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Note1: Compelled people are not on the “same side”. They will not consider themselves allies with anyone for certain effects (e.g. flanking), as they are just as likely to attack them next time.
Note 2: None of you would have weapons drawn, so don’t forget to account for that in Round 1.
-----------------------
Round 1
-----------------------
Initiative Order:
Paellat: 27 (compelled)
Iavesk: 25 (compelled)
Efreat: 21 (compelled)
---
Shazzathared: 15
---
Bahir: 13 (compelled)
---
Mah'ysa: 9
Hazreem: 4
---
---
---
---
Date: Arodus 26th
Hit Points (Remaining/Max):
----------
PCs:
Mah'ysa 102/102
Bahir 152/152
Hazreem 142/142
Paellat 115/115
Efreat 111/111
NPCs:
Spooky 15/15
Iavesk 79/79 (Djinni stats link)
Shazz ? / ?
ACs
Mah'ysa- Curr: 23/T17/F18; 24/T18/F18 (haste); 23/T17/F18 (base);
Bahir- Curr: 35/T18/F34 (smite); 36/T19/F34 (haste, smite); 31/14/27 (defensive, enlarged, haste); 29/12/27 (enlarged, haste); 30/T13/F28 (haste); 29/T12/F28 (base);
Hazreem- Curr: AC 21/17/17; 24/20/19 (air ele, haste, defensive); 22/18/17 (air ele, haste); 21/T12/F19 (base); 21/17/17 [large air elemental - AC: 21 (+4 dex, +4 natural, +2 deflection, +2 amulet, -1 size) Touch 17; FF 17]
Paellat- Curr: 21/T17/F17 (no ring); 21/T17/F17 (no ring); 22/T18/F17 (no ring, haste); 23/18/17 (haste); 22/T17/F17 (base, +4 vs traps)
Efreat- Curr: 22/19/19 (MA); 22/19/19 (MA); 23/20/19 (MA, haste); 25/T18/F21 (MA, Shield, haste); 18/15/15 (base)
Spooky- Curr: 15/15/12 () 16/16/12 (haste);15/T15/F12
NPCs:
Iavesk - Curr: 23/18/18(MA); 24/19/18(MA, haste);24/19/18(MA, haste); 23/18/18(MA); 19/T14/F14 (base)
Conditions in effect:
----------
- Efreat:
- Mage Armor - 13/13 hours remain
- Overland Flight - 13/13 hours remain
See Invisibility 130/130 min remain - not cast
- Mah’ysa:
Endure Elements - 24/24 hours remain - not cast
- Bahir:
Endure Elements - 24/24 hours remain - not cast
Resist Energy (Fire) - not cast
Prot. from Energy (Fire) - not cast
Stoneskin (DR 10/adamantine) - not cast
- Hazreem:
- Wildshaped;
- Paellat:
Heat/Fire Resistance:
----------
Mah'ysa: Endure Elements (Spell/24hrs - 140deg)
Bahir: Resistance 10 (Ring of minor fire resistance 10, Resist Fire, Endure Elements), Protection from Fire (105 pts left.)
Hazreem: Endure Elements (Desert Endurance - 140deg)
Paellat: Resistance 10 (Ring of minor fire resistance)
Efreat: Resistance 20 (Elemental Bloodline)
Spooky: Endure Elements (Spell/24hrs - 140deg)
Ability & Item Uses (current day)
----------
Pae: Bag of Tricks[Max 10/wk;2/day]: 0 uses today; 7 uses this week (6th day)
Spells Cast
Efreat (cast): Mage Armor, Overland Flight
Mah'ysa (cast): Endure Elements x2,
Bahir (cast):
Hazreem (cast): Gtr. Dispel Magic
Iavesk (cast):
Environment Effects:
- Bayt Al'Bazan: Fire spells - Maximized, Enlarged; Water Spells - require Spellcraft DC=(20+Spell Level) to cast.
- Very hot temperature (needs endure elements or more to not be fatigued); structure made from living brass (molten form causes negative levels when touched); made for giants - high ceilings and furniture, large furniture, etc.; Bright illumination in most rooms;
---
"I will try and break the enchantment effect. If you are still sane and can do so as well, that will be the quickest resolution to this", Shazz shouts out.
Pae, Iavesk, and Efreat are up. (Will be resolved in post-order. I will handle Iavesk.)

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Forgot Iavesk had a Falchion now...
Iavesk succumbs to the spell effects and suddenly notices that Shazzathared isn't really Shazzathared after all. She is clearly an imposter trying to deceive everyone.
"What have you done with the real Shazzathared, devil witch!", he maniacally exclaims while drawing his falchion and attacking.
+1 Falchion: 1d20 + 12 ⇒ (8) + 12 = 20 for S dmg: 2d6 + 10 ⇒ (6, 5) + 10 = 21

GM NPC |

I always knew I couldn't trust her. Such evil hidden behind such beauty; she will surely kill us all ...
"Bahir watch out!"
Pae draws his +2 genie-bane rapier and attempts to drive it into Mah'ysa.
+2 Rapier: 1d20 + 15 ⇒ (19) + 15 = 34 for P: 1d6 + 2 ⇒ (2) + 2 = 4 and sneak: 7d6 ⇒ (2, 3, 1, 5, 2, 2, 3) = 18 [flat-footed, threatens]
confirm: 1d20 + 15 ⇒ (5) + 15 = 20 for P: 1d6 + 2 ⇒ (2) + 2 = 4 crit dmg
36dmg, plus Mah'ysa takes -2 attack vs. Pae for befuddled: 1d4 ⇒ 2 rounds
Of course Pae would finally pull of a sneak attack and crit

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"Hmm, who is affected...tough choice...", Shazzathared mutters. Noticing that Efreat and Bahir looks affected, she decides that Efreat is potentially the deadliest a the moment and sings a soothing chord as she casts Break Enchantment on him. "They will attack the nearest creature, watch out."
Caster check: 1d20 + 12 ⇒ (15) + 12 = 27 vs. (11+CL)
Efreat quickly comes to his senses before he is able to inflict serious wounds on anyone.
Perception: 1d20 + 21 ⇒ (10) + 21 = 31 Bahir
Perception: 1d20 + 21 ⇒ (19) + 21 = 40 Mah'ysa
Perception: 1d20 + 21 ⇒ (14) + 21 = 35 Efreat
Perception: 1d20 + 21 ⇒ (3) + 21 = 24 Hazreem
----
Bahir is up, and then Mah'ysa and Hazreem.

Mah'ysa Alandir |

Shocked by Pae's backstab and horrified by Bahir's slash across her body, Mah'ysa struggled to understand what happened.
Spellcraft: 1d20 + 8 + 1 ⇒ (13) + 8 + 1 = 22
Unable to quite comprehend exactly what afflicted her friends, she knew it was some kind of powerful compulsion.
Unable to endure her friends flashing blades, she backflipped/tumbled out of their reach back to the wall.
Acrobatics: 1d20 + 25 + 1 ⇒ (6) + 25 + 1 = 32 (to avoid AoOs)
"Pae! Bahir my love! Please! Calm yourselves." She said in a low hypnotic voice.
She casts Calm Emotions. Will save DC17 or no fighting for as long as I Concentrate, up to 12 rounds.

Hazreem Al'Shakar_1 |

"It's no use Mah'ysa, they are under that book's spell! Try to dispel the effects!" Hazreem yells even as he shifts into his now-customary form of the air elemental form.
Let's see if I can slow them down here...
Standard: Wild Shape to Large Air Elemental. His next standard action will be to assume Whirlwind form.

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Round 1 Summary:
-----------------------
Round 2
-----------------------
Initiative Order:
Paellat: 27 (compelled)
Iavesk: 25 (compelled)
Efreat: 21 (8 images)
---
Shazzathared: 15
---
Bahir: 13 (compelled)
---
Mah'ysa: 9 (Befuddled vs Pae)
Hazreem: 4
---
---
---
Date: Arodus 26th
Hit Points (Remaining/Max):
----------
PCs:
Mah'ysa 54/102
Bahir 152/152
Hazreem 142/142
Paellat 115/115
Efreat 111/111
NPCs:
Spooky 15/15
Iavesk 79/79 (Djinni stats link)
Shazz 234/234
ACs
Mah'ysa- Curr: 23/T17/F18; 24/T18/F18 (haste); 23/T17/F18 (base);
Bahir- Curr: 35/T18/F34 (smite); 36/T19/F34 (haste, smite); 31/14/27 (defensive, enlarged, haste); 29/12/27 (enlarged, haste); 30/T13/F28 (haste); 29/T12/F28 (base);
Hazreem- Curr: AC 21/17/17; 24/20/19 (air ele, haste, defensive); 22/18/17 (air ele, haste); 21/T12/F19 (base); 21/17/17 [large air elemental - AC: 21 (+4 dex, +4 natural, +2 deflection, +2 amulet, -1 size) Touch 17; FF 17]
Paellat- Curr: 21/T17/F17 (no ring); 21/T17/F17 (no ring); 22/T18/F17 (no ring, haste); 23/18/17 (haste); 22/T17/F17 (base, +4 vs traps)
Efreat- Curr: 22/19/19 (MA); 22/19/19 (MA); 23/20/19 (MA, haste); 25/T18/F21 (MA, Shield, haste); 18/15/15 (base)
Spooky- Curr: 15/15/12 () 16/16/12 (haste);15/T15/F12
NPCs:
Iavesk - Curr: 23/18/18(MA); 24/19/18(MA, haste);24/19/18(MA, haste); 23/18/18(MA); 19/T14/F14 (base)
Conditions in effect:
----------
- Efreat:
- Mage Armor - 13/13 hours remain
- Overland Flight - 13/13 hours remain
See Invisibility 130/130 min remain - not cast
- Mah’ysa:
Endure Elements - 24/24 hours remain - not cast
- Bahir:
Endure Elements - 24/24 hours remain - not cast
Resist Energy (Fire) - not cast
Prot. from Energy (Fire) - not cast
Stoneskin (DR 10/adamantine) - not cast
- Hazreem:
- Wildshaped;
- Paellat:
Heat/Fire Resistance:
----------
Mah'ysa: Endure Elements (Spell/24hrs - 140deg)
Bahir: Resistance 10 (Ring of minor fire resistance 10, Resist Fire, Endure Elements), Protection from Fire (105 pts left.)
Hazreem: Endure Elements (Desert Endurance - 140deg)
Paellat: Resistance 10 (Ring of minor fire resistance)
Efreat: Resistance 20 (Elemental Bloodline)
Spooky: Endure Elements (Spell/24hrs - 140deg)
Ability & Item Uses (current day)
----------
Pae: Bag of Tricks[Max 10/wk;2/day]: 0 uses today; 7 uses this week (6th day)
Hazreem: Wildshape 1
Spells Cast
Efreat (cast): Mage Armor, Overland Flight
Mah'ysa (cast): Endure Elements x2, Calm Emotions
Bahir (cast):
Hazreem (cast): Gtr. Dispel Magic
Iavesk (cast):
Shazz: Break Enchantment
Environment Effects:
- Bayt Al'Bazan: Fire spells - Maximized, Enlarged; Water Spells - require Spellcraft DC=(20+Spell Level) to cast.
- Very hot temperature (needs endure elements or more to not be fatigued); structure made from living brass (molten form causes negative levels when touched); made for giants - high ceilings and furniture, large furniture, etc.; Bright illumination in most rooms;
---
Pae, Iavesk, Efreat, Shazz are up. I will post later for those. If someone wants to handle Pae's action before then, that would be great.

Mah'ysa Alandir |

Calm Emotions get everyone in a 20' radius spread. Sorry I forgot to include that in my description. I think I got everyone.

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Iavesk will save: 1d20 + 7 ⇒ (15) + 7 = 22
Pae will save: 1d20 + 8 ⇒ (9) + 8 = 17
Despite Mah'ysa's soothing pleas for them to stop fighting, Iavesk, Bahir, and Pae continue to fight under the effect of the symbol of strife.
Shazz will save: 1d20 + 20 ⇒ (13) + 20 = 33
Efreat will save: 1d20 + 7 ⇒ (6) + 7 = 13
Hazreem will save: 1d20 + 8 ⇒ (19) + 8 = 27
Among those not currently affected by the symbol, Efreat hears Mah'ysa's pleas for everyone to stop and falls under the effects of the calm emotions spell. (cannot take any violent action or do anything aggressive, but can defend himself)

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Efreat takes a 5 ft step and surveys the current situation. Seeing that he is not close enough to Pae or Bahir to be attacked goes on total defense.
Pae now notices that Bahir is an imposter too determines to destroy him. He steps up and attacks Bahir (AC29) with all his fury. He lands one solid strike for 8 damage.
Att#1, +2 Rapier: 1d20 + 15 ⇒ (12) + 15 = 27
Att#2, +2 Rapier: 1d20 + 9 ⇒ (20) + 9 = 29
dmg, P: 1d6 + 2 ⇒ (6) + 2 = 8
Att#2, confirm, +2 Rapier: 1d20 + 9 ⇒ (5) + 9 = 14
Iavesk continues his assault on what he perceives to be an impostor Shazzathared. However, he cannot penetrate the numble and flowing marid's defenses.
Att#1, +1 Falchion: 1d20 + 11 ⇒ (13) + 11 = 24
Att#2, +1 Falchion: 1d20 + 6 ⇒ (9) + 6 = 15
Shazzathared turns her attention to Bahir now and again casts break enchantment, hoping to free the paladin from the compulsion. Unfortunately, her spell cannot overcome deep fervor that has overcome Bahir.
CL check: 1d20 + 12 ⇒ (2) + 12 = 14 vs. 11+CL
Bahir, then Mah and Hazreem are up

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I missed that Shazzathared had taken her action.
"Backstabbing traitors! What have you done with my friends?!"
Scimitar swing: 1d20 + 18 ⇒ (12) + 18 = 30
Damage: 1d6 + 4 + 1d6 ⇒ (4) + 4 + (1) = 9
Scimitar swing: 1d20 + 13 ⇒ (2) + 13 = 15
Damage: 1d6 + 4 + 1d6 ⇒ (3) + 4 + (4) = 11
Scimitar swing: 1d20 + 8 ⇒ (4) + 8 = 12
Damage: 1d6 + 4 + 1d6 ⇒ (4) + 4 + (1) = 9

Mah'ysa Alandir |

Seeing it was counterproductive, Mah'ysa released the Calm Emotions spell.
"Bahir! Please stop!" She cried out.
She cast Dispel Magic on him, praying it would free him from this foul enchantment.
Dispel CL check: 1d20 + 10 ⇒ (1) + 10 = 11

Hazreem Al'Shakar_1 |

Hazreem spreads his airy arms out and soon his airy form swirls around faster and faster as he rises up towards the ceiling. "You'll thank me later Bahir!' He says as he flies right over the paladin and pulls him up into his body!
Assume Whirlwind form and fly into Bahir's space. Bahir needs two Reflex saves DC 23 first to avoid taking damage: 1d6 + 6 ⇒ (6) + 6 = 12 (If possible, he would choose to do non-lethal damage here) and second to avoid being suspended in the whirlwind.

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The dice are making this really interesting for you guys ... :)
That seems to be the theme with the dice lately :/
Reflex save to avoid damage: 1d20 + 13 ⇒ (12) + 13 = 25
Reflex save to avoid being picked up: 1d20 + 13 ⇒ (5) + 13 = 18
The paladin is carried aloft by the tornado-like winds but shields himself from flying debris behind his shield.

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Round 2 Summary:
(The actual base of the whirlwind is 5ft and in Bahir’s icon location. The top of the whirlwind is 20 ft. tall right now - Hazreem didn’t mention how high he wanted to be, and Bahir is basically just flailing randomly throughout the whirlwind. The pink boundary represents the cloud of dust and debris swirling about.)
Creatures trapped in the whirlwind cannot move except to go where the whirlwind carries them or to escape the whirlwind. Trapped creatures can otherwise act normally, but must succeed on a concentration check (DC 15 + spell level) to cast a spell. Creatures caught in the whirlwind take a –4 penalty to Dexterity and a –2 penalty on attack rolls. The whirlwind can have only as many creatures trapped inside at one time as will fit inside the whirlwind's volume. The whirlwind can eject any carried creatures whenever it wishes as a free action, depositing them in its space.
If the whirlwind's base touches the ground, it creates a swirling cloud of debris. This cloud is centered on the creature and has a diameter equal to half the whirlwind's height. The cloud obscures all vision, including darkvision, beyond 5 feet. Creatures 5 feet away have concealment, while those farther away have total concealment. Those caught in the cloud of debris must succeed on a concentration check (DC 15 + spell level) to cast a spell.
---
-----------------------
Round 3
-----------------------
Initiative Order:
Paellat: 27 (compelled)
Iavesk: 25 (compelled)
Efreat: 21 (8 images)
---
Shazzathared: 15
---
Bahir: 13 (compelled, sucked into whirlwind)
---
Mah'ysa: 9 (Befuddled vs Pae)
Hazreem: 4
---
---
---
Date: Arodus 26th
Hit Points (Remaining/Max):
----------
PCs:
Mah'ysa 54/102
Bahir 144/152
Hazreem 142/142
Paellat 106/115
Efreat 111/111
NPCs:
Spooky 15/15
Iavesk 79/79 (Djinni stats link)
Shazz 234/234
ACs
Mah'ysa- Curr: 23/T17/F18; 24/T18/F18 (haste); 23/T17/F18 (base);
Bahir- Curr: 35/T18/F34 (smite); 36/T19/F34 (haste, smite); 31/14/27 (defensive, enlarged, haste); 29/12/27 (enlarged, haste); 30/T13/F28 (haste); 29/T12/F28 (base);
Hazreem- Curr: AC 21/17/17; 24/20/19 (air ele, haste, defensive); 22/18/17 (air ele, haste); 21/T12/F19 (base); 21/17/17 [large air elemental - AC: 21 (+4 dex, +4 natural, +2 deflection, +2 amulet, -1 size) Touch 17; FF 17]
Paellat- Curr: 21/T17/F17 (no ring); 21/T17/F17 (no ring); 22/T18/F17 (no ring, haste); 23/18/17 (haste); 22/T17/F17 (base, +4 vs traps)
Efreat- Curr: 22/19/19 (MA); 22/19/19 (MA); 23/20/19 (MA, haste); 25/T18/F21 (MA, Shield, haste); 18/15/15 (base)
Spooky- Curr: 15/15/12 () 16/16/12 (haste);15/T15/F12
NPCs:
Iavesk - Curr: 23/18/18(MA); 24/19/18(MA, haste);24/19/18(MA, haste); 23/18/18(MA); 19/T14/F14 (base)

GM NPC |

<cough, hack> "Hazreem, not you too."
Pae, choked and half blinded by debris, lashes out at the base of the Hazreem whirlwind right next to him.
+2 Rapier: 1d20 + 15 ⇒ (8) + 15 = 23 for P dmg: 1d6 + 2 ⇒ (3) + 2 = 5 damage
+2 Rapier: 1d20 + 9 ⇒ (4) + 9 = 13 (miss)
Hazreem, I am not super familiar with whirlwind, but I didn't see any reason Pae cannot attack you. Let me know if I am missing something.

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Efreat (GMPC'd) completely loses sight of Pae and Bahir within the swirling mass of Hazreem before him. Not being able to see much of anything, he moves around to get a better look at the situation.
Seeing Iavesk still attacking Shazz, he casts Dispel Magic on Iavesk, specifically targeting the Symbol of Strife effect. He is not able to dispel the Strife effect, unfortunately, and Iavesk continues to engage Shazzathared.
CLC: 1d20 + 13 ⇒ (8) + 13 = 21 (vs DC=11+CL) (failure)

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Hope everyone had a good weekend!
"I cannot see Bahir any longer to try and break the spell, but I will release Iavesk now hopefully.", Shazzathared calmly shouts over the roar of the whirlwind. She then defensively casts Break Enchantment on Iavesk, breaking the strife compulsion over him.
CLC: 1d20 + 12 ⇒ (11) + 12 = 23 vs. 11+CL
Upon having his mind freed, Iavesk breaks down, "Wha ... what have I done?"
Bahir is up. Would try and attack Iavesk : -4 Dex, -2 attack

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Bahir is currently trapped within the whirlwind, tumbling about (hope you don't get airsick...). A flying creature may attempt a new Reflex save each round to escape.
You have basically a very limited set of options when trapped in a whirlwind form: (1) attack the whirlwind, (2) gain the ability to fly and try to escape, (3) nothing
The compulsion, as written, forces you to attack the nearest creature. Since being stuck in the whirlwind doesn't prevent you from attacking, I don't really see any reason Bahir would try to cast a spell and escape at the moment, though I do hate deciding character's actions for them. If you think Bahir would tactically act otherwise, you can try and cast a spell but must make a [DC 15+spell level] concentration check while caught up in the whirlwind.

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Yeah, I think it is tough to even cast a spell for Bahir because of the concentration roll required so he would attack the whirlwind.
Yelling into the howling winds, "Hazreem! I can't believe that you too have become traitor and joined Jhavhul! I'm afraid I must put a stop to you and your new masters ways all the same!
Scimitar swing: 1d20 + 18 - 2 ⇒ (6) + 18 - 2 = 22
Damage: 1d6 + 4 + 1d6 ⇒ (4) + 4 + (5) = 13
Scimitar swing: 1d20 + 13 - 2 ⇒ (12) + 13 - 2 = 23
Damage: 1d6 + 4 + 1d6 ⇒ (5) + 4 + (2) = 11
Scimitar swing: 1d20 + 8 - 2 ⇒ (18) + 8 - 2 = 24
Damage: 1d6 + 4 + 1d6 ⇒ (6) + 4 + (4) = 14
If you can crit Hazreem while in his current form than crit confirm: 1d20 + 8 + 4 - 2 ⇒ (12) + 8 + 4 - 2 = 22
Damage: 1d6 + 4 ⇒ (5) + 4 = 9

Hazreem Al'Shakar_1 |

Hazreem continues to hold the en-spelled paladin in his form, wincing as the blade cuts into his body. "I can hold him here until he cuts me into shards! Any ideas on how to break the enchantment?"
Hazreem will maintain the Whirlwind. Bahir will take 1d6 + 6 ⇒ (4) + 6 = 10 damage.

Efreat 'al Inferis |

hi everyone. back with my "new" computer. it appears that Efreat is under the effect of a calm emotions spell. I assume that means that i'm still in attack mode but can only take defensive actions, correct?

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Welcome back Efreat! Mah'ysa dropped the Calm Emotions and you, and you no longer under Compulsion either as Shazz cast Break Enchantment on you first (recognizing the threat you posed). You have cast Mirror Image and Dispel Magic so far, at least as best I remember. Bahir is stuck in Hazreem's whirlwind form and Pae is under compulsion too. Also, Hazreem's whirlwind has whipped up a dust storm that gives concealment to anything within it, and so targeting Bahir is difficult at the moment. I think that about catches you up.

Mah'ysa Alandir |

Worried that Bahir would be too difficult to overcome, Mah'ysa readied a Wall of Stone spell to entomb him, if it should come to the worst case.
Ready action.

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Efreat cannot see Bahir within Hazreem's whirlwind (i.e. has total concealment). He will need to amend his action.
--------------
Pae continues, grimly determined to destroy Hazreem.
+2 Rapier: 1d20 + 15 ⇒ (11) + 15 = 26 for dmg: 1d6 + 2 ⇒ (2) + 2 = 4
+2 Rapier: 1d20 + 9 ⇒ (5) + 9 = 14
Iavesk, meanwhile, composes himself and determined to set things right yells out, "Is there something I can do to help?"
Will do a full round update if this continues past this round. I don't believe you can crit a whirlwind, at least it doesn't pass my 'make sense' filter. Hazreem has taken 47 dmg since last round, and Bahir has taken 10 dmg.
Efreat's adjusted action is up

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You cannot see Pae either, though you do believe that if you approached the dust cloud (purple circle on map), Pae would be visible enough to target. Sorry, with jumping into the middle of stuff, I didn't make the complete situation more clear to you.
Hazreem's whirlwind also causes a swirling mass of debris, dust, and even water from the fountain in this case, noted by the purple circle. Anyone more than 5' away from someone that is within the cloud has total concealment, and anyone adjacent to someone within the cloud has partial concealment.
In short, if you want to target Pae, you just need to move a bit closer, which I can do for you as long as you agree. You would actually believe that Bahir is potentially targetable in there too since you really have no idea what is going on within the whirlwind. You could move fully within the whirlwind to try and figure it out.

Efreat 'al Inferis |

"Hazreem, I will give him something to attack. I am unable to dispel the enchantment while you encompass him though. Do not attack the demons!"
cast persistent image with the program to wait outside the whirlwind and then approach and threaten Bahir and Pae once the whirlwind stops. At that point, I'll cast dispel magic at Bahir or Pae

Hazreem Al'Shakar_1 |

Just a reminder here: Hazreem can eject anyone from the whirlwind as a free action.
Hazreem bellows out, "I understand." Once Efreat has cast his spell he casts Bahir out of the whirlwind and then fly up 10' so the debris is no longer stirred up.

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Efreat and Hazreem work up a suitable plan and Efreat creates a very realistic illusion of a Hezrou demon, programmed to wait outside the whirlwind and approach Pae and Bahir once the whirlwind lets up.
Upon completion of casting the spell, a large, horrid looking Hezrou appears; scaly, armored flesh, toothy mouthed, and hungry, reptilian eyes grace its form. Meanwhile, Hazreem deposits Bahir at the base of the whirlwind and flies up 20' or so feet out of the fight (needed to go a little higher than 10' probably). Once Hazreem moves up, the Hezrou positions itself in a way as to hopefully attract the attention of both Pae and Bahir. (Earth ele icon is the Hezrou on the map)
Since the conversation between Efreat and Hazreem was out in the open, both Pae and Bahir will get a perception check to have heard it, both with substantially increased DC whirlwind and distracted. We'll go with DC 22, due to conditions and Efreat yelling. (DC 0: conversation + 15: very unfavorable conditions + 5: distracted + 2: distance) This result will detemine whether the character can get a will save prior to interacting with the illusion.
Bahir perception: 1d20 - 1 ⇒ (6) - 1 = 5
Pae perception: 1d20 + 24 ⇒ (5) + 24 = 29 (auto-pass, but if it were a 1, I would likely reconsider)
Bahir hears nothing of the conversation and will assume the Hezrou is very real.
Pae, on the otherhand, hears the conversation between Efreat and Hazreem, and suspects that something is up when the Hezrou appears.

GM NPC |

Oh good, I hope Efreat's illusion will draw off this fake Bahir...
Will Save, DC 20: 1d20 + 8 + 4 ⇒ (2) + 8 + 4 = 14 (+4 for believing an illusion was coming.) Fail!
What the ... ! Efreat brought in a real demon and is trying to kill us all...
Efreat, what are you doing!
Pae senselessly attacks the Hezrou illusion.
Att 1: 1d20 + 15 ⇒ (5) + 15 = 20
Att 2: 1d20 + 9 ⇒ (19) + 9 = 28
He easily strikes it (AC 12) twice, believing he damaged it.

Mah'ysa Alandir |

Mah'ysa will wait until Bahir is distracted before casting Wall of Stone to surround and entrap him.
Spellcraft: 1d20 + 8 ⇒ (13) + 8 = 21

Hazreem Al'Shakar_1 |

Hazreem will Delay here.