Leinathan's Mistress CotCT

Game Master leinathan

A ragtag group of trauma victims tries to make Korvosa a more livable situation amongst riots and upheaval, murder and disease.

Map of Korvosa


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What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

I'll move the situation forward before tomorrow.


Female Spiritualist/Rogue WP (1/36) VP (12/32)
Stats:
AC/Touch/Flat/CMD 17/12/15/15 | Fort/Ref/Will +07/+07/+08 | Init +02 | Perception +14, Stealth +7
Skills:
+14: Perception; +12: Diplomacy, Sense Motive; +11: C(Tattoo); +10: Heal; +9: K(Nobility, History, Religion, Local), Spellcraft; +7: Stealth, Survival; +6: K(Geo); +2: Climb, Swim

I've been working under the impression that maybe we were supposed to meet up in town... but, since they're waiting again, I could move Ila towards back home. :)


Female Human(Shoanti) Hunter/Barbarian(VMC) 2 THP 0 HP 14/24 | Init +3 Percpt +7 (+11 w falcon) | AC 16/10/16 CMD 15 CMB +5 | Fort +6 Ref +3 Will +2 (+2 vs Ench)
Skills:
Climb +8, Handle Animal +4, Heal +6, Intimidate +10, Know(Geography) +5, Know(Nature) +5, Stealth +2, Survival +8 (+9), Swim +5
Spells/SLAs:
lvl 1 (3/3)

If it's going to be a long wait, Auraelia will push to head back to Ila's anyway. She needs to get her croc and see if one of y'all can heal up Sigrid a bit :)


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

The wait'll be about four hours for Nary. Auraelia is free to leave, of course.

I did totally lie about moving the situation forward, of course. I've been a lil' busy and unsure about where you guys wanted to go.


WRONG ALIAS

Auraelia will stick around if Nary's gotta wait. Can just assume the next thing there will be whatever's gonna happen at the end of four hours.


1 person marked this as a favorite.
Female Spiritualist/Rogue WP (1/36) VP (12/32)
Stats:
AC/Touch/Flat/CMD 17/12/15/15 | Fort/Ref/Will +07/+07/+08 | Init +02 | Perception +14, Stealth +7
Skills:
+14: Perception; +12: Diplomacy, Sense Motive; +11: C(Tattoo); +10: Heal; +9: K(Nobility, History, Religion, Local), Spellcraft; +7: Stealth, Survival; +6: K(Geo); +2: Climb, Swim

Lyrune Quah Ritual

Take it with a grain of salt... but it might just be where you got your totem powers from ;)


Female Human(Shoanti) Hunter/Barbarian(VMC) 2 THP 0 HP 14/24 | Init +3 Percpt +7 (+11 w falcon) | AC 16/10/16 CMD 15 CMB +5 | Fort +6 Ref +3 Will +2 (+2 vs Ench)
Skills:
Climb +8, Handle Animal +4, Heal +6, Intimidate +10, Know(Geography) +5, Know(Nature) +5, Stealth +2, Survival +8 (+9), Swim +5
Spells/SLAs:
lvl 1 (3/3)

Wow, that's really cool! If I'd found that when writing Auraelia's background, I absolutely would've written that in :)

I'll just assume it happened somewhere along the line there :o


2 people marked this as a favorite.
Female Spiritualist/Rogue WP (1/36) VP (12/32)
Stats:
AC/Touch/Flat/CMD 17/12/15/15 | Fort/Ref/Will +07/+07/+08 | Init +02 | Perception +14, Stealth +7
Skills:
+14: Perception; +12: Diplomacy, Sense Motive; +11: C(Tattoo); +10: Heal; +9: K(Nobility, History, Religion, Local), Spellcraft; +7: Stealth, Survival; +6: K(Geo); +2: Climb, Swim

It's from Occult Origins, in the Rituals section. :) I say 'grain of salt' due to it being in a wiki. And we all know how you sciency folks feel about wikis ;)

Edit: Or not! It's actually sourced to a long time ago. But I found it -because- I was looking at the rituals on the wiki, because of Occult Origins! It was just -linked- to by the stuff in the wiki for it. :o


2 people marked this as a favorite.
Init +3 | HP 14/14 | AC: 15, T13, FF13 | Fort: +1 Ref: +5 Will: +7 (+2 vs Illusions) | Perception +7 | 5/5 Tricks Gnome Mesmerist 2

i practice evidence-based-pathfinder :p


Female Human(Shoanti) Hunter/Barbarian(VMC) 2 THP 0 HP 14/24 | Init +3 Percpt +7 (+11 w falcon) | AC 16/10/16 CMD 15 CMB +5 | Fort +6 Ref +3 Will +2 (+2 vs Ench)
Skills:
Climb +8, Handle Animal +4, Heal +6, Intimidate +10, Know(Geography) +5, Know(Nature) +5, Stealth +2, Survival +8 (+9), Swim +5
Spells/SLAs:
lvl 1 (3/3)

:p

I use wikipedia all the time! Just always make sure to double check sources if it's something important :)


3 people marked this as a favorite.
Female Spiritualist/Rogue WP (1/36) VP (12/32)
Stats:
AC/Touch/Flat/CMD 17/12/15/15 | Fort/Ref/Will +07/+07/+08 | Init +02 | Perception +14, Stealth +7
Skills:
+14: Perception; +12: Diplomacy, Sense Motive; +11: C(Tattoo); +10: Heal; +9: K(Nobility, History, Religion, Local), Spellcraft; +7: Stealth, Survival; +6: K(Geo); +2: Climb, Swim

The other information I've found (On the wiki!), is that Pharasmins often view Spiritualists as Spirit-Slavers... :o

I really wish that sort of stuff had made the cut for the original book. If it was in there, I didn't see it... and I think 'how do these fit into my world' really, really should be in there. :|


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Init +3 | HP 14/14 | AC: 15, T13, FF13 | Fort: +1 Ref: +5 Will: +7 (+2 vs Illusions) | Perception +7 | 5/5 Tricks Gnome Mesmerist 2

I use wiki all the time also!

I just never ever take something on a wiki as 100% for sure fact without checking a source :P


Gnome Cutpurse 2

Isabel Level 2

Stats
+6 HP (d8 + 1 CON + FB)
+1 Reflex
+1 BAB

Class Features

Evasion
Rogue Talent (Fast Stealth)

Skills

+10 Skill ranks (8 Rogue + 2 INT)

+1 Acrobatics, Bluff, Climb, Disable Device, Escape Artist, Perception, Sense Motive, Stealth, Appraise, Sleight of Hand


2 people marked this as a favorite.
Female Spiritualist/Rogue WP (1/36) VP (12/32)
Stats:
AC/Touch/Flat/CMD 17/12/15/15 | Fort/Ref/Will +07/+07/+08 | Init +02 | Perception +14, Stealth +7
Skills:
+14: Perception; +12: Diplomacy, Sense Motive; +11: C(Tattoo); +10: Heal; +9: K(Nobility, History, Religion, Local), Spellcraft; +7: Stealth, Survival; +6: K(Geo); +2: Climb, Swim

Just wait until Isabel tells you all the stories about how she gained that experience. If you thought Lamm was a harrowing series of events...


2 people marked this as a favorite.
Male Human (Chelaxian/Varisian) Slayer (Cutthroat) 1/Alchemist (Toxicant) 1 | HP: 20/20 | AC: 15, touch 11, flat-footed 14 | CMD: 16 | Fort: +4, Reflex: +3, Will: +2 | Init: +1 | Perception +4

Nah, she just gains EXP like this (third panel).


Female Spiritualist/Rogue WP (1/36) VP (12/32)
Stats:
AC/Touch/Flat/CMD 17/12/15/15 | Fort/Ref/Will +07/+07/+08 | Init +02 | Perception +14, Stealth +7
Skills:
+14: Perception; +12: Diplomacy, Sense Motive; +11: C(Tattoo); +10: Heal; +9: K(Nobility, History, Religion, Local), Spellcraft; +7: Stealth, Survival; +6: K(Geo); +2: Climb, Swim

Also, I'm kind of curious about how things play out if we don't take down Lamm on the first night. Does the king just not die until we kill Lamm? Can we completely change the course of events by not murdering one dude?


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Female Human(Shoanti) Hunter/Barbarian(VMC) 2 THP 0 HP 14/24 | Init +3 Percpt +7 (+11 w falcon) | AC 16/10/16 CMD 15 CMB +5 | Fort +6 Ref +3 Will +2 (+2 vs Ench)
Skills:
Climb +8, Handle Animal +4, Heal +6, Intimidate +10, Know(Geography) +5, Know(Nature) +5, Stealth +2, Survival +8 (+9), Swim +5
Spells/SLAs:
lvl 1 (3/3)

Way to go Ary, you just spoiled the plot for the rest of the books. Might as well explain it all now:

You see, in murdering Gaedren we set off a chain of events that leads to the fall of Korvosa and the freeing of an ancient evil. The evil spreads throughout the land, tainting all it touches, killing and raising the dead. Our heroes fight a losing battle to save Korvosa and then the world, and in the final moments before the world's end manage to successfully travel back in time. There they have to work behind the scenes to save Sigrid and yet keep Gaedren from being killed, so that the assassination of the king will be delayed until they can properly set up protections to keep the rest of the prophecy from coming true.


Male Human (Varisian) Witch (Cartomancer) 2 | HP 14/14 | AC 12, T 12, FF 10 | Fort +1, Ref +2, Will +3 | CMD 12 | Init +6 | Perception +2

I didn't catch it till after the fact, but that's a faux pas if I've ever typed one. Whoops.

Oh well, I'll say it sticks. ;P


Female Spiritualist/Rogue WP (1/36) VP (12/32)
Stats:
AC/Touch/Flat/CMD 17/12/15/15 | Fort/Ref/Will +07/+07/+08 | Init +02 | Perception +14, Stealth +7
Skills:
+14: Perception; +12: Diplomacy, Sense Motive; +11: C(Tattoo); +10: Heal; +9: K(Nobility, History, Religion, Local), Spellcraft; +7: Stealth, Survival; +6: K(Geo); +2: Climb, Swim

In looking up a spell for one of my players in HR, I noticed that -many- of the occult spells are listed at the wrong level on the d20pfsrd site. For example, Apport Object is supposed to be second, but is listed as a 1st on the list. That may affect choices down the line; be sure to check the spell information.

Apport Object is -still- a really cool spell at second level.


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

I'm SO sorry that I've let this game lie for so long. I think we've all been in various states of funk. I know I have, and missing Kioralady's game wasn't really helping me stay in the PbP mood.

However, I am confident that I can begin posting again at a good pace.


2 people marked this as a favorite.
Male Human (Chelaxian/Varisian) Slayer (Cutthroat) 1/Alchemist (Toxicant) 1 | HP: 20/20 | AC: 15, touch 11, flat-footed 14 | CMD: 16 | Fort: +4, Reflex: +3, Will: +2 | Init: +1 | Perception +4

That and without Kioralady we were missing our spunky gnome con-artist friend.


Female Spiritualist/Rogue WP (1/36) VP (12/32)
Stats:
AC/Touch/Flat/CMD 17/12/15/15 | Fort/Ref/Will +07/+07/+08 | Init +02 | Perception +14, Stealth +7
Skills:
+14: Perception; +12: Diplomacy, Sense Motive; +11: C(Tattoo); +10: Heal; +9: K(Nobility, History, Religion, Local), Spellcraft; +7: Stealth, Survival; +6: K(Geo); +2: Climb, Swim

Yup! I was just working under the assumption that this was paused until Kioralady could give you the information you desired, so that you could push through the night with that information in mind. So... not any more impatient than I already was. :)

As a side note... I'm thinking about dipping into shaman or witch to get healing hex, as it's also quite fitting and frees up a ton of resources. I'm just not sure when or what will cause it. We'll see as the game progresses!


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

Can I get some sort of post from Nary at some point soon?


Init +3 | HP 14/14 | AC: 15, T13, FF13 | Fort: +1 Ref: +5 Will: +7 (+2 vs Illusions) | Perception +7 | 5/5 Tricks Gnome Mesmerist 2

I'm thinking I'm gonna have to drop this game :( Sorry for taking so long to decide that - it's because I really don't want to - but I'm going through a series of career changes that are gonna make it hard to keep WotR going at all let alone anything else.

(baaaaaaaaaasically if anyone cares I'm up for promotion getting shoved forcibly into a management position except I don't want to be a manager - I'm attempting to make a career switch to research in clinical trials- either way my free time situation is a lot less certain than it was a few months ago)

I'm really sorry leinathan D:


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

You know... it's actually fine. I'm just glad that you've said something.

Now I have no excuse not to post, though...so I've gotta get to the posting.


Female Spiritualist/Rogue WP (1/36) VP (12/32)
Stats:
AC/Touch/Flat/CMD 17/12/15/15 | Fort/Ref/Will +07/+07/+08 | Init +02 | Perception +14, Stealth +7
Skills:
+14: Perception; +12: Diplomacy, Sense Motive; +11: C(Tattoo); +10: Heal; +9: K(Nobility, History, Religion, Local), Spellcraft; +7: Stealth, Survival; +6: K(Geo); +2: Climb, Swim

:(:(:(


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

Should we replace her with someone else or keep going with who we've got?


Female Human(Shoanti) Hunter/Barbarian(VMC) 2 THP 0 HP 14/24 | Init +3 Percpt +7 (+11 w falcon) | AC 16/10/16 CMD 15 CMB +5 | Fort +6 Ref +3 Will +2 (+2 vs Ench)
Skills:
Climb +8, Handle Animal +4, Heal +6, Intimidate +10, Know(Geography) +5, Know(Nature) +5, Stealth +2, Survival +8 (+9), Swim +5
Spells/SLAs:
lvl 1 (3/3)

Awww, Auraelia's gonna miss Nary! D:

We're at 4 now? I'm ok with going with 4, but not opposed to another if everyone else wants a new player!


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

Most of my own desire for a new player comes from reasons of balance.

We've got a spiritualist, a hunter, a slayer and a witch. Between all of you there is nobody with good Charisma or, really any ranks in any social skills.

There's also decidedly a lack of healing and a lack of thievery skills, I'd say.

I am, however, somewhat wary of bringing in new PLAYERS.


Male Human (Chelaxian/Varisian) Slayer (Cutthroat) 1/Alchemist (Toxicant) 1 | HP: 20/20 | AC: 15, touch 11, flat-footed 14 | CMD: 16 | Fort: +4, Reflex: +3, Will: +2 | Init: +1 | Perception +4

Aaron's pretty okay at the physical thievery skills, and he'll be getting better. That being said, he is useless at anything even remotely charisma based other than Intimidate and his healing will never be very good.


Female Spiritualist/Rogue WP (1/36) VP (12/32)
Stats:
AC/Touch/Flat/CMD 17/12/15/15 | Fort/Ref/Will +07/+07/+08 | Init +02 | Perception +14, Stealth +7
Skills:
+14: Perception; +12: Diplomacy, Sense Motive; +11: C(Tattoo); +10: Heal; +9: K(Nobility, History, Religion, Local), Spellcraft; +7: Stealth, Survival; +6: K(Geo); +2: Climb, Swim

Ila's actually not bad at healing. The witch can (or eventually will be able to) heal everyone once a day. Ila will generally be focusing on healy spells, when they're applicable. She'll also likely start investing in diplomacy, which she has skill focus for. It'll be a while, but a skill focus will generally outpace a high cha build. :)

My concern is that like in most games, ranged presence seems a bit low. I blame the feat taxes that make it difficult to play them for a while. It's why I tend to house rule point blank shot giving the benefits of precise shot within 30 feet. It also makes the prereq make more sense...


Male Human (Varisian) Witch (Cartomancer) 2 | HP 14/14 | AC 12, T 12, FF 10 | Fort +1, Ref +2, Will +3 | CMD 12 | Init +6 | Perception +2

Hit point healing is no problem, I think. We can even get a CLW wand at some point. The problem is more... anything else. Unless I'm wrong, none of us but Aaron can get any restoration spells. And even if he wants them, his progression is delayed due to multiclassing. That being said, we could always find workarounds, as we have so far in Kiora's game.

Soon Mavarro will be throwing magical cards... but that isn't exactly the ranged presence Ila is thinking of. ;P

I am a bit iffy about new players... maybe if it's someone that one of us knows?


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

If any of you have any excellent players that you know of, you can think of them... I will do the same.

As for feat taxes... I'm unsure what you mean. A 1st-level human fighter can start with Point Blank, Precise and Rapid Shot.


Female Spiritualist/Rogue WP (1/36) VP (12/32)
Stats:
AC/Touch/Flat/CMD 17/12/15/15 | Fort/Ref/Will +07/+07/+08 | Init +02 | Perception +14, Stealth +7
Skills:
+14: Perception; +12: Diplomacy, Sense Motive; +11: C(Tattoo); +10: Heal; +9: K(Nobility, History, Religion, Local), Spellcraft; +7: Stealth, Survival; +6: K(Geo); +2: Climb, Swim

Sure. A first level human fighter (who ostensibly has invested in all the best options to get the feats he needs) will have three feats at level one. Which covers the basically two required feats. But swap that to 'Elven Ranger'. It's not until level 2 that you can shoot enemies in melee without losing basically your BAB and Dex bonus to 'my friends are nearby'. And they're probably the next best choice (tied with Divine Hunter Paladin). For anyone -but- a fighter, it's kind of like dual-wield. It's nice... but maybe I want to take other feats, too.


Female Human(Shoanti) Hunter/Barbarian(VMC) 2 THP 0 HP 14/24 | Init +3 Percpt +7 (+11 w falcon) | AC 16/10/16 CMD 15 CMB +5 | Fort +6 Ref +3 Will +2 (+2 vs Ench)
Skills:
Climb +8, Handle Animal +4, Heal +6, Intimidate +10, Know(Geography) +5, Know(Nature) +5, Stealth +2, Survival +8 (+9), Swim +5
Spells/SLAs:
lvl 1 (3/3)

My biggest problem with ranged is that you really have to devote to it 100% to do it decently. You can't be an archer and take fun feats too. A 2h user on the other hand has a lot of freedom since you only really need a couple feats to be effective.


Male Human (Varisian) Witch (Cartomancer) 2 | HP 14/14 | AC 12, T 12, FF 10 | Fort +1, Ref +2, Will +3 | CMD 12 | Init +6 | Perception +2

Archery in Pathfinder is hilariously powerful, but it does take a huge feat investment. Granted, you only really need two or three feats to be minimally decent at it. It's part of why switch-hitting works, though rangers have the obvious benefit of being able to skip prerequisites. (I'm looking at you, Improved Precise Shot.)

This is probably why Zen Archer is my favorite archery class. :P


Female Human(Shoanti) Hunter/Barbarian(VMC) 2 THP 0 HP 14/24 | Init +3 Percpt +7 (+11 w falcon) | AC 16/10/16 CMD 15 CMB +5 | Fort +6 Ref +3 Will +2 (+2 vs Ench)
Skills:
Climb +8, Handle Animal +4, Heal +6, Intimidate +10, Know(Geography) +5, Know(Nature) +5, Stealth +2, Survival +8 (+9), Swim +5
Spells/SLAs:
lvl 1 (3/3)

Archery is spectacularly powerful if you go all in. That I'm fine with, since it's really a huge benefit to be able to pump that damage out at range.

But skipping prereqs and getting bonus feats is still a must for a switch hitter. Being an inquisitor switch-hitter for instance is painful.


Male Human (Varisian) Witch (Cartomancer) 2 | HP 14/14 | AC 12, T 12, FF 10 | Fort +1, Ref +2, Will +3 | CMD 12 | Init +6 | Perception +2

Hey everybody. ;P

I was iffy about bumping this, but I guess the question has been nagging at me. Should this game be considered on hiatus, or just outright dead? No harm either way, I just wanted to make sure.


Female Spiritualist/Rogue WP (1/36) VP (12/32)
Stats:
AC/Touch/Flat/CMD 17/12/15/15 | Fort/Ref/Will +07/+07/+08 | Init +02 | Perception +14, Stealth +7
Skills:
+14: Perception; +12: Diplomacy, Sense Motive; +11: C(Tattoo); +10: Heal; +9: K(Nobility, History, Religion, Local), Spellcraft; +7: Stealth, Survival; +6: K(Geo); +2: Climb, Swim

Iunno. :o


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

I'm really sorry - I lost focus for a bit, and then after awhile it just didn't seem worth it to post again. I feel like I'd need to skip a bit in order to get to playing again, to get right back into adventure.

BUT it depends! I'm willing to actually do this game again (my stressors are all melting away and I've got the time) if the rest of you want to.


Male Human (Chelaxian/Varisian) Slayer (Cutthroat) 1/Alchemist (Toxicant) 1 | HP: 20/20 | AC: 15, touch 11, flat-footed 14 | CMD: 16 | Fort: +4, Reflex: +3, Will: +2 | Init: +1 | Perception +4

I would be okay to play more if people are still on board.


Female Spiritualist/Rogue WP (1/36) VP (12/32)
Stats:
AC/Touch/Flat/CMD 17/12/15/15 | Fort/Ref/Will +07/+07/+08 | Init +02 | Perception +14, Stealth +7
Skills:
+14: Perception; +12: Diplomacy, Sense Motive; +11: C(Tattoo); +10: Heal; +9: K(Nobility, History, Religion, Local), Spellcraft; +7: Stealth, Survival; +6: K(Geo); +2: Climb, Swim

I'm up. I'm pretty disconnected from the character at this point, so I'd have to try to shift into it.. but I'm up.


Male Human (Varisian) Witch (Cartomancer) 2 | HP 14/14 | AC 12, T 12, FF 10 | Fort +1, Ref +2, Will +3 | CMD 12 | Init +6 | Perception +2

I'll have to give the thread a reread, but I'm definitely still in.


Male Human (Chelaxian/Varisian) Slayer (Cutthroat) 1/Alchemist (Toxicant) 1 | HP: 20/20 | AC: 15, touch 11, flat-footed 14 | CMD: 16 | Fort: +4, Reflex: +3, Will: +2 | Init: +1 | Perception +4

Whelp. This is happening. I felt this was the best place to mention it.


Female Spiritualist/Rogue WP (1/36) VP (12/32)
Stats:
AC/Touch/Flat/CMD 17/12/15/15 | Fort/Ref/Will +07/+07/+08 | Init +02 | Perception +14, Stealth +7
Skills:
+14: Perception; +12: Diplomacy, Sense Motive; +11: C(Tattoo); +10: Heal; +9: K(Nobility, History, Religion, Local), Spellcraft; +7: Stealth, Survival; +6: K(Geo); +2: Climb, Swim

They -really- need to do this with all of the APs.


Male Human (Varisian) Witch (Cartomancer) 2 | HP 14/14 | AC 12, T 12, FF 10 | Fort +1, Ref +2, Will +3 | CMD 12 | Init +6 | Perception +2

So at this rate, another six years or so before they get around to Legacy of Fire. :P


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

Oh my - they must take my money when that comes around.

Also, I dunno why. My interest in PbP at all has been waning. I think it wanes with Kiora's game. That's why I haven't bothered with a re-starting post.


Male Human (Chelaxian/Varisian) Slayer (Cutthroat) 1/Alchemist (Toxicant) 1 | HP: 20/20 | AC: 15, touch 11, flat-footed 14 | CMD: 16 | Fort: +4, Reflex: +3, Will: +2 | Init: +1 | Perception +4

Is there anyway we can help get you inspired again?


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

Come up with an actual idea of what to do with the orphan "Lamm" children. That would help.

I can write a meeting with Queen Ileosa and then a short meeting with Kroft about hiring you for a job - those are the two things that need to happen between now and the next quest, and I'm much better about being on-track during an actual quest.

Also, maybe come up with what you would do if you got paid 3,000gp for the group. From turning the brooch into the Queen.


Male Human (Chelaxian/Varisian) Slayer (Cutthroat) 1/Alchemist (Toxicant) 1 | HP: 20/20 | AC: 15, touch 11, flat-footed 14 | CMD: 16 | Fort: +4, Reflex: +3, Will: +2 | Init: +1 | Perception +4

Aaron wouldn't really do the kid stuff in-character unfortunately. He would absolutely have a use for some cash though. He needs a nice alchemist's lab and some nice ingredients to make some poisons and alchemical weapons. And gear. Masterwork weapons and armor.

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