Full Name |
Corbyn Barrett |
Race |
Human Rogue 14 |
Classes/Levels |
HP 109/140; AC 27+2; F +10+2 R +16+2 W +10+3; Init. +10; Perc. +19 (+26 vs traps) |
Gender |
Male |
Size |
Medium (5'10", 150 lbs) |
Age |
30 |
Special Abilities |
evasion, improved uncanny dodge, sneak attack 7d6, trapfinding (+7), trap sense +4, uncanny dodge |
Alignment |
Chaotic Neutral |
Location |
Korvosa |
Languages |
Common, Dwarvish, Elven |
Occupation |
Mercenary |
Strength |
14 |
Dexterity |
22 |
Constitution |
16 |
Intelligence |
14 |
Wisdom |
14 |
Charisma |
7 |
About Corbyn Barrett
STR 14 (+2) DEX 22 (+6) CON 16 (+3) INT 14 (+2) WIS 14 (+2) CHA 7 (-2)
HP 140/140 [+5, +3 Con, +1 toughness, +1 FC]
AC 27, Touch 19, Flat-Footed 20
[10, +6 armor, +1 shield, +6 dex, +1 natural, +1 deflection, +1 dodge, +1 insight]
CMD 27 [10, +10 bab, +2 str, +6 dex]
Fortitude +10 [+4 base, +3 con, +1 drug addict, +2 cloak]
Reflex +17 [+9 base, +6 dex, +2 cloak]
Will +10 [+4 base, +2 will, +2 iron will, +2 cloak]
melee +4 holy Zon-Kuthon bane sword +21/+16 (1d6+6+2d6, 17-20/x2)
[+10/+5 bab, +6 dex, +1 focus, +4 weapon]
+2 short sword +19/+14 (1d6+4, 17-20/x2) [+10/+5 bab, +6 dex, +1 focus, +2 weapon]
+1 short sword +18/+13 (1d6+3, 17-20/x2) [+10/+5 bab, +6 dex, +1 focus, +1 weapon]
mw dagger +13/+8 (1d4+2, 19-20/x2) [+10/+5 bab, +2 str, +1 mw]
ranged mw dagger +17/+12 (1d4+2, 19-20/x2) [+10/+5 bab, +6 dex, +1 mw]
shortbow +16/+11 (1d6, x3) [+10/+5 bab, +6 dex]
CMB +12 [+10 bab, +2 str]
Skills
acrobatics +23 [+6 dex, +14 ranks, +3 class]
climb +19 [+2 str, +14 ranks, +3 class]
diplomacy +15 [-2 cha, +14 ranks, +3 class]
disable device +32 [+6 dex, +14 ranks, +3 class, +7 trapfinding, +2 mw tools]
escape artist +23 [+6 dex, +14 ranks, +3 class]
knowledge (dungeoneering) +19 [+2 int, +14 ranks, +3 class]
knowledge (local) +19 [+2 int, +14 ranks, +3 class]
perception +19 [+26 vs traps] [+2 wis, +14 ranks, +3 class, (+7 trapfinding)]
sense motive +19 [+2 wis, +14 ranks, +3 class]
sleight of hand +23 [+6 dex, +14 ranks, +3 class]
stealth +23 [+6 dex, +14 ranks, +3 class]
Feats and Rogue Talents
combat reflexes, combat trick (improved two weapon fighting), crippling strike, dodge, finesse rogue, improved critical (short sword), improved evasion, improved initiative, iron will, ninja trick: pressure points, opportunist, toughness, two weapon defense, two weapon fighting, weapon training (short sword)
Specials
dirty fighter, drug addict, improved uncanny dodge, evasion, sneak attack 7d6, trapfinding (+6), trap sense +4, uncanny dodge
Languages
Common, Dwarvish, Elven
Gear
Serithiel, the intelligent blade, +2 short sword, +1 short sword, mw dagger x2, dagger x2, shortbow, quiver w/20 arrows, +2 ghost touch mithril shirt, belt of physical perfection +2, boots of striding and springing, amulet of natural armor +1, cloak of resistance +2, burglar's bracers, ring of protection +1, platinum ring, dusty rose prism ioun stone, potion of invisibility, vial of alchemist fire x3, thunderstone, tanglefoot bag x2, smoke stick x2, 605gp, 69sp
Appearance
History
Corbyn Barrett has been a scout, a thief, a mercenary, and worse, but it was his addiction to Shiver that has led to his pursuit of Lamm. After a series of horrors he was hired to perform, Barrett delved into the use of Shiver in order to help escape the memories of the things he had done and it almost killed him. He was found in an alley by Marta, the mother of a boy who died of a Shiver overdose, and nursed back to health. To repay her, he agrees to hunt down Lamm who she blames for her son's death.
SERITHTIAL (MINOR ARTIFACT)
Aura strong abjuration; CL 17th
Slot —; Weight 5 lb.
STATISTICS
Alignment LG; Ego 18
Senses 60 ft. vision and hearing
Int 13, Wis 10, Cha 13
Communication empathy
Lesser Powers cure moderate wounds 3/ day, zone of truth 3/day
Special Purpose defeat followers of Zon-Kuthon; Dedicated Power wielder gains death ward and freedom of movement against attacks and effects from followers of Zon-Kuthon
DESCRIPTION
Serithtial is a +4 holy Zon-Kuthon bane sword crafted, it is said, by Iomedae herself as a gift to Mandraivus’s great-grandfather, a man who led several crusades from Cheliax against Nidal. The sword was handed down through the generations, finally coming to the hands of a well-respected hero of Lastwall—Mandraivus. Forged to aid his ancestor against the shadowcounts of Nidal, Serithtial was the perfect weapon for his assault on Scarwall, and some scholars of history now believe that Iomedae had foreseen its need and forged it early to ensure that Mandraivus would not only inherit it, but would respect its traditions all the more.
Although made of steel, Serithtial is treated as being made of both cold iron and silver for the purposes of penetrating damage reduction. Serithtial glows with the equivalent of a continual flame, but her wielder can extinguish or ignite this glow as a move-equivalent action. Although Serithtial was forged as a bastard sword, and it is to this shape she reverts when no one wields her, the sword can detect what sort of blade its current owner favors, and when held in the hand, immediately transforms into the type of blade its owner is most proficient in.
Although Serithtial is lawful good, as long as her wielder is dedicated to the defeat of Kazavon and those he has corrupted (such as Queen Ileosa), she does not attempt to seize control of her wielder. If her wielder does go against her wishes, she tries to force him to relinquish her to a more appropriate wielder.