Labyrinth Souls (Inactive)

Game Master Mighty Glacier

On a hiatus until further notice

SOULS: -91

DAY 6


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Male Aasimar Cleric 4 | AC 15, Touch 10, FF 15 | HP 35/35 | F +7, R +2, W +8 | Init +0 | Perc +5

Hey, how often do you get a personal sun? I mean, why would you try to take that away from him? :P


Araden the Wanderer wrote:

Indeed! Our fate appear to be intertwined... Why not help one another on this lonely journey?

Let's just hope it ends better than going insane and killing each other, eh?

EDIT: Question for the GM: Has Araden gotten any idea of what his Ring of Madness does yet, or is that a mystery that will be solved later?

Oh right, completely forgot about item descriptions for you guys. Posting them in gameplay thread.

To answer your question, it's a magical item as your sunbro friend there can tell, and has to be identified if you wish to know its effect(s).


28/28 HP

I really would like to do a Boss now.


28/28 HP

We should try and do it with only three or four. Send the newbies in, give them a taste.


female Gnome Kineticist 4 | HP (45(41)/45) | AC/Touch/Flat 18/14/15 | Fort/Ref/Will +9/+7/+2 | Init +5 | Percep +9

Then we should send those is who are due for a level up. Unless you can also level up after a boss was defeated that you weren't involved in fighting.


Male Aasimar Cleric 4 | AC 15, Touch 10, FF 15 | HP 35/35 | F +7, R +2, W +8 | Init +0 | Perc +5

I believe we can distribute the souls however we see fit.

I should definitely be in there as the only healer.


28/28 HP

That's a good question; how do I induct folks into the covenant?


Male Human Fighter 4, AC 20, Touch 10 (12), FF 19; HP 21/41(47), Fort +8 Ref +1, Will 0; Initiative 0; Perception -2, Bravery +1 (+1 saves vs. fear); Hellfire Private (Order of the Bonfire) 3 Con damage

Eh, it's fine. I have two whole uses of the estus flask! I'm surprised Pahleg even shows up for work!


Pahleg wrote:
I believe we can distribute the souls however we see fit.

Our homerules for boss battles are silent on this but definitely, party members who didn't participate in the boss battle can also spend souls to level-up. Makes sense, as the risk-reward system would be kinda dumb if you couldn't.

"I did it you guys! I solo'd the boss! Ten times the amount of souls! Woohoo!! ...What's that, you guys can't level-up now? Guess I'll devour these thousands of souls myself and take a handful of level-ups..."

Kekkle Smoughbon wrote:
That's a good question; how do I induct folks into the covenant?

*Shrug* Whatever feels the best. You did very good.

Anyway guys, we had some talk about custom items and/or sets a while back. Any new ideas on this? With Automatic Bonus Progression it can be more flavor-based and less numbers, right?


Male Human Fighter 4, AC 20, Touch 10 (12), FF 19; HP 21/41(47), Fort +8 Ref +1, Will 0; Initiative 0; Perception -2, Bravery +1 (+1 saves vs. fear); Hellfire Private (Order of the Bonfire) 3 Con damage

I'm personally reconsidering Ulrich's stance- if we have Pahleg and Elyna outside, there are still 3/4 of us that will have estus flasks at the ready. So it may be worth it for a bigger payout on an easier boss....

We may be wringing our hands a little too much, so if you want to just push us all through the fog gate, that's fine.


Male Human Medium (Reincarnated) | HP 35/35 | AC 20, touch 11, FF 19 | Fort +4, Ref +3, Will +5 | Init +1, Perception +6 | Lamb, Order of the Sheep

Agreed, if we don't have a consensus by later today I'd be fine with all of just going through to keep things moving.

That said, it is a bit of the risk-reward thing. With the loss of 50 souls to join the Covenant, it might be good to try and get as much out of this as we can, so going in with just four of us, with estus flasks, might be a good idea.


Male Aasimar Cleric 4 | AC 15, Touch 10, FF 15 | HP 35/35 | F +7, R +2, W +8 | Init +0 | Perc +5
GM MG wrote:
Pahleg wrote:
I believe we can distribute the souls however we see fit.

Our homerules for boss battles are silent on this but definitely, party members who didn't participate in the boss battle can also spend souls to level-up. Makes sense, as the risk-reward system would be kinda dumb if you couldn't.

"I did it you guys! I solo'd the boss! Ten times the amount of souls! Woohoo!! ...What's that, you guys can't level-up now? Guess I'll devour these thousands of souls myself and take a handful of level-ups..."

Indeed


28/28 HP

Damn, I thought I went up in rank for inducting people into the Order of the Sheep.

Also: KEKKLE TANK


Male Aasimar Cleric 4 | AC 15, Touch 10, FF 15 | HP 35/35 | F +7, R +2, W +8 | Init +0 | Perc +5

Yeah I was originally going to put the shield of faith on you but once I saw your post I switched it :P


Male Human Medium (Reincarnated) | HP 35/35 | AC 20, touch 11, FF 19 | Fort +4, Ref +3, Will +5 | Init +1, Perception +6 | Lamb, Order of the Sheep

GM, since I've just brought up my spirit influence in-game, it reminded me to ask what your thoughts are on how exactly one of the elements of the reanimated medium archetype works. There's a bit of confusion as to how their influence goes down. Mainly it's because for a normal medium, getting a night's sleep reduces influence to 0, which is a nice reset. But for a reanimated medium, that becomes problematic, because at 0 influence they enter a deathly coma for 24 hours, after which they go back up to 1 influence.

I've seen a few different thoughts on it on the forums here, but nothing solid from a developer or anything (at least yet). I'll keep looking, but I figured it would be good to ask your opinion. It doesn't normally matter that much, but in case it comes up in the future, it would be good to know.


Araden the Wanderer wrote:

GM, since I've just brought up my spirit influence in-game, it reminded me to ask what your thoughts are on how exactly one of the elements of the reanimated medium archetype works. There's a bit of confusion as to how their influence goes down. Mainly it's because for a normal medium, getting a night's sleep reduces influence to 0, which is a nice reset. But for a reanimated medium, that becomes problematic, because at 0 influence they enter a deathly coma for 24 hours, after which they go back up to 1 influence.

I've seen a few different thoughts on it on the forums here, but nothing solid from a developer or anything (at least yet). I'll keep looking, but I figured it would be good to ask your opinion. It doesn't normally matter that much, but in case it comes up in the future, it would be good to know.

Ah, classic Paizo. That rascal.

Lets just do it so that getting sleep won't kill your character. So your "default" influence is 1 instead of 0, and that's what the influence resets to after getting sleep.


female Gnome Kineticist 4 | HP (45(41)/45) | AC/Touch/Flat 18/14/15 | Fort/Ref/Will +9/+7/+2 | Init +5 | Percep +9

So while you guys are murdering that goaty thing, let me tell you about how last night I made a flawless solo run at chaos witch quelaag. I only noticed while watching the cutscene after ringing the bell that I hadn't stopped to heal once and i till had the almost full health bar with which I went in after getting poisoned on the way there.

And directly after that I though, let's just quickly take care of Ceaseless Discharge before going to bed, and then i messed it up like five times. Even though I effortlessly murdered him on the first try in my first playthrough.


Male Aasimar Cleric 4 | AC 15, Touch 10, FF 15 | HP 35/35 | F +7, R +2, W +8 | Init +0 | Perc +5

Hahaha nice! That boss name always sounds like an STD symptom to me.

For those of you that play Crypt of the Necrodancer, I finally beat an all zones run with Aria. I almost had a stroke during the final boss.


female Gnome Kineticist 4 | HP (45(41)/45) | AC/Touch/Flat 18/14/15 | Fort/Ref/Will +9/+7/+2 | Init +5 | Percep +9

He does constantly leak a burning, yellow fluid.


28/28 HP

I'll be taking a level now; should be 375 souls


28/28 HP

LEVEL UP

For the journey ahead, Kekkle will have:

+7 HP (FCB)
+1 BAB
+1 FORT/WILL save, +2 REF save
+4 Skill Points (Perception, Spellcraft, UMD, Acrobatics)
+1 1st level spell per day
+1 1st level spell known (color spray)
+Magus Arcana (Flamboyant Arcana)
+Feat (Two-Weapon Fighting)

Two questions: how long do the ability penalties last and was the boss soul our special item from doing the fight with only four?


Kekkle Smoughbon wrote:

LEVEL UP

For the journey ahead, Kekkle will have:

+7 HP (FCB)
+1 BAB
+1 FORT/WILL save, +2 REF save
+4 Skill Points (Perception, Spellcraft, UMD, Acrobatics)
+1 1st level spell per day
+1 1st level spell known (color spray)
+Magus Arcana (Flamboyant Arcana)
+Feat (Two-Weapon Fighting)

Two questions: how long do the ability penalties last and was the boss soul our special item from doing the fight with only four?

The ability penalties last 1 hour or until... well, that's not relevant right now, probably.

And I totally forgot the special item! Good thing at least someone is paying attention! Copy-pasting it now.

EDIT: So, does anyone else want a level-up? Ulrich?


Male Aasimar Cleric 4 | AC 15, Touch 10, FF 15 | HP 35/35 | F +7, R +2, W +8 | Init +0 | Perc +5

I don't need to level up right now. Level three was a pretty big bump for me so let's make sure the rest of the party feels some love.


28/28 HP

In the interest of transperancy I literally just realized I've been using my Scimitar as a finesse-able weapon. I forgot one needs Dervish Dance to do so.

Honestly, I'd like to keep using my Scimitar as finessable but I'll leave that up to the GM. I can just revert to a rapier since the statblock's the same.


Male Human Fighter 4, AC 20, Touch 10 (12), FF 19; HP 21/41(47), Fort +8 Ref +1, Will 0; Initiative 0; Perception -2, Bravery +1 (+1 saves vs. fear); Hellfire Private (Order of the Bonfire) 3 Con damage

I'll be happy to take a level if that's the consensus. If it's 375 that leaves us with... 326 assuming the counter is accurate.

Submitted for error checking.
Level 3:
HP +10 (6 fighter, 3 con, 1 fcb)
BAB +1
Ref +1
Will +1
Armor training 1
Feat: Diehard
+1 intimidate
+1 knowledge-dungeoneering
+1 climb


28/28 HP

We should have enough; I was 375 from covenant. Yours should only be 300.

Remember we're using ABP now so everyone at 3rd level should be getting +1 to all saves.


Male Sivis Gnome Wizard 3| HP: 26/26 | AC 11 | Passive Perception: 11 | Spells: 1st 4/4…2nd 2/2

If I wanted to level to 3rd, how many souls would it take up?


28/28 HP

300; 375 if you're Order of the Sheep

Also I'm encouraging the group to explore without me for a bit. After I rest up I'm going to attempt a shade boss run and I may need to rest again depending on how it goes.


Kekkle Smoughbon wrote:

In the interest of transperancy I literally just realized I've been using my Scimitar as a finesse-able weapon. I forgot one needs Dervish Dance to do so.

Honestly, I'd like to keep using my Scimitar as finessable but I'll leave that up to the GM. I can just revert to a rapier since the statblock's the same.

Wow, erm, are you talking about the weapon you can magically manifest or something? If so you could reflavor it as a scimitar and use statistics for a rapier, if that's what you are asking.


Male Human Fighter 4, AC 20, Touch 10 (12), FF 19; HP 21/41(47), Fort +8 Ref +1, Will 0; Initiative 0; Perception -2, Bravery +1 (+1 saves vs. fear); Hellfire Private (Order of the Bonfire) 3 Con damage
Kekkle Smoughbon wrote:

We should have enough; I was 375 from covenant. Yours should only be 300.

Remember we're using ABP now so everyone at 3rd level should be getting +1 to all saves.

Good catch, thanks. I should be all set now.


28/28 HP
GM MG wrote:
Kekkle Smoughbon wrote:

In the interest of transperancy I literally just realized I've been using my Scimitar as a finesse-able weapon. I forgot one needs Dervish Dance to do so.

Honestly, I'd like to keep using my Scimitar as finessable but I'll leave that up to the GM. I can just revert to a rapier since the statblock's the same.

Wow, erm, are you talking about the weapon you can magically manifest or something? If so you could reflavor it as a scimitar and use statistics for a rapier, if that's what you are asking.

Without the Dervish Dance feat, a scimitar can't be used with the Weapon Finesse to substitute your dexterity score for your strength score on attack rolls.

I had forgotten that detail, and had been using my scimitar with my dexterity score until now.

Fortunately, a scimitar has the same statblock as a rapier so I can just do that.


Male Human Fighter 4, AC 20, Touch 10 (12), FF 19; HP 21/41(47), Fort +8 Ref +1, Will 0; Initiative 0; Perception -2, Bravery +1 (+1 saves vs. fear); Hellfire Private (Order of the Bonfire) 3 Con damage

What's the vote, guys? Chase this guy down or let our recurring foil continue to make our lives interesting?


Male Aasimar Cleric 4 | AC 15, Touch 10, FF 15 | HP 35/35 | F +7, R +2, W +8 | Init +0 | Perc +5

Always nice to have a villain who cares.


Male Human Medium (Reincarnated) | HP 35/35 | AC 20, touch 11, FF 19 | Fort +4, Ref +3, Will +5 | Init +1, Perception +6 | Lamb, Order of the Sheep

Personally I'm more of the mind to deal with it here and now. Recurring villains can be interesting, but I have a feeling this guy will just be a thorn in our side and annoying.

Also, Araden really doesn't like the idea of people attacking others for no reason other than to kill them and take their souls. If Ulrich doesn't charge and you guys aren't against it, Araden might just attack the guy.


28/28 HP

I didn't take damage from that arrow, right? My flat-footed AC with shield is 19 (+5 from scale mail, +4 from shield).


That's right. Didn't hit. (Sometimes it's just easier to roll damage before pressing preview to see if the attack hits or not.)


28/28 HP

Did either of the archers provoke from movement?


5-foot steps.


female Gnome Kineticist 4 | HP (45(41)/45) | AC/Touch/Flat 18/14/15 | Fort/Ref/Will +9/+7/+2 | Init +5 | Percep +9

Sorry, was heavily distracted recently, will post later.


28/28 HP

Ok so this was what I was referbcing whrn I said I was having trouble keeping track. With all the "blahs" I didn'T see I had been hit with an arrow in round 5.

You're also right on the action economy for my turn (I hate that TWF requirres a full attack). I would only have been able to get off the Rapier attack.


female Gnome Kineticist 4 | HP (45(41)/45) | AC/Touch/Flat 18/14/15 | Fort/Ref/Will +9/+7/+2 | Init +5 | Percep +9

So over the holidays I found that Scholar of the First Sin was on sale on steam so i decided to get it.

And was I surprised how easy it is to summon or get summoned by someone for jolly cooperation. Been beating up the Lost Sinner like four times now, just for the fun of it.


Male Human Fighter 4, AC 20, Touch 10 (12), FF 19; HP 21/41(47), Fort +8 Ref +1, Will 0; Initiative 0; Perception -2, Bravery +1 (+1 saves vs. fear); Hellfire Private (Order of the Bonfire) 3 Con damage

I will be traveling today, so I may be afk for a bit when I'm flying. By all means bot me if the need arises, though if I could not volunteer heroically to be shot in the face with a crossbow, that would be great.


Ulrich of Ravensmount wrote:
I will be traveling today, so I may be afk for a bit when I'm flying. By all means bot me if the need arises, though if I could not volunteer heroically to be shot in the face with a crossbow, that would be great.

How did you know one of the skeletons was a skeletal champion crossbow master? The surprise is ruined! :0

Happy new year, everyone! 2016 is going to be awesome!


Male Human Medium (Reincarnated) | HP 35/35 | AC 20, touch 11, FF 19 | Fort +4, Ref +3, Will +5 | Init +1, Perception +6 | Lamb, Order of the Sheep

I have to ask: Am I the only one who just now got the joke with the skeleton's name?


Male Human Fighter 4, AC 20, Touch 10 (12), FF 19; HP 21/41(47), Fort +8 Ref +1, Will 0; Initiative 0; Perception -2, Bravery +1 (+1 saves vs. fear); Hellfire Private (Order of the Bonfire) 3 Con damage

OH YEAH!!


Male Aasimar Cleric 4 | AC 15, Touch 10, FF 15 | HP 35/35 | F +7, R +2, W +8 | Init +0 | Perc +5

Guess I'm still missing it. Explain it to the poor, dumb cleric please :3


https://www.youtube.com/watch?v=8C4lK41SX-Q


This level of activity is a bad sign. Do you guys want to quit?


Male Human Fighter 4, AC 20, Touch 10 (12), FF 19; HP 21/41(47), Fort +8 Ref +1, Will 0; Initiative 0; Perception -2, Bravery +1 (+1 saves vs. fear); Hellfire Private (Order of the Bonfire) 3 Con damage

I'm still here and still down to play, but I don't want to be the only person pushing things forward. And maybe I'm misunderstanding and everyone's waiting on me to keep directing our exploration but it's more fun with a few more people taking a more active hand.


Male Aasimar Cleric 4 | AC 15, Touch 10, FF 15 | HP 35/35 | F +7, R +2, W +8 | Init +0 | Perc +5

I apologize for my low activity lately. I'm an engineering major and the school semester is starting to get to the stressful point, so I'm not able to put as much time or effort onto the boards as I would like.

I am absolutely still interested in continuing, but if the GM has lost interest than I know how the game is destined to die anyways.

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