Legends are Made, not Born (Inactive)

Game Master bwatford

The PCs are all townsfolk from the wilderness village of Dundraville. For the past few years, an ogre that lairs in a nearby cave has extorted goods from the town, in exchange for not attacking or destroying town property. Up until now, the ogre's demands have been ale, sheep, and mundane supplies. The townsfolk complied, and the ogre never bothered them. But last month, the ogre's demands included gold and building supplies. This set the townsfolk on edge and then, just last week, the ogre returned to town two weeks early to demand more ale, gold, and, even worse, captive townsfolk! The good folk of Dundraville decided something had to be done. They put together a plan to spike the ogre's ale with poison, but when they delivered the ale to the ogre without any prisoners in tribute, the ogre flew into a rage. The brute dragged two townsfolk off to its cave, to be eaten for sure. The ogre's reign of terror must be stopped. Six brave citizens of the town have banded together with a plan to put an end to the evil ogre's villainy!


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Male Human A 1
Lord Casimir La' Frond wrote:
Lets see what is behind the curtain.

I will be more precise the next time, Casimir was going to pull back the curtain.


Anya pulls back the curtain....

Behind the curtain is a large alcove containing a pair of casks and crates. The crates once contained food but are now empty. One cask contains water and the other is half full of ale laced with violet rust poison.

Perception DC 15:

The back of the alcove contains a secret door.

Survival DC 13:

Several humanoid tracks are found which lead to the secret door in the back wall.

Updated Map of Current Area

---------------------
Current Location: The Ogre Cave: Blog's Lair Time: 12:51 pm


Male Human Male Human Commoner/1| HP 11/11 | AC 14 T 11 FF 13 | Fort 4 Ref 1 Will -1 | Init 1 | Per 3

Perception: 1d20 + 3 ⇒ (5) + 3 = 8
Survival: 1d20 - 1 ⇒ (6) - 1 = 5


Perception: 1d20 + 6 ⇒ (16) + 6 = 22

Survival: 1d20 ⇒ 13

"Hey, there are tracks leading to a secret door!" Newt says as he makes his way over to it. He points it out to anyone that wants to see it.


Female Elf Adept/1| HP 6/6 | AC 15 T 13 FF 12 | Fort 0 Ref 3 Will 6 | Init 3 | Per 6

Mischa comes close to Newt. They are not ogre tracks are they? Do you see any traps?


Male Human A 1

Just to confirm, we haven't seen any other exits out of this room other than this secret door?

Before we go through this secret door, should we finish looking for the poor townsfolk that were taken around here? We didn't finish looking where we saw the wolf.
Making sure they are safe is our priority.


I'd think they are being held for their usefulness, and are safe except for the residents of this... camp. Newt, traps, then the honors?

Anya then walks around the cave looking for other exits.


Female Elf Adept/1| HP 6/6 | AC 15 T 13 FF 12 | Fort 0 Ref 3 Will 6 | Init 3 | Per 6

They could be behind this door Mischa points out. Since we're here we might as well go in


Human || Perception +1 || HP: 10 Warrior 1

Perception: 1d20 + 1 ⇒ (2) + 1 = 3

Survival: 1d20 + 1 ⇒ (15) + 1 = 16

"They could" - Bowen nods at Mischa's words - "Or... I shudder at the thought that this ogre could actually be working in league with someone from the village - the thought just occurred me, and I don't like it" - he adds, moving to the place where the secret door has been pointed out, and guarding it.


Anya walks around the ogre's cave looking for any other exits, over by the pile of furs she sees that above the furs is a natural chimney about three feet in diameter. Definitely big enough for a medium sized creature to squeeze through.

Updated Map of Current Area

---------------------
Current Location: The Ogre Cave: Blog's Lair Time: 12:52 pm


Eye socket?. She muses, looking up.


Male Human A 1

If someone was working with the Ogre...they will pay for it! Through the secret door then. If someone would be so kind, I will move through.

Casimir readies his sword and shield.


For more recent additions... The hill/rock/lair is shaped like a giant skull and we'd though the eye-socket would allow entry from above.


Human || Perception +1 || HP: 10 Warrior 1

Bowen moves to the center of the room at Anya's words - "Might be actually" - he comments, then turning to Casimir - "Shall we scout it first, or move in full force? Newt, how about them traps - see any?"

Moving to H:11


Female Elf Adept/1| HP 6/6 | AC 15 T 13 FF 12 | Fort 0 Ref 3 Will 6 | Init 3 | Per 6

This place has been trapped in other places. We should check for traps and then move in together. Mischa moves behind Bowen with bow ready.


Male Human Male Human Commoner/1| HP 11/11 | AC 14 T 11 FF 13 | Fort 4 Ref 1 Will -1 | Init 1 | Per 3

Bec follows Bowen, doing his best to stay out of the others' way, as they search for traps or secret doors.
Move to H:10


Apparently this situation calls for eye of... Newt. Anya seems pleased with the wordplay.


Newt carefully checks for signs of traps, through he is not sure if any are there.

Perception: 1d20 + 6 ⇒ (2) + 6 = 8

-Posted with Wayfinder


Casimir opens the secret panel and looks at the corridor beyond and steps through. He then turns waiting on the others.

Bec, Bowen and Anya gather together toward the center of the cave.

Newt carefully checks the passageway where Casimir has already tread and found no traps.

Updated Map of Current Area

---------------------
Current Location: The Ogre Cave: Blog's Lair Time: 12:53 pm


Female Elf Adept/1| HP 6/6 | AC 15 T 13 FF 12 | Fort 0 Ref 3 Will 6 | Init 3 | Per 6

Mischa moves in to stand next to Newt and will follow in the middle of the marching order as they move into the passageway.

We have slain the monster, but all they mysteries remain


Human || Perception +1 || HP: 10 Warrior 1

"You lads keep on pushing - we'll be following as usual. My stomping boots are sure to alert every critter in a hundred mile radius. If not that, the smell would" - the warrior chuckles, waiting for the passage to be scouted so he can follow.


Male Human A 1

Casimir nods to Newt to scout ahead.


With that, Newt continues stealthily looking about as before.

Perception: 1d20 + 6 ⇒ (13) + 6 = 19

Stealth: 1d20 + 11 ⇒ (11) + 11 = 22

-Posted with Wayfinder


With nothing much to do, Anya waits.


Newt scouts ahead quietly except for the light off of his beetle gland.

The corridor continues to the southwest for about 60 feet before ending at a shaft. A wooden ladder attached to the shaft leads down into darkness. Further than his light source can see.

I am not going to update the map at this point. I will update it if necessary.

Updated Map of Current Area

---------------------
Current Location: The Ogre Cave: Blog's Lair Time: 12:54 pm


Human || Perception +1 || HP: 10 Warrior 1

Bowen moves to the entrance to the corridor, making sure he can still see the light source carried by Newt, and stands ready to assist if necessary, bow at the ready.


Female Elf Adept/1| HP 6/6 | AC 15 T 13 FF 12 | Fort 0 Ref 3 Will 6 | Init 3 | Per 6

Seems like a good place to keep prisoners mayhaps Mischa whispers as she follows 20 feet or so behind Newt. Do we go on? Whatever is down there will know we are coming from our sources of light


Male Human A 1

I have no choice Mischa...my course is set. I will save these people or die trying. I would feel better with the rest of you at my side though. he smiles trying to lighten the situation just a little.

We go down... Casimir straps his shield to his back, We can't risk letting Newt go down that far alone, if you will all see this through lets go.

My turn Newt. If someone could hold drop a light when I get half way down?, Casimir starts down the ladder knowing that it's just better at this point to get us all down as quickly as possibly rather than trying stealth.


Female Elf Adept/1| HP 6/6 | AC 15 T 13 FF 12 | Fort 0 Ref 3 Will 6 | Init 3 | Per 6

Mischa nods and casts Light on another pebble and hands it to Casimir. You can hold this I trust


Newt slowly descends the ladder while keeping his senses alert for any trouble.

Perception: 1d20 + 6 ⇒ (8) + 6 = 14

Stealth: 1d20 + 11 ⇒ (18) + 11 = 29

-Posted with Wayfinder


Our adventure continues...

Casimer straps his shield to his back and clutches the lighted stone in his hand and closes his fist around it to block out the light as he descends the ladder. As he is descending on about the eight rung the handhold breaks away. He tries to grab another as the lighted pebble falls from his hand but is unable to do so as he falls the remaining 20 feet to the hard cavern floor and lands awkwardly in a twisted pile. His body lays lifeless as blood pools by his head.

Newt quickly finishes his descent after Casimir avoiding the broken rung altogether. It looks like someone had designed that rung to break away he notices as he passes it. Once at the bottom of the 30 foot ladder he checks over Casimir, he still has a pulse but has a nasty looking bleeding head wound and will need some immediate aid.

Looking around the narrow corridor continues on to the southwest. If something or someone was now here they had to have heard Casimir fall.

Casimir:

Casimir - 11 hitpoints Currently at -4 of 10 (Unconscious and Dying.)
Please give me a DC 14 Constitution Check on your next action to stabilize.

Mechanics:

Casimir DC 13 Reflex Check: 1d20 + 1 ⇒ (8) + 1 = 9
Falling Damage: 2d6 ⇒ (5, 6) = 11

Updated Map of Current Area

---------------------
Current Location: The Ogre Cave: Blog's Lair Time: 1:00 pm


Female Elf Adept/1| HP 6/6 | AC 15 T 13 FF 12 | Fort 0 Ref 3 Will 6 | Init 3 | Per 6

Hearing the sound of someone falling Mischa calls down Is everything alright, what happened?


Human || Perception +1 || HP: 10 Warrior 1

Bowen approaches the rim of the shaft, peering down below in silence, and trying to understand what happened - "Are you guys ok?" - he whispers.


Female Elf Adept/1| HP 6/6 | AC 15 T 13 FF 12 | Fort 0 Ref 3 Will 6 | Init 3 | Per 6

Perhaps we no longer need to whisper Mischa says to her friend Bowen The commotion down there has alerted anyone within earshot already


Male Human A 1

I imagine you can probably see me and Newt since the light stone I was holding has probably fallen out of my unconscious grasp.

GM:

Fort Stabilize roll 1d20 + 2 - 4 ⇒ (8) + 2 - 4 = 6 vs. DC 14 failed at -5 at the end of the round.


"I'm fine, but Casimir is hurt and bleeding. If anyone knows anything about healing I suggest they tend to him soon!"

-Posted with Wayfinder


Female Elf Adept/1| HP 6/6 | AC 15 T 13 FF 12 | Fort 0 Ref 3 Will 6 | Init 3 | Per 6

Mischa starts descending carefully. Is there a trap or was Casimir just unlucky? she calls out.


"The eighth rung have way. Watch out for it."

-Posted with Wayfinder


Male Human Male Human Commoner/1| HP 11/11 | AC 14 T 11 FF 13 | Fort 4 Ref 1 Will -1 | Init 1 | Per 3

Bec follows Mischa down the ladder, looking mistrustfully at every rung before touching it. When he reaches the bottom, he runs to Casimir,
Will he be okay? Can we heal him?


Human || Perception +1 || HP: 10 Warrior 1

As everyone goes down the ladder, Bowen waits to watch the rear, then follows as soon as possible, making sure to avoid the messed up ring.

Do we need climb rolls?

Climb: 1d20 ⇒ 18

Once down below, he moves to keep watch a tad up front in the corridor.

Perception?: 1d20 + 1 ⇒ (13) + 1 = 14


Female Elf Adept/1| HP 6/6 | AC 15 T 13 FF 12 | Fort 0 Ref 3 Will 6 | Init 3 | Per 6

Once down Mischa's expression twists into a grimace as she sees the state that Casimir is in by the light of the fallen pebble still glowing in the darkness by her simple cantrip.

She kneels next to him and first casts Stabilize on him to keep him from getting worse. Then gathering herself she concentrates and uses up her higher level spells for the day and casts Cure Light Wounds holding her hands over Casimir's bloody head and chest.

Cure Light Wounds: 1d8 + 1 ⇒ (5) + 1 = 6


Anya goes down last.


Lord Casimir continued to bleed as the others made their way down...

Mischa was the first to make her way down the ladder, due to the narrow nature of the tunnel, Newt made his way to the other side of Casimir's body to make room for Mischa.

Bec made his way down next, pushing the group to spead out even further down the tunnel to make room. Mischa was not giving up her spot next to Casimir and sent Bec on over by Newt so she could have room to work.

Finally Anya and Bowen came down and further cramped the space, Bowen moved down to take the forward position in the corridor. He didn't notice the tripwire that was set just across the corridor as he moved. As the tripwire was broken a greatclub that was attached to the ceiling swung down toward him on a rope. Bowen managed to dodge the trap as the greatclub swung hard and smashed into the cave wall. The impact making everyone in the group jump with fright.

Bowen noticed that only a few feet from him now the passage opened up ahead into a large cave.

Mischa finally got Casimir stabilized in all the commotion and then applied a healing spell. The severity of his injuries was great and the healing spell barely was enough to bring him conscious. Casimir flicked open his eyes.

OOC:

Casimir minus 1 hitpoint. -5 of 10 remaining.
Mischa minus Cure Light Wounds spell.
Casimir plus 6 hitpoints. 1 of 10 remaining.

Mechanics:

Bowen DC 15 Perception Check to notice Tripwire: 1d20 + 1 ⇒ (11) + 1 = 12
Attack Against Bowen, Flat Footed AC of 17
Attack: 1d20 + 8 ⇒ (4) + 8 = 12
Damage: 1d10 + 3 ⇒ (1) + 3 = 4

Updated Map of Current Area

---------------------
Current Location: Below the Ogre Cave: Trapped Corridor Time: 1:01 pm


Female Elf Adept/1| HP 6/6 | AC 15 T 13 FF 12 | Fort 0 Ref 3 Will 6 | Init 3 | Per 6

Healing Salves are 1d3 cure items right?


While Casimir is being tended to, Newt moves just ahead of Bowen to silently keep an eye out.

"I'mgoingtokeepwatchsothingsdon'teatus!"

Stealth: 1d20 + 11 ⇒ (4) + 11 = 15

Perception: 1d20 + 6 ⇒ (16) + 6 = 22


Mischa The Witch of the Woods wrote:
Healing Salves are 1d3 cure items right?

Full Round Application equals 1d3 hitpoints is correct.


Newt moves in front of Bowen to look ahead of the group. the cavern opens into a large area....

This chamber is 35 feet in diameter and has a clean stone floor. Along the northwest wall is a stocky L-shaped wooden workbench covered with beakers, flasks, and assorted glassware. A smaller wooden table rests to the southwest but is not nearly as cluttered. It holds a few opened 'books, and orderly rows of upside-down glassware. Along the northeast wall are several pegs holding cloaks and a broom. A passage exits the room in all directions.

Updated Map of Current Area

---------------------
Current Location: Below the Ogre Cave: Trapped Corridor Time: 1:02 pm


Female Elf Adept/1| HP 6/6 | AC 15 T 13 FF 12 | Fort 0 Ref 3 Will 6 | Init 3 | Per 6

You are with us. This is good Mischa says briskly. Her bedside manner terse.

She applies two healing salves to the worst wounded areas of the young noble's body. two salves: 2d3 ⇒ (1, 1) = 2

Checks to see how effective they were and grimaces at how little they did. She applies two more

two salves: 2d3 ⇒ (3, 3) = 6

And nods with satisfaction at the result. You are fine now. Though we run low on supplies. The trap that felled you... These are not ogre made. Who was it working with.. Or for... And to what purpose?


Male Human A 1

Casimir struggled to get to his feet and might have fallen back to the ground without the swift hands of Bec and Bowen to stabilize him.

Thank you...I am better though still a little shaky. Misha, your magical abilities have come in handy again...namely saving my life. Sorry I caused more of an issue than I helped by falling down.

He drew out his sword and donned his shield, Maybe we will finally find out who or what is truly behind all of this.


Anya examines the scene for anything familiar.

Perception: 1d20 + 4 ⇒ (9) + 4 = 13

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