Legacy of Fire

Game Master Megan Robertson


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Liberty's Edge

Female Depemds on the game system (human in the real world)

Even if you go round gathering every bit of loot, this AP seems a bit underpowered, and I get the feeling that you lot would like some more! Nothing like a bit of honest greed... and you have worked hard for it.

So, approval for the suggestions made above is granted.

How long do you want to spend on this year of downtime? (It will at least give me time to read the next chapter of the AP!)


Female Human (Keleshite) Oracle 5, Exalted 1 Init +2 hp 47/47, AC 18, T 12, FF 16, F +5 (+5 vs hot weather) R +5, Will +7

HP roll 1d8 ⇒ 8

Sonya is leveled. For the record Silena I gave my ring of jumping away (either to Barazatta or Hijero (I've forgotten which).

I want to make sure I understand. We can spend money up to get ourselves to wealth by level?


Female Half {Drow}-Elf {Nidal} Fighter "Unbreakable" 1 / Cleric [ZON-KUTHON] 4 / War Priest “Champion of the Faith” 1 | AC 21{22 "23"} T 11 FF 20{21 "22"} | HP [56] 44/44 | F +10{+16 heat} R +3 W +10{+12ench} | Init +1{+2} | Perc +6
Common Skills:
Diplomacy +8, Heal +7 {+12, +17}, Kno {Dungeon/Engineering/History/Planes/Religion} +5, Perform {Dance} +8{+10}, Pro {Torturer/Soldier} +7, Sense Motive +7, Spellcraft +6, Survival +7

It's cool..neither of them mentioned that they have it.. so I guess they didn't know.. or don't remember..either case we're going to be selling to to craft better stuff we need specifically.

And yes, up to your wealth by level amounts...which is 16,000gp. Silena has plenty of time to craft items for you at half their cost so you can have actually more than just the 16,000 if you choose items wisely!

But remember Silena has only a +6 '+7 w/Guidance' spellcraft roll. So taking 10 she can get a 17 check. The DC to create an item is DC5+Caster level of the item... +5DC per prerequisite spell the crafter is short in the crafting.


HP 42/42; AC 20 (T 16, FF 20); saves F +3, R +11, W +3 (5vsfear); bab: 4; melee 5(+9), ranged +9; CMB 5, CMD 20; speed 30; init +5, Kitsune Swashbuckler Rogue/6
skills:
acrobatics 20, bluff 12, climb 9, diplomacy 8, disable 15, esc artist 9, perc 14, perf: comedy 7, perf: dance 7; craft: carpentry , sleight of hand 15, stealth 15, know: local 13

do we have a weapons or armor crafter in the party as well, or just wondrous items?


Female Half {Drow}-Elf {Nidal} Fighter "Unbreakable" 1 / Cleric [ZON-KUTHON] 4 / War Priest “Champion of the Faith” 1 | AC 21{22 "23"} T 11 FF 20{21 "22"} | HP [56] 44/44 | F +10{+16 heat} R +3 W +10{+12ench} | Init +1{+2} | Perc +6
Common Skills:
Diplomacy +8, Heal +7 {+12, +17}, Kno {Dungeon/Engineering/History/Planes/Religion} +5, Perform {Dance} +8{+10}, Pro {Torturer/Soldier} +7, Sense Motive +7, Spellcraft +6, Survival +7

Sorry.. that takes a caster level of 5 minimum.. and Silena is not there yet... next level Silena will be taking craft magic weapons.


She gave me the ring of jumping, but we should sell it. I'm at a +15 now without it and plan to keep investing in Acrobatics.


Female Human (Keleshite) Oracle 5, Exalted 1 Init +2 hp 47/47, AC 18, T 12, FF 16, F +5 (+5 vs hot weather) R +5, Will +7

Who is the new high priest btw, and what items am I able to choose from for my church in the year gap?

Is the item from D3 part of catching up to WBL or is that seperate?


Female Half {Drow}-Elf {Nidal} Fighter "Unbreakable" 1 / Cleric [ZON-KUTHON] 4 / War Priest “Champion of the Faith” 1 | AC 21{22 "23"} T 11 FF 20{21 "22"} | HP [56] 44/44 | F +10{+16 heat} R +3 W +10{+12ench} | Init +1{+2} | Perc +6
Common Skills:
Diplomacy +8, Heal +7 {+12, +17}, Kno {Dungeon/Engineering/History/Planes/Religion} +5, Perform {Dance} +8{+10}, Pro {Torturer/Soldier} +7, Sense Motive +7, Spellcraft +6, Survival +7

I would think separate... because the EN-NEBI, Blade of the Leopard is [10,302gp]... and Fiendfell the +1 Lawful-Outsider Bane Great Axe is [8,320gp]...for a total of 18,622gp in value in just those two weapons. Which is more than my 16,000 WBL value by a bit...and Megan has not asked I give up those weapons or any of us turn in any of the items we do have recovered thus far. So I would think what we have found in treasure or been awarded thus far is kept AND we get our wealth by level.

But that would be up to Megan...


HP 42/42; AC 20 (T 16, FF 20); saves F +3, R +11, W +3 (5vsfear); bab: 4; melee 5(+9), ranged +9; CMB 5, CMD 20; speed 30; init +5, Kitsune Swashbuckler Rogue/6
skills:
acrobatics 20, bluff 12, climb 9, diplomacy 8, disable 15, esc artist 9, perc 14, perf: comedy 7, perf: dance 7; craft: carpentry , sleight of hand 15, stealth 15, know: local 13

really? I would think found items count toward wbl... otherwise there would be a HUGE disparity between character wealth and leave most of us way behind others again.


Female Half {Drow}-Elf {Nidal} Fighter "Unbreakable" 1 / Cleric [ZON-KUTHON] 4 / War Priest “Champion of the Faith” 1 | AC 21{22 "23"} T 11 FF 20{21 "22"} | HP [56] 44/44 | F +10{+16 heat} R +3 W +10{+12ench} | Init +1{+2} | Perc +6
Common Skills:
Diplomacy +8, Heal +7 {+12, +17}, Kno {Dungeon/Engineering/History/Planes/Religion} +5, Perform {Dance} +8{+10}, Pro {Torturer/Soldier} +7, Sense Motive +7, Spellcraft +6, Survival +7

But that would then mean... Silena would have to get rid of something as she is already over. Or she gets nothing at all cause she already is at 18,000gp+

Megan has not indicated that I should erase the treasure list.. she even in fact told us...

Megan wrote:


Even if you go round gathering every bit of loot, this AP seems a bit underpowered, and I get the feeling that you lot would like some more! Nothing like a bit of honest greed... and you have worked hard for it.

Liberty's Edge

Female Depemds on the game system (human in the real world)

Good points. Silena, you do not need to dispose of anything but do not really need topping-up to reach WBL either. The rest of you are short, so have at the treasure list Silena's posted and if you are still short you may top up.

Depending on what you have chosen to do for the year of down-time you may have some income. Silena, once she's made stuff for you, can always set out a stall if she wants!

Sonya, the High Priest is a kindly old fellow by the name of Goldingay. The items from D3 from which you may have one are: a phylactery of faithfulness, a periapt of Wisdom +2, a necklace of fireballs (type III), and a lesser strand of prayer beads. What takes your fancy?


Female Human (Keleshite) Oracle 5, Exalted 1 Init +2 hp 47/47, AC 18, T 12, FF 16, F +5 (+5 vs hot weather) R +5, Will +7

I'll take the lesser strand of prayer beads.


Female Half {Drow}-Elf {Nidal} Fighter "Unbreakable" 1 / Cleric [ZON-KUTHON] 4 / War Priest “Champion of the Faith” 1 | AC 21{22 "23"} T 11 FF 20{21 "22"} | HP [56] 44/44 | F +10{+16 heat} R +3 W +10{+12ench} | Init +1{+2} | Perc +6
Common Skills:
Diplomacy +8, Heal +7 {+12, +17}, Kno {Dungeon/Engineering/History/Planes/Religion} +5, Perform {Dance} +8{+10}, Pro {Torturer/Soldier} +7, Sense Motive +7, Spellcraft +6, Survival +7

Not trying to be difficult here but please consider this Megan...

THIS is what Silena requested for her WBL purchases -

Silena wrote:


THIS is what Silena would request -
[12,650gp] Folding Plate Armor

But also As PER Ultimate Campaign.. Silena would be investing gold in the Kalemarane Community. Specifically building a Barracks and a Temple then organizing her "Knightly" Order - basically a Mercenary Company in the Service of 'Princess' Almah~ The 'UNBREAKABLE - Knights of Almah'. Spending a Year living in Kalemarane and with the Honors already earned in the Princess' service makes me be believe Silena has the time to purchase all the Capital she needs to build/organize her projects at the Earned {half} cost.

+ Barracks [3,700gp – 1,850gp{earned}]
+ Mercenary Company “The UNBREAKABLE Knights of Almah” [1,850gp – 925gp{earned}]
+ Temple – ZON-KUTHON [1,400gp – 700gp{earned}]
She would need to add 125gp of her own present cash to afford all these projects IF she is awareded her 16,000gp WBL amount.

As for the Mouldspeaker... I have played this first module of Legacy of Fire before.. but it died before we got to the next chapter in Book 2. The Mouldspeakers powers I think grow with time but all I know is the ability to manifest the weapon "Tempest", the "CAMPAIGN ITEM" that Raulzig would have inherited, and its not a ranged weapon its a melee weapon - originally a scimitar.

If I get no WBL... none of that is possible and I am forced to sell Fiendfell.. so I can purchase some magical armor and MUST destroy.. not sell... destroy En-Nebi, Blade of the Leopard, because honestly...do you think as a Lawful Neutral person she could responsibly allow that weapon's curse to potentially fall into the wrong hands? Someone who eventually would abuse it to start filling the world with Wereleopards? She Can't sell that! So I'm stuck here.

Now if I recall correctly Tempest grows in power with the character.. it IS a physical weapon, which we have recovered - how do I price that.. I think its PRICELESS...as in artifact priceless!

The Mouldspeaker can manifest Tempest as an act of will... for 3 hours a day{?} but only when the actual "Tempest" weapon is at least 30'ft away. Tempest... I think at Silena's level should be a +1 Frost "Scimitar" {weapon of character's choosing}~ and Chaotic Good as well!
This is all from memory ...poor as it is, from the previous run of the game... so I might be off on some of it. I was not the mouldspeaker in that game but it was a very cool power for the player who did have it.

IF that counts against my wealth by level I have even less funds to buy anything useful... and yet NONE of those items are wanted by other party members?

EN-NEBI, Blade of the Leopard is [10,302gp]
Fiendfell the +1 Lawful-Outsider Bane Great Axe is [8,320gp]
Ring of Feather Fall {right} = CL: 7th, 7 medium creatures, 40'ft [2,200gp]
Wayfinder = light – 20’ft rad, [CW: "spark" (1lb) [250gp]
- Magnetic compass = +2’cir’ Survival & Know: Dungeoneering {to avoid lost}, Hold IOUN STONE-Single
- Hold IOUN STONE-Single {Resonance}
...these are the items Silena has that she did not craft herself.

Which the only item she has crafted for herself is this...
[1,000gp] +1 Cloak of Resistance (1lb)

What am I to do?

Liberty's Edge

Female Depemds on the game system (human in the real world)

Oh go on, have some WBL then :)


Female Half {Drow}-Elf {Nidal} Fighter "Unbreakable" 1 / Cleric [ZON-KUTHON] 4 / War Priest “Champion of the Faith” 1 | AC 21{22 "23"} T 11 FF 20{21 "22"} | HP [56] 44/44 | F +10{+16 heat} R +3 W +10{+12ench} | Init +1{+2} | Perc +6
Common Skills:
Diplomacy +8, Heal +7 {+12, +17}, Kno {Dungeon/Engineering/History/Planes/Religion} +5, Perform {Dance} +8{+10}, Pro {Torturer/Soldier} +7, Sense Motive +7, Spellcraft +6, Survival +7

How about this... could the actual "Tempest" weapon be made into something some one else could use? As with Silena being the Mouldspeaker.. she can already manifest the 'Tempest' weapon...

If Barazata.. could make "Tempest" into a ranged weapon - Bow for her use.. she is ALWAYS fighting at range...so she would have a +1 Frost Composite Longbow-Str 14 and would usually be 30'ft away from Silena. It would grow in power with her level advancement... just like Silena's manifested 'Tempest'..would grow in power.. and likely they would never be within 30'ft of each other in combat anyways.

That's sort of how we handled it in my previous run of the game... I got the "Tempest" Scimitar.. and our Mouldspeaker used a manifested 'ranged' version of "Tempest". Our DM said "Tempest" was specifically supposed to be a melee weapon but he let it slide so someone else could make use of the very cool weapon, since the Mouldspeaker could already manifest the weapon .. and he was not a melee character!

This way.. Silena is not collecting all the VERY expensive magic weapon in the AP!

Though from my previous game... we never found EN-NEBI, Blade of the Leopard... in fact the whole search the Temple thing never happened.. we never fought the wereleopard, Haidar! But we did find treasure in the Battle Market.. I think room {C7}... and some weird... Magical/Alchemical Lab in Room {C10 or 11}; which we did not find in your run of the game, Megan.

So I'm assuming you~ Megan have changed the module quite a bit! :)

To note in the game I played we ran into a ...smoking hottie.. named Haleen among the battle market gladiators, who my character in that game~ a male, half-elf Magus character named Reyhansu Haraadzi.. started a romance with which was really sweet! We did not meet her in this run of the game, lol! So its been a unique and thankfully even without your knowledge Megan a completely different game altogether for me! :)

Thank you for the consideration Megan.. part of the reason I only requested one magic item [Folding Armor] from Silena's WBL... was specifically because she had so much already... so investing the rest of her gold in Kalemerane seemed a good way to enhance the game and not be OP or too greedy! :)

Thanks again! :)

OH..! One last Question...
Silena is taking a level of Cleric 4th... so she is now {6 HD}~ {Cleric 4th / War Priest 1 / Fighter 'Unbreakable' 1}... the same number of Hit Dice as her Wereleopard from!

May I add to add a hit die and all the recalculations of saves and BaB per hit dice Silena gains in class advancement over her wereleopard form's 6 hit dice?

So when Silena becomes 7th level.. her wereleopard from gains a hit die...so it continues to grow in power with her as she levels?

Oh and Silena will inform Lady Almah of her ability as a wereleopard.. and ask her if she would like Silena to make members of her 'Unbreakable' Knights of Almah into wereleopard if they wish so and are approved by personally by Princess Almah specifically because of their sterling loyalty to Princess Almah? It would only be on a VERY special case by case basis ...subjected to the Princess' personal approval of each candidate. The "Unbreakable" would be her most trusted and powerful of servants.

Silena would explain to the Princess that the wereleopards are themselves not evil if the people who are gifted with the ability are themselves not evil... so only the most loyal and sterling of morale character should even be considered for such a privalage! Silena presents it as an powerful option for the Princess' consideration!

She will not volunteer to the Princess HOW she makes other wereleopards, unless directly asked. If the Princess wishes.. Silena would offer to make Princess Almah into a wereleopard if she wishes~ the benefits being a long life and a powerful weapon to use against her foes that would escape all notice until it was needed. As a wereleopard she~ Princess Almah would NEVER be helpless EVER again! :)


Appreciate the thought, but I don't think Tempest is a great fit with where I see Barezata's weaponry going. She's going to be more the sneaky sort than the "bam! I hit you with a bunch of frosty goodness!" sort. I'm anticipating some of the complementary enhancements to her weaponry as she gets higher level like sniping.


Female Half {Drow}-Elf {Nidal} Fighter "Unbreakable" 1 / Cleric [ZON-KUTHON] 4 / War Priest “Champion of the Faith” 1 | AC 21{22 "23"} T 11 FF 20{21 "22"} | HP [56] 44/44 | F +10{+16 heat} R +3 W +10{+12ench} | Init +1{+2} | Perc +6
Common Skills:
Diplomacy +8, Heal +7 {+12, +17}, Kno {Dungeon/Engineering/History/Planes/Religion} +5, Perform {Dance} +8{+10}, Pro {Torturer/Soldier} +7, Sense Motive +7, Spellcraft +6, Survival +7

lol. I can't seem to win in this case.. I believe Hijiro already said he'd rather not be the target of 'aggro' being the obvious dangerous fighter type wielding a powerful weapon would draw and would prefer a support flanking fighter role.

{Shrug}..can't give it away... Ok. I'll keep Tempest. :)

After selling all the loot we are getting rid of the party has 7,307gp

I'll spend from the pool of sold loot if no one has any objections... to craft a Belt of Giant STR +2 [4,000gp, 2,000gp-Craft Cost], an a Dire Collar [1,000gp, 500gp-Craft Cost] for Silena.

Leaving 4,807gp of loot gold for everyone else...


HP 42/42; AC 20 (T 16, FF 20); saves F +3, R +11, W +3 (5vsfear); bab: 4; melee 5(+9), ranged +9; CMB 5, CMD 20; speed 30; init +5, Kitsune Swashbuckler Rogue/6
skills:
acrobatics 20, bluff 12, climb 9, diplomacy 8, disable 15, esc artist 9, perc 14, perf: comedy 7, perf: dance 7; craft: carpentry , sleight of hand 15, stealth 15, know: local 13

Hijiro would like a Shinobi Shozoku... it should add +2 to stealth. (From the Jade Regent AP - but he can probably instruct a seamstress on how to make one) - it is NOT a magic item - just clothing. Let me know what the cost would be please...


Female Half {Drow}-Elf {Nidal} Fighter "Unbreakable" 1 / Cleric [ZON-KUTHON] 4 / War Priest “Champion of the Faith” 1 | AC 21{22 "23"} T 11 FF 20{21 "22"} | HP [56] 44/44 | F +10{+16 heat} R +3 W +10{+12ench} | Init +1{+2} | Perc +6
Common Skills:
Diplomacy +8, Heal +7 {+12, +17}, Kno {Dungeon/Engineering/History/Planes/Religion} +5, Perform {Dance} +8{+10}, Pro {Torturer/Soldier} +7, Sense Motive +7, Spellcraft +6, Survival +7

... ok.

This is going to be a bit detailed..

Silena's year of downtime...

Silena is with her windfall from the generosity of Lady Almah... {Silena's WBL purchases}.. investing HEAVILY in Kalmerane.

Her first project is to build a Barracks for her Order of Knights.. "The UNBREAKABLE, Knights of Almah".

She is recruiting warriors of superior skill to serve as Lady Almah's most trusted warriors and protectors.

Silena is also building a Temple to ZON-KUTHON... one that focuses on enduring through the hardships and torments of life to gain strength and resilience to bear up under hardship ...using pain to refine the soul and gain courage, determination, and endurance as the reward.

As the year progresses Silena uses the funds generated by the Temple and Order of Knights to invest in other business she will fund to grow the infrastructure of Kalemerane...

She will sponsor a Magic Shop, a Smithy, add a regular full-time staff to her Temple of the Midnight Lord eventually working up to an including her final project for the year - Building a Hospital for Kalmerane with a full staff!

All through this year she will ask Calain to accompany her and to make him familiar with the day to day operations of her Knightly Order and growing Ecomonic Empire of business'.. so at the end of the Year..she can hire him as the manager of ALL her business interests confident he will understand how to run things when she is not around. She is hoping to teach Calain the art of Soldiering and administrating the logistics of running an army during the year.

Silena is using her skill Profession: Soldier {+7} as her earnings skill. Taking 10...gives her a base of 17 to all capital earning checks.

These are the details of her business interests and earnings for the Year...

BUILDINGS & ORGANIZATIONS:

Total Earnings Modifiers = +197gp, +154 Influence, +57 Labor, +30 Goods, +33 magic {per day of work}
- Earnings: 21.4gp/day [642gp/month] 7,704gp/yr

ManagerCalain Heartstriker [Lieutenant: 4gp/day] = male, half-orc; {3rd} Barbarian “Wild Rager” 2 / Inquistor [GROETUS] “Witch hunter” 1

Organization: Mercenary Company “The UNBREAKABLE, Knights of Almah” [1,850gp – 925gp{earned}]
+ Earnings = +32gp, +32 Influence, +27 Labor, +7 Magic {per day of work}
- Teams Included = 6days
1x Elite Archers [5x 3rd-Lvl Warriors {scale mail, longbow, buckler, longsword} ]
2x Elite Soldiers [10x 3rd-Lvl Warriors {banded mail, heavy steel shield, short spear} ]
1x Cavalry Archers1 [5x 3rd-Lvl Warriors {breastplate, shortbow, longsword, lance, heavy steel shield; light warhorse} ] [7d – 235gp]
1x Priest [3rd-Lvl Cleric-ZON-KUTHON {chain shirt, spiked chain} <male, human; feats [hum] Selective Channel, [1st] Scribe Scroll, [3rd] Craft Wondrous Item]

Building: Barracks “Hall of the UNBREAKABLE” [3,700gp – 1,850gp{earned}]
+ Earnings = +52gp, +26 Influence, +24 Labor, +8 Goods {per day of work}
- Rooms Included = 20days
2x Armories [16d], 1x Bedroom [20d], 2x Bunks ’10 person ea.’ [8d], 1x Common Room [16d], 1x Dogo [20d], 1x Guard Post [20d], 1x Infirmary [16d], 1x Kitchen [12d], 1x Lavatory [4d], 1x Office [8d], 1x Storage [8d]

Building: Hospital11 “House of Torment’s End” [2,080gp – 1,850gp{earned}]
+ Earnings = +44gp, +46 Influence, +8 Goods, +2 Labor {per day of work}
- Rooms Included = 16days
1x Bath [8d], 1x Common Room [16d], 2x Infirmary [16d], 1x Lavatory [4d], 1x Office [8d], 1x Storage [8d], 1x Storefront [12d], 1x Workstation [16d]
- Teams Included =
1x Sage11 Doctor Mathias [3rd-Lvl Expert] [4d – 100gp]
1x Lackeys11 [5x 1st-Lvl Experts] [1d – 60gp]

Building: Magic Shop7 “Aerial’s Enchantments” [1,590gp – 795gp{earned}]
+ Earnings = +16gp, +14 Influence, +11 Magic {per day of work}
- Rooms Included = 20days
1x Furnishings (Storefront) [20d], 1x Office [8d], 1x Reliquary [12d], 1x Storage [8d], 1x Storefront [12d], 2x Vaults [16d]
- Teams Included = 7days
1x Mage7 ”Aerial” [3rd-Lvl Wizard [Evocker] ] <female, human; feats [hum] PB-Shot, [W1] Scribe Scroll, [1st] Precise Shot,
[3rd] Craft Wondrous Item [7d – 48gp]
1x Apprentice9 [1st-Lvl Wizard] [3d – 260gp]

Building: Smithy9 “Markum’s Metalworks” [1,590gp – 795gp{earned}]
+ Earnings = +18gp, +14 Goods, +4 Labor {per day of work}
- Rooms Included = 20days
1x Forge [20d], 1x Office [8d], 2x Storage [8d]
- Teams Included = 7days
1x Craftspeople9 [3x “Armorer, Blacksmith, Weaponsmith”] [2d – 100gp]
1x Laborers9 [5x 1st-Lvl Commoners] [0d – 35gp]

Building: Temple – ZON-KUTHON ”House of Torment’s Virtue” [1,400gp – 700gp{earned}]
+ Earnings = +28gp, +29 Influence, +15 Magic {per day of work}
- Rooms Included = 20days
1x Altar [4d], 1x Bedroom [20d], 1x Common Room [16d], 1x Confessional [4d], 1x Office [8d], 1x Sanctum [6d], 1x Statue [2d], 1x Storage [8d]
- Teams Included =
1x Priest2 [3rd-Lvl Cleric-ZON-KUTHON {chain shirt, spiked chain} <female, human; feats [hum] Selective Channel, [1st] Scribe Scroll, [3rd] Brew Potions] [6d – 405gp]
2x Acolytes4 [1st-Lvl Cleric-ZON-KUTHON {chain shirt, spiked chain}] [3d – 440gp]

1 Year – Earnings & Upgrades {All Earned ½ Costs}
[month1] Earn: 318gp; Upgrade – Team: Cavalry Archers [-235gp]; Remaining = 83gp
[month2] Earn: 342gp{+83gp-Remaining}; Upgrade – Team: Priest [-405gp]; Remaining = 20gp
[month3] Earn: 363gp{+20gp-Remaining}; Remianing = 383gp
[month4] Earn: 363gp{+383gp-Remaining}; Upgrade – Team: 2x Acolytes [-440gp]; Remaining = 306gp
[month5] Earn: 387gp{+306gp-Remaining}; Remaining = 693gp
[month6] Earn: 387gp{+693gp-Remaining}; Remaining = 1,080gp
[month7] Earn: 387gp{+1,080gp-Remaining}; Upgrade – Building: Magic Shop [-795gp], Teams: Mage [-440gp]; Remaining = 232gp
[month8] Earn: 444gp{+232gp-Remaining}; Remaining = 676gp
[month9] Earn: 444gp{+676gp-Remaining}; Upgrade – Building: Smithy [-365gp]; Teams: 1x Craftspeople {3x “Armorer, Blacksmith, Weaponsmith”} [-100gp], 1x Laborers {5x people} [-35gp]; 1x Apprentice [-260gp]; Remaining = 360gp
[month10] Earn: 510gp{+360gp-Remaining}; Remaining = 870gp
[month11] Earn: 510gp{+870gp-Remaining}; Upgrade – Building: Hospital [-1,040gp]; Teams: 1x Sage {Doctor} [-100gp];
1x Lackeys {5x people} [-60gp]; Remaining = 180gp
[month12] Earn: 642gp{+180gp-Remaining}; Remaining = 822gp

You will note that some of the individual Teams and Buildings in 'bold' have numbers after them... that is the month of the Year of downtime that they were purchased and brought into operation.

Yes, this is a lot of gold Silena is earning... but most of it is reinvested back into buying new businesses or recruiting staff during the year. Megan is free to add downtime events that might disrupt Silena's shrewd investments... but this is her plan.

At the end of the Year... Silena has only 822gp of business earnings remaining.

The NEXT year..she will be investing in expanding her Knightly Order with a new Barracks or perhaps build a Fort and recruit more Elite Warriors to Princess Almah's Banner! :)

All the rules for these calculations are in Ultimate Campaign...


HP 42/42; AC 20 (T 16, FF 20); saves F +3, R +11, W +3 (5vsfear); bab: 4; melee 5(+9), ranged +9; CMB 5, CMD 20; speed 30; init +5, Kitsune Swashbuckler Rogue/6
skills:
acrobatics 20, bluff 12, climb 9, diplomacy 8, disable 15, esc artist 9, perc 14, perf: comedy 7, perf: dance 7; craft: carpentry , sleight of hand 15, stealth 15, know: local 13

I don't own Ult. Campaign, so just loosely, Hijiro will work to develop a strong thieves' guild and suppress non-guild activity. Guild will manage and control all illegal activity in the city - not just thievery. Try to make the whole organization as self-sustaining as possible, with a strong chain of command. If we can develop our own lieutenants, let me know and I will do so. I'm not high enough level for leadership feat with a cohort or anything, but if necessary I can plan for that.

He'll also develop an inn, called the Wily Fox, which will, among other things, have an underground complex which will house the guild hall. (accessible from outside the inn via the sewers if nec.)... All that can be hashed out if necessary.

Another business he'd like to start up with be a house of ill repute called 'Something for Everyone'... with 'business associates' of all ages, races and genders to serve any comers.

Not sure what kind of income the guild will generate, but it should be fairly lucrative if it works like Herbalife or something, where everyone gets a cut of the income of the guys/gals below him/her.

Let me know if you need more information... If there's money to be made, great... and splitting with Barezata as co-guildmaster is fine. but the tavern and house of ill repute will be his separate business operations...


Female Half {Drow}-Elf {Nidal} Fighter "Unbreakable" 1 / Cleric [ZON-KUTHON] 4 / War Priest “Champion of the Faith” 1 | AC 21{22 "23"} T 11 FF 20{21 "22"} | HP [56] 44/44 | F +10{+16 heat} R +3 W +10{+12ench} | Init +1{+2} | Perc +6
Common Skills:
Diplomacy +8, Heal +7 {+12, +17}, Kno {Dungeon/Engineering/History/Planes/Religion} +5, Perform {Dance} +8{+10}, Pro {Torturer/Soldier} +7, Sense Motive +7, Spellcraft +6, Survival +7

All the rules for Downtime, Business creation, Buying Rooms and Teams or Buildings and Organizations is also posted here...

http://www.d20pfsrd.com/gamemastering/other-rules/downtime

You don't need Leadership feat to do any of what Silena is doing.
Your businesses that you suggested are EASILY definable within the Organizations, Business', and Earning Capital rules as present at the link I posted above...

And as for your 'Business'~ again Ultimate Campaign spells it out Very nicely...

Organization: Theives Guild [770gp - 385gp{earned}]
+ Earnings = +17gp, +12Goods, +11Labor/Influence {per day of work}
- Teams Included =
2x Cutpurses [10x 1st-Lvl Commoners/Experts/Rogues 'your choice'];
1x Robbers [5x 3rd-Lvl Experts/Rogues 'your choice'];
1x Scofflaws [5x 1st-Lvl Commoners];
1x Soldiers [5x 1st-Lvl Warriors]

Building: Black Market [2,200gp - 1,100gp{earned}]
+ Earnings = +8gp, +6Goods {per day of work}
- Rooms Included =
1x Armory, 1x Cell, 1x Escape Route, 1x False Front,
1x Guard Post, 1x Office, 1x Secret Room, 1x Storage, 1x Vault

You could ALSO build a 'Brothel'/Inn.. the same way with the rules as posted at the PFSRD...


HP 42/42; AC 20 (T 16, FF 20); saves F +3, R +11, W +3 (5vsfear); bab: 4; melee 5(+9), ranged +9; CMB 5, CMD 20; speed 30; init +5, Kitsune Swashbuckler Rogue/6
skills:
acrobatics 20, bluff 12, climb 9, diplomacy 8, disable 15, esc artist 9, perc 14, perf: comedy 7, perf: dance 7; craft: carpentry , sleight of hand 15, stealth 15, know: local 13

thx.. i will look those up this weekend


Female Half {Drow}-Elf {Nidal} Fighter "Unbreakable" 1 / Cleric [ZON-KUTHON] 4 / War Priest “Champion of the Faith” 1 | AC 21{22 "23"} T 11 FF 20{21 "22"} | HP [56] 44/44 | F +10{+16 heat} R +3 W +10{+12ench} | Init +1{+2} | Perc +6
Common Skills:
Diplomacy +8, Heal +7 {+12, +17}, Kno {Dungeon/Engineering/History/Planes/Religion} +5, Perform {Dance} +8{+10}, Pro {Torturer/Soldier} +7, Sense Motive +7, Spellcraft +6, Survival +7

To note.. part of the reason Silena is investing in some of her business to make more resources available to the party.

With the Magic Shop "Aerial's Enchantments" arcane scrolls, potions up to 2nd level, and wonderous items become available in town.

Same goes for her Temple of ZON-KUTHON ”House of Torment’s Virtue” divine scrolls and potions up to 2nd level become available in town.

Silena's "UNBREAKABLE" Knights also have a cleric of ZON-KUTHON capable of making divine Scrolls up to 2nd level and Wonderous Items; but.. I think Silena may upgrade one last thing in her 12th month and recruit a Priest of SARENRAE Cleric 3rd [405gp] to also be a part of the "UNBREAKABLE" for a more even distribution faiths in the Knightly Order. Also it is nice on a battlefield to be able to harm enemies with negative energy as it is to be able to heal your forces with positive channeling! :)

Silena will closely consult with Sonya on who would be a good candidate of the Clergy of SARENRAE to become a part of the "UNBREAKABLE" to minister to those of her faith within the order. Silena does not actually want to fill Kalemarane with worshipers of ZON-KUTHON. Draws too much attention for one thing!

A Year Living with Silena~

Most of the "Lion's of Kalmarane", are only passing acquiantences of Silena.. but as she has taken up residence in Kalemarane and acting as the Princess' right hand.. everyone becomes Quite familiar with her now! She is a strict and demanding young woman from those under her command... but she is fair, she pushes those around her to the limits of their endurance...perhaps tollerance.. but never past what they can endure {or hopefully tollerate}.. and makes sure they have sufficient time to regain their strength and endurance. What is clear is she is use to the Strong dominating the weak... it has been the guiding principle in her life for many years... so she is not use to being treated with respect or kindness. It tends to make her Very much so In-Your-Face in her interactions when such is not needed. Not that she is rude or necessarily mean.. just very demanding and intense in all her interactions. It takes some patience with her to get the point to her that NOT every task she is put to is a 'life and death' matter like she is being continually tested for her suitability to remain alive! Her Drow upbringing ... for the first few months makes her very skittish, jumpy ...ready to fight at the slightest possibility of conflict... not quarrelsome.. but like she is expecting betrayal or treachery at EVERY turn and interaction! She is not very trusting at first... but slowly she learns to relax and not be so suspicious all the time.

She let slip at some point what her birthday was and her close companions planned a surprise party for her ...which was sweet.. but her first reaction was to go to a combat stance and begin casting combat spells.. before she realized what was going on. No one was hurt, and everyone had a good laugh.. but after that she issued a standing orders to her UNBREAKABLE Knights that they should Always be seeking to attack her in situations that she might seem to be unsuspecting of danger.. to keep her edge for treachery sharp! These attacks are to subdue and pin her, yes an odd response, but she was concerned that the surprise party took her completely off-guard.. and she never wants that to happen again! Strangely enough... it seems as if knowing attack is actually imminent from those around her has actually made her calm down a bit and after a year she very approachable and friendly.

Again she is not use to having friends .. but those around her know have found her generous with her wealth and skills and time for others ..concerned she is about her friends and subordinates.. ready to help them overcome their hardships and be there for them when a listening ear is needed. She does not coddle people but she never fails to be supportive when a person has reached their limits and NEVER lets a friend or comrade be overwhelmed by challenges set before them. She is LOYAL to a fault!

Silena learns a lot about being a friend her Sonya, Barazata and Umdrella {the redeemed harpy} are inseparable! She has 'Umi' practice archery with Barazata to sharpen both their skills with some healthy rivalry and competition. Silena spends a lot of time in the company of Princess Almah.. in quiet conversation about the Nobility of their two cultures, and begins a friendship with the Young Noble woman.. someone who understands the burdens of aristocracy.

Princess Almah will learn the main reason Silena is here in Katapesh.. is because her father had every intention of marrying her off to a vile monster of a 'less-than-man' Nidal Nobleman 'Count' - Arkonius Bvareth Glonstadt, a "Joyful Thing".. who had voluntarily had both his legs one ear, one eye {both eyelids}, one arm and all fingers but the his thumb and index finger, but not his manhood apparently; removed in the 'Joymaking' ceremony to ZON-KUTHON. He was a middle-aged priest of infamous and perverse ...appetites and needed a heir for his estate. So her father was going to marry her off to this wretched monster for political expedience. The Wretch told her just some of the vile things he wanted to do to her as his 'wife'... utterly nightmarish! The only other alternative was her mother's offer to add Silena to the breeding creech in the Drow City of Zirnakaynin... where she would granted the 'honor' of spawning half-fiends with frequent matings {as long as she could survive it} with summoned demons for the her mother's entertainment and her House as tools for conquest. To say the least neither 'privilege' appealed to her so she just left, accepting voluntary exile to become her own master; perhaps amass enough personal power to force them to leave her alone should she ever choose to return~ not likely! She IS a half-elf.. she might outlive her father's schemes after all...

Silena does take Hijiro out on a few 'dates' if one could call them that... romance is not Silena's strong point but she does like the cute-boy. Though Hijiro gets the feeling Silena is more attracted to large powerfully built men.

----

There I've written enough.. that's Silena's social-life for the year...


Female Half {Drow}-Elf {Nidal} Fighter "Unbreakable" 1 / Cleric [ZON-KUTHON] 4 / War Priest “Champion of the Faith” 1 | AC 21{22 "23"} T 11 FF 20{21 "22"} | HP [56] 44/44 | F +10{+16 heat} R +3 W +10{+12ench} | Init +1{+2} | Perc +6
Common Skills:
Diplomacy +8, Heal +7 {+12, +17}, Kno {Dungeon/Engineering/History/Planes/Religion} +5, Perform {Dance} +8{+10}, Pro {Torturer/Soldier} +7, Sense Motive +7, Spellcraft +6, Survival +7

Is this thing on? Or is everyone just busy?


Female Human (Keleshite) Oracle 5, Exalted 1 Init +2 hp 47/47, AC 18, T 12, FF 16, F +5 (+5 vs hot weather) R +5, Will +7

Sorry, I was out for the weekend unexpectedly. I will return today/tomorrow.


Just busy. Back in later today or tomorrow.


HP 42/42; AC 20 (T 16, FF 20); saves F +3, R +11, W +3 (5vsfear); bab: 4; melee 5(+9), ranged +9; CMB 5, CMD 20; speed 30; init +5, Kitsune Swashbuckler Rogue/6
skills:
acrobatics 20, bluff 12, climb 9, diplomacy 8, disable 15, esc artist 9, perc 14, perf: comedy 7, perf: dance 7; craft: carpentry , sleight of hand 15, stealth 15, know: local 13

Sorry - I've been overwhelmed this weekend with chores relating to the new house (we just moved recently)...

Hijiro will blushingly agree to the dates with Silena, but not only is he not her type (not large, muscular, buff), he's very shy and obviously has never dated a woman before... She basically has to teach him how to act and what to do. He is a quick learner though and catches on, though he never becomes really amorous with her or anything, but he does learn from her how to properly treat a lady while on a date. By the second or third date, he warms to the tasks and performs them more naturally, rather than following orders from her. He even, after the third date, gives her a gentle kiss if she'll allow, but it's probably more like kissing her brother than a date kiss.

After a few dates, Hijiro will admit he thinks of her more like a sister than a woman.... perhaps some of that has to do with her shapeshifting abilities.

As for his business ventures, he proves over the year to have become quite adept at juggling his many projects - the thieves' guild, the inn and the brothel. All of them become quite profitable, and he relaxes into the role of 'absentee' owner of the inn and brothel, leaving them in the hands of adept managers, while he actively runs the guild, all the while training a manager/guildmaster to act in his absence when the party might strike out again.

The inn, the Wily Fox, offers just about everything a visitor to Kelmarane might want - comfortable rooms, a nice welcoming common room, private meeting rooms, baths, room service, a secure safe for valuables, and a discount coupon for guests who want to visit 'Something for Everyone', the local full-service brothel.

At Something for Everyone, just about everything is available for clients, from simple massages and spa time, to any kind of happy ending... If there's a church of Callistra in Kelmarane, he'll make arrangements for full-time clerical support for the workers, so no diseases are acquired or spread through the establishment, and anyone with sadistic tastes leaves no lasting harm on his employees (if not temple of Callistra, he'll find another temple with which he can make arrangements for clerical support)...Everything is seen to for both workers and clients...

He does have some pretty strict rules about substance abuse by employees of both establishments, but he pays well, and keeps his staff happy, so they comply when on duty (what they do on their own time, is their business though).

As for the guild, he sets up a strong chain of command, and rules about what can and can't be done for profit... and with limits on how much can be 'requested' for protection. He will put the cabosh on any attempts to set up a rival guild in town, and makes sure that any independent rogues are brought into the fold or expelled from the town, making it basically a requirement to belong to the only guild in the city. He doesn't like killing if it can be avoided, so will try to keep wet work to a minimum... with maybe only a few actual assassins in town, and those members of the guild as well, so they will have to respect the rules of the guild.

Hijiro will be so busy with all of these projects that he doesn't have a lot of time for romance... His only real ventures into this area are with Silena (see above). He does try to develop/maintain friendships with the party members, maybe meeting weekly for dinner and drinks at the Wily Fox?

Barezata - Any input/changes you want to make to the Thieves' Guild? Ideas are welcome and happy to implement any alterations you want to suggest.

Liberty's Edge

Female Depemds on the game system (human in the real world)

My, you have been busy :)

The visit to the Shrine of Nethys, by the way, is offered as a side-adventure in the first book of the AP, although not actually part of the AP proper - you lot chose to go to the right location so I ran it.

This is the 3rd time I've run this AP, by the way. You are doing very nicely. One group burned the monastery to the ground!


Female Half {Drow}-Elf {Nidal} Fighter "Unbreakable" 1 / Cleric [ZON-KUTHON] 4 / War Priest “Champion of the Faith” 1 | AC 21{22 "23"} T 11 FF 20{21 "22"} | HP [56] 44/44 | F +10{+16 heat} R +3 W +10{+12ench} | Init +1{+2} | Perc +6
Common Skills:
Diplomacy +8, Heal +7 {+12, +17}, Kno {Dungeon/Engineering/History/Planes/Religion} +5, Perform {Dance} +8{+10}, Pro {Torturer/Soldier} +7, Sense Motive +7, Spellcraft +6, Survival +7

{Sigh}..Gah! I've been wracking my brains out this past week trying to find SOME WAY...ANY WAY..to make an item for Sonya that would at least temporarily suspend her curse. But no dice!

The description in the Oracle mentions this... "The oracle's curse cannot be removed or dispelled without the aid of a deity."

...but never says what exactly that details... there are no feats, or spells that allow for it! Even the spell Oracle's Burden... does NOT suspend the curse for the Oracle.

... ... ANY ways there are 4,807gp of loot gold left over for everyone else... unless you have some more magic items you'd like Silena to enchant in the year?

Also Megan, you did not answer any of my posts questions...
1) Silena is taking a level of Cleric 4th... so she is now {6 HD}~ {Cleric 4th / War Priest 1 / Fighter 'Unbreakable' 1}... the same number of Hit Dice as her Wereleopard from!

May I add to add a hit die and all the recalculations of saves and BaB per hit dice Silena gains in class advancement over her wereleopard form's 6 hit dice?

So when Silena becomes 7th level.. her wereleopard from gains a hit die...so it continues to grow in power with her as she levels?

2) Silena would offer to make Princess Almah into a wereleopard if she wishes~ the benefits being a long life and a powerful weapon to use against her foes that would escape all notice until it was needed. As a wereleopard she~ Princess Almah would NEVER be helpless EVER again! What was her answer?

3) The Folding Armor {+1Full Plate} is so Silena can remove her armor without taking minutes to do so in combat so she can shift to her wereleopard form with ease. Be nice if she could re-trigger the amulet form of the item around her kitty neck in her leopard form and it reshape to wrap her feline form in +1 full plate too.. THAT would be Awesome! Seeing as you can put items on animals and have them use similar slots that are appropriate for humanoids. Animals DO have an armor slot can Silena trigger her Folding Armor Amulet in leopard from to wrap her in armor in that form?


HP 42/42; AC 20 (T 16, FF 20); saves F +3, R +11, W +3 (5vsfear); bab: 4; melee 5(+9), ranged +9; CMB 5, CMD 20; speed 30; init +5, Kitsune Swashbuckler Rogue/6
skills:
acrobatics 20, bluff 12, climb 9, diplomacy 8, disable 15, esc artist 9, perc 14, perf: comedy 7, perf: dance 7; craft: carpentry , sleight of hand 15, stealth 15, know: local 13

I know it's not the same as wild shape, but maybe if you built the 'wild' function into the armor, it would change with you into kitty form?


Female Half {Drow}-Elf {Nidal} Fighter "Unbreakable" 1 / Cleric [ZON-KUTHON] 4 / War Priest “Champion of the Faith” 1 | AC 21{22 "23"} T 11 FF 20{21 "22"} | HP [56] 44/44 | F +10{+16 heat} R +3 W +10{+12ench} | Init +1{+2} | Perc +6
Common Skills:
Diplomacy +8, Heal +7 {+12, +17}, Kno {Dungeon/Engineering/History/Planes/Religion} +5, Perform {Dance} +8{+10}, Pro {Torturer/Soldier} +7, Sense Motive +7, Spellcraft +6, Survival +7

I considered that.. but "Wild" is a +3 enchantment... that means ANY armor made with "Wild" is a minimum +4 set of armor! That's 16,000gp.. my Entire WBL! Just not practical.


Female Human (Keleshite) Oracle 5, Exalted 1 Init +2 hp 47/47, AC 18, T 12, FF 16, F +5 (+5 vs hot weather) R +5, Will +7

Until the new High Priest arrives, Sonya spends a good amount of her days cleaning the church of the filth the demon left behind during his captivity. When High Priest Goldingay arrives with his retinue of clerics, she happily turns over the robes of the High Priest and the church to his care. She is contented to have a home once more, living in luxury in the Warfmaster’s Manor.

Her days are spent restoring the temple and providing healing to any in need. Once the temple is up in full working order, the High Priest offers her the title of Abbot-Protector, which she gladly accepts. The title has wonderful privileges, the greatest of which was her unparalleled access to the Church’s resources. She uses the church’s funds to stock a vast library, and elects to bring in a number of tomes on other religions.

As cults of Calistria and Zon-Kuthon begin to grow in Kalmarane, and consequently clerics of Sarenrae begin to protest their perverse teachings, the High Priest elects to name it the duty of the Abbot-Protector to defend the religious security of Kelmarane. As she is friends with both of the organizers and financial backers of both growing cults, she seems to be a natural choice. Sonya first deals with her own church’s clerics, pulling them back from their protests and encouraging them to teach redemption and a better way instead. She goes to the leaders of each cult and offers them use of the church of Sarenrae for their services. She is very clear that the offer will be rescinded if practices are done that are outside Sarenrae’s teachings. They may teach whatever they wish, but she will not allow them to practice in Sarenrae’s holy temple. Sonya encourages the clerics to lead by example, show the grace and mercy of Sarenrae, and preach redemption to the followers of the other gods as the Dawnflower does, and like the Dawnflower, to not interfere with their practices.

Sonya’s personal life is active; her celebrity first as a Knight Protector, then as the Abbot-Protector, makes her easily recognizable in the city. She lets her new wealth show, and invests heavily in the community using her time in shops and restaurants to preach the teachings of Sarenrae in a respectful and non-overbearing way. Sonya happily attends the weekly get together of the Knight Protectors. Her youth and innocence showing in the meetings as she drags them all over the city to new restaurants, taverns, dances, bars, etc. making them try new things each week. In addition to her weekly meeting she pushes for them all, but especially Silena to join her in the Warfmaster’s Manor.

Sonya’s relation with Silena is the one she’s most focused on building. Besides meeting with her in her official capacity when dealing with the cult of Zon-Kuthon and the weekly meeting with the Knight-Protectors, Sonya attempts to drag Silena with her during most of her free time. She makes it a point to be with her every day in the very least. From days as simple as getting coffee or tea during the heat of the day, to parties stretching all hours of the night. Over the year Sonya slowly transforms from the stoic and sometimes bitter priest, to a confident, vibrant young woman. Only around Silena does Sonya feel comfortable enough to let loose. Her attire changing from staunch loose fitting clerical vestments, to form fitting, dresses. Her arms are always still covered, but she lets her dresses back slip lower letting her back down to just below her shoulder blades show. A beautiful and elegant divine brand of Sarenrae’s holy symbol glows on her dark skin.

Sonya’s age shows in how obsessed she becomes over the year in experiences the joys of life. Sonya’s 19th birthday quickly gets out of hand and becomes an event talked about for weeks after for what an incredible party it was. The Warfmaster’s Manor barely surviving the event after a very drunk Sonya attempted to use Sarenrae’s flames to light the candle on her cake, the flames attempting to take the house with it. Even with all the wild tendencies Sonya develops, she still never dates. Rumors fly all over town about secret dates she’s gone on with various men.

Silena Only:
Only Silena knows the truth, that over the course of the whole year, Sonya never went on a single date and never even confessed interest in anyone during the whole year.

Sonya’s interactions with Princess Almah are cursory at best. It is not that Sonya has any issues with the princess, she just finds the Lady too harsh of a reminder of her lost life. Sonya has the High Priest and uses Silena as an intermediary for most dealings with the Princess.


HP 42/42; AC 20 (T 16, FF 20); saves F +3, R +11, W +3 (5vsfear); bab: 4; melee 5(+9), ranged +9; CMB 5, CMD 20; speed 30; init +5, Kitsune Swashbuckler Rogue/6
skills:
acrobatics 20, bluff 12, climb 9, diplomacy 8, disable 15, esc artist 9, perc 14, perf: comedy 7, perf: dance 7; craft: carpentry , sleight of hand 15, stealth 15, know: local 13
Silena Dulare wrote:
I considered that.. but "Wild" is a +3 enchantment... that means ANY armor made with "Wild" is a minimum +4 set of armor! That's 16,000gp.. my Entire WBL! Just not practical.

it won't be out of reach forever.


Female Half {Drow}-Elf {Nidal} Fighter "Unbreakable" 1 / Cleric [ZON-KUTHON] 4 / War Priest “Champion of the Faith” 1 | AC 21{22 "23"} T 11 FF 20{21 "22"} | HP [56] 44/44 | F +10{+16 heat} R +3 W +10{+12ench} | Init +1{+2} | Perc +6
Common Skills:
Diplomacy +8, Heal +7 {+12, +17}, Kno {Dungeon/Engineering/History/Planes/Religion} +5, Perform {Dance} +8{+10}, Pro {Torturer/Soldier} +7, Sense Motive +7, Spellcraft +6, Survival +7

Sweet stuff Sonya! Silena is certainly allowed her into her heart! :)

I had forgotten that the Warfmaster's House had been granted to us by Lady Almah... so indeed Silena ..who is also use to more 'posh' living as a Nidal Noblewoman.. will take up residence in the Manor.

With the addition of her Folding plate item... Silena has no need to go any where obviously armored as with a simple touch of her amulet..that hangs from the ..rather grim-looking spiked collar/choker at her neck.. she wears VERY womanly clothing and some might say..{ahem}.. provocatively revealing to put it lightly! Though, she is always armed ...usually with TEMPEST in its Scimitar form in an ornate bejeweled scabbard...

Sonya will notice that Silena favors silver jewelry... but learns from the Silena in one of their carousing nights on the town.. that silver is actually..even before she became a were-leopard irritating and can be painful to the touch on her skin. Something that Sonya will find just ..shocking is that the beautiful and none-too-little-scandalous Silver Dragon Tattoo upon Silena's chest and abdomen is made from a silver extract that is actually agonizing when the tattoo is touched! All these daily torments Silena subjects herself to are her 'sacrament' to Zon-Kuthon.. that he accepts for the power she has gained from his service. Her pains are now so much a part of her.. she just ignores them.. they have given her the strength and endurance to bear up under ANY hardship.. at least that's how she feels. She does not gain pleasure out of hurting others nor is she a believer in torment without purpose. For a Zon-Kuthon worshiper she is .. actually rather tame in her proclivities.. and THAT is the same dogma she is teaching in her Temple.

[In outlook.. Silena is sort of like an IllMATER worshiper from Forgotten Realms.]

But that all said... Silena is perhaps something of a 'bad-influence' on Sonya in that she revels in letting her 'hair' down and wild parties bring out the wanton lasciviousness in her...

As for Hijiro... Silena takes a perverse joy out of getting him to blush with her wanton-ways, and she is more than a little 'forward' with him.. but she also gets the same vibes from him in a brotherly sort of way. She remains his friend.. subtly teasing and embarrassing him in public with her comments in ways only he gets, by making references to the times they have been alone together. If Hijiro does not refuse her.. she will at least once during that year... get him into bed for something much more than sleep! :)

But his insight is correct she does prefer 'arena-gods' as her bedmates.. but she clearly does not want to hurt Hijiro's feelings. She remains one of his intimate friends... occasionally flirting more or less with him.


HP 42/42; AC 20 (T 16, FF 20); saves F +3, R +11, W +3 (5vsfear); bab: 4; melee 5(+9), ranged +9; CMB 5, CMD 20; speed 30; init +5, Kitsune Swashbuckler Rogue/6
skills:
acrobatics 20, bluff 12, climb 9, diplomacy 8, disable 15, esc artist 9, perc 14, perf: comedy 7, perf: dance 7; craft: carpentry , sleight of hand 15, stealth 15, know: local 13

Surprising that Hijiro is so easily flustered and blushing at Silena's attentions, being that he owns a brothel, but he doesn't seem uncomfortable with sensuality as a concept... But intimacy is something he has no personal experience with. When Silena does get him alone and interested, he proves to be a very sensitive and attentive lover (perhaps not quite what she's looking for though, since she likes her men rougher and buffer)... he's not very experienced, but definitely willing to learn... He seems to know the basics of how it all works, just never done it before himself... He is also quite, for a beginner, adventurous and willing to try just about anything. :)

When he is spent, he doesn't roll over and fall asleep as some men are wont to do... he continues to caress and speak gently to Silena and slowly and deliberately pleasures her further if she's willing and able.

The next day, he makes sure she receives a small bouquet of flowers, but other than that, he doesn't press his suit unless she seems interested in more... After a little bit of awkwardness, he's willing to share more intimate time with her or resume just friendship... whatever Silena wants... It's not that he doesn't WANT to go 'round again, he just doesn't want to put undue pressure on her... Despite being quite sensitive, he IS after all, 18 years old, and more than willing to share further intimacy - even on a daily basis, if Silena wants him.


Female Human (Keleshite) Oracle 5, Exalted 1 Init +2 hp 47/47, AC 18, T 12, FF 16, F +5 (+5 vs hot weather) R +5, Will +7

It is humorous that two of the most powerful women in the country are also two biggest party animals in the town. I think the Warfmaster's Manor might become well known in the town as the party house. Silena, Sonya would happily be your wingwoman.


Female Half {Drow}-Elf {Nidal} Fighter "Unbreakable" 1 / Cleric [ZON-KUTHON] 4 / War Priest “Champion of the Faith” 1 | AC 21{22 "23"} T 11 FF 20{21 "22"} | HP [56] 44/44 | F +10{+16 heat} R +3 W +10{+12ench} | Init +1{+2} | Perc +6
Common Skills:
Diplomacy +8, Heal +7 {+12, +17}, Kno {Dungeon/Engineering/History/Planes/Religion} +5, Perform {Dance} +8{+10}, Pro {Torturer/Soldier} +7, Sense Motive +7, Spellcraft +6, Survival +7

Hmmm.. ok.

Silena is ... not use to 'sensitive or attentive' lovers, she likes powerful men.. but is not necessarily 'turned-on' by rough-sex.. its just what she has learned to expect. But a gentle and passionate partner.. is new to her. And strangely enough~ especially to HER... VERY appealing!

As for Silena herself.. she is something of a wild lover, relentlessly driving/riding her partner to higher and higher states of passion with her touch and kisses! She particularly likes to loosen her long silver-white hair and drag the long tresses to brush stimulatingly across her lovers face throat and chest. She always mixes her love-making with just a hint of pain from her nails at the small of his back or a nip here and there with her teeth at his ears, throat or chest... but always in the height of passion. She is a strong woman... despite her petite size, and likes to apply her strength in her love-making. The silver jewelry she wears {nipple ring, navel piecing} are particularly pricking her sex-partners... apparently they are designed to do just that!

When Hijiro doesn't fall asleep but caress' her gently speaking to her... it startles her into silence. And her masks of toughness breaks, as tears well into her eyes at his tenderness.. and care.

"..you are the most gentle man.. I've ever known!"

Which inspires her to start another bout of love-making.. but this time very tenderly... loving as she smothers him with kisses and tender pleasuring.

You have charmed her heart...without a single spell.. Silena and Hijiro ..are officially an 'item'! She does not seek any other partner, and is waiting for him every evening when he comes home.

To Megan... Silena will go to Umdrella for some.. contraceptive alchemical remedy... [I know of one in Pathfinder.. but cannot recall it just now.. I'll look it up later today.]


Female Human (Keleshite) Oracle 5, Exalted 1 Init +2 hp 47/47, AC 18, T 12, FF 16, F +5 (+5 vs hot weather) R +5, Will +7

After any of your nights of passion, Sonya will pull you aside as soon as the man is out of sight. She's very interested in all the details grilling Silena for any information from a very curious perspective.

When Silena and Hijero get together, Sonya is clearly jealous. There is no hostility towards either of then, Sonya just doesn't wish to compete in time with her "party partner".

Over the year, Sonya will have Silena make a Cloak of Resistance +2, Amulet of Natural Armor +1, Headband of Alluring Charisma +4, a Circlet of Persuasion, and a Shirt of Immolation.


Female Half {Drow}-Elf {Nidal} Fighter "Unbreakable" 1 / Cleric [ZON-KUTHON] 4 / War Priest “Champion of the Faith” 1 | AC 21{22 "23"} T 11 FF 20{21 "22"} | HP [56] 44/44 | F +10{+16 heat} R +3 W +10{+12ench} | Init +1{+2} | Perc +6
Common Skills:
Diplomacy +8, Heal +7 {+12, +17}, Kno {Dungeon/Engineering/History/Planes/Religion} +5, Perform {Dance} +8{+10}, Pro {Torturer/Soldier} +7, Sense Motive +7, Spellcraft +6, Survival +7

Ok Sonya! I take it those items are WBL money you using for the enchantments?

Any of it from the 4,807gp of loot gold left over?


Female Human (Keleshite) Oracle 5, Exalted 1 Init +2 hp 47/47, AC 18, T 12, FF 16, F +5 (+5 vs hot weather) R +5, Will +7

That was my WBL + the 1000 I had on my own. If it was 4000 I might be changing an item out.


Female Half {Drow}-Elf {Nidal} Fighter "Unbreakable" 1 / Cleric [ZON-KUTHON] 4 / War Priest “Champion of the Faith” 1 | AC 21{22 "23"} T 11 FF 20{21 "22"} | HP [56] 44/44 | F +10{+16 heat} R +3 W +10{+12ench} | Init +1{+2} | Perc +6
Common Skills:
Diplomacy +8, Heal +7 {+12, +17}, Kno {Dungeon/Engineering/History/Planes/Religion} +5, Perform {Dance} +8{+10}, Pro {Torturer/Soldier} +7, Sense Motive +7, Spellcraft +6, Survival +7

Hmmm... the only item I Think I may have an issue with creating is the Shirt of Immolation... CL10, plus fire shield spell...which I don't have. Can Sonya cast that? If she can.. it would be much easier to craft the item. Silena's looking at a spellcraft DC of 20 [Base DC5, +10 for CL, and a +5 for not meeting the prerquisite of having the Fire shield spell].

That's risky, you could get a cursed item on a failed roll. You'd do better to also purchase a scroll of fire shield [700gp] with your cash and I'll make another dose of dust of emulation [400gp] ...just to guarantee success!

Liberty's Edge

Female Depemds on the game system (human in the real world)

Sorry - things have been hectic. As an e-learning specialist I look after a distance learning undergraduate degree programme. Despite repeated reminders since last June, it is only this week that the lecturers have woken up to the need for the modules to be ready TODAY! (Two of them have gone off to China, which doesn't help!).

Now then...

Lovely write-up, Sonya.

Silena, your queries:

Quote:

1) Silena is taking a level of Cleric 4th... so she is now {6 HD}~ {Cleric 4th / War Priest 1 / Fighter 'Unbreakable' 1}... the same number of Hit Dice as her Wereleopard from!

May I add to add a hit die and all the recalculations of saves and BaB per hit dice Silena gains in class advancement over her wereleopard form's 6 hit dice?

So when Silena becomes 7th level.. her wereleopard from gains a hit die...so it continues to grow in power with her as she levels?

Yes, the wereleopard form grows in power as you level.

Quote:
2) Silena would offer to make Princess Almah into a wereleopard if she wishes~ the benefits being a long life and a powerful weapon to use against her foes that would escape all notice until it was needed. As a wereleopard she~ Princess Almah would NEVER be helpless EVER again! What was her answer?

An emphatic NO!

Quote:
3) The Folding Armor {+1Full Plate} is so Silena can remove her armor without taking minutes to do so in combat so she can shift to her wereleopard form with ease. Be nice if she could re-trigger the amulet form of the item around her kitty neck in her leopard form and it reshape to wrap her feline form in +1 full plate too.. THAT would be Awesome! Seeing as you can put items on animals and have them use similar slots that are appropriate for humanoids. Animals DO have an armor slot can Silena trigger her Folding Armor Amulet in leopard from to wrap her in armor in that form?

You'd need further magic to let the armour morph from fitting a female human body to fitting a wereleopard form. The wereleopard WILL have the amulet around her neck if Silena was wearing it when she changed form (with enough 'handwavium' so that the chain doesn't strangle her!) so it will still be to hand later. Anyway, would it suit a wereleopard's fighting style to be wearing full plate? I'd have thought it a bit constraining.

Oh, and I am sure Umdrella will come up with an appropriate remedy, with a bit of giggling. I'm not sure how much you can count on her discretion... however, she doesn't have any friends here apart from you lot, so who would she tell?


Female Human (Keleshite) Oracle 5, Exalted 1 Init +2 hp 47/47, AC 18, T 12, FF 16, F +5 (+5 vs hot weather) R +5, Will +7

I'm sure she would tell Sonya, who will immediately set to commence teasing as all teenagers are required to do!


Female Half {Drow}-Elf {Nidal} Fighter "Unbreakable" 1 / Cleric [ZON-KUTHON] 4 / War Priest “Champion of the Faith” 1 | AC 21{22 "23"} T 11 FF 20{21 "22"} | HP [56] 44/44 | F +10{+16 heat} R +3 W +10{+12ench} | Init +1{+2} | Perc +6
Common Skills:
Diplomacy +8, Heal +7 {+12, +17}, Kno {Dungeon/Engineering/History/Planes/Religion} +5, Perform {Dance} +8{+10}, Pro {Torturer/Soldier} +7, Sense Motive +7, Spellcraft +6, Survival +7

Found it...

http://archivesofnethys.com/EquipmentMiscDisplay.aspx?ItemName=Night%20tea

Night Tea.. is a black market drug from the Adventurer's Armory p. 17

Liberty's Edge

Female Depemds on the game system (human in the real world)

We'll say that Umdrella can keep you supplied with the stuff.


Female Half {Drow}-Elf {Nidal} Fighter "Unbreakable" 1 / Cleric [ZON-KUTHON] 4 / War Priest “Champion of the Faith” 1 | AC 21{22 "23"} T 11 FF 20{21 "22"} | HP [56] 44/44 | F +10{+16 heat} R +3 W +10{+12ench} | Init +1{+2} | Perc +6
Common Skills:
Diplomacy +8, Heal +7 {+12, +17}, Kno {Dungeon/Engineering/History/Planes/Religion} +5, Perform {Dance} +8{+10}, Pro {Torturer/Soldier} +7, Sense Motive +7, Spellcraft +6, Survival +7

Is anyone wanting anything else enchanted out of the 4,807gp of loot gold left over?

If not... Silena will enchant for herself...
Headband of Alluring Charisma +2 [4,000gp-Market, '2,000gp-craft cost']
Efficient Quiver [1,800gp-Market, '900gp-craft cost']

and purchase...

Composite Longbow-Mighty 'STR16'-Masterwork [700gp]

...leaving 1,207gp which she will just split 4-ways, 301gp, 7sp, 5cp to each party member!


HP 42/42; AC 20 (T 16, FF 20); saves F +3, R +11, W +3 (5vsfear); bab: 4; melee 5(+9), ranged +9; CMB 5, CMD 20; speed 30; init +5, Kitsune Swashbuckler Rogue/6
skills:
acrobatics 20, bluff 12, climb 9, diplomacy 8, disable 15, esc artist 9, perc 14, perf: comedy 7, perf: dance 7; craft: carpentry , sleight of hand 15, stealth 15, know: local 13

Can you make 2 headbands of alluring charisma? Hijiro wants one too, lol.. wait, that would put him over wbl.. nvm... i'll wait.


Female Human (Keleshite) Oracle 5, Exalted 1 Init +2 hp 47/47, AC 18, T 12, FF 16, F +5 (+5 vs hot weather) R +5, Will +7

Sonya is going to have Silena make Blazing Robes instead of the Robes of Immolation. DC is 17 if I provide a scroll of fireball for it which I can do with 100 gp from the party pot.


Female Half {Drow}-Elf {Nidal} Fighter "Unbreakable" 1 / Cleric [ZON-KUTHON] 4 / War Priest “Champion of the Faith” 1 | AC 21{22 "23"} T 11 FF 20{21 "22"} | HP [56] 44/44 | F +10{+16 heat} R +3 W +10{+12ench} | Init +1{+2} | Perc +6
Common Skills:
Diplomacy +8, Heal +7 {+12, +17}, Kno {Dungeon/Engineering/History/Planes/Religion} +5, Perform {Dance} +8{+10}, Pro {Torturer/Soldier} +7, Sense Motive +7, Spellcraft +6, Survival +7

@ Hijiro - Actually yes, IF Hijiro has 1,700gp out of his WBL remaining.. with the 301gp party split.. yes she could enchant him a Headband of Alluring Charisma +2.

Or she could forgo enchanting her Efficient Quiver & purchasing her Composite Longbow-Mighty STR16-Masterwork... with Hijiro's share of the party split 301gp and an additional 100gp from him... she could enchant his Headband of Alluring Charisma +2.

The only reason Silena wants one is to allow her with her Selective Channeling to exclude ALL three party members from her negative channeling, cause then she would have a +3 charisma modifier.

Which would you prefer?
Also remember your business has an entire year to accumulate Earnings...

@ Sonya - No Problem, you share of the party split would then be 201gp, 7sp, 5cp


Female Human (Keleshite) Oracle 5, Exalted 1 Init +2 hp 47/47, AC 18, T 12, FF 16, F +5 (+5 vs hot weather) R +5, Will +7

I believe we're ready to go after that Megan.

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