Legacy of Fire (Inactive)

Game Master dinketry

The sands of the desert are unforgiving, and those who show weakness rarely survive.

Kelmarane Regional Map

The Mountain's Maw

The House of the Beast


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Grand Lodge

The Mountain's Maw |

GM-Bot activated for Korum.

The half-orc coughs - a wet, hacking noise coming from his chest - as he moves up to regroup with the gang. "I've seen blood-soaked battlefields," Korum says with a wheeze. "This was such a place. I do not know why, but people set upon these Sarenrite monks like dogs. Still, unless there is some other entrance to these crypts that we have not seen yet, I cannot fathom how these combatants came to be down here."

The half-orc coughs for ten seconds, wheezes, then continues."Think about it: we did not find the secret door behind the statue upon our first examination - it was closed. The only other entrance to these crypts was grown over with decades of mold and slime." Korum halts, his heavy breathing allowing the gang time to follow his train of thought.


Male NG Keleshite Ranger (Flamewarden) 5 | HP: 42/42| AC: 17(13 Tch, 15 Fl) | CMB: +5, CMD: 18 | F: +6, R: +7, W: +2; | Init: +3 | Perc: +7, | Speed 30ft | No current conditions | Ammo: 41 arrows

Razif nods and looks at the bodies.

"A tunnel, perhaps? Teleportation? I fear we won't figure it out until we press on. Just to be sure, let's take a short while to look over these passages."

Razif enters the northwestern most passage, and goes through them one by one.

Barring any interruptions, he goes through all the little hallways in this side of the hallway in a clockwise manner.


Female Aasimar Oracle of Vildeis 5 | HP: 36/44 | AC 12 (T 10, FF 12) | CMB: +1 CMD: 11 | F:3* R:+1* W:+5* | SR 10 | Init +1 | Perc +7, SM +7, Bluff +4, Diplomacy +14 | Speed 30 ft. | Spells: 1st: 0/7, 2nd: 0/5 | Channel Energy: 0/7, Empyreal Focus 1/1 | Active Conditions : life link (all but Drael)

Layaali follows him, helping out in the search.

Perception: 1d20 + 3 ⇒ (7) + 3 = 10

Grand Lodge

The Mountain's Maw |

We will fast-forward a bit.

The group spends the rest of the day unearthing the undercrypt of the abandoned monastery while hunting for any signs of other entry points. Plagued by Korum's wet cough, and more importantly, his pertinent questions, the gang is left with puzzlement as to how those that would bring down the Sarenrite monastic order entered the crypt tunnels.

Well after the mid-day meal in the dank dark of the undercrypt, Razif makes an interesting discovery in a side passage off of the southwestern arm of the undercrypt tombs. (I moved your icons to the site) The ranger finds, clutched in the arms of a fallen orange-robed monk, a small teak box emblazoned with the holy symbol of Sarenrae. Within the box lies a wooden holy symbol of Sarenrae suspended from a silver chain and a silver brooch. It takes little perception to determine that the brooch possesses arcane qualities.

Spellcraft DC 16:
This is a brooch of shielding. It possesses 50 points of energy (half-spent).

Apart from this find, the remainder of the undercrypt yields no further answers, only more questions. Near the end of the day, Korum posits a theory.

"What if someone let the attackers in? What if the monastery was brought down by one of their own?" The implications rest uneasy over your heads.


Male NG Keleshite Ranger (Flamewarden) 5 | HP: 42/42| AC: 17(13 Tch, 15 Fl) | CMB: +5, CMD: 18 | F: +6, R: +7, W: +2; | Init: +3 | Perc: +7, | Speed 30ft | No current conditions | Ammo: 41 arrows

The day has been emotionally exhausted for Razif, who feels as though he would have felt right at home in this monastery during its peak.

He slumps down against a wall. "What a ghastly thought... Perhaps, yes, under the cover of night, a Sarenite let the intruders in, and brought them to the crypt through the hidden passage in the chapel. That way, they wouldn't have to go through the dormitory, which would probably get them caught immediately.

But then other questions remain, of course. Most importantly: why? Were they after something in the workroom at the end of the crypt? Were they after the staff? If it was about the staff, and there were a Sarenite helping them, surely they'd lead them to the courtyard instead...

So many questions." Razif sighs.

"Do you have any interesting insights?" He asks the others.


Desert Druid 2 | HP: 19/15 | AC 12 (ff 10) CMD 11 | F+4 R+2 W+6 | Initiative +0 | Perception +9 | Heat Shimmer 6/2

"Perhaps some of the faithful guessed the traitor's intent and hid the staff?" Uzma conjectures. "Or perhaps there was some treasure, which they hoped to gain, and perhaps even succeeded in acquiring? Or perhaps this was all simply about killing the followers of Saint-Vardishal?"

"In any case," he continues, "there doesn't seem to be anything left here. Perhaps we should make sure the temple is safe, and then tend to the remains of the fallen?"


Half-Orc Wizard 1 | AC 16 T 11 FF 15 | CMD 11 | hp 6/8 | F +5 (+9 v. hot/cold) R +3 W +4 | Spd 30' | Init +1 | Knowledge (Arcana, Nature, History), Spellcraft, Craft(Tattoo), UMD +8, Perc +7 | SA: Storm Burst 2/2
Spells:
0-Acid splash, detect magic, mending; 1 - color spray, obscuring mist

Korum sits cross-legged, Jobu beside him, the broad shoulders of the half-orc wrapped in a thin blanket, which he clutches in front of him, shivering and coughing. "Uzma is right - there is not much here. We were given a task, not a research project. It is time, I fear, to tend to the Pugwampis upstairs."


M Suli Bloodrager/5 (HP 15/64|5/54)| AC:17(17) | T:11 | FF:16 | CMB:8 | CMD:19 | Fort:+6|8 | Ref:2| Will:+1 | Init:+3 | Perc:+8 | Speed 25)

Shaking his head, Drael stares with concern at Korum, Certainly not today, perhaps some rest will help you. You are right though, I don't think that there is much else to find without dealing with those pests.


Female Aasimar Oracle of Vildeis 5 | HP: 36/44 | AC 12 (T 10, FF 12) | CMB: +1 CMD: 11 | F:3* R:+1* W:+5* | SR 10 | Init +1 | Perc +7, SM +7, Bluff +4, Diplomacy +14 | Speed 30 ft. | Spells: 1st: 0/7, 2nd: 0/5 | Channel Energy: 0/7, Empyreal Focus 1/1 | Active Conditions : life link (all but Drael)

"It's beautiful." Layaali remarks as she examines the necklace. "Any idea what it does, Korum?

Looking around at the dead littering the floor, and then her sick companion, Layaali seems lost in thought.

"The dead can wait another day... Let us return upstairs. Perhaps we can finish exploring the main level, but I agree with Drael. Korum needs tending before we attempt to engage the pugwampi again. And I am still weak from blood loss. We should attack come morning."

Theres a room or two left unexplored upstairs, isn't there?


Male NG Keleshite Ranger (Flamewarden) 5 | HP: 42/42| AC: 17(13 Tch, 15 Fl) | CMB: +5, CMD: 18 | F: +6, R: +7, W: +2; | Init: +3 | Perc: +7, | Speed 30ft | No current conditions | Ammo: 41 arrows

"Loathe as I am to admit it, you are right: we're not here to be historians. I agree with Layaali, let's explore the main room and go to sleep. Korum, you think you can handle that?"

Razif gets up.


Half-Orc Wizard 1 | AC 16 T 11 FF 15 | CMD 11 | hp 6/8 | F +5 (+9 v. hot/cold) R +3 W +4 | Spd 30' | Init +1 | Knowledge (Arcana, Nature, History), Spellcraft, Craft(Tattoo), UMD +8, Perc +7 | SA: Storm Burst 2/2
Spells:
0-Acid splash, detect magic, mending; 1 - color spray, obscuring mist

Oops! Forgot to roll

Spellcraft on the brooch/necklace: 1d20 + 8 ⇒ (7) + 8 = 15

Korum frowns, examining the piece of jewelry. "I'm afraid that I can only determine that it is magical in nature. Nothing more. Perhaps later, I can study it more closely." The wizard's eyelids droop as he speaks, nodding off without another word.


Female Aasimar Oracle of Vildeis 5 | HP: 36/44 | AC 12 (T 10, FF 12) | CMB: +1 CMD: 11 | F:3* R:+1* W:+5* | SR 10 | Init +1 | Perc +7, SM +7, Bluff +4, Diplomacy +14 | Speed 30 ft. | Spells: 1st: 0/7, 2nd: 0/5 | Channel Energy: 0/7, Empyreal Focus 1/1 | Active Conditions : life link (all but Drael)

"Yes, perhaps tomorrow you can..." Layaali pauses as Korum falls asleep, then smiles gently. "Poor thing's exhausted."

"Would anyone like to help me get him upstairs? I'm afraid I couldn't lift his leg in my state..." she admits.


Male NG Keleshite Ranger (Flamewarden) 5 | HP: 42/42| AC: 17(13 Tch, 15 Fl) | CMB: +5, CMD: 18 | F: +6, R: +7, W: +2; | Init: +3 | Perc: +7, | Speed 30ft | No current conditions | Ammo: 41 arrows

"Sure, I got him. Drael, could you give me a hand?"

Razif gets ready to pick up Korum by his shoulders.

Grand Lodge

The Mountain's Maw |

The gang shuffle back upstairs through the mold-encrusted plant laboratory and back into the dormitory where they've been bunking down for the night. Prior to going to sleep, Layaali attempts to tend to the fungal disease that seems to be spreading along Korum's chest and chin.

I'll allow one other person to aid Layaali in her ministrations. I also need a watch order - 3 watches, 4 hour shifts each. Finally, yes, Layaali, there are two more rooms near the dormitory that you've not looked into (and one - the mess hall, that you've only glanced into.)


Male NG Keleshite Ranger (Flamewarden) 5 | HP: 42/42| AC: 17(13 Tch, 15 Fl) | CMB: +5, CMD: 18 | F: +6, R: +7, W: +2; | Init: +3 | Perc: +7, | Speed 30ft | No current conditions | Ammo: 41 arrows

Razif offers to take last watch, this time keeping in mind how much rest spellcasters need to regain their power.


M Suli Bloodrager/5 (HP 15/64|5/54)| AC:17(17) | T:11 | FF:16 | CMB:8 | CMD:19 | Fort:+6|8 | Ref:2| Will:+1 | Init:+3 | Perc:+8 | Speed 25)

Drael will take middle watch.


Desert Druid 2 | HP: 19/15 | AC 12 (ff 10) CMD 11 | F+4 R+2 W+6 | Initiative +0 | Perception +9 | Heat Shimmer 6/2

Having no knowledge of the healing arts, Uzma busies himself with preparing their camp for the night.

Survival: 1d20 + 9 ⇒ (17) + 9 = 26

"If no one objects, I would take the last watch," he proposes.

Grand Lodge

The Mountain's Maw |

The heal skill can be made untrained. The modifier to the d20 roll would be your wisdom modifier. You would be the best suited to be Layaali's surgical assistant, Uzma. (Helpful GM!)


Desert Druid 2 | HP: 19/15 | AC 12 (ff 10) CMD 11 | F+4 R+2 W+6 | Initiative +0 | Perception +9 | Heat Shimmer 6/2

Uzma assists Layaali as best he can...

Aid another: 1d20 + 3 ⇒ (19) + 3 = 22

That should do it! I wish I rolled that well in combat!

Grand Lodge

The Mountain's Maw |

Layaali, you get a +2 to this Heal check. I'll assume that you'll take the first watch as well.


Female Aasimar Oracle of Vildeis 5 | HP: 36/44 | AC 12 (T 10, FF 12) | CMB: +1 CMD: 11 | F:3* R:+1* W:+5* | SR 10 | Init +1 | Perc +7, SM +7, Bluff +4, Diplomacy +14 | Speed 30 ft. | Spells: 1st: 0/7, 2nd: 0/5 | Channel Energy: 0/7, Empyreal Focus 1/1 | Active Conditions : life link (all but Drael)

Whoo! Nice roll, Uzma! Here's hoping I do as well...

Heal: 1d20 + 2 + 2 ⇒ (12) + 2 + 2 = 16 Uzma's aid is included in that roll.

Layaali does her best to tend to Korum's disease, with Uzma being an invaluable assistant.

"You've a steady hand, Uzma. You would make a good medic."

She looks at Korum, curious if they have done enough to help him recover.

---

When it's time to rest, Layaali stays up to watch over the others, taking first watch.


Male NG Keleshite Ranger (Flamewarden) 5 | HP: 42/42| AC: 17(13 Tch, 15 Fl) | CMB: +5, CMD: 18 | F: +6, R: +7, W: +2; | Init: +3 | Perc: +7, | Speed 30ft | No current conditions | Ammo: 41 arrows

"You're still not back to full strength, Uzma. I'll take the last watch in your stead, so you can rest up."

I mean I know Uzma'll get his 8 hours anyway but still.


Desert Druid 2 | HP: 19/15 | AC 12 (ff 10) CMD 11 | F+4 R+2 W+6 | Initiative +0 | Perception +9 | Heat Shimmer 6/2

"I am fine," Uzma reassures his companion. "We all need some rest."

Grand Lodge

The Mountain's Maw |

GM rolls: 1d20 ⇒ 81d20 ⇒ 131d20 ⇒ 10

As Layaali prepares to wake Drael for the midnight shift, an almost impossibly loud, yelping howl comes echoing through the hills north of the monastery. As Layaali waits in shock, straining her ears, a faintly similar call can be heard in return.

The rest of the evening passes with little excitement. (Everyone heals 1 hp and 1 point of ability score damage)

Korum wakes up.

Korum:
[ooc]Time for a Fortitude save! You get an additional +4 to this check.


Female Aasimar Oracle of Vildeis 5 | HP: 36/44 | AC 12 (T 10, FF 12) | CMB: +1 CMD: 11 | F:3* R:+1* W:+5* | SR 10 | Init +1 | Perc +7, SM +7, Bluff +4, Diplomacy +14 | Speed 30 ft. | Spells: 1st: 0/7, 2nd: 0/5 | Channel Energy: 0/7, Empyreal Focus 1/1 | Active Conditions : life link (all but Drael)

Upon waking Drael, Layaali makes sure to tell him of the sound. Then she retires to rest, wary and exhausted.

As soon as she wakes in the morning, Layaali goes to check on Korum, hopeful that he is showing signs of recovery.

Heal: 1d20 + 5 ⇒ (5) + 5 = 10


Desert Druid 2 | HP: 19/15 | AC 12 (ff 10) CMD 11 | F+4 R+2 W+6 | Initiative +0 | Perception +9 | Heat Shimmer 6/2

Again, Uzma assists Layaali as she tends to Korum.

Aid another: 1d20 + 3 ⇒ (7) + 3 = 10


Half-Orc Wizard 1 | AC 16 T 11 FF 15 | CMD 11 | hp 6/8 | F +5 (+9 v. hot/cold) R +3 W +4 | Spd 30' | Init +1 | Knowledge (Arcana, Nature, History), Spellcraft, Craft(Tattoo), UMD +8, Perc +7 | SA: Storm Burst 2/2
Spells:
0-Acid splash, detect magic, mending; 1 - color spray, obscuring mist

Korum sputters out another cough as he wakes in the morning, wiping the sleep from his eyes and sitting up from his bedroll.

Fortitude Save: 1d20 + 9 ⇒ (13) + 9 = 22

Assuming that succeeds, if not, I'll repost a different thing, where I commit ritual suicide for being infested with the Black Death.

He turns away from the camp, hacking loudly, a thick, gurgling noise as he coughs up the guck that had been inside his lungs and throat. He spits a thick wad of the substance onto the floor of the ruined temple, wiping his cheek with the back of his hand. After, he turns, sheepishly looking at his comrades.

"Forgive me. This was not well-mannered behavior. But I had to be rid of the foulness. I feel much better today. Thank you, Layaali and friend Uzma. You seem to have gotten me through the worst of it. I am in your debt."


Female Aasimar Oracle of Vildeis 5 | HP: 36/44 | AC 12 (T 10, FF 12) | CMB: +1 CMD: 11 | F:3* R:+1* W:+5* | SR 10 | Init +1 | Perc +7, SM +7, Bluff +4, Diplomacy +14 | Speed 30 ft. | Spells: 1st: 0/7, 2nd: 0/5 | Channel Energy: 0/7, Empyreal Focus 1/1 | Active Conditions : life link (all but Drael)

Layaali smiles kindly. "You are very welcome, Korum. But your debt is not to me. It is to Vildeis. You can repay him by continuing on your quest. Doing your part to combat the evils of this world are the only service he requires."

After a moment she finds a spot to sit in quiet prayer and contemplation for an hour.

An hour later, she stands, and readies her crossbow.

"I am prepared. There are rooms yet to cleanse nearby. Shall we?"

Starting with the mess hall we peeked into, guys?


Desert Druid 2 | HP: 19/15 | AC 12 (ff 10) CMD 11 | F+4 R+2 W+6 | Initiative +0 | Perception +9 | Heat Shimmer 6/2

Uzma nods and, ever unfathomable, proceeds to pray in the ancient tongue of the druids.

Uzma casts Call Animal to lure the nearby venomous snake – or better yet, a CR 2 snake swarm!


Male NG Keleshite Ranger (Flamewarden) 5 | HP: 42/42| AC: 17(13 Tch, 15 Fl) | CMB: +5, CMD: 18 | F: +6, R: +7, W: +2; | Init: +3 | Perc: +7, | Speed 30ft | No current conditions | Ammo: 41 arrows

Razif readies his new scimitar.

"Yes, let's be off."

If anyone wants the silver dagger, just let me know and I'll throw it your way.

I'm definitely keeping the scimitar tho!

Grand Lodge

The Mountain's Maw |

Korum feels much MUCH better this morning. The night's rest did most of the group a world of good.

Korum:
You are no longer fatigued.

Current HP and Ability Score Damage totals:
  • Drael: 12/12 hp
  • Korum: 8/8 hp; 1 pt STR dmg
  • Layaali: 9/9 hp; 2 pts CON dmg; 1 pt STR dmg
  • Razif: 12/12 hp
  • Uzma: 10/10 hp
  • Uzma prays to Gozreh. Within a few minutes, a familiar rattle sounds from just out in the hallway. The snake from yesterday has come back!


    Male NG Keleshite Ranger (Flamewarden) 5 | HP: 42/42| AC: 17(13 Tch, 15 Fl) | CMB: +5, CMD: 18 | F: +6, R: +7, W: +2; | Init: +3 | Perc: +7, | Speed 30ft | No current conditions | Ammo: 41 arrows

    Razif notices the snake as he stashes away his regular scimitar and jumps with a start.

    Leaving the other scimitar behind to stay on light load mode.

    "Y..you don't think it'll be mad at me for almost cleaving it in half, do you?"


    Desert Druid 2 | HP: 19/15 | AC 12 (ff 10) CMD 11 | F+4 R+2 W+6 | Initiative +0 | Perception +9 | Heat Shimmer 6/2

    Animal Empathy DC 11 to improve Attitude: 1d20 + 2 ⇒ (11) + 2 = 13

    Uzma kneels before the snake as it approaches to within striking distance. He reaches out with his open palms to demonstrate his good intentions. The venomous snake does not recoil. Rather, it seems befriended by the gesture.

    "I am fairly certain that it has forgiven you," Uzma answers Razif with a smile, "but to be sure, perhaps keep you distance?"

    Uzma smiles, and stands. The snake remains nearby, within feet of the druid, as he makes his way to the other entrance to the dining hall.

    Perception: 1d20 + 7 ⇒ (13) + 7 = 20
    Stealth: 1d20 + 6 ⇒ (18) + 6 = 24


    Female Aasimar Oracle of Vildeis 5 | HP: 36/44 | AC 12 (T 10, FF 12) | CMB: +1 CMD: 11 | F:3* R:+1* W:+5* | SR 10 | Init +1 | Perc +7, SM +7, Bluff +4, Diplomacy +14 | Speed 30 ft. | Spells: 1st: 0/7, 2nd: 0/5 | Channel Energy: 0/7, Empyreal Focus 1/1 | Active Conditions : life link (all but Drael)

    Layaali readies her crossbow at the sound of the snake. As the beast slithers into sight she aims her crossbow at it, clearly intending to shoot before it further harms her companions.

    Only to have Uzma get in the way! As Uzma interacts with the snake, then has it follow him like a trained pup--not the poisonous wild animal it is--Layaali raises her eyebrows.

    Is he in his right mind..?

    "Get back, Uzma, before it bites you. You've barely recovered from your last illness."


    Desert Druid 2 | HP: 19/15 | AC 12 (ff 10) CMD 11 | F+4 R+2 W+6 | Initiative +0 | Perception +9 | Heat Shimmer 6/2

    "It was afraid because we had disturbed its nest," Uzma reassures Layaali. "Do not worry. It means us no harm."


    Female Aasimar Oracle of Vildeis 5 | HP: 36/44 | AC 12 (T 10, FF 12) | CMB: +1 CMD: 11 | F:3* R:+1* W:+5* | SR 10 | Init +1 | Perc +7, SM +7, Bluff +4, Diplomacy +14 | Speed 30 ft. | Spells: 1st: 0/7, 2nd: 0/5 | Channel Energy: 0/7, Empyreal Focus 1/1 | Active Conditions : life link (all but Drael)

    "A snake that means no harm still has fangs." Layaali replies. "Why invite a viper into your company?"

    Grand Lodge

    The Mountain's Maw |

    GM roll: 1d100 ⇒ 82 SUCCESS! (2 hrs' effect)

    Indeed, the snake, though clearly still wounded, does not seem to see Uzma as a threat or as prey. It follows Uzma along like a trained dog. When any other member of the gang gets close, however, the rattle on the desert viper starts to shake.


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    Desert Druid 2 | HP: 19/15 | AC 12 (ff 10) CMD 11 | F+4 R+2 W+6 | Initiative +0 | Perception +9 | Heat Shimmer 6/2

    "The pugwampi and the other foul creatures that have infested this temple are also threatening its nest," Uzma argues. "Gozreh calls upon all the creatures of the desert to defend His faithful."

    Again, the sun-burnt druid proves himself ever difficult to understand: is he completely insane, or is his madness heaven-sent?.


    M Suli Bloodrager/5 (HP 15/64|5/54)| AC:17(17) | T:11 | FF:16 | CMB:8 | CMD:19 | Fort:+6|8 | Ref:2| Will:+1 | Init:+3 | Perc:+8 | Speed 25)

    Drael's axe leaps to hand as the snake follows Uzma back to the group. Just because that thing likes you, doesn't mean it likes us. Are you confident that it won't attack any of us?


    Desert Druid 2 | HP: 19/15 | AC 12 (ff 10) CMD 11 | F+4 R+2 W+6 | Initiative +0 | Perception +9 | Heat Shimmer 6/2

    Uzma shrugs infuriatingly. "Gozreh only knows.


    Female Aasimar Oracle of Vildeis 5 | HP: 36/44 | AC 12 (T 10, FF 12) | CMB: +1 CMD: 11 | F:3* R:+1* W:+5* | SR 10 | Init +1 | Perc +7, SM +7, Bluff +4, Diplomacy +14 | Speed 30 ft. | Spells: 1st: 0/7, 2nd: 0/5 | Channel Energy: 0/7, Empyreal Focus 1/1 | Active Conditions : life link (all but Drael)

    Poor soul. The sun's gotten to him.

    As the group moves on to the mess hall, Layaali keeps her crossbow aimed on the poisonous snake, clearly wary of it attacking her companions.

    As she enters the mess hall she looks around quickly, then returns her gaze to the venomous snake...

    Perception on Mess Hall: 1d20 + 3 ⇒ (7) + 3 = 10


    M Suli Bloodrager/5 (HP 15/64|5/54)| AC:17(17) | T:11 | FF:16 | CMB:8 | CMD:19 | Fort:+6|8 | Ref:2| Will:+1 | Init:+3 | Perc:+8 | Speed 25)

    Drael follows Layaali, but refuses to turn his back on the snake, and keeps his blade ready for the slightest flicker of unexpected movement. If that thing even so much as smiles at me, it goes. Gozreh had better tell it to behave, if you're trusting him.


    Male NG Keleshite Ranger (Flamewarden) 5 | HP: 42/42| AC: 17(13 Tch, 15 Fl) | CMB: +5, CMD: 18 | F: +6, R: +7, W: +2; | Init: +3 | Perc: +7, | Speed 30ft | No current conditions | Ammo: 41 arrows

    Razif eases off on the snake when he sees both Drael and Layaali staring daggers at it. He joins Layaali into the mess hall and looks around as well.

    Perception: 1d20 + 5 ⇒ (15) + 5 = 20

    Grand Lodge

    The Mountain's Maw |

    Three long wooden tables and dozens of chairs that once lined this mess hall are in shambles, mostly rotted away with the passage of years. Light shines through several large holes in the ceiling, illuminating the door on the eastern wall (that you know leads to the bunk room).

    Razif and Layaali find nothing of interest in this room.


    Desert Druid 2 | HP: 19/15 | AC 12 (ff 10) CMD 11 | F+4 R+2 W+6 | Initiative +0 | Perception +9 | Heat Shimmer 6/2

    Seeing the others so nervous around the snake, Uzma keeps his distance from them and moves into the doorway of the next room...

    Perception: 1d20 + 7 ⇒ (7) + 7 = 14


    Female Aasimar Oracle of Vildeis 5 | HP: 36/44 | AC 12 (T 10, FF 12) | CMB: +1 CMD: 11 | F:3* R:+1* W:+5* | SR 10 | Init +1 | Perc +7, SM +7, Bluff +4, Diplomacy +14 | Speed 30 ft. | Spells: 1st: 0/7, 2nd: 0/5 | Channel Energy: 0/7, Empyreal Focus 1/1 | Active Conditions : life link (all but Drael)

    Finding nothing, Layaali cautiously follows Uzma into the next room.

    Perception: 1d20 + 3 ⇒ (9) + 3 = 12

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    The Mountain's Maw |

    Beyond this doorless arch appears to be a large kitchen complete with walls lined in shelves and cupboards, a huge central table, and an enormous stone oven against the north wall. Several drawers and cupboard doors stand askew, and the floor here is a jagged field of broken glass, smashed pottery, bits of sharp stone, jagged bones, and discarded cutlery, not to mention fresh gouts of blood. This room, as you both recall, was where the pugwampis and the hyena were holed up when you first explored this hall.

    The entire room is difficult terrain.

    Both Layaali and Uzma find nothing of interest in this room as well. The snake stays near Uzma, but slithers skilfully around the dangerous sharp things on the floor.


    Male NG Keleshite Ranger (Flamewarden) 5 | HP: 42/42| AC: 17(13 Tch, 15 Fl) | CMB: +5, CMD: 18 | F: +6, R: +7, W: +2; | Init: +3 | Perc: +7, | Speed 30ft | No current conditions | Ammo: 41 arrows

    "Nothing there either? Then let's explore the last room down here and then take care of the last stragglers."

    Razif opens the last remaining door and walks in.

    Perception: 1d20 + 5 ⇒ (4) + 5 = 9

    Grand Lodge

    The Mountain's Maw |

    You've got two more rooms to explore, Razif. The one that you're in, and the one immediately to the north of the statue of Sarenrae.

    Razif:
    A sagging wooden balcony overlooks this large room, which must once have been the monastery’s library. An overpowering odor of musty, rotting paper and old leather fills the air here, and hundreds of books—most too damaged even to open without destroying them—litter the floors. Empty bookshelves line the walls of both levels. This appears to be the largest intact room you've been in in this compound.


    Male NG Keleshite Ranger (Flamewarden) 5 | HP: 42/42| AC: 17(13 Tch, 15 Fl) | CMB: +5, CMD: 18 | F: +6, R: +7, W: +2; | Init: +3 | Perc: +7, | Speed 30ft | No current conditions | Ammo: 41 arrows

    Ah, my bad. It's hard keeping track of what has and hasn't been visited when you jump in midway through the exploration

    Razif looks around, and tries to open a book, only to have it crumble in his hands. Oops.

    He pokes his head out the door and calls to the rest.

    "There's a library here! Quite old, unfortunately, not sure if we can find anything good here, but be my guest! Maybe you'll be lucky and find a book that doesn't crumble to dust when you poke it."

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