Holy Vindicator

Halseen Surtova's page

230 posts. Alias of Grandlounge.


Race

AC:13 T:13 F:11 | HP29/29 | CMD:16 | F:+3 R:+3 W:+7 | Init:+2 | Perc: +10, Low

Classes/Levels

Session Resources:
2L1

About Halseen Surtova

Neutral Medium Half-Elf Sorcerer (Fey (Sylvan) False Priest) 4;

Init +2; Senses Perception: +10

DEFENSE
AC 13, touch 12, flat-footed 12
hp 29
Fort 3, Ref 3, Will 7 (+2 enchantment immune to sleep)

OFFENSE
Speed 30 ft.
Melee Spiked gauntlet +4 (1d4+3), Longspear +4 (1d8+4 /x3),

Sorcerer spells known (CL 4; concentration +9)
2nd (4/day)- Create Pit, Aid(DC 17);
1st (8/day)- Charm Person (DC 18); Dazzling blade (DC 16); Ear-Piercing Scream (DC 16); Grease (DC 16); Protection from evil ; Entangle (DC 16)

0th (at will)- Detect Magic (DC 15); Ghost Sound (DC 15); Mage Hand (DC 15); Mending (DC 15); Prestidigitation (DC 15); Read Magic (DC 15);

STATISTICS
Str 14, Dex 14, Con 14, Int 16, Wis 12, Cha 21
Base Atk +2; CMB +4; CMD 16
Feats Boon Companion; False Focus; Spell Focus: Enchantment;

SPECIAL ABILITIES
SQ Bloodline Arcana; False Piety; Lay Healer; Woodland Stride; Bloodlines: Fey (sylvan); Animal Companion (Snow lepoard Small cat); low light vision; Keen Senses; Fey Thoughts; Elven Immunities

Skills Diplomacy +13; Knowledge (arcana) +10; Perception +10; Spellcraft +10; Use Magic Device +14 (+1/2 lvl to divine spells)

Equipment: Ring of Spell Knowledge, Harmaki, Longspear, Sorcerer's Kit, Silk Rope, Grappling Hook, Arcance Family Workbook, Arcance Dictionary (MW UMD), Wand of Cure Light (2/50), Cheat Sheath, Inkpen, Journal, Pathfinder Chronicle (KA), Rations 14, Tent, 3 Beartraps, 4 Bell Wire traps, Flint and steel, Ioun Torch, Light, combat trained horse, saddle and saddlebags, training harness, Mine stakes (given to Sable), 181Gp.

Spellbook: Burning Hands, Blood Money, Comprehend Languages, Shield Companion, Shield, Mage Armor, Magic Weapon, Chill Touch (r), Heighten Awareness, Infernal Healing, Magic Missle, Keep Watch, Tear to Wine, True Skill, Shadow Trap, Liberating Command, Feather Fall, True Skill, Message, Arcane Mark

Languages Common, Dwarven, Elven, Hallit, Varisian

Special Abilities:

Class:

Animal Companion (bloodline fey) (Ex) You gain an animal companion. Your effective druid level for this ability is equal to 5.

FCB Bonus Sorcerer Spell Add one spell known from the sorcerer spell list. This spell must be at least one level below the highest spell level the sorcerer can cast.

Cantrips You learn a number of cantrips, or 0-level spells. These spells are cast like any other spells, but they do not consume any slots and may be used again.

False Piety (Ex) A Razmiran priest gains Knowledge (religion) and Perform as class skills, but loses Appraise and Fly as class skills. He adds 2 to Use Magic Device checks to activate spell trigger and spell completion items that use divine spells. He gains False Focus as a bonus feat.

Lay Healer (Su) The Razmiran priest adds aid to his list of spells known as a 2nd-level spell.

Sylvan (Wildblooded Fey) Bloodline Your ties to nature have more to do with creatures than with capriciousness.

Woodland Stride (Ex) You can move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at your normal speed and without taking damage or suffering any other impairment. Thorns, briars, and overgrown areas that have been magically manipulated to impede motion, however, still affect you.

Racial:

Dual Minded
Source Advanced Race Guide pg. 1, Advanced Player's Guide pg. 1
The mixed ancestry of some half-elves makes them resistant to mental attacks. Half-elves with this racial trait gain a +2 bonus on all Will saving throws. This racial trait replaces the adaptability racial trait.

Elf Blood (Ex) Half-elves count as both elves and humans for any effect related to race.

Elven Immunities (Ex) Half-elves are immune to magic sleep effects and get a +2 racial saving throw bonus against enchantment spells and effects.

Fey Thoughts
Source Heroes of the Wild pg. 5
The character sees the world more like a native of the First World. Select two of the following skills: Diplomacy, Perception The selected skills are always class skills for the character.

Keen Senses (Ex) Half-elves receive a +2 bonus on Perception skill checks.

Racial Other:
+2 to One Ability Score: Half-elf characters gain a +2 bonus to one ability score of their choice at creation to represent their varied nature.
Medium: Half-elves are Medium creatures and have no bonuses or penalties due to their size.
Normal Speed: Half-elves have a base speed of 30 feet.
Languages: Half-elves begin play speaking Common and Elven. Half-elves with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).

Traits:

Eastern Mysteries: Ever since you were a young child, you studied the ancient arcane arts of several eastern societies, and those studies have made your spellcasting ability difficult to resist. Once per day, you may select one single spell that you are casting that allows for a saving throw. You may increase the DC of that spell by +2.

You have a way with calming tempers, using cool logic to sooth heated disagreements, and you were always the one to settle arguments among your friends, family, and community. You receive a +1 trait bonus on Diplomacy checks. In addition, you receive a +1 trait bonus to the DC of any charm or compulsion effect that does not provide ongoing control and results in peaceful acts, such as calm emotions, sleep, or a Suggestion to lay down arms

Cat:

HD: 4
Small animal (Cat, Small (Cheetah, Leopard))
Init: +7 Senses: +1

DEFENSE
AC: 24 Touch:16 Flat-Footed:17
HP: 37
Fort: +7 Ref: +11 Will: +2

OFFENSE
Speed: 50
Melee: +11 (1d4+1 trip, 1d2+2)

STATISTICS
Str 13 Dex 24 Con 16 Int 2 Wis 12 Cha 6
Base Atk: 3 CMB +3/10 CMD 20
Skills: Intimidate +6;
SPECIAL ABILITIES
Feats: Weapon Finesse; Ferocious Beast
Specials: Evasion; Link; Low-light Vision; Scent; Share Spells;
Equipment: Mithril Chainshirt Barding (small)

Note: Spellcraft the mark on his back.