Legends of Katapesh - Legacy of Fire

Game Master justaworm

Date: Arodus 26th
In the bowels of Bayt Al-bazan
Ymeri's breath found.
Shazzathared and Iavesk friendly.
Karambagya friendly, as much as his sworn service will allow.
3 days to recover Impossible Eye before the Vizier orders party's death
Aliya friendly, currently with party

Loot Spreadsheet: Link
Xotani Tales: Tale 1, Tale 2, Tale 3,
Jahavhul Tales:Argbadh's Tale, Shazzathared's Tale,
Impossible Eye lore: Post
Wish Spell usage: Shazz post

Player Files: Maps and art


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Current form: Huge Air Elemental; +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects Male Human (Desert) Druid 15 HP 160/160 + 1d8+7 temp hp | AC 23 , T 13, FF 20 | F: +13, R: +9, W: +18 | CMD 21 | Perc. +23 | Init. +0 | Stealth +4
Resources:
Heat Shimmer 10/10 | Wild Shape 6/7 |Rod x2 6/6

"Well that bracer may prove helpful, should we locate its missing pair." Hazreem nods, "Let's finish what we came here to do and examine that brazier."


Male Human (Keleshite) Sorc (Efreeti) 14 l AC 20(ff15/t17) l F9 l R10 l W12 l HP(117) 117 I Percep +0 l Stealth +3 l

Efreat focuses on the bracer.
spellcraft:1d20 + 17 ⇒ (17) + 17 = 34

Silver Crusade

Efreat:
It is a Greater Bracer of Archery. It definitely needs the matching pair to work.


Male Human (Keleshite) Sorc (Efreeti) 14 l AC 20(ff15/t17) l F9 l R10 l W12 l HP(117) 117 I Percep +0 l Stealth +3 l

"It is a Greater Bracer of Archery. It definitely needs the matching pair to work. We may need to look for it elsewhere."

Silver Crusade

Ok, where to next?


Current form: Huge Air Elemental; +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects Male Human (Desert) Druid 15 HP 160/160 + 1d8+7 temp hp | AC 23 , T 13, FF 20 | F: +13, R: +9, W: +18 | CMD 21 | Perc. +23 | Init. +0 | Stealth +4
Resources:
Heat Shimmer 10/10 | Wild Shape 6/7 |Rod x2 6/6

I say we return to the great hall and check out the brazier.

Scarab Sages

Ok, let's do it.


Fem Half-Elven Cleric L13+Bard L1 | HP 99/107 | AC (26) 23 T17F18 CMD27 | Saves F11R13W18 | Percep +14 | Channels: 7/7 | Bard Perform 6/6 | Endure Elements | Status: OK | Grace (+2 saves)

Agreed.

Silver Crusade

The group quickly is able to put the pyrohydra back into slumber and keep it subdued without much strain.
You all gather about the flaming brazier, and looking at each other you can't help but wonder what this may lead to...

So who is going to do what?

Scarab Sages

"Hmmm, do we have anyway of letting each other know it's safe once one of us goes through?"

Silver Crusade

So I've seen a plan involving Efreat going through and another involving Bahir going through. What is the group thinking?


Fem Half-Elven Cleric L13+Bard L1 | HP 99/107 | AC (26) 23 T17F18 CMD27 | Saves F11R13W18 | Percep +14 | Channels: 7/7 | Bard Perform 6/6 | Endure Elements | Status: OK | Grace (+2 saves)

"Unless you're willing to wait until tomorrow, I have no way to share communications with everybody."

Scarab Sages

"I think there are other places to explore, this doesn't seem that urgent at the moment. I suggest caution and holding off on going to who knows where until we are better prepared. But...if it is deemed important to travel through now than I can take on my angelic aspect to fly and venture through first."


Fem Half-Elven Cleric L13+Bard L1 | HP 99/107 | AC (26) 23 T17F18 CMD27 | Saves F11R13W18 | Percep +14 | Channels: 7/7 | Bard Perform 6/6 | Endure Elements | Status: OK | Grace (+2 saves)

Mah'ysa reached out and grasped Bahir's hand.
"And I will take MY Angelic Aspect and go with you."


Current form: Huge Air Elemental; +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects Male Human (Desert) Druid 15 HP 160/160 + 1d8+7 temp hp | AC 23 , T 13, FF 20 | F: +13, R: +9, W: +18 | CMD 21 | Perc. +23 | Init. +0 | Stealth +4
Resources:
Heat Shimmer 10/10 | Wild Shape 6/7 |Rod x2 6/6

"That brazier is not going anywhere, so let's finish exploring this level." Hazreem suggests.

Scarab Sages

I'd like to hear from Efreat before making any final decision.

"We can also leave the hydra here as a guard until we can break its enchantment."


Male Human (Keleshite) Sorc (Efreeti) 14 l AC 20(ff15/t17) l F9 l R10 l W12 l HP(117) 117 I Percep +0 l Stealth +3 l

"I'm with Hazreem. We can explore this later. We don't know what resources we will need for the rest of this level."


Male Half-gnome Expert 12

Map Links:
Pae, the lower the letter, the lower down in the citadel that level is (i.e. E is the top-most level).

Level A
Level B
Level C
The one blue-fogged area near where you are currently at is the Hydra den. I didn't un-fog it yet.
Level D
Level E

So then, where to?


Current form: Huge Air Elemental; +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects Male Human (Desert) Druid 15 HP 160/160 + 1d8+7 temp hp | AC 23 , T 13, FF 20 | F: +13, R: +9, W: +18 | CMD 21 | Perc. +23 | Init. +0 | Stealth +4
Resources:
Heat Shimmer 10/10 | Wild Shape 6/7 |Rod x2 6/6

I suggest we hit up Level D and check out the Throne room. I believe the Keepers of the Haunted Palace hold those areas so we should be ready for a fight.


Fem Half-Elven Cleric L13+Bard L1 | HP 99/107 | AC (26) 23 T17F18 CMD27 | Saves F11R13W18 | Percep +14 | Channels: 7/7 | Bard Perform 6/6 | Endure Elements | Status: OK | Grace (+2 saves)

Sounds good to me.


Male Human (Keleshite) Sorc (Efreeti) 14 l AC 20(ff15/t17) l F9 l R10 l W12 l HP(117) 117 I Percep +0 l Stealth +3 l

works for me


Rogue Abilities:
Trapsense, Trapfinding, Imp. Uncanny Dodge, Imp. Evasion || Finesse, Ledge-walker, Resiliency, Surprise Attack, Befuddling Strike, Offensive Defense
Halfling Rogue 14 | HP -42/123 | AC/T/F 24/19/19 (+4 v. traps) | Saves FRW +9/+18/+8 (+5 v.Fear) | Percep +26 | Stealth +24 | Init +9 Spd.20 | CMB+14; CMD+24 | SQ: Res. Fire 10 (ring)

I'm just following you all.

Silver Crusade

The group heads back upstairs and across the large, open courtyard. Two fire giants stand guard at the door to the throne room, greatswords stand ready to attack anything coming out of the room (recall that you saw fire giants being dragged out of there during the large attack) The giants give you a snarl as you pass between them and then chuckle at each other as you approach the door.

You stand now in front of the throne room door. The giants have been posted ever since the battle and can attest that it is at least not trapped from this side.

Scarab Sages

"Pae? What do you think?" With a look back to the others, "Perhaps we better cast our defensive magics before heading in."


Fem Half-Elven Cleric L13+Bard L1 | HP 99/107 | AC (26) 23 T17F18 CMD27 | Saves F11R13W18 | Percep +14 | Channels: 7/7 | Bard Perform 6/6 | Endure Elements | Status: OK | Grace (+2 saves)

Mah'ysa quickly hummed a Sarenrae Bless for the party.


Current form: Huge Air Elemental; +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects Male Human (Desert) Druid 15 HP 160/160 + 1d8+7 temp hp | AC 23 , T 13, FF 20 | F: +13, R: +9, W: +18 | CMD 21 | Perc. +23 | Init. +0 | Stealth +4
Resources:
Heat Shimmer 10/10 | Wild Shape 6/7 |Rod x2 6/6

"I will save my spells until we know exactly what we are facing." Hazreem replies.

FYI Hazreem is still in his Air Elemental form.

Silver Crusade

Will assume any pre-cast spells go off just before entering the door to the throne room


Rogue Abilities:
Trapsense, Trapfinding, Imp. Uncanny Dodge, Imp. Evasion || Finesse, Ledge-walker, Resiliency, Surprise Attack, Befuddling Strike, Offensive Defense
Halfling Rogue 14 | HP -42/123 | AC/T/F 24/19/19 (+4 v. traps) | Saves FRW +9/+18/+8 (+5 v.Fear) | Percep +26 | Stealth +24 | Init +9 Spd.20 | CMB+14; CMD+24 | SQ: Res. Fire 10 (ring)

Pae takes a quick look at the door.

Perception vs. traps: 1d20 + 30 ⇒ (3) + 30 = 33

Silver Crusade

Pae:
You notice no traps.

The giants grunt and give each other an elbow as the party continues stands around, trying to decide how to proceed.


Rogue Abilities:
Trapsense, Trapfinding, Imp. Uncanny Dodge, Imp. Evasion || Finesse, Ledge-walker, Resiliency, Surprise Attack, Befuddling Strike, Offensive Defense
Halfling Rogue 14 | HP -42/123 | AC/T/F 24/19/19 (+4 v. traps) | Saves FRW +9/+18/+8 (+5 v.Fear) | Percep +26 | Stealth +24 | Init +9 Spd.20 | CMB+14; CMD+24 | SQ: Res. Fire 10 (ring)

Pae turns his attentions to the giants, trying figure out what they might be hiding.

Sense Motive: 1d20 + 14 ⇒ (13) + 14 = 27

Silver Crusade

Pae, I will give you some short background since you joined late. We can talk more later in greater detail. Before taking on the Fire Giants, and ultimately subdueing them, the party witnessed their group trying to infiltrate the throne area. They saw more than one giant dragging another from out of the throne room. Shortly afterwards, the party took on nearly the entire faction of fire giants, along with the bronze giant responsible for leading them. The fire giants are here on orders by the Grand Vizier of the City of Brass to either recover the Impossible Eye or prevent others from infiltrating the citadel and recovering it for themselves. However, the Vizier has since found out about your group's situation and motivations and has also ordered you all to recover the Eye as well. The fire giants have been staying out of your way so far (since their defeat from you all) and you guys have made a truce with their leader Argbadh (the bronze giant). Though, the fire giants don't know the extent of the helpfulness that Argbadh has made himself to you.

Pae Sense Motive:
You are pretty certain that they are foremost laughing at you because of your hesitation to enter. Something along the lines of, "this big bad group that could defeat us is worried about opening a door". Secondly, you get the feeling that they are hopeful that you meet your end in that room; also, to follow up, they are probably hoping that you taste pretty good later.

Scarab Sages

Bahir casts greater angelic aspect on himself before entering, give his sword both keen and holy, and cast weapon of awe. Those all last minutes in durations.

Getting the nod from Pae that it is safe, the paladin takes on his angelic winged form and pushes the doors open...


Rogue Abilities:
Trapsense, Trapfinding, Imp. Uncanny Dodge, Imp. Evasion || Finesse, Ledge-walker, Resiliency, Surprise Attack, Befuddling Strike, Offensive Defense
Halfling Rogue 14 | HP -42/123 | AC/T/F 24/19/19 (+4 v. traps) | Saves FRW +9/+18/+8 (+5 v.Fear) | Percep +26 | Stealth +24 | Init +9 Spd.20 | CMB+14; CMD+24 | SQ: Res. Fire 10 (ring)

"Yeah, the door seems clean. Those giant chuckleheads apparently aren't bright enough to think of anything useful to do."

Silver Crusade

Will wait for everyone's last second buffs before the door opens. At least for right now, we will assume that 3 rounds take place before the doors open (only because that is the highest number right now)

Mah'ysa: SA1 (nothing), SA2 (nothing), SA3 (Bless).
Bahir: SA1 (Greater Angelic Aspect), SA2 (Weapon Bond (keen, holy)), SA3 (Weapon of Awe).
Pae:
Efreat:
Hazreem:


Current form: Huge Air Elemental; +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects Male Human (Desert) Druid 15 HP 160/160 + 1d8+7 temp hp | AC 23 , T 13, FF 20 | F: +13, R: +9, W: +18 | CMD 21 | Perc. +23 | Init. +0 | Stealth +4
Resources:
Heat Shimmer 10/10 | Wild Shape 6/7 |Rod x2 6/6

Hazreem will cast Protection from Energy (fire) and Freedom of Movement upon himself...or if anyone requests either of those spells cast on them, Hazreem will oblige them.


Male Human (Keleshite) Sorc (Efreeti) 14 l AC 20(ff15/t17) l F9 l R10 l W12 l HP(117) 117 I Percep +0 l Stealth +3 l

so, I should still have mage armor and overland flight on. Anything else left running?

Silver Crusade

Great question. You should have See Invisibility up as well; it hasn't quite been 130 minutes yet.

Current Status once you all open the door:

Hit Points (Remaining/Max):
----------
PCs:
Mah'ysa 95/102
Bahir 97/152
Hazreem 86/142
Paellat 100/115
Efreat 93/111
NPCs:
Spooky 15/15

Conditions in effect:
----------

    Efreat:
  • Bless - 13 / 13 min
  • Mage Armor - 11/13 hours remain
  • Overland Flight - 11/13 hours remain
  • See Invisibility - 10/130 min remain
  • FR20 (bloodline)
  • Mirror Image

    Mah’ysa:
  • Bless - 13 / 13 min
  • Endure Elements - 22/24 hours remain

    Bahir:
  • Bless - 13 / 13 min
  • Endure Elements - 22/24 hours remain
  • Resistance 10 (Ring of minor fire resistance 10, Endure Elements)
  • Weapon of Awe - 13 / 13 min
  • Gtr. Angelic Aspect - 13 / 13 min
  • Divine Bond (Holy, Keen) - 13 / 13 min

    Hazreem:
  • Wildshaped;
  • Bless - 13 / 13 min
  • Resist Energy 30 (Fire) - 10/130 min remain
  • Prot. from Energy (Fire) 120pts - 130 / 130 min
  • Freedom of Movement - 130 / 130 min

    Paellat:
  • Bless - 13 / 13 min
  • Resist Energy 30 (Fire) - 10/130 min remain

Things Used So Far:

Ability & Item Uses (current day)
----------
Pae: Bag of Tricks[Max 10/wk;2/day]: 0 uses today; 7 uses this week (6th day)
Pae: Slipper of Spiderclimb (exhausted for today)
Hazreem: Wildshape 1
Bahir: Smite Evil 2, Divine Bond 2, Lay on Hands 3
Mah’ysa: Channel 1
Efreat: Wang of MM 1 charge

Spells Cast
Efreat (cast): Mage Armor, Overland Flight, Persistent Image, See Invisibility, Dispel Magic, Quickened Mirror Image, Cone of Cold, Cone of Cold, Shocking Grasp, Cone of Cold, Dispel magic, Dispel magic, Dispel magic, Dispel Magic, Dispel Magic,
Mah'ysa (cast): Endure Elements x2, Calm Emotions, Dispel magic, Wall of Stone, Blessing of Fervor, Blinding Light, Holy Smite (Cure Critical), Spiritual Ally, Dispel Evil (Cure Critical Wounds), Bless
Bahir (cast): Endure Elements, Angelic Aspect, Lay on Hands, Weapon of Awe, Gtr. Angelic Aspect
Hazreem (cast): Gtr. Dispel Magic, Quench, Resist Energy, Frostbite, Prot. from Energy, Freedom of Movement
Iavesk (cast):
Shazz (cast): Break Enchantment x3, Cure Moderate x4, Cure Serious x3
----

Silver Crusade

ACs
Mah'ysa- Curr: 23/T17/F18; 24/T18/F18 (haste); 23/T17/F18 (base);
Bahir- 31/T14/F30 (Gtr AA, +4 def);  36/T19/F34 (haste, smite); 31/14/27 (defensive, enlarged, haste); 29/12/27 (enlarged, haste); 30/T13/F28 (haste); 29/T12/F28 (base); 35/T18/F34 (smite);  
Hazreem- Curr: AC 21/17/17 (air ele); 24/20/19 (air ele, haste, defensive); 22/18/17 (air ele, haste); 21/T12/F19 (base); 21/17/17 [large air elemental - AC: 21 (+4 dex, +4 natural, +2 deflection, +2 amulet, -1 size) Touch 17; FF 17]
Paellat- Curr: 22/T17/F17 (base, +4 vs traps) ;   21/T17/F17 (no ring); 22/T18/F17 (no ring, haste); 23/18/17 (haste); 22/T17/F17 (base, +4 vs traps)
Efreat- Curr: 22/19/19 (MA); 22/19/19 (MA); 23/20/19 (MA, haste); 25/T18/F21 (MA, Shield, haste); 18/15/15 (base)
Spooky- Curr: 15/15/12 () 16/16/12 (haste);15/T15/F12

Bahir's Greater ANgelic Aspect will affect everyone within 20' in a number of ways. I only included the defelection bonus on Bahir above, and so be aware whether you are inside or not from this Aura.

Essentially,
+4 deflection (many won't get full effect),
+4 resistance bonus to saves (many won't get full effect),
Protection from Evil (bonuses overshadowed by above, but still get prot vs summoned creatures),
Lesser Globe of Invulnerability (no spells inside of 3rd level or lower, spell-like, and items abilities are ok)

Gtr Angelic Aspect:

Bahir only: Low-light vision, Darkvision 60; Immune Acid, Cold, Petrification;  Resist 10 Electricity, Fire; +4 save vs. Poison; Protection from Evil, DR 10/evil; Wings - Fly 60’ (good), weapons good aligned;
.
Protective Aura to all in 20' - (+4 deflection, +4 resist bonus saves to all in 20’ against evil creatures); Magic Circle vs Evil - (Protection from Evil to all in 20’, once leave, no longer protected); Lesser Globe of Invulnerability- 20’ - (Blocks spells <= 3rd level; spell-like and items not affected; spells can be cast out)

Scarab Sages

Hmmm, perhaps some healing is in order.

Channel energy for everyone: 6d6 ⇒ (4, 6, 3, 1, 4, 4) = 22

Lay hands on himself: 7d6 ⇒ (6, 1, 2, 4, 3, 1, 4) = 21

Silver Crusade

New HP:

Mah'ysa 102/102
Bahir 140/152
Hazreem 108/142
Paellat 115/115
Efreat 111/111
NPCs:
Spooky 15/15

Please chime in if you are ready (or not)


Rogue Abilities:
Trapsense, Trapfinding, Imp. Uncanny Dodge, Imp. Evasion || Finesse, Ledge-walker, Resiliency, Surprise Attack, Befuddling Strike, Offensive Defense
Halfling Rogue 14 | HP -42/123 | AC/T/F 24/19/19 (+4 v. traps) | Saves FRW +9/+18/+8 (+5 v.Fear) | Percep +26 | Stealth +24 | Init +9 Spd.20 | CMB+14; CMD+24 | SQ: Res. Fire 10 (ring)

Ready


Current form: Huge Air Elemental; +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects Male Human (Desert) Druid 15 HP 160/160 + 1d8+7 temp hp | AC 23 , T 13, FF 20 | F: +13, R: +9, W: +18 | CMD 21 | Perc. +23 | Init. +0 | Stealth +4
Resources:
Heat Shimmer 10/10 | Wild Shape 6/7 |Rod x2 6/6

Hazreem will use his Wand of Cure Moderate Wounds upon himself.
Charge #1: 2d8 + 3 ⇒ (5, 4) + 3 = 12
Charge #2: 2d8 + 3 ⇒ (8, 7) + 3 = 18
Current HP: 138/142
Charges Left: 27
.
Ready.

Scarab Sages

Ready.


Fem Half-Elven Cleric L13+Bard L1 | HP 99/107 | AC (26) 23 T17F18 CMD27 | Saves F11R13W18 | Percep +14 | Channels: 7/7 | Bard Perform 6/6 | Endure Elements | Status: OK | Grace (+2 saves)

Ready....


Male Human (Keleshite) Sorc (Efreeti) 14 l AC 20(ff15/t17) l F9 l R10 l W12 l HP(117) 117 I Percep +0 l Stealth +3 l

cast mirror image1d4 + 4 ⇒ (2) + 4 = 6

Silver Crusade

Bahir gives a great heave to the double doors, which open with surprising ease. You all move in quickly, prepared for another large battle. However, you are a little surprised to see a mostly empty, but large circular chamber.

Most immediately obvious is the covered pavilion composed of twisting brass columns inset with (what appears to be) ivory and previous stones encloses a cushioned throne at the center of this huge circular audience chamber. Around the pavilion throne, less ornate chairs sit on the extensions of the central pavilion. Fire pits shimmer with raging heat, barely contained within the borders of the pits, and a large non-burning pit is visible beyond the throne. Upon the throne sits a semi-translucent, clean shaven dwarf adorned with expensive robes and jewels.

Three exits from this room are marked by large curtains of brass rings: two to the east and one to the west.

The dwarf throws up his hand once the party enters and calls out in a commanding voice, "Approach and bow before the Qilzar Agha, eternal master of the Haunted Palace."

Qilzar Agha = Chief Eunuch

Identifying the translucent dwarf current state would take a Knowledge (Religion) check

Tactical Map

Picture of Dwarf


Fem Half-Elven Cleric L13+Bard L1 | HP 99/107 | AC (26) 23 T17F18 CMD27 | Saves F11R13W18 | Percep +14 | Channels: 7/7 | Bard Perform 6/6 | Endure Elements | Status: OK | Grace (+2 saves)

Touch of Good (+6)
Knowledge:Religion: 1d20 + 15 + 6 ⇒ (19) + 15 + 6 = 40

Silver Crusade

K(Religion) DC 27:
The translucent figure might be easily confused with a ghost, but the adornment of almost perfectly looking material clothing leaves you no doubt that this is a darnoc.

The darnoc is a corrupting evil presence whose very touch sucks the life from an opponent bit by painful bit. The darnoc are said to be the restless spirits of oppressive, cruel, and power hungry individuals cursed forever to a life of monotony and toil, forbidden by the gods to taste the spoils of the afterlife they so desperately craved in life. Often seen in the clothes and guise it wore in life, a darnoc often walks the same halls and repeats the same actions of its insipid existence over and over again. Due to their great greed, a darnoc may be found within its treasury endlessly counting its coins, or within a graveyard noting the headstones of its vanquished foes with cruel mirth. When distracted from its reverie of its remembered past life, the creature flies into an inconsolable rage, often lashing out without warning or provocation at the first individual who attempts to speak to it.

Special: Its very touch bears a curse and damage cannot be easily healed. Hit point damage cannot be healed without first removing the curse (e.g. break enchantment or remove curse).
Defenses: Undead, Incorporeal
---

K(Religion) DC 32:
Special: Frightful presence aura when it attacks. Defenses: Immune Cold.
---

K(Religion) DC 37:
Special: Can create a magical symbol that creates discord among those that can see it, causing near violent argument and making communication impossible. Defenses: Spell Resistance.
---

Scarab Sages

Bahir flies across the pit while concentrating on Qilzar Agha.

Detect Evil.


Fem Half-Elven Cleric L13+Bard L1 | HP 99/107 | AC (26) 23 T17F18 CMD27 | Saves F11R13W18 | Percep +14 | Channels: 7/7 | Bard Perform 6/6 | Endure Elements | Status: OK | Grace (+2 saves)

"Beware my friends! This creature is a Darnoc; It is undead, it's touch bears a curse, it's very presence causes panic if you are not immune to cold, and it commands the power of a Symbol of Discord!
"It is easily angered if accosted; do not approach it if you can avoid its attention!"
Mah'ysa quickly summed up for her companions.

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