Legends are Made, not Born
(Inactive)
Game Master
bwatford
The PCs are all townsfolk from the wilderness village of Dundraville. For the past few years, an ogre that lairs in a nearby cave has extorted goods from the town, in exchange for not attacking or destroying town property. Up until now, the ogre's demands have been ale, sheep, and mundane supplies. The townsfolk complied, and the ogre never bothered them. But last month, the ogre's demands included gold and building supplies. This set the townsfolk on edge and then, just last week, the ogre returned to town two weeks early to demand more ale, gold, and, even worse, captive townsfolk! The good folk of Dundraville decided something had to be done. They put together a plan to spike the ogre's ale with poison, but when they delivered the ale to the ogre without any prisoners in tribute, the ogre flew into a rage. The brute dragged two townsfolk off to its cave, to be eaten for sure. The ogre's reign of terror must be stopped. Six brave citizens of the town have banded together with a plan to put an end to the evil ogre's villainy!
Actually Bec goes before Casimir in Initiative so he would have to delay to take advantage of your offer. Just a heads up to keep it all straight.
Updated Map of Current Area
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Current Location: The Back Door: Fire Beetle Nest Time: 12:23 pm
Female Elf Adept/1| HP 6/6 | AC 15 T 13 FF 12 | Fort 0 Ref 3 Will 6 | Init 3 | Per 6
Mischa draws an arrow and readies her arrow to go after all the melee focused members of the party have had a turn, seeking to preserve her arrows.
Readied shot on beetle: 1d20 + 3 ⇒ (12) + 3 = 151d6 ⇒ 5
Is that the final one of them? she asks.
Male Human A 1
I think it may be dead after my sword stroke assuming no one kills it before me.
Newt moves away from the beetle to keep out of its jaws.
Eek! Get away!"
Moving to I4.
Lord Casimir dispatches the final beetle with a swift perfect blow from his sword.
The three beetles lay before the group dead but strangely their light glands still glowed the reddish orange color even after their deaths.
COMBAT IS OVER
Updated Map of Current Area
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Current Location: The Back Door: Fire Beetle Nest Time: 12:24 pm
Anya unassumingly moves up the line, past the glowing glands and into the beetle chamber.
on her way, she offers... Nice teamwork, everyone.
(I,10)
Human || Perception +1 || HP: 10 Warrior 1
"Indeed" - Bowen concurs - "I had never seen one of these" - he adds, moving closer to one of the beetle corpses, wanting to understand if the glands still keep on shedding light after they are dead, or if it simply will fade off in the next few seconds.
Could be useful, but... Ewww.
Human || Perception +1 || HP: 10 Warrior 1
"If they keep their glow, we clean them up good, don't worry Anya" - Bowen smiles.
Anya considers, Could act like a torch in some netting at the end of a stick.
Female Elf Adept/1| HP 6/6 | AC 15 T 13 FF 12 | Fort 0 Ref 3 Will 6 | Init 3 | Per 6
I do not know but as long as they glow we can use the. Mischa moves into the cave and looks around. Let us search this cave and then move into one of those two tunnels. This place is like a maze
Mischa will search the cave after the stronger members of the group move in as well.
Per: 1d20 + 6 ⇒ (14) + 6 = 20
Anya's curiosity is always nudging...
Perception: 1d20 + 4 ⇒ (10) + 4 = 14
Bowen contemplates harvesting the glands, seems to be a simple matter as long as you don't rupture them, each beetle has two such glands so that is a total of six, they shed light much like a torch but only about half as far, ten foot radius of light equal to a torch and ten foot of low light beyond that. They could be placed inside a lantern or simply attached to something.
In the cavern the flowstone formation over the pool is stunning and the pool of water seems to be fed by an underground spring. Other than that the search turns up nothing of interest.
Updated Map of Current Area
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Current Location: The Back Door: Fire Beetle Nest Time: 12:25 pm
Human || Perception +1 || HP: 10 Warrior 1
"I think I can..." - Bowen pipes in, proceeding in removing the glands as carefully as he can.
Male Human Male Human Commoner/1| HP 11/11 | AC 14 T 11 FF 13 | Fort 4 Ref 1 Will -1 | Init 1 | Per 3
Bec carefully skirts the beetles, looking around him warily.
Perception: 1d20 + 3 ⇒ (1) + 3 = 4
Edit: He notices that he is, in fact, inside a cave.
Female Elf Adept/1| HP 6/6 | AC 15 T 13 FF 12 | Fort 0 Ref 3 Will 6 | Init 3 | Per 6
North or east? They look much the same to me
Sorta does look the same, right Bec... Maybe we use the glands as markers for a way back out.
Mischa, are you this apathetic about everything or just caves and tunnels? Either way seem less trodden?
Bowen quickly and efficiently removes the six glowing glands and sets them on the ground beside him, now he must figure out what to do with them.
There does not seem to be any footprints going in either direction.
Updated Map of Current Area
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Current Location: The Back Door: Fire Beetle Nest Time: 12:26 pm
Human || Perception +1 || HP: 10 Warrior 1
bwatford, I can stow the glands on my backpack for the time being, right, and maybe use a ripped piece of cloth from the dead in the previous room to tie one of them to a torch?
Male Human A 1
Casimir motions them together...Here is what I am thinking. I am sure the ogre finds these...things wondering around all over the place. If he is up and around he might not get alarmed if he sees this type of light coming into wherever he sleeps. I think we should use these as lights instead of our own light, even though its not as bright. What do you all think?
As far as the glowing sticky things, we could place one in the bullseye lantern and store the rest?
Female Elf Adept/1| HP 6/6 | AC 15 T 13 FF 12 | Fort 0 Ref 3 Will 6 | Init 3 | Per 6
Don't know what you mean by glowing sticky things. I think we just have the glands from the beetles.
Bowen stores 5 of the glands in his backpack and attaches one to an unlit torch for his light source.
Updated Map of Current Area
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Current Location: The Back Door: Fire Beetle Nest Time: 12:27 pm
Male Human A 1
Mischa The Witch of the Woods wrote: Don't know what you mean by glowing sticky things. I think we just have the glands from the beetles. Yep Casimir is just referring to the glands. He doesn't even know what a "gland" is other than glowing sticky things :]
Male Human A 1
Maybe the Ogre is deeper within the hillside...do we know which way see to go deeper in?
Berries red potatoes brown, this is the passage we go down...
North. Our destinies await.
Male Human Male Human Commoner/1| HP 11/11 | AC 14 T 11 FF 13 | Fort 4 Ref 1 Will -1 | Init 1 | Per 3
Bec shrugs, Whatever you say, Anya'drea.
So the group discussed which way they should proceed, no one had moved an inch toward either option as of yet.
Remember if you are moving with your action then you need to let me know which map square you are moving to.
Updated Map of Current Area
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Current Location: The Back Door: Fire Beetle Nest Time: 12:28 pm
Female Elf Adept/1| HP 6/6 | AC 15 T 13 FF 12 | Fort 0 Ref 3 Will 6 | Init 3 | Per 6
Mischa recommends that Newt take one of the beetle glands for light and she will follow 20 feet behind him when he moves into the northern tunnels. Her artificially lit pebble should go to one of the rearguard. Since she is in the middle she will take another one of the beetle glands.
Male Human A 1
Lets try that way then, its agreed. You are a brave man Newt, scouting for us like this. Points north.
He squeezes his shoulder.
Just be careful.
Anya watches the other folks "decide".
Human || Perception +1 || HP: 10 Warrior 1
Bowen distributes the glowing glands as suggested, and follows the others North.
Female Aasimar Cleric of Shelyn/5 | HP 37/37 | AC 18 T 12 FF 16 | Save F 7 R 4 W 11 | CMD 17 | Per 10
I don't know what it is Eleanis says and casts Detect Magic.
Female Elf Adept/1| HP 6/6 | AC 15 T 13 FF 12 | Fort 0 Ref 3 Will 6 | Init 3 | Per 6
Please disregard that Eleanis post. The boards are acting weird and that was cross posted from another game I'm playing.
Male Human Male Human Commoner/1| HP 11/11 | AC 14 T 11 FF 13 | Fort 4 Ref 1 Will -1 | Init 1 | Per 3
I thought I recognized that character! I'm Hal in that campaign.
Continuing his scouting, Newt moves ahead to find out what else is about. he also reloads his crossbow.
Moving to F14.
Perception: 1d20 + 6 ⇒ (15) + 6 = 21
Stealth: 1d20 + 11 ⇒ (14) + 11 = 25
Mischa takes one of the beetle glands as her light source and extinguishes her torch and stowed it.
Bowen gives one of the glands to Newt and takes the lighted pebble from him which goes out as the magic spell expires.
Bec is the only one with a torch still lit.
As Newt slowly moves through the main cave in had the decision of the north passage or the east passage ahead of him.
Updated Map of Current Area
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Current Location: The Back Door: Fire Beetle Nest Time: 12:29 pm
Anya waits for Newt to choose.
"Umm, that one!" Newt says as he points to the one up top.
Moving to B13.
Perception: 1d20 + 6 ⇒ (20) + 6 = 26
Newt slowly moves north with the dim light of the beetle gland.
There seems to be a chamber ahead, the smell coming from the north is both damp and musty with a thick acrid scent. Newt can see what he believes to be some type of toadstool growing out of the floor a few inches tall just ahead.
Updated Map of Current Area
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Current Location: The Back Door: Fire Beetle Nest Time: 12:29 pm
Male Human A 1
Please move Casimir up to H14 and draws out his bow, he motions Bec to move up to H13.
Just in case! he whispers an arrow loosely notched in his bow.
Female Elf Adept/1| HP 6/6 | AC 15 T 13 FF 12 | Fort 0 Ref 3 Will 6 | Init 3 | Per 6
Mischa moves up as well with her biw and tries to see what lies beyond.
perception: 1d20 + 6 ⇒ (18) + 6 = 24
"Because careful, see? No rushing."
Newt stealthily moves his way near to the toadstool. B13.
Stealth: 1d20 + 11 ⇒ (16) + 11 = 27
Male Human Male Human Commoner/1| HP 11/11 | AC 14 T 11 FF 13 | Fort 4 Ref 1 Will -1 | Init 1 | Per 3
Bec pats his dagger at his belt as he clutches his spear, quietly moving up beside Casimir.
Move Bec to H13
From what Newt could now see it was not a single toadstool but the entire cave was filled with them. The ochre colored toadstools covered the entire chamber. The cave continued opening to the north but Newt's light source would not allow him to see the farthest reaches of it. Located in the eastern spur of the room is a ledge about 10 feet high off the main floor.
Updated Map of Current Area
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Current Location: The Back Door: Mushroom Field Time: 12:29 pm
Human || Perception +1 || HP: 10 Warrior 1
"Mushrooms?" - Bowen chips in from the back - "See anything dangerous?"
Male Human A 1
Newt hold back... Casimir whispers, Bowen, does it appear as if there are any tracks going into the room? If it doesn't seem to be used we should try the other corridor. I don't get a good feeling from that room.
Female Elf Adept/1| HP 6/6 | AC 15 T 13 FF 12 | Fort 0 Ref 3 Will 6 | Init 3 | Per 6
If there is no danger then we should bring our stronger lights into the cave to see what is there Mischa says The path to the ogre's lair could be anywhere
Human || Perception +1 || HP: 10 Warrior 1
Untrained Survival: 1d20 + 1 ⇒ (13) + 1 = 14
"I am not sure Casimir..."
Male Human A 1
I was thinking that if no one comes in here that it is unlikely to be where the Ogre is and not to bother with it until after we have brought the evil beast to justice.
But I will defer to the group's judgement of course if we think it is worth searching.
Casimir takes out a cloth and wipes the sweat dripping from his brow. He has never been in his armor this long before...it feels like twice as heavy as when he started...
+3, per DM post of crunch in recruitment.
Human || Perception +1 || HP: 10 Warrior 1
Hmmmmm Anya'drea, I think that is Bowen's to-hit bonus with a bow, is it not?
Damage indicates +2, then?
Human || Perception +1 || HP: 10 Warrior 1
Human || Perception +1 || HP: 10 Warrior 1
I just went ahead and posted in Gameplay - hope that is ok.
Bowen's bow is a Composite Longbow (+2 STR rating) which matches his strength modifier.
It will take 1 minute of time to remove the armor from the dwarven skeleton.
It will take Bowen 1 minute to remove his chainmail which can be done concurrently with the action above if someone else removes the breastplate from the skeleton.
It will take 4 minutes for Bowen to put on the new armor.
I will also need to know what Bowen is doing with his old chainmail armor. Maybe someone else can use it.
If everything goes well it will take about 5 minutes to do the exchange all together, that is if nothing animates or happens from the exchange.
What part of minimum post of once per day does everyone playing not understand?
I mean Mischa and Newt can't tank this thing alone.
I will update the gameplay thread when there is something to update.
Get it together guys and gals.
I was giving everyone a chance to chime in.
Also, double ear infection, antibiotics and zyrtec had me bed ridden.
On another note, I can't tank anything!
Human || Perception +1 || HP: 10 Warrior 1
I could tank, if I had a dwarven made breastplate :D
Lord Casimir has not posted since last Wednesday and I have not heard from him, if he does not post by tomorrow I will recruit and replace him unless one of you new players knows of someone that would like to take him over?
bwatford wrote: Lord Casimir has not posted since last Wednesday and I have not heard from him, if he does not post by tomorrow I will recruit and replace him unless one of you new players knows of someone that would like to take him over? Not at the moment. Most of my games I am caught up in, and don't have anyone off the top of my head that I can recommend.
Human || Perception +1 || HP: 10 Warrior 1
I have a couple of players that are really good, but everyone's tied up in as many games as possible I think :D
Female Elf Adept/1| HP 6/6 | AC 15 T 13 FF 12 | Fort 0 Ref 3 Will 6 | Init 3 | Per 6
Kn:Nature to identify beetles: 1d20 + 6 ⇒ (11) + 6 = 17
Human || Perception +1 || HP: 10 Warrior 1
bwatford could you also swap Bowen's avatar when next you update the map?
With that check you can determine the following information on them...
Fire Beetle
N Small vermin
Init +0; Senses low-light vision; Perception +0
Defense
AC 12, touch 11, flat-footed 12 (+1 natural, +1 size)
hp 4
Fort +2, Ref +0, Will +0
Immune mind-affecting effects
Although nocturnal, the fire beetle lacks darkvision—it relies on its own glowing glands for illumination. Caged fire beetles are a popular source of long-lasting illumination among eccentrics and miners.
Bowen Cantell wrote: bwatford could you also swap Bowen's avatar when next you update the map? Will do
Sorry for the late update today, it was a brutally busy Monday.
My mother-in-law is in the hospital after having suffered a heart attack. I do not know when I will be available to post. I will post updates at varying intervals.
Female Elf Adept/1| HP 6/6 | AC 15 T 13 FF 12 | Fort 0 Ref 3 Will 6 | Init 3 | Per 6
Thoughts are with you and yours Newt
Newt the Alchemist wrote: My mother-in-law is in the hospital after having suffered a heart attack. I do not know when I will be available to post. I will post updates at varying intervals. I will bot you until you let me know that you are back. She is in our prayers. Hang in there. Let us know if you need anything.
Status update: she successfully had angioplasty and a stint put in. They checked for a stroke and found no signs of such. She sleeps for the most part, though she is not recognizing anyone and is not very coherent.
The surgery being a success was most welcome, though there is still more yet to come. We still have to see if her body rejects or accepts said stint, which will come with time. That's about it for now.
Hoping for continued good news.
Human || Perception +1 || HP: 10 Warrior 1
Good to know that in spite of everything, she seems to be on her way to mending - all the best for you and yours Newt.
Sorry for updating so late, had bad weather this evening and tonight. Just got power back on.
Can the wolf do that, or is the STR check a standard action?
@Anya
The wolf charged as his surprise round action. The chain was rusty and old and anytime he went to the full length of the chain he got a free strength check to break the chain. Normally if a creature is trying to break a chain then yes it is a standard action, however in this case it was automatically given a free check because of the condition of the chain.
I will process the round once everyone has posted their action.
I think he's large, just place them.
Was waiting on a post from Bowen to process the round. Has anyone seen him lately? It has been a while since he has posted I believe.
Female Elf Adept/1| HP 6/6 | AC 15 T 13 FF 12 | Fort 0 Ref 3 Will 6 | Init 3 | Per 6
I think all the melee characters should gather around to hack the ogre. Can multiple characters coup de grace a single target? Should be able to I think.
Yes they can as long as they are adjacent...
Male Human A 1
Bec should strike the killing blow (first blow), Casimir is there to make sure it stays down. Bowell should strike as well.
Alright, I am back for the moment. I would have posted sooner, but after the hospital situation my girlfriend got sick with a recurring fever. Good thing I took her to the doctor as she had a sinus infection that was spreading to her lungs. Pneumonia is not pleasant, but she managed to avoid it.
I traveled this week for my employer which also contributed to less time for games. Things have settled for the moment, so I will resume posting for now.
Female Elf Adept/1| HP 6/6 | AC 15 T 13 FF 12 | Fort 0 Ref 3 Will 6 | Init 3 | Per 6
Glad to hear that everything is settling down for you Newt.
Human || Perception +1 || HP: 10 Warrior 1
Good to have you back Newt, and I hope your mother-in-law and girlfriend are well on the mend. All the best for you and yours.
Thanks. My mom-in-law was discharged from the hospital into rehab, though she is back in due to pneumonia. Her mental health is deteriorating from an unknown reason as yet. We'll have to ride this out.
Been sick most of the day, bad sinus infection. I am going to try and get some rest. Maybe give an update tomorrow (Sunday) night or Monday. Please bare with me.
Take your time. Feel better.
Female Elf Adept/1| HP 6/6 | AC 15 T 13 FF 12 | Fort 0 Ref 3 Will 6 | Init 3 | Per 6
Yup, take your time bwatford
bwatford wrote: Been sick most of the day, bad sinus infection. I am going to try and get some rest. Maybe give an update tomorrow (Sunday) night or Monday. Please bare with me. Ack! I understand your pain. That is what I took my girlfriend to the clinic for last week. When infections occur she has to get rid of it as soon as possible or it will go to her lungs and become pneumonia. I think it tried to which is why she was sick for so long. She is still sick, though not quite like before.
Human || Perception +1 || HP: 10 Warrior 1
Just get yourself back in shape bwatford - stuff like that needs to be fully healed so there are no repercussions. Take your time, we'll be here. Best wishes.
Busy day for me. I'll get a post up in the morning. Did traveling for the employer. I was so tired I forgot about all my games. :-(
-Posted with Wayfinder
Male Human Male Human Commoner/1| HP 11/11 | AC 14 T 11 FF 13 | Fort 4 Ref 1 Will -1 | Init 1 | Per 3
Just a heads up, after tonight I won't be able to post until Monday night, so feel free to DMPC me if necessary.
Group,
I am going to have to put this game on hold for a few weeks. As some of you know I run a Christmas business and this year it has hit full steam way earlier than I expected. We have had over a hundred orders per day over the last few days. While good for the business it is not so good for gaming. Or my free time.
I will pick the game back up as soon as Christmas is over. In early January. I hope to find each of you still around.
Sorry but sometimes our fun has to be put on hold for real life.
See everyone then.....
Male Human Male Human Commoner/1| HP 11/11 | AC 14 T 11 FF 13 | Fort 4 Ref 1 Will -1 | Init 1 | Per 3
I'm glad to hear that your business is doing well, and hopefully we can continue the game in January!
Female Elf Adept/1| HP 6/6 | AC 15 T 13 FF 12 | Fort 0 Ref 3 Will 6 | Init 3 | Per 6
Hope you find some time to relax as well
.
Male Human A 1
No problem, Lord Casimir will be here when you get back, good luck with your Christmas!
Human || Perception +1 || HP: 10 Warrior 1
Wow, I can't think of anything cooler than a business related to Christmas ;)
I honestly hope the sales BOOM, and that you have a great Christmas bwatford - Bowen will be here when you get back.
Best of luck.
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