Labyrinth Souls (Inactive)

Game Master Mighty Glacier

On a hiatus until further notice

SOULS: -91

DAY 6


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Really, Johnny. You went with "Heroes never die"?

Anyway, you got 2.1k souls to spend on level-ups now.

There's a big dump of awesome stuff up ahead. So let's do a final push, end this "Season 1" of Labyrinth Souls on a fun cliffhanger, and go to that break.


28/28 HP

I think I read it in a book somewhere.


Sense Motive: 1d20 + 6 ⇒ (3) + 6 = 9


Male Human Fighter 4, AC 20, Touch 10 (12), FF 19; HP 21/41(47), Fort +8 Ref +1, Will 0; Initiative 0; Perception -2, Bravery +1 (+1 saves vs. fear); Hellfire Private (Order of the Bonfire) 3 Con damage

With five of us at 400 souls each, we can all move up to 4th right?


Looks that way.


28/28 HP

I'll start leveling myself up. Does Pahleg miss out because he's dead?


I think we agreed earlier in some other fight that you shouldn't need to be alive to level up. So Pahleg's all good for leveling.


Male Aasimar Cleric 4 | AC 15, Touch 10, FF 15 | HP 35/35 | F +7, R +2, W +8 | Init +0 | Perc +5

Sweet. Do we roll for HP? I can't remember.


28/28 HP

Average rounded up according to the OP


Male Aasimar Cleric 4 | AC 15, Touch 10, FF 15 | HP 35/35 | F +7, R +2, W +8 | Init +0 | Perc +5

Class
+1 level of cleric

Class Features
Class features

HP
1d8 ⇒ 7 +2 con +1 favored class = 10
(maybe, if we roll)

Skills
2 cleric -1 int = +1 skill point

BaB & Saving Throws
+1 BaB
+1 fort & will

Feats & Attributes
+1 wis

Spells
+1 1st level spell
+1 2nd level spell

~~~

Next level will be huge for me!


Male Sivis Gnome Wizard 3| HP: 26/26 | AC 11 | Passive Perception: 11 | Spells: 1st 4/4…2nd 2/2

If I chose to NOT level up and let Pahleg use my "soul xp", would he be able to level to 5?


28/28 HP

Two of us will probably have to chip in, and I'd also be willing.


Male Sivis Gnome Wizard 3| HP: 26/26 | AC 11 | Passive Perception: 11 | Spells: 1st 4/4…2nd 2/2

the only reason i think this is a healer with 3rd level spells i think would be a huge deal.


Male Human Fighter 4, AC 20, Touch 10 (12), FF 19; HP 21/41(47), Fort +8 Ref +1, Will 0; Initiative 0; Perception -2, Bravery +1 (+1 saves vs. fear); Hellfire Private (Order of the Bonfire) 3 Con damage

Healing spells are great, but if we can deal damage more consistently maybe we won't need them as much. I think having five PCs at the highest level we can get everyone is a bigger benefit- everyone hits a little more often, can take a little more damage and maybe bring a new class feature to the table. We should put our eggs in multiple baskets.


Male Aasimar Cleric 4 | AC 15, Touch 10, FF 15 | HP 35/35 | F +7, R +2, W +8 | Init +0 | Perc +5

Please, do not stay behind on my account. I do think there's a good argument for me leveling up first, but not at the expense of somebody falling two levels behind. Besides, as Ulrich says, healing cannot win a fight.


Male Sivis Gnome Wizard 3| HP: 26/26 | AC 11 | Passive Perception: 11 | Spells: 1st 4/4…2nd 2/2

I might multiclass, not sure yet.

Rogue 4 gets:
4+con
1 BAB
1 REF
Rogue talent
Uncanny dodge

---------

I may multi into barbarian or ranger. Both get full BAB and handy class features.


Wait a minute, are you not an unchained rogue?

Pahleg wrote:

HP

1d8 +2 con +1 favored class = 10
(maybe, if we roll)

d8 = 5

(We don't roll.)


Male Sivis Gnome Wizard 3| HP: 26/26 | AC 11 | Passive Perception: 11 | Spells: 1st 4/4…2nd 2/2

no, I went with Knifemaster rogue, non UC.


But Unchained isn't an archetype, it's just added extra features. You can be both Knifemaster and Unchained. I mean it's a straight upgrade to core rogue, right?


28/28 HP

I think there's like 3 rogue archetypes that don't work with URogue.

That aside, Knifemaster URogue is valid and URogue is pretty much objectively better than vanilla. Not saying Tannan should play either one or the other, just commenting.


Out of curiosity, what are some of those 3 rogue archetypes that don't work with UnRogue? I thought UnRogue only changed how some rogue talents work.

By the way, I houserule that UnRogue can take Rogue talents and that (core) Rogue can take Unchained rogue talents. Same deal with (Un)Barb and rage powers.


Male Sivis Gnome Wizard 3| HP: 26/26 | AC 11 | Passive Perception: 11 | Spells: 1st 4/4…2nd 2/2

I feel the UnR is an upgrade and fir some reason I didn't go that route. I don't want to have to rebuild him. Plus my computer just died (white screen), so doing it on a phone I would die trying to do it.


Male Human Fighter 4, AC 20, Touch 10 (12), FF 19; HP 21/41(47), Fort +8 Ref +1, Will 0; Initiative 0; Perception -2, Bravery +1 (+1 saves vs. fear); Hellfire Private (Order of the Bonfire) 3 Con damage

Fighter level 4
6 hp +3 Con +1 Toughness= +10 hp
+1 BAB
+1 Fort
+2 class +1 human +1 favored class = +4 skill points

+1 Dexterity (no more AC penalty!)
Bonus feat- weapon specialization (longsword)

I am wondering if I want to respec to focus on bastard swords, but I'm on the fence.


Ah yes, Pathfinder RPG. Where a fighter who uses swords cannot use longswords and bastard swords equally well. Hang in there, Ulrich.


Male Human Fighter 4, AC 20, Touch 10 (12), FF 19; HP 21/41(47), Fort +8 Ref +1, Will 0; Initiative 0; Perception -2, Bravery +1 (+1 saves vs. fear); Hellfire Private (Order of the Bonfire) 3 Con damage

Gotta love it!


28/28 HP

I remain appalled that there is still not a trait to gain a weapon proficiency.

I will continue to blame the resident paizo dev team soothsayer or witch doctor for these gaffs.


Also, remember the Automatic Bonus Progression goodies! At 4th level, that means +1 weapon and armor attunements.


28/28 HP

Level up applied. No major damage boosts or anything, but I got some decent 2nd level spells now. Part of me wishes I had known we'd be hurting for damage - I'd have focused more on just being a glass-cannon magus. Oh well, se la vie.


Male Sivis Gnome Wizard 3| HP: 26/26 | AC 11 | Passive Perception: 11 | Spells: 1st 4/4…2nd 2/2

I might try to rework myself into UnR, as right now I am a CRB version. I get weapon finesse fur free and could apply dex to damage for a slight damage bump.


Male Human Medium (Reincarnated) | HP 35/35 | AC 20, touch 11, FF 19 | Fort +4, Ref +3, Will +5 | Init +1, Perception +6 | Lamb, Order of the Sheep

Are we agreed to all level to 4? If so...

Medium 4
HP +8 (+5 HD, +2 Con, +1 FCB)
BAB +1
Will Save +1

Spirit Bonus increases by 1 across the board
Learn 2 Level 1 Spells and get 2 per day (of course this will usually be reduced by my Spirit Influence...)

I'll update the profile once we confirm this is our plan. This level mostly gets Araden some more survivability along with better offensive capabilities, all of which is definitely nice, but I'd be willing to stay where I am so Pahleg can go up another level if people prefer that plan. (Although I agree that level 4 across the board is probably at least as good if not better.)


I think you all agreed it's best to level up everyone (all five of you; Elyna not included) to 4th-level here.


Male Sivis Gnome Wizard 3| HP: 26/26 | AC 11 | Passive Perception: 11 | Spells: 1st 4/4…2nd 2/2

Will update in next day or so. Nothing major from me


Male Human Medium (Reincarnated) | HP 35/35 | AC 20, touch 11, FF 19 | Fort +4, Ref +3, Will +5 | Init +1, Perception +6 | Lamb, Order of the Sheep

Alright, profile is updated, and I've switched back to the banded mail. Something about the Osch armor is offputting to Araden and Ulrich, so he's swapped back to his old armor and used that for attunement now.


By the way, did anyone remember that Araden and Kekkle have to pay 25% extra souls to level-up? Cause I sure didn't.

Leveling all five of you would cost 3*400 + 2*500 = 2200 souls, and you're 91 souls short. You, uh, took a loan. Better pay up quickly! #lore


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Male Human Medium (Reincarnated) | HP 35/35 | AC 20, touch 11, FF 19 | Fort +4, Ref +3, Will +5 | Init +1, Perception +6 | Lamb, Order of the Sheep
The Totally Real Encyclopedia Labyrinthica Dramatica wrote:
Uh, yeah, you can take a loan from the souls of the Labyrinth. But you better pay them back before you die, because otherwise, uh, it's real spooky, and, um, bad things happen. Like Solaire turning into the Carthus Sandworm! Yeah. That sorta stuff. Real spooky things. With skeletons. Scary ones.


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Male Human Fighter 4, AC 20, Touch 10 (12), FF 19; HP 21/41(47), Fort +8 Ref +1, Will 0; Initiative 0; Perception -2, Bravery +1 (+1 saves vs. fear); Hellfire Private (Order of the Bonfire) 3 Con damage

It's a Miracle! Best Labyrinthmas ever!


And on this mental image, we enter the hiatus. Remember, the answer to everything lies in the Souls!

Happy New Year! (The timing was quite perfect, wasn't it?)

GM MG wrote:
Thanks Elyna! You know, I've got an anecdote to tell about the names of Brave-Faced Scorpion, Accursed Ram God and these two. Remind me to tell you when the time is right.

I'll tell you guys now.

Somewhat long explanation:
Each of the bosses so far has had their name changed at some point.

"Brave-Faced Scorpion" was originally "Scorpion With Face" - the part about it being "brave" is actually a minor plot point. The gaze attack was also relevant, but that has more to do with the face, than with the bravery.

"Accursed Ram God" was originally "Cursed Ram Deity". "Cursed" is actually just as fitting as "accursed", seeing that the ram is literally ailing from something (could be a curse) as much as it is despised. "Accursed" has that double meaning. "Deity" to "god" was more or less just a poetic choice.

The two warriors of Chaos were originally called "Chaos Nemesis Farland" and "Chaos Vanguard Isaac". I wanted to emphasize the fact that they are of the chaos, not just something to do with the chaos. But that's a very minor thing.

I think Preacher Nero has always been Preacher Nero? No, wait, I think I was planning to name him "Father Nero", but that was even before Bloodborne came out, so I wanted to avoid allusions to BB's Father. Anyway, I'm happy with "preacher" - especially given his importance in describing the lore of Miracle.

I have a question for you guys: at this point, do you have any idea on what's going on? With everything, I mean.


Male Aasimar Cleric 4 | AC 15, Touch 10, FF 15 | HP 35/35 | F +7, R +2, W +8 | Init +0 | Perc +5

As far as an overarching plot, I feel like I did when I was in middle school reading the Shannara series; there is certainly some complex overarching narrative going on, but I'm just having fun with all the fighting.


Male Human Fighter 4, AC 20, Touch 10 (12), FF 19; HP 21/41(47), Fort +8 Ref +1, Will 0; Initiative 0; Perception -2, Bravery +1 (+1 saves vs. fear); Hellfire Private (Order of the Bonfire) 3 Con damage

I'm thinking it over. The Miracle is either the curse of the undead or the miracle of being undead and lucid. Or it's the process by which the bosses become, well, bosses. Ulrich believes he and likely everyone else in the Labyrinth is being punished for a transgression from when they were alive, so that's how he looks at it regardless of other evidence.

Hellfire has fallen apart, clearly, but that doesn't mean the rest of the covenants have.


Hm, interesting.

I've liked Ulrich's belief that the Labyrinth is some kind of punitive limbo-slash-afterlife from the beginning. And it makes sense that the optimist/pragmatist Pahleg would be more focused on the task at hand than philosophize the meaning of things.

What do you think Hellfire was like before it fell apart? What caused it to fall apart?


Male Aasimar Cleric 4 | AC 15, Touch 10, FF 15 | HP 35/35 | F +7, R +2, W +8 | Init +0 | Perc +5

Probably something like an Asmodean utopia. Law and order ruled, the strong survived. A more lawful evil as opposed to this chaotic evil.


Male Aasimar Cleric 4 | AC 15, Touch 10, FF 15 | HP 35/35 | F +7, R +2, W +8 | Init +0 | Perc +5

Bump to see who's still following along. I eagerly await our revival!


Still RSS subscribed. It might be a few months before I'll call off the hiatus.


Male Human Fighter 4, AC 20, Touch 10 (12), FF 19; HP 21/41(47), Fort +8 Ref +1, Will 0; Initiative 0; Perception -2, Bravery +1 (+1 saves vs. fear); Hellfire Private (Order of the Bonfire) 3 Con damage

Still around, still damned to this infernal Labyrinth for my crimes. As are we all.


28/28 HP

I prefer to think of it like boarding school.


Male Human Medium (Reincarnated) | HP 35/35 | AC 20, touch 11, FF 19 | Fort +4, Ref +3, Will +5 | Init +1, Perception +6 | Lamb, Order of the Sheep

I prefer to think of it as a chance for JOLLY COOPERATION.

And yes, I'm still here!


Out of curiosity (and I think I already know Johnny's answer), why do you guys play Pathfinder? Or—why did you choose Pathfinder as the go-to system (we are in Paizo forums, after all)? How would you feel if the "2nd season" of LS was played in a different system?

I might be testing the waters here...


Male Human Medium (Reincarnated) | HP 35/35 | AC 20, touch 11, FF 19 | Fort +4, Ref +3, Will +5 | Init +1, Perception +6 | Lamb, Order of the Sheep

Mainly, it's because I started my gaming with 3rd Edition Dungeons and Dragons. (And I mean 3.0, although I quickly moved to 3.5 when it came out.) That was the system my older brother played when he got me into the game, and even now I've never really played the older variants. I loved the game from the start, kept working with 3.5 (although being a kid, I didn't get most of the books, since there were just too many of the damn things), and all in all just got used to the mechanics of the system.

Then 4th Edition came out, and it had all sorts of whack stuff going on--I gave it a shot, and still have some books for it, but it just felt so different. When I heard about Pathfinder I gave it a look, and it was what I'd wanted but didn't know was there: a hearkening back to the good old 3.5 days, with additional changes and updates to make things even better while sticking to the core principles of the system. Through high school, PF was my game of choice, and it's still the one I play the most in terms of game quantity (mostly since I do a lot of gaming on here, and most games on here use Pathfinder).

That said, I've tried a lot of other games since then, and like some of them quite a lot, too. I think the big thing is that most systems do something well, and you should use the system that works best for the game you're trying to run. Pathfinder is great for medieval fantasy or variations of that concept, but not so much for modern games like superheroes or science fiction in my opinion. (We'll see how Starfinder shakes out with that.) I'm a huge fan of Savage Worlds, and I think that system works well for a lot of ideas--although I use it more for modern-leaning games, since there are other systems good for classic fantasy. D&D 5E has been a blessed move back toward its golden days, and it does fantasy well in a different way than Pathfinder--both excellent, but for different concepts to some extent.

I guess the short version is that Pathfinder's not so much my "go-to system" as the lingua franca of the gaming community here, and a solid system for most of the games people want to run and play on this site. I'm absolutely open to using or trying something different or new.

For Example:
I've been kicking around my own Soulslike tabletop campaign plan, set within a larger meta-setting I have, and I really want it to capture the feel of the Souls universe and games (much in the way you have here!). As part of that, I'm planning to run it using the Exalted rules system from White Wolf, albeit with heroic mortals, not super-powered godlings. Its combat mechanics in particular are something I like: rather than big turns happening all at once, movement is abstracted (the dance of combat), small increments of time tick by with different actions and weapons affecting how long it takes to do something (you can attack with a dagger faster than an ultra-greatsword), and the trade-off of attack and defense (watch your stamina). It isn't a perfect representation by any means, but I like that it has similar functions in a lot of ways.


Male Human Fighter 4, AC 20, Touch 10 (12), FF 19; HP 21/41(47), Fort +8 Ref +1, Will 0; Initiative 0; Perception -2, Bravery +1 (+1 saves vs. fear); Hellfire Private (Order of the Bonfire) 3 Con damage

I played Pathfinder for a good long time, since it was an update on material I already have and it suited what I was looking for. My group switched to 5th edition last year, though. It's faster and easier to run, spellcasters can mostly cast spells instead of falling back on the crossbow and combats go much more quickly. I loved Pathfinder but it seems too bloated for me and needlessly complex for me now. But I like the campaign setting and the adventures so I keep a toe in it.


28/28 HP

Is there gonna be a poll if we are gonna jump systems?

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