Legacy of Fire (Inactive)

Game Master dinketry

The sands of the desert are unforgiving, and those who show weakness rarely survive.

Kelmarane Regional Map

The Mountain's Maw

The House of the Beast


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Grand Lodge

The Mountain's Maw |

Yup


Female Aasimar Oracle of Vildeis 5 | HP: 36/44 | AC 12 (T 10, FF 12) | CMB: +1 CMD: 11 | F:3* R:+1* W:+5* | SR 10 | Init +1 | Perc +7, SM +7, Bluff +4, Diplomacy +14 | Speed 30 ft. | Spells: 1st: 0/7, 2nd: 0/5 | Channel Energy: 0/7, Empyreal Focus 1/1 | Active Conditions : life link (all but Drael)

Layaali moves slightly into the corner, and focuses her mind. "Hear my prayer, Vildeis. Please! Let them not go unprotected!"

Channeling energy. It will hit Uzma, Korum and myself, and narrowly miss the ooze.

Healing: 1d6 ⇒ 4

That leaves Uzma with only three wounds and Korum with two wounds.

Seeing the wounds upon both of her companions within her sight heal much better than before, she smiles and prays softly. "Thank-you for your sacrifice. Praise the Cardinal Martyr!"


M Suli Bloodrager/5 (HP 15/64|5/54)| AC:17(17) | T:11 | FF:16 | CMB:8 | CMD:19 | Fort:+6|8 | Ref:2| Will:+1 | Init:+3 | Perc:+8 | Speed 25)

Looking at where the blob moved to on the map, that sets off my readied action.
As the ooze attempts to engulf Korum, Drael does his best to hack it apart.
Attack: 1d20 + 4 ⇒ (1) + 4 = 5
Damage: 1d8 + 3 ⇒ (2) + 3 = 5

Grand Lodge

The Mountain's Maw |

Yes, sorry, Drael. I had meant to mention that your readied attack was now ready to take.

The ranger and the bloodrager's weapons swings slice through air as the oracle calls upon the mercy of her god once more.

All you, Korum!


Half-Orc Wizard 1 | AC 16 T 11 FF 15 | CMD 11 | hp 6/8 | F +5 (+9 v. hot/cold) R +3 W +4 | Spd 30' | Init +1 | Knowledge (Arcana, Nature, History), Spellcraft, Craft(Tattoo), UMD +8, Perc +7 | SA: Storm Burst 2/2
Spells:
0-Acid splash, detect magic, mending; 1 - color spray, obscuring mist

Korum grunts at the bludgeoning blow of the fetid ooze against his body, recoiling and bringing his axe down once more to cleave the creature, before stepping back in tactical retreat.

Attack: 1d20 ⇒ 10
Damage: 1d12 ⇒ 10

5' step after the attack

Grand Lodge

The Mountain's Maw |

The half-orc cleanly chops through a large mound of the ooze, green goo spraying everywhere.

Korum, as you're on steps, you cannot take a 5 foot step - it's difficult terrain. I'll keep you where you are on the map for now.

Round 3!

FYI: Because Layaali moved further away, both Uzma and Razif will be affected by low-light conditions. That means you both have a 20% miss (concealment) chance in combat.

Initiative Order:
  • Uzma
  • Thing #1
  • Drael
  • Thing #2
  • Korum
  • Razif
  • Layaali
  • Drael, your readied action last round moved you in the Initiative Order.

    The druid, who has been murmuring to Gozreh for aid since last round, opens his eyes again. A small dog materialises adjacent to the monstrous blob, growling its intent.

    "Thank you, Gozreh," Uzma murmurs peacefully. He then steps back into the fray, swinging down his quarterstaff with a beatific look on his face.

    Uzma transferred remaining 1st level spell to Summon Nature's Ally I

    Uzma attack, 20% Concealment: 1d20 - 1 ⇒ (7) - 1 = 61d6 - 1 ⇒ (1) - 1 = 01d100 ⇒ 49 MISS!
    Dog attack: 1d20 + 2 ⇒ (7) + 2 = 91d4 + 1 ⇒ (4) + 1 = 5 HIT!

    The druid misses, but the small dog savagely tears a chunk out of the blob. The blob, in turn, directs its attention to the animal.

    Melee Attack on Dog: 1d20 + 2 ⇒ (16) + 2 = 181d4 + 2 ⇒ (1) + 2 = 3 HIT!
    Dog Reflex Save: 1d20 + 3 ⇒ (9) + 3 = 121d6 + 4 ⇒ (5) + 4 = 9

    The green goo shoots out a large pseudopod, engulfing the poor dog completely. The dog struggles underneath the semi-translucent blob for a second, then ceases its actions, suffocated by the goo. It then poofs out of existence the next round.

    Drael, you may act!


    M Suli Bloodrager/5 (HP 15/64|5/54)| AC:17(17) | T:11 | FF:16 | CMB:8 | CMD:19 | Fort:+6|8 | Ref:2| Will:+1 | Init:+3 | Perc:+8 | Speed 25)

    Drael swings again at the creature, but is distracted by the sight of the struggling dog and his strike flies wide.
    Attack: 1d20 + 4 ⇒ (8) + 4 = 12
    Damage: 1d8 + 3 ⇒ (1) + 3 = 4

    Grand Lodge

    The Mountain's Maw |

    You assume too soon, Drael, that you missed.

    The suli indeed swings widely and cleanly into the green blob. With a heaving splat, the mass stops moving. The ranger suffers a further attack from his hideous blob, meanwhile.

    Melee Attack on Razif: 1d20 + 2 ⇒ (5) + 2 = 71d4 + 2 ⇒ (1) + 2 = 3 MISS!

    Dodging and ducking, the ranger appears unscathed. Showered in fungal and plant ichor, but unscathed.

    One down! Razif, Korum, and Layaali may act!


    Male NG Keleshite Ranger (Flamewarden) 5 | HP: 42/42| AC: 17(13 Tch, 15 Fl) | CMB: +5, CMD: 18 | F: +6, R: +7, W: +2; | Init: +3 | Perc: +7, | Speed 30ft | No current conditions | Ammo: 41 arrows

    Frustrated by his failed attacks and being drenched in goo, Razif tries another, hopefully more successful, attack with his scimitar.

    Attack: 1d20 + 2 ⇒ (6) + 2 = 8
    Damage: 1d6 ⇒ 4

    "They're coming from these drains, right? Is there some way we can block those?"


    Female Aasimar Oracle of Vildeis 5 | HP: 36/44 | AC 12 (T 10, FF 12) | CMB: +1 CMD: 11 | F:3* R:+1* W:+5* | SR 10 | Init +1 | Perc +7, SM +7, Bluff +4, Diplomacy +14 | Speed 30 ft. | Spells: 1st: 0/7, 2nd: 0/5 | Channel Energy: 0/7, Empyreal Focus 1/1 | Active Conditions : life link (all but Drael)

    Worried over the companions she cannot see with her gilded vision, Layaali moves back towards them, unsure what she'll find.

    Upon seeing Razif being assaulted by green goo, Layaali aims her still loaded crossbow at it and fires a bolt at the middle of its quivering form.

    I had to go back quite a ways to see if I had put down my loaded crossbow, but I hadn't, so move action towards her friends, an standard to shoot at the goo fighting Razif.

    Attack: 1d20 + 0 - 4 ⇒ (6) + 0 - 4 = 2 Includes penalty for firing into melee.
    Damage: 1d8 ⇒ 6

    Now THAT'S a miss, Drael! Haha.

    Grand Lodge

    The Mountain's Maw |

    Razif, I'm ruling that you would've still been affected by low-light conditions on your attack because Layaali hadn't moved yet. Therefore, you're subject to a 20% concealment roll.

    Concealment on Razif's Attack: 1d100 ⇒ 96 SUCCESSFUL ATTACK!

    Layaali, the stairs that you're moving across act as difficult terrain, so I've adjusted your maximum movement on the map.

    Despite attacking into the shadows, Razif's scimitar finds soft, pulpy plant matter to sink into, doing some damage to the quivering blob. A crossbow bolt flies into the ceiling from Layaali as she draws closer to the ranger.

    No one is affected by low-light conditions at this point. Korum, it is your turn!


    Half-Orc Wizard 1 | AC 16 T 11 FF 15 | CMD 11 | hp 6/8 | F +5 (+9 v. hot/cold) R +3 W +4 | Spd 30' | Init +1 | Knowledge (Arcana, Nature, History), Spellcraft, Craft(Tattoo), UMD +8, Perc +7 | SA: Storm Burst 2/2
    Spells:
    0-Acid splash, detect magic, mending; 1 - color spray, obscuring mist

    Korum brings the axe back up, trying to catch the ooze with the backswing as he grunts.

    Attack: 1d20 ⇒ 15
    Damage: 1d12 ⇒ 6

    Grand Lodge

    The Mountain's Maw |

    You'll need to move to the ooze that's still living first, but I went ahead and did that for you on the map.

    The wizard brings down his axe on the last remaining ooze, splattering both himself and Razif in green slime as the hideous vegetal mass quivers its last.

    COMBAT ENDED!

    It's at this point that Uzma's eyes roll back into his head and he passes out.

    Uzma:
    Uzma, you're currently unconcscious. Curiously enough, you hear a voice: "Check your email...."


    Male NG Keleshite Ranger (Flamewarden) 5 | HP: 42/42| AC: 17(13 Tch, 15 Fl) | CMB: +5, CMD: 18 | F: +6, R: +7, W: +2; | Init: +3 | Perc: +7, | Speed 30ft | No current conditions | Ammo: 41 arrows

    Sorry, forgot about the low light!

    Razif takes a deep breath as the last goo spatters into little bits in front of him, courtesy of Korum.

    "Thank you, Korum. That could've gone ugly without you. I do not like these green things, at all. Who knows if there's more hiding in the dr-"

    Then, he notices Uzma fallen over.

    "...Uzma? Guys, Uzma's down."

    He then runs over to him, intent to move the unconscious druid towards the stairs, out of harm's way.


    Female Aasimar Oracle of Vildeis 5 | HP: 36/44 | AC 12 (T 10, FF 12) | CMB: +1 CMD: 11 | F:3* R:+1* W:+5* | SR 10 | Init +1 | Perc +7, SM +7, Bluff +4, Diplomacy +14 | Speed 30 ft. | Spells: 1st: 0/7, 2nd: 0/5 | Channel Energy: 0/7, Empyreal Focus 1/1 | Active Conditions : life link (all but Drael)

    Layaali breathes a sigh of relief as the goo is destroyed. But, as Uzma falls to the ground she hurries over to his side in worry. She examines him, curious why he's unconscious. It's not from wounds, right?

    Heal: 1d20 + 2 ⇒ (17) + 2 = 19
    Perception: 1d20 + 3 ⇒ (4) + 3 = 7

    Grand Lodge

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    The Mountain's Maw |

    The oracle races to Uzma's side, cradling the druid's head in her lap as she calls to him. Uzma's face is caked with rapidly-drying vegetal goo and his eyes are wide open but stare straight ahead without moving. His body lies in a vegetative state.

    Sorry - couldn't resist the pun!

    Layaali:
    Your heal check identifies that he's mildly injured (3 hp down) and is still recovering from recent afflictions (down 1 CON point and 2 STR points). You can also see a smattering of rhizomelia growing into his skin near the wounds he most recently suffered. You infer that he's actively affected by some form of disease currently, but you're not sure if this is what's causing his current state.

    Suddenly, Uzma gasps and his locked gaze moves to focus on Layaali's smile.

    Uzma is back.


    Desert Druid 2 | HP: 19/15 | AC 12 (ff 10) CMD 11 | F+4 R+2 W+6 | Initiative +0 | Perception +9 | Heat Shimmer 6/2

    Uzma looks up at Layaali with Gozreh's light in his eyes.

    "I saw her," he whispers. "Our path is righteous and she guides our hand. I know now what we must do."

    "Come!" he urges, rushing up the steps, and making his way into the open courtyard where he kneels and prays with fervour and zeal.

    Grand Lodge

    The Mountain's Maw |

    Uzma races up the stairs from the underground plant laboratory.

    Uzma, you can get to the open courtyard, but the overgrown brambles prevent you from entering much further than where you are on the map.


    Female Aasimar Oracle of Vildeis 5 | HP: 36/44 | AC 12 (T 10, FF 12) | CMB: +1 CMD: 11 | F:3* R:+1* W:+5* | SR 10 | Init +1 | Perc +7, SM +7, Bluff +4, Diplomacy +14 | Speed 30 ft. | Spells: 1st: 0/7, 2nd: 0/5 | Channel Energy: 0/7, Empyreal Focus 1/1 | Active Conditions : life link (all but Drael)

    Layaali begins to probe Uzma's wounds, only to have him suddenly leap out of her lap and race off, up the stairs. Soon he's out of her sight.

    Layaali stands and moves to follow him. "Where did he go?" she asks Razif.

    Eventually she finds him at the tangled courtyard kneeling in the dirt.

    "Uzma?" she asks, placing a hand on his shoulder. "Who did you see? How are you feeling?"


    Male NG Keleshite Ranger (Flamewarden) 5 | HP: 42/42| AC: 17(13 Tch, 15 Fl) | CMB: +5, CMD: 18 | F: +6, R: +7, W: +2; | Init: +3 | Perc: +7, | Speed 30ft | No current conditions | Ammo: 41 arrows

    Razif sheathes his scimitar and hurries after Layaali.

    "Are we sure he's alright? Maybe the goo got into his brain, made him hallucinate things or something?"


    Female Aasimar Oracle of Vildeis 5 | HP: 36/44 | AC 12 (T 10, FF 12) | CMB: +1 CMD: 11 | F:3* R:+1* W:+5* | SR 10 | Init +1 | Perc +7, SM +7, Bluff +4, Diplomacy +14 | Speed 30 ft. | Spells: 1st: 0/7, 2nd: 0/5 | Channel Energy: 0/7, Empyreal Focus 1/1 | Active Conditions : life link (all but Drael)

    Layaali nods at Razif. "A wise observation. He's wounded, of course, and still recovering from recent poisonings and blood loss--as I am. There's also something growing in his skin near the wound he suffered from the ooze. I think he's affected by some kind of disease... Still, I'm not sure if it would cause hallucinations."

    Grand Lodge

    The Mountain's Maw |

    Uzma kneels in fervent prayer in front of the tangled mess of vegetation sprouting from the central courtyard of the monastery. The sun's passage across the sky marks the day as two-thirds complete.

    Uzma:
    It would take you ~4hrs of manual digging to get where you need to get. It would only take 2 hours if you had a shovel. You feel an insatiable itch to start this instant.


    M Suli Bloodrager/5 (HP 15/64|5/54)| AC:17(17) | T:11 | FF:16 | CMB:8 | CMD:19 | Fort:+6|8 | Ref:2| Will:+1 | Init:+3 | Perc:+8 | Speed 25)

    Drael follows the rest, staring at Uzma and his fevered actions. Clearly something's happening to him. Uzma, can you hear us?


    Desert Druid 2 | HP: 19/15 | AC 12 (ff 10) CMD 11 | F+4 R+2 W+6 | Initiative +0 | Perception +9 | Heat Shimmer 6/2

    "Never better," Uzma reassures his companions before getting to work digging with his bare hands. "Help me!"


    Male NG Keleshite Ranger (Flamewarden) 5 | HP: 42/42| AC: 17(13 Tch, 15 Fl) | CMB: +5, CMD: 18 | F: +6, R: +7, W: +2; | Init: +3 | Perc: +7, | Speed 30ft | No current conditions | Ammo: 41 arrows

    Razif's imagination goes wild, causing him to doubt his next course of action. Could it be he was spoken to by Sarenrae? Did she hint toward some sort of buried treasure?

    He decides to play it safe though.

    "You're gonna have to enlighten us first, Uzma. What are you digging for, who did you see?"

    Grand Lodge

    The Mountain's Maw |

    Uzma tears into the tangled underbrush, pulling apart brambles and wild grasses with fervour as he makes his way towards the centre of the courtyard.

    That's the first task before actually starting to dig.

    HP totals and modifiers:
  • Drael: 12/12 hp
  • Korum: 6/8 hp; -1 pt CON
  • Layaali: 8/8 hp; -4 pts CON; -3 pts STR
  • Razif: 12/12 hp
  • Uzma: 7/10 hp; -1 pt CON; -2 pts STR; *unidentified disease

  • Female Aasimar Oracle of Vildeis 5 | HP: 36/44 | AC 12 (T 10, FF 12) | CMB: +1 CMD: 11 | F:3* R:+1* W:+5* | SR 10 | Init +1 | Perc +7, SM +7, Bluff +4, Diplomacy +14 | Speed 30 ft. | Spells: 1st: 0/7, 2nd: 0/5 | Channel Energy: 0/7, Empyreal Focus 1/1 | Active Conditions : life link (all but Drael)

    Watching Uzma tear at the underbrush with his bare hands, Layaali looks uncertain. Eventually she draws her dagger.

    "I'll help you, Uzma, but you must tell me what we are looking for. How else will I know when we've found it? Yes?" she coaxes soothingly.

    As she begins to cut down the vines with her dagger she asks the following questions, giving time for him to answer in between each.

    "Who told you to dig? What did they look like? Can you see them now? What are you searching for?"


    M Suli Bloodrager/5 (HP 15/64|5/54)| AC:17(17) | T:11 | FF:16 | CMB:8 | CMD:19 | Fort:+6|8 | Ref:2| Will:+1 | Init:+3 | Perc:+8 | Speed 25)

    Drael starts to use his axe to swipe through the underbrush, doing his best to cut slowly in case whatever Uzma's trying to reach is fragile.


    Desert Druid 2 | HP: 19/15 | AC 12 (ff 10) CMD 11 | F+4 R+2 W+6 | Initiative +0 | Perception +9 | Heat Shimmer 6/2

    "This is the earth," he explains with his hands digging handfuls of earth. "That is the glorious sun," he continues, looking up at the sky. "But there is more between Heaven and Earth than what we can see and feel. I was born from the desert and into the desert I shall go at the end of my days. In the meantime, my fate is in the hands of Gozreh. She spoke to me in a vision, and showed me the path. This is the will of the Gods."

    Grand Lodge

    The Mountain's Maw |

    Uzma raves on about his vision as the gang slowly make headway into the underbrush.

    GM rolls: 1d20 ⇒ 11d100 ⇒ 22

    You guys have the best luck.

    Suddenly, Uzma stops at a rhythmic clacking sound in the brush.

    Uzma:
    You're fairly certain that you've disturbed the nest of a poisonous snake - a rattler. I'll allow you a free round full action.

    Razif:
    You hear what sounds to be a venomous snake. I'll allow you the equivalent of a surprise round (one action).


    Desert Druid 2 | HP: 19/15 | AC 12 (ff 10) CMD 11 | F+4 R+2 W+6 | Initiative +0 | Perception +9 | Heat Shimmer 6/2

    Animal Empathy: 1d20 + 2 ⇒ (14) + 2 = 16

    Confident that his cause is just and that Gozreh guides his hand, Uzma raises his open palms and attempts to pacify the venomous snake...

    Grand Lodge

    The Mountain's Maw |

    Awaiting Razif.


    Male NG Keleshite Ranger (Flamewarden) 5 | HP: 42/42| AC: 17(13 Tch, 15 Fl) | CMB: +5, CMD: 18 | F: +6, R: +7, W: +2; | Init: +3 | Perc: +7, | Speed 30ft | No current conditions | Ammo: 41 arrows

    Razif moves up next to Uzma, drawing his scimitar. He hopes Uzma knows what he's doing, but in case things go south, he's ready.

    Grand Lodge

    The Mountain's Maw |

    The snake's rattle continues. Like a dart, it lunges for the druid.

    Only Razif and Uzma may act this round. You all may join in next round.

    GM rolls:
    Drael Initiative: 1d20 + 3 ⇒ (8) + 3 = 11
    Korum Initiative: 1d20 + 1 ⇒ (4) + 1 = 5
    Layaali Initiative: 1d20 + 0 ⇒ (19) + 0 = 19
    Razif Initiative: 1d20 + 2 ⇒ (20) + 2 = 22
    Uzma Initiative: 1d20 + 2 ⇒ (15) + 2 = 17
    Snake Initiative: 1d20 + 5 ⇒ (6) + 5 = 11

    Map updated. Razif and Uzma may act before the snake!


    Male NG Keleshite Ranger (Flamewarden) 5 | HP: 42/42| AC: 17(13 Tch, 15 Fl) | CMB: +5, CMD: 18 | F: +6, R: +7, W: +2; | Init: +3 | Perc: +7, | Speed 30ft | No current conditions | Ammo: 41 arrows

    Razif wastes no time: he jumps in front of Uzma to hopefully shield him, and attempts to attack the lunging snake.

    Attack: 1d20 + 2 ⇒ (20) + 2 = 22
    Damage: 1d6 ⇒ 2

    Crit Confirmation: 1d20 + 2 ⇒ (12) + 2 = 14
    Crit Bonus Damage: 1d6 ⇒ 5


    Desert Druid 2 | HP: 19/15 | AC 12 (ff 10) CMD 11 | F+4 R+2 W+6 | Initiative +0 | Perception +9 | Heat Shimmer 6/2

    grab: 1d20 - 1 ⇒ (17) - 1 = 16

    Hoping to capture the snake rather than harm it and braving the poisonous strike, Uzma attempts to catch the venomous snake...

    Grand Lodge

    The Mountain's Maw |

    Razif slashes the snake prior to its lunge with its scimitar, nearly cleaving the beast in twain. The red-and-black serpent coils up as the druid lunges for it.

    Grab (Grapple) as a combat maneovre provokes attacks of opportunity unless you have the feat 'Improved Grapple'.

    AoO on Uzma: 1d20 + 2 ⇒ (6) + 2 = 81d4 - 1 ⇒ (1) - 1 = 0 MISS!

    The injured snake proves slower than Uzma, who grapples the snake in both hands. The snake writhes and twitches, its rattle sounding ominously. It bites at the druid from between his hands.

    Bite Attack on Uzma: 1d20 + 2 ⇒ (13) + 2 = 151d4 - 1 ⇒ (3) - 1 = 2 HIT! - 2 hp dmg, Uzma

    Uzma Fortitude Save: 1d20 + 4 ⇒ (19) + 4 = 23 SUCCESS!

    Uzma takes a bite to his forearm for his pains, but feels no venom flowing into him.

    Round 1!

    Initiative Order:
  • Razif
  • Layaali
  • Uzma
  • Snake
  • Drael
  • Korum
  • Razif, Layaali, and then Uzma may act!


    Female Aasimar Oracle of Vildeis 5 | HP: 36/44 | AC 12 (T 10, FF 12) | CMB: +1 CMD: 11 | F:3* R:+1* W:+5* | SR 10 | Init +1 | Perc +7, SM +7, Bluff +4, Diplomacy +14 | Speed 30 ft. | Spells: 1st: 0/7, 2nd: 0/5 | Channel Energy: 0/7, Empyreal Focus 1/1 | Active Conditions : life link (all but Drael)

    "Are you alright over there?" Layaali calls out from her place in the underbrush. She has her near the plants and is currently trying to cut a thick fern out of her way.

    Approaching Uzma she notices the snake in his hands, and stops, careful to keep her distance.

    "Do you need... help?" she asks.

    She would have been hacking into the underbrush, but Layaali backs up at the sight of the snake, so she's going to be where she's placed at the end of the turn.


    Male NG Keleshite Ranger (Flamewarden) 5 | HP: 42/42| AC: 17(13 Tch, 15 Fl) | CMB: +5, CMD: 18 | F: +6, R: +7, W: +2; | Init: +3 | Perc: +7, | Speed 30ft | No current conditions | Ammo: 41 arrows

    Completely confused with Uzma's actions, Razif decides to try to knock the snake out instead of killing it.

    Nonlethal Attack: 1d20 + 2 - 4 ⇒ (4) + 2 - 4 = 2
    Nonlethal Damage: 1d6 + 1 ⇒ (5) + 1 = 6

    "Uzma! You're sick already, do you really need to add poison to your list of problems?"


    Desert Druid 2 | HP: 19/15 | AC 12 (ff 10) CMD 11 | F+4 R+2 W+6 | Initiative +0 | Perception +9 | Heat Shimmer 6/2

    1d20 - 1 ⇒ (12) - 1 = 11

    Assuming that it was simply threatened by their intrusion into its territory, Uzma attempts to throw the snake far away enough to allow it to escape...

    "It's simply afraid!" he explains to his companions.

    Grand Lodge

    The Mountain's Maw |

    Uzma:
    Uzma, since you’re grappling, the first thing you need to do during your round is to attempt to maintain the grapple. You have a +5 to this as you started the round grappling it. You’ve done so successfully. It’s a medium creature - it’s big! - so you cannot throw it as you don’t have training to do that. You can attempt to pin it, though. That requires exactly the same roll as before, but it would again incur an AoO, but at a penalty (to the snake). For reference, imagine the Crocodile Hunter or some other wildlife personality pinning a wild animal for examination or tagging. That’s what you’re doing. It’s injured, so it’s scared.

    Uzma moves to throw the snake, then realises its size and shifts his plan.

    Awaiting Uzma’s revised move.


    Desert Druid 2 | HP: 19/15 | AC 12 (ff 10) CMD 11 | F+4 R+2 W+6 | Initiative +0 | Perception +9 | Heat Shimmer 6/2

    When you wrote rattler, I assumed a smaller than medium snake!!!

    "Give me a sac or a rope!" Uzma urges as he pins the snake down.

    GM:
    Per the rules: Once you are grappling an opponent, a successful check allows you to continue grappling the foe, and also allows you to perform one of the following actions (as part of the standard action spent to maintain the grapple). So as far as I can tell, I shouldn't need to roll again?

    Knowledge, Nature: 1d20 + 8 ⇒ (5) + 8 = 13 Should have rolled that right from the start!

    Grand Lodge

    The Mountain's Maw |

    Apologies, Uzma. You are correct. You can pin the snake now as you’ve made a successful CMB to maintain your grapple.

    Lovely Grapple flowsheet

    Uzma kneels down onto the wriggling snake, pinning it to the earth.

    Uzma:
    You identify this snake as a medium-sized desert viper. It often uses a rattler. You may ask 2 points worth of questions via our Knowledge check home brew rule.

    The snake begins to severely wriggle in an attempt to break free.

    CMB to break free: 1d20 + 1 ⇒ (17) + 1 = 18 SUCCESS!

    The snake breaks out of the druid’s hands and flees for the brush.

    Razif, you may take an AoO!


    Male NG Keleshite Ranger (Flamewarden) 5 | HP: 42/42| AC: 17(13 Tch, 15 Fl) | CMB: +5, CMD: 18 | F: +6, R: +7, W: +2; | Init: +3 | Perc: +7, | Speed 30ft | No current conditions | Ammo: 41 arrows

    Razif tries another nonlethal attack.

    Nonlethal Attack: 1d20 + 2 - 4 ⇒ (13) + 2 - 4 = 11
    Nonlethal Damage: 1d6 + 1 ⇒ (5) + 1 = 6

    "I don't have anything on me! Best I can do is knock it out!"

    Grand Lodge

    The Mountain's Maw |

    Razif swings with the flat of his blade at the fleeing snake but misses. The snake scurries into the underbrush, disappearing from sight.

    GM roll: 1d20 + 9 ⇒ (6) + 9 = 15

    Perception DC 15:
    You can hear a faint rattle coming from the northwest.

    Drael and Korum may act! Remember that the terrain is dense - three squares per 5 feet movement of uncleared area.


    M Suli Bloodrager/5 (HP 15/64|5/54)| AC:17(17) | T:11 | FF:16 | CMB:8 | CMD:19 | Fort:+6|8 | Ref:2| Will:+1 | Init:+3 | Perc:+8 | Speed 25)

    Perception: 1d20 + 4 ⇒ (2) + 4 = 6
    Drael, having been staring in shock at the snake, breaks out of his stupor as it slithers away, moving protectively to Uzma's side. Did any of you see where it went? he asks, axe raised in case it re-appears. Not really sure what else to do, so moved and will ready an attack if he sees it.


    Desert Druid 2 | HP: 19/15 | AC 12 (ff 10) CMD 11 | F+4 R+2 W+6 | Initiative +0 | Perception +9 | Heat Shimmer 6/2

    Perception: 1d20 + 7 ⇒ (11) + 7 = 18

    "Over there," Uzma answers Drawl, pointing to the underbrush northwest.

    Given Uzma's knowledge of the desert viper, is it possible to ascertain how likely it is that it will attack again? Can we assume that it has been scared off, or should we worry?

    Grand Lodge

    The Mountain's Maw |

    Uzma:
    Desert vipers are not territorial, so it is unlikely that you will be attacked again, per your understanding, unless it was guarding a nest.

    The afternoon desert sun beats down on the gang within the open-air courtyard.


    Desert Druid 2 | HP: 19/15 | AC 12 (ff 10) CMD 11 | F+4 R+2 W+6 | Initiative +0 | Perception +9 | Heat Shimmer 6/2

    Carefully, Uzma returns to where he was digging, to see if there is a viper's nest...

    Perception: 1d20 + 7 ⇒ (9) + 7 = 16

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