Legends of Katapesh - Legacy of Fire

Game Master justaworm

Date: Arodus 26th
In the bowels of Bayt Al-bazan
Ymeri's breath found.
Shazzathared and Iavesk friendly.
Karambagya friendly, as much as his sworn service will allow.
3 days to recover Impossible Eye before the Vizier orders party's death
Aliya friendly, currently with party

Loot Spreadsheet: Link
Xotani Tales: Tale 1, Tale 2, Tale 3,
Jahavhul Tales:Argbadh's Tale, Shazzathared's Tale,
Impossible Eye lore: Post
Wish Spell usage: Shazz post

Player Files: Maps and art


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Rogue Abilities:
Trapsense, Trapfinding, Imp. Uncanny Dodge, Imp. Evasion || Finesse, Ledge-walker, Resiliency, Surprise Attack, Befuddling Strike, Offensive Defense
Halfling Rogue 14 | HP -42/123 | AC/T/F 24/19/19 (+4 v. traps) | Saves FRW +9/+18/+8 (+5 v.Fear) | Percep +26 | Stealth +24 | Init +9 Spd.20 | CMB+14; CMD+24 | SQ: Res. Fire 10 (ring)

"Good to know, Mah'ysa. Maybe we should talk to it...from a distance."

Silver Crusade

Bahir:
Definitely Evil---

Mah'ysa, I think you maybe misread the knowledge tag. Its frightful presence ability is not tied to the target's Cold immunity. The Cold Immunity is one of its special defenses. Sorry for the confusion.

Silver Crusade

Is the party going to take any other actions besides stand at the entrance and wait and see?

Scarab Sages

I already moved so waiting to see reaction....


Current form: Huge Air Elemental; +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects Male Human (Desert) Druid 15 HP 160/160 + 1d8+7 temp hp | AC 23 , T 13, FF 20 | F: +13, R: +9, W: +18 | CMD 21 | Perc. +23 | Init. +0 | Stealth +4
Resources:
Heat Shimmer 10/10 | Wild Shape 6/7 |Rod x2 6/6

Hazreem has moved on the map, he is about 15' up.


Fem Half-Elven Cleric L13+Bard L1 | HP 99/107 | AC (26) 23 T17F18 CMD27 | Saves F11R13W18 | Percep +14 | Channels: 7/7 | Bard Perform 6/6 | Endure Elements | Status: OK | Grace (+2 saves)

While the others investigated the room Mah'ysa readied an action; her staff of Courage to aid any companion driven to panic by the creature, or a Channel Positive Energy to damage the undead, as the case may be.

Scarab Sages

Here is the knowledge(religion) roll for Bahir:
1d20 + 17 ⇒ (11) + 17 = 28

Silver Crusade

Efreat, are you going to take any action at this point?


Male Human (Keleshite) Sorc (Efreeti) 14 l AC 20(ff15/t17) l F9 l R10 l W12 l HP(117) 117 I Percep +0 l Stealth +3 l

sorry, I was waiting to see the result of the other action. No action for me right now.

Silver Crusade

No worries. I should have realized we weren't sync'd and you probably didn't realize I was waiting for you earlier.

As Bahir and Hazreem approach, the translucent dwarf shouts from his throne, "those who do not bow in life will kneel before me in death". After speaking, he sinks through the throne and into the floor.

Initiatives:

Bahir Initiative: 1d20 + 1 ⇒ (14) + 1 = 15
Efreat Initiative: 1d20 + 3 ⇒ (19) + 3 = 22
Hazreem Initiative: 1d20 + 0 ⇒ (5) + 0 = 5
Mah'ysa Initiative: 1d20 + 4 ⇒ (3) + 4 = 7
Paellat Initiative: 1d20 + 9 ⇒ (5) + 9 = 14

With Bahir's movement, only Hazreem kept within the Magic Circle and can benefit during the encounter. Everyone else will still get the other benefits of Bahir's aura (besides the magic circle) as noted in the spoiler above for Great Angelic Aspect Post Link

=============== ROUND 1 ==================

Turn Order:
darnoc (undamaged)
----------
Efreat
Bahir
Paellat
Mah'ysa
Hazreem

Silver Crusade

After waiting a moment expecting some sort of attack from the incorporeal dwarf, nothing apparently happens.

Party is up, posts resolved in post order unless init position is otherwise important


Male Human (Keleshite) Sorc (Efreeti) 14 l AC 20(ff15/t17) l F9 l R10 l W12 l HP(117) 117 I Percep +0 l Stealth +3 l

Efreat flies into the air away from the floor and readies a spell for when the ghost appears.
move action: fly 20' up.
Standard action: ready magic missile spell to target ghost when it reappears. damage:
5d4 + 5 ⇒ (4, 2, 3, 3, 3) + 5 = 20


Current form: Huge Air Elemental; +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects Male Human (Desert) Druid 15 HP 160/160 + 1d8+7 temp hp | AC 23 , T 13, FF 20 | F: +13, R: +9, W: +18 | CMD 21 | Perc. +23 | Init. +0 | Stealth +4
Resources:
Heat Shimmer 10/10 | Wild Shape 6/7 |Rod x2 6/6

Hazreem calls out, "'Ware the ghost!" He then begins casting a spell, a powerful spell of bright light.

Cast Sunbeam. Duration of 13 rounds.
Total of 4 Sunbeams available.
Each beam does 13d6 points of damage to an undead creature, or half damage if a Reflex save is successful. In addition, the beam results in the destruction of any undead creature specifically harmed by bright light if it fails its save.


Rogue Abilities:
Trapsense, Trapfinding, Imp. Uncanny Dodge, Imp. Evasion || Finesse, Ledge-walker, Resiliency, Surprise Attack, Befuddling Strike, Offensive Defense
Halfling Rogue 14 | HP -42/123 | AC/T/F 24/19/19 (+4 v. traps) | Saves FRW +9/+18/+8 (+5 v.Fear) | Percep +26 | Stealth +24 | Init +9 Spd.20 | CMB+14; CMD+24 | SQ: Res. Fire 10 (ring)

Pae pulls out his trusty magical dagger and readies an attack if the ghost reappears nearby. Within 20 feet.

Dagger (ranged or melee): 1d20 + 16 ⇒ (11) + 16 = 271d3 + 1 ⇒ (2) + 1 = 3

Scarab Sages

Bahir flies forward another ten feet, while staying a like distance above the floor watching for signs of the strange dwarf.


Fem Half-Elven Cleric L13+Bard L1 | HP 99/107 | AC (26) 23 T17F18 CMD27 | Saves F11R13W18 | Percep +14 | Channels: 7/7 | Bard Perform 6/6 | Endure Elements | Status: OK | Grace (+2 saves)

While the others investigated the room, Mah'ysa readied an action.
A use of her Staff of Courage to squelch any companions affected by Fear, or a Channel Positive Energy to harm Undead.


Male Half-gnome Expert 12

After a moment, the darnoc partially emerges (has cover) from the floor with an unholy sneer about his face.

[everyone else up]

additionally, you are all familiar with incorporeal creatures

incorporeal:

- 50% damage from corporeal sources
- non damaging spells and effects have 50% chance of not working
- cannot trip, grapple, etc.
- can partially emerge from solid objects to attack, will have cover
- attacks will pass through natural armor, armor, and shields, although deflection bonuses and force effects (such as mage armor) work normally against it


Fem Half-Elven Cleric L13+Bard L1 | HP 99/107 | AC (26) 23 T17F18 CMD27 | Saves F11R13W18 | Percep +14 | Channels: 7/7 | Bard Perform 6/6 | Endure Elements | Status: OK | Grace (+2 saves)

Mah'ysa took steps to make sure she was in range of it.
She raised her ankh high and whispered "Children greet the sunrise...". A golden white blaze erupted in the room as she channelled Positive Energy to harm undead.
Cleric Channel Positive Energy 6d6 + 12 ⇒ (6, 3, 4, 6, 3, 2) + 12 = 36 damage, Will save DC18 for half (No channel resistance allowed).


Current form: Huge Air Elemental; +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects Male Human (Desert) Druid 15 HP 160/160 + 1d8+7 temp hp | AC 23 , T 13, FF 20 | F: +13, R: +9, W: +18 | CMD 21 | Perc. +23 | Init. +0 | Stealth +4
Resources:
Heat Shimmer 10/10 | Wild Shape 6/7 |Rod x2 6/6

"Yes sunlight will set you free!" Hazreem exclaims as he sends a powerful beam of light at the darnoc. Darnoc takes 13d6 ⇒ (2, 4, 4, 3, 5, 6, 6, 5, 2, 5, 6, 1, 2) = 51 points of damage, Reflex DC 24 for half. 3 Beams left.

Scarab Sages

Awaiting the spellcasters to finish casting before Bahir moves in and gets in the way :)

Silver Crusade

Efreat had readied to cast magic missile as soon as it appeared, and so I assume that he is still going with that.


Male Human (Keleshite) Sorc (Efreeti) 14 l AC 20(ff15/t17) l F9 l R10 l W12 l HP(117) 117 I Percep +0 l Stealth +3 l

correct. force effects should do full damage as well.

Scarab Sages

Whoops, forgot you were waiting on me.

Bahir flies down and slashes at the ghostly creature.

+2 Fire Outsider Bane Icy Burst Scimitar: 1d20 + 19 ⇒ (7) + 19 = 26 +2 if Fire Outsider
Damage: 1d6 + 6 ⇒ (2) + 6 = 8
Frost Damage: 1d6 ⇒ 4
Outsider Bane Damage: 2d6 + 2 ⇒ (1, 1) + 2 = 4
Holy Damage: 2d6 ⇒ (1, 2) = 3

Silver Crusade

Pae, you are not within 20'. Will you do anything else this round when the darnoc emerges?

Battle Map


Rogue Abilities:
Trapsense, Trapfinding, Imp. Uncanny Dodge, Imp. Evasion || Finesse, Ledge-walker, Resiliency, Surprise Attack, Befuddling Strike, Offensive Defense
Halfling Rogue 14 | HP -42/123 | AC/T/F 24/19/19 (+4 v. traps) | Saves FRW +9/+18/+8 (+5 v.Fear) | Percep +26 | Stealth +24 | Init +9 Spd.20 | CMB+14; CMD+24 | SQ: Res. Fire 10 (ring)

Sorry for the delay. Paizo's website had been malfunctioning every time I checked it this week.

Pae moved closer to the melee.

Silver Crusade

Round 01 Summary
 

  • Mah’ysa calls upon the power of Sarenrae and channels energy with intent to hurt the darnoc. The darnoc is able to shake off some of the damage from the burst of positive energy, but he still noticeably is shocked by pain. (will 22 - pass,takes 18 damage - 50% from corporeal source = 9 total)
  • Hazreem in turn releases a powerful beam of pure light at the creature, and while the darnoc is able to dodge its full power, it is still hurt a bit from the beam however.
    CLC vs SR: 1d20 + 13 ⇒ (10) + 13 = 23 (ref  25 - pass, clc vs. SR fails; darnoc is not affected; Hazreem is very aware that the creature has Spell Resistance now, as are the other casters)
  • Efreat flies upwards 20 feet and fires off five magic missiles at the darnoc, which strike the creature with full force.
    CLC vs SR: 1d20 + 13 + 2 ⇒ (14) + 13 + 2 = 29 pass, 20 damage
  • Bahir flies down to the creature and slashes mightily at it, his blade passing through and partially damaging the darnoc.(26 hits for 15 dmg - 50% = 7 total)
  • Pae’s, meanwhile moves closer to the fray.
     
    GM Rolls:

    Will save DC18: 1d20 + 12 ⇒ (9) + 12 = 21
    Ref save DC24: 1d20 + 9 + 2 ⇒ (18) + 9 + 2 = 29 cover

     
    --------------------------------------------------
    Round 02 - (+3 rounds outside door)
    --------------------------------------------------
     
    Initiative Order:
    Darnoc
    ------------------
    (whole party)
    Mah'ysa (102/102) -
    Bahir (140/152) -
    Pae (115/115)  -
    Efreat (111/111)
    Hazreem (138/142)

    Enemy Summary::

    Darnoc  36 dmg taken; has cover

    Has been awhile. Let me know if I missed or miscalculated something.

  • Silver Crusade

    (Round 2, darnoc)
    Enraged at the audacity of these "pests", Bagoas emerges from the floor more fully and reaches out and touches Bahir.
    Touch Attack: 1d20 + 16 ⇒ (16) + 16 = 32 hits for physical: 1d8 + 4 ⇒ (7) + 4 = 11

    Upon taking damage from the darnoc, Bahir is wracked with a painful sensation that seems more unusual than the standard incorporeal slams that he is used to. It feels like something more sinister is causing the wound to pulse and throb constantly.

    We will need to keep separate track of all of its touch damage... its special

    [ooc]Whole party is up again.


    Male Human (Keleshite) Sorc (Efreeti) 14 l AC 20(ff15/t17) l F9 l R10 l W12 l HP(117) 117 I Percep +0 l Stealth +3 l

    Efreat blasts the creature twice in rapid succession with a barrage of black missiles.
    standard: cast magic missile
    Quicken: cast quickened magic missile.
    SR and then damage rolls:
    1d20 + 15 ⇒ (6) + 15 = 215d4 + 5 ⇒ (4, 1, 2, 2, 4) + 5 = 181d20 + 15 ⇒ (16) + 15 = 315d4 + 5 ⇒ (2, 3, 1, 3, 4) + 5 = 18


    Current form: Huge Air Elemental; +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects Male Human (Desert) Druid 15 HP 160/160 + 1d8+7 temp hp | AC 23 , T 13, FF 20 | F: +13, R: +9, W: +18 | CMD 21 | Perc. +23 | Init. +0 | Stealth +4
    Resources:
    Heat Shimmer 10/10 | Wild Shape 6/7 |Rod x2 6/6

    Hazreem follows up the missiles with another powerful beam of light.

    SR check: 1d20 + 13 ⇒ (12) + 13 = 25 if successful Darnoc takes 13d6 ⇒ (3, 2, 6, 6, 6, 6, 6, 5, 6, 4, 6, 3, 2) = 61 points of damage, Reflex DC 24 for half. 2 Beams left.


    Rogue Abilities:
    Trapsense, Trapfinding, Imp. Uncanny Dodge, Imp. Evasion || Finesse, Ledge-walker, Resiliency, Surprise Attack, Befuddling Strike, Offensive Defense
    Halfling Rogue 14 | HP -42/123 | AC/T/F 24/19/19 (+4 v. traps) | Saves FRW +9/+18/+8 (+5 v.Fear) | Percep +26 | Stealth +24 | Init +9 Spd.20 | CMB+14; CMD+24 | SQ: Res. Fire 10 (ring)

    Pae moves closer and hurls his magical dagger at the specter.

    +1 Dagger, ranged: 1d20 + 16 - 4 ⇒ (13) + 16 - 4 = 251d3 + 1 ⇒ (1) + 1 = 2

    "Ha! Take that!"

    Scarab Sages

    Bahir lands next to the ghostly figure and continues to rapidly slash through its form.

    +2 Fire Outsider Bane Icy Burst Scimitar: 1d20 + 19 ⇒ (11) + 19 = 30 +2 if Fire Outsider
    Damage: 1d6 + 6 ⇒ (6) + 6 = 12
    Frost Damage: 1d6 ⇒ 6
    Outsider Bane Damage: 2d6 + 2 ⇒ (3, 5) + 2 = 10
    Holy Damage: 2d6 ⇒ (3, 3) = 6

    +2 Fire Outsider Bane Icy Burst Scimitar: 1d20 + 14 ⇒ (7) + 14 = 21 +2 if Fire Outsider
    Damage: 1d6 + 6 ⇒ (5) + 6 = 11
    Frost Damage: 1d6 ⇒ 5
    Outsider Bane Damage: 2d6 + 2 ⇒ (3, 3) + 2 = 8
    Holy Damage: 2d6 ⇒ (6, 1) = 7

    +2 Fire Outsider Bane Icy Burst Scimitar: 1d20 + 9 ⇒ (13) + 9 = 22 +2 if Fire Outsider
    Damage: 1d6 + 6 ⇒ (5) + 6 = 11
    Frost Damage: 1d6 ⇒ 4
    Outsider Bane Damage: 2d6 + 2 ⇒ (4, 4) + 2 = 10
    Holy Damage: 2d6 ⇒ (5, 1) = 6


    Fem Half-Elven Cleric L13+Bard L1 | HP 99/107 | AC (26) 23 T17F18 CMD27 | Saves F11R13W18 | Percep +14 | Channels: 7/7 | Bard Perform 6/6 | Endure Elements | Status: OK | Grace (+2 saves)

    Again Mah'ysa raised her ankh high and whispered "Blessings of the Sun...". A sun bright golden blaze erupted in the room as she channelled Positive Energy to harm undead.
    Cleric Channel Positive Energy: 6d6 + 12 ⇒ (2, 3, 3, 5, 5, 4) + 12 = 34 damage, Will save DC18 for half (No channel resistance allowed).

    Silver Crusade

    Round 02 Summary

    Efreat fires off two volleys of magic missiles. The first set of missiles harmlessly fizzle out upon striking the darnoc (SR21 fails). However the second volley breaks through and strikes the ghostly creature with full force. (SR pass, 18 dmg taken).
    Hazreem releases another beam of pure light at the creature, which is not able to dodge this time. (SR pass, 61 dmg - 50% from corporeal source = 30 total)
    Pae’s,a little flustered at the lack of good combat options, flings his magical dagger at the darnoc striking it true even if not causing a great amount of damage (attack hits, 3 dmg - 50% = 1 dmg total)
    Bahir furiously unleashes 3 quick strikes upon the ghostly figure, two of which strike true(AC 21 miss, rest hit; (12+6+6+11+4+6) for 45 dmg - 50% = 22 total)
    Mah’ysa raises her ankh high, calling upon Sarenrae’s power and channels positive energy about her to harm the darnoc. The darnoc is able to shake off some of the damage from the burst of positive energy, but he still noticeably is shocked by pain. (will 26- pass,takes 17 dmg - 50% = 8 total)

    GM Rolls:

    Ref save DC24: 1d20 + 9 ⇒ (11) + 9 = 20
    Will save DC18: 1d20 + 12 ⇒ (14) + 12 = 26

    --------------------------------------------------
    Round 03 - (+3 rounds outside door)
    --------------------------------------------------

    Initiative Order:
    Darnoc
    ------------------
    (whole party)
    Mah'ysa (102/102) -
    Bahir (129/152) - 11 darnoc touch dmg
    Pae (115/115) -
    Efreat (111/111)
    Hazreem (138/142)

    Enemy Summary::

    Darnoc: 115 dmg taken

    Bagoas is up

    Silver Crusade

    Round 3 (Bagoas)

    Bagoas hovers over a square from Bahir and scribes a magical symbol into the air, a most heinous symbol of Rovagug that causes all except Efreat to seethe with anger.

    Make Will saves (except Efreat). This is a mind-affecting effect.

    Will < 25 effect:

    The initial wave of anger within you boils over and you immediately stop all actions and loudly begin to call out all the failings of your companions. If any of your other companions are also affected, you burst out into loud argument, focusing your rage on them.
    You cannot act normally. You spend the round in verbal rage at your friends. Feel free to play out the conversation.

    Will >= 25 effect:

    The initial wave of anger within you ebbs quickly, leaving you disgusted at the hate that swelled up within you at your friends. Was that true hate buried deep, or just foul magic brought about from the power of the rough beast? You can't help feeling that you may have easily sought he life of one of your fellow companions.
    You can act normally.


    Current form: Huge Air Elemental; +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects Male Human (Desert) Druid 15 HP 160/160 + 1d8+7 temp hp | AC 23 , T 13, FF 20 | F: +13, R: +9, W: +18 | CMD 21 | Perc. +23 | Init. +0 | Stealth +4
    Resources:
    Heat Shimmer 10/10 | Wild Shape 6/7 |Rod x2 6/6

    Will Save DC 25: 1d20 + 17 ⇒ (18) + 17 = 35

    Hazreem pauses in contemplation as the anger leaves his elemental body, before once again focusing his attention upon the Darnoc.

    Hazreem sends another Sunbeam at the Darnoc. SR check: 1d20 + 13 ⇒ (1) + 13 = 14 if successful Darnoc takes 13d6 ⇒ (4, 5, 3, 6, 4, 4, 3, 6, 4, 2, 5, 3, 1) = 50 points of damage, Reflex DC 24 for half. 1 Beam left.


    Fem Half-Elven Cleric L13+Bard L1 | HP 99/107 | AC (26) 23 T17F18 CMD27 | Saves F11R13W18 | Percep +14 | Channels: 7/7 | Bard Perform 6/6 | Endure Elements | Status: OK | Grace (+2 saves)

    Will save vs DC25: 1d20 + 18 ⇒ (6) + 18 = 24 Plus Spooky, +1 = 25.
    Mah'ysa rounds on her companions, about to hurl every filthy and unworthy accusation she could invent at them, but she stopped. She felt the presence of Spooky, his rumbling reminding her of another life far beyond this benighted plane. The rage slowly, slowly receded as she stroked him...


    Rogue Abilities:
    Trapsense, Trapfinding, Imp. Uncanny Dodge, Imp. Evasion || Finesse, Ledge-walker, Resiliency, Surprise Attack, Befuddling Strike, Offensive Defense
    Halfling Rogue 14 | HP -42/123 | AC/T/F 24/19/19 (+4 v. traps) | Saves FRW +9/+18/+8 (+5 v.Fear) | Percep +26 | Stealth +24 | Init +9 Spd.20 | CMB+14; CMD+24 | SQ: Res. Fire 10 (ring)

    Will Save vs DC25: 1d20 + 8 ⇒ (20) + 8 = 28

    "Strange...," Pae says to himself as a wave of hate washes through him. "That won't stop us so easily."

    Pae steps a bit closer, retrieves his scorpion whip and strikes back at the ghostly dwarf.

    +1 Scorpion Whip: 1d20 + 15 ⇒ (8) + 15 = 231d3 + 2 ⇒ (1) + 2 = 3

    Scarab Sages

    Justaworm: One of the few things that is not halved by incorporeal is channeled energy. Hopefully that helps, it's easy to miss in the description.

    Will save: 1d20 + 18 ⇒ (17) + 18 = 35

    The fleeting feeling of intense anger is quickly washed away by the soothing magics of Bahir's angelic form. His brow furrows in concern as he glances back at those less protected from this undead's powerful foul magics but all seems well for the moment...

    Returning his attention to the darnoc, the paladin continues to try to send it on to Pharasma's Graveyard for final judgement...

    +2 Fire Outsider Bane Icy Burst Scimitar: 1d20 + 19 ⇒ (8) + 19 = 27 +2 if Fire Outsider
    Damage: 1d6 + 6 ⇒ (6) + 6 = 12
    Frost Damage: 1d6 ⇒ 2
    Outsider Bane Damage: 2d6 + 2 ⇒ (6, 2) + 2 = 10
    Holy Damage: 2d6 ⇒ (2, 3) = 5

    +2 Fire Outsider Bane Icy Burst Scimitar: 1d20 + 14 ⇒ (14) + 14 = 28 +2 if Fire Outsider
    Damage: 1d6 + 6 ⇒ (3) + 6 = 9
    Frost Damage: 1d6 ⇒ 3
    Outsider Bane Damage: 2d6 + 2 ⇒ (1, 4) + 2 = 7
    Holy Damage: 2d6 ⇒ (1, 3) = 4

    +2 Fire Outsider Bane Icy Burst Scimitar: 1d20 + 9 ⇒ (20) + 9 = 29 +2 if Fire Outsider
    Damage: 1d6 + 6 ⇒ (1) + 6 = 7
    Frost Damage: 1d6 ⇒ 2
    Outsider Bane Damage: 2d6 + 2 ⇒ (6, 5) + 2 = 13
    Holy Damage: 2d6 ⇒ (4, 6) = 10

    Not sure whether you remembered or if it even applies but did you apply the 10/evil damage reduction to the darnoc's attack on Bahir (or are its attacks considered evil aligned?). Only ask because you listed the damage as physical above.

    Silver Crusade

    Incorporeal vs Channel: Ahh awesome. There are two places to look up incorporeal and only the Universal Monster Rules from the Bestiary actually include the parenthetical about channel energy. I have always just used the text from the CRB instead, which doesn't include that language. I will add back Mah'ysa's channel dmg. Good catch! It would be nice if they kept everything more straight.

    Slam Dmg vs. Bahir DR: His slam isn't evil aligned. That is just a function of so much time passing in between updates and I forgot you had DR up. Will update to 1 dmg instead.

    Silver Crusade

    Mah'ysa you are ok to take an action after passing the save.
    Also, 18 dmg is added back to Bagoas from channel


    Fem Half-Elven Cleric L13+Bard L1 | HP 99/107 | AC (26) 23 T17F18 CMD27 | Saves F11R13W18 | Percep +14 | Channels: 7/7 | Bard Perform 6/6 | Endure Elements | Status: OK | Grace (+2 saves)

    Mah'ysa gritted her teeth and again raised her ankh high. She whispered "Kiss of the Dawnflower...".
    A sun bright golden blaze erupted in the room as she channelled Positive Energy to harm undead.
    Cleric Channel Positive Energy: 6d6 + 12 ⇒ (4, 6, 4, 4, 1, 5) + 12 = 36 damage, Will save DC18 for half (No channel resistance allowed).


    Male Human (Keleshite) Sorc (Efreeti) 14 l AC 20(ff15/t17) l F9 l R10 l W12 l HP(117) 117 I Percep +0 l Stealth +3 l

    Efreat blasts the beast again.
    cast magic missile and quicken magic missile. damage and sr checks:5d4 + 5 ⇒ (3, 2, 1, 4, 4) + 5 = 191d20 + 15 ⇒ (17) + 15 = 325d4 + 5 ⇒ (4, 1, 4, 2, 4) + 5 = 201d20 + 15 ⇒ (7) + 15 = 22

    Silver Crusade

    Round 03 Summary (+3 rounds outside)

    The darnoc draws a foul symbol in the air and each of the heroes is momentarily overcome with hatred towards each other. Mercifully, the feeling passes quickly for all of them and they continue their battle against the spirit.
    Hazreem fires off another beam at Bagoas, who is able to resist the spell with ease. (SR fail)
    Pae’s, lashes out at Bagoas with this whip, hitting the spirit with a little magical damage (attack hits, 3 dmg - 50% = 1 dmg total)
    Bahir attacks the darnoc with three strikes that all land.(12+2+5+9+3+4+7+2+10) for 54 dmg - 50% = 27 total)
    Mah’ysa again calls upon the Dawnflower, blasting the darnoc with holy energy. (will 32 pass,takes 18 dmg)
    Efreat fires off another two volleys of magic missiles. The first set strikes through and cause the darnoc great annoyance (SR pass, 19 dmg). The second set of missiles, however, harmlessly fizzles out upon making contact with Bagoas  (SR 22 fails).

    GM Rolls:

    Will save DC18: 1d20 + 12 ⇒ (20) + 12 = 32

    Enemy Summary::

    Darnoc: 198 dmg taken

    Silver Crusade

    ---- Round 4 ----

    The darnoc withdraws from the paladin and flies towards the halfling, reaching out with its foul grasp.

    Bahir, Pae makes attacks of opportunity before we resolve the darnoc's attack


    Rogue Abilities:
    Trapsense, Trapfinding, Imp. Uncanny Dodge, Imp. Evasion || Finesse, Ledge-walker, Resiliency, Surprise Attack, Befuddling Strike, Offensive Defense
    Halfling Rogue 14 | HP -42/123 | AC/T/F 24/19/19 (+4 v. traps) | Saves FRW +9/+18/+8 (+5 v.Fear) | Percep +26 | Stealth +24 | Init +9 Spd.20 | CMB+14; CMD+24 | SQ: Res. Fire 10 (ring)

    "Whoa, stay away from me!" Pae says as he recoils from the darnoc.

    Pae doesn't threaten any squares with a whip.

    Scarab Sages

    "Where are y...Pae look out!" The paladin tries to place shield in the way to block the darnoc's progress but passes right through its form instead.

    +2 Fire Outsider Bane Icy Burst Scimitar AOO: 1d20 + 19 ⇒ (17) + 19 = 36 +2 if Fire Outsider
    Damage: 1d6 + 6 ⇒ (1) + 6 = 7
    Frost Damage: 1d6 ⇒ 4
    Outsider Bane Damage: 2d6 + 2 ⇒ (1, 2) + 2 = 5
    Holy Damage: 2d6 ⇒ (5, 6) = 11

    Silver Crusade

    Despite taking damage from Bahir's scimitar, the darnoc towards Pae, slamming him in the process. (Pae takes 19 dmg) After being struck, Pae can't shake the general feeling of dread around the point of contact from the darnoc.

    slam: 1d20 + 16 ⇒ (20) + 16 = 36 for phys: 1d8 + 4 ⇒ (7) + 4 = 11
    confirm: 1d20 + 16 ⇒ (18) + 16 = 34 for crit: 1d8 + 4 ⇒ (4) + 4 = 8

    Everyone is up.


    Current form: Huge Air Elemental; +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects Male Human (Desert) Druid 15 HP 160/160 + 1d8+7 temp hp | AC 23 , T 13, FF 20 | F: +13, R: +9, W: +18 | CMD 21 | Perc. +23 | Init. +0 | Stealth +4
    Resources:
    Heat Shimmer 10/10 | Wild Shape 6/7 |Rod x2 6/6

    Hazreem is a little frustrated as he sends the final Sunbeam into the Darnoc.

    SR check: 1d20 + 13 ⇒ (19) + 13 = 32 if successful Darnoc takes 13d6 ⇒ (5, 4, 5, 1, 3, 5, 2, 6, 5, 6, 2, 4, 6) = 54 points of damage, Reflex DC 24 for half. Out of Sunbeams.

    Scarab Sages

    The paladin runs after Bagoas and takes a swing while flanking the darnoc with Pae.

    +2 Fire Outsider Bane Icy Burst Scimitar: 1d20 + 19 ⇒ (19) + 19 = 38 +2 if Fire Outsider, +2 if flank applies
    Damage: 1d6 + 6 ⇒ (3) + 6 = 9
    Frost Damage: 1d6 ⇒ 6
    Outsider Bane Damage: 2d6 + 2 ⇒ (5, 1) + 2 = 8
    Holy Damage: 2d6 ⇒ (3, 2) = 5


    Fem Half-Elven Cleric L13+Bard L1 | HP 99/107 | AC (26) 23 T17F18 CMD27 | Saves F11R13W18 | Percep +14 | Channels: 7/7 | Bard Perform 6/6 | Endure Elements | Status: OK | Grace (+2 saves)

    Mah'ysa thrust her palm out and a ray of sun bright light lanced out at the creature.
    Casts Searing Light.
    Ranged Touch attack: 1d20 + 9 + 4 ⇒ (13) + 9 + 4 = 26

    An undead creature takes 10d6 ⇒ (2, 3, 6, 1, 2, 2, 1, 2, 5, 5) = 29 points of damage, and an undead creature particularly vulnerable to bright light takes 10d8 ⇒ (7, 5, 4, 5, 5, 6, 6, 4, 3, 5) = 50 points of damage.

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