
Hazreem Al'Shakar_1 |

"Well that bracer may prove helpful, should we locate its missing pair." Hazreem nods, "Let's finish what we came here to do and examine that brazier."

Hazreem Al'Shakar_1 |

I say we return to the great hall and check out the brazier.

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"I think there are other places to explore, this doesn't seem that urgent at the moment. I suggest caution and holding off on going to who knows where until we are better prepared. But...if it is deemed important to travel through now than I can take on my angelic aspect to fly and venture through first."

Hazreem Al'Shakar_1 |

"That brazier is not going anywhere, so let's finish exploring this level." Hazreem suggests.

Hazreem Al'Shakar_1 |

I suggest we hit up Level D and check out the Throne room. I believe the Keepers of the Haunted Palace hold those areas so we should be ready for a fight.

Paellat 'Pae' Silvertongue XXIV |

I'm just following you all.

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The group heads back upstairs and across the large, open courtyard. Two fire giants stand guard at the door to the throne room, greatswords stand ready to attack anything coming out of the room (recall that you saw fire giants being dragged out of there during the large attack) The giants give you a snarl as you pass between them and then chuckle at each other as you approach the door.
You stand now in front of the throne room door. The giants have been posted ever since the battle and can attest that it is at least not trapped from this side.

Hazreem Al'Shakar_1 |

"I will save my spells until we know exactly what we are facing." Hazreem replies.
FYI Hazreem is still in his Air Elemental form.

Paellat 'Pae' Silvertongue XXIV |

Pae takes a quick look at the door.
Perception vs. traps: 1d20 + 30 ⇒ (3) + 30 = 33

Paellat 'Pae' Silvertongue XXIV |

Pae turns his attentions to the giants, trying figure out what they might be hiding.
Sense Motive: 1d20 + 14 ⇒ (13) + 14 = 27

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Pae, I will give you some short background since you joined late. We can talk more later in greater detail. Before taking on the Fire Giants, and ultimately subdueing them, the party witnessed their group trying to infiltrate the throne area. They saw more than one giant dragging another from out of the throne room. Shortly afterwards, the party took on nearly the entire faction of fire giants, along with the bronze giant responsible for leading them. The fire giants are here on orders by the Grand Vizier of the City of Brass to either recover the Impossible Eye or prevent others from infiltrating the citadel and recovering it for themselves. However, the Vizier has since found out about your group's situation and motivations and has also ordered you all to recover the Eye as well. The fire giants have been staying out of your way so far (since their defeat from you all) and you guys have made a truce with their leader Argbadh (the bronze giant). Though, the fire giants don't know the extent of the helpfulness that Argbadh has made himself to you.

Paellat 'Pae' Silvertongue XXIV |

"Yeah, the door seems clean. Those giant chuckleheads apparently aren't bright enough to think of anything useful to do."

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Will wait for everyone's last second buffs before the door opens. At least for right now, we will assume that 3 rounds take place before the doors open (only because that is the highest number right now)
Mah'ysa: SA1 (nothing), SA2 (nothing), SA3 (Bless).
Bahir: SA1 (Greater Angelic Aspect), SA2 (Weapon Bond (keen, holy)), SA3 (Weapon of Awe).
Pae:
Efreat:
Hazreem:

Hazreem Al'Shakar_1 |

Hazreem will cast Protection from Energy (fire) and Freedom of Movement upon himself...or if anyone requests either of those spells cast on them, Hazreem will oblige them.

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Great question. You should have See Invisibility up as well; it hasn't quite been 130 minutes yet.
Current Status once you all open the door:
Hit Points (Remaining/Max):
----------
PCs:
Mah'ysa 95/102
Bahir 97/152
Hazreem 86/142
Paellat 100/115
Efreat 93/111
NPCs:
Spooky 15/15
Conditions in effect:
----------
- Efreat:
- Bless - 13 / 13 min
- Mage Armor - 11/13 hours remain
- Overland Flight - 11/13 hours remain
- See Invisibility - 10/130 min remain
- FR20 (bloodline)
Mirror Image
- Mah’ysa:
- Bless - 13 / 13 min
- Endure Elements - 22/24 hours remain
-
- Bahir:
- Bless - 13 / 13 min
- Endure Elements - 22/24 hours remain
- Resistance 10 (Ring of minor fire resistance 10, Endure Elements)
- Weapon of Awe - 13 / 13 min
- Gtr. Angelic Aspect - 13 / 13 min
- Divine Bond (Holy, Keen) - 13 / 13 min
- Hazreem:
- Wildshaped;
- Bless - 13 / 13 min
- Resist Energy 30 (Fire) - 10/130 min remain
- Prot. from Energy (Fire) 120pts - 130 / 130 min
- Freedom of Movement - 130 / 130 min
- Paellat:
- Bless - 13 / 13 min
- Resist Energy 30 (Fire) - 10/130 min remain
Ability & Item Uses (current day)
----------
Pae: Bag of Tricks[Max 10/wk;2/day]: 0 uses today; 7 uses this week (6th day)
Pae: Slipper of Spiderclimb (exhausted for today)
Hazreem: Wildshape 1
Bahir: Smite Evil 2, Divine Bond 2, Lay on Hands 3
Mah’ysa: Channel 1
Efreat: Wang of MM 1 charge
Spells Cast
Efreat (cast): Mage Armor, Overland Flight, Persistent Image, See Invisibility, Dispel Magic, Quickened Mirror Image, Cone of Cold, Cone of Cold, Shocking Grasp, Cone of Cold, Dispel magic, Dispel magic, Dispel magic, Dispel Magic, Dispel Magic,
Mah'ysa (cast): Endure Elements x2, Calm Emotions, Dispel magic, Wall of Stone, Blessing of Fervor, Blinding Light, Holy Smite (Cure Critical), Spiritual Ally, Dispel Evil (Cure Critical Wounds), Bless
Bahir (cast): Endure Elements, Angelic Aspect, Lay on Hands, Weapon of Awe, Gtr. Angelic Aspect
Hazreem (cast): Gtr. Dispel Magic, Quench, Resist Energy, Frostbite, Prot. from Energy, Freedom of Movement
Iavesk (cast):
Shazz (cast): Break Enchantment x3, Cure Moderate x4, Cure Serious x3
----

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ACs
Mah'ysa- Curr: 23/T17/F18; 24/T18/F18 (haste); 23/T17/F18 (base);
Bahir- 31/T14/F30 (Gtr AA, +4 def); 36/T19/F34 (haste, smite); 31/14/27 (defensive, enlarged, haste); 29/12/27 (enlarged, haste); 30/T13/F28 (haste); 29/T12/F28 (base); 35/T18/F34 (smite);
Hazreem- Curr: AC 21/17/17 (air ele); 24/20/19 (air ele, haste, defensive); 22/18/17 (air ele, haste); 21/T12/F19 (base); 21/17/17 [large air elemental - AC: 21 (+4 dex, +4 natural, +2 deflection, +2 amulet, -1 size) Touch 17; FF 17]
Paellat- Curr: 22/T17/F17 (base, +4 vs traps) ; 21/T17/F17 (no ring); 22/T18/F17 (no ring, haste); 23/18/17 (haste); 22/T17/F17 (base, +4 vs traps)
Efreat- Curr: 22/19/19 (MA); 22/19/19 (MA); 23/20/19 (MA, haste); 25/T18/F21 (MA, Shield, haste); 18/15/15 (base)
Spooky- Curr: 15/15/12 () 16/16/12 (haste);15/T15/F12
Bahir's Greater ANgelic Aspect will affect everyone within 20' in a number of ways. I only included the defelection bonus on Bahir above, and so be aware whether you are inside or not from this Aura.
Essentially,
+4 deflection (many won't get full effect),
+4 resistance bonus to saves (many won't get full effect),
Protection from Evil (bonuses overshadowed by above, but still get prot vs summoned creatures),
Lesser Globe of Invulnerability (no spells inside of 3rd level or lower, spell-like, and items abilities are ok)
Bahir only: Low-light vision, Darkvision 60; Immune Acid, Cold, Petrification; Resist 10 Electricity, Fire; +4 save vs. Poison; Protection from Evil, DR 10/evil; Wings - Fly 60’ (good), weapons good aligned;
.
Protective Aura to all in 20' - (+4 deflection, +4 resist bonus saves to all in 20’ against evil creatures); Magic Circle vs Evil - (Protection from Evil to all in 20’, once leave, no longer protected); Lesser Globe of Invulnerability- 20’ - (Blocks spells <= 3rd level; spell-like and items not affected; spells can be cast out)

Paellat 'Pae' Silvertongue XXIV |

Ready

Hazreem Al'Shakar_1 |

Hazreem will use his Wand of Cure Moderate Wounds upon himself.
Charge #1: 2d8 + 3 ⇒ (5, 4) + 3 = 12
Charge #2: 2d8 + 3 ⇒ (8, 7) + 3 = 18
Current HP: 138/142
Charges Left: 27
.
Ready.

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Bahir gives a great heave to the double doors, which open with surprising ease. You all move in quickly, prepared for another large battle. However, you are a little surprised to see a mostly empty, but large circular chamber.
Most immediately obvious is the covered pavilion composed of twisting brass columns inset with (what appears to be) ivory and previous stones encloses a cushioned throne at the center of this huge circular audience chamber. Around the pavilion throne, less ornate chairs sit on the extensions of the central pavilion. Fire pits shimmer with raging heat, barely contained within the borders of the pits, and a large non-burning pit is visible beyond the throne. Upon the throne sits a semi-translucent, clean shaven dwarf adorned with expensive robes and jewels.
Three exits from this room are marked by large curtains of brass rings: two to the east and one to the west.
The dwarf throws up his hand once the party enters and calls out in a commanding voice, "Approach and bow before the Qilzar Agha, eternal master of the Haunted Palace."
Qilzar Agha = Chief Eunuch
Identifying the translucent dwarf current state would take a Knowledge (Religion) check

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The darnoc is a corrupting evil presence whose very touch sucks the life from an opponent bit by painful bit. The darnoc are said to be the restless spirits of oppressive, cruel, and power hungry individuals cursed forever to a life of monotony and toil, forbidden by the gods to taste the spoils of the afterlife they so desperately craved in life. Often seen in the clothes and guise it wore in life, a darnoc often walks the same halls and repeats the same actions of its insipid existence over and over again. Due to their great greed, a darnoc may be found within its treasury endlessly counting its coins, or within a graveyard noting the headstones of its vanquished foes with cruel mirth. When distracted from its reverie of its remembered past life, the creature flies into an inconsolable rage, often lashing out without warning or provocation at the first individual who attempts to speak to it.
Special: Its very touch bears a curse and damage cannot be easily healed. Hit point damage cannot be healed without first removing the curse (e.g. break enchantment or remove curse).
Defenses: Undead, Incorporeal
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---

Mah'ysa Alandir |

"Beware my friends! This creature is a Darnoc; It is undead, it's touch bears a curse, it's very presence causes panic if you are not immune to cold, and it commands the power of a Symbol of Discord!
"It is easily angered if accosted; do not approach it if you can avoid its attention!" Mah'ysa quickly summed up for her companions.