
Slumper |

Slumper nods at the Field Marshall. "Turning to the group let's take care of our previous engagements and find out what we can."
go get our other 13 gp from the bar and sell our loot at the fence?

Our Mysterious Benefactor |

You can certainly gather some information regarding the rogue guardsmen. I'll need Diplomacy checks from anyone seeking information.

Our Mysterious Benefactor |


Our Mysterious Benefactor |

Try as they might, Brim and Paxs find little purchase with the local population. Perhaps their manner is too gruff or their questions too pointed, but the matter of All the World's Meat seems to cause the locals to clam up as soon as they begin to speak.
NPCing Jeb: Diplomacy: 1d20 + 6 ⇒ (20) + 6 = 26
Why the devil do I roll better for the players than I do for myself?
Jeb hits paydirt, finding a squirrelly man who claims that the Cow Hammer Boys also work as mercenaries from time to time. "They take care o' problems, final-like." He tells you that you can hire them by using the codephrase "I'm here to ask about the evening's special."

Our Mysterious Benefactor |

The map of All the World's Meat is up at Roll20. You can see what the place looks like. From the outside, it seems a simple storefront. Inside the shop, 2 men wait the counter, looking somewhat soldierly in their bearing.

Our Mysterious Benefactor |

Okay, moving right along.
After a great deal of discussion, you head over to the butcher's shop. A sign bearing the image of a fat, smiling cow hangs above the entrance to this shop. Inside, a long counter runs over half the room’s width, beyond which a door stands ajar. A low bench sits against the east wall, while to the north a marble-topped table displays cuts of meat before a wide, grimy window. A few flies crawl and circle in the air above the meat. two men, one tall with bushy eyebrows and a flat nose, the other fat with chainmail that strains over his ample frame, lounge behind the counter, idly waving at the flies. When you walk in, a lovely young woman walks out, holding a bag of meat and smiling prettily.
The two men look at you with appraising eyes, their smiles fading into frowns. "Oy, you lot ain't locals! What's yer business and quick about it, before I send you out of her with me boot!"

Our Mysterious Benefactor |

The two men exchange a glance before their demeanor change from surly to business-like. The fat man nods to the bushy eye-browed one, who goes to the door and locks it, changing the sign from open to closed.
The fat man clears his throat. "Alright, here's the deal. 50 gp per mark, paid up front. We give 'em what for, making sure they won't be causin' you no more problems. After we visit 'em, they won't be problems no more. We ever take care of any leftovers, if you know what I mean!" The fat man begins laughing, while Eye Brows chuckles quietly.
"So, who's the mark?"

Our Mysterious Benefactor |

"Name and place to find 'em works. We take care of the rest. So, who d'ya need taken care of?"

Slumper |

"It is your lucky day each of us are here for someone different... Myself I'm here for you fatso."
assuming I can I'm taking a swing with the old longsword... <--not big on subtle :P
1d20 + 7 ⇒ (19) + 7 = 26 sword
1d8 + 4 ⇒ (1) + 4 = 5
1d20 + 7 ⇒ (11) + 7 = 18crit confirm
1d8 + 4 ⇒ (4) + 4 = 8extra dmg

Our Mysterious Benefactor |

I do so love your brand of diplomacy, Slumper! :-)
With a single swing, Slumper's sword opens a deep cut through the chainmail across Fatso's chest, cutting deeply through the fat to the muscle and organs beneath! He lets out a tortured shriek of pig-like pain (which is answered by a squeal somewhere deeper in the building..) and grabs his wound!
Paxs: 1d20 + 4 ⇒ (5) + 4 = 9
Jeb: 1d20 ⇒ 10
Slumper: 1d20 + 3 ⇒ (2) + 3 = 5
Brim: 1d20 ⇒ 8
Corbyn: 1d20 + 3 ⇒ (1) + 3 = 4
Foes: 1d20 + 4 ⇒ (17) + 4 = 21
Fatso 5/18
Brows 18/18
ROUND 1:
21 Guards
10 Jeb
9 Paxs
8 Brim
5 Slumper
4 Corbyn
The fat guard slips backward, holding his wound and panting then disappears through a door behind the counter while Brows steps forward past his friend, setting his shield and swinging his own longsword at Slumper! Attack: 1d20 + 5 ⇒ (14) + 5 = 19 He scores a solid hit on Slumper, dealing 1d8 + 1 ⇒ (5) + 1 = 6 damage!
The rest of you are up!

Corbyn Barrett |

If no one have moved into a flanking position by my turn I will leap the counter and do so.
acrobatics 1d20 + 8 ⇒ (5) + 8 = 13
attack 1d20 + 4 ⇒ (12) + 4 = 16
damage 1d6 + 1 ⇒ (5) + 1 = 6
sneak attack 1d6 ⇒ 3
If some has moved into flank, I will just move around the counter as far as I can.

Our Mysterious Benefactor |

ROUND 1:
21 Guards
10 Jeb
9 Paxs
8 Brim
5 Slumper
4 Corbyn
Jeb's javelin flies through the air, but misses in the cramped shop as he pulls his arm to avoid possibly skewering Slumper. Pax's stone strikes the former guard in the head, just over his left ear, earning a cry of pain from the guard. NPCing Brim steps forward and attempts to skewer the guard! 1d20 + 3 ⇒ (10) + 3 = 13 However his rapier is turned aside by the guard's shield. Slumper attacks furiously while Corbyn vaults the counter, flanking the guardsman. However neither man is able to get through the guardsman's armor nor shield.
Fatso 5/18
Brows 16/18
Round 2:
21 Guards
10 Jeb
9 Paxs
8 Brim
5 Slumper
4 Corbyn
The guardsman, surrounded and outnumbered, screams a curse against all your mothers and attacks Slumper once more! 1d20 + 5 ⇒ (6) + 5 = 11 However, his attack is turned aside easily by Slumper's shield.
Corbyn, standing near the door that leads deeper inside the shop, hears the Fat guard screaming for help, followed by the sounds of something heavy hitting flesh, then an animal's squeal of pain.
Everyone is up!

Slumper |

1d20 + 5 + 2 ⇒ (9) + 5 + 2 = 16 sword
1d8 + 4 ⇒ (7) + 4 = 11
1d20 + 4 + 2 ⇒ (11) + 4 + 2 = 17 shield
1d4 + 4 ⇒ (4) + 4 = 8
Slumper continues his assault on the guard, taking advantage of his companions positioning.

Corbyn Barrett |

If the guard is still alive I will full attack.
attack 1 1d20 + 2 ⇒ (2) + 2 = 4
damage 1d6 + 1 ⇒ (4) + 1 = 5
sneak attack 1d6 ⇒ 2
attack 2 1d20 + 2 ⇒ (17) + 2 = 19
damage 1d6 + 1 ⇒ (3) + 1 = 4
sneak attack 1d6 ⇒ 4
If he is dead I will take a 5' step back to the left side of the door and ready an attack.

Paxs |

Paxs readies his sling for any more guards.
Hold action with my sling to see if anyone comes back into the room, the one guard is a little too close to my friends for comfort. 1d20 + 3 ⇒ (18) + 3 = 21, 1d4 ⇒ 1

Our Mysterious Benefactor |

Jeb launches another javelin at the guard, 1d20 ⇒ 4, but it hits the counter and skips off. Paxs holds his action, keeping an eye out for any newcomers. Brim stabs again 1d20 + 3 ⇒ (19) + 3 = 22, hitting 1d20 + 3 ⇒ (8) + 3 = 11, and dealing 1d6 + 2 ⇒ (3) + 2 = 5 damage. Slumper keeps the guard busy, while Corbyn's dagger slips in and cuts the man deeply.
Fatso 5/18
Brows 3/18
Nervous 17/18
Round 3:
21 Guards
10 Jeb
9 Paxs
8 Brim
5 Slumper
4 Corbyn
The remaining guard, bleeding from several wounds, seems to realize his peril. He tries to vault the counter 1d20 ⇒ 1, but falls over the counter, instead ending up prone at Jeb's and Pax's feet. Everyone save Paxs gets an attack of opportunity.
From inside the building, a nervous, jittery looking guard opens the door, and attacks Corbyn! Attack: 1d20 + 5 ⇒ (17) + 5 = 22, dealing 1d8 + 1 ⇒ (7) + 1 = 8 damage. Paxs' readied attack goes off, hitting the guard and bloodying him.
Your turn!

Slumper |

aoo 1d20 + 7 ⇒ (1) + 7 = 8
1d8 + 4 ⇒ (6) + 4 = 10
if the original guard isn't down I'll keep trying to incapacitate him if he is I'll move to fight nervous.
1d20 + 5 ⇒ (13) + 5 = 18sword
1d8 + 4 ⇒ (2) + 4 = 6
1d20 + 4 ⇒ (1) + 4 = 5sword
1d4 + 4 ⇒ (3) + 4 = 7

Corbyn Barrett |

aoo 1d20 + 4 ⇒ (13) + 4 = 17
damage 1d6 ⇒ 3
I will attack my attacker and then take a 5ft step to the left.
attack 1 1d20 + 2 ⇒ (16) + 2 = 18
damage 1d6 ⇒ 4
attack 2 1d20 + 2 ⇒ (11) + 2 = 13
damage 1d6 ⇒ 4

Our Mysterious Benefactor |

Round 3:
21 Guards
10 Jeb
9 Paxs
8 Brim
5 Slumper
4 Corbyn
Fatso 5/18
Brows 1/18
Nervous 7/18
Jeb, out of javelins, draws his morningstar as the guard lands badly next to him. He swings! 1d20 + 2 ⇒ (12) + 2 = 14, but the guard's armor stops the blow! Pax's attack is much more effective, stabbing through a chink in the man's armor and cutting him deeply. Brim, seeing his way forward blocked, moves to the door and blocks it, readying an attack should the guard try to bolt.
Slumper, seeing the original guard is down and bleeding, moves to engage the jumpy fellow who just stabbed Corbyn! His sword connects, slicing a shallow cut in his side! Corbyn steps to the side and stabs at the nervous guy, cutting his arm!
Brows, looking up at blades all around him and feeling his wounds bleed, drops his sword and raises his hands. "I surrender! Mercy, please!" The Nervous fellow seems to dislike his odds and steps back from the door, raising his sword to strike and calling out "Parns, dammit! I need yer help! They kill't Baldrago and Malder's run off! Help me, dammit!" From inside the building you hear squeals and grunting sounds...
Your turns!

Slumper |

Slumper learned his lesson last time... [b]"Drop your weapons all of them, if you have any left when we search you, you will not enjoy the outcome for the rest of your extremely short lives."[b] if he (sword user) doesn't immediately drop his weapons I will attack
1d20 + 5 ⇒ (9) + 5 = 14sword
1d8 + 4 ⇒ (8) + 4 = 12
1d20 + 4 ⇒ (15) + 4 = 19shield
1d4 + 4 ⇒ (4) + 4 = 8

Our Mysterious Benefactor |

Round 3:
21 Guards
10 Jeb
9 Paxs
8 Brim
5 Slumper
4 Corbyn
Fatso 5/18 - FLED
Brows 1/18 - SURRENDERED
Nervous 7/18
Hammer 18/18
Boar 1 18/18
Boar 2 18/18
Brows, lying on the ground, throws his sword at Brim's feet, and raises his hands in supplication. "I give up! I give up!" While Jeb keeps his morningstar trained on Brows, Slumper's demands are met. However, the Nervous guard has retreated back into the building while Paxs and Corbyn keep their guards up.
Brim, if you have an action you want to perform, do so when you get on and I'll retcon if needed!
Round 4:
21 Guards and Boars
10 Jeb
9 Paxs
8 Brim
5 Slumper
4 Corbyn
With a squeal and a a clatter of hooves, two large and angry looking boars burst through the door into the showroom! Jeb's sling shot hits the wood of the doorjam; clearly he was expecting taller enemies! Corbyn makes your AoO, please!
The boars look somewhat feral and lunge to attack! Boar 1 vs Slumper: 1d20 + 4 ⇒ (10) + 4 = 14 Boar 2 vs Corbyn: 1d20 + 4 ⇒ (5) + 4 = 9 Neither attack pierces the PCs' armor, but the boars do not look like they want to back down! From within the building, the sound of doors opening rings loudly!
PCs' turns!

Corbyn Barrett |

Here is my aoo:
attack 1d20 + 6 ⇒ (14) + 6 = 20
damage 1d6 + 1 ⇒ (5) + 1 = 6
I will then perform a full attack in the flanked boar.
attack 1 1d20 + 4 ⇒ (9) + 4 = 13
damage 1d6 + 1 ⇒ (1) + 1 = 2
sneak attack 1d6 ⇒ 1
attack 2 1d20 + 4 ⇒ (2) + 4 = 6
damage 1d6 + 1 ⇒ (5) + 1 = 6
sneak attack 1d6 ⇒ 4

Our Mysterious Benefactor |

Round 4:
21 Guards and Boars
10 Jeb
9 Paxs
8 Brim
5 Slumper
4 Corbyn
Fatso 5/18 - FLED
Brows 1/18 - SURRENDERED
Nervous 7/18
Hammer 18/18
Boar 1 5/18
Boar 2 18/18
Corbyn's quick blade flashes, carving out a chunk of boarflesh. Jeb keeps his morningstar trained on the surrendered guard, while Paxs readies a spell to catch any more guards. Brim leans over the counter and skewers the first boar, letting loose a squeal. Slumper, caught off guard by the sudden attack of pork, swings, but misses. Corbyn, likewise, attacks, but cannot find purchase in the boar's flesh.
Round 5:
21 Guards and Boars
10 Jeb
9 Paxs
8 Brim
5 Slumper
4 Corbyn
The boars continue their goring attacks! Boar 1 vs Slumper: 1d20 + 4 ⇒ (14) + 4 = 18 and Boar 2 vs Corbyn: 1d20 + 4 ⇒ (2) + 4 = 6 However, neither attack penetrates!
Your turns! I will be on vacation for the next week with intermittent computer access. I will adjudicate the next round when I return. See you then!

Corbyn Barrett |

attack 1 1d20 + 4 ⇒ (3) + 4 = 7
damage 1d6 + 1 ⇒ (5) + 1 = 6
sneak attack 1d6 ⇒ 3
attack 2 1d20 + 4 ⇒ (19) + 4 = 23
damage 1d6 + 1 ⇒ (1) + 1 = 2
sneak attack 1d6 ⇒ 4
crit confirm 1d20 + 4 ⇒ (15) + 4 = 19
extra damage 1d6 ⇒ 3

Our Mysterious Benefactor |

Round 5:
21 Guards and Boars
10 Jeb
9 Paxs
8 Brim
5 Slumper
4 Corbyn
Fatso 5/18 - FLED
Brows 1/18 - SURRENDERED
Nervous 7/18
Hammer 18/18
Boar 1 -11/18
Boar 2 18/18
Jeb continues his guard of the former guard, while Paxs hangs back, watching to see what happens. Brim stabs the pig again, opening another bleeding wound and causing the creature to sway on its hooves, but it is so stubborn that it refuses to die! Slumper lashes out, but he's having trouble connecting with the angry ham! Corbyn's second attack connects and opens an artery on the boar, but it won't die!
Round 6:
21 Guards and Boars
10 Jeb
9 Paxs
8 Brim
5 Slumper
4 Corbyn
From deeper inside the butcher's shop, a door opens and both remaining guards stand there, holding light crossbows. They fire at Brim 1d20 + 2 ⇒ (6) + 2 = 8 and Paxs 1d20 + 2 ⇒ (5) + 2 = 7,but neither bolt hits. The boars continue to gore at Slumper 1d20 + 4 ⇒ (20) + 4 = 24 and Corbyn 1d20 + 4 ⇒ (3) + 4 = 7, with the one attacking Slumper getting in a decent hit 1d20 + 4 ⇒ (13) + 4 = 17, but missing Slumper's groin by this much, dealing 1d8 + 4 ⇒ (1) + 4 = 5 damage.
Party's turn! Paxs, feel free to take your delayed action in addition to your normal action.

Paxs |

Paxs hearls a glob of grease at the new guards and summons an eagle to attack his foes.
Grease on the opening doorway where the two new guards are standing, dc 16 ref, Summon Monster 1 SA ability, standard action to summon an celestial eagle for 1 min to attack the guards, smite evil on the guard it chooses 1d20 + 3 + 1 ⇒ (7) + 3 + 1 = 11, 1d4 + 1 ⇒ (3) + 1 = 4
Init +2; Senses low-light vision; Perception +10
DEFENSE
AC 14, touch 13, flat-footed 12 (+2 Dex, +1 natural, +1 size)
hp 5 (1d8+1)
Fort +3, Ref +4, Will +2
OFFENSE
Speed 10 ft., fly 80 ft. (average)
Melee 2 talons +3 (1d4), bite +3 (1d4)
STATISTICS
Str 10, Dex 15, Con 12, Int 2, Wis 15, Cha 7
Base Atk +0; CMB –1; CMD 11
Feats Weapon Finesse
Skills Fly +8, Perception +10; Racial Modifiers +8 Perception
Resist Cold, Acid, Electricity 5, smite evil 1/day (cha bonus to attack, and damage bonus equal to HD, persists until the target is dead)