Last Hope for Korvosa: A Curse of the Crimson Throne PbP

Game Master James Martin

Lamm is dead, but so is the King! Will our heroes be able to save Korvosa, or will they doom it forever?


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Male Human Cleric lvl 2

"I don't detect anything magical in the room." Brim thinks he already has two thunderstones. haha


M Human Fighter 14 a.k.a Percivel a.k.a Alexi | 175/175 hps | AC 31 | F 15 R 11 W 9(+6 if Fear) | +5 Init +13 Percp

"Now it's time to see if Lamm is below, let's finish this." Slumper moves towards the way deeper into the warhouse.


Male Human Cleric lvl 2

"Agreed" Brim follows Slumper keeping his senses sharp as they make their way downward.
1d20 + 5 ⇒ (16) + 5 = 21 perception


Bonekeep Slides

Quickly you realize that there is no deeper in this warehouse; the only way to the lower level seems to be through the derelict barge docked out back. You head out a side door through the office and find yourself on a dicey looking pier that heads toward the boat, which seems not to float so much as sit upon several thick poles sunk into the water below.

A slippery boardwalk clings to the side of the fishery, held together by barnacle-thick pilings that have been worn halfway through their thickness at the waterline. As you step onto it, it creaks loudly and sways slightly. You're not certain how much weight it will hold. It's a good 60 feet until you reach the safety of the barge, which bears the faded name 'Kraken's Folly'.

Brim:
In the waters below the pier, you catch sight of a sleek form moving through the water: a jigsaw shark. Known for hunting in the shallows, these man-sized sharks are attracted to areas near piers where fish guts are often tossed into the sea. This one looks like it's hunting here...


Male Human Cleric lvl 2

"Eh.... I suggest we take turns crossing here unless anyone would like to swim with that jigsaw shark below. I'll test it out first" Brim uses agile feet to get across.


M Human Fighter 14 a.k.a Percivel a.k.a Alexi | 175/175 hps | AC 31 | F 15 R 11 W 9(+6 if Fear) | +5 Init +13 Percp

"Hmm this doesn't look good, but I have an idea."

Slumper goes back into the warehouse. You hear a few thumps from inside. He's gone for only a moment before walking back out carrying the human, orc, and gnome heads.
With a sheepish smile Slumper addresses the group. "Normally this is beyond even what I would be willing to do but I will have my revenge on Lamm"
"I'll go last, if anyone has any problems I'll throw the heads into the water away from the boardwalk to hopefully draw the shark."


Male Half Elf Summoner 14 HP 83/95; AC 22, F +9 R +9 W +12; Init +8; Perc +2 and +9 for Thrak

Pax shudders and agrees with the plan.


Bonekeep Slides

Brim dances across the slick surface, his feet supernaturally fleet and agile. Emerging onto the deck of the barge, he finds that the rotten deck of the this ancient barge seems to be barely intact, its hull worn and thick with seaweed and barnacles. The barge is held together primarily by the layers of old rope that lash it securely to the pilings that support the fishery and the nearby boardwalk. A single wooden door leading into the aft cabin bears a crude painting of a red fish on its surface.

Next? And points to Slumper for his gruesome chum!


Male Half Elf Summoner 14 HP 83/95; AC 22, F +9 R +9 W +12; Init +8; Perc +2 and +9 for Thrak

Thrak will go then I will follow once he is across.


Bonekeep Slides

I need to know how fast you're moving. A single move action a turn? Two move actions? As fast as humanly/(insert race here)ly possible?


Male Human Rogue 14 HP 109/140; AC 27+2; F +10+2 R +16+2 W +10+3; Init. +10; Perc. +19 (+26 vs traps)

I smile at Slumper's surprising efficiency and after the summomer I will carefully cross to the barge.


Male Half Elf Summoner 14 HP 83/95; AC 22, F +9 R +9 W +12; Init +8; Perc +2 and +9 for Thrak

slow and carefully, two move actions


M Human Fighter 14 a.k.a Percivel a.k.a Alexi | 175/175 hps | AC 31 | F 15 R 11 W 9(+6 if Fear) | +5 Init +13 Percp

when it's my turn I'm going to take 3 turns to get across since I don't move very fast anyway, keeping the heads ready to throw


Bonekeep Slides

Paxs, make an Acrobatics check for me.


Male Half Elf Summoner 14 HP 83/95; AC 22, F +9 R +9 W +12; Init +8; Perc +2 and +9 for Thrak

1d20 + 2 - 1 ⇒ (2) + 2 - 1 = 3
I feel like I should be yelling "As you wish!!!" as I am falling down a hill.


Bonekeep Slides

With a loud "Oof!" and a subsequent splash, Paxs slips over the side and into the water. The shark, sensing motion in the water, heads over to investigate.


M Human Fighter 14 a.k.a Percivel a.k.a Alexi | 175/175 hps | AC 31 | F 15 R 11 W 9(+6 if Fear) | +5 Init +13 Percp

Slumper throws the gnome head behind the shark hoping to draw his attention not aiming for shark just general behind area :P


Bonekeep Slides

Seeing a choice between splashing and blood in the water, the shark heads toward the heads, giving you a few moments to retrieve the summoner.


M Human Fighter 14 a.k.a Percivel a.k.a Alexi | 175/175 hps | AC 31 | F 15 R 11 W 9(+6 if Fear) | +5 Init +13 Percp

Slumper makes a rope throwing motion to Brim while getting his ready from his pack just in case.


Male Human 1st level Cleric

I'll grab the end of the rope, to assist Slumper in getting Paxs out of the water.


Male Human Cleric lvl 2

Brim tosses a rope hoping to retrieve Paxs before the shark goes for seconds.


Bonekeep Slides

Slumper gestures at Brim, and Brim responds, throwing a rope to the summoner and hauling him aboard the barge, which creaks menacingly under their combined weight.

Anyone who crosses, make a DC 10 Acrobatics check for me. Failure indicates you end up in the drink!


M Human Fighter 14 a.k.a Percivel a.k.a Alexi | 175/175 hps | AC 31 | F 15 R 11 W 9(+6 if Fear) | +5 Init +13 Percp

1d20 + 1 ⇒ (10) + 1 = 11 acrobatics for when it's my turn

Slumper shakily makes it to the other side letting out an audible sigh of relief.


Male Human Cleric lvl 2

Brim takes a look around to see if the creaking is attracting unwanted attention.
1d20 + 5 ⇒ (16) + 5 = 21 perception


Bonekeep Slides

Brim:
You don't notice any sudden attention, but the creaking of the barge, the splashing of the waves, it all blends together into a constant hum. However, you do hear a scratching sound coming from below you, in the barge...

Slumper crosses, moving steadily and manages to avoid going for a swim.

Corbyn and Jeb are still left on the pier.


Male Human Cleric lvl 2

Don't forget we have these!:
In addition to the usual rules, each of you will gain 2 Harrow points during this chapter. These Harrow points can be used as follows:

Dexterity Rerolls: Spend a Harrow Point to reroll any one Initiative check, Reflex save, attack roll modified by Dexterity, or Dexterity-based skill check. You must abide by the new result (although if you have additional Harrow Points remaining, you can use them to attempt additional rerolls).

Dodge Bonus: Spend a Harrow Point to gain a +1 Dodge bonus to your Armor Class for one encounter. You can spend up to 3 Harrow Points per encounter to increase your Armor Class in this manner.

Speed Increase: Spend a Harrow Point to increase your base speed by 10 feet for one encounter—you cannot spend multiple Harrow Points to increase your speed multiple times in one encounter.


Male Human Rogue 14 HP 109/140; AC 27+2; F +10+2 R +16+2 W +10+3; Init. +10; Perc. +19 (+26 vs traps)

acrobatics 1d20 + 7 ⇒ (17) + 7 = 24


Bonekeep Slides

Corbyn manages to make the slippery crossing look easy, joining the others on the deck of the barge. Only Jeb remains.


Male Human 1st level Cleric

acrobatics 1d20 ⇒ 9


Male Human 1st level Cleric

aw Hades . . and I float like a brick . .


Male Human Cleric lvl 2

Brim tosses the rope out again trying to hide his laughter but not doing a good job at it. "Throw another head out there!"


Bonekeep Slides

Jeb steps onto the pier and for a moment, feels pretty good about it. Then his foot hits a slick spot and off he goes! falling over the side in time to see a sleek black form slide past him...

A rope hits the water above him, and Jeb's hands grasp at it, but the form slides past him in the water, hitting him lightly with its tail as it goes.


Male Human Cleric lvl 2

"Punch him in the nose if he gets too close to ya, Jeb!"


M Human Fighter 14 a.k.a Percivel a.k.a Alexi | 175/175 hps | AC 31 | F 15 R 11 W 9(+6 if Fear) | +5 Init +13 Percp

I assume the heads are gone Slumped throws a rope to Jeb trying to pull him in.


Male Human 1st level Cleric

son of a . . . Yer mudders a barnacle !!


Bonekeep Slides

Jeb gets a good glimpse at the shark as it glides closer to him. Jagged markings decorate the body of this human-sized shark. A multitude of stains on its large teeth tell of the frequency and ferocity with which it uses its bite. It slips by him and then suddenly doubles back to strike!

Shark bite: 1d20 + 3 ⇒ (4) + 3 = 7
Damage: 1d6 + 3 ⇒ (3) + 3 = 6

Fortunately it catches on Jeb's clothing, tearing a chunk from them, but not reaching flesh!

Jeb, make a climb check to get out! Anyone who wants to can make a DC 10 climb check to aid Jeb's roll!


M Human Fighter 14 a.k.a Percivel a.k.a Alexi | 175/175 hps | AC 31 | F 15 R 11 W 9(+6 if Fear) | +5 Init +13 Percp

1d20 + 5 ⇒ (5) + 5 = 10 climb aid


Male Human Rogue 14 HP 109/140; AC 27+2; F +10+2 R +16+2 W +10+3; Init. +10; Perc. +19 (+26 vs traps)

Two people splashing and everyone yelling has my caution up.

perception 1d20 + 6 ⇒ (1) + 6 = 7
stealth 1d20 + 7 ⇒ (5) + 7 = 12


Bonekeep Slides

I'll go ahead and make Jeb's roll for him.

Climb: 1d20 + 2 + 2 ⇒ (14) + 2 + 2 = 18

With Slumper's help, Jeb climbs out of the water onto the deck of the barge, gasping and just ahead of the shark, who launches itself out of the water to snap jaws shut on air.

Corbyn's paranoia leads him to pad a little closer to the door of the barge, which may prove particularly fortunate...

As the rest of the party hauls Jeb up, the barge gives one final tortured creak as the deck collapses under the combined weight of Slumper, Jeb, Brim, Paxs and Thrak. I need you lot to make Reflex Saves, DC 12. Failure indicates you fall 10 feet into the hold below and take 1d6 ⇒ 5 damage!


Male Human Cleric lvl 2

The excitement of the moment was intense. Laughter turned to fear then things turned worse as the deck gave in to the combined weight of Brim and his companions. Brim tried his best to fall with grace.
1d20 ⇒ 5 reflex save

1d20 ⇒ 10 spending a harrow point for another save

1d20 ⇒ 9 spending my last harrow point for another save

Well that was a waste


Male Human 1st level Cleric

Cayden's Crumpet !! Aiigh !!

reflex 1d20 ⇒ 1

ok, Harrow point

reflex 1d20 ⇒ 2


Male Half Elf Summoner 14 HP 83/95; AC 22, F +9 R +9 W +12; Init +8; Perc +2 and +9 for Thrak

1d20 + 2 ⇒ (2) + 2 = 4 for me, and 1d20 + 4 ⇒ (12) + 4 = 16 for Thrak


M Human Fighter 14 a.k.a Percivel a.k.a Alexi | 175/175 hps | AC 31 | F 15 R 11 W 9(+6 if Fear) | +5 Init +13 Percp

1d20 + 3 ⇒ (6) + 3 = 9 ref

Slumper falls into a heep with the majority of his companions.

5/13 hps


Male Human Cleric lvl 2

Brim will channel healing for 1d6 ⇒ 3 hp gained for companions within 30 feet of Brim.

6/8 hps


Bonekeep Slides

With a series of crashes and yells, the band falls through the floor, all save Thrak and Corbyn, who look helplessly on as the four fall. Still lying prone, Brim channels his god's might to heal his friends. Dark and dank, the ship’s hold smells of mildew. Several barrels, crates, and other containers lie stacked here and there, and a shallow layer of river water has collected in puddles. A soft scratching sound comes from behind a few of the crates. In the sudden light caused by the collapsed hold, you can see five cat-sized spiders, hunting spiders by their look, appear in the light around you. Chittering loudly, they move to attack!

Spider 1: Charge vs Slumper: 1d20 + 1 ⇒ (18) + 1 = 19 Hit!
Spider 2: Charge vs Jeb: 1d20 + 1 ⇒ (20) + 1 = 21 Hit!
Spider 3: Charge vs Brim: 1d20 + 1 ⇒ (11) + 1 = 12
Spider 4: Charge vs Paxs: 1d20 + 1 ⇒ (9) + 1 = 10
Spider 5: Charge vs Slumper: 1d20 + 1 ⇒ (7) + 1 = 8

Slumper and Jeb each take 1 damage and I need a Fort Save from you!

Initiatives:

Paxs: 1d20 + 4 ⇒ (6) + 4 = 10
Jeb: 1d20 ⇒ 19
Slumper: 1d20 + 3 ⇒ (17) + 3 = 20
Brim: 1d20 ⇒ 7
Corbyn: 1d20 + 3 ⇒ (4) + 3 = 7
Spiders: 1d20 + 7 ⇒ (8) + 7 = 15

Order: Round 1:
20 Slumper
19 Jeb
15 Spiders
10 Paxs and Thrak
7 Brim and Corbyn

Let's have Slumper and Jeb's actions first, as well as those Fort Saves. Keep in mind that the spiders are diminutive, which means they are in your square. Actually, they're on top of you, which is even creepier.


M Human Fighter 14 a.k.a Percivel a.k.a Alexi | 175/175 hps | AC 31 | F 15 R 11 W 9(+6 if Fear) | +5 Init +13 Percp

1d20 + 6 ⇒ (12) + 6 = 18fort
7/13 hps

Slumper trys to kill the spiders asaulting him

1d20 + 3 ⇒ (16) + 3 = 19sword
1d8 + 4 ⇒ (3) + 4 = 7

1d20 + 3 ⇒ (10) + 3 = 13shield
1d4 + 4 ⇒ (2) + 4 = 6


Bonekeep Slides

Slumper is not poisoned!

Slumper's sword flashes out, cutting one of the spiders attacking him into two pieces! One still remains, sitting atop his chest....

Jeb, then spiders and everyone else!


Male Human 1st level Cleric

1d20 + 4 ⇒ (6) + 4 = 10fort save
5/8 hp

attacking my spider
morningstar 1d20 + 2 ⇒ (5) + 2 = 7

damage 1d8 + 2 ⇒ (1) + 2 = 3


Bonekeep Slides

Jeb, you are not poisoned!

Jeb frantically swings his morningstar at the spider, but it avoids his blow!

Spider 2 vs Jeb: 1d20 - 1 ⇒ (2) - 1 = 1
Spider 3 vs Brim: 1d20 - 1 ⇒ (5) - 1 = 4
Spider 4 vs Paxs: 1d20 - 1 ⇒ (20) - 1 = 19 Hit!
Spider 5 vs Slumper: 1d20 - 1 ⇒ (4) - 1 = 3

Edit: Possibly Critical on Paxs: Spider 4: 1d20 - 1 ⇒ (1) - 1 = 0 No crit

Only the spider sitting on Paxs hits, dealing 1 damage and necessitating a Fort save from Paxs.

Paxs, Thrak, Brim and Corbyn are up!


Male Half Elf Summoner 14 HP 83/95; AC 22, F +9 R +9 W +12; Init +8; Perc +2 and +9 for Thrak

"Thrak see if you can get down here!"

fort 1d20 + 2 ⇒ (1) + 2 = 3
dagger attack at the spider who attacked me 1d20 ⇒ 18, 1d4 ⇒ 1
If Thrak can get down here he will attack if able, bite 1d20 + 3 ⇒ (11) + 3 = 14. 1d6 + 2 ⇒ (2) + 2 = 4

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