation

Pekoe nods at Joza's words, though she's not sure the catfolk can see it. She quickly moves back towards the door by Ekran, readying her rapier for anything that might come out when the door opens again.

Move Action: move 20ft towards the door
Standard Action: read a rapier attack

Readied Attack Rolls:

Rapier Atk: 1d20 + 4 ⇒ (12) + 4 = 16
Piercing Dmg: 1d4 ⇒ 3

Concealment (if needed): 1d100 ⇒ 39


GM rolls:
Gob STR check: 1d20 + 1 ⇒ (18) + 1 = 19 vs Ekran STR check: 1d20 + 3 ⇒ (12) + 3 = 15

When everyone is ready, Ekran opens the door. The goblin rider seems really surprised, and even more when an arrow buries itself powerfully in his chest.

Pekoe easily dodge the filthy dog bite, and her unexpected rapier strikes the goblin rider true

GobDog Bite: 1d20 + 2 ⇒ (2) + 2 = 4
dmg: 1d6 + 3 ⇒ (2) + 3 = 5

Pekoe sneak attack: 1d6 ⇒ 4

Joza 20%miss due to darkness: 1d100 ⇒ 31

All these emotions are perhaps too much for the goblin, and he slumps on the uneven ground of the Spire, leaving his dog alone.


Male Half-elf
Quick Stats:
Init +2, hp 10/10, Senses low-light vision; Perc +7, AC 12, T 12, FF 10, Fort +0, Ref +2, Will +3, +2 vs. enchantment spells and effects, Base Atk +0; CMB +1; CMD 13
Sorcerer 2
Quick Skills:
Diplomacy +5, Knowledge (Arcana) +12, Knowledge (History) +5, Perception +7, Spellcraft +8, Spellcraft (identify magic items) +10

Dav nodded in agreement in taking care of the goblin rider and his goblin dog. He quickly cast an acidic missile, hoping it'll hit.

Aiming at goblin dog. Die you worg wannabe!

Ranged Touch Attack: 1d20 + 2 ⇒ (16) + 2 = 18

Acid Splash Damage: 1d3 ⇒ 2


The canine parody yelps under the acid's pain, but is still standing

Zinli and Rahiv can act now.


Shaman (Witch Doctor) 2 AC 16/13T/13Fl +6 Perception, +3 Initiative HP 18/18

Rahiv takes the time to reload and fires a volley at the dog.

Attack: 1d20 + 3 - 4 ⇒ (16) + 3 - 4 = 15

Miss Chance: 1d100 ⇒ 44

Damage if Hit: 1d8 ⇒ 7


Female Gnome Gunslinger (Firebrand) (1) / Oracle (Battle) (1) / HP 18/19, AC 16/ T 14/ FF 13/ Saves: Fort +3, Ref +5, Will +3 (/+5 against illusion spells or effects)/ Perception +7, Init +3/ Grit 0/3/ Spells / Lvl 1: 4/4

Attack and damage rolls just in case it's still not dead. If it is... Then Zinli will save this bullet for future gobbos :)

Spoiler:
Miss Chance: 1d100 ⇒ 86
Attack: 1d20 + 7 ⇒ (5) + 7 = 12
Damage: 1d6 ⇒ 1

One day I will actually hit my target.. Maybe.


Rahiv's bolt hits the goblin dog, and the beast falls on the ground. Zinli manages not to push on the trigger, and save her precious bullet.

End of combat, unless you want to check on the runaway goblin. Time for LOOT!


HP: 17/17 l AC: 15, T 13, FF 12 l CMD 16 l F +3, R +6, W +2 l A Sure Thing (1/day), L1: 3/3 l Init +7 l Senses: Perception -1
Skills:
Acrobatics +8, Climb +6, Diplomacy +9, Kn. Arcana/Local/Nobility +7, Kn. Dungeoneering +6, Prof. Farmer +4, Spellcraft +6, Stealth +7, Swim +6
Female NG Human Farmer 2 | Active Conditions:

"Well, that mostly went like we expected," Joza sighs as she carefully moves back to regroup with the others. "Not much we can do now except to recollect ourselves and, very carefully, press on. We'll find our 'friend' again eventually, or he'll find us," she adds as she attempts to see if she can retrieve her arrow that's lodged in the goblin rider before turning her attention to what possessions the goblins were carrying.

Perception: 1d20 + 7 ⇒ (9) + 7 = 16


Game left due to change in work situation

Pekoe squinted after the goblin that had fled, but it wasn't far before he was well gone from her sight in this infernal darkness.

"I'll keep watch while you inspect the bodies," she offers, standing in the frame of the entry. "Anything good on em?"

Perception: 1d20 + 2 ⇒ (17) + 2 = 19
To detect any trouble coming their way, preferably before it spots them!


Male Half-elf
Quick Stats:
Init +2, hp 10/10, Senses low-light vision; Perc +7, AC 12, T 12, FF 10, Fort +0, Ref +2, Will +3, +2 vs. enchantment spells and effects, Base Atk +0; CMB +1; CMD 13
Sorcerer 2
Quick Skills:
Diplomacy +5, Knowledge (Arcana) +12, Knowledge (History) +5, Perception +7, Spellcraft +8, Spellcraft (identify magic items) +10

"Indeed. I'll help you keep watch Pekoe."

Aid Another Perception: 1d20 + 6 ⇒ (11) + 6 = 17


Shaman (Witch Doctor) 2 AC 16/13T/13Fl +6 Perception, +3 Initiative HP 18/18

Looks at the beast he took down. He shook his head and picked up the poor dog as best he could and tried to carry it outside. "Such a senseless waste of one of the gentler creatures in life." he said as he took it outside of the unnatural spire.


GM roll:
Rahiv Know Nature: 1d20 + 4 ⇒ (17) + 4 = 21

Even motivated by his compassion for all things animal,Rahiv realises that the "dog"- a disgusting, filthy twisted beast-is probably a vector for diseases.
It would be wise not to touch it without caution.

Davlamin and Pekoe see nothing, but they both hear some kind of commotion, and some noise like people moving furniture.

Joza finds some money, goblin-sized clothes that people wouldn't use as rags, goblin sized stinky light armors, probably made of leather, mainly of leather, and their crude dirty weapons.

The dog rider has a small vial of a greenish liquid.

Money talk: 12 GP, 16 SP


HP: 17/17 l AC: 15, T 13, FF 12 l CMD 16 l F +3, R +6, W +2 l A Sure Thing (1/day), L1: 3/3 l Init +7 l Senses: Perception -1
Skills:
Acrobatics +8, Climb +6, Diplomacy +9, Kn. Arcana/Local/Nobility +7, Kn. Dungeoneering +6, Prof. Farmer +4, Spellcraft +6, Stealth +7, Swim +6
Female NG Human Farmer 2 | Active Conditions:

"Eh...nothing of much use here besides some coin and this small vial," Joza informs the others, holding up the vial as she speaks. "Maybe Davlamin or Rahiv would be able to tell what this is?"

Did we ever decide how we wanted to handle keeping track of treasure and such?


Male Half-elf
Quick Stats:
Init +2, hp 10/10, Senses low-light vision; Perc +7, AC 12, T 12, FF 10, Fort +0, Ref +2, Will +3, +2 vs. enchantment spells and effects, Base Atk +0; CMB +1; CMD 13
Sorcerer 2
Quick Skills:
Diplomacy +5, Knowledge (Arcana) +12, Knowledge (History) +5, Perception +7, Spellcraft +8, Spellcraft (identify magic items) +10

Dav knows and checks the potion, studying it like a scholar would a book or scroll. He seemed almost a whole different person as he examined the vial.

Knowledge (Arcana): 1d20 + 10 ⇒ (8) + 10 = 18

Spellcraft: 1d20 + 7 ⇒ (15) + 7 = 22


Game left due to change in work situation

"I hear something beyond. Like someone trying to reorganize their house. Scraping, shoving... I don't know exactly what..." Pekoe warns as the others busy themselves.

"Keep your weapons out and your ears peeled."

Pekoe continues to stand watch for the group.


Male Half-elf
Quick Stats:
Init +2, hp 10/10, Senses low-light vision; Perc +7, AC 12, T 12, FF 10, Fort +0, Ref +2, Will +3, +2 vs. enchantment spells and effects, Base Atk +0; CMB +1; CMD 13
Sorcerer 2
Quick Skills:
Diplomacy +5, Knowledge (Arcana) +12, Knowledge (History) +5, Perception +7, Spellcraft +8, Spellcraft (identify magic items) +10

"I can confirm that's what is going on. Our enemies might be to hold themselves up by setting up defenses like turning over tables, chairs, anything to give them cover so they can fire at us. We best be extra careful. Maybe we can trick them. I could try to pretend to be a goblin and lure them out one at a time. Ekran could then well remove them from the picture if you will," he says in a whisper.


Davlamin:
This is a potion of Cure Moderate Wounds, quite potent... It could be very useful is things turn out for worse!


Male Human (Taldan) Fighter 1

Aye, Dav. My sword is hungry for goblin necks today. Tricking the tricksters sounds like an excellent tactic


HP: 17/17 l AC: 15, T 13, FF 12 l CMD 16 l F +3, R +6, W +2 l A Sure Thing (1/day), L1: 3/3 l Init +7 l Senses: Perception -1
Skills:
Acrobatics +8, Climb +6, Diplomacy +9, Kn. Arcana/Local/Nobility +7, Kn. Dungeoneering +6, Prof. Farmer +4, Spellcraft +6, Stealth +7, Swim +6
Female NG Human Farmer 2 | Active Conditions:

"Sounds about right for goblins," Joza nods as they assess the situation. "They're dumb enough, or at least most of them are, that they just might buy a distraction attempt...but how are you going to do that?"

I'm guessing this tower/room is crumbled and doesn't go anywhere?


Male Half-elf
Quick Stats:
Init +2, hp 10/10, Senses low-light vision; Perc +7, AC 12, T 12, FF 10, Fort +0, Ref +2, Will +3, +2 vs. enchantment spells and effects, Base Atk +0; CMB +1; CMD 13
Sorcerer 2
Quick Skills:
Diplomacy +5, Knowledge (Arcana) +12, Knowledge (History) +5, Perception +7, Spellcraft +8, Spellcraft (identify magic items) +10

"Ah this is a healing potion. A very potent one actually. You can tell by the fact it smells like licorice and beer, but tastes like peppery candy."

No he didn't drink the potion!

Clearing his voice a bit he did his best goblin voice. Although it sounded like a goblin it was a sissy goblin's voice but still a goblin's voice.


Male Human (Taldan) Fighter 1

A healing potion will come in handy in these treacherous ruins. By Abadar's beard, we'll need it.


@Dav: you don't even speak Goblin..^^ you can try a bluff roll with a -5 penalty, if you wish.


Male Half-elf
Quick Stats:
Init +2, hp 10/10, Senses low-light vision; Perc +7, AC 12, T 12, FF 10, Fort +0, Ref +2, Will +3, +2 vs. enchantment spells and effects, Base Atk +0; CMB +1; CMD 13
Sorcerer 2
Quick Skills:
Diplomacy +5, Knowledge (Arcana) +12, Knowledge (History) +5, Perception +7, Spellcraft +8, Spellcraft (identify magic items) +10

I meant to ask if I could try a bluff roll. Sorry meant to ask that yesterday but I was having to deal with a water hose belt on my car dry rotting. :( my dad fixed it though which is good.

Dav asked if everyone was ready in case his plan backfired.

"There's the possibility that it could work too well and all the goblins come out at once or they were working for someone ummm much worse than the usual goblin."


HP: 17/17 l AC: 15, T 13, FF 12 l CMD 16 l F +3, R +6, W +2 l A Sure Thing (1/day), L1: 3/3 l Init +7 l Senses: Perception -1
Skills:
Acrobatics +8, Climb +6, Diplomacy +9, Kn. Arcana/Local/Nobility +7, Kn. Dungeoneering +6, Prof. Farmer +4, Spellcraft +6, Stealth +7, Swim +6
Female NG Human Farmer 2 | Active Conditions:

"I'm ready here," Joza nods. "We'll get it taken care of one way or the other. If we have to, we can retreat back outside or into this tower room; make them form a line to fight us!"


Shaman (Witch Doctor) 2 AC 16/13T/13Fl +6 Perception, +3 Initiative HP 18/18

Rahiv nods and reloads his crossbow. "I don't think this is the appropriate time for saying this but given that our scout is such...ladies first?" he said giving a slight bow


Male Half-elf
Quick Stats:
Init +2, hp 10/10, Senses low-light vision; Perc +7, AC 12, T 12, FF 10, Fort +0, Ref +2, Will +3, +2 vs. enchantment spells and effects, Base Atk +0; CMB +1; CMD 13
Sorcerer 2
Quick Skills:
Diplomacy +5, Knowledge (Arcana) +12, Knowledge (History) +5, Perception +7, Spellcraft +8, Spellcraft (identify magic items) +10

"Hey who what's to help me carry this loot!? The big people got killed themselves! Hahahaha! Maybe we should turn cat lady into fur coat! Me will look pretty snazzy in it! Muhahahaha!"

Bluff: 1d20 + 4 - 5 ⇒ (13) + 4 - 5 = 12

[ooc]Not bad but aid another might help![/dice]


Game left due to change in work situation

Pekoe puts her hand to her face and looks at Dav, shaking her head like he was an idiot for all those brains in his head. Of course, she had to help him, though he likely wouldn't like her version of help.

She steps towards Dav and gives him an elbow to the gut mid sentence in hopes of interrupting him, than starts cackling maniacally, squeezing her throat to force a rougher tone to it. Trying to fake them in a human tongue seemed silly. Better to just make crazy noises and bash around some of the loot from the bodies. She clanged a weapon on the rocks, every once in a while pausing to shriek 'longshanks' between her psychotic laughter.

These people are crazy... But I might as well help them be better at being crazy...

Bluff: 1d20 + 4 ⇒ (20) + 4 = 24


HP: 17/17 l AC: 15, T 13, FF 12 l CMD 16 l F +3, R +6, W +2 l A Sure Thing (1/day), L1: 3/3 l Init +7 l Senses: Perception -1
Skills:
Acrobatics +8, Climb +6, Diplomacy +9, Kn. Arcana/Local/Nobility +7, Kn. Dungeoneering +6, Prof. Farmer +4, Spellcraft +6, Stealth +7, Swim +6
Female NG Human Farmer 2 | Active Conditions:

Joza simply blinks at both Dav and Pekoe, shaking her head but otherwise keeping silent to see if their attempt to bluff the remaining goblins pays off.

Overdoing it a little Dav...then again, goblins overdo everything on a daily basis...


Shaman (Witch Doctor) 2 AC 16/13T/13Fl +6 Perception, +3 Initiative HP 18/18

Rahiv just watched in utter amazement as the two started acting a fool to try and draw the goblins out. He chuckled as he leaned against a wall and watched them make fools out of themselves. He would have to say a prayer for the goblin race as a whole if this worked and drew them out.


GM rolls:
Goblin sense motive, DC 14: 1d20 - 1 ⇒ (10) - 1 = 9

You hear again some commotion, and there are sounds of a angered discussion, maybe even a fisticuff.

Then, you hear some noise like people moving furniture-again.


Female Gnome Gunslinger (Firebrand) (1) / Oracle (Battle) (1) / HP 18/19, AC 16/ T 14/ FF 13/ Saves: Fort +3, Ref +5, Will +3 (/+5 against illusion spells or effects)/ Perception +7, Init +3/ Grit 0/3/ Spells / Lvl 1: 4/4

Zinli listened closely, trying to understand what the goblins are saying and doing.

Are they opening the door?

Perception: 1d20 + 8 ⇒ (7) + 8 = 15


Male Half-elf
Quick Stats:
Init +2, hp 10/10, Senses low-light vision; Perc +7, AC 12, T 12, FF 10, Fort +0, Ref +2, Will +3, +2 vs. enchantment spells and effects, Base Atk +0; CMB +1; CMD 13
Sorcerer 2
Quick Skills:
Diplomacy +5, Knowledge (Arcana) +12, Knowledge (History) +5, Perception +7, Spellcraft +8, Spellcraft (identify magic items) +10

"Do you think it work Pekoe," Dav whispered to the tiefling.

"Should we try again?"


Game left due to change in work situation

"I don't think we should have done it the first time, to be quite honest."


A lone goblin opens the door, quite puzzled

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