Legends of Cadranite (Inactive)

Game Master Fallen_Mage

Season 1 - Shadows of the Past

Combat Map


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Male Human Slayer 5; HP 47/47; AC 19 T 12 FF 17; Fort +5; Ref +6 Will +3; CMB +7; CMD 19; Per +9; Init +8; Spd 20ft.

Gashka, you're transmorpherising again. Hold it together girl…. ;)


Female Half-Orc Brawler 7 HP: 59/66; AC: 19, T: 14, FF: 15; Fort: +5, Ref: +7, Will: +3; Init: +3; Perception: +11, Sense Motive: +11, Intimidate: +16

I'm tryin I'm tryin but Is gots the old folks here distractin myself. I can't fix it with the stupid wayfinder either......ggggrrrrrrrrrr

-Posted with Wayfinder


Female Half-Orc Brawler 7 HP: 59/66; AC: 19, T: 14, FF: 15; Fort: +5, Ref: +7, Will: +3; Init: +3; Perception: +11, Sense Motive: +11, Intimidate: +16

I'm not a mighty morphing power ranger.....

-Posted with Wayfinder


Female Human (1/2 Minkai) Rogue 7 (Knifemaster)

I'm pretty straightforward, knife girl wants the knife. Considering TWF for sneak attack goodness. Fistful of d8's


Female Half-Orc Brawler 7 HP: 59/66; AC: 19, T: 14, FF: 15; Fort: +5, Ref: +7, Will: +3; Init: +3; Perception: +11, Sense Motive: +11, Intimidate: +16

Yeah.....my older and supposedly more responsible and oh so important sister is here......now she can run them around.

-Posted with Wayfinder


Male Human Slayer 5; HP 47/47; AC 19 T 12 FF 17; Fort +5; Ref +6 Will +3; CMB +7; CMD 19; Per +9; Init +8; Spd 20ft.

Gotta go sleepy time. Nice to be back in the fold...


Hey Flynt, I was just looking at your character and I found myself thinking that with the addition of traps, I think you're well on your way to becoming Green Arrow. That gives me an interesting thought. *Scribbles down some notes*


HP 70/70 Panache=5 Swashbuckler 7 Init +6 AC/FF/T 21/15/16 | F+6 R+12 W+3 | Perc +8 +scent

Crap baskets... I try on the boots and I see "secret squirrel"... ima die.

In other news, I'm thinking of taking Butterfly's sting so I can pass off my crits to Gashka or Ash.

-Posted with Wayfinder

-Posted with Wayfinder


Male Trapper/Guide 7 HP: 69/69; AC: 18, T: 13, FF: 15; Fort: +8, Ref: +9, Will: +5; Init: +5, Perception +17

Man, am I gonna lose my arm? That's not cool. :(

Anyways, we could also try to sell the more expensive items so we could buy some cheap essentials. The boots are worth 12k and the hammer is 18k. So that's 15k if we sell them for half.


No, you're thinking Speedy => Arsenal. I don't plan on it happening, but you know how dice are.


Male Trapper/Guide 7 HP: 69/69; AC: 18, T: 13, FF: 15; Fort: +8, Ref: +9, Will: +5; Init: +5, Perception +17

In Frank Miller's, The Dark Knight Returns, Oliver also loses his arm and has to pull his bowstring with his teeth.

Well in any case, am I gonna be trapped on an island for 5 years then?


Haven't the last ten years of experience and heartache been enough?


Male Trapper/Guide 7 HP: 69/69; AC: 18, T: 13, FF: 15; Fort: +8, Ref: +9, Will: +5; Init: +5, Perception +17

Yes, and that's why you have me worried now.


Do you think I'd be that cruel?


Male Trapper/Guide 7 HP: 69/69; AC: 18, T: 13, FF: 15; Fort: +8, Ref: +9, Will: +5; Init: +5, Perception +17

Not sure yet. Though I'm more just trying to figure out what you're thinking.


HP 70/70 Panache=5 Swashbuckler 7 Init +6 AC/FF/T 21/15/16 | F+6 R+12 W+3 | Perc +8 +scent

Is there an enchantment that would allow me to combine detect magic and scent? Because I find that thought hilarious... xD "Guys, he smells like owlbear poo. I think that means Transmutation..."


HP 70/70 Panache=5 Swashbuckler 7 Init +6 AC/FF/T 21/15/16 | F+6 R+12 W+3 | Perc +8 +scent

HP: 1d10 + 1 ⇒ (9) + 1 = 10

Yay! I like round numbers :3

-Posted with Wayfinder


HP 70/70 Panache=5 Swashbuckler 7 Init +6 AC/FF/T 21/15/16 | F+6 R+12 W+3 | Perc +8 +scent

What, if anything, do you guys use to handle character sheets?

-Posted with Wayfinder


Male Human Witch 7 HP: 31/31; AC: 14(18), T: 11, FF: 10; Fort: +4, Ref: +7, Will: +6; Initiative: +1, Perception: +3

I use PCGen for the initial character, though there are glaring mistakes with it.


Like what?


F Human

well Terra is leveled up.

I now have a burrow speed of 30.


Female Half-Orc Brawler 7 HP: 59/66; AC: 19, T: 14, FF: 15; Fort: +5, Ref: +7, Will: +3; Init: +3; Perception: +11, Sense Motive: +11, Intimidate: +16

I ain't got s*&~ done yet.......*sigh* I needs to do it before my parents get back from my sisters house.

-Posted with Wayfinder


HP 70/70 Panache=5 Swashbuckler 7 Init +6 AC/FF/T 21/15/16 | F+6 R+12 W+3 | Perc +8 +scent

I think Tikkle is leveled... just gotta get back to my comp to upload it. Hey GM, can I/we reserve the right to swap our feat if the ones in the new ACG are freakin amazing? I'm picking one up as soon as they are released.

-Posted with Wayfinder


Perhaps, we'll see.


FYI, I'm going to call it early tonight. I think my unnoticed sleep deprivation has finally caught up with me.


HP 70/70 Panache=5 Swashbuckler 7 Init +6 AC/FF/T 21/15/16 | F+6 R+12 W+3 | Perc +8 +scent

Cool, Happy sleeping. :D


Female Half-Orc Brawler 7 HP: 59/66; AC: 19, T: 14, FF: 15; Fort: +5, Ref: +7, Will: +3; Init: +3; Perception: +11, Sense Motive: +11, Intimidate: +16

Not unnoticed, just not pointing out how sluggish you've seemed lately. I've been sleeping like crap lately too.....even when I do sleep.....I still feel freaking tired as hell.

-Posted with Wayfinder


Female Half-Orc Brawler 7 HP: 59/66; AC: 19, T: 14, FF: 15; Fort: +5, Ref: +7, Will: +3; Init: +3; Perception: +11, Sense Motive: +11, Intimidate: +16

Well, Gashka is done. I gotta go to F6 tonight.....so my night is gonna completely depend on what nurses I have.

-Posted with Wayfinder


Male Trapper/Guide 7 HP: 69/69; AC: 18, T: 13, FF: 15; Fort: +8, Ref: +9, Will: +5; Init: +5, Perception +17

Have a good night then. When you wake up, I would like to know if we'd be able to sell any of this stuff.


Female Half-Orc Brawler 7 HP: 59/66; AC: 19, T: 14, FF: 15; Fort: +5, Ref: +7, Will: +3; Init: +3; Perception: +11, Sense Motive: +11, Intimidate: +16

I really hate this place. Why can't it just get hit by a huge ass fireball and be destroyed?

-Posted with Wayfinder


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Male Trapper/Guide 7 HP: 69/69; AC: 18, T: 13, FF: 15; Fort: +8, Ref: +9, Will: +5; Init: +5, Perception +17

Brand's House or work? Because Brand has had enough issues without his house burning down too.


Female Half-Orc Brawler 7 HP: 59/66; AC: 19, T: 14, FF: 15; Fort: +5, Ref: +7, Will: +3; Init: +3; Perception: +11, Sense Motive: +11, Intimidate: +16

I was talking about work. Was just paranoid that if we left the bodies there that they would mysteriously show up somewhere else in one way or another. Brand's dead already so I'm not sure how burning down a place with already dead bodies in it would be worse. Just seen too much freaky s*## I guess. I'm going with El Capitan so yall can do whatever you want with the stuff, bodies, and his house. Lol

-Posted with Wayfinder


N Half-Orc Hunter 4
Stats:
Init: +4 | HP: 31/31 | AC: 19 | FF: 16 | Fort: +5 | Ref: +7 | Will: +3 | Perception: +10/+12 Low-Light Vision |

I've narrowed my 3rd level spell down to one of these two.

Invisibility Sphere

Dazzling Blade, Mass


Female Half-Orc Brawler 7 HP: 59/66; AC: 19, T: 14, FF: 15; Fort: +5, Ref: +7, Will: +3; Init: +3; Perception: +11, Sense Motive: +11, Intimidate: +16

Invisibility is cool

-Posted with Wayfinder


Male Trapper/Guide 7 HP: 69/69; AC: 18, T: 13, FF: 15; Fort: +8, Ref: +9, Will: +5; Init: +5, Perception +17

Agreed. The first one is probably more useful.


Female Human (1/2 Minkai) Rogue 7 (Knifemaster)

Both are very ninja, but Invisibility Sphere might be better


Okay, just to be clear, what's being sold?


Male Human Witch 7 HP: 31/31; AC: 14(18), T: 11, FF: 10; Fort: +4, Ref: +7, Will: +6; Initiative: +1, Perception: +3

I took the ring.


N Half-Orc Hunter 4
Stats:
Init: +4 | HP: 31/31 | AC: 19 | FF: 16 | Fort: +5 | Ref: +7 | Will: +3 | Perception: +10/+12 Low-Light Vision |

The +5 Armored Kilt. I don't think anyone can actually use it effectively anyway.


Female Human (1/2 Minkai) Rogue 7 (Knifemaster)

Not really.

Leveled.


Male Trapper/Guide 7 HP: 69/69; AC: 18, T: 13, FF: 15; Fort: +8, Ref: +9, Will: +5; Init: +5, Perception +17

I was thinking the kilt, the flaming burst hammer and the boots. It's 27,500 if we can sell it all for half. We can split it among the group. That's a lot of money.


Male Human Witch 7 HP: 31/31; AC: 14(18), T: 11, FF: 10; Fort: +4, Ref: +7, Will: +6; Initiative: +1, Perception: +3

That'd buy a lot of sandwiches.


Male Trapper/Guide 7 HP: 69/69; AC: 18, T: 13, FF: 15; Fort: +8, Ref: +9, Will: +5; Init: +5, Perception +17

Yes it would. We can even get some party-subs.


Male Human Witch 7 HP: 31/31; AC: 14(18), T: 11, FF: 10; Fort: +4, Ref: +7, Will: +6; Initiative: +1, Perception: +3

Don't forget the artichoke dip and bruschetta.


Male Trapper/Guide 7 HP: 69/69; AC: 18, T: 13, FF: 15; Fort: +8, Ref: +9, Will: +5; Init: +5, Perception +17

That also sounds really good.


Male Human Witch 7 HP: 31/31; AC: 14(18), T: 11, FF: 10; Fort: +4, Ref: +7, Will: +6; Initiative: +1, Perception: +3

It does...Damn.


Female Half-Orc Brawler 7 HP: 59/66; AC: 19, T: 14, FF: 15; Fort: +5, Ref: +7, Will: +3; Init: +3; Perception: +11, Sense Motive: +11, Intimidate: +16

Tikkle took the boots already....

-Posted with Wayfinder


Male Human Witch 7 HP: 31/31; AC: 14(18), T: 11, FF: 10; Fort: +4, Ref: +7, Will: +6; Initiative: +1, Perception: +3

Guess we'll skip the dip and bruschetta then...


Female Half-Orc Brawler 7 HP: 59/66; AC: 19, T: 14, FF: 15; Fort: +5, Ref: +7, Will: +3; Init: +3; Perception: +11, Sense Motive: +11, Intimidate: +16

Ur making me hungry.......

-Posted with Wayfinder


Male Human Slayer 5; HP 47/47; AC 19 T 12 FF 17; Fort +5; Ref +6 Will +3; CMB +7; CMD 19; Per +9; Init +8; Spd 20ft.

Well Ash likes exotic (and named) weapons. He's happy to keep the hammer Fallen Star, but then he just arrived after a 10 year absence, and it was wielded by the bad guys. He's also happy to be outvoted.

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