Prankster Illusionist

Tannan Valdri's page

100 posts. Alias of Gilthanis.


Full Name

Tannan Valdri

Race

Sivis Gnome Wizard 3| HP: 26/26 | AC 11 | Passive Perception: 11 | Spells: 1st 4/4…2nd 2/2

Gender

Male

Size

Small

Age

145

Homepage URL

TannanEquip Sheet

Strength 9
Dexterity 12
Constitution 15
Intelligence 19
Wisdom 12
Charisma 12

About Tannan Valdri

Wizard Level 3
HP: 26
AC: 11
Initiative: +1
Spell Save DC: 14
Spell Attack Bonus: +6

Saves: (Str:-1, Dex: 1, Con: 2, Int: 4, Wis: 2, Cha: 1)

Features:
(1st) Spellcasting; Arcane Recovery — 2 Spell Levels
(2nd) Arcane Tradition: Order of Scribes

—Wizardly Quill—
At 2nd level, as a bonus action, you can magically create a Tiny quill in your free hand. The magic quill has the following properties:

The quill doesn’t require ink. When you write with it, it produces ink in a color of your choice on the writing surface.

The time you must spend to copy a spell into your spell book equals 2 minutes per spell level if you use the quill for the transcription.
You can erase anything you write with the quill if you wave the feather over the text as a bonus action, provided the text is within 5 feet of you.
This quill disappears if you create another one or if you die.

Awakened Spellbook
Using specially prepared inks and ancient incantations passed down by your wizardly order, you have awakened an arcane sentience within your spellbook.

At 2nd level, while you are holding the book, it grants you the following benefits:

You can use the book as a spellcasting focus for your wizard spells.
When you cast a wizard spell with a spell slot, you can temporarily replace its damage type with a type that appears in another spell in your spellbook, which magically alters the spell's formula for this casting only. The latter spell must be of the same level as the spell slot you expend.
When you cast a wizard spell as a ritual, you can use the spell's normal casting time, rather than adding 10 minutes to it. Once you use this benefit, you can't do so again until you finish a long rest.

If necessary, you can replace the book over the course of a short rest by using your Wizardly Quill to write arcane sigils in a blank book or a magic spellbook to which you're attuned. At the end of the rest, your spellbook's consciousness is summoned into the new book, which the consciousness transforms into your spellbook, along with all its spells. If the previous book still existed somewhere, all the spells vanish from its pages.
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Spells:
0-Level:
Message
Acid Splash
Firebolt
Prestidigitation

1-Level: (4)

Comprehend Language (R)
Alarm (R)
Detect Magic (R)
Unseen Servant (R)
Identify (R)
Ice Knife
Magic Missile *
Borrowed Knowledge
Grease *
Mage Armor *
Protection from Good/Evil
Shield
Absorb Elements *
Silvery Barbs
Gift of Alacrity

2-Level: (2)

Magic Mouth (R)
Acid Arrow
Scorching Ray *
See Hidden
Arcane Lock
Web *

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Skills: Arcana/History/Investigation +6, Persuasion +3
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Feats:
(3rd) **Book of Ancient Secrets**
Prerequisite: Pact of the Tome feature --or-- Living Spellbook feature
You can now inscribe magical rituals in your Book of Shadows or Living Spellbook. Choose two 1st-level spells that have the ritual tag from any class's spell list (the two needn't be from the same list). The spells appear in the book and don't count against the number of spells you know. With your Spell Book in hand, you can cast the chosen spells as rituals. You can't cast the spells except as rituals, unless you've learned them by some other means. You can also cast a spell you know as a ritual if it has the ritual tag.

On your adventures, you can add other ritual spells to your Spell Book. When you find such a spell, you can add it to the book if the spell's level is equal to or less than half your caster level (rounded up) and if you can spare the time to transcribe the spell. For each level of the spell, the transcription process is per the normal guidelines for copying spells into your Spell Book.
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Equipment: 6 GP | 34 SP | 9 CP

Darkwood Cart with Canvas Tarp & MW Latching Chest Spot with MW Padlock and Independent Brake System
MW Chest with MW Lock+ Arcane Lock
MW Backpack
50 feet Hemp Rope

Backpack
Potion of Healing (d4+2)
Paper
Case, Map/Scroll
Scroll Ray of Frost
Acid Vial
Magnifying Glass
MW Crossbow Bolts (0/1)
MW Crossbow Bolt Case
Ink (1 oz) with Ink Pen
Wildroot (cures poison)
Trail Rations (x5)
Bedroll
Waterskin
Scroll Mage Hand
Tinderbox with 5 torches

Items Worn
Robes
Signet Ring
Component Pouch
Lapis Lazuli Ring
Flask with Liquor

Items Carried
MW Cold Iron Dagger (1/1)
MW Silver Dagger (1/1)
MW Sling (+2 atk)
Silver Sling Bullets
Cold Iron Sling Bullets
MW Pouch
MW Sling Bullets (0/2)
Arcane Focus MW Quarterstaff (0/1)
Light Crossbow (1/0)
Living Spellbook
Adamantite Sling Bullets
Pearl (Identify Spell)
Honeycomb/Jade Dust (Magic Mouth Spell)
25 gp of Gold Dust (Arcane Lock Spell)

Miscellaneous
Scroll Web
Book (Dwarven Customs)
Abacus
MW Calligrapher's Tools
A tiny cage with no door
Hourglass
Sealing Wax
Book (Planar Creatures)
Book (Religious Practices) - Religion
Book (Basic Survival Techniques) - Survival
Book (How to Interact with Domestic and Wild Animals) - Handle Animal