Legends are Made, not Born (Inactive)

Game Master bwatford

The PCs are all townsfolk from the wilderness village of Dundraville. For the past few years, an ogre that lairs in a nearby cave has extorted goods from the town, in exchange for not attacking or destroying town property. Up until now, the ogre's demands have been ale, sheep, and mundane supplies. The townsfolk complied, and the ogre never bothered them. But last month, the ogre's demands included gold and building supplies. This set the townsfolk on edge and then, just last week, the ogre returned to town two weeks early to demand more ale, gold, and, even worse, captive townsfolk! The good folk of Dundraville decided something had to be done. They put together a plan to spike the ogre's ale with poison, but when they delivered the ale to the ogre without any prisoners in tribute, the ogre flew into a rage. The brute dragged two townsfolk off to its cave, to be eaten for sure. The ogre's reign of terror must be stopped. Six brave citizens of the town have banded together with a plan to put an end to the evil ogre's villainy!


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I must have been really tired last night when I posted that. Everyone made their fort save. Bec, Casimir and Bowen. and then I rolled initiative but somewhere between preview and post things got really screwed up I see. However the Initiative order is correct so everyone can go and then I will process the round.


Female Elf Adept/1| HP 6/6 | AC 15 T 13 FF 12 | Fort 0 Ref 3 Will 6 | Init 3 | Per 6

Guess I'll go first

Mischa drops her torch where it is to keep it away from the bats and moves to a spot where she has a clear shot L10 should do it I think raises the bow that was in her other hand and in a smooth motion nocks an arrow and fires at the skunk. ranged attac: 1d20 + 3 ⇒ (13) + 3 = 161d6 ⇒ 5 I believe the skunk is ten feet away so no firing into melee penalty, please correct roll if I'm wrong


Deciding to take more direct action, Newt pulls up his crossbow and takes a step over so he can see the large skunk. 5' step to C17.

Light Crossbow Attack: 1d20 + 4 ⇒ (18) + 4 = 22

Damage: 1d6 ⇒ 3


Male Human Aristocrat 1

Casimir charges the thing. "Ugh, die you overgrown rodent!"
attack: 1d20 + 3 ⇒ (3) + 3 = 6
damage: 1d8 + 2 ⇒ (2) + 2 = 4


Oops, I didn't post it.

Anya continues to move cautiously, closer to Casimir (L9). She whispers a question, What is wrong?


Round 1 Results (Partial)
This covers Anya, Mischa and Casimir. Still waiting on Bec and Bowen to post actions.

Anya continues to move cautiously, closer to Casimir while Mischa drops her torch where it is to keep it away from the bats and moves to a spot where she has a clear shot. Then she raises the bow that was in her other hand and in a smooth motion nocks an arrow and fires at the skunk. However in her attempts to avoid hitting Bec her shot misses the skunk. The arrow skids across the cave floor but does not break.

Casimir charges past Bec and swings wildly with his longsword, however he misses wide as the blade throws a spark off of the cave floor as it impacts.

Round 1 Initiative
Anya
Mischa
Casimir
Bec
Newt
Bowen
Skunk

Mechanics:

Mischa Arrow 1-3 recoverable, 4-6 broken
Arrow: 1d6 ⇒ 2

Active Spells:

Mischa Light Spell will expire at 1:03pm

Creature Picture

Updated Map of Current Area

---------------------
Current Location: The Back Door: The Bat Cave Time: 12:13 pm


Round 1 Results (Final)
Bec holds and waits for the Skunk to react, readying his spear if the skunk gets by Casimir.

Deciding to take more direct action, Newt pulls up his crossbow and takes a step over so he can see the large skunk. He loads and then fires the bolt striking the large skunk with the small crossbow bolt.

Bowen readies an arrow but now waits as the tight cavern is crowded and it is hard for him to aim.

The skunk bites at Casimir finding a weak spot in his armor he sinks his teeth into Casimir's ankle.

Round 2 is up, everyone take your actions.

Round 2 Initiative
Anya
Mischa
Casimir
Bec
Newt
Bowen
Skunk

OOC:

Skunk minus 3 hitpoints.
Newt minus 1 crossbow bolt 38 Remaining.
Casimir minus 3 hitpoints 7 of 10 hitpoints remaining.

Mechanics:

Skunk Bite Against Casimir AC 19
Bite: 1d20 + 2 ⇒ (19) + 2 = 21 for Damage: 1d4 ⇒ 3

Active Spells:

Mischa Light Spell will expire at 1:03pm

Creature Picture

Updated Map of Current Area

---------------------
Current Location: The Back Door: The Bat Cave Time: 12:13 pm


Female Elf Adept/1| HP 6/6 | AC 15 T 13 FF 12 | Fort 0 Ref 3 Will 6 | Init 3 | Per 6

We have disturbed a skunk in its home, child Mischa says to Anya If Newt was not trapped on the other side I would suggest retreating, as it is we will need to incapacitate it

Mischa draws and fires another arrow

arrow into meele: 1d20 - 1 ⇒ (6) - 1 = 51d6 ⇒ 4


Male Human Aristocrat 1

all of my bad rolls are here: 1d20 + 3 ⇒ (5) + 3 = 8
and it's kind of annoying: 1d8 + 2 ⇒ (3) + 2 = 5


Newt takes a couple steps and fires again in an attempt to take down the large skunk. 5' step to D16.

Light Crossbow Attack: 1d20 + 4 ⇒ (14) + 4 = 18

Damage: 1d6 ⇒ 2


Male Human Warrior 1| HP 10/10 | AC 19 T 12 FF 17 | Fort 4 Ref 2 Will 1 | Init 2 | Per 1

[b]"Well, it's not like it can make me smell any worse,"[b] Bowen says. He unslings his axe as he weaves between Bec and Casimir. Once he gets within reach of the creature, he swings the axe down, aiming for its head.

Move action to G12, then attack

Melee attack: 1d20 + 4 ⇒ (20) + 4 = 24


Anya tries to look in, A skunk?

Nor really much she can do...


Round 2 Results (Final)
Anya tries to look in at what exactly is going on in the cavern.

Mischa draws and fires another arrow and misses wildly as the arrow snaps in half against the cold stone floor on the other side of the skunk.

Casimir swings his weapon down at the creature but it darts out of the path of his weapon again as the longsword crashes once again into the stone floor with a flair of sparks.

Bec wanting to help Casimir with the creature moves up past so he can flank with Casimir. [ooc]F13 The skunk bites at Bec as he passes but barely misses. Once in position Bec drives his spear down toward the skunk with both hands, the skunk again jumps out of the way as the spearhead drives into the cavern floor as Bec yells "Be still you blasted pole cat!"

Newt takes a couple steps and fires again in an attempt to take down the large skunk. Once again his small bolt sails true and strikes the skunk in the back next to the other one.

Bowen unslings his axe as he weaves between Bec and Casimir. Once he gets within reach of the creature, he swings the axe down, aiming for its head. and splits it like a melon as skunk brains splatter on the three combatants.

Combat is now over!

OOC:

Mischa minus one arrow 39 remaining.
Skunk minus 23 hitpoints.
Newt minus 1 crossbow bolt 37 Remaining.

Mechanics:

Mischa Arrow 1-3 recoverable, 4-6 broken
Arrow: 1d6 ⇒ 6

Skunk Bite AoO against Bec AC 14
Bite: 1d20 + 2 ⇒ (10) + 2 = 12 for Damage: 1d4 ⇒ 1

Bec attack against the Skunk
Spear with Flanking: 1d20 + 4 + 2 ⇒ (5) + 4 + 2 = 11 for Damage: 1d8 + 6 ⇒ (1) + 6 = 7

Bowen Damage
BattleAxe Damage: 1d8 + 3 ⇒ (5) + 3 = 8
Critical Damage: 2d8 + 6 ⇒ (6, 1) + 6 = 13

Updated Map of Current Area

---------------------
Current Location: The Back Door: The Bat Cave Time: 12:14 pm


Female Elf Adept/1| HP 6/6 | AC 15 T 13 FF 12 | Fort 0 Ref 3 Will 6 | Init 3 | Per 6

Mischa sighs, she had hoped the skunk would fall unconscious and she would be able to stabilize it but there had been no choice. She searches the now empty cavern that had been the skunk's home.

Perception: 1d20 + 6 ⇒ (9) + 6 = 15

and then heads down the corridor and retrieves her dropped torch. Let us make haste. The odorous members of the party should stay back now.

Perception tunnel: 1d20 + 6 ⇒ (2) + 6 = 8


Male Human Aristocrat 1

"Ahem. That would leave you, Anya and Newt at the front. Wouldn't it be wiser for a better armoured person in front?"


After searching the skunks nest and finding nothing of interest, Mischa moves back down the hall and picks up her torch. Gazing ahead down the passage she can make out a door on the right side of the passage wall before the passage curves out of sight into darkness.

OOC:

I have redone the map with better coordinates that are easier for me to update. Please let me know if you are confused.

Updated Map of Current Area

---------------------
Current Location: The Back Door: The Bat Cave Time: 12:15 pm


Poor creature.... Anya follows Mischa, curiosity trumps sensibility.


Male Human Male Human Commoner/1| HP 11/11 | AC 14 T 11 FF 13 | Fort 4 Ref 1 Will -1 | Init 1 | Per 3

Bec brushes at his arms and chest in disgust, attempting to wipe off the stench, before following Anya, his spear raised to protect from any more animals.


Bec picks up his torch from the floor of the passage and quickly follows behind Mischa and Anya down the corridor, the momentary separation of Bec's torchlight from Newt's magically lit stone cast a shadow over Bowen and Casimir who where at the edge of each light source.

OOC:

As a reminder, please state your grid location on the map and the end of each action so there is no confusion.

Updated Map of Current Area

---------------------
Current Location: The Back Door: The Bat Cave Time: 12:16 pm


Female Elf Adept/1| HP 6/6 | AC 15 T 13 FF 12 | Fort 0 Ref 3 Will 6 | Init 3 | Per 6

For scouting, yes Mischa responds to Casimir. If more violence become necessary than you three can come to the fore again

Mischa moves up carefully and examines the door.

Perception: 1d20 + 6 ⇒ (9) + 6 = 15
Stealth: 1d20 ⇒ 13

Newt should probably take the lead again.


Seeing the smelly skunky down, Newt rejoins the others. If combat is over, I will move to M14.

"Whew! I thought I was trapped. Thanks everyone."

Stealth: 1d20 + 11 ⇒ (12) + 11 = 23

Perception: 1d20 + 6 ⇒ (9) + 6 = 15


Mischa heads down the hall toward the door.

As the corridor rounds a corner, you encounter a crude stone door with a large keyhole. Carved into the door's surface are two sets of runes. The first set has been defaced with scratch marks from a sharp instrument. The second set is intact, but in a different language. The door is locked.

Ahead some of Mischa's torchlight spills into the edge of an immense chamber where the floor is covered in debris and strange orange/reddish lights flicker around the chamber.

OOC:

A linguistics check may be made on the door to try to read the one set of runes that has not been defaced. You will need to be close to the door to attempt this check.

Updated Map of Current Area

---------------------
Current Location: The Back Door: Corridor Time: 12:16 pm


Female Elf Adept/1| HP 6/6 | AC 15 T 13 FF 12 | Fort 0 Ref 3 Will 6 | Init 3 | Per 6

I don't believe Mischa has this skill. Does anyone else?


How have the others been defaced? I can try, but have heard of magical writing used as a ward... explodes in the reader's face.. She seems nervous.


As Mischa looks over the runes they don't seem to be magical in nature but one set has been defaced with a sharp object to the point it is not readable. The language of the other set is unreadable to her.

OOC:

Anya has +7 Linguistics but she will have to get closer to attempt to read them. (See map).

Updated Map of Current Area

---------------------
Current Location: The Back Door: The Bat Cave Time: 12:17 pm


Let me through... Stand a safe distance back.

Linguistics: 1d20 + 7 ⇒ (17) + 7 = 24


Anya makes her way up to the door next to Mischa, her fears are soon put to rest as she realizes that the runes are not magical in nature. She then begins to try and translate what the set of readable runes say. The language is definitely a form of ancient common is the first thing that Anya realizes then after that the translation seems to fall into place....

Here lies Lord Tulwar, our despicable leader.

Anya also notices that the runes that have been defaced are not readable but there is enough left to know that the language of those runes were ancient Dwarven. Why someone one only scratch out those paticular runes she had not a clue.

Updated Map of Current Area

---------------------
Current Location: The Back Door: Corridor Time: 12:17 pm


Female Elf Adept/1| HP 6/6 | AC 15 T 13 FF 12 | Fort 0 Ref 3 Will 6 | Init 3 | Per 6

Assuming Anya tells everyone else

A burial mound? Mischa says with surprise. There may be items in there that could help us. But best not to disturb the dead. If we cannot escape a skunk unscratched then do we wish to deal with a possible undead creature? We should move on.

Newt would be back to scouting duties I think


Do you think one of your lights would fit through this rather large keyhole? And, let's keep an eye out for a rather large key...


As the two ladies discuss the runes the reddish/orange lights continue to flicker around the cave ahead casting eerie shadows of the pale light across the cave.

OOC:

Ok, I haven't seen a single post from Lord Casimir or the new Bec either Monday or Tuesday and Bowen is out which I am trying to recruit a player for but if posting does not pick up in this game I am just going to write this one off because of lack of participation. If your character has nothing they can do, you can at least have conversation with the others. Remember the posting rule is at least once per day Monday through Friday.

Updated Map of Current Area

---------------------
Current Location: The Back Door: Corridor Time: 12:18 pm


Female Elf Adept/1| HP 6/6 | AC 15 T 13 FF 12 | Fort 0 Ref 3 Will 6 | Init 3 | Per 6

Mishca nods and recasts Light on a smaller pebble and flicks it through the keyhole.

Gah, I was really enjoying playing Mischa too. This kinda really sucks. Maybe you could bump the recruitment thread? It might have been slow the last time


As Mischa peeks through the keyhole she sees:

Beyond is a chamber, roughly 20 feet wide and 30 feet long. At the far end of the chamber is a flat unadorned stone sarcophagus. Flanking it are two four-foot-high pyres of bone, with a weapon planted in the center of each. To the left is a greatsword, and to the right is a glaive.

Updated Map of Current Area

---------------------
Current Location: The Back Door: Corridor Time: 12:18 pm


Female Elf Adept/1| HP 6/6 | AC 15 T 13 FF 12 | Fort 0 Ref 3 Will 6 | Init 3 | Per 6

Mischa relays the information to the rest of the group.

They are probably of high quality. Still I would advise we move on and accomplish what we came here to do. Not divert into looting tombs


Anya looks into the keyhole, nearly salivating with anticipation. I nearly half agree. Which mind you, it much better than disagree.

But, where you see prizes or treasure... I see tools to help us against a rather large opponent. Do any of us know how to pick a lock?

She looks around. Newt, do you tinker? I hate to generalize, but Gnomes do tinker... yes?


Male Human Aristocrat 1

"No Undead huh? Do you think we should go through or turn back."


Male Human Male Human Commoner/1| HP 11/11 | AC 14 T 11 FF 13 | Fort 4 Ref 1 Will -1 | Init 1 | Per 3

Bec looks around in fright. "With treasures like that, there will probably be guards. If I had something like that, I know I'd guard it."


"Of course I can! What kind of gnome do you take me for?" he says with a sly grin.

Newt gets out his masterwork tools and gets to work on the lock.

Disable Device: 1d20 + 11 ⇒ (18) + 11 = 29


Bowen and Casimir move up closer down the hall taking up a spot in the corridor between where the girls were and were Bec was bringing up the rear.

Newt moved closer and inspected the lock, it was of the standard type and proved no match for his lock-picks as he unlocked the door. He nodded to the girls to let them know the lock was no longer an obstacle if they wanted to enter.

OOC:

Thanks everyone, all players got a post in today. Now we just need to find a player for Bowen.

Updated Map of Current Area

---------------------
Current Location: The Back Door: Corridor Time: 12:19 pm


Anyone know who Tulwar is? Or about Dwarves in this area?

Kn Local, Tulwar, Dwarves: 1d20 + 7 ⇒ (15) + 7 = 22


OOC:

The information you seek Anya would require a Knowledge History Check. Knowledge Local will not reveal this information.

Updated Map of Current Area

---------------------
Current Location: The Back Door: Corridor Time: 12:19 pm


Female Elf Adept/1| HP 6/6 | AC 15 T 13 FF 12 | Fort 0 Ref 3 Will 6 | Init 3 | Per 6

I still do not think this is wise but if we must then the fighters of this group should take the lead.

As the door opens she looks around carefully.

Perception: 1d20 + 6 ⇒ (20) + 6 = 26

There are no traps are there?


Bec moves closer to the door, craning his neck to peer through it.
Perception: 1d20 + 3 ⇒ (19) + 3 = 22
Move to 16Q, where he should just barely be able to see through the door.


Bec, wait... Newt, what's down there?. The girl points south.


The stone door groans in protest as it swings open. You are buffeted by a blast of stale air. Beyond is a chamber, roughly 20 feet wide and 30 feet long. At the far end of the chamber is a flat unadorned stone sarcophagus. Flanking it are two four-foot-high pyres of bone, with a weapon planted in the center of each. To the left is a greatsword, and to the right is a glaive.

In the northwest corner of the room is an ancient dwarven skeleton wearing an ornate breastplate with a stylized griffin insignia. A waraxe is discarded nearby.

As everyone looks inside the light spell on the stone that newt is holding fizzles out.

Updated Map of Current Area

---------------------
Current Location: The Back Door: Corridor Time: 12:20 pm


Light (cantrip) can only have 1 instance, I think. So would have flicked out when Mischa recast on pebble? We still got light on the pebble on the floor.

Ooh... a griffin. Wow.... Anya's curiosity leads her to try to touch the insignia. She moves towards the ancient dwarf.


Female Elf Adept/1| HP 6/6 | AC 15 T 13 FF 12 | Fort 0 Ref 3 Will 6 | Init 3 | Per 6

No traps shown on perception checks right?


I'm playing Anya as a curious, educated yet naive girl (filled with wonder). Hopefully, it don't get us killed.


Female Elf Adept/1| HP 6/6 | AC 15 T 13 FF 12 | Fort 0 Ref 3 Will 6 | Init 3 | Per 6

I'm really missing Detect Magic right now. First time playing cleric type. Will remember for future!


Anya moves toward the ancient dwarf skeleton and gets as close as she can, the bone pyre with the glaive now blocks her path. The only way to get to the skeleton is to disturb either the bone pyre or climb over the sarcophagus directly to access the back of the room.

OOC:

Yes, Newts light spell stone would have fizzled when Mischa recast it on the pebble. Forgot to do it that turn so did it the turn after.
Yes the lighted pebble is on the map.
Perception checks did not determine any traps from the doorway. If you are going to search certain squares or objects then let me know which ones. You only need to make one roll per check no matter how many squares or objects you check.

Updated Map of Current Area

---------------------
Current Location: The Back Door: Corridor Time: 12:20 pm


Female Elf Adept/1| HP 6/6 | AC 15 T 13 FF 12 | Fort 0 Ref 3 Will 6 | Init 3 | Per 6

Waste of a nat 20 the last time then
Mischa moves to stand one south and one east of Anya and examines the sarcophogus and the two bone piles

Perception: 1d20 + 6 ⇒ (6) + 6 = 12

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