Legacy of Fire (Inactive)

Game Master dinketry

The sands of the desert are unforgiving, and those who show weakness rarely survive.

Kelmarane Regional Map

The Mountain's Maw

The House of the Beast


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M Suli Bloodrager/5 (HP 15/64|5/54)| AC:17(17) | T:11 | FF:16 | CMB:8 | CMD:19 | Fort:+6|8 | Ref:2| Will:+1 | Init:+3 | Perc:+8 | Speed 25)

Happy birthday to both of you!


Desert Druid 2 | HP: 19/15 | AC 12 (ff 10) CMD 11 | F+4 R+2 W+6 | Initiative +0 | Perception +9 | Heat Shimmer 6/2

Note that I'll be AFK pretty much all weekend. I wasn't invited to the Gnome party, but it happens to also be my mother's 70th birthday ;)

Have a nice weekend!


Male NG Keleshite Ranger (Flamewarden) 5 | HP: 42/42| AC: 17(13 Tch, 15 Fl) | CMB: +5, CMD: 18 | F: +6, R: +7, W: +2; | Init: +3 | Perc: +7, | Speed 30ft | No current conditions | Ammo: 41 arrows

God, Razif desperately needs to pump some skill ranks in some knowledge skills next level, ahaha.


Desert Druid 2 | HP: 19/15 | AC 12 (ff 10) CMD 11 | F+4 R+2 W+6 | Initiative +0 | Perception +9 | Heat Shimmer 6/2

Hey all! I've been packing to move for the last few days, which explains my relative absenteeism. The move is tomorrow and I may not have access to my computer for a few days... It'll be nice to be in a new place, but moving is a pain!

Grand Lodge

The Mountain's Maw |

I’ll suggest a metric to check if you’re able to “sleep in” to get your spells.

Base DC 10 Fortitude save + 1 for each hour past sunrise (6am here in the desert) that you sleep.

Korum went straight back to bed after being awoken at 1am. 8hrs sleep after that would be 9am. 9 - 6 = 3. DC 13 Fort save for Korum to get a full 8hr rest.

Layaali “stayed up a little bit” helping Razif clean the chapel. I’ll say that equals 1 hr. She went to bed at 2am. 8hrs would put her at rising at 10am. 10 - 6 = 4. DC 14 Fortitude save.

What does Uzma do? Does this metric seem fair to y’all?


Male NG Keleshite Ranger (Flamewarden) 5 | HP: 42/42| AC: 17(13 Tch, 15 Fl) | CMB: +5, CMD: 18 | F: +6, R: +7, W: +2; | Init: +3 | Perc: +7, | Speed 30ft | No current conditions | Ammo: 41 arrows

That sounds like a pretty decent metric to me!

Then again, I'm not a spellcaster... yet.

Grand Lodge

The Mountain's Maw |

You're one step closer now, Razif! You've levelled up to 2nd level! Send me your updated character sheet to we.be.dunedinpfs@gmail.com when you can, please, and let's see your HP roll.....remember, I will roll as well, and you can have my roll if your roll is crap (but you don't get to know what mine is until you claim it).


Male NG Keleshite Ranger (Flamewarden) 5 | HP: 42/42| AC: 17(13 Tch, 15 Fl) | CMB: +5, CMD: 18 | F: +6, R: +7, W: +2; | Init: +3 | Perc: +7, | Speed 30ft | No current conditions | Ammo: 41 arrows

All right, let's start by doing my HP roll right here!

HP Roll: 1d10 + 2 ⇒ (1) + 2 = 3

...I'll take your roll.

It's 12AM here so I might not have it finished till tomorrow, sorry about that!

Grand Lodge

The Mountain's Maw |

GM roll for Razif’s HP: 1d10 + 2 ⇒ (4) + 2 = 6

Better, but it couldn’t be worse, right?


Male NG Keleshite Ranger (Flamewarden) 5 | HP: 42/42| AC: 17(13 Tch, 15 Fl) | CMB: +5, CMD: 18 | F: +6, R: +7, W: +2; | Init: +3 | Perc: +7, | Speed 30ft | No current conditions | Ammo: 41 arrows

Works very well for me! I've sent my sheet over and will update my profile tomorrow!


Male NG Keleshite Ranger (Flamewarden) 5 | HP: 42/42| AC: 17(13 Tch, 15 Fl) | CMB: +5, CMD: 18 | F: +6, R: +7, W: +2; | Init: +3 | Perc: +7, | Speed 30ft | No current conditions | Ammo: 41 arrows

Not an incredibly exciting level: I got Precise Shot for firing into melee, and put ranks in my Knowledge checks. Still, it's a step towards greatness and setting things on fire!

Grand Lodge

The Mountain's Maw |

Rab-rab and Min, you're up! Come and join us in the Gameplay thread.


2 people marked this as a favorite.
Female Gnome Kineticist 5 | HP: 25/42 | AC 16 (T14, FF 13) (Physical Ranged Attacks have 20% to miss her) | CMB: +1 CMD: 14 | F:+7* R:+7* W:+1* (+1 w/ animal close) | Init +3 | Perc +2, SM +0, Social +1 Speed 20 ft. | Burn: 0/6 | DL: 1/1, GS: 1/1, Pr: 1/1, SwA: 1/1 | CW: 1/1, CLW: 1/1, KD: 1/1, St: 1/1 | Eternal Hope: 1/1 | Active Conditions: Air Shroud (always), Enveloping Winds (always)

I'm here! Oh, boy!

I AM SO EXCITED!


Half-Orc Wizard 1 | AC 16 T 11 FF 15 | CMD 11 | hp 6/8 | F +5 (+9 v. hot/cold) R +3 W +4 | Spd 30' | Init +1 | Knowledge (Arcana, Nature, History), Spellcraft, Craft(Tattoo), UMD +8, Perc +7 | SA: Storm Burst 2/2
Spells:
0-Acid splash, detect magic, mending; 1 - color spray, obscuring mist

Hey folks. I just logged on for the first time in almost two months. I've been dealing with some addiction stuff, mental health stuff, and general life stuff. I don't think I'll be able to continue with the various games I've committed to online, but wanted to jump on and say that I appreciate all of you for reaching out and trying to work with me.

Thank you and good luck in your future adventures!

Richard


Male NG Keleshite Ranger (Flamewarden) 5 | HP: 42/42| AC: 17(13 Tch, 15 Fl) | CMB: +5, CMD: 18 | F: +6, R: +7, W: +2; | Init: +3 | Perc: +7, | Speed 30ft | No current conditions | Ammo: 41 arrows

I've only had the pleasure of playing with you for a very short time, but it was a joy! I'll be sad to see you go, and best of luck in dealing with anything you might be facing right now!


Desert Druid 2 | HP: 19/15 | AC 12 (ff 10) CMD 11 | F+4 R+2 W+6 | Initiative +0 | Perception +9 | Heat Shimmer 6/2

I'll post properly tomorrow afternoon! Single dad for the weekend and working at night, so there isn't much time to write!


Female Aasimar Oracle of Vildeis 5 | HP: 36/44 | AC 12 (T 10, FF 12) | CMB: +1 CMD: 11 | F:3* R:+1* W:+5* | SR 10 | Init +1 | Perc +7, SM +7, Bluff +4, Diplomacy +14 | Speed 30 ft. | Spells: 1st: 0/7, 2nd: 0/5 | Channel Energy: 0/7, Empyreal Focus 1/1 | Active Conditions : life link (all but Drael)

No worries!


Male NG Keleshite Ranger (Flamewarden) 5 | HP: 42/42| AC: 17(13 Tch, 15 Fl) | CMB: +5, CMD: 18 | F: +6, R: +7, W: +2; | Init: +3 | Perc: +7, | Speed 30ft | No current conditions | Ammo: 41 arrows

Just a heads-up! I'll be abroad to visit my girlfriend this weekend, so I can't guarantee I'll be able to keep up my regular posting pattern.


Desert Druid 2 | HP: 19/15 | AC 12 (ff 10) CMD 11 | F+4 R+2 W+6 | Initiative +0 | Perception +9 | Heat Shimmer 6/2

Note to all: I am re-opening recruitment in my campaign if ever any of you want to explore Ireland in the 12th century...

Grand Lodge

The Mountain's Maw |

I hope everyone's Passover Seder or Easter basket was delicious and gut-filling. Or even that last meal that you had!


Female Gnome Kineticist 5 | HP: 25/42 | AC 16 (T14, FF 13) (Physical Ranged Attacks have 20% to miss her) | CMB: +1 CMD: 14 | F:+7* R:+7* W:+1* (+1 w/ animal close) | Init +3 | Perc +2, SM +0, Social +1 Speed 20 ft. | Burn: 0/6 | DL: 1/1, GS: 1/1, Pr: 1/1, SwA: 1/1 | CW: 1/1, CLW: 1/1, KD: 1/1, St: 1/1 | Eternal Hope: 1/1 | Active Conditions: Air Shroud (always), Enveloping Winds (always)

The Easter Bunny came to my house! And I had dinner with my family and had some eggs hunts. It was great! I love rabbits.


Female Aasimar Oracle of Vildeis 5 | HP: 36/44 | AC 12 (T 10, FF 12) | CMB: +1 CMD: 11 | F:3* R:+1* W:+5* | SR 10 | Init +1 | Perc +7, SM +7, Bluff +4, Diplomacy +14 | Speed 30 ft. | Spells: 1st: 0/7, 2nd: 0/5 | Channel Energy: 0/7, Empyreal Focus 1/1 | Active Conditions : life link (all but Drael)

Easter's her favourite holiday.

Grand Lodge

The Mountain's Maw |

We hope you feel better soon, Rab-rab!


Male NG Keleshite Ranger (Flamewarden) 5 | HP: 42/42| AC: 17(13 Tch, 15 Fl) | CMB: +5, CMD: 18 | F: +6, R: +7, W: +2; | Init: +3 | Perc: +7, | Speed 30ft | No current conditions | Ammo: 41 arrows

Yes, get well soon, Rab-rab!


Male NG Keleshite Ranger (Flamewarden) 5 | HP: 42/42| AC: 17(13 Tch, 15 Fl) | CMB: +5, CMD: 18 | F: +6, R: +7, W: +2; | Init: +3 | Perc: +7, | Speed 30ft | No current conditions | Ammo: 41 arrows

I believe Layaali refers to this area here:

https://pasteboard.co/HgoSuu7.png

Which looks like it's a hilly area that runs between two sets of mountains.


Female Gnome Kineticist 5 | HP: 25/42 | AC 16 (T14, FF 13) (Physical Ranged Attacks have 20% to miss her) | CMB: +1 CMD: 14 | F:+7* R:+7* W:+1* (+1 w/ animal close) | Init +3 | Perc +2, SM +0, Social +1 Speed 20 ft. | Burn: 0/6 | DL: 1/1, GS: 1/1, Pr: 1/1, SwA: 1/1 | CW: 1/1, CLW: 1/1, KD: 1/1, St: 1/1 | Eternal Hope: 1/1 | Active Conditions: Air Shroud (always), Enveloping Winds (always)

Yeah those! We all think they look like hills, cause they are, silly! Or on the map, at least.

Grand Lodge

The Mountain's Maw |

Ah, I see the area you're referring to - yes, those are hills in between the mountain peaks. My apologies: I thought you were calling all of the mountain peaks to the west as 'hills'.

Grand Lodge

The Mountain's Maw |

Let's take a step back to summarise where you are and what you guys are doing.

You've been tasked with scouting out Kelmarane and the surrounding lands in preparation for the taking of the city from the Kulldis tribe of gnolls. You know nothing about this tribe save for their name.

You have a safehouse HQ: the monastery. There, you can rest, regroup, heal, and even purchase some basic supplies. You've even got a native scout (the geier) who has told Uzma that he will lookout for any assault on the monastery.

You have a number of locations that you'd like to explore in addition to Kelmarane - the old shrine, the falls, the ruined fortress, the hilly pass to the western mountains.

You are in the desert. The Players Guide for this AP has a lot to say about traveling in the desert. For example, "The desert is a harsh and cruel mistress. Obey her warnings, and you will be lucky only to receive her lash. Ignore her, and she will forget you, and then you shall be truly lost." And for those of you who are more rule-minded, this:

Heat and Exhaustion
The deserts of Katapesh are blistering and inhospitable, qualifying as “very hot” (90º F or higher) from late morning to late afternoon most of the year, and “severe heat” (110º F or higher) during those same hours in the summer. In very hot or severe heat conditions, you run the risk of heatstroke. You must make a Fortitude save (DC 15, +1 for each previous check) every hour if it’s very hot, or every 10 minutes in severe heat. If you’re wearing heavy clothing or any kind of armor, you take a –4 penalty to saves against heatstroke. Failure means you suffer 1d4 points of nonlethal damage and are fatigued. Like the damage suffered from starvation or thirst, this damage can’t be healed until you remedy the cause—in this case, cooling off, finding shade, or reaching nightfall alive. Keep in mind that if you’re already fatigued and suffer from a condition that would force you to become fatigued, you become exhausted instead. This applies to a combination of starvation and thirst, starvation and heat, or thirst and heat.

I've waved my hand to date with people traveling to and from the adventure proper, and you've been inside the monastery basically since I took over running this AP as GM. Now it's going to be different, as you're moving outside in one of the most demanding natural outdoor settings.

Welcome to the desert.

Grand Lodge

The Mountain's Maw |

So, as you've been given a handful of tasks that all require travel from about an hour (Kelmarane) to a few hours (the ruined fortress) away, and you would need to be sure of safe shelter from the day's heat, it would make sense that you would be doing day-trips and forays, and coming back to the monastery for rest and gearing up, not one long 7 day circuit.

Those cumulative heat stroke checks do not look like fun.

Let's talk strategy.


Female Gnome Kineticist 5 | HP: 25/42 | AC 16 (T14, FF 13) (Physical Ranged Attacks have 20% to miss her) | CMB: +1 CMD: 14 | F:+7* R:+7* W:+1* (+1 w/ animal close) | Init +3 | Perc +2, SM +0, Social +1 Speed 20 ft. | Burn: 0/6 | DL: 1/1, GS: 1/1, Pr: 1/1, SwA: 1/1 | CW: 1/1, CLW: 1/1, KD: 1/1, St: 1/1 | Eternal Hope: 1/1 | Active Conditions: Air Shroud (always), Enveloping Winds (always)

Against the weather Rab-rab has a +2 bonus from her hot weather clothes, and another +2 bonus from her basic aerokinesis ability to make breezes.

What time of the year is it? Is it very hot or severe heat for the hot hours of the day?


Male NG Keleshite Ranger (Flamewarden) 5 | HP: 42/42| AC: 17(13 Tch, 15 Fl) | CMB: +5, CMD: 18 | F: +6, R: +7, W: +2; | Init: +3 | Perc: +7, | Speed 30ft | No current conditions | Ammo: 41 arrows

Razif has the Desert Dweller feat, which means he can ignore "very hot" conditions and treat "severe heat" as though it's "very hot", as well as needing to drink only half the amount of water for a medium creature, and a +4 bonus for saves against thirst. (Also a save bonus against mirages and glare)

Considering Razif will be much less impeded by the desert circumstances, he'll gladly use this advantage to alleviate any trouble the other characters might have (such as carrying armor), and will stay in his own armor and offer to move in the frontline.

Also, maybe we should arrange for a camel or something to help carry our stuff, so we can keep a good pace going.


Male Gnome Sorcerer 5 | HP: 21/21 | AC 17 (T11, FF 14) (+2 dodge AC in desert) | CMB: +3 CMD: 15 | F:+3* R:+5* W:+8* | Init +2 | Perc +2, SM +0, Social +3 | Speed 20 ft. | Spells: 1st: 6/7, 2nd: 0/5 | MH: 1/1, O/C: 1/1, Pr: 1/1, US: 1/1 | Elemental Ray: 5/6 | Active Conditions: Mage Armor, Barkskin

Min has a +2 vs. hot weather from his clothes, too, but his fortitude is not as nice as Rab-rabs. The heat will bug him lots.

Grand Lodge

The Mountain's Maw |

A camel would likely be too difficult to move stealthily, and very easy to track. Additionally, you’re unlikely to get one from the caravan, as they consider them essential.

Most of you are built with desert conditions in mind. Just re-emphasising the desert’s presence.


Male NG Keleshite Ranger (Flamewarden) 5 | HP: 42/42| AC: 17(13 Tch, 15 Fl) | CMB: +5, CMD: 18 | F: +6, R: +7, W: +2; | Init: +3 | Perc: +7, | Speed 30ft | No current conditions | Ammo: 41 arrows

Fair enough, no packing animal. Then I guess our best option is to take the colder hours as much as possible, move as fast as possible while remaining stealthy, and bring lots of water!


Desert Druid 2 | HP: 19/15 | AC 12 (ff 10) CMD 11 | F+4 R+2 W+6 | Initiative +0 | Perception +9 | Heat Shimmer 6/2

Indeed, Uzma can survive even in the most extreme desert weather (+10 to fortitude saves against the effects of hot weather). Furthermore, he can cast Cloak of Shade to protect up to 2 people against hot weather, reducing the severity of environment as one less... But always safer to avoid midday and travel in the morning and evening!


M Suli Bloodrager/5 (HP 15/64|5/54)| AC:17(17) | T:11 | FF:16 | CMB:8 | CMD:19 | Fort:+6|8 | Ref:2| Will:+1 | Init:+3 | Perc:+8 | Speed 25)

Drael will definitely struggle in the heat, with medium armor and no traits that help him against the heatstroke save. Traveling in cooler hours and doing our best to stay rested will hopefully help a lot.


Male NG Keleshite Ranger (Flamewarden) 5 | HP: 42/42| AC: 17(13 Tch, 15 Fl) | CMB: +5, CMD: 18 | F: +6, R: +7, W: +2; | Init: +3 | Perc: +7, | Speed 30ft | No current conditions | Ammo: 41 arrows

Razif should still have like 5 days worth of rations left over, so he's good. He would like to purchase another waterskin and fill both that and refill his canteen so there's a decent amount of water coming from him for the whole group to use.

Also, incredibly important question: As Razif has been given the map, does he get to write names on it?

Grand Lodge

The Mountain's Maw |

Razif can write whatever he wants to, but the map that you’ve been given is the map of Kelmarane city. You don’t have a map of the environs - that’s what Almah showed you that has the labels on it.


Male NG Keleshite Ranger (Flamewarden) 5 | HP: 42/42| AC: 17(13 Tch, 15 Fl) | CMB: +5, CMD: 18 | F: +6, R: +7, W: +2; | Init: +3 | Perc: +7, | Speed 30ft | No current conditions | Ammo: 41 arrows

Yes, exactly. I thought it'd be nice to use the map for some notetaking once we've scoped out the place a bit more!

Grand Lodge

The Mountain's Maw |

I’m going to be out of town attending a wedding for the next week from today. Please bear with me as posts won’t come as frequently.


Male NG Keleshite Ranger (Flamewarden) 5 | HP: 42/42| AC: 17(13 Tch, 15 Fl) | CMB: +5, CMD: 18 | F: +6, R: +7, W: +2; | Init: +3 | Perc: +7, | Speed 30ft | No current conditions | Ammo: 41 arrows

Have a great time there!


Female Gnome Kineticist 5 | HP: 25/42 | AC 16 (T14, FF 13) (Physical Ranged Attacks have 20% to miss her) | CMB: +1 CMD: 14 | F:+7* R:+7* W:+1* (+1 w/ animal close) | Init +3 | Perc +2, SM +0, Social +1 Speed 20 ft. | Burn: 0/6 | DL: 1/1, GS: 1/1, Pr: 1/1, SwA: 1/1 | CW: 1/1, CLW: 1/1, KD: 1/1, St: 1/1 | Eternal Hope: 1/1 | Active Conditions: Air Shroud (always), Enveloping Winds (always)

HAVE A GREAT DAY!


Male Gnome Sorcerer 5 | HP: 21/21 | AC 17 (T11, FF 14) (+2 dodge AC in desert) | CMB: +3 CMD: 15 | F:+3* R:+5* W:+8* | Init +2 | Perc +2, SM +0, Social +3 | Speed 20 ft. | Spells: 1st: 6/7, 2nd: 0/5 | MH: 1/1, O/C: 1/1, Pr: 1/1, US: 1/1 | Elemental Ray: 5/6 | Active Conditions: Mage Armor, Barkskin

HAVE A GREAT TIME!

Grand Lodge

The Mountain's Maw |

I’ll be back online 100% tomorrow. Thanks for your patience, y’all.


Male NG Keleshite Ranger (Flamewarden) 5 | HP: 42/42| AC: 17(13 Tch, 15 Fl) | CMB: +5, CMD: 18 | F: +6, R: +7, W: +2; | Init: +3 | Perc: +7, | Speed 30ft | No current conditions | Ammo: 41 arrows

I just noticed that my character has a pretty nasty mistake in it:

I'm using the Desert Dweller feat, but I don't (yet) have the prerequisite class feature for it (Favored Terrain: Desert). I'm terribly sorry this slipped through and took so long to get noticed. How would you like this handled, GM? Because it's clear this feat shouldn't be available to Razif yet, and it could give a sizable advantage in this situation.

Grand Lodge

The Mountain's Maw |

Razif, thanks for catching this. I think it's best that we simply knock out your Uwaga Highlander trait as a means of making up the difference, and I'll allow you to use the Desert Dweller feat as a full feat.

Sound fair?


M Suli Bloodrager/5 (HP 15/64|5/54)| AC:17(17) | T:11 | FF:16 | CMB:8 | CMD:19 | Fort:+6|8 | Ref:2| Will:+1 | Init:+3 | Perc:+8 | Speed 25)

Drael has no light sources other than lighting a fire of some kind. He does have a blanket that he should be able to use as cold weather protection.


Desert Druid 2 | HP: 19/15 | AC 12 (ff 10) CMD 11 | F+4 R+2 W+6 | Initiative +0 | Perception +9 | Heat Shimmer 6/2

Uzma has a light (Tempest) and a blanket!


Male NG Keleshite Ranger (Flamewarden) 5 | HP: 42/42| AC: 17(13 Tch, 15 Fl) | CMB: +5, CMD: 18 | F: +6, R: +7, W: +2; | Init: +3 | Perc: +7, | Speed 30ft | No current conditions | Ammo: 41 arrows

Sounds fair to me. Consider the Highlander trait gone. Sorry again for not catching it earlier!

Most unfortunately, Razif is neither prepared for the darkness nor the cold, though he'll certainly learn his lesson if the night proves rough.


Female Aasimar Oracle of Vildeis 5 | HP: 36/44 | AC 12 (T 10, FF 12) | CMB: +1 CMD: 11 | F:3* R:+1* W:+5* | SR 10 | Init +1 | Perc +7, SM +7, Bluff +4, Diplomacy +14 | Speed 30 ft. | Spells: 1st: 0/7, 2nd: 0/5 | Channel Energy: 0/7, Empyreal Focus 1/1 | Active Conditions : life link (all but Drael)

Layaali uses her halo to light the way, and will recast as necessary to keep it lit.

She has a winter blanket which she'll wrap around herself for the cold.

However, Layaali (being Layaali) will give away her blanket to someone else the moment she realizes they don't have any protection from the cold, so she'll suffer while someone else is niece and toasty. Probably to Rab-rab.

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