Serinbaal the Lands of Torment ("Dark Sun" Homebrew Pathfinder 1e)

Game Master Sebecloki

Maps and Images:

Battlemaps:

Current Encounter Maps:

Plaza of Power: Sideview
Plaza of Power
Tarek Camp

The Lair of Kchac'Thraa the Inimitable: Overview

Shraagroom's Sporulation Chamber -- Battlemap: Round 6
The Lair of Kchac'Thraa the Inimitable: Shraagroom's Sporulation Chamber -- Battlemap: Round 4
The Lair of Kchac'Thraa the Inimitable: Shraagroom's Sporulation Chamber -- Battlemap: Round 3
The Lair of Kchac'Thraa the Inimitable: Shraagroom's Sporulation Chamber -- Battlemap
The Lair of Kchac'Thraa the Inimitable: Shraagroom's Sporulation Chamber -- Plain View

The Lair of Kchac'Thraa the Inimitable: The Door to Doom -- Battlemap

pngs/pdfs of battlemaps

PNG of Map w/ Tokens
PNG of Map w/out Tokens
The Lair of Kchac'Thraa the Inimitable - The Door to Doom pdf

Current Encounter Maps:

Myceloid Cavern
Earth Drake Layer: Overview
Earth Drake Layer w/our Grid
Earth Drake Layer w/ Grid

Hex Grid

The Ruins of Kalidnay
The Ruins of Kalidnay I: The Ceramic Desert and Outskirts of New Kalid
The Ruins of Kalidnay II: Elder Kalidnay and the Diamond Mines of Khnum-Khamunkhephres
The Ruins of Kalidnay III: The Iridescent Desert and Magma Lake

Setting Maps

The Free City of Tyr
The Ruins of Yaramuke
The City State of Raam

The World of Athas

World Map I
World Map II
World Map III

The Valley of Dust and Fire
The Tyr Region
The Tyr Region and the Valley of Dust and Fire

Some additional ideas from the 'Arena' discussion forums of Athas.org that I will be using for this fan-created expansion of the Dark Sun world map include ideas from the following threads:

East side of the Sea of Silt

Beyond the Tablelands

And here are some ideas I will be incorporating in some fashion if Spelljamming ever comes up:

Dark Sun Sphere

The Tablelands and Beyond

The Tablelands I
The Tablelands II
The Tablelands and Beyond I
The Tablelands and Beyond II

Giuestenal

The Ruins of Giustenal
New Giuestenal

Chapter One: The Howl of the Carrion King

Tyr Region

The Ruins of Kalidnay Overview

The Riese: Levels 1-2
The Riese -- Side Perspective

The Scarab Hold: The Fortress of the High Templar Ahmun-Ahnpur -- Overview
The Scarab Hold: The Fortress of the High Templar Ahmun-Ahnpur -- The Spires of Apep: The Central Keep

Destiny's Chariot -- Overview
Destiny's Chariot -- Detail

Trading Post of Kelmarane I
Trading Post of Kelmarane II

Battle Market of Kelmarane -- Ground Level
Battle Market of Kelmarane -- Second Level

Temple of Elemental Earth of Kelmarane

Guard Post I
Guard Post II

Sulfuric Baths of Kelmarane -- Overview
Sulfuric Baths of Kelmarane -- Detail

Guild Hall of Kelmarane

Mills


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I'd like to test run some monsters and traps on a few characters, to work on combat balance; anyone game? If anyone's willing to participate, I'll set up an extra thread or we'll work it out on discord.


LG F hybrid monk//alchemist/shadowdancer :: champion/trickster | Init +23 | Vig 336/336, W 100/100 | AC 73/63/59 | F +40, R +46, W +48 | DR 27/- or Garg | Resist acid/cold/elec 10, fire 6 | Hard 20 | SR 25 | Evasion, unc. dodge | Imm disease, nausea, poison | Sensitive to defiling | Spd 50/70, fly 100 (+29) | Reach 15' | shpchng (S/M, at will) | SnkAtt +2d6 | studied comb (swift, +3, 19r; strk +2d6) | stun fist (8/d DC 32; fatigue, sicken) | una (magic, cold iron, silver) | ki 22/22 | MyPow 7/7 | Arc-Tox 25/25 | Bomb 25/25 | Stamina 15/15 | Skill God: Per (76 + 1d6), SenMot (75 + 1d6), Stealth (67, 62 mv, 47 run) | KS: All +48 or more

Up for it.

By the by, a notation on the Preserver vs. Defiler thing -- particularly as it applies (or doesn't) to Narzor. It's clear (to me, anyhow) that you have to learn defiling magic; while by now that may well be part and parcel of the teaching of all arcane spellcasters who originate in Dark Sun, the fact that Rajaat had to learn it (or, technically in his case, devise it) strongly suggests that it isn't something innate in magic, but a technique requiring instruction. As all other 'worlds' only possess what Athasans would call 'Preserver magic' -- i.e. using metamagics requires higher spell slots, not consumption of the life around you -- I would suggest that Narzor cannot use defiling magic ... at least, not until he's taught how. :P :)


LG F hybrid monk//alchemist/shadowdancer :: champion/trickster | Init +23 | Vig 336/336, W 100/100 | AC 73/63/59 | F +40, R +46, W +48 | DR 27/- or Garg | Resist acid/cold/elec 10, fire 6 | Hard 20 | SR 25 | Evasion, unc. dodge | Imm disease, nausea, poison | Sensitive to defiling | Spd 50/70, fly 100 (+29) | Reach 15' | shpchng (S/M, at will) | SnkAtt +2d6 | studied comb (swift, +3, 19r; strk +2d6) | stun fist (8/d DC 32; fatigue, sicken) | una (magic, cold iron, silver) | ki 22/22 | MyPow 7/7 | Arc-Tox 25/25 | Bomb 25/25 | Stamina 15/15 | Skill God: Per (76 + 1d6), SenMot (75 + 1d6), Stealth (67, 62 mv, 47 run) | KS: All +48 or more

Cae, if you were going to ignore my actions, why did you bother to wait for my post? Why not just put that in your original one?


Lion Heart: CG Witch/Bard(10) | Vitality: 218 | Wounds: 144/31 | AC: 66| T: 60 | FF: 29 | DR: 10/silver | Fort: 46 | Ref: 46 | Will: 49 | CMD: 38 | Init: 51 | Per: 46 | Speed: 70' | Darkvision: 60' | See in darkness | Low-light Vision |

I didn't ignore your post, but Vyse has control of the staff and isn't about to let you march it back to the defiler.


LG F hybrid monk//alchemist/shadowdancer :: champion/trickster | Init +23 | Vig 336/336, W 100/100 | AC 73/63/59 | F +40, R +46, W +48 | DR 27/- or Garg | Resist acid/cold/elec 10, fire 6 | Hard 20 | SR 25 | Evasion, unc. dodge | Imm disease, nausea, poison | Sensitive to defiling | Spd 50/70, fly 100 (+29) | Reach 15' | shpchng (S/M, at will) | SnkAtt +2d6 | studied comb (swift, +3, 19r; strk +2d6) | stun fist (8/d DC 32; fatigue, sicken) | una (magic, cold iron, silver) | ki 22/22 | MyPow 7/7 | Arc-Tox 25/25 | Bomb 25/25 | Stamina 15/15 | Skill God: Per (76 + 1d6), SenMot (75 + 1d6), Stealth (67, 62 mv, 47 run) | KS: All +48 or more

I could argue that Vyse lost control of the staff at the point that Gotak deflected it, but no matter. You have your scenario you want to play out; go to.


Male Yaksha Shadow Lord Stalker 10/Harbinger 10(gestalt) Trickster 2(mythic), Mage Hunter 2
Gotak the Grim wrote:
I could argue that Vyse lost control of the staff at the point that Gotak deflected it, but no matter. You have your scenario you want to play out; go to.

While that is possible, he deflected it up against the wall of the fortress, did he not? Meaning until he went to pick it up, nobody had control over it. Which should allow Vyse to regain control.

However, one could also argue that Vyse never lost control. After all, just because you slapped it away, doesn't mean he relinquished his hold on the staff.

All that said, we are bordering on PvP, which I do not believe any of us older players actually want. I don't think Cae 'has a scenario he wants to play out.' Rather, you decided to hand the staff that robs him of his power back to his slave mistress who basically just admitted she was a defiler. I would want to stop that as well. How is that possibly a good idea?


actually I interpreted that he was going to use the staff against her, which made her defensive.


Male Yaksha Shadow Lord Stalker 10/Harbinger 10(gestalt) Trickster 2(mythic), Mage Hunter 2
Sebecloki wrote:
actually I interpreted that he was going to use the staff against her, which made her defensive.

Honestly, both are possible interpretations, but Gotak left her actions completely open. She didn't say or hint one way or another what her intent was.

I'm guessing Cae isn't taking chances with a completely unknown person. Which I think is a big part of this. We don't know anything about Gotak or her motivations. She just showed up outta nowhere. We can't trust her cuz we don't know her.


Lion Heart: CG Witch/Bard(10) | Vitality: 218 | Wounds: 144/31 | AC: 66| T: 60 | FF: 29 | DR: 10/silver | Fort: 46 | Ref: 46 | Will: 49 | CMD: 38 | Init: 51 | Per: 46 | Speed: 70' | Darkvision: 60' | See in darkness | Low-light Vision |
Sebecloki wrote:
actually I interpreted that he was going to use the staff against her, which made her defensive.

When you say it, it makes sense as an interpretation. That was not my intention. Apologies to Gotak for not being transparent,

Because of the confrontation with Cae, Vyse has a sense of Gotak's physical power and saw her eyeing the staff. The intent was "here's a chance to break it if you're interested." If not, Vyse will try to do it herself. Again, sorry I was not clear.

Also, Vyse is acting on her own; Cae's confusion is sincere.


I'm just piping in to assure everyone I'm here -- I'll post tomorrow, I have another shift this afternoon and I'm too tired from the weekend shift to get anything up right now.


LG F hybrid monk//alchemist/shadowdancer :: champion/trickster | Init +23 | Vig 336/336, W 100/100 | AC 73/63/59 | F +40, R +46, W +48 | DR 27/- or Garg | Resist acid/cold/elec 10, fire 6 | Hard 20 | SR 25 | Evasion, unc. dodge | Imm disease, nausea, poison | Sensitive to defiling | Spd 50/70, fly 100 (+29) | Reach 15' | shpchng (S/M, at will) | SnkAtt +2d6 | studied comb (swift, +3, 19r; strk +2d6) | stun fist (8/d DC 32; fatigue, sicken) | una (magic, cold iron, silver) | ki 22/22 | MyPow 7/7 | Arc-Tox 25/25 | Bomb 25/25 | Stamina 15/15 | Skill God: Per (76 + 1d6), SenMot (75 + 1d6), Stealth (67, 62 mv, 47 run) | KS: All +48 or more
Hamza Mīnakshi wrote:
Gotak the Grim wrote:
I could argue that Vyse lost control of the staff at the point that Gotak deflected it, but no matter. You have your scenario you want to play out; go to.

While that is possible, he deflected it up against the wall of the fortress, did he not? Meaning until he went to pick it up, nobody had control over it. Which should allow Vyse to regain control.

However, one could also argue that Vyse never lost control. After all, just because you slapped it away, doesn't mean he relinquished his hold on the staff.

Think of it as a matter of 'actions in combat' -- it isn't combat, but it's useful to think of it as such.

Vyse: "I snatch the staff, then move/throw it at Gotak." (Side note -- 'to' definitely would have clarified intentions. ;) )
Gotak: "I use Cut From The Air as an AoO to deflect the staff, then go pick it up as a move action and start towards the woman who had it."

In general, whether Vyse intentionally let it go or not, using a missile deflection of whatever stripe (and Cut from the Air is certainly more violent than Deflect Arrows) should be violent enough to remove it from his telekinetic grip. But that's a game-theory thing; no matter.

Hamza Mīnakshi wrote:
All that said, we are bordering on PvP, which I do not believe any of us older players actually want.

And I don't want PvP either -- but Cae/Vyse, or rather Slyness, has decided to put the damn thing behind Gotak, i.e. placing her between Foe and Object of Foe's Interest, previously having been antagonistic towards both her and those for whom she was champion, and without making any sort of friendly gesture, obvious or otherwise. Gotak is made the unwitting scapegoat of Vyse's power-play, which makes it PvP by Bad Guy Proxy.

And no, Gotak has no effin' intention of doing anything to the staff; considering the AC of the beetles which are causing the actual drain, I would be quite surprised to discover the telekinetic crush is doing them any harm whatsoever. But still.

Hamza Mīnakshi wrote:
I'm guessing Cae isn't taking chances with a completely unknown person. Which I think is a big part of this. We don't know anything about Gotak or her motivations. She just showed up outta nowhere. We can't trust her cuz we don't know her.

Motivations, well -- she arrived, gestured at the Fortress of the Scarabhold (into which all of YOU are ultimately going to be trying to get, because that's where the Portal To Another World is opening/has opened, by Arsinoe, House Nicephous), said she was trying to get in, and stated 'places to go, bad guys to kill'. By that implication, or by the other general 'don't do bad deeds, follow through on your word' stuff she's said, I'd hoped to have given the sense that she's a good guy, but I can see how that might have gotten lost.

Hamza Mīnakshi wrote:
... you decided to hand the staff that robs him of his power back to his slave mistress who basically just admitted she was a defiler. I would want to stop that as well. How is that possibly a good idea?

Clearly not robs his familiar of (well, not of all of) its power, but that said, likely robs said Mistress of her power as well -- or did you not see that she was not flying around before she'd left the null-magic zone? Not only that, but killing defilers is my entire and only mission.

Now, as Arsinoe is the one who's awakened the Great Orrery inside the Scarabhold in order to Gate in her allies and weapons from the vasty distances of space, it's clear that she can get through the impenetrable magical and psychic shield protecting said fortress -- and, most likely, it's this very staff that allows her to do so. Destroying the staff is likely to discommode her, and more importantly us, from getting in there and shutting down the Gate. We don't know for how long, but do you wish to chance that it'd be for days, if not weeks? That the Stoneburners would come through before then?

Slavathras pointed this out to Hamza telepathically, but Hamza is apparently focused on the caravan which is/was, at best, incidental to the situation -- yes, you were sent to investigate, but if you're sent to investigate a pick-pocketing and discover a conspiracy against the crown, you don't wave off the conspiracy to focus on the pick-pocket.

Slavathras has also pointed this out to Rokan, but Rokan and Amunet-Ra have both been trying to convince Arsinoe of the innate wrongness of her path -- futilely, IMO, because until it bites her on the ass, she isn't going to believe for a Tyrian second that she's doing a single thing wrong. In the middle of the road is the wrong place to even try; much better to persuade her to bring the group back to her place (a thing which she's already offered, and to which Gotak at least has more-or-less agreed) and talk about it over several or many days' worth of dinners and evenings at cards. This is a character's core moral precept you're talking about -- it isn't something to be changed in a five-minute conversation!!

And meanwhile, we would all be in the midst of the House Nicephorus compound, or right up there next to the Great Orrery inside the Scarabhold, having had the time to talk to each other, get to know each other, ally with each other (though it doesn't look like Narzor is going to do any of that, considering he's deliberately offended EVERYONE, PC and NPC alike, but Chaotic Evil has to Chaotic Evil, I guess ... but because of that I have no idea how the hell he'll actually be part of this game going forward), and be able to think, plan, and prepare instead of stumble from event to event.

Hell, if we did this right, we could have not only the party, but also the entire force of Dr'thsaug the tarek as well as the survivor(s) of the caravan (who, at a guess, is only Glimmerscale) with us inside her defenses and on our side when it came time to REALLY fight Arsinoe and her minions.

Anyhow. Play as you will.


Gotak the Grim wrote:
Hamza Mīnakshi wrote:
Gotak the Grim wrote:
I could argue that Vyse lost control of the staff at the point that Gotak deflected it, but no matter. You have your scenario you want to play out; go to.

While that is possible, he deflected it up against the wall of the fortress, did he not? Meaning until he went to pick it up, nobody had control over it. Which should allow Vyse to regain control.

However, one could also argue that Vyse never lost control. After all, just because you slapped it away, doesn't mean he relinquished his hold on the staff.

Think of it as a matter of 'actions in combat' -- it isn't combat, but it's useful to think of it as such.

Vyse: "I snatch the staff, then move/throw it at Gotak." (Side note -- 'to' definitely would have clarified intentions. ;) )
Gotak: "I use Cut From The Air as an AoO to deflect the staff, then go pick it up as a move action and start towards the woman who had it."

In general, whether Vyse intentionally let it go or not, using a missile deflection of whatever stripe (and Cut from the Air is certainly more violent than Deflect Arrows) should be violent enough to remove it from his telekinetic grip. But that's a game-theory thing; no matter.

Hamza Mīnakshi wrote:
All that said, we are bordering on PvP, which I do not believe any of us older players actually want.

And I don't want PvP either -- but Cae/Vyse, or rather Slyness, has decided to put the damn thing behind Gotak, i.e. placing her between Foe and Object of Foe's Interest, previously having been antagonistic towards both her and those for whom she was champion, and without making any sort of friendly gesture, obvious or otherwise. Gotak is made the unwitting scapegoat of Vyse's power-play, which makes it PvP by Bad Guy Proxy.

And no, Gotak has no effin' intention of doing anything to the staff; considering the AC of the beetles which are causing the actual drain, I would be quite surprised to discover the telekinetic crush is...

There's some fluff confusion here: the Great Orrery is a obsidian ring that floats over the city, like a huge star gate.

It is not inside the Scarabhold.

That is a fortress on the shores of the Lake of Doom which used to be occupied by one of the High Templars of Kalid-Ma.

The Scarabhold does contain one of the pylons that is activating the Great Orrery.


Male Yaksha Shadow Lord Stalker 10/Harbinger 10(gestalt) Trickster 2(mythic), Mage Hunter 2

Incorporeal has always been one of the more complicated abilities.

The last paragraph mentions an incorporeal creature can't be heard if it doesn't want to be, but doesn't say anything about visual perception.


LG F hybrid monk//alchemist/shadowdancer :: champion/trickster | Init +23 | Vig 336/336, W 100/100 | AC 73/63/59 | F +40, R +46, W +48 | DR 27/- or Garg | Resist acid/cold/elec 10, fire 6 | Hard 20 | SR 25 | Evasion, unc. dodge | Imm disease, nausea, poison | Sensitive to defiling | Spd 50/70, fly 100 (+29) | Reach 15' | shpchng (S/M, at will) | SnkAtt +2d6 | studied comb (swift, +3, 19r; strk +2d6) | stun fist (8/d DC 32; fatigue, sicken) | una (magic, cold iron, silver) | ki 22/22 | MyPow 7/7 | Arc-Tox 25/25 | Bomb 25/25 | Stamina 15/15 | Skill God: Per (76 + 1d6), SenMot (75 + 1d6), Stealth (67, 62 mv, 47 run) | KS: All +48 or more

But by implication indicates that incorporeal does not mean invisible:

Quote:
Nonvisual senses, such as scent and blindsight, are either ineffective or only partly effective with regard to incorporeal creatures.

Visual senses, therefore, are not ineffective nor only partly effective -- they are fully effective.

However, Rokan is not just incorporeal; he is ethereal, as per the spell etherealness (though they put the full information for ethereal in ethereal jaunt) -- he is not just incorporeal, he is entirely insubstantial, capable of moving in any direction through any amount of solid object (not needing to stick next to the surface, though moving at 1/2 his normal speed, and there are issues if the ability ends while he's inside a mass). He's also invisible, with his senses reduced to 60'.


Does anyone have Stone to Flesh? Gotak -- did your Rilkus build include that? I think we're going to need that to unpetrificate Narzor unless he has some ability I don't currently know about.


LG F hybrid monk//alchemist/shadowdancer :: champion/trickster | Init +23 | Vig 336/336, W 100/100 | AC 73/63/59 | F +40, R +46, W +48 | DR 27/- or Garg | Resist acid/cold/elec 10, fire 6 | Hard 20 | SR 25 | Evasion, unc. dodge | Imm disease, nausea, poison | Sensitive to defiling | Spd 50/70, fly 100 (+29) | Reach 15' | shpchng (S/M, at will) | SnkAtt +2d6 | studied comb (swift, +3, 19r; strk +2d6) | stun fist (8/d DC 32; fatigue, sicken) | una (magic, cold iron, silver) | ki 22/22 | MyPow 7/7 | Arc-Tox 25/25 | Bomb 25/25 | Stamina 15/15 | Skill God: Per (76 + 1d6), SenMot (75 + 1d6), Stealth (67, 62 mv, 47 run) | KS: All +48 or more

The geokineticist does not have stone to flesh as an ability, as far as I know; it’s a 6th-level spell for arcane types, at least in general.

Cae, I do need to know what happens with the staff before I can proceed.


AC 29/27/21 | hp 90 | F+11*, R+14*, W+8* | Defensive Abilities evasion; Immune sleep, disease | Weaknesses light sensitivity Init +10 | Senses darkvision 60 ft., low-light vision; Perception +15 (14 on vision-based Perception checks.) Pic 1 | Pic 2 |

I might be able to unpetrify him, have to check tonight.


Male Weremonkey Rogue/Ranger/Trickster
Sebecloki wrote:
I'd like to test run some monsters and traps on a few characters, to work on combat balance; anyone game? If anyone's willing to participate, I'll set up an extra thread or we'll work it out on discord.

I totally meant to reply to this, and totally forgot. I am definitely willing to help work on combat balance, as it's easy for things to get outta whack.


I'm working on an interim accreditation inspection at my lab of employ the next couple of weeks, but I'll get back to this test-run idea.


AC 29/27/21 | hp 90 | F+11*, R+14*, W+8* | Defensive Abilities evasion; Immune sleep, disease | Weaknesses light sensitivity Init +10 | Senses darkvision 60 ft., low-light vision; Perception +15 (14 on vision-based Perception checks.) Pic 1 | Pic 2 |

This test run might be a good idea.
A DC of 147 is...special. Not sure if that's a story decision or not.


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Male LN Human gestalt unchained monk/psion (kineticist) 12 | overmind 3 | Vigor 746/746 | Wound 76/76 | DR 3/-*, AC 51 t 42 ff 32 | CMB+61 CMD 71 | F+42 R+45 W+34 | Init +41 | Perc +21, SM +21 | Speed 70ft | Stunning Fist: 12/12 | Ki: 12/12 | Power Points: 182/182 | Psionic Focus: 2/2 | Mythic Power: 9/9 | Emissary: 1/1 | Eternal Hope: 1/1 | Hero points: 1 | Denied: 1/1 | Empowered Attack: 2/2 | Extended Attack: 3/3 | Widen Attack: 3/3 | Extra Meta-Attacks: 5/5 | Active conditions: Biofeedback, Ethereal (1m)
Monkeygod wrote:
Sebecloki wrote:
I'd like to test run some monsters and traps on a few characters, to work on combat balance; anyone game? If anyone's willing to participate, I'll set up an extra thread or we'll work it out on discord.
I totally meant to reply to this, and totally forgot. I am definitely willing to help work on combat balance, as it's easy for things to get outta whack.

Same. And would further add that it shouldn't necessarily be played like PvP, but CvC where open strategy cross-talk occurs to find out the maximum that could be done with these characters.


LG F hybrid monk//alchemist/shadowdancer :: champion/trickster | Init +23 | Vig 336/336, W 100/100 | AC 73/63/59 | F +40, R +46, W +48 | DR 27/- or Garg | Resist acid/cold/elec 10, fire 6 | Hard 20 | SR 25 | Evasion, unc. dodge | Imm disease, nausea, poison | Sensitive to defiling | Spd 50/70, fly 100 (+29) | Reach 15' | shpchng (S/M, at will) | SnkAtt +2d6 | studied comb (swift, +3, 19r; strk +2d6) | stun fist (8/d DC 32; fatigue, sicken) | una (magic, cold iron, silver) | ki 22/22 | MyPow 7/7 | Arc-Tox 25/25 | Bomb 25/25 | Stamina 15/15 | Skill God: Per (76 + 1d6), SenMot (75 + 1d6), Stealth (67, 62 mv, 47 run) | KS: All +48 or more

Discord, anyone? :P :) 'The Wyrm Ouroboros#4514' for all your shenanigans. Or if someone knows a Discord server with dice rollers and rooms in which to chuck them ...


We have a discord, I think I invited you.


I'm convinced we can balance this all out with some work. In the past I haven't been very enthusiastic about bench pressing tables, with the concern that all the characters will end up seeming identical, but I'm coming around to the idea that it's a useful tool to modulate around.

Bench Pressing Table

Can everyone give me a summary of their character for these values? I want to see about where everyone is, and go from there.

I'm also planning on using these combat exercises to find a monster that everyone can themselves beat 50% of the time as a bench mark.


LG F hybrid monk//alchemist/shadowdancer :: champion/trickster | Init +23 | Vig 336/336, W 100/100 | AC 73/63/59 | F +40, R +46, W +48 | DR 27/- or Garg | Resist acid/cold/elec 10, fire 6 | Hard 20 | SR 25 | Evasion, unc. dodge | Imm disease, nausea, poison | Sensitive to defiling | Spd 50/70, fly 100 (+29) | Reach 15' | shpchng (S/M, at will) | SnkAtt +2d6 | studied comb (swift, +3, 19r; strk +2d6) | stun fist (8/d DC 32; fatigue, sicken) | una (magic, cold iron, silver) | ki 22/22 | MyPow 7/7 | Arc-Tox 25/25 | Bomb 25/25 | Stamina 15/15 | Skill God: Per (76 + 1d6), SenMot (75 + 1d6), Stealth (67, 62 mv, 47 run) | KS: All +48 or more

Hm. All right.

Hit Points / Vigor + Wounds: 436 (336 + 100)
. . DR: 27/-- or Gargantuan PLUS Hardness 20
Armor Class: 73 / 63 touch / 59 flat-footed

I note this because under many/most circumstances, even if struck (73 AC before additional enhancements) Gotak shrugs off the first 47 points of physical damage, and varying amounts (20-30) of energy damage.

To Hit / Low Attack:
. . Melee: +63, 3-4 attacks: 65 AC (2+, blue), 70 AC (7+, green), 74 AC (11+, orange), 78 AC (15+, red)
. . Ranged: +32, 3-4 attacks: 34 AC (2+, blue), 39 AC (7+, green), 43 AC (11+, orange), 47 AC (15+, red)

Good Save (Will): +48
Bad Save (Fort): +40
. . Immunities: disease and poison (both usually Fort saves)
. . Special: evasion

EDV
Melee attack, presuming studied combat (+3), ki used for extra strike, flanking: 4d8+54+3+2d6
EDV vs. Blue (68 AC): 465.76
EDV vs. Green (73 AC): 341.12
EDV vs. Orange (77 AC): 236.16
EDV vs. Red (81 AC): 118.08

Ranged attack, presuming ki used for extra shot: 3d6+22
EDV vs. Blue (34 AC): 184.6
EDV vs. Green (39 AC): 135.2
EDV vs. Orange (43 AC): 93.6
EDV vs. Red (47 AC): 46.8

AoE: Bombs, 3d6+19

Skills:
. . +20: Acrobatics, Escape Artist, Fly, Heal, Psicraft, Ride, Spellcraft, Use Magic Device; Appraise, Linguistics, Prf (brewer, cook, gardener); Sleight of Hand
. . +30: Disable Device, Survival; Prf (gambler)
. . +40: KS (dungeoneering, nature, planes, psionics, religion), Perception, Sense Motive, Stealth; Craft (alchemy), KS (engineering, geography, history, nobility, warcraft)
. . +60: KS (arcana)


I'm still playing, I've just had a lot of job related chaos. I'll get back into it next week.


Lion Heart: CG Witch/Bard(10) | Vitality: 218 | Wounds: 144/31 | AC: 66| T: 60 | FF: 29 | DR: 10/silver | Fort: 46 | Ref: 46 | Will: 49 | CMD: 38 | Init: 51 | Per: 46 | Speed: 70' | Darkvision: 60' | See in darkness | Low-light Vision |

Sorry, things are fairly crazy here.


LG F hybrid monk//alchemist/shadowdancer :: champion/trickster | Init +23 | Vig 336/336, W 100/100 | AC 73/63/59 | F +40, R +46, W +48 | DR 27/- or Garg | Resist acid/cold/elec 10, fire 6 | Hard 20 | SR 25 | Evasion, unc. dodge | Imm disease, nausea, poison | Sensitive to defiling | Spd 50/70, fly 100 (+29) | Reach 15' | shpchng (S/M, at will) | SnkAtt +2d6 | studied comb (swift, +3, 19r; strk +2d6) | stun fist (8/d DC 32; fatigue, sicken) | una (magic, cold iron, silver) | ki 22/22 | MyPow 7/7 | Arc-Tox 25/25 | Bomb 25/25 | Stamina 15/15 | Skill God: Per (76 + 1d6), SenMot (75 + 1d6), Stealth (67, 62 mv, 47 run) | KS: All +48 or more

Gotak is going away; I am withdrawing from the game. Good luck and have fun, everyone!


Gotak the Grim wrote:
Gotak is going away; I am withdrawing from the game. Good luck and have fun, everyone!

I would appreciate some kind of heads up about changes like this. Are you dropping the other games too?"0


Male Yaksha Shadow Lord Stalker 10/Harbinger 10(gestalt) Trickster 2(mythic), Mage Hunter 2
Gotak the Grim wrote:
Gotak is going away; I am withdrawing from the game. Good luck and have fun, everyone!

Oh, that's a bit of a bummer. I kinda liked her. Is there a reason your leaving? Feel free to PM me or message me on Discord if you don't wanna talk about why publicly.


Hamza Mīnakshi wrote:
Gotak the Grim wrote:
Gotak is goiing away; I am withdrawing from the game. Good luck and have fun, everyone!
Oh, that's a bit of a bummer. Ikea kinda liked her. Is there a reason your leaving? Feel free to PM me or message me on Discord if you don't wanna talk about why publicly.

At the moment, I consider this a pretty sketchy way of leaving. I will probably not allow this player to participate in the Tian Xia game.


AC 29/27/21 | hp 90 | F+11*, R+14*, W+8* | Defensive Abilities evasion; Immune sleep, disease | Weaknesses light sensitivity Init +10 | Senses darkvision 60 ft., low-light vision; Perception +15 (14 on vision-based Perception checks.) Pic 1 | Pic 2 |

Friendly reminder to use the discussion thread for ooc only posts and other discussions :D

I might be able to understand Gothak leaving, they did not get the warmest welcome. I apologize for that.
Then neither the players nor the characters were properly introduced. They scene didn't lend itself for that really and it felt more like a setup for pvp.
Now there are so many things going on and so many NPC involved, like a NPC theatre, i have no idea what's going on and what i should post.

Amunet-Ra is still standing there with the battle ready Arsione, but everyone else seems to have left? Or came back again?
Total chaos.
Is there even a plan? I do really like this game, but it kinda feels like going nowhere. Instead of some story progress seemingly a new beginning of something opens up around every corner without anything ever being solved or reached. For me it's a bit too many factions by now i guess.


Hayato Ken wrote:

Friendly reminder to use the discussion thread for ooc only posts and other discussions :D

I might be able to understand Gothak leaving, they did not get the warmest welcome. I apologize for that.
Then neither the players nor the characters were properly introduced. They scene didn't lend itself for that really and it felt more like a setup for pvp.
Now there are so many things going on and so many NPC involved, like a NPC theatre, i have no idea what's going on and what i should post.

Amunet-Ra is still standing there with the battle ready Arsione, but everyone else seems to have left? Or came back again?
Total chaos.
Is there even a plan? I do really like this game, but it kinda feels like going nowhere. Instead of some story progress seemingly a new beginning of something opens up around every corner without anything ever being solved or reached. For me it's a bit too many factions by now i guess.

Yes I do have a plan, as I have expressed in excruciating detail over and over. I can't help if the players don't make progress - do something and post more if you want the story to progress. Arginine would invite you back to her compound or you could explore some other site in the ruins. If you stand around and do nothing then nothing will happen.


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LG F hybrid monk//alchemist/shadowdancer :: champion/trickster | Init +23 | Vig 336/336, W 100/100 | AC 73/63/59 | F +40, R +46, W +48 | DR 27/- or Garg | Resist acid/cold/elec 10, fire 6 | Hard 20 | SR 25 | Evasion, unc. dodge | Imm disease, nausea, poison | Sensitive to defiling | Spd 50/70, fly 100 (+29) | Reach 15' | shpchng (S/M, at will) | SnkAtt +2d6 | studied comb (swift, +3, 19r; strk +2d6) | stun fist (8/d DC 32; fatigue, sicken) | una (magic, cold iron, silver) | ki 22/22 | MyPow 7/7 | Arc-Tox 25/25 | Bomb 25/25 | Stamina 15/15 | Skill God: Per (76 + 1d6), SenMot (75 + 1d6), Stealth (67, 62 mv, 47 run) | KS: All +48 or more
Sebecloki wrote:
Gotak the Grim wrote:
Gotak is going away; I am withdrawing from the game. Good luck and have fun, everyone!
I would appreciate some kind of heads up about changes like this.

I am ... not certain how I could have given a heads-up about it; I suppose by posting my withdrawl here before developing how she leaves. You have my apologies for not doing so.

Sebecloki wrote:
At the moment, I consider this a pretty sketchy way of leaving.

I am also sorry that you see this as being 'sketchy'; I did not mean to offend you by doing so.

Sebecloki wrote:
I will probably not allow this player to participate in the Tian Xia game.

As both this game and conversation about character generation in that game developed and evolved, I have become decreasingly interested in the Tian Xia game. Again, I do not mean to offend; I like to think that, no matter how poor an online GM I am, I'm generally an excellent player, and thought I had displayed such.

Once more, you have my apologies.

Hamza Mīnakshi wrote:
Oh, that's a bit of a bummer. I kinda liked her. Is there a reason your leaving? Feel free to PM me or message me on Discord if you don't wanna talk about why publicly.

Several, but ...:
Several, but the general and increasing incoherency of the game -- which by no means rests solely on Seb's shoulders -- is one major element. Player characters are ignoring the activity immediately in front of them and wandering off to explore somewhere else; that exploration triggers the addition of new issues / elements / factions to the current mess, amplifying the chaos -- and despite the clear invitation from the Major Figure Slash Bad Guy and the encouragement from the GM via the ex-PC-characters to infiltrate her domain and try to convince her there (or, failing that, be inside her defenses when the fight starts), none or almost none of the PCs want to do that, actively resist the suggestion, and/or walk away and ignore what's going on in favor of wandering off and exploring, splitting the group further and making an already muddled situation worse.

The second major element is the realization of how spectacularly outclassed Gotak and Sha are, whether by mere sidekicks or by the rank-and-file of the opposition. The power level of this game requires people who have a strong mastery of the system; I am definitely not one such individual. I managed to acquire three attributes in the vicinity of 40; I think the highest I've seen amongst us is an 80-something. Gotak is, however, fairly readily bested by a familiar, and while I understand that Seb knows he needs to re-examine the power level of the opposition he has, the Bad Guy is 18th level with a 150+ Will, and the tribals are 18th level with 150+ Strengths. Gotak remains an 8th level character, no matter how you slice it; she may be 'kinda liked', but the power levels both in and out of party puts her into the role of 'spunky sidekick who gets into trouble, can't manage to do anything, and always has to be rescued.' I'd rather not play that character.

The third and last -- and to be honest, probably the most significant -- major element is, well, one player character issue and one player issue.

The first is being utterly baffled as to how and why Narzor, after insulting pretty much Every PC, can be expected to be or become part of the group; Seb, I do not envy you having to figure that out, because I can't see a single reason for any of the players (or NPCs) going an inch or a cantrip out of their way to assist Narzor if/when he goes down.

The second issue is that of having my actions being utterly ignored. Not by Seb, but by the PCs, particularly Slyness. The first time was that yeah, everyone agrees that the implication was that the contest was intended to be a simple basic contest of martial skill, but (having won with something very much not martial skill, and apparently wanting to get on with the drama between Cae and his mistress) Cae says 'no, screw you guys, I ain't playing again.' Okay, sure, that's a dick move, but go along with it to keep harmony in the game. Next up, Gotak goes out of her way to take time and action to cross distances, to go around to where the tarek leader was. She interacted with him (quite nicely, and I thank you for that, Seb), but when the staff came her way, and she took a full and even definable set of actions, this was ignored -- using in part a bullsh!t excuse of 'you were going to take it back to her', bullsh!t because you could only have discovered that if Gotak had gained control of the staff -- and ignoring my actions were supported by the other players. So okay, I went with it, because again, despite it remaining apparently PvP -- I mean, how else is 'I'm going to float a thing near you that takes away your powers' meant to be taken? -- characters are one thing, players another. Plus, I had a thought and a plan: Gotak was next to the tunnel entrance outside of which the tarek leader had been standing the entire time, and with the thing floating between her and the stone wall, if it remained 'behind' her it would be forced into the tunnel and out of sight of anything, and then it would probably be out of control of whomever was, y'know, controlling it. But when that plan gets put into action, somehow, instantly and without previous statements about moving closer to the staff or a single bit of consideration for the distances involved, Vyse (who has only a 60' speed) miraculously zooms across and enters the tunnel 'behind' the tarek leader, and goes past him, getting ahead of the two people who are right in front of the tunnel -- thereby refusing there to be even a chance at losing control the thing.

Once is happenstance, twice is coincidence, but three times is enemy action.

I don't know why, but I think it pretty clear that there are issues in play, personal, interpersonal, or otherwise.

Put together, the game is something I'd just rather not continue doing. Given that preference, and given the entirely negligible effect Gotak has had on the game, I figured that simply having her give an IC analysis of those things that were within her view to the one character she's had any sort of meaningful interaction with, and then walking away, to be a remarkably low-key, discreet, and trouble-minimizing manner of withdrawing from the game.

I am sorry that this is seen as being 'sketchy'.

Sebecloki wrote:
Are you dropping the other games too?

I will confess to having been considering it with the Numenera game. While we haven't really gotten into a fight or anything since the original PCs gained their full power (i.e. since the octopus fight), I suspect the 'power' issue is going to be there. Also, though I appreciate the extensive amount of writing you have done for the game, when it gets down to it I am all but completely lost within the world, and my own personal RP preferences interfere enormously with competent playing within such a loose, 'anything you can't see and much of what you can is an utter mystery!' sort of world. So I am leaning in favor of withdrawing, yes.

The Mongol game never got off the ground, and you seem to be folding its ideas into your Tian Xia game.

I hope this answers most, if not all, the questions my departure may have raised.


Male Weremonkey Rogue/Ranger/Trickster

Understandable, and again, sorry to see you go. Also sorry for my role in the 'pvp' discussion revolving around the staff. I was trying to see all points of view, and I assumed some things that perhaps I shouldn't have.

Good luck in your gaming, and perhaps we'll end up in another game at some point!


The Pterran was speaking in sign language to Hamza b/c they were in the caravan and he wanted to avoid potentially alerting the tarek guards; he is completely capable of standard speech in common.


AC 29/27/21 | hp 90 | F+11*, R+14*, W+8* | Defensive Abilities evasion; Immune sleep, disease | Weaknesses light sensitivity Init +10 | Senses darkvision 60 ft., low-light vision; Perception +15 (14 on vision-based Perception checks.) Pic 1 | Pic 2 |

So, are we going to gather and follow the invitation?
Waiting for input from the others here.


Assuming everyone wants to keep playing, let's discuss what we want out of this game and how this is going.

We seem to have a big issue with slow pacing with characters making basic kinds of decisions.

Do we want to do something that's more of a railroad where I just assume actions and move the plot along?

For instance, in this case, I'd just assume everyone accepts Arsione's invitation and describe the trip to the Nicephorus Compound, and I'd continue to make similar decisions, such as selecting the most obvious door and moving the party into the next room of a dungeon.


Male Halfling psion (nomad)/rogue (cutpurse+scout) 6 / elocater 2 / trickster 3 W 46 V 152/152 ~ AC44 tch36 ff25 ~ F+13 R+22 W+17 ~ CMD33; Init+29 Per+25; spot traps within 10' d20+29

Sorry about disappearing for a bit there.. crazy busy.. yada yada..

I'd say if you have a suggested course of action from a player, and another seconding the suggestion (whether in or out of character), then as long as there are no objections (whether in or out of character), that'll be the decision.


Just to clarify since I think this point has gone unnoticed -- Arsione is no longer holding the anti-magic field staff -- it got spirited away by Cae's lizard familiar and is currently somewhere under the tark encampment. Arsione is currently deploying the full array of buff spells one would expect of an 18th level Defiler, including prismatic sphere, haste, and fly, and is currently levitating slightly above the ground.


AC 29/27/21 | hp 90 | F+11*, R+14*, W+8* | Defensive Abilities evasion; Immune sleep, disease | Weaknesses light sensitivity Init +10 | Senses darkvision 60 ft., low-light vision; Perception +15 (14 on vision-based Perception checks.) Pic 1 | Pic 2 |

I think this whole situation is very difficult.
On one hand you are presenting a character inviting us and seem to want us to follow that. The characters power level backs that up.
On the other hand this character feels like a bbeg we just can't fight at the moment, but she's totally antagonizing everything we stand for.
Except your actually want to move the story in that direction that the world gets destroyed and we can't prevent it.

This is very confusing and if course making the most basic decisions difficult I think.


I'm not insisting that we go that direction, it's just that this format seems incapable of handling a sandbox format where the players make decisions that move the plot along.

If everyone would go ahead and make another decision like -- we're going to fight one group or the other, or go off an explore another section of the ruins, that would be one thing, but right now we're just sort of in a holding pattern which doesn't seem to be entertaining anyone, and it's not especially interesting to me either. I'm really starting to wonder if this game can survive. I'd hate to have to give it up after over 2 years, but it's really sputtering along right now to a slow death.

Here are the major plot threads that I see as possible. I think we should intentionally discuss which we're interested in doing and try to intentionally move in that direction:

(1). Resolve the Great Orrery situation. The creature that Arsione referred to as the 'Leviathan' is a metal pyramid that contains the mind of an ancient alien intelligence. It is this entity that stirred the orbs of kalid-ma to life. If it is shut down, so do all the pylons that control the gate. The journey to the House Nicephorus Compound is the easiest way to get to the slassan stronghold under the earth where this entity lives, since there is passageway between the House Nicephorus Citadel and the Domes of the Serpent Spiders.

You are miss-understanding the plot line if you think it's about allying with House Nicephorus. I would assume the PCs use the invitation as an opportunity to do recon and obtain the knowledge I outlined above so they can descend into the depths of the earth and destroy the Leviathan.

(2). Deal with the object sought by the other sorcerer kings who have currently sent agents to Kalidnay. The Scarabbhold, the Fortress of the High Templar Ahmun Ahunpur, is right beside the plaza in which the characters are currently stationed. It contains the party from the Arcana Evolved world that some of the characters met briefly at the Diamond Mines. One of those characters has the 'greater seed', and obsidian orb that is capable of lifting a sorcerer king to full dragon form quickly, and which they are all looking for -- this was what Kalid-Ma was going to use to ascend to full dragon power, and it got lost beyond the Great Orrery when the other sorcerer kings destroyed Kalidnay long ago. If you manage to take hold of it, it is a bargaining chip or it can be destroyed to dissipate the evolving conflict.

(3). The Day of Ascension. In Raam, Dregoth is preparing to launch an invasion of the city, and this will upset the balance of power in the Tablelands. Currently, there is a war of subterfuge between the dray cults and the underworld elements of the city, but it will soon erupt into more open conflict. This would involve and exploration of the ruins of Guistenal as well as the halls of power in Raam. One of the chief conflicts is between the assassins of Abalach-Re and those who belong to an older order of killers, and which is being waged in the shadows of the Mountain of Assassins which looms over the city.

(4). The rise of Ymeri. I have been throwing hints about this since the very first scene, and this is the Legacy of Fire plot. Ymeri is a Princess of Elemental Evil that is attempting to increase the power of the Elemental Stronghold of Fire in the Tablelands and Beyond. The cultists in the Diamond Mines are one of these groups. There are others. She also has many forces in the Land of the Merchant Princes across the Sea of Silt that are beginning to contact the Tablelands once again through a network of portals, including that in Kelmarane. In ancient times, the Land of the Merchant Princes was ruled by the Elemental Empire, a vast kingdom of fire-worshiping Sutak, and Ymeri was one of their chief elemental patrons. Cults devoted to reviving this ancient power have arisen throughout the city states of the Land of the Merchant Princes, as well as in the cities of the Tablelands that have portals to the other side of the Sea of Silt, such as Raam and Tyr.

(5). Tell me something else you want to do -- it can even just be a genre or story type and I'll make something up.

But, please, let's all decide on something and move this along.


You don't have to do anything particular in this scenario -- if you ignore the current situation in Kalidnay, then House Nicephorus will succeed eventually succeed in bringing in reinforcements through the Great Orrery, and will probably try to attack Balic first in their campaign to displace the sorcerer-kings.

This will result in a savage war on the shores of the Silt Sea, and Adrophinus will probably seek new allies to turn aside the assault. This could be a whole different campaign direction and plot line, but it's one that you could encounter in different ways.

I'm not working with an assumed course of events. Instead I have in mind a bunch of different ongoing processes that are happening concurrently in this world, and adapting the story line around how the players interact with those events.

For instance, if you decide, against my expectation, to ally with House Nicephorus, then there's a different series of adventures that could be played out undermining the Balican resistance, or seeking further allies, or turning aside assassins sent by Adrophinus to dispose of Arsione and Persephone, and so forth.

I'm not forcing you to do any one thing. We clearly need to get together and decide what direction we're going, since this isn't working out right now.

Yet another option is to follow-up with the whole situation that the pterran just outlined to Hamza, helping his people in their struggle against this mysterious warlord.

In every situation you enter, I'm going to be making up NPCs and locations that will dangle potential story threads to follow up on -- the idea here is that you all pick whatever seems most interesting and then I'll spin off the story in that direction.

There is an infinite number of potential plot lines here. There's always going to be more going on in the world than what's immediately around or in front of the PCs. It's not possible to completely explore or exhaust any one area -- when you explore one area or plot-line I'll keeping creating more and more material.


AC 29/27/21 | hp 90 | F+11*, R+14*, W+8* | Defensive Abilities evasion; Immune sleep, disease | Weaknesses light sensitivity Init +10 | Senses darkvision 60 ft., low-light vision; Perception +15 (14 on vision-based Perception checks.) Pic 1 | Pic 2 |

There's indeed some misunderstandings.
I wasn't even aware that there are 4 different plot lines and though it all belongs together somehow.

I favor option 4.

All options sound great, but each of them is enough for a single campaign.
As long as we stick to one option it's good for me, but making the world bigger and bigger with sidequests which turn out to be completely new campaigns is a bit too distracting^^
Don't get me wrong, like i said, all good ideas, but one after the other please.


Right, that's my point, there's not 1 plot line, it depends what you pick to focus on. I'm not expecting you to do all that, I'm expecting you to pick something and pursue some of the action that's going on in the world.

This isn't a video game where nothing happens 'off-screen'. Your characters are only experiencing part of a dynamic environment, and other stuff is always happening off-screen and where you are not immediately present. You can't experience everything, so you need to pick how you want to be involved in the current events in the world. There will always be like a dozen potential plot threads, and you'll need to pick which ones you find most interesting to pursue.

I'm not spoon-feeding you a pre-determined path, I'm giving you lots of options and begging you to pick something to actually pursue. This isn't a video game, the story evolves around players' choices about how to interact with the world. There are infinite permutations depending on what everyone does.

In any given situation, there will be lots of potential plot threads, any one of which you can pick or make different decisions about. There's not one way to approach this story, you just need to intentionally all choose to do one thing or another thing so we can have some kind of a narrative.

There is not an A === B === C === etc. progression I have outlined. It's all like a spider web with infinite branching arcs. You have to yourself decide what you want the story to be.

Please, everyone, just make a decision and pick something.

If you want to do (4), there are several options; you can just decide you're not really interested in this conflict, and head back to the House Vordon caravan, and decide you'll deal with the coming war if it affects you later.

There is the obvious plot hook that the cult in the Diamond Mines was part of the Ymeri loyalists, as were the 'fire-eater' cult of Dargulin whose lore you encountered in the kreen tombs. It would make sense to try to follow-up there -- figure out who this mysterious Master of the Aerie is, what he's doing in Kalidnay, and so forth.

Kelmarane is a town with a portal to the city-state of Akirrush in the Land of the Merchant Princes and is currently under the control of parties that are connected to the Yemri cultists in the Saan-Gabiathan continent on the other side of the Sea of Silt -- this is basically the information that Faalcuun was going to divulge to you if you ever returned to him, that there's a portal to the Land of the Merchant Princes in Kelmarane, and the town is under the control of hidden forces of the Elemental Princess of Evil who are trying to establish a beachhead in the Tablelands, and that House Vordon isn't probably totally unaware of some of this, and entirely innocent of this association.

The House Vordon caravan is headed there on a trade expedition, so the immediate set-up isn't all-out warfare, but rather investigation and assessment.


Before I make any more posts in the game play thread, I want everyone to decide what story line we're going to focus on in the discussion thread and make an in-game post that moves the characters in that direction.

I'm really serious that I'm seeing this game petering out right now, and we need to make a serious course correction if we're going to continue.

I'm also getting extremely frustrated trying to tell any kind of story here, and am getting close to just wanting to give up. Everyone is basically just wandering around aimlessly right now. It's not even that there are different threads, it's that I present something, and there's sort of half-hearted interaction with the thread I've presented, than I present something else, and there's no follow up in that either, and then I present yet another thing, and again everyone just kind of stands around and doesn't really do anything.

So, I'm intentionally telegraphing things to you right now in the discussion thread and even spoiling some of the fluff to try to clarify the situation and what the options are so you can pick where we're going.

Please make a decision.


Male LN Human gestalt unchained monk/psion (kineticist) 12 | overmind 3 | Vigor 746/746 | Wound 76/76 | DR 3/-*, AC 51 t 42 ff 32 | CMB+61 CMD 71 | F+42 R+45 W+34 | Init +41 | Perc +21, SM +21 | Speed 70ft | Stunning Fist: 12/12 | Ki: 12/12 | Power Points: 182/182 | Psionic Focus: 2/2 | Mythic Power: 9/9 | Emissary: 1/1 | Eternal Hope: 1/1 | Hero points: 1 | Denied: 1/1 | Empowered Attack: 2/2 | Extended Attack: 3/3 | Widen Attack: 3/3 | Extra Meta-Attacks: 5/5 | Active conditions: Biofeedback, Ethereal (1m)
Sebecloki wrote:
The journey to the House Nicephorus Compound is the easiest way to get to the slassan stronghold under the earth where this entity lives, since there is passageway between the House Nicephorus Citadel and the Domes of the Serpent Spiders.

I somehow completely missed this about her compound, but (1) is still the plotline Rokan is most interested in. I'll make a post i the next day to push my vote that way.


WP/VP: 100/668 | AC: 47; T: 33; FF: 29 | CMB: +34; CMD: 38 | Init +32 | Fort: +53; Ref: +45; Will: +34

Sorry for not posting in the discussion recently, as this game isn't in my list of games, so I have to save things as favorites and I missed the discussion tab had posts in it.

Anyway, I am ameniable at the moment to doing anything because Narzor is as much an outsider as possible, so he wants to see what is going on in the world, so that he can make his mark on it. He's still in the intelligence gathering phase.

With that being said, he's going to follow the party around for a while to see what they do, since they seem to be interacting with people of noble status without issue.

--------------------------------------------------------------------------

With that being said, Here are my thoughts about the four main storylines you mentioned:

1) I think this plot is interesting, cause it involves more or less an interdimensional invasion by a (possibly) corrupting force.

2) I'm surprised no one has gone and tried to take this yet. Narzor doesn't know about it, or I would go on my own to try and take it. It's probably best he doesn't =)

3) I will admit that this storyline is the one that I have the least draw towards, with the exception of collecting undead to add to my army.

4) I don't have the background on this (other than what you posted) but I believe that this fits the same vein as #1: an extradimensional invasion.

I think the problem is that each of these plots are easily enough to cover an entire campaign, and ultimately we'll only be able to cover one of them as a group....unless we split up (because as you rightly point out, events don't exist in a bubble).

IMO, we should just put it to a group vote as to which one we follow and go from there.

Also, benchmarks per your request:

AC: 47/33/29
Saves: +53/+45/+34

Immunities: undead traits, Acid, Cold, Fire

DR: DR 15/bludgeoning and magic, DR 5/piercing

To hit (melee): +34
To hit (Ranged): +26

damage (melee): (12.5) negative energy (plus paralysis)
damage (ranged): (20.5) untyped damage (eldritch blast)

vs. creature of my CR:
Attack: Blue for melee and high green/low blue for ranged.
Damage: orange to red for melee ranged attack, as high as blue for some shadowcaster abilities.
AC: Blue (creature my CR needs a 20 to hit me with primary)
Saves: Blue (I meet good DC for creatures my CR on a roll of 1 on my worst save)
DCs: Green to Blue (my save DC is 35, so even on the best save bonus they need at 15 to succeed)
Damage Dealt to me: Orange to Red (in addition to the creature almost always missing me, their best average damage does about 10% of my total health)

Vs CR 20:
Attack: Blue (melee), Green (Ranged)
Damage: Red (Shadowcaster abilities still have blue effects, cause auto no save ability damage is potent)
AC: Green (creature goes to hitting about 40% of the time from missing on everything but a 1)
Saves: Blue (I need to roll a 5 to save against the good dc from the chart)
DC: Green (targets have a 50/50 of making the DC for their primary save)
Damage Dealt to me: Green (more chances to hit plus damage goes up to about 1/8th my total health on the high end)


Narzor wrote:

Sorry for not posting in the discussion recently, as this game isn't in my list of games, so I have to save things as favorites and I missed the discussion tab had posts in it.

Anyway, I am ameniable at the moment to doing anything because Narzor is as much an outsider as possible, so he wants to see what is going on in the world, so that he can make his mark on it. He's still in the intelligence gathering phase.

With that being said, he's going to follow the party around for a while to see what they do, since they seem to be interacting with people of noble status without issue.

--------------------------------------------------------------------------

With that being said, Here are my thoughts about the four main storylines you mentioned:

1) I think this plot is interesting, cause it involves more or less an interdimensional invasion by a (possibly) corrupting force.

2) I'm surprised no one has gone and tried to take this yet. Narzor doesn't know about it, or I would go on my own to try and take it. It's probably best he doesn't =)

3) I will admit that this storyline is the one that I have the least draw towards, with the exception of collecting undead to add to my army.

4) I don't have the background on this (other than what you posted) but I believe that this fits the same vein as #1: an extradimensional invasion.

I think the problem is that each of these plots are easily enough to cover an entire campaign, and ultimately we'll only be able to cover one of them as a group....unless we split up (because as you rightly point out, events don't exist in a bubble).

IMO, we should just put it to a group vote as to which one we follow and go from there.

** spoiler omitted **...

I'm not saying we're going to do all of those things, I'm tell you those are different concurrent ongoing events in the world and you have to pick one.

I'm not sure how many other ways I can say this!

I feel like I've written the same thing like four times in the last couple of posts, and people keep replying as if I've said those are four discrete steps in a campaign arc.


Rokan the Ascetic wrote:
Sebecloki wrote:
The journey to the House Nicephorus Compound is the easiest way to get to the slassan stronghold under the earth where this entity lives, since there is passageway between the House Nicephorus Citadel and the Domes of the Serpent Spiders.
I somehow completely missed this about her compound, but (1) is still the plotline Rokan is most interested in. I'll make a post i the next day to push my vote that way.

I just said in several different ways that everyone needs to explicitly pick a plot line together in the discussion thread and then post towards that in the gameplay thread. I still need everyone to do that, not make posts voting for different games in the gameplay thread.

Again, I'm not posting again in gameplay until everyone does this -- if everyone is incapable of doing that, we clearly can't continue. I've given instructions for what we need to do to continue, and I need everyone to read those instructions and do them.

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