
Our Mysterious Benefactor |

Quickly you realize that there is no deeper in this warehouse; the only way to the lower level seems to be through the derelict barge docked out back. You head out a side door through the office and find yourself on a dicey looking pier that heads toward the boat, which seems not to float so much as sit upon several thick poles sunk into the water below.
A slippery boardwalk clings to the side of the fishery, held together by barnacle-thick pilings that have been worn halfway through their thickness at the waterline. As you step onto it, it creaks loudly and sways slightly. You're not certain how much weight it will hold. It's a good 60 feet until you reach the safety of the barge, which bears the faded name 'Kraken's Folly'.

Slumper |

"Hmm this doesn't look good, but I have an idea."
Slumper goes back into the warehouse. You hear a few thumps from inside. He's gone for only a moment before walking back out carrying the human, orc, and gnome heads.
With a sheepish smile Slumper addresses the group. "Normally this is beyond even what I would be willing to do but I will have my revenge on Lamm"
"I'll go last, if anyone has any problems I'll throw the heads into the water away from the boardwalk to hopefully draw the shark."

Our Mysterious Benefactor |

Brim dances across the slick surface, his feet supernaturally fleet and agile. Emerging onto the deck of the barge, he finds that the rotten deck of the this ancient barge seems to be barely intact, its hull worn and thick with seaweed and barnacles. The barge is held together primarily by the layers of old rope that lash it securely to the pilings that support the fishery and the nearby boardwalk. A single wooden door leading into the aft cabin bears a crude painting of a red fish on its surface.
Next? And points to Slumper for his gruesome chum!

Our Mysterious Benefactor |

I need to know how fast you're moving. A single move action a turn? Two move actions? As fast as humanly/(insert race here)ly possible?

Our Mysterious Benefactor |

With a loud "Oof!" and a subsequent splash, Paxs slips over the side and into the water. The shark, sensing motion in the water, heads over to investigate.

Our Mysterious Benefactor |

Seeing a choice between splashing and blood in the water, the shark heads toward the heads, giving you a few moments to retrieve the summoner.

Our Mysterious Benefactor |

Slumper gestures at Brim, and Brim responds, throwing a rope to the summoner and hauling him aboard the barge, which creaks menacingly under their combined weight.
Anyone who crosses, make a DC 10 Acrobatics check for me. Failure indicates you end up in the drink!

Our Mysterious Benefactor |

Slumper crosses, moving steadily and manages to avoid going for a swim.
Corbyn and Jeb are still left on the pier.

Brim Stone |

Dexterity Rerolls: Spend a Harrow Point to reroll any one Initiative check, Reflex save, attack roll modified by Dexterity, or Dexterity-based skill check. You must abide by the new result (although if you have additional Harrow Points remaining, you can use them to attempt additional rerolls).
Dodge Bonus: Spend a Harrow Point to gain a +1 Dodge bonus to your Armor Class for one encounter. You can spend up to 3 Harrow Points per encounter to increase your Armor Class in this manner.
Speed Increase: Spend a Harrow Point to increase your base speed by 10 feet for one encounter—you cannot spend multiple Harrow Points to increase your speed multiple times in one encounter.

Our Mysterious Benefactor |

Corbyn manages to make the slippery crossing look easy, joining the others on the deck of the barge. Only Jeb remains.

Our Mysterious Benefactor |

Jeb steps onto the pier and for a moment, feels pretty good about it. Then his foot hits a slick spot and off he goes! falling over the side in time to see a sleek black form slide past him...
A rope hits the water above him, and Jeb's hands grasp at it, but the form slides past him in the water, hitting him lightly with its tail as it goes.

Our Mysterious Benefactor |

Jeb gets a good glimpse at the shark as it glides closer to him. Jagged markings decorate the body of this human-sized shark. A multitude of stains on its large teeth tell of the frequency and ferocity with which it uses its bite. It slips by him and then suddenly doubles back to strike!
Shark bite: 1d20 + 3 ⇒ (4) + 3 = 7
Damage: 1d6 + 3 ⇒ (3) + 3 = 6
Fortunately it catches on Jeb's clothing, tearing a chunk from them, but not reaching flesh!
Jeb, make a climb check to get out! Anyone who wants to can make a DC 10 climb check to aid Jeb's roll!

Our Mysterious Benefactor |

I'll go ahead and make Jeb's roll for him.
Climb: 1d20 + 2 + 2 ⇒ (14) + 2 + 2 = 18
With Slumper's help, Jeb climbs out of the water onto the deck of the barge, gasping and just ahead of the shark, who launches itself out of the water to snap jaws shut on air.
Corbyn's paranoia leads him to pad a little closer to the door of the barge, which may prove particularly fortunate...
As the rest of the party hauls Jeb up, the barge gives one final tortured creak as the deck collapses under the combined weight of Slumper, Jeb, Brim, Paxs and Thrak. I need you lot to make Reflex Saves, DC 12. Failure indicates you fall 10 feet into the hold below and take 1d6 ⇒ 5 damage!

Brim Stone |

The excitement of the moment was intense. Laughter turned to fear then things turned worse as the deck gave in to the combined weight of Brim and his companions. Brim tried his best to fall with grace.
1d20 ⇒ 5 reflex save
1d20 ⇒ 10 spending a harrow point for another save
1d20 ⇒ 9 spending my last harrow point for another save
Well that was a waste

Our Mysterious Benefactor |

With a series of crashes and yells, the band falls through the floor, all save Thrak and Corbyn, who look helplessly on as the four fall. Still lying prone, Brim channels his god's might to heal his friends. Dark and dank, the ship’s hold smells of mildew. Several barrels, crates, and other containers lie stacked here and there, and a shallow layer of river water has collected in puddles. A soft scratching sound comes from behind a few of the crates. In the sudden light caused by the collapsed hold, you can see five cat-sized spiders, hunting spiders by their look, appear in the light around you. Chittering loudly, they move to attack!
Spider 1: Charge vs Slumper: 1d20 + 1 ⇒ (18) + 1 = 19 Hit!
Spider 2: Charge vs Jeb: 1d20 + 1 ⇒ (20) + 1 = 21 Hit!
Spider 3: Charge vs Brim: 1d20 + 1 ⇒ (11) + 1 = 12
Spider 4: Charge vs Paxs: 1d20 + 1 ⇒ (9) + 1 = 10
Spider 5: Charge vs Slumper: 1d20 + 1 ⇒ (7) + 1 = 8
Slumper and Jeb each take 1 damage and I need a Fort Save from you!
Paxs: 1d20 + 4 ⇒ (6) + 4 = 10
Jeb: 1d20 ⇒ 19
Slumper: 1d20 + 3 ⇒ (17) + 3 = 20
Brim: 1d20 ⇒ 7
Corbyn: 1d20 + 3 ⇒ (4) + 3 = 7
Spiders: 1d20 + 7 ⇒ (8) + 7 = 15
Order: Round 1:
20 Slumper
19 Jeb
15 Spiders
10 Paxs and Thrak
7 Brim and Corbyn
Let's have Slumper and Jeb's actions first, as well as those Fort Saves. Keep in mind that the spiders are diminutive, which means they are in your square. Actually, they're on top of you, which is even creepier.

Slumper |

1d20 + 6 ⇒ (12) + 6 = 18fort
7/13 hps
Slumper trys to kill the spiders asaulting him
1d20 + 3 ⇒ (16) + 3 = 19sword
1d8 + 4 ⇒ (3) + 4 = 7
1d20 + 3 ⇒ (10) + 3 = 13shield
1d4 + 4 ⇒ (2) + 4 = 6

Our Mysterious Benefactor |

Slumper is not poisoned!
Slumper's sword flashes out, cutting one of the spiders attacking him into two pieces! One still remains, sitting atop his chest....
Jeb, then spiders and everyone else!

Our Mysterious Benefactor |

Jeb, you are not poisoned!
Jeb frantically swings his morningstar at the spider, but it avoids his blow!
Spider 2 vs Jeb: 1d20 - 1 ⇒ (2) - 1 = 1
Spider 3 vs Brim: 1d20 - 1 ⇒ (5) - 1 = 4
Spider 4 vs Paxs: 1d20 - 1 ⇒ (20) - 1 = 19 Hit!
Spider 5 vs Slumper: 1d20 - 1 ⇒ (4) - 1 = 3
Edit: Possibly Critical on Paxs: Spider 4: 1d20 - 1 ⇒ (1) - 1 = 0 No crit
Only the spider sitting on Paxs hits, dealing 1 damage and necessitating a Fort save from Paxs.
Paxs, Thrak, Brim and Corbyn are up!

Paxs |

"Thrak see if you can get down here!"
fort 1d20 + 2 ⇒ (1) + 2 = 3
dagger attack at the spider who attacked me 1d20 ⇒ 18, 1d4 ⇒ 1
If Thrak can get down here he will attack if able, bite 1d20 + 3 ⇒ (11) + 3 = 14. 1d6 + 2 ⇒ (2) + 2 = 4