LegitGM's Artifact Retrieval Agency (Inactive)

Game Master LegitName

This isn't the Army. It's way worse.


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It's finally here! My multi-table campaign is ready to enter recruitment.

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The men appeared at your house, telling you it was time to go. Your parents assured you it was for the best. Time to leave your life of a farmer, miner, whatever. Time to join the Agency.

As you climbed aboard the horse they provided, they started telling you the rules. Rule one - they said - Obey your Unit leader. Rule two - obey the General. Rule three - don't upset the Warden. And remember, this isn't the Army.

It's worse.

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This is what you, the PC, need to know.

Your torture experience begins before the gameplay thread has been created, before the players have been chosen.

Your pc is a nobody - literally. A young boy from some farm or mine far away. You have nothing but your clothes. And the knowledge that your parents sold you to the Royalty.

Your character has the following character restrictions:

20 pt buy

Level 1

No gear except basic clothes - we'll handle the rest later.

Races: Human ONLY

Classes: Any paizo

Feats: all paizo

Traits: At first level, you will gain 1 trait and one drawback. None of the usual "2 free traits + a default feat + human feat - all at first level"

Alignments any

1 submission per person

So therefore, your level 1 human fighter would get 3 feats, a trait and a drawback.

I will be looking for about 15 to 20 recruits, using first come first serve. PM me if you have any further questions


I'm getting some suicide squad-like vibes from this. I quite approve.


Hi LegitDM! Here's my attempted submission for the intriguing game: A young boy with otherworldly abilities... And the natural hunger for power that comes with it.


Shogunto it appears you are missing the drawback. You can find them here.

But if you fix that, you're in.


Not missing the drawback - it has the "Power Hungry" drawback.


Oh sorry didn't see that. Well, welcome to the Artifact Retrieval Agency.


Thanks! Hoping to see my companions for the tortur... I mean, adventures, soon :)


Gloom Chymist in the works. It is just easier for me to work on my sheet this way.


Hello, Winst is applying for being drug out his perfectly detestable home, not willingly but not too unhappy about it.

Right now he has background skills and combat stamina, but happy to take those out if you so desire.


Working on an unchained rogue, will have him up soon. This seems pretty interesting!


Realized I forgot to specify, max hp at first and then average from then on.

Winst Ulbrage has joined the group.


Alright, alexgndl here, reporting in. My character sheet's on myth weavers right now, did you want it in herolab format or is it okay as it is?


Quick question: At first level we start with no feats? I just want to make sure I'm understanding the setup correctly.


I would like to submit Remish


Would gunslinger be a viable choice in the setting?


This is an interesting game concept. Are you new to the Paizo messageboards, LegitName?


character sheet


Are girls allowed or does it have to be a boy?


Good morning all, nice to see the questions - means people are interested enough to ask them.

I will allow myth-weavers for character sheets. As I understand it, Paizo has a nasty habit of not saving large amounts of work.

At first you get (a) feat(s), just no traits. Instead you get a drawback, and then a trait to go along with it. So disregard the no traits thing.

Gunslinger is allowed for this, just keep in mind you have nothing on you but your clothes at the moment.

Yes, Ventiine, I am relatively new. I've had a campaign going for about a month, and I have two in recruitment.

It can indeed be a girl.

So far, the following characters are in:
Shogunto Heineous
Winst Ulbrage
Parker Grenzo
Zathan Jax

Remish, lose the hero point - we use a different point system in the ARA - and you're in.


Hero points are lost. Do we get Background skills? And thanks for adding me to the group.


No, I will not be using the background skill method. I prefer the olde method.


LegitGM wrote:
At first you get (a) feat(s), just no traits.

Still a little confused on this point. To clarify, since all PCs must be human, there are two feats total at level 1 (normal level 1 feat plus the level 1 human feat), plus any bonus feats that the class provides at that level (which would make 3 for a level 1 fighter, for example), right?


Modified Winst's skills a little to drop background skills. Thank you for the clarification.


Thanks for that Winst.

Zathan has it right, about the 3 for a fighter. sorry I said that in a very, very vague way. What I was trying to clarify by that was a drawback and a trait instead of the usual two traits.

With Remish in, we have a total of 5 people. Several others have expressed interest, and I am holding out hoping on them. If you know someone who might be interested, could you notify them? This game is designed for mass amounts of people to cycle through (constantly gaining and losing players).


I am still working on my character. Just wanted to verify things before I posted him.

I am making a fire kineticist.


If you are playing a wizard or other type of character with a spellbook, do you have your spellbook at the start? What about your arcane bond item?


LegitGM wrote:
As I understand it, Paizo has a nasty habit of not saving large amounts of work.

The issue is a time out. If you take too long your work will be lost.

There are a number of ways around this.

* You can submit periodically to keep from hitting the time out and then edit again and add more. This won't work for forum posts but works fine for your profile.

* You can work things out separately in a text file and then copy and paste.

* You can remember to copy your text to the clipboard before submitting, and then if it is lost just go back and paste.


Peet wrote:
If you are playing a wizard or other type of character with a spellbook, do you have your spellbook at the start? What about your arcane bond item?

And adding to this point, I assume if you have a familiar/animal companion, it is with you too?


The men look at the book/animal, then back at each other. It'll probably get lost or stolen anyway... one mumbles. Well, what do we care? Bring it along, kid.

Peet what is the item you have in mind?


Dotting. I plan on making a Unchained monk, working on it now.


RIP. I just tried to save the changes for the profile and it deleted it.
EDIT: fixed now.


I'd be interested in playing an Occultist but that could pose a problem with the no equipment. Preferably I'd run the Panoply Savant archetype using the Trappings of the Warrior panoply which would require a weapon and a shield.

If those things would be provided to the characters as part of some training that could work. Otherwise a small wooden shield and either a dagger (inconspicuous) or a wooden stake (just a sharpened stick) would work.


Here's my elder mythos cultist

Sarah Vinland

crunch:

 SARAH VINLAND
Human Cleric(elder mythos cultist) of Azathoth 1;
Chaotic Neutral Medium
Init:1 Senses: 0
DEFENSE
AC: 11Touch: 11Flat-Footed: 10
HP: 10
Fort: 2Ref: 1Will: 6
OFFENSE
Speed: 30ft
Melee: +2
Ranged: +1
Cleric spells prepared (CL 1; concentration +5)
1st (2/day)- Cure Light Wounds (DC 15), Hedging Weapons (DC 15),
0th (at will)- Create Water (DC 14), Detect Magic (DC 14), Guidance (DC 14),
STATISTICS
Str14 Dex12 Con14 Int 10Wis 8Cha 18
Base Atk: 0 CMB2 CMD 13
Skills: Knowledge (planes) +6; Perception +0; Spellcraft +4;
SPECIAL ABILITIES
Feats: Improved Channel; Selective Channeling;
Specials: Aura; Channel Energy (Cleric) +1d6; Channel the Void; Forbidden Knowledge; Touch of Chaos; Unhinged Mind; Domains: Chaos;


fluff:

Most parents are happy to have a child marked by the gods, Sarah's parents would have been ecstatic if their little girl had a birthmark shaped like a butterfly, they would have been contend with her hand being marked with the three daggers, but the eight pointed star on the baby's head less welcome.

But at least little Sarah was healthy, even if she was more prone to act randomly than other children. The troubles started when she started to display her God given magic, everything from healing to summoning magical warhammers. The hired exorcist didn't do much good, neither for his sanity or for young Sarah, the only thing he achieved was her birthmark Turing black.

Being sold to the Artifact retrieval agency was quite a surprise to her, but not that unexpended for the young anarchist, maybe sacrificing the chicken she should fetch for the festive dinner to chaos before handing it to her mother was a mistake or maybe it was her success in recruiting for her cult, or maybe the times where just that bad. She was glad (and a tiny bit insulted) to not be sold to a brothel in the city (but maybe that's because of Azathoth on her forhead)

Sarah has brown hair in a bob-cut, piercing green eyes and the star of Azathoth on her forhead.

She is a being of chaos, but neither stupid nor self destructive.


Gear will (eventually) be attained, as part of Training Camp. I think we have enough people we could start soon.

I am pressed for time at the moment, and will review Karthal and Sarah later. Cuan and Beastmaster (and other people): I plan on giving you about 3ish more days to get your people in (although the setup allows for people to join periodically throughout the campaign, so don't worry if you don't finish in time.)


Billy Vhaine
CG Human Kineticist 1

STR 10
DEX 16
CON 18
INT 8
WIS 12
CHA 10

HP 13
AC 14
BAB 0
Init +3
Fort +6
Ref +5
Will +0

Speed 30'

Kinetic Blast:+3 to hit; 1d6+2 damage; x2 crit

Skills: Perception r1 +5, Escape Artist r1 +7, Perform (Sing) r1 +1, Stealth r1 +7

Trait | Drawback: Unintentional Linguist (Ignan) | Doubt

Feats: Weapon Finesse, Dodge

Class Features: Elemental Focus: Fire, Burn (1/rnd; 7 max), Gather Power, Elemental Blast (Fire Blast), Wild Talents (Basic Pyrokinesis), Infusions (Fan of Flames)

Equipment: Clothes

Background: Things around Billy set on fire. It happened when he was young, his parents took away his toy and he started to cry, and when he did, the drapes caught on fire. After that, his parents did everything they could to keep him calm.

For the most part, Billy had a normal childhood, but his parents did have to move a few times, which he always found fun (since after living in a place for a while none of the kids were allowed to play with him anymore). Finally having enough, Billy's parents turned him over to the men from the government.


Vrog Skyreaver wrote:

Things around Billy set on fire. ... After that, his parents did everything they could to keep him calm.

You're in :D

Karthal is also in (noticing a lot of paranoid people in this game...)

@Yokaiboy
I can't seem to find the trait and the drawback. Am I missing them, or are you?

In case any of you are interested, if I was playing a character I would totally use the forgetful drawback. I came close to using my other account to submit a character, but then decided it would be hard to play in a campaign that I run. And I trip and happen to hit the secret lever on my way down. Totally didn't know it was there :D


LegitGM wrote:
Vrog Skyreaver wrote:

Things around Billy set on fire. ... After that, his parents did everything they could to keep him calm.

You're in :D

Karthal is also in (noticing a lot of paranoid people in this game...)

@Yokaiboy
I can't seem to find the trait and the drawback. Am I missing them, or are you?

In case any of you are interested, if I was playing a character I would totally use the forgetful drawback. I came close to using my other account to submit a character, but then decided it would be hard to play in a campaign that I run. And I trip and happen to hit the secret lever on my way down. Totally didn't know it was there :D

Trait is birthmark and drawback is foul brand

The tool I use for character creation doesn't mention the Traits and I forgot to add them manually


I thought about creating a Hunter with Monk VMC, but it seems Monk VMC doesn't actually grant Wis-bonus to AC, which pretty much means the character has no chance of avoiding enemy fire... :/

Would you be open to the idea of creating a pseudo-archetype... Like trading armor proficiency for a dodge bonus to AC (maybe Wis mod + 1/6 level) and maybe switching those teamwork feats for IUS progression (maybe effective Monk level = 1/2 Hunter level) and possibly Stunning fist later on (mostly so I can qualify for cool monk feats ^^)?


@MaUC I'm going to have to say no to that. I have always had mixed feelings about powers that you can pick and choose to best suit your needs.

@Yokaiboy
You're in (I expect that I will soon be seeing an alias with the trait and drawback in more obvious context?)


Dotting in. Will be submitting a geokinetisist named Terra. We actually valterra but goes by just terra.

How old are we supposed to be when brought in and when the game starts?


Sarah is ready for CHAOS


LegitGM wrote:
@MaUC I'm going to have to say no to that. I have always had mixed feelings about powers that you can pick and choose to best suit your needs.

Eh... I wouldn't call it "best suit my needs" as much as "actually have AC". But that's ok. Your game, your decision. :)


@Sarah You seem to have the same thing that Yokaiboy had, where the trait and the drawback weren't listed because they didn't have a field. I assume that you, also, have them?


Due to recent PFS activity and that both of my games may actually have players, I am withdrawing my partial submission. Good luck and good gaming.


Well, sorry to see you go Jacob. Have fun with your other games.


This time they were eaten by the forum


LegitGM wrote:

Gear will (eventually) be attained, as part of Training Camp. I think we have enough people we could start soon.

I am pressed for time at the moment, and will review Karthal and Sarah later. Cuan and Beastmaster (and other people): I plan on giving you about 3ish more days to get your people in (although the setup allows for people to join periodically throughout the campaign, so don't worry if you don't finish in time.)

So you know, i am beastmaster, incase that wasnt clear.


Ooooooh, yeah. So many ideas ...


Narrowing it down quickly. Leaning towards a sleuth/other archetype investigator. But I want to play with the preconceptions that brings up. Just a bumpkin who's naturally good at noticing things. Being "recruited" might be the best thing that happened to him.


No, not sleuth. Empiricist. Son of a whiskey distiller. Makes his own weird drinks. Way smarter than he seems.

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