Legacy of Fire (Inactive)

Game Master dinketry

The sands of the desert are unforgiving, and those who show weakness rarely survive.

Kelmarane Regional Map

The Mountain's Maw

The House of the Beast


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M Suli Bloodrager/5 (HP 15/64|5/54)| AC:17(17) | T:11 | FF:16 | CMB:8 | CMD:19 | Fort:+6|8 | Ref:2| Will:+1 | Init:+3 | Perc:+8 | Speed 25)

Drael takes his time a bit more in destroyed room, maneuvering his way across the floor to look through the cupboards and looking for any sign of what led go this mess.
Perception: 1d20 + 4 ⇒ (12) + 4 = 16

Grand Lodge

The Mountain's Maw |

Drael does not seem to find anything in the destroyed kitchen of interest, though he finds the remains of many different concoctions that the pugwampi apparently were preparing.


Female Aasimar Oracle of Vildeis 5 | HP: 36/44 | AC 12 (T 10, FF 12) | CMB: +1 CMD: 11 | F:3* R:+1* W:+5* | SR 10 | Init +1 | Perc +7, SM +7, Bluff +4, Diplomacy +14 | Speed 30 ft. | Spells: 1st: 0/7, 2nd: 0/5 | Channel Energy: 0/7, Empyreal Focus 1/1 | Active Conditions : life link (all but Drael)

Layaali leaves Drael, Uzma and the venemous snake behind in the kitchen and follows Razif into the library.

Perception: 1d20 + 3 ⇒ (8) + 3 = 11

Grand Lodge

The Mountain's Maw |

Layaali/Razif:
A sagging wooden balcony overlooks this large room, which must once have been the monastery’s library. An overpowering odor of musty, rotting paper and old leather fills the air here, and hundreds of books—most too damaged even to open without destroying them—litter the floors. Empty bookshelves line the walls of both levels. This appears to be the largest intact room you've been in in this compound.

Everything you examine, Layaali, seems to be crumbling and ruined.


Desert Druid 2 | HP: 19/15 | AC 12 (ff 10) CMD 11 | F+4 R+2 W+6 | Initiative +0 | Perception +9 | Heat Shimmer 6/2

In the meantime, Uzma peeks into the dormitory...

Percpetion: 1d20 + 7 ⇒ (17) + 7 = 24


Male NG Keleshite Ranger (Flamewarden) 5 | HP: 42/42| AC: 17(13 Tch, 15 Fl) | CMB: +5, CMD: 18 | F: +6, R: +7, W: +2; | Init: +3 | Perc: +7, | Speed 30ft | No current conditions | Ammo: 41 arrows

Razif looks up at the balcony and shrugs.

He mutters, "Just a second." and starts climbing up to the balcony.

Climb: 1d20 + 3 ⇒ (18) + 3 = 21

Grand Lodge

The Mountain's Maw |

Uzma:
Five austere beds line the north wall of this humble office and living quarters. A dented metal chest rests at the foot of each bed, and a simple mosaic pattern of red and orange glass chips brings some color to the wall. A layer of grime and filth coats many of the surfaces in this small room, and the redolent stench of dirty fur hangs heavy in the air.

Razif climbs up to the balcony of the library, finding much the same disrepair and decay up there as down on the main floor.


Male NG Keleshite Ranger (Flamewarden) 5 | HP: 42/42| AC: 17(13 Tch, 15 Fl) | CMB: +5, CMD: 18 | F: +6, R: +7, W: +2; | Init: +3 | Perc: +7, | Speed 30ft | No current conditions | Ammo: 41 arrows

"Well, nothing of import up here," he says and he climbs back down.


Female Aasimar Oracle of Vildeis 5 | HP: 36/44 | AC 12 (T 10, FF 12) | CMB: +1 CMD: 11 | F:3* R:+1* W:+5* | SR 10 | Init +1 | Perc +7, SM +7, Bluff +4, Diplomacy +14 | Speed 30 ft. | Spells: 1st: 0/7, 2nd: 0/5 | Channel Energy: 0/7, Empyreal Focus 1/1 | Active Conditions : life link (all but Drael)

"A shame," Layaali remarks solemnly. "The knowledge that was lost here."

She stands and lets the crumbled remains of books left in her hands fall to the ground. She picks her crossbow back up and returns to the hall to wait for everyone to regroup.


Male NG Keleshite Ranger (Flamewarden) 5 | HP: 42/42| AC: 17(13 Tch, 15 Fl) | CMB: +5, CMD: 18 | F: +6, R: +7, W: +2; | Init: +3 | Perc: +7, | Speed 30ft | No current conditions | Ammo: 41 arrows

"Quite so. I'm sure a lot of this knowledge would have been very valuable."

Razif follows Layaali back into the hall.


Desert Druid 2 | HP: 19/15 | AC 12 (ff 10) CMD 11 | F+4 R+2 W+6 | Initiative +0 | Perception +9 | Heat Shimmer 6/2

"There is a foul smell in this room," Uzma comments as he steps inside warily.

Grand Lodge

The Mountain's Maw |

Uzma, you're in a different room than everyone else. You're talking to the snake.

Drael continues searching through the ruined kitchen, obviously hungry and looking for something to munch on. Uzma has wandered into a different room, and you all can hear him talking to the snake that follows him. Korum, though healed, seems curiously blank and hasn't responded yet to the fact that there's a room full of books.


M Suli Bloodrager/5 (HP 15/64|5/54)| AC:17(17) | T:11 | FF:16 | CMB:8 | CMD:19 | Fort:+6|8 | Ref:2| Will:+1 | Init:+3 | Perc:+8 | Speed 25)

Drael, finding nothing worth eating, moves on to the hallway, rejoining Razif and Layaali.

Grand Lodge

The Mountain's Maw |

Spoiler:
Uzma picks through the remains of the bunks in the smaller living quarters. The dented metal bunkers appear attractive, but none hold anything more than decomposing gourd shells and bits of gnawed bone.


Female Aasimar Oracle of Vildeis 5 | HP: 36/44 | AC 12 (T 10, FF 12) | CMB: +1 CMD: 11 | F:3* R:+1* W:+5* | SR 10 | Init +1 | Perc +7, SM +7, Bluff +4, Diplomacy +14 | Speed 30 ft. | Spells: 1st: 0/7, 2nd: 0/5 | Channel Energy: 0/7, Empyreal Focus 1/1 | Active Conditions : life link (all but Drael)

Hearing Uzma speaking to the venomous snake that bit him only yesterday, Layaali looks uneasy. Oh, dear...

Seeing Korum so blank and silent, Layaali moves to check on him. "Are you alright?"

He seems healthy...

Lol.


Desert Druid 2 | HP: 19/15 | AC 12 (ff 10) CMD 11 | F+4 R+2 W+6 | Initiative +0 | Perception +9 | Heat Shimmer 6/2

"Of course," Uzma answers Layaali, wondering why she would think otherwise. "Nothing here as far as I can tell."

"All that is left is the sanctuary?"

Grand Lodge

The Mountain's Maw |

Uzma, you, Drael, and Korum haven't looked inside the library.

It's at this point that the snake slithers away from the druid in departure.


M Suli Bloodrager/5 (HP 15/64|5/54)| AC:17(17) | T:11 | FF:16 | CMB:8 | CMD:19 | Fort:+6|8 | Ref:2| Will:+1 | Init:+3 | Perc:+8 | Speed 25)

Drael moves past Layaali into the library, glancing over the aged and crumbling books in search of anything notable among the dust.
Perception: 1d20 + 4 ⇒ (4) + 4 = 8


Desert Druid 2 | HP: 19/15 | AC 12 (ff 10) CMD 11 | F+4 R+2 W+6 | Initiative +0 | Perception +9 | Heat Shimmer 6/2

Uzma has a look as well...

Perception: 1d20 + 7 ⇒ (12) + 7 = 19

Grand Lodge

The Mountain's Maw |

The suli's eyes glaze over at the musty smell of worthless and crumbling paper but as he turns from the room, Uzma's eyes spy the glint of an intact spine amongst the rubble.

"Hang on," the snakeless druid mutters, heading for a pile of books on the ground.

The druid pulls out a red leather tome that does NOT crumble at the touch. In gilded letters on the cover, the title Courts of Stone and Flame suggests that not all knowledge and wisdom in this monastery has been lost.

Appraise DC 13:
The book itself is likely worth about 300gp.


Male NG Keleshite Ranger (Flamewarden) 5 | HP: 42/42| AC: 17(13 Tch, 15 Fl) | CMB: +5, CMD: 18 | F: +6, R: +7, W: +2; | Init: +3 | Perc: +7, | Speed 30ft | No current conditions | Ammo: 41 arrows

Razif moves back into the library. "You found something? Can I have a look?"

Appraise: 1d20 + 2 ⇒ (17) + 2 = 19

Razif looks the book over.

"Looking at the state of the book compared to its age, this is a pretty good find. It'd net you about 250 gold, easily. Maybe 300."


Female Aasimar Oracle of Vildeis 5 | HP: 36/44 | AC 12 (T 10, FF 12) | CMB: +1 CMD: 11 | F:3* R:+1* W:+5* | SR 10 | Init +1 | Perc +7, SM +7, Bluff +4, Diplomacy +14 | Speed 30 ft. | Spells: 1st: 0/7, 2nd: 0/5 | Channel Energy: 0/7, Empyreal Focus 1/1 | Active Conditions : life link (all but Drael)

"It's beautiful," Layaali agrees. "What's it abut?"


Half-Orc Wizard 1 | AC 16 T 11 FF 15 | CMD 11 | hp 6/8 | F +5 (+9 v. hot/cold) R +3 W +4 | Spd 30' | Init +1 | Knowledge (Arcana, Nature, History), Spellcraft, Craft(Tattoo), UMD +8, Perc +7 | SA: Storm Burst 2/2
Spells:
0-Acid splash, detect magic, mending; 1 - color spray, obscuring mist

Korum finishes his somewhat heated debate with Jobu, slinging his pack over one shoulder and his axe over the other. He looks around to find the others gone already. "Damnation, I seem to have lost track of some time..." Swallowing hard, he departs after the others, and peeks into the library to catch up and look around.

He find himself lost in thought again as he gazes upon the library, staring in awe at the shelves. He snaps to his senses at Layaali's presence, resting his hand on her shoulder.

"My goodness, this place must have been a wonder...pardon me, Layaali. I seem to be more myself today, but perhaps prone to bouts of daydreaming."

Grand Lodge

The Mountain's Maw |

Layaali, peering over Uzma's shoulder, is able to discern that the book appears to be a treatise on genies and genie-kind from the elemental planes. The book is a dense work, and would likely take at least a day to digest, though the benefits might be substantial.


Male NG Keleshite Ranger (Flamewarden) 5 | HP: 42/42| AC: 17(13 Tch, 15 Fl) | CMB: +5, CMD: 18 | F: +6, R: +7, W: +2; | Init: +3 | Perc: +7, | Speed 30ft | No current conditions | Ammo: 41 arrows

"Well, as much as I'd like to stand around in an old library, I think we should get going. Remind me again, what places are left?"


Female Aasimar Oracle of Vildeis 5 | HP: 36/44 | AC 12 (T 10, FF 12) | CMB: +1 CMD: 11 | F:3* R:+1* W:+5* | SR 10 | Init +1 | Perc +7, SM +7, Bluff +4, Diplomacy +14 | Speed 30 ft. | Spells: 1st: 0/7, 2nd: 0/5 | Channel Energy: 0/7, Empyreal Focus 1/1 | Active Conditions : life link (all but Drael)

Layaali smiles in relief. "Be safe, Korum."

---

"Only the shrine where the pugwampi lair, I believe." Layaali replies to Razif. "Though my eyesight is poor. I would not recommend taking my word on the matter."

Grand Lodge

The Mountain's Maw |

Where to?


Male NG Keleshite Ranger (Flamewarden) 5 | HP: 42/42| AC: 17(13 Tch, 15 Fl) | CMB: +5, CMD: 18 | F: +6, R: +7, W: +2; | Init: +3 | Perc: +7, | Speed 30ft | No current conditions | Ammo: 41 arrows

"Well then, off to the shrine we go, so we can take care of those nasty things once and for all. I haven't been, so please lead the way."

Razif draws his new scimitar, ready to finish emptying out the monastery. It won't revert the evils that have been done to this place, but it's a good first step to a possible restoration.


Female Aasimar Oracle of Vildeis 5 | HP: 36/44 | AC 12 (T 10, FF 12) | CMB: +1 CMD: 11 | F:3* R:+1* W:+5* | SR 10 | Init +1 | Perc +7, SM +7, Bluff +4, Diplomacy +14 | Speed 30 ft. | Spells: 1st: 0/7, 2nd: 0/5 | Channel Energy: 0/7, Empyreal Focus 1/1 | Active Conditions : life link (all but Drael)

Layaali leads the way to the chapel, then draw everyone close.

"If you've any preparations to make, Razif, now is the time."

Layaali prays to Vildeis, voice quiet, but firm, and places a hand on each of her companions in turn. Then she nods.

"Ready?"

Layaali's casting virtue on everyone right before heading into the chapel, granting 1 temp hp to each of them for 1 minute. First on herself, then Korum, Uzma, Drael and Razif.


Desert Druid 2 | HP: 19/15 | AC 12 (ff 10) CMD 11 | F+4 R+2 W+6 | Initiative +0 | Perception +9 | Heat Shimmer 6/2

Similarly, Uzma casts Guidance on everyone, granting them a +1 competence bonus on a single attack roll, saving throw, or skill check.


Desert Druid 2 | HP: 19/15 | AC 12 (ff 10) CMD 11 | F+4 R+2 W+6 | Initiative +0 | Perception +9 | Heat Shimmer 6/2

For the record, I moved Uzma on the map!


Male NG Keleshite Ranger (Flamewarden) 5 | HP: 42/42| AC: 17(13 Tch, 15 Fl) | CMB: +5, CMD: 18 | F: +6, R: +7, W: +2; | Init: +3 | Perc: +7, | Speed 30ft | No current conditions | Ammo: 41 arrows

"On second thought..."

Razif switches out his scimitar with his bow, hoping to take some shots from afar before the fight heats up.

He then starts climbing up. "Let's dally no longer."

I'm unsure where you enter the map, so could someone else please move my pawn to somewhere appropriate?


Female Aasimar Oracle of Vildeis 5 | HP: 36/44 | AC 12 (T 10, FF 12) | CMB: +1 CMD: 11 | F:3* R:+1* W:+5* | SR 10 | Init +1 | Perc +7, SM +7, Bluff +4, Diplomacy +14 | Speed 30 ft. | Spells: 1st: 0/7, 2nd: 0/5 | Channel Energy: 0/7, Empyreal Focus 1/1 | Active Conditions : life link (all but Drael)

Oh! And before casting spells, Layaali ensures her crossbow is loaded and ready. She picks it up before entering.


Desert Druid 2 | HP: 19/15 | AC 12 (ff 10) CMD 11 | F+4 R+2 W+6 | Initiative +0 | Perception +9 | Heat Shimmer 6/2

Similarly, Uzma picks up a few daggers to throw, if possible...


M Suli Bloodrager/5 (HP 15/64|5/54)| AC:17(17) | T:11 | FF:16 | CMB:8 | CMD:19 | Fort:+6|8 | Ref:2| Will:+1 | Init:+3 | Perc:+8 | Speed 25)

Sorry for not posting, I didn't realize that my account got logged out so I wasn't seeing when my campaigns had new posts to act on.
Drael draws his bow, checking the string to make sure that it was mended properly and will serve well in the upcoming battle.

Grand Lodge

The Mountain's Maw |

Uzma, you don't find any spare daggers lying on the ground - if you have daggers, you can throw them.

The gang creeps up steadily on the chapel, the wide but shallow staircase down into the chapel the only thing separating them.

Perception DC 16: 1d6 ⇒ 4

You all have been buffed with Guidance and with Virtue. Are you ready to rumble?


Desert Druid 2 | HP: 19/15 | AC 12 (ff 10) CMD 11 | F+4 R+2 W+6 | Initiative +0 | Perception +9 | Heat Shimmer 6/2

If I can, I would like to cast Produce Flame before engaging... And then charge!

If not, well, charge!


Male NG Keleshite Ranger (Flamewarden) 5 | HP: 42/42| AC: 17(13 Tch, 15 Fl) | CMB: +5, CMD: 18 | F: +6, R: +7, W: +2; | Init: +3 | Perc: +7, | Speed 30ft | No current conditions | Ammo: 41 arrows

Razif would like to shoot at the first monster he sees as an opening gambit, if possible? If not, charge!

Grand Lodge

The Mountain's Maw |

Oops. Screwed up my spoiler tag.

Perception DC 16:
You can hear mutterings and growls coming from somewhere up in the rafters within the chapel.

You'll need to move yourselves into the chapel proper on the map before you see anything specific.


M Suli Bloodrager/5 (HP 15/64|5/54)| AC:17(17) | T:11 | FF:16 | CMB:8 | CMD:19 | Fort:+6|8 | Ref:2| Will:+1 | Init:+3 | Perc:+8 | Speed 25)

Perception: 1d20 + 4 ⇒ (9) + 4 = 13
Drael moves slowly into the chapel after Razif and Uzma, readying himself to fire at the first pugwampi he sees.


Desert Druid 2 | HP: 19/15 | AC 12 (ff 10) CMD 11 | F+4 R+2 W+6 | Initiative +0 | Perception +9 | Heat Shimmer 6/2

Perception: 1d20 + 7 ⇒ (12) + 7 = 19

Uzma looks to his companions as if to say up there... He moves forward, ready to call upon the divine protection of Gozreh.


Female Aasimar Oracle of Vildeis 5 | HP: 36/44 | AC 12 (T 10, FF 12) | CMB: +1 CMD: 11 | F:3* R:+1* W:+5* | SR 10 | Init +1 | Perc +7, SM +7, Bluff +4, Diplomacy +14 | Speed 30 ft. | Spells: 1st: 0/7, 2nd: 0/5 | Channel Energy: 0/7, Empyreal Focus 1/1 | Active Conditions : life link (all but Drael)

Layaali moves into the chapel, cautious and alert...

Perception: 1d20 + 3 ⇒ (17) + 3 = 20

She gestures up into the rafters--for Razif's benefit--then points out the ladder to him (that snazzy arrow on the map!). As she moves towards the ladder she holds her crossbow in her hands.

Grand Lodge

The Mountain's Maw |

For the benefit of Razif and to remind everyone else...

A short set of wide ceremonial steps leads down to a cavernous chapel in which the congregants would gather for sermons in happier times. The vibrant orange and red starburst of Sarenrae still stands behind a film of rusted rainwater and dirt along the north wall overlooking the collapsed altar. Between the stairs and the altar stand dozens of old marble benches, many overturned and even more broken into two or more pieces. A wide walkway bisects the pews, leading directly to the raised altar. Here and there a few clumps of the original red carpet along this thoroughfare hang on against rot and neglect.

Above the center of the chapel, dangling about ten feet from the floor, hangs a cluster of gnoll skulls in various stages of decay. Strung together like a ghoulish candelabra of twine and bone, the boulder-sized ornament hangs from the wooden rafters about twenty feet above the ground.

GM roll: 1d20 + 6 ⇒ (1) + 6 = 7

Grand Lodge

The Mountain's Maw |

Both Uzma and Layaali sneak into the chapel and towards the ladder without seeming to raise any alarms.

Razif, Drael, and Korum - I'll need you to move your pawns into the chapel on the map, or nominate someone else to do it for you.


M Suli Bloodrager/5 (HP 15/64|5/54)| AC:17(17) | T:11 | FF:16 | CMB:8 | CMD:19 | Fort:+6|8 | Ref:2| Will:+1 | Init:+3 | Perc:+8 | Speed 25)

Drael follows Uzma and Layaali towards the ladder, doing his best to keep an eye out for any attacks from above. He grimaces at the gnoll skulls, but moves past them without any further reaction.


Male NG Keleshite Ranger (Flamewarden) 5 | HP: 42/42| AC: 17(13 Tch, 15 Fl) | CMB: +5, CMD: 18 | F: +6, R: +7, W: +2; | Init: +3 | Perc: +7, | Speed 30ft | No current conditions | Ammo: 41 arrows

Razif also follows, taking a deep breath, hoping the combat will proceed smoother than the others.


Half-Orc Wizard 1 | AC 16 T 11 FF 15 | CMD 11 | hp 6/8 | F +5 (+9 v. hot/cold) R +3 W +4 | Spd 30' | Init +1 | Knowledge (Arcana, Nature, History), Spellcraft, Craft(Tattoo), UMD +8, Perc +7 | SA: Storm Burst 2/2
Spells:
0-Acid splash, detect magic, mending; 1 - color spray, obscuring mist

Korum takes a deep breath, mutters a silent prayer to himself, and follows behind Layaali, giving the woman a short, wan smile. "I am sure that we will succeed, today. I have faith." He half-whispers to her, watching the others congregate near the base of the ladder.

Grand Lodge

The Mountain's Maw |

Nothing seems to impede the progress of the gang into the chapel and to the iron ladder rungs built in the wall.

You can 'Take 10' to climb the rungs of the ladder as long as you're not in combat, which you're not - for now.


Male NG Keleshite Ranger (Flamewarden) 5 | HP: 42/42| AC: 17(13 Tch, 15 Fl) | CMB: +5, CMD: 18 | F: +6, R: +7, W: +2; | Init: +3 | Perc: +7, | Speed 30ft | No current conditions | Ammo: 41 arrows

Razif climbs up the ladder first, prepared to take any potential assault head-on.

As suggested, Razif will take 10 on climbing the ladder.

Did I place my pawn in the upper area correctly?

Grand Lodge

The Mountain's Maw |

Razif’s head crests the edge of the upper chapel, his arrival greeted with a shriek.

Razif, you’re still in the square of the top of the ladder - roll for initiative, everyone!

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